Friday, December 31, 2010

2010 – The Zelda Year of Big Announcements


This year had one big event for Zelda fans and that was the E3 and its announcements of Skyward Sword and the Nintendo 3DS. Uhm, that's basically it. It wasn't such a rich year as 2009, but also not as silent as 2008.

There were no Zelda related releases this year, the Zelda team is working hard on Skyward Sword, which will probably be released next year, and otherwise there were no re-releases or any similar smaller updates. I was hoping for an European release of the newest Tingle game, Tingle's Balloon Trip of Love, but that didn't happen. And I'm also still interested whether Ocarina of Time - Master Quest could make it on the Virtual Console or not. But with the Nintendo 3DS and Ocarina of Time 3D coming closer both ideas get more and more unlikely. But this minor stuff. With no new Zelda game having been released this year, it was the perfect opportunity to replay some older Zelda games or even play a Zelda game, that you've missed so far. I personally replayed Spirit Tracks for the first and I checked out Soul Calibur II during the holidays, which was sadly missing in my collection until now.

2011 is going to be awesome. Maybe even the best Zelda year ever. Skyward Sword looks despite the controverse graphics and the failed live demonstration at the E3 really promising to me, if they can make this a more oldschool, action-packed and dense experience with a lot of freedom, this game could be awesome. Ocarina of Time was the transition of A Link to the Past into 3D, Skyward Sword could be the same for the classic The Legend of Zelda game from the NES. We'll see in 2011. Also, the most successful Zelda game so far will get a fine remake for the Nintendo 3DS: Ocarina of Time 3D. As one of its launch titles it will definitely boost the system's sales, I'm also hoping for some new features like a bonus dungeon or an included Master Quest. But that's not all of it. The Nintendo 3DS will get its own Virtual Console and there some GameBoy Zelda classics will return in the spot light starting with Link's Awakening DX, maybe even with some gimmick 3D effects. And the Oracle games might follow. As you can see 2011 will be full of exciting releases. Additionally Nintendo recently celebrated the 25th anniversary of Super Mario Bros., why not do the same for Zelda? Maybe there are some surprises for Zelda fans next year. So, Happy New Year!

4 comments:

  1. What do you mean when saying "Ocarina of Time was the transition of A Link to the Past into 3D, Skyward Sword could be the same for the classic The Legend of Zelda game from the NES"? Why do you think Skyward Swords could be related to the original LoZ game in any way?

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  2. I meant in the way the game is structured and how certain things play out. Ocarina obviously oriented itself by ALttP, the games are similar in many ways. For example you beat three dungeons, collect three of a kind and get then Master Sword. Then you travel into a darker version of Hyrule, free the sages, face Ganon, etc. Or stuff like magic or places like Kakariko were basically transferred into 3D.

    I think that Skyward Sword on the other hand might focus more on what the original Zelda game did. The demo really looks that way. For example you only have eight items and no magic, much like in the original Zelda game (okay, the Nintendo DS Zeldas already did the same...). And the whole demo is very "sandbox-ish". What I'm hoping for is that the game will drop you into a more dense and open version of Hyrule. Lots of exploring and non-linearity, playing dungeons out of order, exploring the world all on your own. That is what made the first Zelda game so much fun and they said they wanted to go more "back to the roots". Of course I could be all wrong.

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  3. Ah, thanks, now I understand what you meant.
    Sounds very interesting if that was true. Though I have absolutely NO (= 0%) hope for this to happen any more ;) Games these days are made not only for hardcore gamers, but also for newcomers. Which isn't a bad thing, but that's why the developers don't let the gamer decide any more, which dungeons to play first.
    But yeah, in fact it would really be cool.


    P.S. Habe jetzt ein paar Mal das Wort "dense" von dir gelesen. Ich verstehe, dass du damit wohl etwas im Sinne von "düster" meinst, aber das Leo-Dictionary listet hauptsächlich Übersetzungen wie "blöd" auf. Passt dieses Wort tatsächlich? Umso seltsamer, dass bei deinem Miyamoto das selbe Wort auftaucht...

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  4. @romplayer:
    "dense" im Sinne von dicht/kompakt. Sprich, dass man nicht solche weiten, leeren Flächen hat, wie man sie aus den 3D Zeldas doch eher gewohnt ist, insbesondere TWW und TP. Also mehr so eine Oberwelt wie in ALttP oder LA, wo auf jedem Quadranten auch was da ist. Kann sein, dass das Wort nicht passend ist, ich hatte das aber so aus dem Zelda Universe Forum aufgeschnappt. Ich check das mal bei Gelegenheit, eine "blöde" Oberwelt will ich natürlich nicht. ^^

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