With the reveal of the Nintendo Switch we got some glimpses of new footage from Breath of the Wild, which features what seems to be either a giant Moblin or Bokoblin:
We also could spot other gigantic creatures in the E3 footage, including the Steppe Talus monster and some beast roaming Death Mountain. And I suppose having such a vast landscape invites this evolution of enemy design in Zelda, which may even remind you of Shadow of the Colossus. Since there is a lot of space, just fighting small Bokoblins all the time might get boring quickly, so they have to release their big brothers.
But with Calamity Ganon I keep having this vision that the final boss fight of Breath of the Wild will be massive and take place in the wide, open landscapes. Picture some gigantic Ganon running around wild. It's just a question, of how you would fight such large beasts, because those slow motion bow shooting leaps off your horse surely have a height limit. But Aonuma said at E3 2014 that this is exactly the type of fights that they want to create with the new Zelda - something where you're overwhelmed by the enemy at first and you have to figure out how to beat them, while potentially running away at first.
We also could spot other gigantic creatures in the E3 footage, including the Steppe Talus monster and some beast roaming Death Mountain. And I suppose having such a vast landscape invites this evolution of enemy design in Zelda, which may even remind you of Shadow of the Colossus. Since there is a lot of space, just fighting small Bokoblins all the time might get boring quickly, so they have to release their big brothers.
But with Calamity Ganon I keep having this vision that the final boss fight of Breath of the Wild will be massive and take place in the wide, open landscapes. Picture some gigantic Ganon running around wild. It's just a question, of how you would fight such large beasts, because those slow motion bow shooting leaps off your horse surely have a height limit. But Aonuma said at E3 2014 that this is exactly the type of fights that they want to create with the new Zelda - something where you're overwhelmed by the enemy at first and you have to figure out how to beat them, while potentially running away at first.
Back in the N64 days, whenever I played Ocarina of Time, I used to envision Ganon as a gigantic boss which you would face across the entirety of Hyrule Field. Obviously, we didn't get that. The N64 would never have been able to generate such a scenario.
ReplyDeleteYeah, they were definitely influenced by the Giant Bosses of Hyrule Warriors.
ReplyDeleteIs it just me or is the glowing thing on its neck a key that appears to have a similar glow to the Sheikah artifacts? Maybe you have to defeat it to gain access to a dungeon or shine or something.
ReplyDelete