Current Progress
- Difficulty: Very Hard
- Chapter: 7 (Completed)
- Battles: 20 / 20
- Challenges: 157 / 161
- Quests: 373 / 376
- Contribution Rate: 99%
- Map Completion: 98.74%
Warning: Major post-game spoilers incoming! Don't read, if you haven't fully completed the game yet!
Against Two
Last time I was only missing five Terrako parts, locked behind the Challenge "A Royal Investigation", where you have to defeat a bunch of Lynels on a timer with Zelda. My plan was to improve my Bow of Light with a Special-Attack Charge and to get some more levels on Zelda, which worked splendidly. Since you're fighting the Lynels inside outposts and there quite some enemies outside as well, you can make good use of Special Attacks here.
The real Challenge started afterwards, however, because once you're done with the three elemental Lynels, you have to fight two Malice Lynels inside the Temple of Time... at once. And with another timer, of course, because fighting two Lynels of the strongest kind at the same time isn't already challenging enough... I wasn't even able to beat "Taming the Savage Lynel" yet, but at least here you can use rods and have other enemies around to build up Specials, so it's a different story.
It's still easier said than done, so my strategy quickly turned into screaming in terror and running from the Lynels, first outside and then back into the Temple of Time. Curiously, this strategy worked like a charm, because on the way back one of the Malice Lynels got stuck, where he was busy blasting fireballs against the still sturdy walls of the citadel. So, this way I could take care of one of the Lynels without getting flanked for 20 hearts of damage by the other...
The Legend of Terrako
After Zelda had finally done her part, it was time to welcome back Terrako to the family. And the little Guardian won't just return as a companion for Link during the battles or as a nice distraction during loading screens, but as the next optional character who's playable:
And he's awesome, probably one of my favorite characters in the game. He's tiny and cute, but shouldn't be underestimated. Terrako's ZR "pew, pew" ability is really fun, especially once you've upgraded it for the full laser. But you can charge the laser at any time, like during combos, while you block and even while you're running, so it's extremely versatile.
Otherwise, he has one of the best Cryonis moves in the entire game, because he creates a large cage that can capture multiple enemies at once. When fighting two or more Moblins with spears or other enemies that like to charge at you, you often get into a situation where you might want to hit them all with a Cryonis attack, but it's difficult to pull off with most of them. Terrako makes it very easy, though.
His usage of Stasis, where he fires lots of blasts onto the enemy, is also a lot of fun. And overall he has a good kit, where the tornado can be quite useful. I also love how he turns his legs into a propeller to mimic one of the Guardian Skywatchers.
So, Terrako is amazing and his revival gets a nice cutscene, which is both funny and emotional, as well as an alternative version of the credits, which was designed in the same style as the loading screens. It's also reminiscent of the silhouette levels in Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze, where there's a nice sunset background and everything in the foreground is black.
And look at this... Sooga is still alive...! I hope there will be a little DLC story that tells us what happened to him after we last saw him fighting against Astor. This guy needs to be a DLC fighter, badly.
Anyway, Terrako also gets a little upgrade on the loading screen, where you can bring out his blades with the Y button for even more interactions. Unlike the little hatch, which gets triggered by the X button, he still will move with the crowd if you swap between the two modes. But it's still a little awkward how the little guy came with blades included into him...
His weapon type are none of the Guardian Scout weapons, however, instead it's special Guardian parts, like screws, springs and gears. And despite having unlocked Terrako, there is still no signs of the ancient weapons and armor stuff that Robbie has created in Breath of the Wild 100 years later... Might be another thing for DLC, together with a playable version of Robbie.
Against Two, Again
After unlocking Terrako and doing his quests, there was mostly a series of tough Challenges left that revolved around fighting the four Blights in different ways. In "Blight Ganons Resurgent" you have to face them in a Shrine one after another, with a time limit of course.
"Harbingers of the Calamity" on the other hand was another Challenge, where you pick four characters and have each of them locked in a different outpost with one of the Blights inside. Sadly, it seems to be entirely random which character gets matched with what Blight, so you can't say that you want to fight Fireblight Ganon as Daruk and so on.
That's actually a really good match, because Daruk's protection keeps you safe and steadfast from those fire hair attacks. Makes you wonder how he could lose to Fireblight Ganon at all... Overall Daruk is a really good choice against the Blights, because you can simply shield and stay close to them, whenever they are doing their large area attacks.
This still might not help you with the next Challenge, however, called "Remnants of the Calamity". Here you go with two characters on the Great Plateau, where each of them is greeted by two of the Blights... at once.
And this is a pain, because whenever you're trying to hit one of the two Blights, the other will most likely hit you for some insane damage. It's especially troublesome that some of the Blights might teleport behind you, so you're suddenly surrounded and getting hit in the back. This is causing flashbacks of the "Boss Rush" Challenge Battle on the Rewards Map of the first Hyrule Warriors, which pitched you against multiple strong bosses at once and which was way too difficult on the Wii U at first...
There is some grass around for Fire Rod boosts, but it won't help you out as much and on first glance it seems like this is another Challenge that couldn't possibly be done on "Very Hard". However, there is one thing suspiciously absent from this one: a time limit! And by now this is extremely curious, because Koei Tecmo puts a timer on nearly everything, even when they throw multiple boss enemies at you at once. If you can't do it fast enough, it doesn't count – that's their motto.
Now, if you keep this in mind, as well as the large terrain around you, it allows you to cheese this Challenge like no other. And my strategy was the same as when I faced two Malice Lynels with Zelda before: run for your life and hope for the best.
This does work, though, because in this battle they've paired one Blight who likes to teleport a lot with one who doesn't – Waterblight with Windblight Ganon, as well as Thunderblight with Fireblight Ganon. This way it's actually more likely that the "faster" Blight will keep following you, while other will return to his starting position after a little while.
I had some good success with this method by going up to the hill, where the old cabin resides. And once the Blights are separated, it's a very easy and straightforward task...
After "mastering" this battle, the only Challenge that was still left was "Taming the Savage Lynel" (which already came up in Entry 12), another two for one battle against Lynels. But with a timer, no items and no way to run. So, there is no real way of cheesing this, or is there?
Well, Daruk says "hi". Just hold the shield button and you're fine, because Daruk's Protection keeps you safe and steadfast here as well. The only exception are the large Lynel blasts, in this case you should get out of range or use a Special Attack, if you have one ready. I used some food to help out with this...
Of course just playing defensively won't help you much with a timer breathing down your neck, so I've been busy leveling Daruk and building a decent weapon for the guy by playing a lot of Blood Moon scenarios, so he does the right amount of damage.
During the battle you'll have to show a lot of patience. The best time to strike is whenever one of the two Lynels uses his swirling attack that can be countered with Stasis, because it will freeze the other Lynel for a short while as well. The Bomb Rune attacks are also really good to work with, because you will briefly be invulnerable during Bomb usage. Just not when using Daruk's ZR blasts afterwards, so you have to be really careful with those.
Ideally, you will wear down both Lynels at the same rate, so when you defeat one of them, you can quickly take out the other afterwards and then can fight the Malice Lynel normally for a quicker victory.
Afterwards it unlocks "Hold the Line" at the Korok Forest, where you have to defend two strongholds with two characters, while taking out four Hinox in all corners of the map. This one feels overwhelming at first, because the game keeps sending Moblins in regular intervals to your bases... However, they come from the outposts, where the Hinox reside, and once you take out one of the Hinox, the respective Moblin will stop respawning.
Here it's a good idea to focus on freeing one keep from regular attacks first, which I did with the one to the north. Then you can defend the other keep, while going for the remaining Hinox without going back and forth. Well, mostly, because it will also summon two Lynels in between, which you better fight before they make it to your strongholds.
Beating this Challenge gave me my last five missing Korok Seeds as a reward, so I could finally get another apple usage, as well filling the second weapon page for every character. Link and Zelda even have a third page, because the Master Sword and Bow of Light created orphan slots, since these are fixed weapons.
I also expected a follow-up quest for the Korok Mask, but this wasn't the case and this armor item doesn't seem to be part of the game yet, just like the Ancient Armor...
Charging Calamity
There was also a series of new Challenge all around Hyrule Castle, which were all uncharacteristically quick, nice and easy this late in the game. "Mysterious Arrivals" has you fight all four Champion Hollows at once, followed by Hollow Link. But since the Hollows all die very quickly, this can be done in under a minute with the right character, which makes this one of the shortest Challenges in the entire game. You're not getting much out of it, though, maybe one good weapon, but this might be good for leveling.
Additionally, you get two Challenges that let you fight Astor and Harbinger Ganon individually, which is ideal for practicing these two bosses. And you might want to do this a little bit for what comes next...
Clearing absolutely all available Challenges at this point in the game will unlock "Versus Calamity Ganon", where you fight the final boss of Age of Calamity in a Challenge for the first time. This naturally has a time limit and before you get to Calamity Ganon, you need to beat Astor and Harbinger Ganon first... And you need to hurry here, because Calamity Ganon tanks like the tankiest tank in the entire game.
However, the fight takes place within Fort Hateno, where it rains. Unlike in Breath of the Wild, where bad weather is mostly a nuisance, rain is your best friend in Age of Calamity, because it super-charges your Lightning Rod all the time. In addition there are water puddles around to super-charge your Ice Rod...
Calamity Ganon is completely steadfast, so even a weak-point smash won't blow him away like any other enemy in the game. But you can use this to your advantage whenever he's parked above a water puddle. You can effectively unleash all your Ice Rod and Lightning Rod rounds one after another on him for ten easy weak-point smashes. Which still wasn't enough to finish the guy on "Very Hard", by the way, but it will buy you enough time.
Now, beating this Challenge will unlock something special and I will put this in a spoiler box just for extra spoiler safety...
Almost Done
I only have one Quest open at this point to finally get that Hyrule Warriors outfit for Link. It's curiously a 10% discount for West Hyrule, but it costs four Ethereal Stones, which you get from clearing Challenges, one per Challenge. I have four more Challenges left open as well, where this should be all that's left in the game. The final push:
- The Fiercest of Foes (Lv. 76)
- The Heart of the Calamity (Lv. 77)
- The Siege of Fort Hateno (Lv. 78)
- Unnatural Disaster (Lv. 80)
I still will leave these open for a while, because I want to focus on character building for a bit, before I fully finish the game. Plus, it really might be needed to push my characters to their limits with some of these.
You are almost done! Which challenges are you missing?
ReplyDeleteThe Mysterious Arrivals challenge is the shortest mission in the game (even faster if you play with Link and his Master Sword). And this is really useful to refresh shops and blood moon challenges.
I wonder when we will hear about DLC news. What do you think they would add, apart from characters?
"Which challenges are you missing?"
ReplyDelete- The Fierces of Foes (Lv. 76)
- The Heart of the Calamity (Lv. 77)
- The Siege of Fort Hateno (Lv. 78)
- Unnatural Disaster (Lv. 80)
These all unlocked with the last character.
"What do you think they would add, apart from characters?"
I'll be making an extensive post about this once I'm done with the game, where I have quite some ideas. Hopefully Nintendo won't already announce the DLC in the next few days, because the speculation is too much fun... :D
The short version is pretty much this:
- most of the missing armor pieces from BotW
- Master Mode Map starting from Level 80 onwards (you keep all your characters)
- Astor story campaign
The Siege of Fort Hateno... I had nightmares with that mission haha. Unnatural Disaster, which is way easier than the previous one, is another great way to farm high level weapons. I can't even imagine how these missions are in very hard. Good luck with them!
ReplyDeleteI've already cleared Unnatural Disaster, actually. It's easy enough, since it lets you go 1on1 on the enemies. But it certainly won't be as easy with the Heart of the Calamity mission, because you don't have any rods there...
ReplyDeleteThe other two seem to annoy you other enemies around the bosses, like lots of spitting Lizalfos. Not a fan. Oh, well, back to grinding....