Sunday, November 9, 2014

Majora's Mask 3D developed since 2011

According to Aonuma on Miiverse, Majora's Mask 3D went into development shortly after Ocarina of Time 3D was released. I actually thought that development started after Grezzo's StreetPass Garden game was finished in June 2013. And even that would have been a significant amount of time for a remake.

Ocarina of Time 3D was in development for about a year. Making The Wind Waker HD only took half a year. But third time's the charm and I think that this might be the first time, where a remake of a 3D Zelda game actually gets to see new environments and dungeons. Because why else would they work for over three years on this title? That's a lot of time for a remake, especially if you consider that they were able to built on top of Ocarina of Time 3D, where they already have the engine ready. Actually you'd think that this game would be done a lot faster than Ocarina of Time 3D.


Grezzo's job listing this summer even made me speculate that they actually weren't making Majora's Mask 3D, because the job descriptions were for game progression and level design, two things you wouldn't in a remake like Ocarina of Time 3D.

Now my list of ideas aimed at a more basic remake. I only hoped for a third Skulltula house, but maybe we could hope for much more.

Actually with the remakes Aonuma usually tries to fix things. In Ocarina of Time 3D he felt like he had to fix the Water Temple. And with the Wind Waker HD they aimed at fixing the sailing and the Triforce quest. Usually things people complained about.

Well, with Majora's Mask 3D it should be obvious that they're going to make the time system a little bit more accessible and have a saving system, where you can save anywhere at any time. They already showed that the Song of Time doesn't save your game anymore, probably because there's no need for this. And there are many other ways to improve things here. However, this wouldn't take three years.

Now the second big complaint was that there were only four main dungeons. Well, they already depicted in the main artwork that there's still the four giants as normally. So, it's not like there's suddenly two more giants or something like that. But they could easily fit a new area into the game in the southeast and let something happen there. The game always was about sidequests after all.

I don't want to get my hopes up too much, but I can't help but feel excited about this. And it's nice to have something new to speculate about.

1 comment:

  1. I'm puzzled by the development time. It does suggest that there will be a significant amount of extra content in some form or other although, it could just mean that the team had no deadline on this and therefore progressed this very, VERY slowly using minimal resources...
    I would expect though that we'll see some sort of master quest/post game content. I dont want them to tweak the main game too much but i'm very excited for any optional extras they may throw in. Spring 2015 cannot come quick enough

    ReplyDelete