Thursday, October 15, 2026

Ocarina of Time Remake: Fairy Thoughts Revealed

Link standing in a small ruin near a bridge, where you can check a glowing scribble on the broken stone wall

Another novelty that wasn't shown in yesterday's overview trailer were the so called "Fairy Thoughts". These are glowing scribbles, which you can discover in Hyrule, with the examples seen so far present in some ruins around Hyrule Field. You can check these to learn of secrets.

The preview by Nintendo Life showcases this. There is some stone archway in the southeast corner of the field and it gives you a hint about you can turn butterflies into fairies with a Deku Stick. Now, the exact same hint could be learned from a Gossip Stone near Hyrule Castle, so this seems a bit redundant. But these Fairy Thoughts are much easier to access, maybe as something that's supposed to help new players.

Either way, I hope that both the Fairy Thoughts and Gossip Stones will be marked on your map and the information made accessible there, so you can re-read it easily at any point. And this should be part of the actual ingame map and not just some feature for the Zelda Notes app, please.

Also, it's interesting to see all the design influences from Breath of the Wild here. Not just with the jumping and the UI, but also in the game world with all those ruins found on Hyrule Field. It makes complete sense, though, because the game does take place a decade after the Hyrulean Civil War, so there should be signs of that war all over the country. This remake is a great chance to add some environmental storytelling and they've done a great job from what we've seen so far.

Wednesday, October 14, 2026

Ocarina of Time Remake: New Item Revealed

inventory screen as seen in the gameplay by Aonuma last month

The gameplay from Aonuma last month has shown us the items and equipment screens, where it became clear that the remake will eventually come with some new items. Now, with all the previews out there, some of these gaps have been filled. Don't read more if you want to avoid spoilers.

Ocarina of Time Remake: Hall of Fallen Foes Revealed

Kaepora Gaebora in a stone hall, surrounded by statues of the game's monsters

In the new overview trailer for Ocarina of Time, Nintendo has revealed a semi-new feature in the remake: the Hall of Fallen Foes. This place offers a collection of statues of all the enemies you've defeated, which looks very pretty and detailed.

It's similar to the Nintendo Gallery in The Wind Waker, but there are two key differences. You don't have to take photos of the monsters, where it's enough to defeat them, which makes this much more convenient. In fact, this should fill out automatically while playing the game, with only a few monsters that you can ignore. It may be even too trivial, but if you were to collect these via a new Picto Box item, then this would have added missables to the game. And that's not something you want in any case.

You probably also don't want to grind for this, where it's necessary to defeat a certain number of each enemy to unlock their statues. For bosses, certain mini-bosses, and some special foes that number may simple be "1", but the game could ask you to defeat twenty Peahats for their statues. And this may not necessarily be fun either, though it would let you engage with certain types of enemies a bit more.

The other big difference is that this serves as a new hub for the Boss Challenge. This feature in Ocarina of Time 3D was basically just a menu, accessed via the bed in Link's house. And having this as an actual place makes this look a lot more impressive. It reminds me of the Hall of Gods in Hollow Knight, where it even has the same vibe to it. Maybe this will also bring the Boss Gauntlet back, once you've unlocked all of the bosses.

We don't know yet how and where to find this hall in the game. Kaepora Gaebora is there with you, which makes me think that this is close to the Temple of Time or maybe even inside the Temple of Light. Maybe you have to talk to the owl and it will bring you there. But I would prefer this to be physically connected to the actual game world, for example as a new basement added to the Temple of Time.

Anyway, the second big extra feature of the Nintendo 3DS version was the added Master Quest mode. And that they still haven't shown this yet makes me believe that it won't be included in the remake. Unless they want to keep this as a surprise for beating the game this time...

It shouldn't be taken for granted in any case, because the original on the GameCube was just very much a ROM hack by nature and came with a lot of quirks that probably can't be copied by the remake. And the remake is already doing a good number of changes to the dungeons itself. But they could have developed their own new Master Mode, where they may release it at a later point to keep the hype going.

Ocarina of Time Remake: Overview Trailer + Previews

thumbnail of the trailer video with Link on Epona in Hyrule Field and the game's logo

We're getting closer to the launch of the Nintendo Switch 2 remake for Ocarina of Time, which is going to happen in three weeks time, on November 5th. And today they have released an overview trailer, which mainly just shows more footage, but also introduces us to one of the remake's new features: the Hall of Fallen Foes. More on that later.

In addition, the preview embargo has been lifted, where Nintendo has invited the bigger media outlets and Youtube stars to playtest the game. They were allowed to play the Kokiri Forest and part of the Deku Tree insides, Hyrule Field and Castle Town, and finally the entirety of the Forest Temple. So, there is a ton of new footage here, also revealing some additional things, like one of the new items. The preview by Zeltik was pretty nice, so maybe watch this one.

As always, I will discuss some individual topics in separate posts. I won't go into every detail, because I'm going to save those for my play journal next month.

Sunday, October 11, 2026

Open World Zelda & Transformations

slightly modified artworks of Pastos, Cadlan and Vence from Age of Imprisonment. Cadlan is green and Pastos wearing Link's green hat

New Zelda games usually experiment with new ideas. Whether that's the ability to manipulate objects in both space and time in Tears of the Kingdom, or summoning monsters in Echoes of Wisdom – Nintendo and their partners like to come up with something new for each title (with a few exceptions). And that's both fantastic and admirable. However, there have been Zelda games with ideas so good that it's a shame that they might never come back. One of these games is Majora's Mask, which both had the repeated three-day-cycle and its transformations masks going for it. And it could be very interesting to see the latter return in a modern Zelda game.

The formula is simple enough: take an open wold experience, like in Breath of the Wild, and combine it with the ability to transform into other species from Majora's Mask. It doesn't have to be via masks, where you could have some other artifact that is causing these transformation, but the idea remains the same. This should still include a Goron and a Zora, but swaps the Deku for a Rito, because these have been more prominent lately and they will give you more freedom. And freedom is what's this is all about.

However, it's a freedom that needs to be earned. Unlike in Breath of the Wild and Tears of the Kingdom, where you're given all essential abilities right at the beginning of the game, it should be your goal to unlock these transformations one after another. And with each one you will be able to explore parts of world that previously were inaccessible to you.

You can still obtain these transformations in any order, but each one will bring unique advantages that might make your journey easier. For example, the Zora's water powers allows you to cool down lava for easier traversal around a volcano, which then may lead to the finding the Goron transformation. But you can still do it without.

Weapons will also be handled differently. In Breath of the Wild and Tears of the Kingdom, Link used weapons from all the different tribes to emulate their combat styles somewhat. In this hypothetical game, however, Link may rely mainly on his Master Sword, which is going to transform alongside him. So, when Link turns into a Goron, it becomes the "Master Hammer", or when Link turns in to a Zora, it becomes the "Master Spear". Maybe the game's story is even about transforming into heroes from other timelines or dimensions, heroes who aren't a Hylian boy for a change.

You can also power up the Master Sword with elemental magic, which by default will be light, but can become fire, water, or wind respectively. And don't worry, the Master Sword won't break in this game. However, secondary items, like bombs and arrows, are still depletable and can be all used as a Hylian. But each of Link's transformation specializes in different types, where they can add more punch to them.

This concept has been on my mind for several years now, where the current "Majora's Mask Month" feels like the right timing to finally discuss it in more detail. Plus, I have recently played through Donkey Kong Bananza, which actually features a part of these ideas, just not in a Zelda game. Now, let's take a look at the individual transformations:

 

Goron Link


original artwork of Goron Link from Majora's Mask

As a Goron, Link will be able to roll around the world, but his strength also let's you freely dig through the ground, similar to Donkey Kong in Donkey Kong Bananza. This will make you the "Hero of the Earth", who is able to explore vast cave system that were entirely hidden underground.

Goron Link wields a large hammer as his weapon, but he is also versatile in using all kinds of explosives to maximize his destructive power. In addition, he can withstand high temperatures for a longer period of time and explore areas covered in lava or magma, but he has trouble dealing with water or mud, where he just sinks.

 

Zora Link


original artwork of Zora Link from Majora's Mask

As a Zora, Link can swim gracefully at high speeds, but he can also freely explore underwater, making you the "Hero of the Ocean". The game world will have a large marine section, similar to The Wind Waker, Phantom Hourglass, or the Ocean Realm in Spirit Tracks, where at first you will have to travel it by boat or fly across it as a Rito. Once Link has obtained the ability to transform a Zora, he can also now dive into the ocean, where an underwater Zora civilization will await him, as well as sunken ruins.

Zora Links wields a spear, but he can also greatly enhance the effects of Splash Fruits, which allows the creation of larger bodies of water wherever needed. He can easily take out fires, but is weak to electricity and ice.

 

Rito Link

As a Rito, Link can freely fly through the air and effortlessly reach the top of even the highest mountains. The game world will feature a set of sky islands, similar to Tears of the Kingdom, which can only be accessed as the "Hero of the Sky".

Rito Links wields a swift dagger, but he's also an expert archer, who is able to shoot multiple arrows at once and also infuse them with different elements. When he's in the sky, he can freely shoot in all directions around him, as time freezes to assist with aiming. His warm feathers give him a greater resistance to cold, be he is very vulnerable to fire.

Friday, October 9, 2026

The 40th Anniversary & Nintendo Switch Online

the 40th Anniversary logo surrounded by Majora's Mask cards, user icons and the North American game cover

Majora's Mask might be the first of various Legend of Zelda titles that are going to be highlighted throughout the 40th Anniversary via Nintendo's different online offerings. This could even be tied directly to those collectible cards in Nintendo Today, where for each new set they might have something else for that game in the various Nintendo Switch Online offerings, like user icons, or soundtracks.

This is supported by the fact that the current Majora's Mask user icons and collectible cards are available for the exact same time frame, until October 23rd. Afterwards they will likely switch to a different Zelda game for both, and this could ultimately fill a number of gaps. And here it's interesting to look at what's still missing.

These titles are still absent from the current NSO game libraries:

  • Ocarina of Time - Master Quest (N64)
  • Four Swords Adventures (GCN)
  • Twilight Princess (GCN) 

These titles are on NSO, but have yet to receive user icons:

  • Oracle of Ages & Seasons (GBC)
  • A Link to the Past & Four Swords (GBA)
  • The Wind Waker (GCN)
  • The Minish Cap (GBA) 

These soundtracks are still missing in Nintendo Music:

  • Link's Awakening (DX and Remake)
  • Majora's Mask 3D
  • Oracle of Ages & Seasons*
  • A Link to the Past & Four Swords*
  • The Wind Waker HD
  • Four Swords Adventures 
  • The Minish Cap*
  • Twilight Princess
  • Twilight Princess HD
  • Spirit Tracks
  • Tri Force Heroes
  • Echoes of Wisdom

As for the soundtracks marked with an asterisk: here the situation with the music rights remains unclear. While Nintendo has the scenario rights for all the Capcom Zelda games, which allows them to re-release and potentially even remake these games as they please, the music rights are a different topic, especially in Japan. There has yet to be an instance where they have used the music elsewhere, e.g. in Super Smash Bros. or at the Symphony of the Goddesses. So, keep that in mind.

Not everything here is going to be covered anyway, but there is a good chance that we might see some of it. The collectible card sets vary in size, so there might be some filler here and there. After Majora's Mask they could for one of the NES classics, for example, which already have been thoroughly featured, but they can just bring back the user icons for the time being (and maybe add some more).

Afterwards they will likely feature the Ocarina of Time remake with cards and icons based on that. They may even release its full soundtrack on Nintendo Music, even though they usually wait very long after these "special releases", which feature some selected tracks from a newly released game. We have yet to get the full soundtrack for Metroid Prime 4, for example... But there is already a special release for the Ocarina of Time remake, with only the title theme.

covers of the three missing games in NSO

Anyway, what most Zelda fans are waiting for is Twilight Princess. And there is a decent chance that they will add the game to the GameCube library while they are at it, alongside its original soundtrack on Nintendo Music. But I wouldn't hold my breath here... Nintendo knows that the fans are waiting for this, where they don't want it to collide with the Ocarina of Time remake. So, it is more likely something for 2027.

Since they have announced there to be more than 300 collectible cards, this campaign will last long into the 41st anniversary up until July 2027, so we could be getting Twilight Princess in May or so...

Another game that could receive such a full package is Four Swords Adventures, where this would be the first time Nintendo ever re-releases it. But this will require that they can emulate the Game Boy Advance connectivity within the GameCube library, which is not a feature so far. Alternatively, they could be making a special version of Four Swords Adventures for the 40th Anniversary. How about "Forty Swords Adventures", where up to 40 players can go on an adventure together? That would be such a silly Nintendo thing to do.

Some games won't be featured on the Nintendo Switch (2) at all, but still could get at least a soundtrack release, like Spirit Tracks or Tri Force Heroes. And with certain games it might be the other way around, like the aforementioned Capcom titles. In any case, it's going to be interesting to learn how this continues on October 24th.

Nintendo Music: Majora's Mask Added

North American boxart as seen in the Nintendo Music app

And here it is. The Majora's Mask streak continues. After the collectible cards for Nintendo Today and the user icons for Nintendo Switch Online, we also got the game's soundtrack on Nintendo Music today. They are truly highlighting the second Nintendo 64 classic, before the launch of the Ocarina of Time remake, which is going to make everyone and their mother ask for a Majora's Mask remake afterwards.

This release is based on the official soundtrack that was released in Japan and North America, but you might notice that it's one track short, 111 in total instead of 112. It's missing one of the two "Event Failed" melodies, which play when you screw up certain mini-games or missions. This may just be an oversight, though not a tragic one.

In any case, they should keep this going with the 40th Anniversary. We still don't even have Link's Awakening on the app yet. And Twilight Princess is now the only 3D Zelda game that's absent both on the Nintendo Switch 2 and in Nintendo Music, but I'm sure that this will change in the next couple of months. You will know it's happening when the Twilight Princess collectible cards are coming.

Sunday, October 4, 2026

Nintendo Switch Online: Majora's Mask Icons

four example icon creations under the 40th Anniversary banner

It's Majora's Mask Month. Okay, I just made that up, but the collectible cards in Nintendo Today weren't the only news related to the Nintendo 64 classic. The Nintendo Switch Online service is now featuring the game for its rewards and missions, replacing Pilotwings 64 a few days early. You can earn 50 Platinum Points by playing the game once and spend 100 Platinum Points on ten different icons.

Curiously, this was put under the 40th Anniversary banner, which may suggest that they will keep doing this for other Zelda games in the next months. The ones that didn't get any icons yet are Oracle of Ages & Seasons (GBC), A Link to the Past & Four Swords (GBA), The Minish Cap (GBA), and The Wind Waker (GCN), so mainly the Capcom titles. But they could also make more icons for the existing games, especially those that only got five so far.

In any case, Nintendo wants you to play Majora's Mask this month. And it's without a doubt the best Zelda game for the Halloween season, but you might also want to play this one last time before the Ocarina of Time remake gets released next month. Why? Well, the remake could make it very hard to return to these Nintendo 64 classics, once you've experienced its smoothness and modern visuals. Originally, my plan was to replay Majora's Mask afterwards, so I can take notes about what can and should be done with a similar remake by the same team, but I'm afraid that the new Ocarina of Time will spoil me so much that this won't be much fun.

Also, they should add Majora's Mask to Nintendo Music while they are at it... (Update: they actually will! The soundtrack is going to be included on October 9th.)

And I'm really expecting them to close some gaps here during the remainder of the 40th Anniversary, which includes making Four Swords Adventures and Twilight Princess playable at a later date.

Nintendo Today: Majora's Mask Collectible Cards (and more)

Nintendo Today! The Legend of Zelda Collectible Cards (in Japanese)

The Breath of the Wild set of digital collectible cards in the Nintendo Today app has been completed, and they've started with a second set, this time for Majora's Mask, with a card for Skull Kid to boot. The first set had 25 cards in total, where the new one now has 20, so the third set will start on October 24th.

Anyway, collecting these cards has been going quite well for me so far, despite the technical difficulties from Nintendo's end. It truly became a small ritual to open the Nintendo Today app every single day, where I have yet to miss a single card or medal. The questions are trivial for the most part, though there is the occasional one that is a bit more tricky than the rest. For example, there was a card for the Salmon Meunière, weirdly enough, and it was asking you about the ingredients... Well, you could make an educated guess here, but I double-checked nevertheless.

There also have been some issues... The question for the Bokoblin Mask had two correct answers, technically, but only one of them was counting. So, Nintendo rolled out an apology, promising that the people who have picked the alleged wrong answer will get compensated and have this fixed in the future. Ironically, this had caused even worse troubles afterwards. When you wanted to get the next card, it showed you this apology and you had to confirm this in order to proceed. But depending on your operating system and settings the OK-button was potentially obscured by your navigation bar, so you couldn't hit it.

This also happened to me, where I didn't even see the OK-button at first, thinking that they are simply skipping the card collecting for the day. But then I asked around on some Nintendo fansite and was told that you should be able to dismiss it, reported the problem in the app, and eventually found a solution: turn on gesture navigation on Android, which hides the usual navigation bar at the bottom. Then I was finally able to hit "OK" and move on.

Three days later Nintendo had to apologize again... for their apology. You can't make this up. At least they have learned and made this a separate message in the app. It remains unclear how they will deal with the people who have been blocked by this issue, where there isn't really a simple and fair solution here.

Nevertheless, Nintendo is getting what they wanted out of me: I'm using their Nintendo Today app on a daily basis now. And I'm starting to like it. The animated artworks for Zelda are very beautiful and are actually the true highlight here, not the collectible cards. The cards are just an incentive not to forget to open the thing. I also really enjoy reading or viewing the daily posts.

screenshot of the app, showing a fight between Lizalfos and Peahat, and a "World of Zelda" artwork article with fiery bosses

Like, they have this ongoing series for Echoes of Wisdom, where they let two monsters battle it out and you can place your mental bets beforehand. And even though I have played this game quite a lot, it's never exactly clear who might win, so they've made some good picks. It's fun to watch and some excellent advertisement for what's one of the most underrated Zelda games out there.

Saturday, October 3, 2026

Donkey Kong Bananza: DK Island & Emerald Rush

official logo for the DLC

After completing the main game of Donkey Kong Bananza, I couldn't resist to also get the DLC expansion, even though I had my reservations about it. And while my first impression wasn't a good one, I slowly grew to like what's effectively a whole new game within the game.

DK Island & Emerald Rush adds exactly what the name implies: you get DK Island as a new layer, which serves as a home for the new Emerald Rush mode. And this mode really turns everything on its head. Read more to find out more...

Thursday, October 1, 2026

Donkey Kong Bananza: Emerald Rush Event Rotation

statues of the Kong transformation on DK Island

Well, I have been quite outspoken about the limited-time events for the Donkey Kong Bananza: DK Island & Emerald Rush DLC expansion, since they were first announced a year ago. They even made me hesitate whether I wanted to buy this (excellent) game and its DLC in the first place. I still did and haven't regretted it, but I was only able to participate in the final event, the "Bananza Antics".

These twelve events are an important part of the DLC, not only because you can obtain 24 exclusive statues, but also because they are removing the rogue-like nature of the game mode, so that all the skills and perks have fixed locations. This lets you go for certain strategies after learning all the important spots and mapping a path, which can make this a lot of fun.

So, today came the good news that these events get put on a monthly rotation, starting today. Even better, they now will run for the whole month, instead of a single week, so from now on there is always one event for you to play at any given time. This also gives you a lot more time to clear each one individually, so you can do them at your own pace.

Update: the events are now synced to the internal clock of your Nintendo Switch 2, instead to some server, meaning that you can access each one whenever you want by changing the date. Just be careful with games that somehow rely on the system's clock and might be punish you for it.

You can also now purchase the disc from the Super Mario collaboration at any time, in case you've missed that one. 

Wednesday, September 30, 2026

Small Updates to the Ocarina of Time Remake Posts

running through the back alleys

Earlier this month Nintendo has shown us lots of footage from the upcoming Ocarina of Time remake and I talked quite a bit about some of it, but I was by no means doing a thorough analysis. Still, there were a couple more things that I found interesting and was meaning to discuss, where I didn't get to them until now. But since this already felt like old news, I added them to the week of the Direct, also because it makes more sense within the chronology of this blog.

Mainly, the post about the world alterations got updated a bit, but I also added two smaller posts – one about a new NPC and the other about Big Poes:

This should be it for now... Let's see if Nintendo will show more in October.

Sunday, September 27, 2026

Ubisoft's Cancelled Zelda Spin-Off

artwork of Ganondorf from The Wind Waker with his head replaced by a Rabbid

According to Insider-Gaming.com, Ubisoft Milan, the Italian team behind the two Mario + Rabbids games, had an ambitious plan for a Zelda spin-off, code-named "Goliath". At first this game was supposed to have its own protagonist, but this later evolved into a playable Ganondorf, at the request of Nintendo.

After the launch of Sparks of Hope in October 2022, they have worked on a pitch over the winter, and then they had until the end of 2023 to develop a prototype. But this prototype ultimately got rejected by Nintendo and their collaboration cooled down afterwards, which led to the unfortunate disbanding of the development team.

This story reminds me of the various spin-off ideas that Retro Studio pitched to Nintendo over the years, like the Sheik game, or Heroes of Hyrule. And I'm sure Nintendo had their reasons to dismiss all of them, where I'm personally happy with how protective they have been with the IP for the past 30 years.

Of all the third party collaborations around Zelda, the partnership with Capcom still remains the best. It has produced four mainline Zelda titles, three of which are considered to be very good entries. Some of the developers from the dissolved Flagship team even still work on Zelda today, first and foremost Hidemaro Fujibayashi.

And even though Koei Tecmo means shady business, the Hyrule Warriors games have been fantastic, where this probably will continue to be a series of its own. The odd one out is Cadence of Hyrule, where Nintendo allowed a small indie studio, Brace Yourself Games, to work on the IP, but this has turned out pretty good as well.

Sadly, we don't really know any specifics about this prototype. A Ganondorf game sounds awesome on paper and can be found on many fan wish lists, but the same could be said about a Sheik game. And that turned out to be Wii Sports swordplay against wolves, making Link's Crossbow Training look sophisticated in comparison.

It doesn't mean we won't ever get a game where you primarily play as Ganondorf – Nintendo is clearly interested in the idea. It probably just won't be made by Ubisoft... And I'm okay with that.

Fire Emblem: Fortune's Haul

photo of front cover of the Dagdan Collectionphoto of the backside of the box, showing the contents: Game Card, Steelbook, Art Cards, Artbook, A1-Sized Poster

Got the "Dagdan Collection" of Fire Emblem: Fortune's Weave this Friday, eight days after the game's launch. And this wasn't some lucky, late find, or me buying from some scalper (which I would avoid). Instead, I had actually preordered this from the official Nintendo Store, where they notified me on the release day that they were facing technical difficulties, resulting in a delay of the order. They also gave me a 10€ discount for my next order, which was nice enough, but I doubt that I would have been content with that if this was Ocarina of Time or Metroid Ravenous.

Luckily, I was in no hurry to play this game (I haven't even started Three Houses yet), so I'm mainly getting this for my collection. And for this purpose this is a decent enough addition. It's similar to the Divine Edition that was released for Fire Emblem Engage three years ago in both size and offerings. The box is somewhat longer, but it also feels a tad cheaper / less sturdy, even though they have raised the prices quite a bit from last time.

And if I remember correctly, 2023 was truly the last time we got special editions like this, with Fire Emblem Engage and The Legend of Zelda: Tears of the Kingdom. It almost felt like Nintendo was done with these type of collector's items, but supposedly they just didn't release any games with the right "prestige" in the meantime. Though, it makes you wonder why they are skipping Ocarina of Time in this list, but with all the limited Zelda hardware coming next month, they probably didn't want to overdo it. You have to be fortunate in more than one way to pre-order these things...

photo of the game card box, the steelbook and the art card box right next to each other, all in the same size format

But I have always liked collecting the different steelbooks and artbooks during the Nintendo Switch era. They are the main selling point for me, as well as getting the games with a clean cover for the normal cartridge case, without the huge age rating that you normally get in Germany. And this is all in here, as well as a collection of character cards (similar to the one that came with Engage) and a poster:

photo of all eight art cards: Eshmel (male and female), Cai, Dietrich, Leda, Theodora, Sothis, Fortuna, Talimun, Bertrand, Orchel and Anatoliaphoto of the unfolded paper map

So, you get the obligatory Smash Bros. avatar character in both genders, the leaders of the different houses (if I'm not mistaken), as well as Sothis and the Goddess Fortuna. The map looks a bit dull, where I probably wouldn't want to put this on my wall. And it has the same issue as all the collectible maps (e.g. the ones for Zelda that came with the Prima guides): they have folds, and it's not so easy to smoothen this out. But it can't be helped with that size, unless they are selling these as actual posters that are rolled.

The artbook has a total of 152 pages and features mainly character designs for all the different factions. But there are some impressive illustrations of environments as well, which are probably the highlight.

photo of the steelbook's backside next to a set of four magnets, all showing different emblems

In addition, I've got these little magnets for 500 Platinum Points from the Nintendo Store. There is one for each of the four main houses, where you can put them on your fridge after completing each route in the game (and only then). The above photo also shows the backside of the steelbook, which you can use as a size reference. So, these magnets are quite small.

Saturday, September 19, 2026

Got the Mineru's Construct amiibo

photo of the Mineru's Construct amiibo still in its box against a white background

This arrived on Thursday and has now completed the collection of amiibo for The Legend of Zelda: Tears of the Kingdom. And with Mineru's Construct they have saved the best for last, because it's the largest and most impressive figurine in the set. It's not the heaviest, though, where this still goes to Yunobo.

Like the Guardian amiibo for Breath of the Wild, it comes with the gimmick that you can bend its arms and change them for all sorts of poses. Though, they are much sturdier and have all these plastic segments to them, so I'm hesitating with creative experiments. Anyway, here are some photos of how the things looks next to the previous amiibo:

Mineru's Construct surrounded by the other four sages
Link's amiibo reaching for the hand of Mineru's Construct
backside of the amiibo where you can see the passanger seat, Zelda's amiibo next to it

 


Sage of Spirit Fabric

Tough fabric bearing a Mineru, Sage of Spirit design. It looks like it could be used to make a paraglider.
Sage of Spirit fabric in the rework
flying through the Depths with Mineru's fabric

The Sage of Spirit Fabric is one that glows in the dark, but it's super subtle, because it's only for the third eye and quite small. But it's a nice, little detail, and overall I found this to be one of the best-looking paragliders, especially if you want something with a Zonai theme.

Well, this won't have any use for me now, unless I decide to replay the game. But I enjoy the ritual of returning to the game for new fabrics, where I wouldn't mind if the two upcoming Ocarina of Time amiibo will be supported as well. But this would require a new update for the game.

Sunday, September 13, 2026

Evolution of Jumping in the Zelda Series

artwork of the Oracle games where Link is jumping over a hole

Arguably one of the biggest gameplay changes in the upcoming Ocarina of Time remake is that you no longer will jump automatically, but instead do it manually with a dedicated button. It's an interesting development, because the automatic jumping was part of the many revolutionary things the original did for 3D gaming, amongst the Z-targeting. You didn't have to worry about timing your jumps, because Link would always do it perfectly. This system remained a staple in the 3D games up until Breath of the Wild, which re-introduced a jump button.

The added level of detail might be part of the reason why they did it for the remake, because you don't necessarily get the same sharp edges to jump off. And it will be interesting to see how this plays out. You get some control back and you can now also climb faster with the added jumps, while parts of the environment also became more jump-friendly, like the small stream near the entrance to Hyrule Field from the forest. There may even be new challenges where you have to time your jumps correctly.

Anyway, with this change in mind, it's fascinating to look back at each game in the series and see how it implemented jumping. When you need to jump over a gap, there have been three different ways for you to do so: with a button, with an item (the Roc's Feather or Cape), or automatically. There are also games where you simply are unable to jump over gaps, so you will need other items to cross them, like the Hookshot. Here is how it's done in every Zelda game: 

  • The Legend of Zelda: -
  • The Adventure of Link: button
  • A Link to the Past: -
  • Link's Awakening: item
  • Ocarina of Time: auto
  • Majora's Mask: auto
  • Oracle of Ages & Seasons: item
  • The Wind Waker: auto
  • Four Swords: item
  • Four Swords Adventures: item
  • The Minish Cap: item
  • Twilight Princess: auto
  • Phantom Hourglass: auto
  • Spirit Tracks: auto
  • Skyward Sword: auto
  • A Link Between Worlds: -
  • Tri Force Heroes: -
  • Breath of the Wild: button
  • Tears of the Kingdom: button
  • Echoes of Wisdom: button

In the original The Legend of Zelda it wasn't possible to jump in any way or form. You needed the Stepladder to cross gaps and rivers. And while many consider Zelda II - The Adventure of Link to be the black sheep, it did jumping with a button in the Zelda series before it was cool. It was a natural part of its side scrolling action, where you even had special sword techniques to go along with your jumps. The Downthrust eventually became an important inspiration for the very satisfying pogo-technique in the Hollow Knight games.

A Link to the Past was effectively the game to introduce auto-jumping in some form, but it was only there to leap down off a ledge to the lower level. This continued to be a thing in all top-down Zelda games going forward.

classic artwork of the Roc's Feather

Link's Awakening then brought back side-scrolling sections and even added Goombas along with them, inviting you to jump on them. But since the Game Boy only had two buttons, they had to come up with a different solution: you would jump with an item, the Roc's Feather. This item can be assigned to either A or B, instead of your sword, shield, or other things. And this item or its stronger version, the Roc's Cape, returned in all Zelda games on the Game Boy line, as well as in Four Swords Adventures.

As already mentioned, Ocarina of Time then came up with automatic jumping whenever you walk off a ledge – not just to drop down, but also to cross gaps. You could jump from one side of the Zora River to the other... if you picked the right spot. And in all 3D Zelda games from Majora's Mask to Skyward Sword this system was implemented again.

Phantom Hourglass and Spirit Tracks also featured this automatic crossing of gaps for the first time in a top-down scenario, with their touchscreen controls. You would just draw over the gap and Link would automatically leap across, even when there is ground below.

The two Nintendo 3DS titles, A Link Between Worlds and Tri Force Heroes, on the other hand went back to no jumping at all. Instead, they featured items that would lift you up, like the Tornado, Sand and Water Rods. But that doesn't really count.

Finally, Breath of the Wild completely revolutionized the Zelda series from the ground up with its free-climbing nature, where it became necessary for you to manually jump again. It's also there to initiate paragliding, which became an important part of the new 3D Zelda gameplay. And now this manual jump finds its way back into the classics with Ocarina of Time.

Ironically, in its early stages of development, Ocarina of Time used to still have a jump button. But they had removed it in favor of the auto-jumping to streamline the gameplay and shift the focus on other elements (see Iwata Asks). It's funny how things sometimes go... or in this case, how they jump.

New LEGO: Ocarina of Time Link & Epona

LEGO The Legend of Zelda, Link & Epona, Ocarina of Time

Here is something from last Tuesday's Zelda Direct that I have yet to discuss: they have briefly announced a third The Legend of Zelda LEGO set – one for Link & Epona from Ocarina of Time. Unlike the other two sets, this is more of a small statue, which you can put on display, similar to all those LEGO flower bouquets or the Game Boy.

It's interesting that they have chosen this particular pose, because Link raising his sword while he sits on Epona is first and foremost reminding you of Twilight Princess, because that's the Zelda game that did it first. However, an original artwork for Ocarina of Time exists with a similar pose:

said artwork with Link on Epona's back raising the Master Sword

So, it was likely based on that, while also going more into the direction of that famous Twilight Princess moment on Eldin Bridge. But I suppose that they have preferred Ocarina of Time here for various reasons. It's the Zelda game that introduced Epona, it's getting a remake for the 40th Anniversary, and it's probably a better match for all that plastic, visually.

Still, it would be nice if the LEGO sets were to show more variety in the future when it comes to the representation of the Zelda series. If they are just going for Ocarina of Time and Breath of the Wild, because these are the two most popular Zelda game, it's going to get boring eventually.

Saturday, September 12, 2026

All Zelda Games on Nintendo Switch 2

For the 40th Anniversary of The Legend of Zelda, Nintendo has shared the above infographic. This simply shows you what Zelda games you will be able to play if you own a Nintendo Switch 2 (with an expanded Nintendo Switch Online subscription, of course). And it reminds me of a similar list I had compiled ten years ago for Nintendo 3DS and Wii U.

They have also shown this in the Zelda Direct on Tuesday. And while it's a pretty way of communicating what's available, this infographic is triggering some Zelda fans so hard that it feels like Nintendo is intentionally trolling them. While it's certainly impressive that you can play 15 out of the 21 mainline titles in some form, the focus quickly shifts from what's there to what's missing, first and foremost Twilight Princess. And it certainly leaves a big gap there, no doubt about that.

Twilight Princess is right now the only 3D Zelda game you are unable to play on Nintendo Switch 2. It's also one of three GameCube titles that haven't become available yet on Nintendo Switch Online, the other two being Ocarina of Time - Master Quest and Four Swords Adventures.

covers of the missing GameCube titles

Though, Master Quest should probably be just added to the Nintendo 64 library, since it always was just an N64 ROM running in an emulator. And with the Ocarina of Time remake coming, this won't be happening anytime soon, maybe even never.

The latest remake might also be the reason why they haven't added Twilight Princess to NSO this week, and instead went with Star Fox Adventures. They do not want to distract from Ocarina of Time right now with any other Zelda game, especially one so similar. For the same reason you shouldn't hold your breath for ports of The Wind Waker HD and Twilight Princess HD any longer. I feel like this ship has finally left the harbor with the Ocarina of Time remake, where now we've went from remastering all the 3D Zelda games to full-on remaking them.

Well, it would throw a big bone to all the Nintendo Switch owners out there, who aren't even able to play The Wind Waker via NSO. But would Twilight Princess fans really be content with getting a rehashed remaster after seeing how pretty a Zelda game can look like? I think not. And I'm sure one day we'll be getting a Twilight Princess remake in the same quality – or even better looking, because this won't be happening on the Nintendo Switch 2. Maybe on the Switch 3.

Right now the best you can hope for is Twilight Princess on NSO, but Nintendo might wait a little longer with that, even skipping the game's twentieth anniversary on November 19th. If we were going by order, then Four Swords Adventures would also be next, but for this game Nintendo will have to solve the issue of emulating the Game Boy Advance connectivity. They haven't done it for The Wind Waker, so things aren't looking great right now. Alternatively, they might opt for a special re-release of the title, just like what they have done with Four Swords for the 25th Anniversary. That is certainly an option.

box arts of five Nintendo DS and 3DS games, including Tingle's Rosy Rupeeland

Of course, the list is also still missing the Nintendo DS and Nintendo 3DS games. And libraries for those might be added to Nintendo Switch Online in the future, but the touch screen functionalities will prove to be a challenge. While the Nintendo Switch 2 has a touchscreen, you can only use it in handheld mode and it won't give you the same accessibility as the original dual screen systems, where the touch screen also often was used for additional buttons, e.g. quickly swapping items in A Link Between Worlds or using the emoticons in Tri Force Heroes.

The best chance for some of these games to return might be remakes, but there are more than enough Zelda games waiting in line to be remade already. So, we may not see any of these on the Nintendo Switch 2.

Update: They could also offer a peripheral where you attach the Joy-Cons and insert the screen of the Switch 2 vertically. This would emulate the overall setup of the dual screen systems, though be it much larger and heavier.

Friday, September 11, 2026

Age of Calamity - Definitive Edition: Save Data Bonus Weapons

images of the Training Sword and Soldier's Broadsword

Similar to Hyrule Warriors: Age of Imprisonment, you can also receive bonus weapons in Age of Calamity's upcoming Definitive Edition whenever it detects save data of related games on your system.

As in the Nintendo Switch version, you can get the "Training Sword" for when you have save data for The Legend of Zelda: Breath of the Wild present. So, that's actually not new and you may even have this already. But they have also added a bonus for Age of Imprisonment, where you will get an "Ancient Sword", which is the Soldier's Broadsword from that game.

Having this weapon in Age of Calamity feels a bit odd, like something that shouldn't belong in this era at all. It's also funny how Age of Imprisonment gets a save data bonus via Age of Calamity, where this now goes back and forth.

Ocarina of Time Remake: Better Big Poes?

adult Link sprinting through a swamp-like area in Hyrule Field

If there's one quest from the original game that desperately needs an overhaul in the remake, then it's certainly the hunt for Big Poes on Hyrule Field. It wasn't not exactly fun... Without some guide maps, you had to roam the entirety of the field to identify their spawning locations. Then you to move in with your horse from the right angle and be a quick shot with the bow, before they disappear into the next best rock wall. And then you had to store them in bottles, but since the fourth Empty Bottle was the reward for the quest, this caused some back and forth to collect all ten.

Now, if you watch the trailer for the remake, you will find a very different area in Hyrule Field, with larger bodies of water and some Tektites (see screenshot above). And if you look closely, you can spot some purple mass in the background. People have been speculating that this might be a spawn location for a Big Poe, already making it easier to locate them.

And that would be good news if this were the case. Gyro aiming should also make it easier again to hunt them, just like on the Nintendo 3DS, but potentially the remake will also adopt the horse combat mechanics from later Zelda games, meaning that you might be able to swing your sword as well. Otherwise enemies like the Tektites would be super annoying to deal with on horseback.

From the item menu we also know that there is another bottle to find, which may already come in handy for this quest. Alternatively, they could introduce something like the Poe Lantern, which stores the Big Poe Souls, so you don't have to use bottles at all. But getting one more bottle from this quest always felt rewarding, because you had to manage with only one to three bottles, so they may leave that as it was and simply give you a fourth bottle in advance.

Ocarina of Time Remake: New NPCs?

young Link entering the plaza of Hyrule Castle Town with some characters around the fountain

When Aonuma visited Hyrule Castle Town in the shown gameplay from the Ocarina of Time remake, one character immediately caught my attention. There is a beautiful, blonde woman in a blue dress, bowing her head next to the fountain. She is thinking "it's not an easy choice," which implies that you might be able to help her.

I had to double check that I'm not imagining things, but this character didn't exist in the original game. Of course, there always was a whole crowd of people surrounding the stalls, but she is clearly doing her own thing. However, everyone else on the streets was part of the original game, so this mysterious lady seems to be an exception.

Well, we already know that there is one additional bottle and potentially some other new items in the game, so this could lead to a new side quest, where you might obtain one of these things.

young Link looking at Hyrule Castle Town from the fields

In the footage you could also spot some individual houses on the road leading up to the castle, but it's unclear whether these are actually accessible in the remake or just some added detail to the panorama in Hyrule Field.... Of course, I hope you can actually go there, where these might be even tied into the daily routines of all the people. They need to have some place to sleep, right?

Ocarina of Time Remake: New Items?

screenshot of the equipment screen with the Kokiri Tunic selected

Let's take a closer look at the Equipment and Items menu screens again, because speculation is always fun. We haven't seen the Collection screen yet, so an important part of the picture is missing, but it seems like each screen has a clear purpose. "Items" is for what you can put onto the ZR button for active usage. You can also swap these by holding down R for a quick menu, just like in all the Zelda games made for Nintendo Switch.

The "Equipment" screen on the other hand includes everything else that can be changed somehow. Like in the Nintendo 64 original, this is where you alter between the three different swords, shields and tunics. But it now also comes with the "toggle items". These are different from the "action items" on the ZR button, because all they did was to turn a piece of Link's equipment on and off. This includes the Lens of Truth, which are now a pair of goggles, as well as the masks. And in Ocarina of Time 3D both the Iron and Hover Boots became a similar item.

Since all of these used to clog item slots in the past and there is now only one item slot, they have moved them onto the D-pad for convenience. But since the D-pad also triggers the ocarina and Navi, they had to come up with a solution here, where pressing up is for changing headwear and pressing down is for changing footwear. It's not exactly clear yet how you will quickly swap between the two alternate boots, or between the goggles and your mask, because going into the menu for this would be inconvenient. My guess so far was that you will hold down the button for that.

Anyway, there is one more item slot below these four. It's probably for the ocarina, since this item also gets activated via the D-pad. And everything that is completely passive has moved into the Collection screen, like the Goron's Bracle, Silver and Golden Scale and Gauntlets, the Bomb Bag, and so on.

It could also be the Stone / Shard of Agony, which you can simply turn on and off here, similar to the Seashell Sensor in the Link's Awakening remake. But I personally hope that this item won't return at all. It was originally a gimmick meant to sell the Nintendo 64 Rumble Pack, as a means to find all the secret grottos. And these grottos were so obscurely hidden at times that it's basically a remnant of the NES era.

Ideally, in the remake you will have clear visual clues on the ground whenever you can find a grotto. They can be subtle, but they should be there. And these clues should even make it also clear whether you have to use bombs or the Song of Storms to open it. For example, you can spot a ruin in one of the locations that used to have a hidden grotto with a Gold Skulltula on Hyrule Field near Kakariko.

Though, there are different clips on the Japanese website and in the trailer, where young Link fights the Wolfos at the entrance to the Sacred Forest Meadow. And there doesn't seem to be anything there that indicates a hidden secret, but it's hard to tell and they also could have moved the location slightly.

Alternatively, they could just give the new "Goggles of Truth" the ability to easily spot hidden grottos. This would probably be the most streamlined solution – combine both of the secret-finding items into one.

screenshot of the Items screen with Deku Nuts selected

Let's move on to the "Items" screen, because that's where the real question marks await us. It got split into three different sections. One is for young Link's items in the top right, one is for adult Link's items in the top left, and everything in the bottom half can be used by both. Each slot has a shape that resembles the item somewhat, so you can make educated guesses what goes into what.

For young Link you get the Deku Sticks, the Fairy Slingshot, the Magic Beans, and the Boomerang. It's curious that the Magic Beans seemingly remain as an action item in the new system. Maybe they are functioning differently to justify this, where using them anywhere might lead you to the nearest spot of soft soil. But if they work exactly like in the original, then this will be just an unnecessary waste of space, because a simple prompt at the soft soils would have done the trick.

Adult Link gets the Hookshot, Fairy Bow, the three magic arrows, and the Megaton Hammer. Not necessarily in the exact order, because here it's a bit harder to tell what goes into what slot. You'd expect the largest slot for the hammer, but that one is clearly shaped like the bow. But it doesn't matter, because everything is accounted for.

Things get more interesting in the shared section. First you have Bombs and Bombchus. Then you have the Deku Nuts below, an open slot next to them in the same hexagonal shape, and then three magic spells. Then comes a square slot and an octagonal slot below it in the bottommost row. That row has otherwise slots for the Empty Bottles, five in total, which means that they have added a new one.

Either the square or the octagonal slot in the bottom right could be used for the trading quest items, given that they haven't made those prompt-based now. But there are actually two different lines of these, one for the child and one for the adult era, but they should combine these into one, because there is no good reason not to. In the original game Zelda's Letter was replaced by the masks, which now function differently. They could just remove it from your items and then later use the same slot for the Pocket Egg, which eventually ends up as the Claim Check. It would also explain why this slot sits in the shared section.

Now, this still leaves (at least) two items unaccounted for. One idea would be that they are introducing the Pictograph Box from Majora's Mask already. They love giving you the option to do selfies in the 3D Zelda games, and Nintendo loves dedicated photo modes in general. They may even introduce a new side quest line where you have to take photos of monsters and other things, but it doesn't have to go full "Hyrule Compendium".

Then there is the open slot next to the Deku Nuts. The identical shape suggests that this might become a similar item, so potentially another consumable, maybe also something that can be thrown at enemies. Maybe it's something like the Scent Seeds from the Oracle games, which lets you attract and distract enemies.

Or, if they were to redesign the Ice Cavern to turn it more into a proper dungeon, then maybe the Blue Fire could evolve from a bottled item. Maybe you have something like fire crystals that can be thrown and turn into a flame on impact. This could even give you more options for burning enemies, in addition to Din's Fire and the Fire Arrows, or the possibility to light fires even when you're out of magic. But that's just an idea. It would be totally fine if the Blue Fire worked the same as before, especially when there is one more bottle to find.

Alternatively, there now could be something like the Flame Lantern, either as a new magic item, or as a way to store and spread fire, including the blue flames.

Anyway, if there is a new consumable, it could mean that you might be able to expand its totals, like with the Deku Nuts and Sticks before. Well, it could get the same treatment as the Bombchus, where their total is maxed out from the start and you're not using them as frequently anyway. But if it's another plant-based item, and maybe something that appears early in the game, e.g. "Deku Fruits", this could warrant a new reaction at the Forest Stage.