Wednesday, September 23, 2020

Age of Calamity: Adventure Mode?

Hyrule Warriors: Age of Calamity will certainly get a full blown story mode, which tells us the events from 100 years before the main events of The Legend of Zelda: Breath of the Wild. Recruit the Champions, fight Ganon's armies and despair.

However, there most likely will also be a mode for additional missions, which will keep you busy for a while longer, if you're enjoying the gameplay. Hyrule Warriors had its "Adventure Mode" for this and Fire Emblem Warriors the "History Mode".

But how could such a mode look this time around? They've been going with the whole "8-Bit" theme for the Adventure Mode of Hyrule Warriors, which was really cool at first, but felt overdone later on with all the expansions, especially when they've started to remake another 8-Bit Zelda game in the NES style with the DLC for Hyrule Warriors: Legends...

Well, with Age of Calamity they could simply opt with the main map of Breath of the Wild:
 
part of the Breath of the Wild map as seen on ZeldaDungeon
 

They could use the Sheikah Shrines, Sheikah Towers, Divine Beasts and Hyrule Castle as points for missions, which would be 157 in total (including the DLC), which is even more than the original Adventure Mode had in Hyrule Warriors, where there was a grid for 128 missions.
 
The main difference would be that there is more freedom on how to do these missions, where like in Breath of the Wild you could do things in any order you want, as long as you're strong enough. But there probably should be some sense of progression, however, where they could let you do the towers first. So, each Sheikah Tower would unlock an area on the map, where you then can do the Sheikah Shrines in that area. And so on. This way you would avoid that the players keeps picking missions, where he or she is still heavily under-leveled, which was quite a problem in the original Hyrule Warriors.

Of course they could also do the whole 8-Bit thing again, where it would be interesting to finally let us take a deeper look at the 8-Bit prototype that the Breath of the Wild development team was making:
 
 
2D Zelda Prototype with the NES style in 3D graphics


But this might feel very disconnect from the rest of the experience in Age of Calamity... Well, maybe we will get a first glimpse at this game's Adventure Mode on Saturday, where Koe Tecmo will be showing off the game at the Tokyo Game Show.

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