This has to be the boldest statement from Aonuma about Breath of the Wild. They rejected the full use of the Wii U GamePad, because it disrupts the gameplay, if you have to look down on the screen?
That's from the same man, who advertised the comfortable inventory management and map browsing of The Wind Waker HD and Twilight Princess HD just a few months ago...! Why should it be any different for Breath of the Wild now? Especially with its extensive Adventure Pouch I would prefer the use of the touchscreen. And the whole Sheikah Slate feels like it was developed around the Wii U GamePad to begin with.
Where did the interface from 2014 go? Who suddenly decided that it's the best to play this game without the dual screen usage? If that "distraction" really was a problem, they should have made it optional, but not remove it entirely. You can play the game with a Pro Controller, you can play it entirely on the GamePad, but you also should have the dual screen comforts of the previous Wii U Zelda games as an option...
This excuse is nonsensical and I feel like there's another reason for this decision: the NX version. The NX probably won't feature a similar touchscreen interface anymore and they didn't want the Wii U version to be superior in any way, which is why they removed all touchscreen interface elements from the Wii U version of the game.
I bet, if the NX hadn't any gyro sensor support, they would force you to use the analog stick for aiming again, because it suddenly is more "precise" and "less disruptive". Hypocrites. This needs some serious backlash.
That's from the same man, who advertised the comfortable inventory management and map browsing of The Wind Waker HD and Twilight Princess HD just a few months ago...! Why should it be any different for Breath of the Wild now? Especially with its extensive Adventure Pouch I would prefer the use of the touchscreen. And the whole Sheikah Slate feels like it was developed around the Wii U GamePad to begin with.
Where did the interface from 2014 go? Who suddenly decided that it's the best to play this game without the dual screen usage? If that "distraction" really was a problem, they should have made it optional, but not remove it entirely. You can play the game with a Pro Controller, you can play it entirely on the GamePad, but you also should have the dual screen comforts of the previous Wii U Zelda games as an option...
This excuse is nonsensical and I feel like there's another reason for this decision: the NX version. The NX probably won't feature a similar touchscreen interface anymore and they didn't want the Wii U version to be superior in any way, which is why they removed all touchscreen interface elements from the Wii U version of the game.
I bet, if the NX hadn't any gyro sensor support, they would force you to use the analog stick for aiming again, because it suddenly is more "precise" and "less disruptive". Hypocrites. This needs some serious backlash.
100% agreed.
ReplyDeleteTHIS THIS THIS!
ReplyDeleteThis is a HUGE blow to Wii U owners, and that reasoning he gave was total BS.
^Not a robot.
ReplyDeleteDisappointing to learn about the eliminated use of the GamePad. Then again, they no longer support Wii U.
ReplyDeleteMy only major regret is that they couldn't have given at least one more update to Mario Maker, because it could have added some more enemies at least. And now we're left with a REALLY dry 2016 with nothing worth looking forward to (except for Pokémon fans as they'll get Sun and Moon, but the rest of Nintendo fans are boned =/)