I'm currently entertained by Hyrule Warriors: Legends, where I'm nearly done with the first Adventure Map and ready to continue on the new Great Sea Map. I'm not rushing through the maps like some people do, instead I will thoroughly take my time with each map, before I move on to the next. So, I've uncovered the whole map and unlocked all the characters, weapons, costumes, fairy clothing, food and Gold Skulltulas available. Only some hearts are still missing, but since hearts are the most useless thing in this game, I won't bother with this until much later.
And that's my biggest complaint: they kept the A rank requirements the same, so you still have to score 1200 K.O.s in less than 15 minutes (though apparently some missions give you more time now), while you're not allowed to take 10 hearts of damage in total for the majority the missions (25 in red zones). The latter always was a stupid requirement, because it makes collecting all the Heart Containers and Pieces completely obsolete. The characters already start with 10 hearts and if you're not allowed to take more damage than this, why collect them? A better ranking system would use a percentage basis or at least give you more room to breath.
They even kept the ridiculous four hearts requirement for the 2nd Skulltulas, but they did change goals in some missions. Instead of getting 1200 K.O.s you alternatively have to get 150 K.O.s with Special Attacks or take five keeps. But from my experience all these things can be quite close together and some missions still have you gun for the 1200 K.O.s. But there were cases, where I already got 1200 K.O.s long before taking five keeps. And Special Attacks don't work too well on the (New) Nintendo 3DS, you usually only get quite low numbers with them.
But in general getting enough K.O.s seems to work fine on the New Nintendo 3DS. You never get as many enemies on screen as on the Wii U, which is probably Special Attacks don't work as well, but it keeps loading enemies and I never really struggle with defeating enough in time. Partly this is due to the new fairy feature, where you can get a large number of K.O.s with a single button press, but even without this the game works surprisingly well.
Except for the "All Attacks are Devastating" missions. Here the important enemies load way too late and sometimes they are right beside you, already performing an attack, when they get loaded. I already hated these missions on the Wii U, but there they are just frustrating and super bad. They should have removed all the small enemies, so that it works better.
Besides this the difficulty is pretty enjoyable though, since they rebalanced the entire Adventure Map. In the original you had to go up to Level 90 to get some of the tougher missions done, but here a third will easily do. For example I remember, how much I struggled with Agitha's tier 3 weapon mission on the Wii U, even when she was above Level 90, while here I could do the same mission on my first try with a Lvl 23 Agitha. Of course I'm a lot more experienced in this game by now and work more efficiently, but the difficulty has been scaled down significantly. Though I heard that the Master Quest map now is a pain instead and the high tier weapon missions are still the most difficult in the game...
In addition you now can use multiple characters in many of the missions, which basically allows you to really "main" someone. Well, on the Wii U you could always abuse the Coop Mode for this, which is missing on the 3DS, but the character swap works much better anyway. It's just not available all of the time, but often enough to be satisfying. And like on Twilight and Termina Map they now also remove any character restrictions, as soon as you scored an A rank.
Besides all of this the missions remain unchanged for the most part. You get different rewards for different characters in different places, but the battles themselves were copy pasted from the Wii U. Sometimes you face some of the new characters, such as Tingle, but there are none of the new stages and not even any Owl Statues or any of the new Wind Waker enemies. I suppose, they simply wanted to offer all the same "content" of the Wii U version, but I wouldn't have minded some more variety and improvements here, including the usage of the new stage variants.
But there are some weird changes to be found. Like there's one quiz, where you have to defeat Ganondorf at the end. But instead of having another strong character at his side, they added a single Bokblin... Koei Tecmo really enjoys trolling you in the Adventure Mode, but this is one of the cases, where they overdo it. If you accidentally kill the Bokblin, the mission will fail and you don't get the Heart Container for... Zanto! Yes, Zanto...! It wouldn't be much of a problem with a more precise moveset, e.g. Link's sword, but Zanto's attacks are all over the place. You can't even risk a weakpoint smash, because this will sure take the Bokblin out...
Another annoyance with the 3DS version is the sometimes bugged alert stack. The game sure keeps telling you about all those useless Hylian Soldiers in danger, but when your commander is about to flee, it forgets to mention it and suddenly the battle is lost without any warning. The alerts sometimes come way too late. That's not exactly acceptable and I hope that they will try to fix this.
And while they're on it, I would love to have a complete overview of the Adventure Map. Both the top and bottom screens in the Adventure Mode menu just show three rows of the map and you have to go over the entire thing, if you want to see, where item cards are available or where rewards are still left...
It's noteworthy that this map holds the Skyward Sword content. You unlock the Skyward Sword costumes here, as well as the pictures for the Rewards mission, where you fight multiple Imprisoned and Ghirahim, which originally was gotten from the Master Quest map (and now also seems to be a lot easier). I guess that any Ocarina of Time content will be put on the Termina map.
That's it for now. Next will be the Great Sea Map, which is entirely new and therefore somewhat more exciting, since it will make use of the new stages and enemies, which the first Adventure Map didn't. This is also, where I'll get more into the whole My Fairy feature