Sunday, January 18, 2026

LEGO: Ocarina of Time – The Final Battle Revealed

promotional picture of the LEGO set

We knew that this was going to happen for a while, but this Friday Nintendo and LEGO have revealed their latest collaboration around The Legend of Zelda. This new set will focus exclusively on Ocarina of Time, depicting the game's final battle exactly as you would remember it – with Link leaping high through the air and Zelda shooting her laser pistol.

To be fair, I think the set is actually quite neat. Ganon looks impressive and you can change its pose like with an action figure. There are three custom mini-figures, where there is also one for Ganondorf, who you can hide under the rubble:

alternate variant with Link and Zelda facing Ganondorf

The price points looks to be even more expensive than the Deku Tree set, however. That one had 2500 pieces for 300€, while the new one offers 1003 pieces for 130€. There is probably some special stuff in there, like Ganon's blades, but I'm no expert on the matter and LEGO is generally known to be overpriced. In any case, I have yet to buy any of the LEGO stuff around Zelda and I'm not sure I ever will, mainly because I wouldn't know where to display it.

The animated trailer for this set had me thinking that they might also make a LEGO game based on the Zelda license in the future. There would even be lots of potential here if they were to explore the entire Zelda series, like they did with the newest LEGO Batman game, Legacy of the Dark Knight. It's not necessarily something I want, but I also wouldn't be opposed to it.

Wednesday, January 14, 2026

My Nintendo Switch Year 2025

Tourian's 2025: You played 21 games and 414 hours this year!

Yesterday Nintendo has made your play statistics for 2025 available, which is about a month later than in the last years. But that's actually a very good thing because now these statistics include the month of December, which they hadn't before, potentially creating a significant gap. In this case Metroid Prime 4: Beyond wouldn't have appeared at all...

Anyway, out of those 21 games that I've played, nine come from the Nintendo Switch Online offerings, which I often just play for the Platinum Points, so that really leaves twelve. And two games I had only launched because I wanted to quickly check something out. These were Echoes of Wisdom for the updates with the favorites back in June and Age of Calamity, where I wanted to get a sense for how it feels to return to it after Age of Imprisonment. So, that leaves ten games that saw some proper dedication. And these are the top three:

Your most-played games: Hyrule Warriors (72 hours), Age of Imprisonment (110 hours), Animal Crossing: New Horizons (53 hours). You spent the mos time with Hyrule Warriors: Age of Imprisonment

Unsurprisingly, Hyrule Warriors: Age of Imprisonment is my most-played Nintendo game of the year. It could have been Hyrule Warriors: Definitive Editions, which I was playing in preparation, but then came Hollow Knight: Silksong (which I didn't play on Switch). I've only done about a third of the Adventure Mode, so there is still a lot of time that I can and eventually will sink into this game again.

Animal Crossing: New Horizons also saw some more commitment later in the year, because I was preparing for the 3.0 update. (By the way, Nintendo has already released it today, one day early again.) I was adding all the villagers I wanted to have in the end, before Tulin and Mineru arrive, and trying to get their photos. So, I was back to playing it on a daily basis, as opposed to only once per week. And this will continue in early 2025.

The overview now offers your play time data for your most-played game each month, which makes it a bit easier to compile a list for the rest, though the hours aren't fully accurate:

  1. Hyrule Warriors: Age of Imprisonment (110 hours)
  2. Hyrule Warriors: Definitive Edition (72 hours)
  3. Animal Crossing: New Horizons (53 hours)
  4. Donkey Kong Country Returns HD (53 hours)
  5. Metroid Prime 4: Beyond (31 hours) 
  6. Captain Toad: Treasure Tracker (30 hours)
  7. Nintendo World Championships: NES Edition (20 hours) 

Donkey Kong Country Returns HD and Captain Toad: Treasure Tracker were my main games in the first half of the year. Due to some other hobby project, I wasn't playing much on my Nintendo Switch at the time – for less than an hour per day on average.

Hours per month: Jan 27, Feb 22, Mar 17, Apr 23, May 26, Jun 24, Jul 47, Aug 17, Sep 2, Oct 6, Nov 132, Dec 76

In the above graph you can also clearly tell when I was playing the three most important games for me in the year: SilksongAge of Imprisonment and Metroid Prime 4Silksong left a gap in September and October, where I was only doing my weekly Animal Crossing rounds. And at the end of October I got my Nintendo Switch 2, where I was also playing Breath of the Wild and Tears of the Kingdom in early November to check out their Nintendo Switch 2 Editions and collect all the voice memories.

And I already have too many plans for this year... Currently I'm still playing Mario Kart World and afterwards I finally want to experience Super Mario Odyssey for the first time. But I'd also love to replay a number of recent Nintendo games in their harder/hardest difficulties: Echoes of WisdomAge of Imprisonment and Metroid Prime 4. And I also want to play through Silksong again and prepare for its upcoming DLC, while Hyrule Warriors: Definitive Edition wants to be continued as well. It's a lot of time with games that I have already beaten, but they are all worth the extra round.

Fortunately, I have a feeling that 2026 won't bring as many must-play titles for me as 2025 did. Maybe there will be a Zelda remake, where I'm hoping for the Oracle games, and maybe some DLC for Mario Kart World, but I don't expect to be busy with new games for hundreds of hours. And that would be completely fine...

Tuesday, January 13, 2026

Mario Kart World DLC Ideas

title screen with the Penguin lighting up the road

If there's one game in Nintendo's current lineup that is practically begging to receive DLC, whether it's free or paid, then it's Mario Kart World. However, since everything is now part of an open world, this won't be as trivial as adding waves of new courses, which is probably why it's taking so long for Nintendo to announce something.

But it's easy to get ideas nevertheless, where mine will be split into two parts. First, there will be a set of free updates, which are aiming to enhance the current world of Mario Kart World in different ways. Second, there will be an Expansion Pass, which is going to add new islands with courses all around the existing world.

 

Free Updates

These should accompany the paid DLC and make more out of what's already in the existing game. And you don't have to be a creative genius to come up with something here, because the gaps are more or less obvious.

  • 200cc mode
  • Reverse courses
  • Custom Knockout Tours
  • New Battle Mode types
  • More drivers and outfits 
  • More music 

The biggest omission right now is easily 200cc, where it feels like most of the game was made with it in mind. Well, that's likely due to how the total number of racers has doubled to 24, making it necessary to widen all the courses, and due to all the long intermissions, where you never really have to take sharp turns. But it will feel like a natural addition nevertheless.

What's already possible is driving certain courses backwards, since they had to be built this way for the open world. And you can actively play races on some of them by picking the right intermissions in VS mode. Now, Nintendo could make more out of this by adding course variants (like Dino Dino Jungle R), so you can also play a three-lap race on them.

And the Knockout Tour really could use an equivalent to the VS mode, where you will vote for six connected courses one after another, which then will lead to a custom rally through the world. This seems simple enough, but will add infinitely more value to this mode than just having the same eight routes.

Battle Mode on the other hand is so bare bones that it needs some solid additions. Bob-omb Blast and Shine Thief should return from Mario Kart: Double Dash!! and 8 Deluxe as additional types. And they should really add some more courses dedicated to this mode, where they could fill some open spaces in the world with them, e.g. adding the traditional Block Fort on some field near Mario Circuit. Others could be added via new lands in the paid DLC, but we'll get to that...

When it comes to new drivers, there is also a lot already in the game which could be repurposed for the Kamek transformations. And there is a particular group of characters which hasn't returned from Mario Kart 8 for some reason, so here is a first list:

  • Lemmy, Larry, Wendy, Ludwig, Iggy, Roy & Morton
  • Dry Bowser
  • Fire, Ice and Boomerang Bro
  • Fire, Frost and Bone Piranha Plant
  • Snow Pokey 
  • Bully, Spiny & Skeeter
  • Kamek 

The Koopalings and Dry Bowser could be rewards for scoring 1st place in each of the 200cc Knockout Tour rallies. Most of the other additions are just regional variants of the existing monster drivers, e.g. the Hammer Bro, but there could also be some new ones, like the Spiny. Finally, once you have unlocked all transformations, Kamek himself should become playable.

Swimwear Rosaline, Cowgirl Pauline and Gladiator DK from Mario Kart Tour

As for new outfits, there is so much stuff still left from Mario Kart Tour (see the Mario Wiki), it's offending. Even if they said that they wanted to match certain themes, there still would be a lot of open stuff, e.g. Daisy's Farmer and Yukata outfits. They could make a whole "Booster Outfit Pass" out of this, just to port this all over, but it would be a scam if you had to pay for outfits that other characters already have as part of the base game.

It would also be a chance of bringing some other characters back from Mario Kart 8 if we were to include all the power-up transformations, like Tanooki Mario, Cat Peach, or Penguin Luigi. There is a lot that they could do with those alone.

Some characters didn't really get much to begin with, where Pauline and Donkey Kong only have one outfit each so far. But this could tie in to the paid DLC, where we might get a wave focused on Donkey Kong and with it new outfits for the existing characters as an appetizer. And this already leads us to the next part...

 

Expansion Pack

Of course, if we are talking about DLC for a Mario Kart game, then new cups and courses will have to be the main topic. But with the game's open world nature this isn't exactly trivial, because every addition with have to fit into that. And there are theoretically only two ways of making this happen: either they offer a second world, or they gradually try to expand the current world.

Neither is really ideal. With a second world Nintendo would have complete freedom, but they also would have to release it all at once, so you wouldn't have the typical DLC waves that keep the players engaged and excited over a longer period of time. It would also create a rift, which effectively splits the game in half.

world map

As for expanding the current world, the best way to do that would be adding individual islands with the new contents all around it. This way they could be released in multiple waves, where each wave adds one or more larger pieces of land onto the map, which are home to the new courses. Since this feels more organic overall, let's run with this approach for the rest of this post.

With these new islands being their own thing, they could set themselves apart thematically from the rest and maybe even dive back into crossovers, like how they were established with the original DLC for Mario Kart 8 on the Wii U. But they wouldn't have to go this far, since the franchises directly linked to Super Mario are already quite excellent choices with lots of potential:

  • DK Island
  • Yoshi's Island
  • Kitchen Island (Wario Land)
  • Haunted Island (Luigi's Mansion) 

They could bring back a good number of retro courses with this one, like DK Mountain, DK Jungle, Banshee Boardwalk, Luigi's Mansion, or even the new Yoshi's Island from the Booster Course Pass. And then mix them with new inclusions, like courses based on Wario Land, Luigi's Mansion 3, Donkey Kong Bananza or the upcoming Yoshi game, Yoshi and the Mysterious Book.

The same goes for the characters and vehicles. They could bring back Diddy, Dixie and Funky Kong, while introducing Young Pauline, Void Kong or King K. Rool. They could bring back Poochy, while introducing Captain Syrup or E. Gadd. And rest assured that we should finally be getting that Rambi Rider back.

Wuhu Island as seen in Super Smash Bros. for Wii U

If we were to go intro full crossover territories, there would be even more possibilities for all sorts of crazy things. Potentially, one island could focus on multiple franchises at once, where here are some examples for such an approach:

  • Wuhu Island (Wii Sports, Pilotwings, Wave Race 64) 
  • Dreaming Island (Legend of Zelda, Animal Crossing)
  • Future Island (F-Zero, Metroid, Splatoon) 

Again, they could bring back some of the established courses from Mario Kart 7 and 8, while combining it with some new stuff. And the same goes for drivers and vehicles. Since this website is supposed to be a Zelda blog, let's just go through that particular franchises as an example:

  • Courses: Hyrule Circuit, Death Mountain Driftway
  • Drivers: Link, Zelda, Octorok
  • Vehicles: Master Cycle, Master Cycle Zero, Zonai Cart 

Link would have this Champion's Tunic as an outfit, potentially also the archaic tunic from Tears of the Kingdom. The same goes for Zelda, who could have appearances based on Skyward SwordBreath of the Wild and/or Tears of the Kingdom. And maybe there could also be new playable characters coming from additional Kamek transformations, e.g. your classic Octorok. Though, they also could just repurpose the Swoops and Piranha Plants to pose as Keese and Dekuranhas in this case.

There are two problems with this island approach overall, which can't be dismissed. One is that this could potentially create a bigger emphasis on water roads, especially if they also want to connect the new courses to the old ones on the edge of the map. And that's not exactly exciting, though I love the idea of getting lots of Wave Race 64 tributes with the new wave riding mechanic.

And the other problem is that there would be too many volcanoes in the end. I'm not kidding here: the main land already has one for Bowser's Castle, but DK Island, Yoshi's Island and Wuhu Island all have their own volcanoes as well. And if there's some island themed around Hyrule, it will likely feature Death Mountain... So, that may look a bit silly, but these were all just some basic ideas, where Nintendo could and certainly will get a lot more creative.

Now all that remains is to wait and see what they are cooking. Maybe the obligatory February Nintendo Direct will already give us an idea... 

Monday, January 12, 2026

Mario Kart World Magnets

promotional image showing the press-out magnet sheet

This is something that you could get from the My Nintendo Store as a Platinum Points reward, where there was also a set for the Knockout Tour. They cost 500 points each and I got them back in November, because we have the perfect fridge for this type of item:

photo of sixteen magnets on a black fridge, using the different cup and rally icons from Mario Kart World

And they look quite nice. When playing Mario Kart World as of late, I made it a small ceremony to add a magnet whenever I got three stars on Mirror Mode, meaning that I had fully completed the corresponding cup or rally. (It also gives you three stars in 50cc to 150cc.) If they add 200cc eventually, then I will do it all over again.

But when you have kids who like to play Mario Kart, then this might be nice to have as well for similar reasons. So, I can recommend these items, should they become available again.

Anyway, this also made me realize how the icons between the Grand Prix cups and the Knockout Tour rallies mirror each other thematically:

  • Mushroom  ↔ Golden Mushroom
  • Fire Flower ↔ Ice Flower
  • Star ↔ Moon
  • Green Shell ↔ Spiny Shell
  • Banana ↔ Cherries
  • Leaf ↔ Acorn
  • Lightning ↔ Cloud
  • Crown ↔ Heart 

That's a cool detail. Makes you wonder whether they will replicate this in potential DLC or not care about this any longer. For example, they could do a Bell Cup and a Lucky Cat Rally. Or an Egg Cup and a Fruit Rally. And more importantly, will they also release magnets for those? 

Mario Kart World Impressions

Mario Kart World title screen with Penguin in an ice landscape

Going by the sales, it seems pretty much mandatory for anyone with a Nintendo Switch 2 to also buy Mario Kart World, where the bundle must have been super popular. Anyway, this was my game for the holiday season, where I've begun playing this after Metroid Prime 4.

And my first impressions weren't all that great. It already starts with the controls, which took away some options you had in Mario Kart 8 (Deluxe). You used to be able to accelerate with Y and steer with the D-pad, but not any longer. I personally preferred holding the Y button, because it sits more comfortably on the Pro Controller for my large hands and it makes it easier to hit the brakes on B whenever you have to. There was even one time where I was getting cramps from holding down A for so long. Yeah, I could use the auto accelerate, but I would be playing Kirby Air Riders instead if I truly wanted that.

You also don't need the precision of the analog stick, because you only need to press left or right, so the D-pad always felt more suited for the job. But I had to readjust, because the game isn't giving you any options here...

Well, the Y button is now used for the map in Free Roam mode (and only there), while pressing down on the D-pad lets you rewind, which is probably how these changes came to be. But I would have preferred the L and R buttons for these actions, or some options to swap things. Let me decided whether I want to use the analog stick or the D-pad, simply enough. 

And then there is the new scale of things: 24 racers, big roads, lots of going straight from one course to the other... It made me immediately want to have 200cc, because everything felt so slow at first. But sadly this mode doesn't exist yet.

However, when my niece and nephew came to visit for Christmas and I let them play for an hour, this gave me a different perspective. They thought that 100cc was way too fast and they were doing best on these long, straight intermissions, where you don't have to drift around tight corners. And since Mario Kart always has been a hit with kids, I can see why Nintendo was okay with this new direction.

Pauline grinding on a rail at the Airship Fortress with Bowser's Castle visible in the background

At the same time they also gave the more serious Mario Kart players a lot more to master with all those new tricks, especially with the wall riding. I found that a bit unintuitive, to be honest, because the direction is entirely dependent on the angle you hit the wall with. You can't steer while wall riding, even though it feels like you should be able to. There is a lot of trial and error, potentially giving players an edge who have been practicing all those tricks and angles to perfection.

That's also true for many of the P-Switch missions in the Free Roam mode. Often I feel like the game is asking of a level of precision that it doesn't offer, usually when you have to hit rails or zip lines just right after a jump. Then I rewind, try to steer more, and fly past it anyway... In those situations I think their "snapping zones" should be larger, but this would probably be annoying in other scenarios.

penguin driving through a group of penguins

Anyway, besides some of the trickier missions, I found the Free Roam to be quite enjoyable. It's perfect for in-between, for when you want to play a little bit. The must fun part are probably the ?-Panels, where there are five to discover per course. They really make you explore all around the race track and learn its hidden intricacies, maybe even more so than in Time Trials.

However, they also make me feel like an idiot after playing Breath of the Wild and Tears of the Kingdom. In the open world Zelda games it is mainly about spotting things and not a question of how to get there. You can always climb there, or fly up with your hover bike. In Mario Kart World you may spot a ?-Panel or a Peach Medaillon somewhere atop a house or on a pillar, but you can't just go up there directly. You have to find a way, which requires you to truly study the environments all around you, where you should not underestimate how complex some of those race tracks are. It can even get annoying, because you have to take huge detours to get where you want to be.

Things can get even worse should you happen to go out of bounds, because Lakitu is a tyrant in this game. He won't place you where you had been before your accident, no, he will place in one of few fixed spots around the race track, where then you have to backtrack all around the course just to try a second time. This got me quite frustrated around Crown City, one of the largest areas in the game, because it's two courses in one.

Pauline driving through Crown City, ads for her are visible on the buildings

Sadly, you don't have any sense of completion for the P-Switches and Peach Medaillons. And all you ever get for your efforts are stickers, which you can use to customize your vehicle and avatar. To be fair, every single sticker is unique, so there is a stronger incentive to collect them all, as opposed to 900 pieces of golden poop. But they aren't even visible on some of the vehicles, so it's not all that exciting overall...

What's exciting is unlocking new outfits for the drivers, but this was done in the dullest way possible with the food. Whenever I saw a Yoshi's with something new, I swapped through all characters in the game who still had missing costumes to see if this did something... It's certainly not the intended way, but if you don't swap characters all that often, but want to have everything unlocked anyway, then this will be the most efficient method. And I was relieved when it was finally over... At least for now, there is a lot more left from Mario Kart Tour what they could bring over as DLC.

Yoshi driving into the Yoshi's drive-in

Oh, and the character selection menu is atrocious. I understand that they wanted to offer a selection based on themes, e.g. desert or snow, but it really would have been better if you could select the character first and then the costume. The way it is it's bloated, pretending that there are many more drivers than there actually are.

It's the other way around with the race courses, where there is more to discover than there is on first glance. Some of them do offer different variants, e.g. driving them in reverse, which can be played by selecting the right routes in VS mode. This is really cool, but there could have been more options here, like driving some courses in reverse for three whole laps.

And it was a nice surprise to find a number of SNES course tributes as intermissions on the world. There is like seven of these, which includes all three Ghost Valleys for some reason... But again, they could have done more with them, like offering them as courses in the underwhelming Battle Mode.

As for the new Grand Prix mode and the Knockout Tour, both heavily favor front-running, because for the most part you will be treading new grounds and therefore don't have to worry about bananas. The set rivals in Grand Prix feel super unfair, however, where they are clearly rubber-banding and getting support of the other CPU competitors. To get three stars on everything I had to fight them with their own methods, meaning that my partner helped me by covering my back.

Pengui leading on the Rainbow Road

Luckily, clearing a cup or rally in Mirror Mode now also gives you the stars in 150cc and lower, so you only have to do it once. In Mario Kart 8 150cc, Mirror Mode and 200cc had to be cleared separately. But there is also nothing to get here for the three stars, not even a sticker, so you really just do it for everything to look nice.

I personally found completing the Knockout Tour a bit easier, because you can gain a significant lead and just run with it. The first section is usually the trickiest, but at least you fail early and not in the third lap of the fourth race. The Knockout Tour is also a fantastic standout in this game, which makes good use of the open world setting to deliver something new for the series.

As someone who grew up with the Game Boy, I was delighted to finally see and hear some stuff from the Super Mario Land trilogy in Mario Kart World. The game has a rich soundtrack, where it randomly plays tracks during the intermissions and Free Roam, which covers a lot from all previous Mario Kart games, as well as other Super Mario games, like the Game Boy classics. It truly is a loveletter to the whole Super Mario franchise, and I was super excited when I first heard that Wario Land tune. Oh, and the Batadon and Tokotoko statues from the third world in Super Mario Land make their first reappearance, which was unexpected.

So... while my first impression wasn't the best, I really grew to like the game over the last weeks. Right now I'm hoping that it will get some awesome DLC in 2026, including a comeback of the crossovers. I want my Master Cycle Zero back! Vi-O-La would be cool as well, even though it was one of the more questionable aspects about Metroid Prime 4.

Tuesday, January 6, 2026

Rumor Mill: More Zelda amiibo

amiibo: Mineru's Construct coming soon

This is coming from the same source as the recent 3D Zelda rumors, Nick "Spheshal" Baker. And he claims that Nintendo is going all-in with amiibo in 2026, where there will be more than what you would expect. This includes one for Luigi's Mansion, which could hint at Luigi's Mansion 4 coming out this year, but there are also "some Zelda ones".

Well, we already know of Mineru's Construct from Tears of the Kingdom, so that's definitely going to be a thing. And they could theoretically make more amiibo for that title, like Rauru, Sonia or Purah, but they have covered the most important ones with Zelda, Link, Ganondorf and the Sages.

Zelda amiibo series

An alternative would be another anniversary line, like what they had done for the 30th Anniversary ten years ago. This mainly covered different incarnations of Link, where they could focus more on Princess Zelda and other characters this time around. Here are some ideas:

  • Zelda (Ocarina of Time)
  • Ganondorf (Ocarina of Time)
  • Ganondorf (The Wind Waker)
  • Zelda (Twilight Princess)
  • Ganondorf (Twilight Princess)
  • Twili Midna (Twilight Princess)
  • Fi (Skyward Sword)
  • Link (A Link Between Worlds)
  • Ravio (A Link Between Worlds)
  • Zelda & Tri (Echoes of Wisdom)

If we're getting the Ocarina of Time remake that everyone is talking about, then amiibo for that game will make a lot of sense, where they could add a new feature to support them. For example, they could expand the lineup of masks, which give you different interactions, like the Goron, Zora and Gerudo Mask.

This could also be the perfect opportunity to deliver an amiibo for Echoes of Wisdom, where it's curious that this didn't happen back in 2024 already. And maybe they could even add some more costumes to the game that can be unlocked with them.

Tears of the Kingdom could also receive another update to support new amiibo with more Paraglider fabrics. It's a simple thing, really, but always a good excuse to boot up the game once more. 

Monday, January 5, 2026

Rumor Mill: Next 3D Zelda

Breath of the Wild promotional screenshot of Nintendo Switch 2 Edition

There are some rumors going around by Nick "Spheshal" Baker about the upcoming 3D Zelda game, following Breath of the Wild and Tears of the Kingdom. He has a pretty solid track record, so it's worth listening. And I personally find these rumors quite interesting in any case, because they are lining up with what I'm expecting personally, so let's talk about them...

You can listen to them in his recent podcast with Jeff Grubb, but I'll give you a brief summary:

  • The game gets developed with an updated version of the engine used for Breath of the Wild and Tears of the Kingdom
  • A core gameplay mechanic will be tears / rifts between dimensions, which can be used to interact with the environment

A given example is about a room with a floating ball attached to a chain. By opening a rift to the other dimension water flows in, the ball pulls the chain and this opens a pathway. Zelda games experimenting with linked realms and dimensions are nothing new, where this idea is as old as A Link to the Past, but this may become an evolution of that idea, one that is a lot more physics-based.

Anyway, there are different stances on how Nintendo should proceed with the franchise. Some fans want Nintendo to return to the classic Zelda formula, which won't happen after how successful the recent games have been. Some fans want Nintendo to move on from the Breath of the Wild style and come up with something new entirely. Zeltik even calls Age of Imprisonment the "End of the Wild Era".

However, I wouldn't be so sure about any of that. When discussing the three different options for the next game's general direction, it seemed more likely that Nintendo will continue with the Breath of the Wild brand on the Nintendo Switch 2, simply because it has been going so successful. The first thing they did on the Nintendo Switch 2 was updating both Breath and Tears for it, so they really want their audiences to catch up with these games, before they release the next adventure.

They will eventually innovate the series with a new style and direction going forward, that is for sure, but whether this will already happen with the next game or the one after remains to be seen. Of course, them re-using the engine isn't any indication for the art style, or even the gameplay. After all, Twilight Princess was based upon the engine for The Wind Waker. So, keep that in mind.

However, I'm personally thinking that we could be looking at the first major trilogy in the franchise, following the adventures of this particular Link and Zelda for a third time. And one open idea has been to explore the topic of the Triforce and the Sacred Realm, which already could have been a possible topic with Tears of the Kingdom, but which didn't happen. Instead, they focused on Ganondorf and the Sages, after they had introduced the Secret Stones of the Zonai as a new plot device.

artwork of floating rocks with the Triforce as the sun

But this leaves an important part of the Zelda lore out in the open for the Breath of the Wild era. Well, no one wants to return to the same Hyrule for a third time, since it already overstayed its welcome with Tears of the Kingdom, but the Sacred Realm is actually a great way to move Link and Zelda into a different land, one where the laws of reality don't apply... See where I'm getting with this?

Of course, Nintendo always comes up with the gameplay first and builds their stories around it, but if we're truly looking at a another game where you do things "between worlds", so to say, then the Sacred Realm could become central to the story. And with it the Triforce.

With a story about "rifts in reality", they could even go a step further and explore a more recent addition to the lore: Null from Echoes of Wisdom. It could become the ultimate evil, beyond Ganon, where it's even possible that Age of Imprisonment was already hinting at the idea with its "Shades". These were a form of the demonic energy that predated both the Gloom and Malice, but in a sentient state, looking somewhat similar to Null. The Gerudo were able to control them and maybe Ganondorf was creating them, or maybe these Shades were actually coming from another ancient evil and Ganondorf was simply tapping into Null's energy here.

Also, ever since that first teaser trailer for "the sequel to Breath of the Wild", people had this idea of Link and Zelda going on an adventure together, where both become playable. And maybe you are not able to swap between dimensions, but instead Princess Zelda is trapped in the other dimension and you can swap to her.

In any case, I'm excited to learn more about the next game. But if the rumors from Spheshal are indeed trustworthy, then I'm leaning more towards a third game in the Breath of the Wild style and era, instead of something completely new.