Showing posts with label Nintendo. Show all posts
Showing posts with label Nintendo. Show all posts

Tuesday, June 23, 2026

30 Years of Nintendo 64

product image of the original Nintendo 64 with a grey controller

It's probably not a coincidence that Nintendo is launching the new Star Fox remake this week, since this is marking the 30th anniversary of the Nintendo 64. We will also be getting a remake of The Legend of Zelda: Ocarina of Time later this year, and if this is marking a new trend, then we might be getting a Super Mario 64 remake afterwards, to complete the trinity of Shigeru Miyamoto's first 3D hits before he retires.

The Nintendo 64 holds a special place in my heart, because it was my first own home console. I got it only three years later, for Christmas 1999, the fancy grape purple edition (see here). But games like Ocarina of Time were absolutely magical at the time, which might be difficult to grasp today, with the clunky controller and the blocky graphics. There was nothing like this before. It was a whole world in your TV, which felt alive and which you could freely explore in three dimensions.

And there was a big emphasis on those three dimensions. Just look at the first dungeon, Inside the Great Deku Tree, with its multiple floors, where you had to jump down from the very top to break through a giant spider net in the middle. While you had tower-like dungeons in A Link to the Past and Link's Awakening, where you could drop down from one floor into the rooms below, such verticality in the level design wasn't possible before. It was awe-inspiring.

Another thing I always like to praise about the games from this early 3D era is their atmosphere. What they may have lacked in the number of polygons, they made up for it with incredible soundscapes and soundtracks. Play the rattling of the windmill in Kakariko Village, with birds humming in the distance, and I'm immediately taken back into the place, fully immersed.

Anyway, it looks like the remake of Star Fox is more of a remaster with a full engine swap, re-using the code base of the Nintendo 3DS version. Let's see whether they will take the same approach for Ocarina of Time or give us a complete re-imagining. In any case, it will be a nice way of celebrating 30 years of this beloved classic console.

Wednesday, January 14, 2026

My Nintendo Switch Year 2025

Tourian's 2025: You played 21 games and 414 hours this year!

Yesterday Nintendo has made your play statistics for 2025 available, which is about a month later than in the last years. But that's actually a very good thing because now these statistics include the month of December, which they hadn't before, potentially creating a significant gap. In this case Metroid Prime 4: Beyond wouldn't have appeared at all...

Anyway, out of those 21 games that I've played, nine come from the Nintendo Switch Online offerings, which I often just play for the Platinum Points, so that really leaves twelve. And two games I had only launched because I wanted to quickly check something out. These were Echoes of Wisdom for the updates with the favorites back in June and Age of Calamity, where I wanted to get a sense for how it feels to return to it after Age of Imprisonment. So, that leaves ten games that saw some proper dedication. And these are the top three:

Your most-played games: Hyrule Warriors (72 hours), Age of Imprisonment (110 hours), Animal Crossing: New Horizons (53 hours). You spent the mos time with Hyrule Warriors: Age of Imprisonment

Unsurprisingly, Hyrule Warriors: Age of Imprisonment is my most-played Nintendo game of the year. It could have been Hyrule Warriors: Definitive Editions, which I was playing in preparation, but then came Hollow Knight: Silksong (which I didn't play on Switch). I've only done about a third of the Adventure Mode, so there is still a lot of time that I can and eventually will sink into this game again.

Animal Crossing: New Horizons also saw some more commitment later in the year, because I was preparing for the 3.0 update. (By the way, Nintendo has already released it today, one day early again.) I was adding all the villagers I wanted to have in the end, before Tulin and Mineru arrive, and trying to get their photos. So, I was back to playing it on a daily basis, as opposed to only once per week. And this will continue in early 2025.

The overview now offers your play time data for your most-played game each month, which makes it a bit easier to compile a list for the rest, though the hours aren't fully accurate:

  1. Hyrule Warriors: Age of Imprisonment (110 hours)
  2. Hyrule Warriors: Definitive Edition (72 hours)
  3. Animal Crossing: New Horizons (53 hours)
  4. Donkey Kong Country Returns HD (53 hours)
  5. Metroid Prime 4: Beyond (31 hours) 
  6. Captain Toad: Treasure Tracker (30 hours)
  7. Nintendo World Championships: NES Edition (20 hours) 

Donkey Kong Country Returns HD and Captain Toad: Treasure Tracker were my main games in the first half of the year. Due to some other hobby project, I wasn't playing much on my Nintendo Switch at the time – for less than an hour per day on average.

Hours per month: Jan 27, Feb 22, Mar 17, Apr 23, May 26, Jun 24, Jul 47, Aug 17, Sep 2, Oct 6, Nov 132, Dec 76

In the above graph you can also clearly tell when I was playing the three most important games for me in the year: SilksongAge of Imprisonment and Metroid Prime 4Silksong left a gap in September and October, where I was only doing my weekly Animal Crossing rounds. And at the end of October I got my Nintendo Switch 2, where I was also playing Breath of the Wild and Tears of the Kingdom in early November to check out their Nintendo Switch 2 Editions and collect all the voice memories.

And I already have too many plans for this year... Currently I'm still playing Mario Kart World and afterwards I finally want to experience Super Mario Odyssey for the first time. But I'd also love to replay a number of recent Nintendo games in their harder/hardest difficulties: Echoes of WisdomAge of Imprisonment and Metroid Prime 4. And I also want to play through Silksong again and prepare for its upcoming DLC, while Hyrule Warriors: Definitive Edition wants to be continued as well. It's a lot of time with games that I have already beaten, but they are all worth the extra round.

Fortunately, I have a feeling that 2026 won't bring as many must-play titles for me as 2025 did. Maybe there will be a Zelda remake, where I'm hoping for the Oracle games, and maybe some DLC for Mario Kart World, but I don't expect to be busy with new games for hundreds of hours. And that would be completely fine...

Monday, October 20, 2025

Nintendo Dropping the Bananza Ball

Imagine that the next big Zelda game for the Nintendo Switch 2 releases. You've been looking forward to it for years and while it may have some rough edges, it's a fun and innovative title overall, a strong contender for game of the year... But months after release Nintendo announces paid DLC for the game, which costs as much as Hollow Knight: Silksong and doesn't really add any substantial content. Instead, it's a simple game mode, where your goal is to collect as many Rupees as possible within a time limit.

That mode is fun in theory, but not really worth the additional price point. But to add some incentive to play (and buy) it, there will be time-limited events, which can score you exclusive armor pieces, which you can't get otherwise. It's a practice used by many mobile and free-to-play games to create "FOMO" and incentivize player retention, except that this won't be for some mobile game, like Super Mario Run, but for a full-priced title, which requires an arguably overpriced DLC on top.

Sounds like something that Nintendo would never do? Well, they are doing it right now, with Donkey Kong Bananza:

Donkey Kong Bananza - DK Island & Emerald Rush: Chip Fever

To be fair, the DK Island & Emerald Rush DLC from the latest Nintendo Direct looks quite neat, but it is something that you would expect from a free update, similar to Luigi's Balloon World in Super Mario Odyssey, not something that costs an extra 20 bucks. And to make things worse they have also announced time-limited events for it, which is the only way of getting certain statues (and potentially even certain outfits in the future). The first of those "Chip Fevers" will happen between October 28th and November 4th, so only for a week.

I don't have a Nintendo Switch 2 yet, but I've planned on getting one soon for Hyrule Warriors: Age of Imprisonment. And Donkey Kong Bananza has been on the top of my list of other games to buy for the system, even above Mario Kart World. Now... I'm not so sure about that anymore, because I'm absolutely sick of such event nonsense, where you're obliged to play the game on certain dates. "Play the game now or miss out later!" At the same time I like my games to be "whole", so it's hard for me to ignore.

This is a singleplayer game first and foremost. And with those there should be no such obligations. You should be able to buy and play all of it whenever you want, without potentially missing out. And maybe they will repeat these events. Maybe they will update the DLC in a couple of years, so that you can still get the exclusive rewards after the events are over. If that happens, I won't have much of an issue with it. But as of now this is looking scummy. 

Next they'll add a monetized gacha system to Fire Emblem: Fortune's Weave, since this has been working out nicely for Fire Emblem Heroes...

Thursday, December 19, 2024

My Nintendo Switch Year 2024

Tears of the Kingdom: 192 hours, Animal Crossing - New Horizons: 98 hours, Smash Ultimate: 57 hours

Nintendo is offering your year-in-review statistics once again, but it's actually not as interesting as last year, because unlike in 2023 there is no way of seeing the play times of all the games that you've played during the year, only the top 3. And my top 3 doesn't really contain anything new from this year.

I've been still very busy with The Legend of Zelda: Tears of the Kingdom in the first half of 2024. But this already feels like forever ago, because we got a new Zelda game with Echoes of Wisdom in the meantime... It feels like I'm looking back at the wrong year. Though, I've spent only half as much time on the Nintendo Switch than in 2023, because it has been quite the busy year for me otherwise.

Luckily, you can also see how much you've played your games overall via your profile, even though it's rounded down to the nearest multiple of five, which you can use for new games in the statistic. So, I can compile a list that's a bit more comprehensive, with some links to the corresponding topics on this blog:

  1. The Legend of Zelda: Tears of the Kingdom (192 hours)
  2. Animal Crossing: New Horizons (98 hours)
  3. Super Smash Bros. Ultimate (57 hours)
  4. The Legend of Zelda: Echoes of Wisdom (55+ hours)
  5. Game Boy Advance (40+ hours)
  6. Nintendo World Championships: NES Edition (25+ hours)

Sadly, Echoes of Wisdom came in a close fourth – it would have been well deserved for the game to make it into my year's top 3. I don't even recall playing that much Smash Bros., though the new Spirits in the beginning of 2024 were an incentive to boot the game from time to time. And this ranking might change, because I was thinking about replaying Echoes of Wisdom in Hero Mode over the holidays. But Decembers don't exist in these yearly statistic by Nintendo.

chart of months from Januar to November with playtimes in hours

My most active months, at least concerning the Nintendo Switch, were January and February. This is where I was finishing all side quests in Tears of the Kingdom, as well as searching for all those Hinox and Taluses for the medals and all of Addison's spots. And this took quite a while... I was left with completing the compendium, finding all Koroks, and discovering all recipes, which I did in April and May after a much-needed break in March.

Right after I had finally finished Tears of the Kingdom came two new Zelda highlights: the announcement of Echoes of Wisdom, already to be released in September, and the addition of Four Swords on the Game Boy Advance service. The latter let me finally experience the game in a four-player-set-up around June and July, but it also motivated me to replay both A Link to the Past and The Minish Cap on the same service.

The Nintendo World Championships: NES Edition then came after, in late July, which is a title I keep playing from time to time. I usually participate in the weekly championships, trying to score an S-rank in all of them, but I don't overdo it.

Animal Crossing: New Horizons is another title that I keep playing, but this has died down from a daily to a weekly basis. During the year I finished collecting all insect and fish models, where now there is little left to achieve for me, other than filling out the Nook Shopping catalog, which is an insane task anyway and not worth the effort. But this will certainly stay on top as the most played game on my system, where it has been this virtual happy place for quite some time.

Anyway, there was a break in both August and November, where I had some other personal things going on. And between these two months my focus was on the new Zelda game, Echoes of Wisdom, of course. It came out just at the right time.

This is all just for the Nintendo Switch, where otherwise I'm also gaming on the PC quite a bit. In March I was going back to Unreal Tournament 3  and currently I'm enjoying the original Unreal Tournament once more, where I have returned to a personal project from five years ago, the console map pack.

Also in March I've got into Lonely Mountains: Downhill, which is another title that I keep playing from time to time, with 64 hours by now, according to Steam. So, if I had played this on the Nintendo Switch instead, it would have been in the top 3 before Smash Bros. Ultimate and Echoes of Wisdom. It's very enjoyable if you're looking for something simple to play in-between. And I will continue playing this in 2025, for sure.

Last but not least, after my GBA nostalgia trip during the summer I checked out TUNIC for the first time, with 37 hours on Steam. If you like classic Zelda games, then this is also something that I can highly recommend.

Thursday, October 31, 2024

Nintendo Music Released

Switch Online Nintendo Music

The next out-of-nowhere surprise is the launch of Nintendo's newest smartphone app: Nintendo Music. Not to be confused with Wii Music, this is effectively their own little Spotify, where members of Nintendo Switch Online get to listen to video game soundtracks without any additional costs.

I gave it a try right away this morning and this is quite neat. The interface is clean and the playlists are extensive for the given games. At first I thought that these are only a sound selection, but those are the "highlights" with only the most important songs and you can also listen the complete soundtrack with everything.

For example, the default playlist of Breath of the Wild contains 62 songs, where you have the opening, the shrine music, the villages, the Champion themes, and so on. But the app also has the complete soundtrack with all 211 tracks, which only was available in Japan so far, like most of the official soundtracks. This one contains every piece of music you might want to listen to, including the DLC stuff and the epic trailer themes. It's a blast, and you also get a unique screenshot or image for almost every track to spark your memories.

Well, I don't know why the Windmill Hut theme from Ocarina of Time isn't part of the highlights, but at least it's there... And there are also playlists based on characters, which may even span different titles. Like, there is the Great Deku Tree, where you get tracks from both Ocarina of Time and Breath of the Wild. That's good to have when you're building the corresponding LEGO set, I guess...

smartphone running the app with the Animal Crossing: New Horizons Opening Theme playing

The only problem with this app is the same as with any of the NSO offerings: they are drip-fed. So far there are 22 soundtracks available and they will gradually expand this over time, because Nintendo wants to keep this thing in the news. I can think of a number of reasons why they don't release all their old games at once to the service, since they still need to be tested and potentially re-rated, and so on. But in this case it's only music...

The biggest effort at this point should be translating all the titles into English and adding screenshots for every song. That's still a good amount of work, don't get me wrong, but hopefully this will see additions on a more frequent and extensive basis than what they are doing with NES, SNES, and so on.

Here's what soundtracks are included in the app as part of the launch, with the gaming system and the number of tracks in parenthesis:

  • Super Mario Bros. (NES, 16)
  • Metroid (NES / Famicon, 12)
  • Dr. Mario (GB, 8)
  • Kirby's Dream Land (GB, 15)
  • Donkey Kong Country (SNES, 26)
  • Super Mario World 2: Yoshi's Island (SNES, 26)
  • Star Fox 64 / Lylat Wars (N64, 39)
  • The Legend of Zelda: Ocarina of Time (N64, 82)
  • Fire Emblem: The Blazing Blade (GBA, 100)
  • Metroid Prime (GCN, 36)
  • Nintendogs (NDS, 50)
  • Tomodachi Collection (NDS, 62)
  • Wii Channels (Wii, 62)
  • Super Mario Galaxy (Wii, 81)
  • The Legend of Zelda: Breath of the Wild (Switch, 211)
  • Mario Kart 8 Deluxe (Switch, 149)
  • Super Mario Odyssey (Switch, 136)
  • Kirby Star Allies (Switch, 213)
  • Animal Crossing: New Horizons (Switch, 407)
  • Splatoon 3 (Switch, 118)
  • Pokémon Scarlet & Violet (Switch, 199)
  • Pikmin 4 (Switch, 153)

The ones of bigger interest to this blog are highlighted, so Zelda fans will only get Ocarina of Time and Breath of the Wild for now, where they've started things with arguably the two most popular Zelda games. But we will certainly get more in the future, where The Wind Waker and Skyward Sword are already announced to come soon, among others.

However, let's hope that they will keep it simple and not bring the NSO Expansion Pack into this. It would be lame if you only could listen to the soundtrack of Tears of the Kingdom, for example, as long as you're paying for the advanced subscription.

But it would be compelling, because this is some very good value added to Nintendo Switch Online, where for me personally this is fantastic to have. I love listening to video game soundtracks, but I've gotten very lazy about managing MP3s on my phone, since there is Youtube and I rarely listen to music out in the wild. Right now I mainly have some indie game soundtracks on there, which I got from Steam: Hollow Knight, Death's Door, TUNIC, Dorfromantik, and some others. I also have some soundtracks from the Trine and Unreal series, where those are some great tunes.

As for Nintendo music, I have two MP3s from Spirit Tracks, the main themes, because that's the music you want to be listening to during a train ride, but that's really it. The other Nintendo-related albums on my phone are remixes, like Essence of Lime... So, having this app will fill a big gap for me and I love it.

In addition, you can create your own playlists, and shuffle things while hiding certain games as spoilers. You can also extend songs where applicable, so that they loop like they do ingame (which is very clever). They have thought of everything important and I highly recommend to check this out.

Wednesday, December 13, 2023

My Nintendo Switch Year 2023

Most played this year. Tears of the Kingdom: 374 hours, Breath of the Wild: 171 hours, Animal Crossing: 135 hours

Nintendo lets you view your year in review for the Nintendo Switch now. I've never shared this before, but thought that I should make the extent of my addiction public to create awareness. In all seriousness, there is no big surprise here, since I've been quite busy playing Zelda this year, as you can see. I'm also still regularly playing Animal Crossing: New Horizons, mostly just a daily check for anything new, but this accumulates.

Monthly playtime

May is looking crazy, I wonder what happened there? Well, the combo of rushing both through Breath of the Wild again and starting Tears of the Kingdom was overly excessive. I won't ever do that again, but this was a special circumstance with a new Zelda coming out that gets unannounced connectivity to the previous title, which I had only completed on the previous system... Luckily, I had already started one month earlier with fixing that mistake, which is why I had so much activity there as well.

You can also observe how my motivation hit a low in late summer, though I've also been on vacation for about three weeks during this time, where I haven't played much. But I really was burnt out from playing the same Zelda world so much and I can still feel that. October then saw a big boost in play time again, but this was really a mix of things, including Super Mario Bros. Wonder and Mario Kart 8 Deluxe. But it's also where I have made the last larger steps in Tears of the Kingdom, finally wrapping up the story in November.

Anyway, here is the list of every game that I've played for more than ten hours on the Nintendo Switch in 2023, with links to the corresponding articles on this blog, in case you want to read more about the experience:

  1. The Legend of Zelda: Tears of the Kingdom (374 hours)
  2. The Legend of Zelda: Breath of the Wild (171 hours)
  3. Animal Crossing: New Horizons (135 hours)
  4. Mario Kart 8 Deluxe (61 hours)
  5. Fire Emblem Engage (56 hours)
  6. Bayonetta Origins: Cereza and the Lost Demon (47 hours)
  7. Super Smash Bros. Ultimate (44 hours)
  8. Super Mario Bros. Wonder (25 hours)
  9. The Legend of Zelda: Link's Awakening (16 hours)
  10. Metroid Prime Remastered (16 hours)
  11. Death's Door (12 hours)

I've started the year with replaying both Link's Awakening and Death's Door on the Nintendo Switch, two of my favorite Action Adventures that are just short and sweet. Then came Fire Emblem Engage, which I still I have to finish, but this is true for absolutely every Fire Emblem game in my collection. And I had made some good progress, before I got interrupted by Metroid Prime Remastered and Bayonetta Origins in March and early April, which were both very wholesome and a good excuse. The latter is even my sleeper hit of the year.

The Booster Course Pass is really what made me play Mario Kart 8 Deluxe so much throughout the entire year and I hope that this might continue in 2024, but probably not. If there's no more new content, it won't be able to compete with Super Smash Bros. Ultimate in the multiplayer department for me, which I keep playing because I like the gameplay and I truly want to get better at the game, so it was mostly just practice and no novelty.

Friday, December 9, 2022

Tears of the Game Awards

Cereza looking at a copy of Tears of the Kingdom

Not sure why I keep getting my hopes up to see something about the next Zelda at the Game Awards year after year... Well, it is mainly because Breath of the Wild had quite the presence at this event: we saw the first ever gameplay at the Game Awards 2014, we got a new trailer at the Game Awards 2016, and The Champions' Ballad was released right after the Game Awards 2017, where Breath of the Wild won game of the years.

Hopefully the last bit will repeat next year, but so far Tears of the Kingdom has been absent from Geoff Keighley's big show, other than being the most anticipated game for 2023. And when you have to sit through Christopher Judge slowly thanking everyone and their mother for existing (which was adorable), you kind of hope that it will lead to something. At least the event was somewhat shorter this time and there have been some huge announcements, just not from Nintendo.

Nintendo has been more concerned about promoting the Super Mario Bros. Movie, which is fine and certainly fitting for an event that focuses a lot on the cinematic side of gaming. It looks like fun and I'm going to see it, but... it's not what I'm excited about at the moment.

The other announcements from my favorite video game company also have been laughable. The Bayonetta Origins game looks very cute, but this was surely something for a Nintendo Direct, even when Bayonetta 3 won best action game.

And announcing a day one Expansion Pass for any game will always leave a bad taste in one's mouth, where Fire Emblem Engage is no exception. Bringing back units from previous Fire Emblem games also isn't exactly exciting, when this has been done before... Maybe not as glamorously, but it's something where they could just keep milking the cow once more. Yes, by that I mean that they will bring back Camilla.

Anyway, they are keeping things tight with Tears of the Kingdom. The game will come out in five months and we have seen little about it. On the hand it's not really necessary, because this is not Breath of the Wild – it's the sequel to Breath of the Wild. People already know what kind of gameplay they can expect here and it's better when Nintendo keeps the game close to their chest, instead of spoiling half of it months in advance. It will be more fun to find things out for ourselves.

On the other hand it makes you wonder if there is even much to show. I would love for them to dive into some of the new gameplay mechanics and also into the underground world, if there really is one. Maybe in the next Nintendo Direct, then, which should be around February...

Thursday, September 10, 2020

Nintendo Officially Hates Me

As a Zelda fan there is only thing that I really want right now. Something that I've wanted for at least two years now: a Special Edition Nintendo Switch (bundle). They've kept doing it with the Nintendo 3DS on every single instance and this taught me that I should patiently wait for the inevitable Zelda Edition. Because if I buy a normal Nintendo Switch now, I will definitely regret this later on. (Especially if all the rumors about an improved Switch coming next year are true.)

Now, I've been very patient and despite Super Smash Bros. Ultimate and the excellent Link's Awakening remake, I've resisted the urge to buy a Nintendo Switch. Thankfully, I was able to borrow one from someone to occasionally play these titles or otherwise it would have been really hard to wait. But this won't be an option for the upcoming Hyrule Warriors: Age of Calamity, because with such a big game I'll need a savegame of my own from the start.

So, I've been hoping that maybe, just maybe they'll do a bundle for this game. A nice Sheikah Slate design would be perfect and should have been a thing with Breath of the Wild from the start, where they could now make up for it...

And today I got Nintendo of Europe's reply in the form of a press release e-mail with the following "beauty":

Nintendo Switch Fortnite Special Edition bundle

Well, great... Just what I wanted... Not.

Of course this doesn't exclude a potential Age of Calamity bundle. But the timing feels like a slap in the face.

Tuesday, July 28, 2020

Why Animal Crossing: Pocket Camp is Poison

... for your brain. And similar free-to-play games in general.

Animal Crossing Pocket Camp starting screen crossed out with red paint

So, I didn't make it a secret that I've been enjoying some of Nintendo's smartphone games in the past years as a guilty pleasure, up to a point where I actually thought that getting a Zelda title on smartphones could be pretty good. (Spoilers: that's a terrible idea.)

And to be fair, Super Mario Run was actually very solid. You pay for it once, where it's rather cheap and there are no micro-transactions. It plays nicely and the game doesn't really bother you much with daily rewards, events and all that crap. The only bad thing about is that there is some "gacha" mechanic to unlocking all the kingdom parts, but this only involves spending time, not money, and is also something you might find in normal Nintendo games, e.g. the ship parts in The Legend of Zelda: Phantom Hourglass.

Then came Fire Emblem Heroes and to this day I mostly play this game to check out the beautiful ladies of the Fire Emblem universe, which is seemingly the best thing about this whole franchise, enabling it to become Nintendo's biggest gacha game. And this mobile title already has all the cancer of modern free-to-play games: gambling with an ingame currency to obtain playable units (the "gacha"), micro-transactions, daily rewards, constant events that keep you engaged and now also a "Battle Pass" (see here).

Still, it was a good way of having some fun on my way to work and out of all these bad things, the only one that really affected me were the events, mostly "Tempest Trials" and "Forging Bonds", because they lure you with some good rewards, but require extensive, repetitive grinding to get them. Of course it also sucked not getting the characters I've wanted, but at least I've never felt the urge to spend any real money here, thanks to the ridiculous prices of this game.

Now, 2020 came and I've been stuck in home office for four months now with no real reason to play Fire Emblem Heroes, other than staying up to date. And while I still play it, it's really a minimum amount of time per week.

But at the same time another of Nintendo's mobile games gained my attention, thanks to the release of Animal Crossing: New Horizons. The game felt like the perfect, carefree answer to the pandemic and certainly was Nintendo's biggest hit this year, but since I don't have a Switch yet thanks to Nintendo's reluctance of making the Switch that I want to have, I've decided to check out the mobile outing of the Animal Crossing franchise again instead.

I've actually already tried the game in late 2017, but quickly dismissed it, because it seemed like a never-ending wave of pointless fetch quests. And I should have listened to this verdict from that time, instead giving this title another chance.

In general you need to find your feminine side for this title, because it's all about making friends with cute animals and decorating your camp site. That's all there is and there is a reason why Animal Crossing is mainly popular with female players. In fact over 90% of the players I've met were female or at least using a female avatar (which I even did myself).

Well, other than the fact that this induces the least amount of testosterone you will ever have while playing a game, this sounds rather harmless. But the real problem of this game is how it creates a vicious reward cycle from performing mundane tasks...

For the most part you're fulfilling camper requests from collecting things in the environment: fish, fruits, insects or flowers. So, you visit the five different main areas of this game, which includes your campsite, and you keep collecting whatever you find. Then you give it to the animal "campers", who then reward you with Bells and building materials, which you can use to create stuff for your campsite, your van and also your house (where I tend to ignore the last two). Plus, you also level up, which gives you additional rewards.

It even provides a simple "mail" interface to do all this, so that you don't even have to talk to the ingame characters in person to get the rewards. You just click / touch your way through the list of requests. It's an incredibly easy way to be rewarded and since there is no actual challenge provided in the tasks, literally the only thing you have to do is play the game. And this can quickly make it very addicting, because you're guaranteed to be rewarded again and again and again.

The camper requests regenerate every three hours, specifically on certain times on the day: 2PM, 5PM, 8PM and so on. So, this already creates an incentive to check the game out multiple times per day, maybe even every three hours. But since you technically wouldn't miss out on anything important for not doing so, Nintendo keeps doing three major events per month that are all connected with a reward chain and where you won't be able to get all exclusive rewards, unless you keep participating in all the events.

These events are growing flowers and catching insects on them, catching fish for a tournament and collecting "Gyroidiots" in the environment. And this seems to be the same for every month, just with different themes and rewards.

This is so strict that you actually need to play this game at least three times per day to get everything in the end. I've even started to optimize things here by planning my play sessions around the times where everything gets swapped, so I can do two reward waves at once. And once you start creating habits or even planning your day around a video game, you know you're in trouble... The game creates obligations for you and that's not something you'd want from a video game.

In comparison, if you want to get all the exclusive things from events in Fire Emblem Heroes, playing the game once per day still should be more than enough. It's even designed so that you can skip it for one or two days and potentially not miss out on anything. It's still bad and this still creates some obligations,  if you don't want to miss out, but it's by far not as bad as Animal Crossing: Pocket Camp.

Clearing the events is also much easier with enough friends, who can help you out, mostly with the flower growing thingy and getting Gyroidiots. And while I usually avoid adding "friends" that I do not know in any other game, I did have over 20 of them in this game, creating a small network where everyone was helping each other out with stuff, more or less successfully. And this kind of creates a social obligation to play this game. "It helps the others."

In addition there is also a second currency in the game, so called "Leaf Tickets". Those are much rarer to get for free, can be bought from real money and naturally are required for many of the exclusive items and changing your campsite environment. There is even a gacha system here in the form of fortune cookies, where you get random stuff. Again, I did not put any money into this, but if you get addicted to collecting all the things in this game, it might get really expensive for you.

And as if all of this wouldn't be already bad enough, everything in this game keeps craving for attention. There are red exclamation mark bubbles everywhere and they don't go away, until you finally take a look. "Go check it out, there are new announcements! Go check it out, there is something in your inbox! Go check it out, something happened on your friend list! Go check it out, there are some finished quests! Go check it out, there is something new to buy for your campsite! Go check it out, there is a new camper episode to watch, even though you can't watch it yet!" It's insane and your game is completely overloaded with this whenever you're booting it up.

Mobile Game Designer: "Where do we want to attract the player's attention?"
Mobile Game Director: "Yes."

Normally, I wouldn't even look at such games and even make fun of peopling playing such trash. But since this is Nintendo we're talking about, I was inclined to give their mobile offerings a try (they are free to play after all) and ultimately fall for the same nonsense that has been poisoning gamers for many years now, with all their cancerous methods of making money and keeping the players addicted.

In the end it's good news that according to Bloomberg.com Nintendo has realized that they should better focus on their home console experience instead on the mobile gaming market, because the former is more lucrative and relies on traditional monetization methods. Ideally, The Legend of Zelda will never be abused to create such a free-to-play titles...

And yes, big games like Breath of the Wild or Hyrule Warriors can be equally addicting and even more time consuming. But at least they do not create obligations, where you can just play them on your own pace. And even if you are as crazy as me and go for 100% completion, there is still an end to these games, all while at least providing some good gameplay and a fun experience.

So, stay healthy... and not just by avoiding some virus.

Friday, July 10, 2020

Nintendo's Reluctance to Fix and Improve Games

Link in Breath of the Wild opening the stuck chest near Aris Beach
Screenshot by HylianAngel @ GameFAQs


Let's start this article by saying that Nintendo has some of the best, if not the best quality control in the business. If a Nintendo game hits the shelves, it's absolutely ready and in a finalized, fully polished state, which most games out there won't ever reach these days.

However, games are never perfect and even Nintendo goofs up here and there. And when that happens, it's very rare for Nintendo to actually do something about it, unless it's a critical, game-breaking bug.

As early as the Wii, they did provide a tool to repair your save game of Skyward Sword, if you happen to get stuck during the Song of the Hero sequence, because the Eldin part doesn't get triggered. And last year they've fixed the glitch in Link's Awakening on Nintendo Switch, where Marin doesn't ever leave her house, thus preventing you from making any progress after Level 3.

Of course in the days of the GameCube or in earlier generations something like this wasn't possible at all. The only way to fix anything was to release a new version of the game, put on disc or cartridge. So, they had to make sure that games would be near perfect before getting them out there, which is certainly one of the reasons why Nintendo's quality control is so good. Back in the day it had to be.

Now, with the Nintendo 3DS and the Wii U it was finally possible to provide extensive patches and updates for all their games. If there was a problem with one of their products, they finally had the means to easily fix it, where day 1 patches are even getting more and more common for Nintendo.

But... they rarely make use of updates and when they do it's mostly just to either prepare DLC or to fix critical bugs like the ones above. Anything else most likely will be ignored... Of course putting updates out there costs money, time and other resources, so fixing some minor issues probably just isn't worth the effort for them. But with certain games they've released multiple updates, but still refused to fix some of the issues that have been bugging the fans for a while.

This blog has actually a dedicated series of posts that are all about updating most of the Zelda games from the past ten years:


Many of these suggestions are major feature requests, which of course aren't necessarily expected from free updates, but with each game there are also some minor fixes left to be desired, which were never happening.

It basically all started with A Link Between Worlds, where it felt almost too obvious that you should be able to summon Shadow Links via Play Coins, instead of playing for four hours to have one appear. It would have made completing the game much, much easier, especially if didn't have the chance to use StreetPass in some form. (Also, they could have lowered the requirements for the Giant Cucco. *cough*)

Majora's Mask 3D then mostly had some issues with its interface and controls, where the Zora Swimming probably was the worst offender. It's notably also the only Zelda release in the last decade without some "Hero Mode" option, which could have been added via an update.

Tri Force Heroes actually had placeholders for another area and for additional outfits, where all of this never has been made for some reason. But it was really the game's singleplayer and Coliseum modes that left a lot to be desired, where they could have improved many things with some adjustments.

Twilight Princess HD introduced the new Ghost Lantern item only for it to be completely useless. Ideally it would have made the Poes appear during day or let you change the daytime to night. There was also a bug where you could miss one of the three Bomb Bags, while the interface and controls were far from perfect. Especially the new horse behavior sucked monkey balls.

And don't let me get started on Breath of the Wild... There are unobtainable chests, a glitch preventing you from getting the Thunder Helmet, lots of annoyances around the armor inventory and still no way of climbing in the rain without slipping. And those are just some examples.

The remake for Link's Awakening wasn't much better, with its lack of D-Pad controls or the silly chests with Secret Medicines staying closed if you already have one. Another warp point in the central mountains was dearly missed. And the whole Chamber Dungeon feature was so underwhelming on certain ends that an update there could have done absolute wonders.

All of these were examples for the Zelda series, but this is a Nintendo thing and certainly concerns many of their games. The hugely popular Super Smash Bros. Ultimate for example is already on its eighth major update, version 8.0.0, but it still doesn't let you toggle stage hazards on the stage select screen and it still doesn't remember your last fighter choice in the Smash mode, both things that are just annoying and are frequently requested to be fixed...

...

The devil is in the details and it's often the little things that might leave a sour taste in your mouth after an otherwise excellent experience. And it's not like Nintendo is completely immune to the idea of fixing little issues and improving their game in small ways.


Link is about to purchase a Korok Mask


With Breath of the Wild they did actually fix and improve a couple of things. Originally you weren't able to re-obtain any of the DLC armor pieces, if you sold them, but update 1.3.3 added them all to Granté's collection, which was a really good improvement for the game. They've also fixed a couple of issues with the game's Master Mode.

But updates like that are rare, which is a shame. Even if some of these issues seem minor, Nintendo could a lot of good by listening a little more to the players and updating their games accordingly. Small things do count and in the end this is about making your most loyal customers happy.

Thursday, April 30, 2020

No Nintendo Direct in June?

Nintendo Direct logo

According to VentureBeat there won't be a traditional Nintendo Direct around the E3 time frame in June this year, because the "work from home" covid-19 initiative has set many things back.

Well, we will survive, if this turns out to be true, but this is still a shame, because right now there is a serious news drought. We should still be getting that ARMS fighter for Super Smash Bros. Ultimate in June, but otherwise there isn't much to talk about... Which is normal for this time of the year, but normally things also get exciting in June again and then stay exciting for the rest of the year, until the next big release hits us.

I wouldn't be surprised, if Nintendo skips E3 this year completely and instead puts all their energy and big reveals into the usual early September Direct. But I wouldn't mind to be wrong here.

For May I have planned a special on this blog about one of my favorite video game genres outside of Nintendo's scope, Arena Shooters, but I understand that this will be only be interesting to few of my readers. But it will be still better than nothing and I want to get my thoughts about this topic off my chest.

Sunday, February 2, 2020

Good Sales for Zelda

the Triforce next to a rising stock arrow

Nintendo has published their Earnings Release for the end of 2019 on their investor pages and with it comes the supplementary information with some interesting numbers:

  • Breath of the Wild: 16.34 million copies sold
  • Link's Awakening: 4.19 million copies sold

Well, Breath of the Wild has been the best-selling Zelda game for two years now and it kept selling and selling to a point, where it even outsells Ocarina of Time with all its versions.

What's also remarkable is how Link's Awakening has already outsold the GameBoy original, where its 3.83 million sales had been tracked until 2004, in just four months and this despite the constant complaints about how overpriced it is. Of course this might have to do with the success of Breath of the Wild, where people are more interested in Zelda in general, but this should give Nintendo the right idea of continuing with this style of topdown Zelda games.

In any case we're looking at a promising future for Zelda in the moment. Both Breath of the Wild and Link's Awakening are amazing and they are doing well on Nintendo Switch, where hopefully Nintendo will continue what they've started with these two titles.

Sunday, November 11, 2018

Nintendo Keeping their System Sellers in the Spotlight via DLC?


In the "Six Months Financial Results Briefing for Fiscal Year Ending March 2019" (see here), Nintendo's new President Shuntaro Furukawa had the following to say about system sellers:

Titles like The Legend of Zelda: Breath of the Wild, Mario Kart 8 Deluxe, and Super Mario Odyssey are what we call “hardware drivers” in that consumers are very often interested in buying these titles when making a new hardware purchase. Titles released already in the previous fiscal years remain capable of driving hardware sales. The key is to figure out what makes these titles appealing, and how we can get consumers to understand that appeal. Going forward, we plan to incorporate add-on content and other factors that will keep these titles in the spotlight, so they will continue to sell alongside the hardware.

We take the value of software very seriously. What we want with our evergreen titles is to maintain their values as long as possible without lowering the prices.

Well, Furukawa is certainly right that Nintendo has some strong system selling titles like Breath of the Wild, which keep selling the hardware. And in general it is a good idea to keep their strong titles in the spotlight by any means possible, so that they stay in the media. Adding some content updates once in a while is a good method and lets the players keep coming back to the game, where as a result people are talking about it.

While this would be a good approach, Nintendo is hardly a company to follow it. If they keep updating one of their games for over a year, ideally even with some free content like it's the case for Splatoon 2 or Super Mario Odyssey, then this is already truly something special and out of the ordinary for Nintendo. Mario Kart 8 Deluxe would be a title, where they could add so many different things per DLC, but which so far only got two major updates: one to support Nintendo Labo (lame) and the other was the Breath of the Wild content.

Speaking of Breath of the Wild, Nintendo is absolutely done with the game and so am I. I've done everything there is to achieve in the Wii U version and the only reason to boot the game again would be some updates. It doesn't have to be major DLC Packs - even small stuff counts, like in version 1.3.3, where they've added the Salvage Gear as a promotion for Xenoblade Chronicles 2. They could have kept adding armor to the game (and ideally fixed the armor limit along with it) and keep Breath of the Wild in the news that way, like they do for Super Mario Odyssey with its outfits.

And they probably would have, if it wasn't for the Wii U version. Nintendo most likely doesn't want to do anything for the Wii U anymore, where the Wii U version of Breath of the Wild now is in the way of any more updates. But maybe they'll do it with the next Zelda game, which may come to the Switch alone.

But overall Nintendo has a history of disappointing me by not updating their games in some form...

  • Tri Force Heroes never got to see the rest of its six planned DLC outfits.
  • They never made a 30th character for Hyrule Warriors, even though the roster obviously lacks a slot, nor made the promotional My Fairy Costumes in Hyrule Warriors: Legends available to everyone.
  • They never increased the armor limit in Breath of the Wild, nor fixed the unobtainable treasure chests.

Of course Nintendo (or Koei Tecmo in case of Hyrule Warriors) wasn't entitled to do any of this, but it still would have been things to either keep the games in the spotlight or to improve them. But they didn't care (enough).

Now, the next big game, where Nintendo will most likely disappoint on that end, will be Super Smash Bros. Ultimate. They have announced five DLC Packs that come with a fighter, a stage and some music. And knowing Nintendo, this will most likely be all there is, while they could do so much more to keep the game interesting, like releasing additional stages and Echo Fighters or providing us with a Stage Builder. But they probably won't...

Monday, July 2, 2018

Nintendo 3DS Successor?


According to Nintendo's new president, Shuntaro Furukawa, they are considering the possibilities for a successor to the Nintendo 3DS (source). Well, this is only natural and it doesn't necessarily mean that there will be one. There are some pro and cons to this and I can see Nintendo's dilemma.

With the Nintendo 3DS and the Wii U we had the issue of both systems cannibalizing each other with many similar games. As Zelda-fans we could basically be happy to have had completely unique experiences on both systems, but otherwise this was a big problem.

And the Nintendo Switch seemed like a solution: combine both handheld and home console in one system, where Nintendo can focus all their efforts, instead of dividing them. and if you can play games like Breath of the Wild on the go and on the big screen alike, why would you even want to invest in a dedicated handheld system? Well, the president says it himself:

The 3DS has certain advantages over the Switch such as ease of purchase and the like.

A major aspect, why Nintendo even might consider a Nintendo 3DS successor at this point, is the kids market, where the Switch might be out of touch. Nintendo 2DS systems were cheap and robust, perfect for younger players. The games were really not that cheap, though. And the kids market heavily shifted towards mobile devices with their simple touch controls and large amounts of free games. Six year olds get a Smartphone for their first day at school these days, not GameBoys.

And Nintendo is already targeting this market with mobile games like Super Mario Run and Mario Kart Tour. Of course the goal here is create awareness for Nintendo's own gaming devices, where you get the big Mario experiences with Super Mario Odyssey and Mario Kart 8 Deluxe on the Nintendo Switch. A solution might be offering a cheaper handheld-only version of the Switch later in its life time.

But the Nintendo 3DS still has another advantage, which the Switch doesn't have: its dual screen approach, where you can always use a touchscreen for input. You can't use the Switch's touchscreen in its docked mode, so there can't be any games relying on the touchscreen. While many Wii U titles successfully got ported to the Switch, most of them didn't require the touchscreen in the original. But there are games like Super Mario Maker, which really rely on that, where it's currently doubtful whether they get ported or not. And you also have this big library of Nintendo DS and 3DS games, where some games might simply not work on Switch at all.

Well, to be fair, a big part of the games didn't make much use of the two screens anyway. Mostly the second screen was just there for maps and inventories. This is even the case with all the Zelda titles, besides the occasional two-screen boss fight in the two Nintendo DS outings. But even these two games could effectively be ported to Smartphones, if Nintendo ever wanted to bring them back...

And this might even be, what Nintendo's 3DS successor could look like - a Smartphone, where you can attach a controller to play all kinds of games in the Nintendo DS style. You could use it like a normal phone and play some touch-only titles or you could use the controller for more advanced games.

It's not the most revolutionary idea, but it would successfully target today's kids market, while keeping the dual screen approach (as one big screen). They could even offer backwards compatibility to the Nintendo 3DS library, while offering remakes/remasters of the most popular Nintendo DS games. Of course Nintendo would need to partner up with some established Smartphone producer, because you wouldn't want them to produce their own phone UI, where it would be too limited to be a success.

But for now it would certainly be the best, if Nintendo focuses on the Switch and tries to become more familiar with today's mobile market at first.

Thursday, June 14, 2018

E3 2018: Roundup


This was it for this year's E3. As expected, the focus was entirely on Super Smash Bros. Ultimate, with no other big games stealing the show. It wasn't as extreme as with Breath of the Wild two years ago, where they only featured the one game and the one game only, but next to Smash they mostly showed upcoming expansions for existing Nintendo games, Splatoon 2 and Xenoblade Chronicles 2, as well as two new Mario fun games.

It was a little bit surprising that they didn't have any Nintendo 3DS software at all. This was clear for the Nintendo Direct in advance, because they had announced this, but that they didn't even show any 3DS games during the Treehouse live stream is a sign that they want to be truly done with the system. They could shown Luigi's Mansion for example, but they didn't.

With that there also goes the hope that we still might get another Zelda game in the A Link Between Worlds engine on the Nintendo 3DS, because otherwise they would have shown this at this year's E3 for sure.

Overall 2018 doesn't feel all too exciting outside of Super Smash Bros. Ultimate. The Nintendo Switch got mostly ports this year so far and even Ultimate is mostly about bringing all the old contents back, which is amazing, but also not a big reason to finally buy a Switch, if you're a Nintendo Wii U owner.

Next year should be more interesting, however. That's when I would expect to see Metroid Prime 4 and maybe even two Zelda titles for the system: Skyward Sword HD and Grezzo's upcoming Zelda game.

Tuesday, May 8, 2018

Nintendo Switch Online Detailed

Today Nintendo revealed their plans for the Nintendo Switch online service. When I heard about NES games playable in online multiplayer, I was excited at first. Imagine playing The Legend of Zelda online with others in the style of Four Swords. Multiple Links running over the screen and shooting sword beams. This would have been amazing and an absolute must-have for myself.

Sadly, that's not what this is. Instead it's some sort of Twitch on console for singleplayer games, where your friends can watch you play and even take over. It's not a bad idea and I can even see this winning some popularity, but it's nothing that would get me excited.

The price seems okay: 20€ for a one year, I can live with that. Of course nothing beats the pricing of "for free" that Nintendo's online services used to have. But everything is getting more and more expensive these days...

Cloud backup for save games is also nice to have. But nothing beats backing up save games on a SD card like you could do on the Wii. Why isn't this possible anymore? This already annoyed me on the Wii U, but on the Switch it now feels like they don't allow this on purpose, so that you would subscribe to their online service. Nintendo's Smartphone games also use cloud storage, but they don't charge you for that...

And with games like Hyrule Warriors or Breath of the Wild, where you can easily invest hundreds of hours, you want some way to secure your savegames. For the people who really just want that, this will be a rip-off.

Thursday, March 8, 2018

Nintendo Direct March 2018 Predictions


Finally a new Nintendo Direct! The one in January was rather lackluster and Nintendo fans were craving for some news ever since and before. This one will also cover new announcements for Nintendo 3DS, which is exciting, because there had been rumors about a Link's Awakening remake earlier this year. And another Zelda game in the engine of A Link Between Worlds would certainly be lovely.

Here are all potential points of interest for this blog:

  • Release date for Hyrule Warriors: Definitive Edition in Europe and North America.
  • A new Zelda game for the Nintendo 3DS following A Link Between Worlds.
  • Zelda on Android/iOS with touch controls and a more chapter-based approach.
  • SoulCalibur VI announced for Nintendo Switch starring Link as a guest character for the first time since SoulCalibur II on the GameCube.
  • Some new Zelda amiibo, of course.
  • A final update for Breath of the Wild to celebrate the game's one year anniversary. It would add new armor pieces and some improvements, including more armor space for your inventory. Available right after the Direct.
  • A Special Edition Nintendo Switch based on Breath of the Wild. It would come with the game and the DLC pre-installed.

The first point should be a given, because the Hyrule Warriors: Definitive Edition will be released in exactly two weeks in Japan already, while we don't have a date for the other regions yet. They need to tell us sooner than later and this Nintendo Direct is the best opportunity to do so. And if the game has any further additions other than new costumes and 4+ weapons, now is the time to reveal them.

The following three points are based on recent rumors, where the fact that this Direct will still feature Nintendo 3DS games makes the prospect of another Zelda title on the platform seem quite promising. However, Nintendo didn't announce anything about Android/iOS titles, so a Zelda game for Smartphones might not be a topic for now, especially since they recently announced Mario Kart Tour for 2019, but didn't say anything about Zelda. But let's see.

The last two points are wishful thinking from my end, where I still hope that Nintendo isn't completely done with Breath of the Wild yet. The game still needs some fixing and I still need my Special Edition Nintendo Switch, so I finally can purchase the system as a Zelda fan.

There also could be another teaser for Metroid Prime 4, but Nintendo will probably save the big reveals for E3. I certainly wouldn't mind to learn more about the game, though.

Saturday, January 13, 2018

Nintendo Switch – The Port Machine


Ports, ports, ports, come buy some ports!
Ports, ports, ports, come buy some ports!
Ports, ports, ports, come buy some ports!
Ports, ports, ports, come buy some ports!
Ports, ports, ports, come buy some ports!
Ports, ports, ports, come buy some ports!


It's no secret. The Wii U was a commercial failure with only 13.56 million units sold in the five years of its sad existence. The Nintendo Switch on the other hand seems to be a big success, where it already sold over 10 million units in less than a year and set records in various countries. The consequence? Nintendo's going to port all the good Wii U games over to the Switch. And here's a list of what this already covers, Nintendo published games only:

  • The Legend of Zelda: Breath of the Wild
  • Mario Kart 8 DX
  • Pokkén Tournament DX
  • Bayonetta
  • Bayonetta 2
  • Donkey Kong Country: Tropical Freeze
  • Hyrule Warriors: Definitive Edition

Out of these games I own Breath of the Wild, Mario Kart 8, Bayonetta, Bayonetta 2, Donkey Kong Country: Tropical Freeze, and Hyrule Warriors on the Wii U. So, all of them except for Pokkén Tournament. And with that a good chunk of my Wii U library already exists on the Switch as well, some of them as superior versions.

All these ports are certainly nice for those who didn't own a Wii U before. And to be frank, it seems like the Switch's target market are people who haven't invested in any video games in the last five years, because it's just re-rolling everything from the last generation. For those who did invest in a Wii U, however, this might leave a bitter taste, because it seems like skipping the Wii U was quite lucrative. Nintendo is teaching the people that no one should have bought a Wii U in the first place.

I suppose, it's not a big deal with straight ports like Breath of the Wild, Bayonetta, or even Donkey Kong Country: Tropical Freeze, where I wouldn't classify the Funky Mode as a meaningful addition for someone who has owned and completed the original game. This clearly caters to people who didn't buy the game before, while I'm perfectly happy with my Wii U version. But in case of Mario Kart 8 Deluxe there's the excellent Battle Mode that everyone already wanted on the Wii U back in 2014. They could have added this via DLC, but they didn't. Nintendo purposefully left this as an incentive to buy the new Deluxe version on the Switch, while the Wii U version was simply left as inferior. And it's similar with Pokémon Tekken.

In case of Hyrule Warriors there already has been the Nintendo 3DS version with Hyrule Warriors: Legends, which had many new (DLC) contents that didn't make it to the Wii U. At least the Wii U version still had the coop mode and the better graphics, but now even that became obsolete with the Definitive Edition on Nintendo Switch. This one basically becomes a "best of both worlds" with combining all features and merits of the Nintendo 3DS and Wii U versions.

It's also likely that there's going to be Super Smash Bros. for Nintendo Switch, which combines Super Smash Bros. for Wii U and Super Smash Bros. for Nintendo 3DS in a similar fashion. It would come with all the DLC, all stages of both versions and probably also a shiny new Adventure Mode and some new characters.

And this is really an answer to the phenomenon, where the Nintendo 3DS and the Wii U were cannibalizing each other. The systems had similar interfaces and lots of similar games, where there were even games with different versions on both systems like Hyrule Warriors or Super Smash Bros. 4. The Nintendo Switch now aims to combine handheld and home console and with that some dual version games get combined into one as well... At least future games on the Nintendo Switch should be relatively safe from triple releases, if Nintendo keeps focusing on one system from now on.

Third party support so far also seems to be ports mostly: Minecraft, Rocket League, Stardew Valley, The Elder Scrolls V: Skyrim, Doom, Wolfenstein II - The New Colossus... to name few. At least Bethesda on Twitter is taking it with humor:


Priceless!

Well, the strong exclusives on Nintendo systems often came from Nintendo themselves, while it's certainly nice to have all these games on the Switch available and to see so much 3rd party support for a change. And the list of Switch games is getting longer and longer.

Anyway, one interesting question remains: will Nintendo port even more games? Super Smash Bros. 4 seems to be a candidate, but what else could make it to the Switch? What games might even remain as Wii U exclusives?

Super Mario seems to be doing quite well with staying exclusive so far. Super Mario Odyssey is already out and a new 2D Mario for Switch might be in the works as well, while New Super Mario Bros. U and Super Mario 3D World will most likely remain as Wii U exclusives. The same probably goes for Captain Toad: Treasure Tracker, which heavily used the Wii U GamePad. Only with Super Mario Maker Nintendo might not be able to resist, after all this got ported to the Nintendo 3DS already.

Following Bayonetta and Bayonetta 2, another candidate might be The Wonderful 101 by Platinum Games. There already had been rumors about it and I wouldn't expect much from such a port, however.

An often request seem to be the Zelda HD remasters: The Wind Waker HD and Twilight Princess HD. You know that Nintendo has arrived in easy money heaven when fans are asking for ports of ports. However, those two will likely remain as Wii U exclusives and not just because the Wii U has to keep something. Both titles focused quite a lot on utilizing the Wii U GamePad for their interfaces, though you can play both games just with the Pro Controller. But they also added new features based on Miiverse, where the Wind Waker HD had the Tingle Bottles for ingame Miiverse communication and Twilight Princess HD featured a collection of Miiverse Stamps. All of this would have to be cut from the ports, unless Nintendo finds some replacement usages for the bottles and the stamps.

Instead, it's more likely that Nintendo will deliver a new Zelda HD remaster for the Switch: Skyward Sword HD. The Joycons are predestined to bring this game back with improved graphics and maybe some new features. Talking about Wii games, there could also be a remastered HD version of the Metroid Prime Trilogy to accompany Metroid Prime 4. But of course such remasters would take more time and money in development, so we shouldn't expect as much here as with all the Wii U ports.


Ports, ports, ports, come buy some ports!
Ports, ports, ports, come buy some ports!
Ports, ports, ports, come buy some ports!
Ports, ports, ports, come buy some ports!
Ports, ports, ports, come buy some ports!
Ports, ports, ports, come buy some ports!

Saturday, November 25, 2017

Looking at Nintendo's Mobile Games


Lately I've been checking out Nintendo's mobile games or "smart-device apps", how Nintendo likes to call them. I was curious, how they play, because it might give me a better impression of what to expect from a potential Smartphone Zelda game. Normally I wouldn't buy any Fire Emblem or Animal Crossing titles, but since they are free-to-play, there was no real harm in checking them out. I did buy Super Mario Run, though, when the game was at a discount in early October. And I ignored Miitomo so far, because it struck me more like another silly Mii app and not as an actual game. I've had enough of those on the Nintendo 3DS...


Super Mario Run is probably my favorite of the three and it has become my main source of entertainment, whenever I'm on the go. It copied the simplicity of other platform games on smart devices, where you tap the screen to jump, while the character is moving on its own. It works rather well and I would compare it to the gameplay of the minecart levels in the various Donkey Kong Country games, just much slower. But it has the challenge of collecting all the KONG letters in the form of five colored Star Coins that need to be collected in one run. Each of the 24 levels has variations for pink, purple and "black" Star Coins, where it can take a long time to master and complete everything.

In addition there are multiple characters, including Luigi, Toad, different colored Yoshis, Peach and Daisy. Unlike in the New Super Mario Bros. games they actually have different attributes, for example Toad runs faster, while Luigi jumps higher, so there's some strategy to choosing the right character for the job. There's also the Toad-Rally mode, where you compete against other players to win Toads for your Mushroom Kingdom, which you can customize with around 150 different pieces to unlock. And there's the new Remix-10 mode, where you play 10 mini levels in a row, as well as a Star World with nine additional levels, where you have to fulfill certain achievements to unlock them... So, there's lots and lots to do in this game, which probably will keep me busy until Zelda arrives on Smartphones.

There aren't any microtransaction or pay-to-win mechanics, the only typical mobile game disease seems to be a login bonus, where you can get certain rare kingdom pieces as part of campaigns. For example they distributed statues based on Super Mario Odyssey in the last two weeks. There's also a "My Nintendo" bonus for playing the Toad Rally on a daily basis, but you don't miss any ingame rewards, if you don't follow this, so it's not really important. So, you pay once, get lots of content and aren't harassed into playing.


Fire Emblem Heroes on the other hand feels much more like your typical mobile game. In fact it's Nintendo's shot at the "Gacha" genre, where I'm currently also playing One Piece: Treasure Cruise. And it's not even funny, how similar both games feel in their setup. Both games use rainbow colored orbs as an ingame currency, which you have to trade to summon characters from the respective universes. There are lots and lots of different possible characters to get and the summoning is for the most part random, though Fire Emblem Heroes seems to offer the option to chose specific characters out of a selection from time to time. The characters are represented via artworks and as cute pixel graphics during the gameplay. Both games even utilize a red-blue-green weakness triangle system, where red characters are stronger against green characters and weak against blue characters, etc.

The actual gameplay is where both games differ. In One Piece: Treasure Cruise you tap characters to attack, where the attacks are based on timing. It's not very spectacular and feels rather dull. Fire Emblem Heroes on the other hand offers a square based strategy mode, where you try to pin the right characters against each other based on the weakness triangle. For me it's more interesting and fun to play, while I think that Fire Emblem Heroes also has the much better presentation and menu system. Nintendo did a really good job here and the music is very catchy.

But... since I've never played any Fire Emblem games, I don't really care about its characters and I don't feel that invested. It's more exciting in Treasure Cruise, where I'm a fan of One Piece and many of its characters. So, I'm much more inclined to collect the daily login bonuses in the very least and check out the regular summoning events. Fire Emblem Heroes has exactly the same stuff and it feels like Nintendo was copying much from the "Gacha" genre here

(Update, January 2018: Nintendo did such a good job with Fire Emblem Heroes that I actually uninstalled One Piece: Treasure Cruise, because I got sick of its lousy mechanics. The game also become my favorite, after Super Mario Run got somewhat boring. It's really the simple strategy gameplay of Fire Emblem Heroes that has me engaged here, while I also like some of the character designs. For example Tharja reminds me a little bit of Cia.)


Animal Crossing: Pocket Camp was just released this week and it's not really my type of game. It feels like playing the worst side quests of Breath of the Wild over and over again: "Bring me 20 apples!", "Bring me ten bugs!", "Catch me five fish!"... At least it seems like Animal Crossing can stay true itself here and deal with lots and lots of limited time events and items, while the gameplay seems to be almost identical to the console outlets from what I can tell. It's just the setting of camping sites that's dumped down in comparison and everything in the game wants you to invest in "Leaf Tickets" now, so the game has been poisoned by microtransactions.

What's interesting here are the controls, which showcase how Zelda could play on a Smartphone with the Phantom Hourglass control system. Touch to move, tap to interact. Easy and intuitive.

Apropos controls, what all three Nintendo games have in common is the vertical layout and it's certainly more comfortable than playing in landscape mode, because you can hold the phone and play with one hand. So, they might do the same for Zelda, where the lower screen border could even be used to switch items. However, seeing Nintendo's tendency of copying other successful mobile games, I wouldn't be surprised if Zelda will be played in landscape mode like most of the Zelda clones on the mobile market. There's even a Stranger Things game that plays a lot like Zelda (and is entirely free), which uses landscape mode, and there's also the well known Wind Waker clone, Oceanhorn: Monster of Uncharted Seas:


It looks quite nice, but I do hope that Nintendo won't copy its controls, because they are quite terrible. You don't move where you touch, but instead you have to swipe in a weird way to move your character around. And you actually have to use a "button" one the screen to swing the sword, instead of simply tapping the enemies. It feels inconvenient and I do hope that Nintendo will utilize the same controls as in Phantom Hourglass for the Zelda mobile game instead of doing any weird experiments.

But overall I'm quite excited for such a title, because this is where classic topdown Zelda might live on and even win some longevity, if Super Mario Run is any indication. Zelda also doesn't feel like a match for microtransactions, so you will simply pay for content and that's it. I would expect such a game to be released next year, so we will see soon enough.