Showing posts with label Hyrule Warriors. Show all posts
Showing posts with label Hyrule Warriors. Show all posts

Monday, January 26, 2026

Nintendo Switch 2: Potential Game Upgrades with Content

DK holding to some grass on the ceiling with Dixie on his back

Nintendo has released a free update for Donkey Kong Country Returns HD, which not only upgrades the game for the Nintendo Switch 2, but also adds some new features, like a playable Dixie Kong and the new Turbo Attack mode. The nice thing is that these additions are found on the original Nintendo Switch as well. During the first wave of free Switch game updates back in June there hasn't been anything like this, where the closest thing was the new Echo favorite functionality in The Legend of Zelda: Echoes of Wisdom.

If there were any new contents or big new features, it was usually tied to a "Nintendo Switch 2 Edition", which costs some extra money. In case of Animal Crossing: New Horizons, however, the Switch 2 Edition takes a backseat to the big 3.0 update, which brings a lot of new things on the table, even to players who are still on the Nintendo Switch.

This is a welcome shift and makes you think about what other games could see a similar treatment: upgrade them for the new hardware while offering something new to enjoy on both generations. So, here are some ideas where I would like to see this happen...

 

Donkey Kong Country: Tropical Freeze

It's a no-brainer. They could add the Turbo Attack mode to bring it on the same page as Donkey Kong Country Returns HD, but they should try to make it more fun... Forever Entertainment may even be working on this as we speak, because they clearly took Dixie out of Tropical Freeze, which means that they have been touching the sequel.

 

Hyrule Warriors: Age of Calamity

If Koei Tecmo were to update one of the older Hyrule Warriors games, then Age of Calamity should have priority, because it really needs this for the performance alone. A Nintendo Switch 2 Edition of the game got already discussed on this blog last year, so let's keep this brief. But there is certainly some potential for some smaller content additions to both versions of the game, like Zelda's Royal Attire outfit or re-obtaining any special weapons. Or they could make things a bit more interesting by adding Astor as a playable character.

 

Hyrule Warriors: Definitive Edition

As already mentioned, this should get in line after Age of Calamity. Nevertheless, it would be nice to see this updated to 4K as well. The game already supports full HD resolution on the Nintendo Switch 2 in handheld mode by accident, which is interesting.

Compared to its successors the game feels quite outdated, however, where it's questionable that Koei Tecmo would bother with adding new contents. But if they did, this would be the perfect opportunity to finally fill that 30th character slot after 10 years. Of course, adding a new character isn't as "trivial" as in the newer games, because they should get missions in Adventure Mode for all their upgrades.

One idea could be Zelda & Tri from Echoes of Wisdom, where you also get a small, new Adventure Map based on the game with rifts and different Echoes as Item Cards. This could be lovely and maybe also a nice gesture for the 40th Anniversary. But this is a very unlikely scenario, especially when people are still asking for a playable Ganondorf in Age of Imprisonment... And they should rather focus on that.

 

Metroid Prime Remastered

This should bring it to the same level as Metroid Prime 4: Beyond, supporting the same visual modes and Joy-Con mouse controls. But this is also the perfect opportunity to finally bring back the Fusion Suit, which hasn't been available in the remaster for some reason...

 

Super Smash Bros. Ultimate

They should just do the exact same thing as Donkey Kong Country Returns HD and finally add Dixie Kong as a playable character. Well, Sora was a good final character and new characters would also require them to make more amiibo, but apparently Nintendo will be going wild with amiibo this year anyway.

And the recent developments have pushed the doors wide open for some new Super Smash Bros. Ultimate contents. Masahiro Sakurai and his team at Bandai Namco have only just released Kirby Air Riders. So, even if the man was willing to make another Smash Bros. in his lifetime, it would take years for this new game to be finished. And like with Animal Crossing, it makes sense to offer something in the meantime, where a Nintendo Switch 2 Edition of the previous title is in order.

For such a Nintendo Switch 2 Edition they could introduce a new game mode, which is more hardware-hungry and therefore wouldn't have been possible on the Switch. Maybe something akin to Smash Run from Super Smash Bros. for Nintendo 3DS, but bigger. After all, it was based on City Trial, which was a big deal in Air Riders. But that's just an example...

In any case, additions like fighters and stages should be done for both the Nintendo Switch and Switch 2 versions, so they stay compatible in online play. I wouldn't expect anything major from this, like a whole third Fighters Pass, simply because the big additions will be saved for the next Smash Bros. game. But they could give us some free additions of characters in established franchises, which may even include new Echo Fighters (Hilda from A Link Between Worlds would be lovely).

Actually, Echo Fighters might be the way to go here, because they would allow for some easy additions, while technically keeping Sora as the last numbered fighter. They could even make Dixie Kong happen as an echo of Diddy. And maybe they will bring back some of the missing stages, like Woolly World (in celebration of Yoshi in the Super Mario Galaxy Movie):

screenshot of the Woolly World stage from Super Smash Bros. for Wii U

They would be filling some gaps, while creating player retention during the launch of a Nintendo Switch 2 Edition. It's the exact same strategy as with Animal Crossing: New Horizons and makes perfect sense for this year.

Wednesday, January 14, 2026

My Nintendo Switch Year 2025

Tourian's 2025: You played 21 games and 414 hours this year!

Yesterday Nintendo has made your play statistics for 2025 available, which is about a month later than in the last years. But that's actually a very good thing because now these statistics include the month of December, which they hadn't before, potentially creating a significant gap. In this case Metroid Prime 4: Beyond wouldn't have appeared at all...

Anyway, out of those 21 games that I've played, nine come from the Nintendo Switch Online offerings, which I often just play for the Platinum Points, so that really leaves twelve. And two games I had only launched because I wanted to quickly check something out. These were Echoes of Wisdom for the updates with the favorites back in June and Age of Calamity, where I wanted to get a sense for how it feels to return to it after Age of Imprisonment. So, that leaves ten games that saw some proper dedication. And these are the top three:

Your most-played games: Hyrule Warriors (72 hours), Age of Imprisonment (110 hours), Animal Crossing: New Horizons (53 hours). You spent the mos time with Hyrule Warriors: Age of Imprisonment

Unsurprisingly, Hyrule Warriors: Age of Imprisonment is my most-played Nintendo game of the year. It could have been Hyrule Warriors: Definitive Editions, which I was playing in preparation, but then came Hollow Knight: Silksong (which I didn't play on Switch). I've only done about a third of the Adventure Mode, so there is still a lot of time that I can and eventually will sink into this game again.

Animal Crossing: New Horizons also saw some more commitment later in the year, because I was preparing for the 3.0 update. (By the way, Nintendo has already released it today, one day early again.) I was adding all the villagers I wanted to have in the end, before Tulin and Mineru arrive, and trying to get their photos. So, I was back to playing it on a daily basis, as opposed to only once per week. And this will continue in early 2025.

The overview now offers your play time data for your most-played game each month, which makes it a bit easier to compile a list for the rest, though the hours aren't fully accurate:

  1. Hyrule Warriors: Age of Imprisonment (110 hours)
  2. Hyrule Warriors: Definitive Edition (72 hours)
  3. Animal Crossing: New Horizons (53 hours)
  4. Donkey Kong Country Returns HD (53 hours)
  5. Metroid Prime 4: Beyond (31 hours) 
  6. Captain Toad: Treasure Tracker (30 hours)
  7. Nintendo World Championships: NES Edition (20 hours) 

Donkey Kong Country Returns HD and Captain Toad: Treasure Tracker were my main games in the first half of the year. Due to some other hobby project, I wasn't playing much on my Nintendo Switch at the time – for less than an hour per day on average.

Hours per month: Jan 27, Feb 22, Mar 17, Apr 23, May 26, Jun 24, Jul 47, Aug 17, Sep 2, Oct 6, Nov 132, Dec 76

In the above graph you can also clearly tell when I was playing the three most important games for me in the year: SilksongAge of Imprisonment and Metroid Prime 4Silksong left a gap in September and October, where I was only doing my weekly Animal Crossing rounds. And at the end of October I got my Nintendo Switch 2, where I was also playing Breath of the Wild and Tears of the Kingdom in early November to check out their Nintendo Switch 2 Editions and collect all the voice memories.

And I already have too many plans for this year... Currently I'm still playing Mario Kart World and afterwards I finally want to experience Super Mario Odyssey for the first time. But I'd also love to replay a number of recent Nintendo games in their harder/hardest difficulties: Echoes of WisdomAge of Imprisonment and Metroid Prime 4. And I also want to play through Silksong again and prepare for its upcoming DLC, while Hyrule Warriors: Definitive Edition wants to be continued as well. It's a lot of time with games that I have already beaten, but they are all worth the extra round.

Fortunately, I have a feeling that 2026 won't bring as many must-play titles for me as 2025 did. Maybe there will be a Zelda remake, where I'm hoping for the Oracle games, and maybe some DLC for Mario Kart World, but I don't expect to be busy with new games for hundreds of hours. And that would be completely fine...

Saturday, July 12, 2025

My Switch Swan Song

Yuga's victory animation running on a Nintendo Switch OLED Tears of the Kingdom Edition

The Nintendo Switch 2 launched last month, but I have never been a day-one-adopter, at least when it comes to new hardware generations. The Nintendo 3DS came close, but there I didn't even fall into the ambassadors and still regretted it... In any case, I usually wait until there is one game where I simply cannot wait any longer.

But this never has been so hard before. There may only be two interesting exclusives right now, with Mario Kart World and Donkey Kong Bananza (the latter to be released in five days), but it's quite tempting to upgrade to a Nintendo Switch 2 nevertheless, because all your Nintendo Switch games will run and look better on it. And this concerns most games, not just the ones with a Nintendo Switch 2 Edition or a free update, because they might already profit from faster loading times and more staple frame rates, right out of the box.

Past Nintendo systems with backward compatibility didn't really offer the same incentive. Well, maybe the Game Boy Color with its coloring for Game Boy games did, where I bought that one very early as well (but technically this doesn't even count as its own generation, as indicated by the shared library on Nintendo Switch Online). And the backwards compatibility usually didn't stem from a similar hardware architecture, but from integrating the old hardware somehow. So, the Nintendo DS had essentially a Game Boy Advance built-in and so on, where you didn't really get any major advantage. That's different for the Nintendo Switch 2.

And this makes still playing on a Nintendo Switch quite unattractive, because most of it is best saved for the new hardware. I have yet to play Super Mario Odyssey, for example, but that would be better now with its free 4K update on the Switch 2. Exact same thing with Bowser's Fury. Or, I want to replay Echoes of Wisdom in Hero Mode, but that would be so much better with staple 60FPS. And I eventually want to play through Breath of the Wild a fourth time with its Master Mode on the Switch, but that's best reserved for the Nintendo Switch 2 Edition...

This doesn't really leave much at the end, maybe only stuff like Tetris 99 or Nintendo World Championships, but I eventually found the game that will keep my current Nintendo Switch running until I finally upgrade: Hyrule Warriors - Definitive Edition. It already runs smoothly in 60FPS, at least in docked mode, and it has never been the prettiest game, where I don't expect it to get a meaningful visual update.

However, handheld mode is a completely different story... For some reason it also runs in 1080p there (downscaled to 720), which causes the frame rate to suffer significantly, but on Nintendo Switch 2 you can enjoy it in its full resolution with smooth 60FPS, without the need for any update. That's actually a big incentive for upgrading as well, but I don't play in handheld mode that often, so it's still okay for me. And if I were to buy a Nintendo Switch 2 now, I would probably play something else.

But it's a good attunement for the game that will likely get me to buy a Nintendo Switch 2 – Hyrule Warriors: Age of Imprisonment. It's only fitting, since I had waited with the Nintendo Switch until Hyrule Warriors: Age of Calamity came out. But in doing so I completely skipped over the Definitive Edition of the first game. Well, it barely offered anything new, so it never felt like I will be missing out if I didn't immediately play it. After completing Hyrule Warriors Legends on the Nintendo 3DS, I was also burnt out on the game, understandably so, but enough time has passed by now for it to be fun again.

Though, I had started playing the Definitive Edition in early 2022, where I've already went through Legend Mode and most of the first Adventure Map. The plan was to play it regularly, maybe even a little bit every day, but that didn't work out... And I probably won't complete all of it in the next months, where I eventually will continue with it on Nintendo Switch 2. It's a long game.

PS: I will share some "Definitive Impressions" later on.

Tuesday, September 8, 2020

Hyrule Warriors: Age of Calamity Announced

Age of Calamity logo in black, red and white

Already game of the year! This looks absolutely amazing and completely came out of nowhere, but this only adds to the excitement. With the 35th Anniversary of Zelda next year, I didn't really have anything on the radar for this year, but it's certainly nice that we're still getting such a big title for Zelda fans in 2020.

It almost looked like 2020 is going to be a blank year for Zelda, except for the Cadence of Hyrule DLC stuff. But Hyrule Warriors to the rescue! The timing couldn't have been any more perfect and this will be a great game to pass the time until the sequel to Breath of the Wild gets released.

As you may know, I'm a huge fan of both Hyrule Warriors and Breath of the Wild, where I've put about 800 hours of play time into each of these titles. So, getting the love child of these two games is a huge deal. It also makes so much sense...

When discussing a potential Hyrule Warriors 2 in the past, it was always clear that the focus will be on Breath of the Wild, mainly with making the Champions playable and adding locations from that game. Even before Breath of the Wild was released, the Champions felt like playable characters from a new Hyrule Warriors game.

The big twist here is that the new Hyrule Warriors game will exclusively focus on Breath of the Wild and its characters, but this also makes so much sense in many ways. First of all, we already have Hyrule Warriors in its Definitive Edition on the Nintendo Switch with 29 fighters and tons of content, where this doesn't become obsolete with a sequel right now. Instead we will have one Hyrule Warriors game for classic Zelda and one for Breath of the Wild.

And with that they don't have to come up with some crazy story of how everything came together this time. They will instead focus on actual events in the Zelda timeline, which previously have been only explored via flashbacks and where fans have been begging to learn more about them. Age of Calamity might even become "canon" in the timeline and act as a companion piece to Breath of the Wild.

So, this is a really good idea and there is so much stuff that they can do with Breath of the Wild alone, where we'll be looking at potential fighters in a separate post right after this one! But the world of Breath of the Wild is so huge, there's more than enough battlefields for one entire Warriors here alone.

Imagine a battle at the Akkala Citadel or the decisive battle at Fort Hateno. We might be able to finally experience all of these events in great detail and even take action there. We might be able to see Hyrule Castle Town before it was destroyed. There is so much potential here, it almost feels like Breath of the Wild was made with a new Hyrule Warriors game in the mind.

Urbosa fighting some Yiga in Gerudo Town

Plus, it really looks beautiful, where Hyrule Warriors: Age of Calamity is using the same graphics as Breath of the Wild. While the character design was superb, the first Hyrule Warriors didn't always look that nice otherwise, especially with the environments. But Age of Calamity looks like a lot more on par with the quality of the main game.

Now, all this needs is a nice Christmas bundle with a slick Breath of the Wild themed Nintendo Switch, which is what should have happened three years ago already. Or otherwise I'm going to be one unhappy Zelda fan, when I really have to buy a regular Switch after all this time to play this... Please, Nintendo, use this opportunity and give us a shiny bundle!

Monday, December 31, 2018

2018 – The Year of Fighters

Another year has passed and it's time to look back once more. 2017 was an important year for the Zelda franchise with the release of Breath of the Wild, a massive milestone for the series and by far the most extensive Zelda game yet. Chances are that many Zelda fans were still playing the game in 2018 and with that a pause for the franchise was to be expected.

Still, 2018 wasn't a year without anything of interest for Zelda fans. Already early this year the Definitive Edition of Hyrule Warriors was announced for the Nintendo Switch, bringing (almost) all the features of the Wii U and 3DS versions together in May, as well as some Breath of the Wild costumes for Link and Zelda. The game is still a nice diversion and certainly was a good source of entertainment for many Zelda fans in 2018, who already own a Nintendo Switch.

Otherwise Zelda fans in the West were mainly served reading material by Dark Horse, who published both Hyrule Encyclopedia and Creating a Champion this year. The first book went over the contents of all the Zelda games prior to Breath of the Wild, while the second book was entirely dedicated to the new Zelda game.

The big highlight in 2018, however, was probably Super Smash Bros. Ultimate. Sadly, the Zelda series didn't get to see a new fighter in this installment (yet), but it was treated fairly nicely otherwise. They finally brought Young Link back and overhauled everyone but Toon Link with new designs and interesting moveset changes.

Every Zelda stage returned in Ultimate with enhanced visuals and the series got a new stage (which are rare this time) with the Great Plateau Tower. All Zelda items and Assist Trophies returned as well with the exception of Tingle, who returned as part of the Great Bay stage. The series also got lots of music, including an amazing remix of the Nintendo Switch Presentation Trailer, and many different Spirits from almost all the Zelda games (the exceptions being Zelda II - The Adventure of Link and Four Swords Adventures).

So, overall Super Smash Bros. Ultimate was still an interesting title for Zelda fans or any Nintendo fan for that matter and a major source of entertainment in 2018. While the game wasn't released before December 7th, ever since the game's announcement in April the speculation was a big part of the fun and spawned many posts online, like on this Blog. Speaking of...

 

2018 on Hyrule Blog

2018 was a dark year for this site, where since May it rested in private mode and couldn't be viewed by anyone except for its author - me. This was necessary to avoid any legal warnings caused by the GDPR. To be honest, this was probably blown out of proportion and it doesn't seem like many blogs got affected by warnings, but Google also wasn't really helpful with the matter and there still is a risk of losing lots of money for something that gets done as a hobby... And it's better to be safe than sorry.

But I'm still sorry that I had to shut down the site like this, because there have been quite a few interested readers, who keep asking about it. But I'm planning to make it public again eventually, so that hopefully one day someone will be reading the posts from 2018, including this one.

Despite all of this, the Blog has been going strong with a twelve post per month pacing. As you can see, every month of this year has exactly 12 posts for 144 posts in total in 2018. What are the odds? During the first months this was really just a coincidence, but then I realized that this was a nice pace, so I kept working towards the dozen posts on purpose. In some rare cases this caused me to create filler postings (like the Smash Bros. Zelda stages series) or withhold posts until a later date, but overall it came all together very naturally. I probably won't be sticking to this pace in 2019, however, because I don't want to artificially restrict myself, in case we're getting new Zelda games.

The biggest topic of this year was without a doubt Super Smash Bros. Ultimate, so many of the posts were about that game, speculating about its potential contents. This includes questions like "Are we getting Skull Kid?", where most of it can be answered with a "no" in hindsight, but it was still fun to think about the possibilities.

Saturday, June 9, 2018

Cia by Sciamano240


I rarely post fanart on this blog, but there are the occasional pieces that are absolutely amazing, like this one. Cia is my favorite character in Hyrule Warriors and this art captures her seductive nature perfectly.

Saturday, May 19, 2018

Hyrule Warriors 2: Roster Predictions


Yesterday was the release of Hyrule Warriors: Definitive Edition on Nintendo Switch, bringing together the best of both the Wii U and Nintendo 3DS versions of the game. It's certainly a must-have, but I won't be getting and playing it anytime soon, because I don't have a Switch yet. But once I do, it should keep me busy, until there's a sequel.

And there certainly will be a sequel. Hyrule Warriors is one of Koei Tecmo's most successful Musou games, if not the most successful, where development on a sequel probably has started already. I wouldn't expect to learn about the game before 2020, but I would expect a sequel on the Nintendo Switch. Some might be skeptical, whether such a sequel would have any potential for new characters left, but I'm here to take away your doubts by presenting a list of 29 more characters that could be featured in the game - the same number as currently present in the Definitive Edition. Plus, there will also be a couple of new weapons for existing characters.

The game will certainly focus on Breath of the Wild after the game's massive success and build a lot around it. They might even go into the open world direction of Dynasty Warriors 9, where they could take the Hyrule of Breath of the Wild and use the Gate of Souls to fuse in the battlefields from past games like the Bridge of Eldin from Twilight Princess or Death Mountain from Ocarina of Time. Imagine a gigantic Hyrule that's made out of different pieces from many different Zelda games, where you could go from Clocktown to the Forsaken Fortress...

There's a lot of potential in the worlds alone, but also when it comes to character additions and overhauls Breath of the Wild will probably be at the center of it as well. Lana and Cia for example could infuse technology into their magic, where their Summoning Gates already looked quite technological. Link and Zelda could be more similar to their Breath of the Wild counterparts, if those aren't even used as the main Link and Zelda this time around.

But let's start with the character and weapon additions for Breath of the Wild and then take a look at various past Zelda games. I won't go much into detail for movesets, so this article will be more about listing ideas. I haven't included any characters from Capcom / Flagship Zelda titles, like Din, Nayru or Vaati, where it's still uncertain whether Koei Tecmo will ever dive into those games. But even without those there is plenty of material left to be used.

Spoiler warning ahead for some details about characters, which aren't know upfront!


Breath of the Wild


  • Sheikah Slate (Link or Zelda)
  • Old Man - Paraglider
  • Mipha - Zora Spear / Trident
  • Daruk - Goron Smasher
  • Revali - Rito Bow
  • Urbosa - Gerudo Scimitar
  • Hestu - Maracas
  • Maz Koshia - Ancient Blade

Let's start simple here, where the Sheikah Slate with its different Runes could provide another moveset for either Link or Zelda, potentially even both. The Old Man then could be used to feature the Paraglider item and to take a similar role to the King of Red Lions from the previous game.

The biggest addition, however, will certainly be the four Champions, where we finally would be able to play as them. They most likely will be introduced in the sequel all at once and their artworks always looked like they were made for Hyrule Warriors to begin with, with every character holding their signature weapon:


While Urbosa would be the first female Gerudo character in the game, this would add a second Goron, a second Zora and second Rito to the roster. But with their weapons and Champions abilities there is enough moveset potential to let them stand out, so Mipha certainly wouldn't just become a Ruto clone and so on. And naturally there shouldn't be any limits to how many characters of a certain race or tribe are included, especially not if we already got three/four different Links in the game, who all have distinct movesets.

Some of the Champion "descendants" might also be fan favorites, who could make it into the game, where mainly Sidon and Riju come to mind. With Teba and Yunobo it seems like they are simply inferior versions of Revali and Daruk, not offering anything new on the table. And even Sidon doesn't really showcase anything that could turn him into a fighter, where he wouldn't even have a weapon. Riju is probably the only one, who stands out more, where she could utilize Sand Seals and the Thunder Helm. But then again, Urbosa could probably incorporate these things as well, which is why she didn't make the list.

While the Champions perfectly represent four of the different tribes in Breath of the Wild, there are still two races missing, where Hestu would be the perfect candidate for the Koroks. With the Maracas as his weapon type, he would dance and dance and dance, until all foes are gone.

If the last name on the list doesn't ring a bell, it's probably a DLC spoiler for you, so read the following at your own risk...



Ocarina of Time


  • Dampé - Shovel
  • Saria - Deku Stick (shared with Lana)
  • Nabooru - Battle Axe
  • Twinrova - Magic Broomsticks

The real star here is with all certainty Dampé. He's a recurring character, who originated in Ocarina of Time and also appeared in Majora's Mask, Four Swords Adventures, The Minish Cap and recently A Link Between Worlds. He would also feature a classic tool from the series, which has appeared in many 2D Zelda games, as his weapon type for what's to become a hilarious moveset. This addition is an absolute must.

The same can't really be said about the others. It's possible that Koei Tecmo might want to complete the Six Sages by adding Saria, Rauru and Nabooru, but the potential here isn't the greatest. At least Saria got her moveset already finished with the Spear (= badly translated Deku Stick) weapon from Lana. That's all Kokiri goodness in there and they only would need Saria's character model for it. This doesn't mean that Lana would lose this weapon, since it could potentially be shared between the two characters, but more about that later.

Rauru seems like the most ambiguous addition, which is why he's actually not featured on the list and only serves as an honorable mention to complete the Six Sages. He could turn into an owl and use light magic, but that's probably it. It's unclear what his weapon type could be. It could be the "Medallion", but the Light Medallion doesn't really allow tiers or anything.

Nabooru isn't also in the best spot anymore, now that Urbosa does the whole female Gerudo warrior best, including the classic scimitar weapon, but she still made the list. We never really saw Nabooru fighting outside of her Iron Knuckle form, but this form could be used to differentiate her, where she could wield the Silver Gauntlets to swing that gigantic Iron Axe herself and potentially even turn into an Iron Knuckle for her Special or Focus Spirit.

Nabooru would even be featured alongside her arch nemesis - Twinrova. She would be a larger character, similar to the Great Fairy, where you play as her in her fused form. She still could split into Koume and Kotake for her Special Move or finishers, however.


Majora's Mask


  • Happy Mask Salesman - Bag of Masks
  • Deku Link or Deku Princess - Deku Pipes
  • Goron Link or Darmani - Bongos
  • Zora Link or Mikau - Guitar

Majora's Mask still has many main characters left to offer, where the Happy Mask Salesman takes the front rank. For his combos he could utilize different masks for different abilities, e.g. using the Blast Mask to create explosions. He could even put on the Bunny Hood, while he's running, where this could turn into a fun character.

Hyrule Warriors already features Young Link and with him Fierce Deity Link, but there are still three transformed versions of Link left, which could make it into the game and which would use their musical instruments as the weapon type.


Alternatively they could go for the original characters these Links were based on or in case of Deku Link for the Deku Princess, who could do the spinning and piping probably as good as Link. We don't have a Deku character yet in the game, so either one would be nice to have. Honorable mention goes to the Deku Butler, who could use his umbrella for some flying maneuvers, but who ultimately wasn't as interesting.

Again, there might be some concerns about having even more Zora and Goron characters, but both Mikau and Darmani would be different enough from Ruto, Mipha, Darunia and Daruk thanks to their musical instruments and them using their bodies to fight. Darmani would primarily use his fists and Mikau would perform martial arts, much like in Majora's Mask.


The Wind Waker & Four Swords Adventures


  • Beedle - Bug Net
  • Makar - Violin
  • Grappling Hook (Toon Link)
  • Four Sword (Toon Link)

Beedle is another recurring character in the series, who sold you stuff in many Zelda games - six to be exact. Here it's likely that he will get a special Hyrule Warriors incarnation, instead of being based on a specific game, but he originated in the Wind Waker, which is why he's part of this list. His weapon type would be the Bug Net, which he sells in Skyward Sword, where in his moveset he could try to catch some rare beetles, accidentally hitting enemies on his way. His Masked Beedle form could be used for Focus Spirit, while the bike from Skyward Sword or the big beetle bag from Breath of the Wild could be used for specials and finishers. Fun, fun.

The Wind Waker itself was already heavily featured in Hyrule Warriors: Legends with four different characters and two new stages. So, there isn't really much left here other than Makar, who would be another potential Korok and certainly a lot closer to the typical Korok than Hestu. But he has about the same importance as Medli, who's already in the game, and the violin along with his ability to fly and plant trees could make him interesting enough.

Other than that we have some new tools for Toon Link with the Grappling Hook and the Four Sword, which is probably the one big thing that we can expect from the Capcom Zelda games, since it was also at the center of Nintendo's own game, Four Swords Adventures. But a moveset, where Toon Link fights alongside three of his copies could certainly be interesting.


Twilight Princess


  • Hero's Spirit - Rusty Sword
  • Yeto - Fish
  • Fishing Rod (Link)
  • Poe Lantern (Wizzro)

With Twilight Princess we have a similar scenario to the Wind Waker. Koei Tecmo already butchered the game, featuring Imp Midna, Twili Midna, Zant and Agitha, the Spinner, the Ball & Chain, the Dominion Rod, as well as costumes for Link, Zelda and Ganondorf. Skull Kid still could get a Twilight Princess skin, supposedly, but otherwise there isn't much left here.

An interesting addition would be the Lantern, specifically the Poe Lantern, where Wizzro would be the perfect candidate to wield it for a second moveset. This would turn him more into a playable Poe, where he also could summon various types of Poes into the battle.

Otherwise we have a very special form of Link left in the game with the Hero's Spirit, who is basically a friendly Stalfos character and who would utilize the various Hidden Skills for his moveset. He could also even turn into a golden wolf as part of the whole thing.

As for the real Link himself, this is the game where he fishes more than ever and where the Fishing Rod could be turned into another joke weapon, which works similar to a whip, but would look more ridiculous.

The fishes themselves then go to Yeto as another fun character, who would bash his enemies with a dead fish, where various larger fish from the series could be utilized, like the Reekfish and the Hylian Loach. In addition he could nudge you to death, burn you with hot soup and surf around on frozen leaves.


Phantom Hourglass & Spirit Tracks


  • Linebeck - Telescope
  • Oshus - Cane
  • Byrne / Staven - Clawshot
  • Cole - Hats

While the Nintendo DS Zelda games got their own DLC Pack for Hyrule Warriors: Legends, it skipped all of their main characters in favor of Link and Zelda. Linebeck is certainly the guy that everyone expected at the time and he should certainly join the roster in a sequel. He could wield and swing a telescope (where Link even used one as a weapon while wearing the Linebeck outfit in Tri Force Heroes), but he's still a coward, so an important part of his moveset would be summoning his boat and driving over enemies, similar to Toon Link's Sand Wand.

Oshus is another important character in Phantom Hourglass, who would use his cane as his weapon type, which could even feature abilities of canes from the 2D Zelda games like the Cane of Somaria, the Cane of Byrna or the Cane of Pacci. In addition he could control the three spirits, Ciela, Neef and Neri, and even turn into the Ocean King for his specials or finishers.


Spirit Tracks on the other hand has two bad guys to offer, where Cole could fly around, use his crazy guns to shoot things, summon the "Gannon Train" and potentially even transform into Malladus himself for the Special Attack. He could also spawn ghost rats and control enemies like puppets.

Byrne is a cool guy, who certainly would give Volga some competition in being the most badass fighter. His signature claw, which functions like a Clawshot, would also make for a good weapon type. And he would be a representative of the Lokomo, though not the most typical one. But better him than Anjean.


Skyward Sword


  • Demise - Dark Master Sword
  • Groose - Bombs / Loftwing
  • Batreaux - Scythe(s)
  • Ancient Robot (Fi)
  • Whip (Linkle)

Unlike The Wind Waker and Twilight Princess, Skyward Sword was a bigger Zelda game that left fans craving for more characters in Hyrule Warriors, where Groose took most of the spotlight. His absence was really felt on the Sealed Grounds scenario, where his Groosenator came into action, but Groose himself was missing. It's not entirely clear, how his moveset could look like, but he would shoot Bomb Flowers in some form (possibly even with some kind of self-made Mortar) and he probably would also call his Loftwing into action.

While some of Demise's characteristics made it into the Hyrule Warriors incarnation of Ganondorf, Demise himself still could become a character on his own. But it's kind of weird, how he is the main bad guy of a Zelda game, but doesn't seem like the likeliest candidate here thanks to Ganondorf. But in a new story, where Ganondorf might not be the main antagonist, Ghirahim's old master could return into action.

Batreaux on the other hand is a pure side character of similar "importance" to Agitha. But much like Agitha there is a lot of charm and uniqueness to this character, where he looks like a scary demon, but really is your friendly neighbor. The scythes on the wall of his house could serves as weapons, which is a weapon type that we haven't seen yet, but his moveset naturally should also star the Remlits and Gratitude Crystals in some form.


Basically another character addition would be the Ancient Robot. But this would serve as another weapon type for Fi, where similar to the Great Fairy you're actually playing as the robot and Fi is dancing around you, giving commands. The tiers of the Ancient Robot could be Scrapper (as the default robot), Skipper (the robot captain) and maybe even a miniature version of Gohdan, who is quite similar to the Lanayru Mining Robots in design.

With the Ancient Robots in place, you might also want to include the Kikwi and the Mogma, but they don't really have any outstanding and memorable characters, where you immediately would say that they should make it onto the roster for sure. It's still a possibility, however...

Anyway, there's also the Whip left, which would be a good weapon for Linkle, as whips are often used by female characters. The Whip was also featured in Spirit Tracks as a weapon for Toon Link, but both Link and Toon Link could potentially receive their own whip-like weapons with the Fishing Rod and the Grappling Hook, so this one could go to Linkle as her third weapon.


A Link Between Worlds & Tri Force Heroes


  • Tornado Rod (Ravio)
  • Hilda - Triforce Scepter
  • Irene - Bell / Flying Broomstick
  • Lady Maud - Umbrella

Hilda is the last of the Lorule trio and she really should have been part of the A Link Between Worlds DLC, where Ravio and Yuga got added to the roster. She could have been the 30th character, but sadly it wasn't meant to be at the time. In the sequel she needs to be added for sure, no question about that.

Otherwise A Link Between Worlds has his own version of the Sages, but here only Irene really stands out with the flying Broomstick and the Bell as her items. She's also special, because she's basically Nintendo's own version of one of the recurring characters from the Capcom Zelda games - Maple, the witch apprentice, who collides with you often in the Oracle and who also got added to the GameBoy Advance version of A Link to the Past. Irene could even use a flying saucer and vacuum cleaner in some form to reference that character.

As for weaponry, Ravio still has some tools left in his shed, where "only" the Ice Rod, Bombs, Boomerang and Bow accompanied his Hammer moveset. Out of the items that weren't used, the Tornado Rod feels like the most interesting candidate, but of course he could combine this with other tools again, like the Fire Rod or the Hookshot.

Last and probably least, we have still Tri Force Heroes left. That game should primarily be featured in the form of many new costumes for Toon Link based on all the excellent and hilarious outfits from the game. But we also have the antagonist, the "Lady", who would use her umbrella to fight enemies much like in the game. Her boss fights are also full of moveset potential, which could be utilized for all sorts of crazy things. So, Lady Maud really seems like a safe bet.

Princess Styla would also be a lovely addition, but she doesn't really seem as likely. Still, Koei Tecmo could make her work, if they wanted to, where her dress could even become the weapon type...


Weapon Sharing


This has been mentioned during this article a couple of times. While most weapons in Hyrule Warriors were designed for a specific character - some characters are even the weapon themselves, like Fi - other weapons seem like they could be shared between multiple characters. Nothing in the system speaks against this and this would even be an advantage, if you had multiple characters to chose from to build the same weapon. Unlocking skills with one character would also count for the other.

This should be introduced to get Saria into the game without taking away the Deku Stick weapon from Lana. Both could simply share it. In addition, Lana and Cia could share the Summoning Gate. It even feels more like a weapon that Cia would use, summoning monsters and all that. Also, the Dominion Rod could be used by Twili Midna, possibly even by Hilda.


Summary


Hyrule Warriors 2 seems like a no-brainer, even at this point. Koei Tecmo could effectively double the roster in the sequel, while introducing many of the main characters and some interesting side characters that are still left in the different Zelda games made by Nintendo. There is still so much material to draw on, it would be a waste not to start developing a sequel right away.

Sunday, April 1, 2018

Hyrule Warriors: Definitive Edition – Balance Changes

Hyrule Warriors: Definitive Edition was already released last month in Japan for Nintendo Switch, on March 22nd. We won't get the western version before May 18th, but some guys on Reddit and GameFAQs already got the Japanese version and have been reporting various improvements to the game's overall balancing.

Director Yosuke Hayashi had already announced in an interview with Famitsu that they "adjusted the balance so that the game becomes easier to play" (source), but back then we didn't know in detail what this would mean.

Overall the game keeps most of the improvements that were made with Hyrule Warriors: Legends on the Nintendo 3DS, so the difficulty of the Twilight Map isn't absolutely ridiculous anymore and so on. But there are some additional changes on top of that.

This is what has been reported by players so far:

  • A-Rank and 2nd Skulltula requirements in Adventure Mode are now percentage-based instead of a fixed value. It's 100% for basic A-Ranks and 40% for the 2nd Gold Skulltulas.
  • You can now store up to 20 weapons per weapon type instead of just 10.
  • Removing a weapon skill now only costs 30,000 instead of 300,000 Rupees.
  • The "Exorcism" (and presumably "Legendary") weapon skill now only take 15,000 K.O.s to unlock, "Evil's Bane" needs 10,000 K.Os.
  • Some Badge material costs have been reduced. The badges for powering items longer now only require silver materials.
  • Rupee costs of Potions have been reduced. For example, the "Guard Breaker" potion now only needs 20,000 Rupees instead of 40,000, while the "Weak Point Smasher" went down to 5,000 from 25,000 Rupees. Material costs are still the same, however.

There are some really good news here. Reduced grinding is always a good thing, where the Rupee costs in the original game were way too high in many situations, especially with removing weapon skills.

But the best news is certainly that the damage requirements for A Ranks and Gold Skulltulas are now percentage-based, instead of using a fixed numbers of hearts. This finally gives collecting more hearts for every character a real purpose other than powering the "Heart Power" weapon skill, which was introduced in Hyrule Warriors Legends with the "A Link Between Worlds" Pack.

This should also make it much more easier to get A Ranks and Gold Skulltulas in many situations, where originally you had to resort to tricks like shooting everything with a Power-Up Bow from a distance, instead of fighting for real.

They used the original games' basis for the percentages, where you could take 10 hearts of damage for an A-Rank in most missions, as well as four hearts of damage for the 2nd Skulltulas, while the characters usually start with 10 hearts in total. That translated to 100% and 40% respectively. So, with these percentages it never gets harder than in the originals, it only gets easier, the more hearts you collect.

Sources: Reddit, GameFAQs (1), GameFAQs (2),

Thursday, March 8, 2018

Hyrule Warriors: Definitive Edition on May 18th


So, from my list of hopes for this Nintendo Direct, only the first bullet point made it... You never should expect too much out of a Nintendo Direct, especially since we have entered the Age of Ports.

Anyway, Hyrule Warriors: Definitive Edition will be available on May 18th to the rest of the world. That's two months after the Japanese release, which seems a little odd, since there shouldn't be much translation work required.

But it's not like I'm in a hurry. As long as the Switch won't have that Zelda / Hyrule Special Limited Collector's Edition and as long as the Switch just keeps getting ports (now even Captain Toad: Treasure Tracker), I won't buy the system anyway. Hyrule Warriors: Definitive Edition will be some filler for later.

Hyrule Warriors: Definitive Edition – 8-Bit Weapons Confirmed

Yesterday Koei Tecmo released yet another trailer for the Definitive Edition of Hyrule Warriors in Japan and at first I didn't pay much attention to it, because there have been so many trailers for the game lately, showcasing all characters.

However, if you look close at the 2:03 mark, you can clearly see the 8-Bit Fairy. So, the 8-Bit weapons are confirmed as well. This was the last version-exclusive feature, which they haven't shown so far, and in this case it wasn't a safe bet, because the 4+ dual-elemental weapons should make those obsolete, but it's certainly nice to have absolutely everything in some form.

They could even go as far and add more of them, based on the remaining items from the original The Legend of Zelda game. Wizzro could get the 8-Bit Blue Ring for example and Tingle the 8-Bit Hearts. They could also use items from Zelda II - The Adventure of Link, e.g. the 8-Bit Hammer for Ravio or the 8-Bit Boots for Linkle.

 

Update, March 17th:

Koei Tecmo stated on Twitter that the 8-Bit weapons are now 4+ reskins that can be toggled via an option.

Wednesday, February 28, 2018

Hyrule Warriors: Definitive Edition – Exclusive My Fairy Items Confirmed

The latest Famitsu magazine shows off some of the exclusive My Fairy items, which were only available via promo gift codes in certain regions for Hyrule Warriors: Legends.

For starters, there's the Red Royal Set:

And if you look closely, you can even spot the black Ghirahim outfit, as well as the white Midna dress in the list of trousers / skirts to the left. All of these were previously exclusive items. The Classic Set, as well as the Classic Costume for Link should probably be in the game as well.

This shouldn't be much of a surprise, but it's nice to finally have the confirmation. But I still think that it would have been a good idea to offer all items for Hyrule Warriors: Legends via My Nintendo. And I still think that the fairies look atrocious in 3D...

Anyway, so far it seems like everything is in the "Definitive Edition", except for the 8-Bit weapons. But if this version wants to stay true to its name, then it should have them as well.

Sunday, February 25, 2018

Breath of the Wild: Hyrule Warriors Collaboration Concept

Hyrule Warriors: Definitive Edition will be released for Nintendo Switch soon and what better way to promote this title than with another free Collaboration Side Quest in The Legend of Zelda: Breath of the Wild? Nintendo did this already for Xenoblade Chronicles 2, but in this case the collaboration would stay within the same franchise.

The reward for a "Hyrule Warriors Collaboration" should be obvious enough, it would be Link's outfit from the game:


  • Cap of the Warrior
  • Tunic of the Warrior
  • Trousers of the Warrior

The Cap of the Warrior would come with the signature blue scarf, while the Tunic of the Warriors would have the shoulder plates.


A Test of Endurance


Now, the reward in itself probably won't feel that special, since there are many similar outfits in the game already thanks to all the amiibo. But the way of acquiring this "new" set of armor could take a note from Hyrule Warriors and at the same time aim at some shortcomings of Breath of the Wild itself.

In Hyrule Warriors you fight entire hordes of monsters all the time and while that's also possible in Breath of the Wild, it rarely ever happens. For the most part you have camps of Bokoblins, Moblins and Lizalfos, but there won't be any Lynels there. Guardians are also rarely ever fought in the presence of other enemies.

But the game never features a scenario like in Memory #8, "A Premonition", where Link supposedly fought an entire horde of monsters, including various Lynels, all at once:


Now, this new Side Quest will allow for that, without the need of creating any major new assets (Nintendo sure doesn't like to create new things for this game's DLC, except for more armor). It would introduce a new type of Sheikah Shrine, which houses a "Test of Endurance". Similar to the Tests of Strength, they would come in three difficulties: Minor, Modest and Major.

The trials themselves put you in a room, where more and more enemies will enter the combat after a while. Think of the Secret Cave on Shark Island in the Wind Waker. THAT's how this would work, just with a wild mix of the enemies from Breath of the Wild, where it starts with some Keese and Bokoblins, but at the end puts you in a situation with multiple Lynels and Guardians. It should be fights, where you will become desperate enough to use some Ancient Arrows to prevail.

And that's something the game doesn't currently offer. The most difficult combat challenges either remove your gear or cripple you in some other way, like reducing you to a quarter heart. But there's no challenge in the game, where you'd want to bring a collection of the best gear, lots of boosting food and maybe even many Ancient Arrows as safety net.


Dual Lynel Duels


That just leaves the question of how you would make those new combat shrines appear... Similar to The Champions' Ballad, there could be monument somewhere (in a location pointed out by the Side Quest description), which shows pictures of three different spots on the overworld. There are many empty places left in the game, so it should be easy enough to find something appropriate.

In those spots you will now find a pair of Lynels, where you have to fight them both at once to prove yourself worthy. That's something that never really happens during the game, because the Lynels stay to their own territories (unless you lure one to the next and prevent him from teleporting). Depending on the actual trials difficulty, the Lynels will have different tiers:

  • Minor Test of Endurance: Red Lynels
  • Modest Test of Endurance: Blue Lynels
  • Major Test of Endurance: Silver Lynels


They all should be equipped with the different tiers of Lynel Spears and Crushers. This would solve another issue, where a part of the lower tier Lynel equipment isn't available anymore during the endgame. You can still get a Lynel Sword, Shield and Bow from the Red Lynel on top of Mount Ploymus. And there's a Blue Lynel in Hyrule Castle, who has a Mighty Lynel Sword, Shield and Bow. The latter normally doesn't drop his equipment, but you can prevent this issue by saving and reloading in the same spot. And Nintendo also could fix / change this behavior in an update.

The Spears and Crushers, however, will go extinct during the course of the game, much like Blue Lynels in Master Mode. And adding these pairs of Lynels will bring all this content back and even prevent some further Hyrule Compendium omissions, so you can still get some nice pictures of all things Lynel at the end of the game, if you want.

Well, for each of the Test of Endurance you would earn a part of the Warrior's armor set. They could probably also add a fourth test and give you Spirit Orbs as rewards for another Heart Container or Stamina Vessel. But the armor and the crazy fights themselves should be reward enough already.


PS: With adding another set of armor there would be 110 armor pieces in the game, while there's only room for 100 pieces. And it can't be said often enough that Nintendo should increase the limit of armor inventory in any future update. So, if Nintendo really were to do another collaboration like the one for Xenoblade Chronicles 2, it would be nice to receive more armor space to store all the new things without selling any other existing pieces.

Thursday, February 1, 2018

Hyrule Warriors: Definitive Edition – Level 4+ Dual-Elemental Weapons!

This week's Famitsu magazine has another article on Hyrule Warriors: Definitive Edition for Nintendo Switch and the official Japanese website for the game was opened. There are two interesting images in all of this, which indicate new stuff. The first one was an artwork of Zelda with the Sheikah Slate, but there's also a screenshot with new content:


This screenshot shows that not only the 4+ dual elemental will be in this version as well, they will get new looks and there will also be variants for previous DLC weapons, like Linkle's Shining Boots in this case. So, there's already more new stuff!

 

8-Bit Weapons?

For the sake of completeness they should also bring back the 8-Bit weapons and put them at least on par with the level 4 weapons. They could even add more 8-Bit weapons based on classic The Legend of Zelda items that originally didn't make it into Hyrule Warriors as weapons, like the Blue Ring, Potions, the Letter and so on. The Blue Ring could go to Wizzro, while Tingle could get 8-Bit Rupee Balloons for example.

 

Balance

Also, in the previous Famitsu, producer Yosuke Hayashi shared a message with the fans, where he said the following (source):

We’ve tuned the game for Nintendo Switch, upgraded the graphics to full HD, and adjusted the balance so that the game becomes easier to play.

Even easier? The Nintendo 3DS version already was pretty good, most of the Adventure Mode was balanced towards level 99, instead of 255, which was a good thing and made playing through everything much more enjoyable, because less grinding was needed.

But hopefully they will make similar adjustments to Ganon's and Cucco's Fury modes. Those have been extremely unbalanced and take an eternity of dull grinding to complete. Ideally it will be also scaled towards level 99. In fact this version could simply set the level cap back to 99, but they probably won't do this, because this seemingly is supposed to have all the things from the previous versions.

Hyrule Warriors: Definitive Edition – Sheikah Slate Weapon?

This week's Famitsu magazine has another article on Hyrule Warriors: Definitive Edition for Nintendo Switch and the official Japanese website for the game was opened. There are two interesting images in all of this, which indicate new stuff. This is about the first one.

There's an artwork of the new Breath of the Wild costumes, where the one for Zelda shows her with the Sheikah Slate:

Most likely this is just a reference to her original artwork from Breath of the Wild, because they share the exact same pose:



But the Breath of the Wild artworks always gave me the idea for new Hyrule Warriors characters, especially with the Champions and their weapons. And if Breath of the Wild Zelda was her own character, the Sheikah Slate is the weapon type that I would give her. So, it's a possibility, but if the Sheikah Slate is not in this edition, Hyrule Warriors 2 will most likely introduce it as a new weapon.

I could see it as either Lightning or Water type, where the moveset uses Bombs, Magnesis and Cryonis to blow away enemies. I guess, it would be somewhat similar to Ravio's moveset, where he also uses Bombs and Ice Rod to attack in many ways, with a little bit of Twili Midna in there, where Magnesis would probably summon metallic objects out of nowhere to smash enemies with it. For the winning pose, Zelda could even use the camera and do a selfie.

Monday, January 29, 2018

Hyrule Warriors Legends: Got All Medals

After all this time I've finally completed Hyrule Warriors - Legends on the Nintendo 3DS by getting all Medals. Well, I did the majority of tasks back in 2015, when the game and its DLC was released. The biggest task was getting A-ranks in the entirety of Adventure Mode, which took hundreds of hours. Afterwards I only had three Medals open:

  • The Real Deal
  • Circle of Friends
  • Hero of Hyrule

The last one was gotten automatically from getting all other medals. For the "Circle of Friends" you need to trade Rental Skills in the My Fairy feature for a total of 50 times, which might be the most troublesome one, if you can't find anyone with the game, since you have to do this locally. I got this one last year in August at a Zelda fan meeting, where one participant was nice enough to bring the game with him to help me with this. Took about 20 minutes to do the 50 trades.

So, the final task for me was completing Legend Mode on "Hero" difficulty for "The Real Deal" Medal. I saved this one for last, because originally I had the ambition to level all 29 characters to MAX, as well as create at least one "perfect" weapon for everyone. Those would be level 4+ weapons or level 4 for DLC characters, have five stars and eight slots, filled with "good" weapon skills, including Legendary (not really useful, but the max damage makes the weapon look more complete), Heart Power and two fitting AUG skills...

Well, so far I only did this for my three favorite ingame ladies:


With the Hyrule Warriors - Definitive Edition on the horizon, I'm not really willing to do this for everyone anymore, since I would have to start over anyway, if I ever get the new version. So, I simply decided to take the three 255 level beauties and complete Hero Mode with them. I also had some other characters with perfect weapons and level above 200, including Marin and Toon Zelda, who joined the task occasionally as well. But I mostly used Cia, Twili Midna and Zelda.

And my motivation was still quite low. After the announcement of the Definitive Edition I wanted to be done with this, but I had to drag myself through the entirety of Legend Mode and its 32 scenarios one more time, which wasn't as much fun as it used to be. I've spent over 700 hours on both versions of the game and I'm probably burnt-out on it...

Now, to truly complete the game for 100%, I also would have to level every character to 255/MAX, which takes a small eternity. Since now I'm done with "Hero Mode", it would be a lot of grinding for nothing. And with the Hyrule Warriors - Definitive Edition in sight, it's even a less appealing task, because the 3DS version just looks so much more inferior now. So, I probably just settle for having all Medals.

With the Wii U version I most likely won't even go that far. I've completed Legend Mode on "Hero" difficulty there already, but I still need to A-rank the Cucco's Fury Mode, which would result in by far the most painful grinding in the entire game. If I ever do this, it would be in the Definitive Edition, where they hopefully will tone down the grinding somewhat.

Sunday, January 21, 2018

The Future of Zelda on Nintendo Switch

Five years ago, in January 2013, Eiji Aonuma announced that Nintendo is working on a new big Zelda game and that they want to rethink the conventions of the series with this title. The Wind Waker HD was announced at the same day and ever since we got many different Zelda titles on both Wii U and Nintendo 3DS to keep us entertained, until Breath of the Wild finally came out four years later. There were A Link Between Worlds, Hyrule Warriors, Majora's Mask 3D, Tri Force Heroes, Twilight Princess HD, Twilight Princess Picross and Hyrule Warriors - Legends. Spin-offs, remasters, as well new top down Zelda games, including a multiplayer-centric episode. There has been a lot to play for Zelda fans in those four years.

Now, Breath of the Wild has been released together with all its DLC, where the Master Works artbook confirmed that a sequel is already in the works. That shouldn't be surprising and with the success of Breath of the Wild it's only natural to assume that we finally get a proper sequel on the Nintendo Switch using the same engine, much like Majora's Mask following Ocarina of Time on the Nintendo 64.

However, such a sequel probably won't be finished in two years time. It's more likely that a sequel will appear somewhere between the end of 2020 and early 2022, maybe even nearing the end of the Switch's lifespan, though the Switch might be around much longer than the Wii U. So, there's again some time to gap and to keep Zelda fans busy in the meantime. We still might see another title on the Nintendo 3DS this year and we might also get something for Zelda on iOS/Android, but the focus will certainly lie on the Nintendo Switch in the upcoming years.

And it already started with the Hyrule Warriors - Definitive Edition. This combines the Wii U and Nintendo 3DS versions of Hyrule Warriors into one neat package and gives everyone the opportunity to (re)play the game on the Nintendo Switch. So, there's already that, but what else can we expect from the Nintendo Switch in the future? What ports, remasters and even new games could be on the horizon, before the big sequel to Breath of the Wild finally arrives? Let's make a list!

 

Hyrule Warriors 2

While there's already the Hyrule Warriors - Definitive Edition coming to the Switch, we shouldn't expect any new contents for this release, other than the Breath of the Wild costumes for Link and Zelda. It's more likely that Koei Tecmo will soon begin working on a proper sequel, after Fire Emblem Warriors got its DLC done with the "Fire Emblem Awakening Pack" in March 2018, which is around the same time when the Definitive Edition of Hyrule Warriors gets released.

Since the Nintendo Switch kicked off with Breath of the Wild and it became an overwhelming success, it's clear that Hyrule Warriors 2 will set its focus on the new Zelda game. The four Champions will likely be introduced as new playable characters, alongside other characters from the game. And of course there still plenty of interesting characters from previous titles left for lots and lots new content.

Interestingly, the upcoming Dynasty Warriors 9 will for the first time in the series try an open world formula. Maybe that's something that they will adapt in Hyrule Warriors 2 as well? More thoughts about the sequel in later post!

 

Skyward Sword HD

After the Wii U got both the Wind Waker HD and Twilight Princess HD in its library, it's only a matter of time until Skyward Sword will get an HD remaster as well. And the Nintendo Switch seems like the perfect system for the job, where the joycons are predestined to bring back the motion-controlled sword battles of the Wii Zelda. It's a no-brainer, really.

It wouldn't need extensive work, in fact the graphics could be upscaled in a similar fashion to the Wind Waker HD, where only few Nintendo developers worked on the project. They could also hire Tantalus, the studio that made Twilight Princess HD, for the job. Fixing the bug, where you get the explanations for all treasures and insects again after rebooting the game, would make it automatically a hundred times better. Add another trial cave and some amiibo support on top and they got themselves an easy HD release.

However, after Nintendo admitted that they developed Breath of the Wild around the shortcomings of Skyward Sword, it will leave a potential HD version in a bad spot. So, they'd probably wait one our two years, when that's water under the bridge. Or they could advertise this as a "classic" Zelda experience for those, who didn't like Breath of the Wild as much. There are always two sides to each coin.

 

The Wind Waker HD and Twilight Princess HD Ports

Why only release Skyward Sword HD? Why not create a "Zelda HD Collection" with the game and the HD remasters from the Wii U? That's certainly a question that some readers might have at this point, but it's more likely that The Wind Waker HD and Twilight Princess HD will stay on Wii U for now. And there are three good reasons for this:

1) The Wii U needs some exclusives after all. Many of its interesting games have been ported to the Nintendo Switch already and Nintendo has to draw a line somewhere, where we're talking about ports of ports now. And these games were mainly filler-material to keep the fans entertained before Breath of the Wild, which was available from the start on the Nintendo Switch.

2) Both titles heavily advertised the usage of the Wii U GamePad while playing the game on the TV. And such comfort features as looking on your map while salvaging treasure or switching items on the go wouldn't work on the Nintendo Switch. Of course both games were playable with the Wii U Pro Controller only, so this won't exclude a Nintendo Switch port, it just makes the thing less likely.

3) Both games added actual ingame items based on Miiverse, which is now dead. The Tingle Bottles in the Wind Waker HD were already a replacement for the Tingle Tuner and used to incorporate Miiverse messages in a beautiful way into the game. And the Miiverse Stamps in Twilight Princess HD replaced the contents of chests that only contained lots of useless Rupees in the original. Both were excellent additions and both would have to be replaced yet again for potential Nintendo Switch versions. So, we'd have replacements for replacements in ports of ports.

With all of this in mind, it's more likely that Nintendo will stick to Skyward Sword HD on the Nintendo Switch for now, instead of adding more to the grand Wii U port tide. But of course it's not impossible, just don't expect these ports any time soon.

 

Side-Scrolling Zelda

While Zelda games are for the most part are either played from a 3rd person or top down perspective, it also used side-scrolling in its past, mainly with Zelda II - The Adventure of Link. It's often considered as the black sheep of the series, but it doesn't have to be. Nintendo could revisit this title and maybe create a remake or "requel" of the NES classic on Nintendo Switch.

The thought has been around for quite some time (see this post for example), but it's getting more likely, after Grezzo started "hiring for a legend 2", where the job offers are asking for experience with the Unreal Engine, which is quite versatile and can be used to make side-scrollers like Shadow Complex.

Games like Ori and the Blind Forest or Trine 2 also show how amazingly beautiful side-scrollers in a fantasy setting can be, where Nintendo could create its own outing based on Zelda II - The Adventure of Link. And if they bring back that game's music, it will already be a win.

 

Multiplayer Zelda

Aonuma stated at E3 2016 that he would like to try another multiplayer Zelda game based on what they learned with Breath of the Wild (source). And with the upcoming online service for the Nintendo Switch, as well as local multiplayer support of the Switch it seems rather likely that Zelda will be getting another multiplayer-centric episode on the system.

But right now it's hard to estimate what this would mean. It could be an online experience based on the world of Breath of the Wild, where something like a MMORPG would be a possibility. It could also mean that they might create another top down multiplayer game like Four Swords, but use an open world approach for the game instead of letting you play linear levels. We could even get both or something else entirely.

Anyway, for local multiplayer a top down experience seems like the best choice, because this perspective comes off more natural while playing with a handheld, which is the exact same reason why they used this style for A Link Between Worlds, the new Zelda game on the Nintendo 3DS. So, something similar to Four Swords or Tri Force Heroes, but maybe in a bigger scale, where you have larger worlds and player counts, is more likely, if they want to push the local multiplayer mode of the system.

Apropos Four Swords, it's notable how both games were basically lost in time in the last generation. At least the Four Swords Anniversary Edition was available for a brief time on Nintendo DSi and Nintendo 3DS, but Four Swords Adventures was only ever supported by the GameCube (and Wii backwards compatibility) and was never re-released ever since, unlike all the other Zelda games. And seeing how much Nintendo advertises the local multiplayer features of the Nintendo Switch it comes to mind that they could port the game to the system somehow. However, Four Swords Adventures was played on multiple handhelds and a TV at the same time, which the Nintendo Switch currently doesn't support. The TV screen also used to cover large areas, which won't translate to smaller screens that well. So, it might be that this game will be lost in time forever.

 

Classic Game Selection

It doesn't seem like the Nintendo Switch will get its own Virtual Console any time soon. Of course they could simply re-release The Legend of Zelda, Zelda II - The Adventure of Link, A Link to the Past, Ocarina of Time and Majora's Mask on the Switch for fifth/sixth time, but instead Nintendo seems more interested in putting its Virtual Console on the "Nintendo Classic Minis", where versions of the GameBoy and the Nintendo 64 will most likely follow.

The Nintendo Switch on the other hand will face a new approach with its upcoming online service, where the focus seems to be on adding online multiplayer to classic games like Balloon Fight or Super Marios Bros. 3. This could finally lead to an online version of the GBA Classic Four Swords, but also maybe Four Swords Adventures, if they're willing to put in some more effort.

 

Zelda (Shrine) Maker

Well, this isn't the likeliest candidate and at first we'd have to see, if Super Mario Maker even makes its way on the Nintendo Switch, where you can only use the touchscreen in its handheld mode. And even then a "Zelda Maker" would probably be not as attractive. Zelda is more complicated than your typical Mario level and would probably even need "programming" similar to the RPG Maker, unless they stick to the classic NES style of the first game. But then it would lack the variety and many features of modern Zelda games.

An alternative could be a "Shrine Maker" or "Trial Maker" based on Breath of the Wild, which works similar to the easy-to-use Test Chamber Creator in Portal 2. Players could create and share their own Sheikah Shrines, where the goal would be to reach the end with a given equipment. This could lead to many interesting ideas and lots of fun for Zelda fans.

 

Summary

Breath of the Wild will certainly get a sequel on the Nintendo Switch, where in the meantime Nintendo could entertain us with various side projects. Breath of the Wild itself could lead to a new multiplayer experience and/or a Shrine Maker spin-off, as well as heavily inspire a potential Hyrule Warriors 2. Otherwise we can look forward to more ports and maybe even a return to side-scrolling Zelda. While this is all speculation, we do know for sure that the Switch hasn't seen the last of Zelda.