Tuesday, November 26, 2024

Echoes of Wisdom ~ Official Timeline Placement


The Japanese Zelda website has seen an update of its official timeline, which now includes Echoes of Wisdom. As a Zelda fan who's into this stuff, it's not all too surprising that they've put it into the Downfall timeline, where you can also find A Link to the Past and A Link Between Worlds. After all, Echoes of Wisdom clearly takes place in the same Hyrule, which has evolved over the ages.

Earlier this month, Eiji Aonuma also talked about how they've avoided the usage of the word "Triforce", in an interview with Famitsu (see NintendoEverything), confirming that the game takes place in an era where the knowledge of the actual Triforce has faded, long after A Link Between Worlds, which is similar to the Hyrule from Breath of the Wild.

However, with all of this in mind, it made sense that they might place this at the end of the Downfall timeline, but that is not the case. It currently follows Tri Force Heroes, which was a direct sequel to A Link Between Worlds (but could theoretically be placed anywhere), but still appears before the NES games.

It's a bit of a contradiction, because this means that the royal family at some point lost the knowledge about the Triforce, but then must have regained it... It's not that this is impossible, it just feels like some unnecessary back and forth. But this placement makes sense for other aspects, where the Hyrule from A Link to the Past is still present in Echoes of Wisdom and later becomes this insignificant piece of wasteland in the NES games. So, for the overall continuity this is probably the best spot, but like with the Oracle games this could change at any point.

It's also nice that it comes after A Link Between Worlds and Tri Force Heroes, because these were the last top-down games and they all share a variety of assets, like certain monster designs. But for the future it would be nice if we were to get a title in one of the other branches, because those have been ignored for over a decade.

Monday, November 25, 2024

Metroid Prime 1-3 Visual Retrospective Announced

black book cover with an orange foil image of Samus on the front

While we're still waiting for Metroid Prime 4, we can always dwell in the nostalgia of the original trilogy. Metroid Prime Remastered was one way of doing so, another will come next year in the form on an artbook. This one gets published by Piggyback, the same company behind the guides for Breath of the Wild and Tears of the Kingdom (which I have yet to get).

Here's what they have to say about it:

Developed in collaboration with Nintendo and Retro Studios, this art book showcases concept drawings, sketches and assorted illustrations from the Metroid Prime series. With an extensive range of behind-the-scenes, high quality artwork, this hardcover anthology spans more than 20 years of Metroid Prime development and includes exclusive commentary from Nintendo producer, Kensuke Tanabe, as well as the esteemed Retro Studios. Printed on premium sheet-fed art paper, this book is stitch-bound with a lavish cloth hardcover featuring an etched Samus metallic foil.

It's also said to cover Metroid Prime Remastered, where it would be a shame if we were to get another remaster now, but it didn't make the cut for the artbook. Maybe Nintendo has really no plans to release more remasters at this point, or maybe they should have waited with this book...

There is also the chance that Metroid Prime 4: Beyond will be released before this book, which is coming in June 2025, but that game may potentially qualify for an artbook of its own, similar to Breath of the Wild and Tears of the Kingdom.

In any case, I will get this, because I usually enjoy such artbooks quite a lot and I love the Metroid Prime series.

Friday, November 22, 2024

25th Anniversary of Unreal Tournament

Unreal Tournament 25

Not every gaming series thrives as much as The Legend of Zelda, where some are long in the past, but never truly forgotten. One of these series is Unreal, which had its 25th anniversary last year, but it's really the multiplayer-focused sequel that has defined the series for what it is best remembered for: old-school Arena Shooter action.

It doesn't feel that long since its 20th Anniversary, because not much has happened in the meantime, at least nothing positive. Instead, the series reached a new low in early 2023, where Epic Games shut down all master servers and took all the Unreal games from online stores (see the End of Unreal). But the hardcore fans kept the series alive with community servers and patches, where you can even find the games for free on the Internet Archive, which has the blessing from Epic Games, at least for first two.

But that's not all... Unreal Tournament is going to be featured as an episode in a new anthology series, from the creators of Love, Death & Robots, called Secret Level. It's coming to Amazon Prime on December 10th and you can find some great clips of what to expect, like this one or that one.

a revolutionary gaming anthology series: Secret Level - featuring Unreal Tournament

This is absolutely mind-blowing to me. I've been quite busy in the last couple of weeks, because I was moving, so I only had caught glimpses of this until today. And I actually assumed that this was some very ambitious fan project for the 25th Anniversary... but it's fully official! Keep in mind that this is for a franchise where the "biggest" new thing happening to it in the last five years were weapon models in Warframe, so it's quite unbelievable to see this. It feels unreal.

The premise seems to be a prequel to Unreal Tournament, where Xan Kriegor and its gang of Liandri mining robots were condemned to fight in the tournament. I'm not 100% sold on the stylistic choices, but I'm absolutely excited to see this nevertheless.

Curiously, "Secret Level" is also the name of the studio that made the Dreamcast version of Unreal Tournament, which brings me back to another project... one of mine, actually. With the 20th anniversary I've started working on an Ultimate Console Map Pack for the game, which features all console-exclusive maps in a faithful way. The project came to a halt, however, after it was about 95% done, but it's slowly getting back on track to get in the missing parts with some support from the community... I won't make any promises, but I really want to finish this at some point. And right now seems like a very good time to get back into the game.

Happy Birthday, Unreal Tournament!

Thursday, October 31, 2024

Nintendo Music Released

Switch Online Nintendo Music

The next out-of-nowhere surprise is the launch of Nintendo's newest smartphone app: Nintendo Music. Not to be confused with Wii Music, this is effectively their own little Spotify, where members of Nintendo Switch Online get to listen to video game soundtracks without any additional costs.

I gave it a try right away this morning and this is quite neat. The interface is clean and the playlists are extensive for the given games. At first I thought that these are only a sound selection, but those are the "highlights" with only the most important songs and you can also listen the complete soundtrack with everything.

For example, the default playlist of Breath of the Wild contains 62 songs, where you have the opening, the shrine music, the villages, the Champion themes, and so on. But the app also has the complete soundtrack with all 211 tracks, which only was available in Japan so far, like most of the official soundtracks. This one contains every piece of music you might want to listen to, including the DLC stuff and the epic trailer themes. It's a blast, and you also get a unique screenshot or image for almost every track to spark your memories.

Well, I don't know why the Windmill Hut theme from Ocarina of Time isn't part of the highlights, but at least it's there... And there are also playlists based on characters, which may even span different titles. Like, there is the Great Deku Tree, where you get tracks from both Ocarina of Time and Breath of the Wild. That's good to have when you're building the corresponding LEGO set, I guess...

smartphone running the app with the Animal Crossing: New Horizons Opening Theme playing

The only problem with this app is the same as with any of the NSO offerings: they are drip-fed. So far there are 22 soundtracks available and they will gradually expand this over time, because Nintendo wants to keep this thing in the news. I can think of a number of reasons why they don't release all their old games at once to the service, since they still need to be tested and potentially re-rated, and so on. But in this case it's only music...

The biggest effort at this point should be translating all the titles into English and adding screenshots for every song. That's still a good amount of work, don't get me wrong, but hopefully this will see additions on a more frequent and extensive basis than what they are doing with NES, SNES, and so on.

Here's what soundtracks are included in the app as part of the launch, with the gaming system and the number of tracks in parenthesis:

  • Super Mario Bros. (NES, 16)
  • Metroid (NES / Famicon, 12)
  • Dr. Mario (GB, 8)
  • Kirby's Dream Land (GB, 15)
  • Donkey Kong Country (SNES, 26)
  • Super Mario World 2: Yoshi's Island (SNES, 26)
  • Star Fox 64 / Lylat Wars (N64, 39)
  • The Legend of Zelda: Ocarina of Time (N64, 82)
  • Fire Emblem: The Blazing Blade (GBA, 100)
  • Metroid Prime (GCN, 36)
  • Nintendogs (NDS, 50)
  • Tomodachi Collection (NDS, 62)
  • Wii Channels (Wii, 62)
  • Super Mario Galaxy (Wii, 81)
  • The Legend of Zelda: Breath of the Wild (Switch, 211)
  • Mario Kart 8 Deluxe (Switch, 149)
  • Super Mario Odyssey (Switch, 136)
  • Kirby Star Allies (Switch, 213)
  • Animal Crossing: New Horizons (Switch, 407)
  • Splatoon 3 (Switch, 118)
  • Pokémon Scarlet & Violet (Switch, 199)
  • Pikmin 4 (Switch, 153)

The ones of bigger interest to this blog are highlighted, so Zelda fans will only get Ocarina of Time and Breath of the Wild for now, where they've started things with arguably the two most popular Zelda games. But we will certainly get more in the future, where The Wind Waker and Skyward Sword are already announced to come soon, among others.

However, let's hope that they will keep it simple and not bring the NSO Expansion Pack into this. It would be lame if you only could listen to the soundtrack of Tears of the Kingdom, for example, as long as you're paying for the advanced subscription.

But it would be compelling, because this is some very good value added to Nintendo Switch Online, where for me personally this is fantastic to have. I love listening to video game soundtracks, but I've gotten very lazy about managing MP3s on my phone, since there is Youtube and I rarely listen to music out in the wild. Right now I mainly have some indie game soundtracks on there, which I got from Steam: Hollow Knight, Death's Door, TUNIC, Dorfromantik, and some others. I also have some soundtracks from the Trine and Unreal series, where those are some great tunes.

As for Nintendo music, I have two MP3s from Spirit Tracks, the main themes, because that's the music you want to be listening to during a train ride, but that's really it. The other Nintendo-related albums on my phone are remixes, like Essence of Lime... So, having this app will fill a big gap for me and I love it.

In addition, you can create your own playlists, and shuffle things while hiding certain games as spoilers. You can also extend songs where applicable, so that they loop like they do ingame (which is very clever). They have thought of everything important and I highly recommend to check this out.

Tuesday, October 29, 2024

Xenoblade Chronicles X: Definitive Edition Announced

banner with mech and game logo

Nintendo can be curious sometimes. A couple of weeks ago they've announced an alarm clock out of nowhere, while the gaming world is waiting to see the successor to the Nintendo Switch. And now they casually announced one of the most anticipated ports for the current system, which is Xenoblade Chronicles X, one of the last standing Wii U titles.

The Xenoblade Chronicles series is something I have yet to get into, so please excuse my lack of insights about it, but ever since Monolith Soft had helped creating the amazing world of Breath of the Wild, its has my interest. And I will be happy to have the entire series available on Nintendo Switch, from March 20th on, now all I need is the time to play it all...


The Switch Swan Song

Anyway, the Nintendo Switch certainly has arrived in its last year, where we can be really happy to have gotten games like Echoes of Wisdom at this point, because otherwise they will go for the low-hanging fruits, which are ports and remasters. We had Luigi's Mansion 2 HD in June, there's going to be Donkey Kong Country Returns HD in January, and now Xenoblade Chronicles X: Definitive Edition in March. And there's a lot more where these games came from...

As the author of a Zelda-focused blog I'm obliged to bring out the broken record of The Wind Waker HD and Twilight Princess HD for the hundredth time, but there is a chance that we might still get these in 2025, as long as the Nintendo Switch is still a thing, because porting over these remasters is a much lower effort than giving them a better looking remaster or even a remake on the next system. And fans have been asking for such ports ever since the announcement of the Switch, so that's easy money.

For the Switch successor we already know that we're going to see a remaster of Breath of the Wild, where the U-King-O leak was proven twice by now, once by the internal codename of Echoes of Wisdom, which is in fact "Edward", as well as the recently leaked codename of the Switch successor, which is "Ounce" and therefore really starts with O.

I'll be talking about this a bit more later this year, but what matters now is that they've already moved on to remastering the next 3D Zelda game after Skyward Sword. And at some point they'll start all over again with a remake of Ocarina of Time. But that's all for the Switch successor, while the current Switch could still receive the aforementioned ports to expand its Zelda line-up.

Now, I'm personally still hoping for a Metroid: Samus Returns HD, because after Metroid Dread this would be perfect for a quick follow-up and the game could really profit from some improved controls, next to prettier visuals. Better controls is also what could give Star Fox Zero another chance, which is probably the biggest missing Wii U exclusive after Xenoblade Chronicles X.

And Yoshi's Woolly World is another candidate, similar to Donkey Kong Country Returns. They both got a Nintendo 3DS "demaster" for some reason, where it can't hurt to have an ultimate version of the game on the Nintendo Switch, as with various Nintendo 3DS and Wii U games before. It's not going to make the cow fat at this point, as we would say in German.

Friday, October 18, 2024

Echoes of Wisdom ~ Parallels to A Link Between Worlds

logos of both games against the background of Stilled Hyrule Castle and Lorule Castle

This year we got The Legend of Zelda: Echoes of Wisdom, the newest top-down Zelda experience, and it's been a while since we got a brandnew Zelda game in this style. In fact, the last ones were on the Nintendo 3DS, where nine years have passed since the release Tri Force Heroes, and eleven years since A Link Between Worlds – if you're looking for a classic singleplayer Zelda. Curiously, there are many similarities between Echoes of Wisdom and the latter, where this post will go through the most important ones.

The most obvious parallel is, of course, their return to the Hyrule from A Link to the Past. And that's generally a good thing, where these games respect their legacy, instead of coming up with a completely new land that happens to have places called "Kakariko Village", "Lake Hylia", and "Hyrule Castle" on it. A Link Between Worlds stays much closer to A Link to the Past here, only altering smaller parts of the map, while the Hyrule in Echoes of Wisdom is loosely based on the original and expands it around all borders, in an effort to add territories for the different tribes that weren't present in the SNES classic.

Both games also feature some dark and twisted version of Hyrule, much like A Link to the Past did with the Dark World. In case of A Link Between Worlds it's the mirror kingdom Lorule, while in Echoes of Wisdom we have the Still World, made out of fragments from the actual Hyrule. These are quite different from each other in concept, but they have a similar feel to them and both are entered via fissures or rifts visible in the actual Hyrule.

The Still World and Lorule also bring forth another similarity: these Zelda games did not shy away from expanding the lore, especially around the Triforce, which wasn't even mentioned in Breath of the Wild and Tears of the Kingdom. They have introduced a number of things that feel quite important to the universe of the Zelda franchise, while at the same they clearly serve the story of their specific games and aren't likely to return in the future... Whether that's Princess Hilda, Yuga, or the newest villain.

That's a fate shared with the main mechanics of these games, where both the wall merging and the echoes add a completely new dimension to how you're playing a Zelda game, also giving you much more freedom than you had in traditional top-down title. And as good as these gameplay mechanics were, they will probably stay exclusive to the games that invented them.

But maybe Echoes of Wisdom will keep following the example of A Link Between Worlds and spawn a multiplayer-based sequel in the next years. Here you could play as Link and Zelda, where the ability to summon echoes might even return...


~ Two Games Foretold ~

Sadly, another thing Echoes of Wisdom and A Link Between Worlds have in common are their overly extensive marketing campaigns. If you had followed Nintendo's coverage prior to their releases, you may have felt like you had seen it all before as you were finally playing yourself. And that's because you did, where Nintendo doesn't feel the need to hold back for the smaller Zelda games. They didn't spoil the final boss and dungeon, but everything else was fair use.

In case of Breath of the Wild and Tears of the Kingdom they were a lot more delicate, focusing primarily on the start of these games, until the final trailers also showed almost everything... But at least those only had quick bits and pieces, where the Depths may still have been a surprise for you and various other things. You had to truly analyze the trailers and put a lot together to get an idea of the story...

The pre-release coverage of A Link Between Worlds and Echoes of Wisdom on the other hand was a lot more thorough. "This is Princess Hilda, Zelda's counterpart. And these are the dungeons in Lorule, take a look... Here are the Deku and what they are up to. We have both River and Sea Zora in this game and they are squabbling." It's like they felt the need to show and explain as much as possible, as if they were afraid that no one would buy these "lesser" Zelda games otherwise...

Wednesday, October 16, 2024

Echoes of Wisdom ~ Update Suggestions

The Legend of Zelda: Echoes of Wisdom title screen, ver. 2.0.0

No game is ever perfect, but in the age of updates and DLC there is at least the chance that player feedback will be taken into consideration to improve things. However, only two Zelda games got major updates and content additions in the past, Tri Force Heroes and Breath of the Wild, so it's not very likely that Echoes of Wisdom will follow their examples these days.

Nevertheless, it's worth looking into what could be done, where we always should give Nintendo and Grezzo some ideas. These ideas are not meant to be overly ambitious, however, so we want this to be something that could realistically be implemented as part of an update, whether that's free or paid DLC.

Most importantly, the 2.0.0 update should address the performance issues. They are mostly caused by loading things when you walk around in the overworld and there is probably something that can be optimized here. With that out of the way, let's move on to the good stuff...


~ Tower of Hebra ~

This is a new, optional challenge dungeon, similar to the Treacherous Tower from A Link Between Worlds. You will be able to find it in the Hebra Mountains, where it's meant to represent the old Tower of Hera. Tri can't enter the dungeon, so you won't be able to use your echoes or Bind, which means that you have to entirely rely on the Swordfighter Form and Automatons. You will also need the Mysterious Bombs / Bombs of Might in order to enter it.

As usual, you will have to fight through a number of floors filled with enemies. Whenever you beat a floor, it spawns a crystal that lets you refill all your energy. You can always return there, in case you run out, but this will reset the floor above. And there is a new boss at the end waiting, which is of course none other than Moldorm.

After beating Moldorm at the top of the tower, you can enter the Stilled Tower of Hebra, where now you have to reach its bottom. Tri will join you again, so you're free to use your echoes, but you will mainly be fighting the shadow enemies, where the Swordfighter Form is advantageous. You will have to rebattle all three variants of the Imposter Link and fight a new version of him at the end, who is able to use all three of his weapons at the same time.


~ New Echoes ~

The update will feature three new echoes, bringing the total up to 130. These include one new object and two new enemies:

  • Vire (4▼)
  • Boomerang Boarblin Lv. 3 (5▼)
  • Energy Crystal (6▼)

Vire returns here from the Link's Awakening remake and it will split up into two smaller bats if it receives too much damage. The third tier Boomerang Boarblin throws a large, circular boomerang made out of bones, just like the Boomeranger from Tri Force Heroes. Both are featured in the Tower of Hebra, but since you can't use your Tri Rod there, they can also be found in a new cave inside the crater of Eldin Volcano. You will first need to clear Eldin Temple to enter it.

As for the Energy Crystal...


~ New Slumber Dojo Trainings ~

The Final Titans' Gathering

There will be a number of new battle challenges available in the Slumber Dojo. For them to unlock, you will need to have defeated all the enemies and bosses featured in them.

  • EX Strongest of All: All four Lv3 monsters and a Lynel at once.
  • EX Imposters' Revenge: All four battles against the Imposter Link.
  • EX Lanmolas' Revenge: All three versions of the Lanmola... at once!
  • EX Playing a Game: Both battles against Smog one after another.
  • EX Guardians' Gathering: Lord Jabu-Jabu, Slime Eye, and Manhandla.
  • EX Secret Titans' Gathering: Bori, Volcanic Talus, and Moldorm.

This serves mainly as a way of repeating all mini-bosses and optional bosses. But you will also get more options for earning Golden Eggs, where right now "The Final Titans' Gathering" is the only way to do that, which takes a bit longer. And there are some new outfits and accessories as rewards, which leads us to the next sections...


~ New Accessories ~

With the update you can find a variety of new accessories in different places, which give you some new effects to utilize.

  • Cloudy Feather: Crumble-Proof
  • Earrings of Might: Unlimited Sword Beams
  • Pegasus Boots: Walk Speed Up
  • Scepter of Power: Echo Damage Up
  • Courageous Compass: Monster Appearance Up

The Cloudy Feather makes you lightweight, so that cracked floors don't crumble. But that's not all, clouds also won't dissolve below your feet any longer, which includes your cloud echoes. It's a reward in the Tower of Hebra.

Beating the Stilled Tower of Hebra earns you the Earrings of Might. Wearing them will let you always shoot sword beams in Swordfighter Form, even if you are not at full health or don't have the Level 3 Sword of Might yet.

The Pegasus Boots increase your walk speed to the same level as the Swordfighter Form. You won't go any faster with spinning, however. It can be purchased for 1000 Rupees at the Hyrule Castle Town Shop (the Stone Anklet can now be found in the shop at Goron City).

Holding the Scepter of Power will give a damage boost to all your echoes. The boost is the same for every monster, so it will be more significant for weaker monsters, for stronger ones not so much. It's the reward for beating the "EX Strongest of All" challenge in the Slumber Dojo.

Finally, the Courageous Compass serves as another way to make the game more challenging. Equipping it lets more monsters appear, where it works similar to the +Monsters Effect from the Chamber Dungeon in Link's Awakening. This means that the already existing monsters in the game get duplicated whenever possible. It doesn't work on very strong monsters, on bosses, or in the Slumber Dojo. You can find it in Link's house, so it can be acquired early in the game.


~ New Outfits ~

In addition to the accessories, you will also be able to obtain many more outfits, more than doubling than what's in the base game. Most of them are just for the looks, but some come with smaller perks or new interactions.

  • Dog Clothes (Let's you talk to dogs.)
  • Winter Parka (Protects you from cold.)
  • Angler Armor (Creates light around you.)
  • Cactus Costume (Enemies take damage when they touch you.)
  • Showgirl Dress (Attracts attention of enemies.)
  • Cheer Outfit
  • Island Dress (Marin)
  • Sheikah Garb (Sheik)
  • Pirate Captain (Tetra)

Some of these are just uninspired copies of the outfits in Tri Force Heroes, but since those are pretty much the same thing, they will work nicely in this game as well. The most important is probably the Winter Parka, which you can get from Condé. It lets you pass the snowstorms without freezing.

After completing the "Still Missing" main quest, a new clothing store will open at Hyrule Castle Town, where you can purchase a good number of the other new outfits. The rest of them are rewards from the new Slumber Dojo challenges. In addition, you can obtain some new recolors from scanning amiibo:

  • Blue Tunic (any Link amiibo)
  • Purple Tunic (any Link amiibo)
  • Pink Pajamas (any Zelda amiibo)
  • White Dog Clothes (other Legend of Zelda amiibo)

This works the same way as before.

Zelda flying through Hyrule with a crow while her hood is lowered

Finally, there should be an option to put down the hood while wearing the Disguise, once you've unlocked the option to change outfits. The modified outfit already exists in the game, where you can briefly play in this look right before you receive the Travel Attire. And Nintendo has used this quite extensively for their promotional materials... It's even featured on the game's box art, but you can't freely choose it for some reason.


~ Miscellaneous Improvements ~

The quick selection of echoes now will offer filters via the X button, which let you display only objects, monsters, or your favorites. The latter can be set via the A button. In addition, the notebook now will provide the same sorting options as the quick select.

On the map you can now view your "Heroine's Path", which is the same as the Hero's Path Mode from Breath of the Wild and Tears of the Kingdom, where it shows your journey via a green line. It records up to 100 hours of travel.

When you are in Swordfighter Form, you can now roll via the R button. This also works when playing as Link in the beginning of the game.

After completing the game, it will show you the total number of side quests, accessories, and outfits available (recolor outfits collected via amiibo will increase the total), exactly like with the echoes and automatons in the notebook.