Tuesday, September 30, 2014

Hyrule Warriors Master Quest out in Japan

It's official now. I won't be playing any other games for months. Maybe a little bit of Smash Bros., but overall Hyrule Warriors will take all my freetime. All of it.

I've been playing for over 220 hours now and still haven't finished the original Adventure Mode, but now they're releasing an entire 2nd Quest:


Oh wow... and look at all those costumes! There are 16 in total, which seem to be color variants of existing outfits. There is also a maskless Cia and maskless+hatless Cia, which seem to be her default costumes. Her second color scheme also comes in all three variants.

And the "Observer of Time" costumes for Cia and Lana are absolutely stunning:


I'm in love! :D

Next to all the unannounced costumes, there are also more 8-bit weapons to unlock. This actually gives me hope that there are more unannounced things in the future packs, mainly unannounced stages. A Clocktown stage is all I really want for now, because it would be awesome.

Sunday, September 28, 2014

Hyrule Warriors: Twilight Princess Pack Speculation

Now with the first new weapon being revealed to be Epona, I was putting more thoughts into what the next pack could offer, especially its weapon. Here I now see three interesting possibilities:

1) True Midna
Well, they already teased a 2nd weapon for Midna on the E3 and since she doesn't user her shackles anymore, the "weapon" or whatever it is would be wielded in her true form. Of course it could also make sense to have true Midna as her own character, because she has a different model, which might collide with future costumes (but those costumes could also work for both forms). The only problem is the actual weapon. I know that I want to see the real Midna, but I have no real ideas what she could fight with, except maybe the Dominion Rod. This is still a likely scenario, but after Epona I also got another idea...

2) Dark Horse
Link is not the only character in the game, who makes an intro on his horse. Ganondorf does so as well and it would be awesome and only very fair, if he received a similar weapon type, so he could duel Link on a horse again. This fits in the Twilight Princess pack very nicely, because that's the game, where Ganondorf did a horse battle. You could even use the ghost riders as one of his combos. The more I think about this idea, the more I want it.

3) But Net
Agitha was designed to be a weak character, which is allright. It makes sense for her and a game like this also needs some more challenging characters. Agitha was the perfect choice here. But what bugs me (pun intended) is that they designed her Adventure Mode missions around her weaknesses and made them very hard. The Lvl3 Parasol is the only weapon, which I haven't unlocked yet, because of this. So, it would be nice, if Agitha received a better weapon in the future. However, they already struggled with designing her first moveset, so getting ideas for yet another one might be difficult. So, it's probably more likely that we're going to see one of the first two options or something entirely unexpected again.


With the character slot, if it's not true Midna, I'm going to say that Yeto is still the best candidate. He brawls around and his weapon type would be "Fish" with the Reekfish and Hylian Loach being different tiers. The Hero's Spirit with a "Four Sword" moveset is another good possibility. But I honestly have to say that I'm more excited about the new weapon than the new character at this moment. The other games have more interesting characters left.

Saturday, September 27, 2014

Hyrule Warriors: Ideas for new Adventure Maps

So, they announced that there's going to be three more Adventure Maps with the upcoming DLC packs. They are most likely going to be used to provide missions, where you can get Heart Containers and Heart Pieces for the new character, as well as upgrades for the new weapons.

So, with that we need smaller maps. Of course they could just design their own environments like they already did in the small Rewards Map. I could imagine their own 8-Bit version of Termina in the Majora's Mask pack for example.

But another nice possibility, which also works with the current item card system, would be the dungeons from The Legend of Zelda:


This is actually the perfect size. For Cia, Volga, Wizzro and Epona we would need space for 24 Heart Containers, 24 Heart Pieces and eight weapon upgrades. Some of it might go into the new scenario, but overall this easily fits all of it, without being too large. The first dungeon has 17 squares in total.

The item cards would work differently here:

  • Compass: reveal secrets (as before)
  • Bombs: proceeding to the next area
  • Candle: light up rooms to reveal enemies
  • Power Bracelet: moving blocks to unlock rewards
  • Ladder: moving to the next area
  • Flute: making enemies vulnerable, so you can fight them
  • Ice Arrows: destroy flames
  • Hookshot: move over certain walls

The other item cards will probably not be used here, but it's actually a nice system, where items are utilized in a different way. For example you rarely ever need the Ladder, Flute or Hookshot on the overworld. In dungeons they could be a lot more useful.

The game offers 18 different dungeons, so they would have more than enough maps for all future DLC of Hyrule Warriors.

Update: Every character gets five new Heart Containers and at least one costume per Adventure Map, so we need about the same size as the original map. They could, however, use the combined grid:



But in a sequel they probably might go for another game and provide different items and visuals. Of course it would be cool, if they used Zelda II or A Link to the Past, but it makes more sense to use a game with an actual grid. Because how else would distribute the missions? With that in mind, not many games come into question:

  • BS The Legend of Zelda
  • Link's Awakening
  • Oracle of Ages
  • Oracle of Seasons
  • The Wind Waker

Those are the games, which use a grid for their overworld. And there's certainly some potential here.

The BS Zelda games would be more of a weird choice and they provide only half the size:


Probably not going for that.

Link's Awakening's Cocolinth on the other hand has twice the size of the current Adventure Map. But this might be a good candidate, if we get twice as many characters at some point...


In addition Link's Awakening offers a good item system (Roc's Feather, Pegasus Boots, Mirror Shield, ...), as well as nine very nice dungeons that could be used for expansions. So, Hyrule Warriors 2 might opt for Cocolinth! However, Cocolinth is not as iconic as Hyrule of course, it only was the land for one game. And with this it's not really fitting the magnitude of Hyrule Warriors and I'm saying this as a big fan of Link's Awakening.

I doubt that we will see anything from the Capcom Zelda games in Hyrule Warriors ever, because Capcom. Not after they sued Koei. And of course Holodrum and Labrynna are even less popular/know than Cocolinth. As much as I'm a fan of the Oracle games (study my blog, if you have any doubts), I already made my peace with those games never being a part of Hyrule Warriors. The same goes for The Minish Cap.


But what could be really nice is the ocean from the Wind Waker. Imagine small toon versions of all the characters going around on the Red King of Lions!


Of course this not even offers half the size of the current map, but they could easily expand the ocean with many new squares. But using the map from the Wind Waker probably would be the most charming way of creating an Adventure Map in Hyrule Warriors 2. This way you could also give the Wind Waker some love, since the art style otherwise would prevent bigger cameos in Hyrule Warriors.

Friday, September 26, 2014

Hyrule Warriors Impa in Super Smash Bros. for Wii U?

I hope, this rumor is true! This is exactly what the new Smash needs to get some love back from the Zelda fans. Impa as the next Zelda Smasher would probably be the best choice, since she has been there since the beginning and was included in many different Zelda games. And using her Hyrule Warriors form would even be better, because that's officially the most awesome Impa and it would be nice to see Smash 4 paying tribute to the new Zelda fighting game.

Hyrule Warriors - Epona Announced

Well, I assumed that we might get a surprise with the first new weapon and it certainly was!


I was hoping that Link wouldn't get new weapons for now. He already has four/five different ones and other characters certainly are in more need of new weapons. My Link is already on Level 99, so there's no real reason to keep playing with him for now.

However, in a way this weapon makes a lot of sense. Epona was already in the game in Link's sword victory pose and Koei Tecmo already made two weapons, which had the sole purpose of making other characters in the game playable...


I wouldn't wonder, if the new weapon in the Twilight Princess pack actually was True Midna, so that both new weapons are in a way new playable characters... :D I'm fine, as long as Fierce Deity Link won't be a costume... that's probably the only way how they could disappoint me, while I'm open minded about everything else with this fun game.

Update:
Another possibility would be giving Ganondorf his horse as a weapon, so Link and Ganondorf could duel on horses again.

Hyrule Warriors - Progress Update

Getting close to the 100% here. But man, this game... so much to do! Around 220 hours now.

Well, I have two weapon upgrades left (Lvl 3 Parasol and Lvl 3 Portal), eight more Skulltulas in Adventure Mode and quite some Heart Pieces and Heart Containers, mostly from annoying single battles.

This is what I just got:

The mission to get it was really tough, even with a Level 99 Link I only did very little damage, so it was hard to finish in 15 minutes. Link was by the way my first level 99 character. Zelda is getting close though, she's on level 92. Guess, I like playing with these two the most.

I really want to finish everything until October 16th, so then I can fully focus on the new characters and missions. Though unlocking all the badges might take a while. Especially Agitha and Fi, who both need lots of Imprisoned Scales... ugh.

Monday, September 22, 2014

Hyrule Warriors DLC Speculation

Because it's fun... I put some more thoughts into what each pack could contain since my last post. So, let's go through each pack individually.

Master Quest Pack
  • 1 new Weapon
  • New Scenario
  • New Adventure Map
  • 2 Costumes

I think for the most part this pack will deliver content for the three new villains, Cia, Volga and Wizzro. You get to play them for free, but if you want their weapon upgrades, Heart Containers and Pieces, you need this pack. The new scenario might be new villain missions for those guys and the new Adventure Map takes care of the rest.

The new scenario for Legend Mode could also be something really tough to stay true to the "Master Quest" name of the pack. Maybe it's really 2nd Quest for the Legend Mode, where all missions are tougher in their strategies. But I honestly would prefer an all new villain campaign, because I love those three baddies. It could also be something, where you replay the original missions as them. But I'm not sure, how this would work, since most of the time they just stay put in one place.

I'm not sure about the weapon. The Bongos for Darunia would be better in the Majora's Mask pack, the Crossbow should be reserved for Linkle/Aryll, the Scythe should come with Batreux, and Cia already fights with a whip-like weapon, so introducing the Whip here wouldn't be as exciting. So, I'm expecting a surprise here. Maybe something new for Zelda or Impa.

As for the costume, I thought it would be nice to make some of the concept art a reality, like Valkyrie Zelda or the feather outfit for Ganondorf:


source

Impa should also get her Skyward Sword and Ocarina of Time versions at some point. And Sheik her Ocarina of Time version. But maybe this will happen as a fifth costume pack, whenever they decide to release the four existing packs in the eShop.

Cia also needs to have two costumes, one with the mask and one without. But I believe that this will be available from the get-go with the 1.3 update, because this is already in the game and not a major change of her model. You can already look at both her costumes whenever you want, so you shouldn't have to pay for it.


Twilight Princess Pack
  • 1 new character
  • 1 new weapon
  • New Adventure Map
  • 2 Costumes

The "1 new weapon and 1 new character" might translate into "2 new characters". If you remember the E3 demo, there Midna originally had a 2nd weapon, which didn't make the cut. Fans speculated that this 2nd weapon would be wielded by her true form. It could be the Dominion Rod or something like the Twilight Mirror, but whatever the weapon is, Midna doesn't have the "shackle" anymore. So, maybe true form Midna is the weapon.

This leaves place for one more character like Yeto (weapon type "Fish") or the Hero's Spirit. The Spinner could also be a new weapon for Link, but at this point they shouldn't really add any more weapons for Link and focus on other characters, who don't have a secondary weapon type. I also would like to see Agitha with a Bug Net, though I don't really know how a second moveset for her could be like.

Of course the new character could also be Linkle with a Crossbow. Her design was inspired by Twilight Princess and the Crossbow is the main weapon from Link's Crossbow Training, which is a spin-off based on Twilight Princess.

I'm not sure about the costumes. Maybe those really are just the Zora Armor and Magic Armor for Link. It wouldn't be a bad choice, even though Link already has lots of costumes (8 in total). But he's Link, so... his Ordon clothes would be another possibility for a costume. Or maybe the robed Zelda, but this might be boring. Ah, I know... Puppet Zelda! That would be cool.

The pale Midna could also be it, but this would probably be too "sick". I thought about the Hero's Spirit as a costume, but costumes don't change the sound of a character, so it wouldn't fit. Also, the Hero's Spirit has too many unique trades like the golden wolf or the ability to multiply, so it should be its own character and not a costume.


Majora's Mask Pack
  • 2 new characters
  • New Adventure Map
  • 3 new costumes

The most iconic and popular choices for the characters would be Fierce Deity Link and Skull Kid. There are some people at GameFAQs, who want to have Fierce Deity Link as a simple costume and not a character, but there are many reasons not to do this:

a) Smash Bros. 4 already did that.
b) Fierce Deity Link is about 1,5 times the size of Adult Link.
c) He needs that sword and a sword beam moveset!

Since the pack doesn't come with a new weapon, the Fierce Deity's Double Helix Blade could only be part of a new character.

Skull Kid (weapon type "Mask") is a must for two simple reasons:

a) He's an Assist Trophy in Smash Bros. 4, like Midna or Ghirahim.
b) He has his own First 4 Figures statue.

Actually both Skull Kid and Fierce Deity Link have F4F figurines. And with them Koei would have every F4F Zelda character playable in Hyrule Warriors. And with Skull Kid, Midna and Ghirahim they would have all the characters playable, which people didn't want to have only as Assist Trophies.

Of course there are other potential characters from the game. As you know I would like to see Mikau and the Deku Princess. I also often see requests for the Happy Mask Salesman and Kafei, though I don't see their appeal as fighters.

Hopefully this pack also comes with a Clocktown stage or otherwise it wouldn't feel complete. None of the packs say anything about new stages though, which would be a shame, because stages help with the variety as much as characters do. And we need that setting for Fierce Deity Link and Skull Kid. Also, Clocktown already has these perfect wide stairs between the areas and square places, which the battlefields in Hyrule Warriors need. I guess they could translate Clocktown in a way that it works nicely for Hyrule Warriors, but still look familiar.

That leaves the costumes. Three new costumes is quite a lot, but I have some ideas. For Ruto you could have Lulu's dress as a costume and Darunia could get a Goron Link Costume. With that I don't mean a full "Darmani skin", but just Link's hat and the pants to resemble Darmani in a way. Problem with Darunia and Darmani is that we don't really need both, because whatever moveset one has, you could also give the other. So, a costume for Darunia and a 2nd playstyle for Darunia using bongos might be the better choice here instead of having Darmani as his own character.

Last costume could be a Twilight Princess skin for Skull Kid, just for the sake of completion. Of course this wouldn't fit the Majora's Mask theme, but the Twilight Princess pack gets released before this one and it wouldn't make sense to include a costume for an unreleased character there.


Ganon Pack
  • 2 New Game Modes

This is supposed to be a small and cheap pack, so I don't expect anything big here. A Survival Mode would be nice, where you keep fighting enemies until you die or your base falls. No healing items.

A boss battle mode could also work, even though we already have the extra battles. But there you fight all the bosses at once, which can be fun with the characters, but really annoying with the huge bosses. And it would be nice to have something, where you battle each boss and strong character in a row.

It could be also some sort of strategy mode, where you fight for territory. Imagine the map from the Legend Mode as some sort of battle map, where you try to conquer all stages.

But maybe they also go back to their dungeon ideas, where you have to complete actual dungeons, but this would require them to design new areas. Probably too much effort for this small pack.

I also won't expect a versus mode, because for that the characters are way too unbalanced.


Costume Packs

So, we got these already:

  • Ocarina of Time Link and Zelda
  • Twilight Princess Link and Zelda
  • Skyward Sword Link and Zelda
  • Ocarina of Time and Twilight Princess Ganondorf

Following these patterns there could be more packs like this for existing and potential upcoming characters:

  • Ocarina of Time and Skyward Sword Impa
  • Ocarina of Time Sheik
  • Twilight Princess Skull Kid
  • Demise Costume for Ganondorf

The costumes for Sheik and Impa could be one "Sheikah Pack". And I already mentioned the Skull Kid costume as part of the MM pack. The Demise costume could be content for a later Skyward Sword pack.

Friday, September 19, 2014

Hyrule Warriors Character Site Update

So, they updated the official site:


Hmmm, so good! I'm really excited for the new characters, since I have been playing for 180 hours now (review copy) and the new villain trio really looks like a lot of fun. For a game like this it's important to keep it fresh with new content. But don't worry... with the original 13 characters there is so much to do that you will be easily busy until October 16th, when the first update gets released. After 180 hours I still haven't unlocked all weapon upgrades yet, Adventure Mode is a beast! So, the release of Cia, Volga and Wizzro should be perfect timing.

The amount of content in this game also let me forget my initial disappointment about how certain characters were not included yet. There's simply so much to do with each character that the DLC system with new characters every so often should work perfectly. Hyrule Warriors will keep you busy for a very long time, maybe even until the release of Zelda U.

I'm currently finishing my review for ZeldaEurope, but to make things short: I love this game. It's probably my new favorite game. It's fun and awesome. And I'm really excited for the updates. Hyrule Warriors is exactly what the Zelda franchise has been missing!

Thursday, September 18, 2014

Hyrule Warriors DLC Announced, Cia, Volga, Wizzro for free


There she is... <3 And for free. How nice! Hopefully she has a second costume without her mask. But maybe that's part of the first pack. And I suspect that their Lv2 and Lv3 weapon upgrades will be part of the first DLC pack, because you probably need the new scenario and/or Adventure Map to unlock them. This is what the packs contain (source):

Hyrule Warriors Master Quest
  • October 16th
  • 1 new Weapon
  • New Scenario
  • New Adventure Map
  • 2 Costumes

Twilight Princess
  • November
  • 1 new character
  • 1 new weapon
  • New Adventure Map
  • 2 Costumes

Majora's Mask
  • January
  • 2 new characters
  • New Adventure Map
  • 3 new costumes

Ganon Pack
  • February - 500 Yen
  • 2 New Game Modes

They're also using the same DLC system as in Mario Kart 8. You can preorder all four packs for a discount and receive a Dark Link costume as a gift.

This is actually not unsimilar to my previous expansion ideas, you basically get one pack per game.

I'm happy that Majora's Mask will finally join the roster, but I'm worried about what we will get here. With two characters I'm hoping for Fierce Deity Link and Skull Kid. Those are the two most important characters from the game. But it says that it will have three costumes and I'm somewhat worried that Fierce Deity Link will just become a costume for Link like in Smash Bros., which would be boring. But you would want that Double Helix sword and the pack doesn't say anything about new weapons (only new characters that come with new weapons). However, another point of concern are stages. With these two characters I really would like a Clocktown stage, but the packs don't say anything about new stages at all, which is a shame.

About the Twilight Princess pack: I suspect Real Midna here. Yeto would be my second choice, but Real Midna is probably the most important thing and she wouldn't require any stages or alike. She would be something that you could add to the game as a bonus. As for the costumes, I could imagine to get the Zora and Hero Armor from Twilight Princess for Link, even though he already has the most costumes in the game.

It's a shame that they didn't announce any packs for Skyward Sword and Ocarina of Time, because this means that we won't see Nabooru or Groose in the near future. But maybe they'll announce more packs next Spring. Also, where is Linkle????

I guess, troops and new bosses probably won't happen until Hyrule Warriors 2, so I probably shouldn't put all to much thought into them right now. But overall I'm excited. I really missed the anticipation from all the trailers and it's exciting to get new additions in the future. And the timing right before the European release was absolutely perfect. This should rekindle the hype for the game.

Tuesday, September 16, 2014

Hyrule Warriors: Expansion Ideas

Following my previous post for new characters I already put some thoughts into potential updates for Hyrule Warriors, what I would like to see and such... of course these update ideas can be split into smaller packs or may be content for a sequel. The character ideas I already explained in previous posts, so I will focus on things like stages and troops in the explanations.

Extreme Legends

  • New characters: Cia (Staff), Volga (Lance), Wizzro (Ring), Linkle (Crossbow), Nabooru (Axe), Twinrova (Brooms), Groose (Cannon), Batreaux (Scythes), Yeto (Fish)
  • New weapon types: Copy Rod (Midna), Net (Agitha), Whip or Fishing Rod (Linkle)
  • New weapon skins: Skull Hammer (Darunia)
  • New stages: Gerudo Fortress, Sand Sea, Snowpeak Ruins, Outset Province
  • New troops: Zora, Gerudo, LD-301
  • New captains: Gerudo Warrior, Zora Warrior, Iron Knuckle, Scervo, Skipper

This is basically an expansion of what we already have, meaning new characters, weapons, stages and troops from the Hyrule Warriors universe and the three games Ocarina of Time, Twilight Princess and Skyward Sword.

I think they should start simple with making the original villain trio playable and maybe adding Groose and Linkle. Since having some female Link wouldn't make much sense in the storyline, they should introduce Linkle as Link's sister and maybe even call her Aryll. I thought, it would be interesting to have Link's home as a battlefield, which I called "Outset Province". Could be some kind of village map.

In total I aimed at three heroes and one villain for each era. So, Skyward Sword gets two more heroes, Groose and Batreaux, Ocarina of Time gets Nabooru and Twinrova, while Twilight Princess only gets Yeto - but it is currently the game with the most characters anyway.

There's also one new stage per era... but I realize that we would have one too many desert stages with my ideas. We already got Lanayru Valley and the Gerudo Desert, so adding the Gerudo Fortress (+ Desert Colossus) and the Sand Sea might be overdoing it. However, that's where the interesting characters and awesome new troops come from. The game really needs more variety in the troops, right now you keep fighting Bokblins, Stalchilds, Bulblins, Hyrule Soldiers and Gorons all over again.

As for how the troops work, I realized that the Skipper will most likely just be a robot captain similar to King Bulblin and not a playable character. The robot troops would be led by Fi. With the Zora it would be awesome to have the Zora Warriors from the Nintendo DS games as their captains, which resembled the classic hostile River Zora from the older 2D games.

Concerning Twilight Princess, the only interesting thing left would be Snowpeak as an ice stage, maybe with Yeto as a character. I guess, you could even have ice troops made out of Chillfos, Freezards and Darkhammers...


Termina Warriors

  • New characters: Fierce Deity Link (Helix Sword), Skull Kid (Mask), Deku Princess (Pipes), Mikau (Guitar)
  • New weapon types: Bongos (Darunia)
  • New stages: Clocktown, Woodfall, Pirate Fortress
  • New troops: Deku, Garo
  • New captains: Deku Warrior, Garo Master, Gomess
  • New bosses: Odolwa

Majora's Mask should be the first game to expand to, since it provides the necessary visuals and lots of good potential. Again, it's a total of three heroes, one villain and three stages for this era.

Next to the funny Dekus, I thought it would be interesting to have Garos as troops. They match the established troop designs very well and could have Garo Masters and Gomess as their captains. Of course overall Stalchilds could just work for the Clocktown setting.

While Mikau might provide a different enough character from Ruto, who also fits the entire style of the game very well, being a rockstar and such, I can't say the same for Darmani. It might be more interesting to give Darunia a second moveset based on the character. Overall I didn't have all too many ideas for secondary weapon types and we really have a lot of one weapon characters...

I don't know, if they would add any bosses. Right now we have one boss for each item and the Imprisoned, who's designed around using special attacks. But the way each boss works is that you knock them down for their weak point phase. Not many bosses qualify here for something that fits in the established mechanics. But Odolwa might be worth a shot for something different, where you can bring him down with any attack, but he's very quick on the battlefield.


Lorule Warriors

  • New characters: Ravio (Bracelet), Hilda (Scepter), Yuga (Brush)
  • New stages: Lorule Field

Ravio would use all the items from his shop for different combo attacks and specials, which get pooled by the Bracelet as a quite special weapon type. It's basically a weapon that lets you use many different items at once. In a way that's similar to Ghirahim's Demon Blade, only a little crazier. And Yuga naturally would fight with painting attacks, maybe even with paintings coming to life. I don't really have any great ideas for Hilda except for using dark tentacles with her scepter, but that's a start... Ravio and Hilda would both math the designs of Link and Zelda in the game.

With Lorule Field I could actually see them using the Hyrule Field stage from the beginning of the game and just redesign it in the visuals of Lorule. So, instead of a river, you get a huge dark gorge dividing the battlefield, etc.

This would actually be a nice and small pack, so maybe...


Other games

Well, as I pointed out in an earlier post, the characters from Oracle games were already used as a source of inspiration for Lana, Cia, Volga and Wizzro. And with the whole Capcom suing Koei thing recently, I doubt that we will see anything from the Capcom Zeldas in Hyrule Warriors. We also already know that Capcom has the rights to the music (they couldn't play songs from their Zelda games at the Symphony of the Goddesses), so that's already a problem.

I honestly don't think that we will see any characters or environments from any of the Toon Zelda games, because they just don't fit visually and reworking them might destroy their original charme. Overall I expect to see more references like the Wind Waker or the Deku Leaf, but nothing from the actual Hero of Wind era. But never say never. Byrne for example could make an interesting fighter... but actually touching the railway Hyrule might be too early at this point, especially if we have more fitting games left to chose from.

Sunday, September 7, 2014

2015 Zelda Calendar

Got the official Zelda calendar again. Same very basic design as last year. It almost seems like they don't put much thought into the choice of artwork with the exception of October, where you get a Poe, fitting Halloween very well. A Link Between Worlds only gets featured with the same artwork twice, while being the newest game in the series... and it only has Link, nothing from Ravio, Hilda or Yuga...




Friday, September 5, 2014

Hyrule Warriors Artwork from 1998

Believe it or not, but Nintendo released their first artwork for Hyrule Warriors back in the year 1998:


Well, actually this was made for Ocarina of Time. However, this particular scene with Link and Sheik surrounded by lots of monsters never happens during the game. It even made fans fantasize about this art for years...

Now in 2014 Hyrule Warriors makes this old artwork come to life. This is what you get in the game. Fighting side by side with Sheik in a dark valley against lots of monsters.

(Well, normally there aren't as many strong enemies at once, but the Echsalfos and Stalfos are in the game, we even have the Skyward Sword Moblins, which are kind of similar. But the idea of the artwork certainly got realized.)