A new Hyrule Warriors game is currently in development, this time taking place during the Imprisoning War from Tears of the Kingdom. It's again a whole spin-off title dedicated to a single Zelda game, but we know from Age of Calamity that this isn't a hindrance, at least not with an open world Zelda of this scale, where at the end we had 21 slots filled with different playable fighters. And we already know of three to boot with:
Rest assured that they won't be alone, where there is plenty to work with. It is mainly an opportunity to shine some light on characters that we didn't really get to see much during the memories. The younger incarnations of Purah and Robbie, for example, got first made for Age of Calamity. And they also came up with a number of original characters, like Terrako and Sooga. Well, in case of Age of Imprisonment it's quite obvious who should be fleshed out: the rest of the sages.
We've never learned their names and never got to see their faces, which most likely will change here. And at least with their names we can make some educated guesses, because they are wearing masks resembling the future Divine Beasts, meaning that they are likely the sages these machines got named after. Though, the original intent was probably to name those after the corresponding sages in Ocarina of Time and The Wind Waker, which got retconned with Tears of the Kingdom. And since Rauru is named Rauru, it's likely that the other sages got named after their classic counterparts as well:
- Darunia
- Ruto
- Nabooru
- Medlo (?)
Well, in case of Medli and Vah Medoh we can only guess how the Sage of Wind will be truly called, since their genders don't align. But I'm certain that the other sages will be named like in Ocarina of Time for the fan service alone.
Given that we strictly follow the events of the Imprisoning War, there isn't much else to work with, however. Queen Sonia's role in the story makes it difficult for her to become a playable character. Maybe we could have the Great Fairies as a support again, where it would be amazing to see them as younger versions, potentially.
It would also be interesting if this time we could play as the dragons, since they are quite important to the Zonai mythology – Dinraal, Naydra and Farosh. However, these would probably become this game's equivalent to the Divine Beasts, where you only get to play as them in select stages, which offer a larger scaled battlefield to traverse with them.
Otherwise we would already get in the territory of creating new characters, where there could be a new Korok, for example. Or they could dive into some other mysteries, like the Bargainers in the Depths or even the Ancient Hero as some bonus character. But that's pretty much it, unless... this Hyrule Warriors will allow you to be the villain again.

One of the most fun twists about the original Hyrule Warriors was that it allowed you to play as Ganondorf and take over Hyrule in the middle of the story, even if this part was only brief. Age of Calamity didn't have this, where all of the villain characters that you can play, like the two Yiga, eventually joined the forces of good in order to become playable. Koei Tecmo did get away with this, since the central villain of Breath of the Wild is this abstract force of evil, the Calamity Ganon. But they won't get away with not having a villain campaign when there's the fan favorite Ganondorf back, looking better than ever. It's an absolute must.
Well, Age of Calamity also introduced a new system, where the story chapters and side missions are all part of the same map, making it so that everything you do contributes to the same goal. But that could be easily solved by having two versions of the same map, one for good and one for evil. And this would add a number of possibilities:
- Ganondorf
- Phantom Ganon
- Twinrova
- Some unique Lynel
There is the question how they will handle Ganondorf's transformation into the Demon King, but maybe they could make this part of his moveset, similar to how Rhoam changes from a hobo to a king, or as a second weapon type, like with the Bow of Light for Zelda in Age of Calamity. In any case, it would not make sense to have two separate characters, except for Phantom Ganon, which is some remote entity that Ganondorf is able to create... as many times he wants. Of course with this character you want to be able to turn into the Gloom Spawn.
And that epic unicorn from hell has to be playable as well, though Hyrule Warriors has a history of not doing much with horses. Epona was only playable as one of Link's many weapon types in the first game, where she didn't see much utilization. And Age of Calamity had completely ignored horses altogether, even though they were quite important in Breath of the Wild and often seen in the memories.
Ideally, a horse or similar mounts is something that certain characters can summon at will. We also see Mineru riding on a Zonai wheel, though that's probably just her default "running" animation, but she could also summon something more sophisticated to move around even faster. Mounts could potentially also let you attack while you're speeding over the battlefield.
Anyway, as for Twinrova, you can actually see them in two of the memories, standing behind Ganondorf. They are adding to the list of masked characters, where we have yet to see their faces, but their golden masks have a gemstone on them, in their respective element's color, blue and red. Their outfits even have their names written on them in Hylian, Koume and Kotake, so that's yet another throwback to Ocarina of Time. If they are playable, they will probably be a duo character, similar to Robbie & Purah, where they can fuse into Twinrova at will.
One thing that people already wanted from Age of Calamity was a playable Lynel, and in a villain campaign this could become a reality. However, it should not be just any Lynel, just how Sooga was not just any Yiga Blademaster. It would have to be a special, named Lynel. This isn't a new idea, where I had called him "Lionel" in the past, but maybe this idea will finally become a reality.
With these additions, we're looking at around 13 characters in total, which isn't bad. That's the number of fighters the original Hyrule Warriors launched with. But it's still not on the same level as Age of Calamity and we will be kidding ourselves if we believe that this game won't include anyone from the future. That's just not going to happen.
The question is how it will happen. I've already gave an outline in my previous post, which does respect the events of the Imprisoning War and let's you play them as they happened in Tears of the Kingdom during the first half of the game. But then Zelda and her friends will mess up the timeline even more by going back into the past after the epilogue from Tears of the Kingdom. Alternatively, there could be projections of the heroes from the future that become playable, similar to the Vows, just more livelier. No matter how they do it, this will add – in the least – the following:
- Link
- Purah
- Sidon
- Riju
- Tulin
- Yunobo
- Mineru's Construct
One thing of importance here is that all these characters will get new movesets. While many of them were already playable in Age of Calamity, they can't just copy and paste them over. For example, Sidon will now fight with the actual Lightscale Trident and not with a pair of cheap Ceremonial Tridents. Or Riju will have two Scimitars of the Seven, instead of relying on Patricia (though, she could still be her mount if mounts are a thing).
Link might be the only one where he could play and behave mostly the same as in Age of Calamity, with the same three basic weapon types, but maybe they will mix things up as well, because it would be lame if everyone got new movesets except for the hero of Hyrule. And naturally Purah won't just be Robbie's sidekick this time, she has earned this much and her new design makes the fanbase go wild.
As for Mineru's Construct, the one we saw her using in the trailer for a special move was actually what will become the Seized Construct, not the one that Link later assembles. And it's likely that some Construct will be playable on its own, since the Constructs are somewhat important to the story. Age of Calamity had two playable Guardians, after all. And here it makes sense to use the most prominent one, which was already playable to a degree. It's even still there in the present, just dormant.
Of course, there are also other characters from the present that could make the cut. They could include Teba again, for example, or bring back Hestu, given that he didn't already exist tens of thousands of years ago. But if we're time traveling again, then this should only involve the main team, because it would have to be done on purpose. (Though, Tulin also somehow sneaked into the past together with his father the last time, but he wasn't playable.) The time travel would allow, however, to also let Queen Sonia join the cast, because her fate then wouldn't be sealed any longer. And maybe Master Kohga will also find his way into the past, so he can join the villains this time.
But with these characters from the present, we already have enough to easily compete with the amount of content Age of Calamity had in the end. And that's including the DLC characters, where ideally Age of Imprisonment will follow the example of its source material and be completely finished from the beginning. To be fair, it's not like the DLC for Age of Calamity was actually planned, it only came to be because of demand. But how they didn't anticipate the demand for Robbie, Purah and Sooga is still beyond me. So, let's hope that they won't repeat such mistakes and introduce Twinrova as some badass fighter, only to not have them playable at the end. Don't let anyone join Astor's club this time!