Friday, October 27, 2023

Tears of the Kingdom Adventure Log, Entry 24

on a sky island, wearing the Vah Medoh Helmet

Last time I had completed the Wind Temple, where I now have all the sages' vows in my possession. The next step in the main story would be returning to Lookout Landing, where I suppose that the gloom will hit the fan once you go there. But before that I decided to tie up some loose ends.

For the most part I was busy exploring the remainder of the skies, in the search of the last Shrines of Light. And then I spent a good amount of time hunting down various bosses on all levels, so I will come home to Lookout Landing with something to my name and some fancy armor to boast.

While I haven't played all too much in the last weeks, mainly because I was busy with some other games, like the very enjoyable Super Mario Bros. Wonder, but also playing Mario Kart 8 Deluxe and Super Smash Bros. Ultimate with friends, I have arrived at a point in Tears of the Kingdom that normally gets me hooked: completion. Getting all the things. I just love that in a Zelda game and this one is no exception, even though it comes with one of the absolute worst offenders in this category – grinding for materials...

 

Cold Mirrors

My journey continued in the western skies, where I've went from the Tabantha Sky Archipelago to the North Gerudo Sky Archipelago. They have in common that it's quite cold up there, which makes it seem more consistent with Breath of the Wild, where you needed cold protection when going for Vah Medoh. However, it was generally cold in that game once you got high enough, except maybe above the scorching heat of Death Mountain, so the climate is definitely warmer in Tears of the Kingdom, for the sake of convenience.

Lightcast Island – Tabantha Frontier Sky

Anyway, other than the cold, these islands have in common that they have you play with light, which is a good showcase of how much the lighting engine has improved over Breath of the Wild and that the light element is on par with fire, water, lighting, and wind in this game. This makes it even more sad that there is apparently no Temple of Light... But at least you're dealing with literal Shrines of Light here.

reflecting a beam of light in a dark sphere with multiple mirrors

So, these Shrine Quests will have to do, alongside the Lightning Temple, but overall it feels like a missed opportunity and they could have done a lot more with light in the Depths. You will receive a Star Fragment Rod from one of Rauru's Blessings here, teaching you that light weaponry is a thing as well, in case you haven't figured that out already. While it has already occurred to me to use Star Fragments for potential light arrows, I never bothered to try it out, since you need so many of them to upgrade all of the armor pieces... In fact, I brought that rod right to Tarrey Town to have it broken apart, because I badly needed that Star Fragment.

The material systems of Breath of the Wild and Tears of the Kingdom are clashing quite heavily. The materials in Breath of the Wild were mostly there for cooking, selling, and enhancing your armor, which is still the case in Tears of the Kingdom, but there is now also Fuse and all the good things you can do with that. But since so, so many materials are needed to enhance every piece of armor, I'm always hesitant to fuse anything rare, so I only ever use it on overabundant materials, like the Silver Bokoblin Horns. All those Lynel Horns I have? Yeah, I'm not touching them, because the Great Fairies are extremely demanding.

And that's an issue. You should be motivated to try all sorts of things with your materials, instead of hording them in case you suddenly need dozens for those ★★★★ enhancements. But the way it is, it cannot be helped.


Deep Snow Hiking

Dropping down from the skies above, the last larger unexplored area awaited me: the Gerudo Highlands. I had traveled around it once before to look for shrines, since I knew their locations from the Lightroots below, but I hadn't been at the top and center of these mountains, mainly because I didn't have the Snowquill set at the time, which makes things a lot more convenient and safe in the extreme cold climates.

chillin' with Mineru and masked Tulin in the Gerudo Highlands

Though, for the most part I'm not even using the full set, because I've went with the Snow Boots most of the time and the Vah Medoh Helm on top, which gives you an additional boost to Tulin, making it more useful over the Snowquill Headdress if you don't have the set bonus anyway.

With armor in Breath of the Wild and Tears of the Kingdom you can never have it all, where you may have to give up the perks from set bonuses for perks from individual items, like in this case the Snow Boots. It's a compromise, but often I'll switch back to the full set to get the "Unfreezable" bonus when fighting enemies, because getting frozen is annoying as hell. And the result is that I spend way more time in the menu than I would like...

While I appreciate the level of customization that this armor system brings, I also sometimes miss the simplicity of the outfits in Tri Force Heroes, where you have only complete sets, but they have to do their job for a whole level and therefore come with more than one perk. For example, the Cozy Parka lets you walk more easily on ice AND prevents you from being frozen. It's something to think about for the next Zelda game...

 

2nd Quest Territory

While exploring the Gerudo Highlands, but also parts of the Hebra Mountains, I couldn't shake this feeling that I'm essentially just playing a glorified 2nd Quest for Breath of the Wild, and not a new game. It's especially bad with the Gerudo Highlands, because not much has changed there to make it distinct from the same area in Breath of the Wild. They've sprinkled some sky island debris all over the mountains, giving the plain snow and ice a Stracciatella flavor. And the locations of the shrines, Koroks and enemies are only partially different, while there just isn't much going on.

You can say the same thing about various other areas in the game, of course, but what makes it worse here is probably the lack of any caves. As similar as they all might be, they change up the environment quite a bit and offer something new to explore. There's the cave below the Skyview Tower, but I've been there already after going to the Yiga Clan Hideout, same with the cave behind the statue of the Eighth Heroine. And otherwise I only found this one:

They put a hole into the middle of the lightning markings, where I thought that this was quite clever. And inside you'll have to use Riju's ability to obtain... a Large Zonaite... Yayyyy! I expected a piece of armor or something else of importance, where Tears of the Kingdom certainly does a better job with handling treasure chests than Breath of the Wild did, but there is still a lot of trash that's just not worthwhile.

Ironically, in most other Zelda games I loath to find chests with Rupees, but in Tears of the Kingdom those are among the much better finds, since all the armor enhancements not only eat away your rare materials, but lots of cash as well.

Frost Gleeok on the Gerudo Highlands

Well, there is one more highlight up in these mountains and that's one of my two missing Gleeoks, which used to be my main target from when I left off last time. Before I return to Lookout Landing, I wanted to have fought all Gleeoks and I already knew where to find them, where I've spotted the one here when I first went to the area.

That Gleeok was also protecting the sword of the Eighth Heroine, which is something that you again need to photograph for a side quest, in this case decorating the abandoned Gerudo Canyon Stable:

pictures on a stable wall

As mentioned before, it's not so easy to take a good picture of the Spectacle Rock smiley face due to the blue tint when high up. This tint went away when I've rode on Naydra the other day, where this probably was a visual glitch, but it may be possible to get a nicer shot somehow. It's not high on my priority list, since this stable isn't a place that you will visit regularly... Putting up pictures in your house is more interesting and there you can go with whatever you may like.

Nearby you can also find Malena, from the "Medicanal Molduga" side quest in Breath of the Wild. This time you will actually meet her husband and he is sick yet again, where now you have to find Gleeok Guts. Lucky for them, I hunt Gleeoks in my spare time and I wasn't aware of how many of these things I will need just yet...


Mountaintop Manliness

Coming from the Gerudo Highlands, I also hadn't been to Mount Granajh yet, where this was a very similar environment in Breath of the Wild. But to my surprise the snow was entirely gone for a nice change. And now you find some old guy up there, who invites you to a test of endurance, where you have to survive the cold of the night and the heat of the day without any clothes. It's similar to the Test of Will with the Goron Blood Brothers in Breath of the Wild.

"I admit, he's pretty good..."

You can just cheat by using weaponry (and potentially elixirs) that will keep you cool or warm and you don't have to feel bad about it either, because the guy cheats himself by being closer to the fire. But you can put the fire out with a Splash Fruit, or something else with a water effect, for some funny reactions.

"This guy's impressive..."

And during the day you can even build yourself a nice sun screen to keep yourself in the shade. It's super silly that your competitor doesn't really notice this either, but overall this was an entertaining side quest. The only problem with it that it took quite a while to complete it, because you have to make it through the whole night and the whole day... But maybe you can even skip that with a fire, I didn't give this a try.


Citadel Cavern

One more Gleeok was still waiting to be defeated and it was a thunder variant at Akkala Citadel, which I tried to fight much earlier in the game, where I didn't have proper lightning protection at the time and just ran away in terror. By now it's a piece of cake and I can report to Lookout Landing for my second medal (and other things).

skull cave entrance at the citadel

There is also a cave entrance going into the citadel, but sadly it's just one of those standard Horriblin camps. This would have been a huge opportunity to strengthen the bond with Age of Calamity, where they could have tried to replicate some of the interior of the citadel from that game in Tears of the Kingdom. I would have absolutely loved this.


Skyward Search

Finding excuses not to continue the main story, part 18: After defeating all of the Gleeoks, I really wanted to find the rest of the Shrines of Light. There weren't many left, only five of them to be exact, and with one exception they were all hidden in the skies somewhere.

The exception was the Jojon Shrine below Crenel Peak. I went into the cave there months ago, without Yunobo, and I wasn't very thorough with clearing the rubble at the time. But now I found this shrine right away by comparing the map of the Depths with the surface, since I had found all 120 Lightroots and they are all located below shrines on the surface.

shrine forming up on a sky island, a rock with a green-blue whirl above it, but no entrance yet

So, the last four had to be in the skies somewhere and there were a couple archipelagos that I hadn't visited yet, where it was easy enough to spot on the map where I had to go next. I also completed the side adventure with the tablets from the star islands, while I was at it.

Wortsworth: "We collected all 13 of them!"

at Wortworth's desk, looking at an arrangement of stuff that looks like a laptop

Wortsworth rewards you with the Zonai Survey Team Fabric for your efforts and that's really it, other than having some additional neat story bits of what has happened in the past. I originally believed that this quest leads you to the floating ring ruin, but I suppose that this will be part of the remaining main quest line, where then you discover the not-so-secret existence of the Sage of Spirit, which then leads you to Mineru in the thunderhead...

But I also managed to find all Sage's Wills, eventually, where the last one to get his bond strengthened was Sidon. His vow was ironically the first that I had obtained, but he had proven to be the least useful sage for me, which is something that I had discussed in the previous entry. But with that I'm happy that Sidon was my first sage, because this made him more special at the time than he actually is.

flying through the central Hyrule skies with the hoverbike

In addition, I've been checking out the random small islands around the center of Hyrule, where they come with treasure chests, but often it's just a Large Zonai Charge. It's more valuable than a Large Zonaite, for sure, but it's still a lame reward. What's not lame is finding armor and in the least I finally got one more Old Map that didn't lead me to a place that I've already looted.

I suppose, the intention was for the player to explore the more peaceful skies first and then go into the Depths, but the Depths are not as disconnected as the sky islands. In the Depths you can easily get into an exploration flow, where one thing leads to the next. But some of the sky islands are so distant from everything else that you actively have to set them as your next destination to ever end up there.

Spot marked on an Old Map

The Old Map brought me to the Cap of Time, which was the last of the amiibo armor items that I hadn't found yet. I also got the "Dusk Claymore" from the Thyphlo Ruins quest, where you need the elemental powers of the four "main sages" to uncover some treasures. It's the best possible reward there, but it makes it even weirder why the "Sword of the Six Sages" was renamed like this. They could have shortened it to "Sword of the Sages", to avoid confusion for those who aren't familiar with Twilight Princess, but there are also six sages in Tears of the Kingdom, so it would have still fitted, even when you only need the powers of four to get the sword.

Now, the only amiibo exclusive item that I haven't found yet is the Hero's Shield. It may be in the Depths somewhere, since I don't have all of the Old Maps yet, but maybe it's also just sitting somewhere in the environment, like the Dusk Bow... But you may also find the Dusk Bow somewhere in a chest officially, so that you can purchase it from the Bargainer Statues later on. Maybe the remaining Old Maps will help me figure this out.


Cucco Collector

Speaking of classic things from past Zelda game, there is actually a Cucco gathering side quest in the game, at the Riverside Stable. This had completely eluded me, which was surprising, since this used to be a very important point during my early adventures. Maybe it only triggers after you have rescued the food-poisoned chefs, which was the last thing I did there and I hadn't been there since then.

holding a Cucco on top of the Riverside Stable in dark weather

Well, I have to admit that I wasn't always exploring all too thoroughly, because there is so much to do in this game that I usually feel like I should move on. But this has caused me to miss a couple of things, especially early in the game, where I will have to re-explore most of the surface world later on, mainly for the Koroks.

It was a delight to find this side quest, however. It's definitely easier than the same quest in Kakariko in Breath of the Wild, but with the more limited space I found it to be quite fun and each Cucco was in a unique spot. Nothing has yet to beat the Cucco collecting in Ocarina of Time, however. That's still the best.

 

Horse Enhancer

Revisiting the Riverside Stable brought back memories of these weird creatures that I used to use ages ago for transportation, before the time of having lots of Zonai Devices and Zonaite. They are called "horses" and they still might be pretty good for exploring the surface, or so I've heard.

Well, the apparent lack of the Ancient Saddle and Bridle makes them a lot less useful, to be honest. Maybe these items are still in the game somewhere, but I have yet to find them and without the ability to teleport your horse to you it's just not as convenient as simply firing up your Autobuild.

Link and the Golden Horse at Malanya's Spring

Still, I'd like to bring at least one horse to the full five stars on all stats, where the Golden Horse makes the most sense for this. The two large horses and Epona can't be upgraded, but you can do so with the other special horses. And the golden horse reminds me of the golden ship and train from Phantom Hourglass and Spirit Tracks. It has to become the best, where I was even disappointed that it's not already fantastic out of the box.

But enhancing your horses dives into a topic that I've fully ignored so far: making meals and completing your recipe book. There are 228 recipes in total and that's "only" for the very basic types of meals, like the Mushroom Skewer. For each recipe you can also have countless variants based on different ingredients and even all the different status effects, e.g. a Tough Mushroom Skewer would still be parked within the same recipe. I don't have any intentions to ever fully complete the latter, but getting all the basic recipes would be nice.

It would also help a lot with enhancing horses, because Malanya demands certain meals that I have yet to encounter. Some of it can be done intuitively, others not so much... For example, I need "Vegetable Curry" for the maximum strength. Curry is normally made out of Hylian Rice and Goron Spice, so I just use that and add some vegetables, like tomatoes and pumpkins, right? Correct! This works splendidly and as you would expect.

Next, I need "Vegetable Omelets" for the maximum speed. Omelet is made of eggs, so I'll just use those and add the same vegetables again, right? Wrong! That's a recipe for "Steamed Tomatoes", you dummy! Good job on wasting those perfectly fine eggs...

Well, you can look it all up on the internet, but I want to see how far I can get with this on my own, by helping random NPCs on the road, who usually reward you with meals, or studying recipes found in stables, diaries, and so on. It's also an incentive to keep looking for Addison, but this often let's you only obtain the simple stuff. I gave up for now, but I will return to this topic in the future.


The Elusive Final Shrine

After going to all the unvisited sky islands, I've ended up on 151 Shrines of Light in total... One more was missing and first I double-checked that I had all surface shrines, just to be sure. But I also only counted 31 Shrines of Light in the sky, so the last one had to be there, for a total of 32, since there are 120 Shrines of Light on the surface and we're dealing with multiples of four.

at Wellspring Island with Shadow Sidon

I had a very good guess where the last shrine could be, but before that I went back to Wellspring Island just to rule out that it's not there... After all, you can also find two Shrines of Light when going up to the Wind Temple. But I've only missed a couple of treasure chests back then and not much else, where it feels like an eternity since I've been there.

Then I've deduced that the last Shrine of Light had to be at the Thunderhead Isles. The entire area is covered on the map by the huge storm cloud, so you can't see what islands are there, and so far I had only found the easy shrine at the Dragonhead Island. It was noteworthy how the Thunderhead Isles are labeled separately on the map, but I had yet to find anything of significance there, other than a Flux Construct. The last shrine just had to be somewhere on these obscure islands, there was no other explanation.

flying down at the Thunderhead, so that part of the islands are visible

At least I was now much better equipped for the task: the full Froggy Suit lets you climb anywhere within the storm and the Lightning Helm keeps you safe from potential lightning strikes. But the most important addition is Riju's lightning ability. "Why is that?" you might ask...

Originally, I had used the Ultrahand or Ascend to highlight the environment, where this is similar to "Stasis scanning" in Breath of the Wild, but a bit more vibrant:

using Ultrahand inside the storm cloud, revealing the ground below Link

It's not the most convenient way and only comes with a limited range. But whenever you activate Riju's "thunder dome", it looks like this:

You can see a huge part of the environment around you, where the radius may even span to neighboring sky islands. It also lasts a while and is a lot more convenient to use than running around with the Ultrahand. Who would have thought that the thunder ability would help you this much inside the Thunderhead? I was positively surprised and the hunt was on.

But while I managed to find some Koroks and treasure chests, there was seemingly no shrine and I was going in circles in this crazy madness. I grew so desperate that for the first and last time I've activated the Shrine Sensor on my Purah Pad. I've never used it before, because I wanted to find all shrines on my own, which wasn't that difficult anyway thanks to the Lightroots. But just to confirm that I'm in the right place I've made an exception here. And I was in the right place, I could hear beeping sound of discovery... Then I turned it off again and kept looking. It still took me a while to find it, but at least I knew that I wasn't wasting my time with searching in the wrong place.

Riju's ability highlighting rails going below a sky island inside the Thunderhead

And finding this shrine was highly satisfying... I doubt that I would have ever discovered it without Riju's ability, but the rails going right below one of the sky islands were really suspicious. Hiding a shrine not only within the Thunderhead, where you can't see sh*t, but also within a sky island inside this storm was absolutely devilish. Credit where credit is due.

standing in front of the final shrine, which is barely visible

So, there it was, the Joku-usin Shrine, the most well hidden shrine in the game, at least to me. I fully expected this to be a Blessing from Rauru, but it was one last Proving Grounds, called "Short Circuit". And I couldn't think of a better finale for my shrine search, really. This was a nice challenge from start to finish.

This is the final Light of Blessing.

And that's it. There are 152 Shrines of Light in total in Tears of the Kingdom, 120 on the surface and 32 in the skies. And I've finally found and complete them all for yet another milestone. This leaves me with three Heart Containers short of the 30, but there is potentially one more from whatever comes out of Hyrule Castle at the end, so that you're two short, like in Breath of the Wild with all its DLC. Maybe.

Also like in Breath of the Wild, it would have been nice if you could complete both stamina wheels and both rows of hearts. It would also make sense if the yellow extra hearts from hearty recipes were allowed to create a third tow, instead of being limited in the same way as the normal hearts, since you can get an additional stamina wheel via the enduring recipes still... But whatever, there is not much point in complaining about such details now. They have improved many things over Breath of the Wild, but obviously not everything.


Pulse of the Ancients

After completing the original 120 Sheikah Shrines in Breath of the Wild, you will obtain the Hero of the Wild set, and naturally you'd expect something similar in Tears of the Kingdom, where here you are called back to the Temple of Time to receive your final reward, back to where your journey began...

staning at the entrance to the Temple of Time

At this rate I probably don't have to be overly sensitive about spoilers, because I'm probably the last Zelda fan out there to find this, but I will still put this one in a box for now... Going forward, you will need to know that we're talking about an armor set here, however.

I may showcase this set in future screenshots, where I'm not sure how to handle this yet, but I'm still in the middle of fully enhancing it and it needs a lot of guts. It starts with Hinox Guts and then you will need Frox Guts, which brought me...


Back to the Depths

Since I was in need of both Hinox and Frox Guts, it made sense to further explore the Depths, looking for bosses that I have yet to defeat, hitting multiple birds with one stone. Returning down there felt a bit weird, because I hadn't been in the Depths since I activated the last Lightroot in early September. There are now also the Colgeras around, where I already met my first one when I went to retrieve the Cap of Time.

a Colgera flying through the dark

Having these huge monsters flying through the Depths is impressive. If I hadn't already defeated two of them, encountering one in the Depths like this would have been extremely spooky. It's the most straight-forward of the main bosses, however, and fighting is generally quite fun. The other bosses can get annoying in certain ways, like the hordes of Gibdos during Queen Gibdo battles, but the Colgeras are quite fair and they had make to up for it in size, so you're still respecting them somehow.

Otherwise, I've been mostly studying my Hero's Path, which is 80% used up by now, looking for areas that I have yet to fly over with my hoverbike. With Froxes you immediately know that there is going to be one ahead once you're on a flat terrain. It's always the same and they need a lot of space.

One of them had me soft-locked, though. That's the only time so far where I have encountered a major glitch, which speaks to how polished this game is, but here's what happened. I was trying to climb up a tree, but the Frox jumped on me and the tree had such an angle that the game put me into the slope sliding animation. So, I was tumbling down the "slope", but the Frox kept doing his jump attack, which pushed me up again and kept me inside the sliding animation. I couldn't get out, I was stuck. I rarely ever took damage as well, where this could have gone on forever and I had to load my latest save... I never post videos on this blog, but this is worth it:

You can also find the clip on Twitter.

The Flux Constructs are easy enough to spot on the map, because there is usually this big circle around them. It's even more obvious with the main bosses, since they all have their dedicated arenas, but you don't need to defeat those for the medals. I'm doing it anyway to have them marked as "defeated" as well and to get the chests full of Huge Crystallized Charges, which I also don't really need at this point.

It would also have been great if all bosses were automatically marked and checkmarked on the map, but that's a point of criticism that I've already brought up a couple of times and I don't want to repeat myself too much, even if it can't be helped at times.

Anyway, during my latest Depth explorations I also found two more Yiga bases and their Yiga Schematics, as well as the last Schema Stone, which I was missing at the Abandoned Hateno Mine for some reason. I looked up the totals for both on the internet, because there doesn't seem to be anything in the game that may indicate that you have found all schematics. Same with the Old Maps, where I'm still missing six, but I do have all the schematics by now, so that's another milestone right there.

The total number of Koroks was also spoiled for me, but it is exactly what I had expected already, so it's fine and at least I know where I'm at. I've updated my progress section at the bottom accordingly and going forward I will remove anything in the list that I could already cross off to keep it short.


The Grind Starts

You can also find plenty of Hinox on the surface world as well, so I've been looking all around various places in Hyrule, mostly gunning for the holes on my Hero's Path. In some cases I also marked them already on my map in the early game, where I didn't feel like I was up for a fight yet, but now there is nothing stopping me and I embrace the Blood Moon.

staring at the Blood Moon above Mount Lanayru, with a Queen Gibdo Shield and a Savage Lynel Bow on my back

Fierce Deity Link and his gang of vows after the Blood Moon, all with glowing eyes

The monsters should be scared of Link by now and the Blood Moon only brings them perpetual torment. And I will need to perpetually torment some of them, because the Great Fairies want it so.

After acquiring enough Hinox and Frox Guts for the "final" armor set, I needed Molduga Guts, where I already had enough, even though I didn't really fight them multiple times. But for the four stars you need nine Gleeok Guts and it's the same for the Royal Guard set, so this makes eighteen in total. Nineteen, even, because of the "Gleeok Guts" side quest, which I came across earlier. And after defeating all 14 Gleeoks in the entire game I had gotten five... Ouch.

So, I went back to the Coliseum Ruins and fought the Thunder Gleeok, which is residing there, twice in a row, thanks to a well-timed Blood Moon. Guess how many Gleeok Guts I got out of this? Well, you've guessed right! Zero, nada, niente, null... I got absolutely nothing. Like with the Lizalfos tails, this is going to be an absolute pain, isn't it? I hate rare drops... And at this rate I will have have to defeat more than 60 Gleeoks to get enough of their guts for all the armor.


Armor Assortment

Even though I got what's supposed to be the last armor set in the game, the final reward so to say, it doesn't mean that I have found all the armor pieces yet, so it was time for an inventory check. I know already that there 135 armor pieces in the game and at this point I had 125. Where and what could those ten other pieces be?

looking at the dawn from the northeast cliffside of the Gerudo Highlands, Mineru standing above some flowers

One of them are the Climbing Boots, which I haven't found yet for some reason. The climbing set used to be among my favorites in Breath of the Wild, but I've never really made much of it in this game, mainly because you can avoid climbing high walls thanks to the different Zonai Devices. A rocket to the shield is your new Revali's Gale.

Anyway, it's probably in one of the few caves that I have yet to find, or maybe it's in one that I have visited in the early game, where I simply missed it, like the shrine below Crenel Peak. I should be able to find it with the treasure chest sensor eventually, since the more important chests seem to have a larger radius. I will just have to travel the lands...

going over Hyrule Field with an autobuilt Zonai car

As for the other nine, at first I was ecstatic that I could be missing a whole three sets. And just going by the different status effects from meals, there was plenty of potential here, like something to increase your speed. The most obvious one is the equivalent to the Ember and Frostbite sets, which are based on Dinraal and Naydra respectively, for the Hot and Cold Weather Attack buffs. There just has to be one based on Farosh and Stormy Weather Attack...

I even expected to find this one at the Gerudo Highlands already. This used to be one of Farosh's routes in Breath of the Wild and the other two sets were found at the major mountains near a temple as well. So, it somewhat made sense, but this was a bust.

Another possibility was the Gerudo Desert, because of the Lightning Temple, which is a far stretch, but I was also in need of Gibdo Wings (which apparently you can now only get in the Depths at the Gerudo Underground Cemetery), so I went looking there as well. This brought me to another undiscovered cave and also the other six missing armor items...

It turned out that I never bothered with buying any of the jewelry in Gerudo Town, because they were so expensive and they aren't that useful... Big facepalm moment right there, but at least that's another mystery solved. In hindsight, getting the Sapphire Circlet also would have been useful back then, since I got the Snowquill set so late in the game and the lack of cold protection armor was a bit annoying at times.

Well, this now leaves only the Climbing Boots and that Farosh set. For the latter I now went to the Zonai Ruins in the jungles of Faron, right below where I found the last shrine. It simply makes the most sense for it to be there and there are even these suspicious dragon statues with new horns on them, which look like Farosh's. Also, my treasure chest sensor is still going crazy in the area, so I will investigate this next...

To be continued!


Progress:

  • Sage's Wills: 20/20
  • Main Quests: 18/23
  • Side Adventures: 59/60
  • Shrine Quests: 31/31
  • Side Quests: 119/139
  • Memories: 17/18
  • Shrines: 152/152
  • Caves: 140/147
  • Korok Seeds: 563/1000
  • Schema Stones: 12/12
  • Yiga Schematics: 34/34
  • Old Maps: 25/31
  • Recipes: 100/228
  • Map Completion: 82.54%

Remaining Medals:

  • Taluses: 73/87
  • Hinox: 55/69
  • Flux Constructs: 33/35
  • Froxes: 35/40
  • Gleeoks: 14/14

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