Wednesday, May 27, 2015

Hyrule Warriors: Weapon Building

After some time out I'm finally back at playing Hyrule Warriors. I've already clocked 600+ hours and I'm still not done with this baby yet. And there's still lots to do. I've fully completed all Adventure Maps, except the Termina map. There I'm around 50%, but before I return there, I want to get every main character above Level 200. After completing the Termina Map I will focus on Challenge Mode, my goal there would be A ranking all challenges with each character. And for this I want every character to be on Level 255 and have at least one powerful weapon.

The latter is probably the most interesting part, where I currently spent the most time with. I found a reliable way of collecting 5 star, 8 slot weapons: play "Divisive Plan 9" with the three Dark Ganondorfs on the Twilight Map, while using a Slot II Mixture and possibly a weapon with a Stars+ skill. This works best with characters using Light weapons, however, you can always be lucky and receive good weapons for other characters. This mission is also one of the best for leveling up, so I use this to hit two birds with one stone. Here you can easily level up Zelda, Fi, Agitha or Link and farm good weapons at the same time.

By now I got several weapons, which I consider to be perfect: a Rapier, a pair of Great Swords and a Scepter. They all offer the following:

  • Legendary
  • Hasty Attacks
  • Normal Attacks+
  • Element+
  • Favorite Strength skills

I know that "Legendary" is a waste on a tier 3 weapon, I only apply it, because I unlocked several Legendary skills in the past and I like to have the maximum damage of 450 for the aesthetics. "Hasty Attacks" is my new favorite skill and I want it on every weapon, there's no going back, once you had it. It also helps with missions, where you have a significant damage gap. There your damage output per attack will hit a limit, but with Hasty Attacks you can double the number of attacks for the same time window. Applying "Normal Attacks+" also seems like a good choice for most weapons, can't do much wrong with that, as well as powering your favorite combos. I'm not a fan of the Versus or Special skills, because either they are not always useful (all VS skills, Compatriot, Adversity) or they come with a disadvantage (No Healing, Defenseless), so I'm not applying them on my allrounder attack weapon, even though they can be useful for specific missions. "No Healing" is great for Adventure Mode, but not so good for Hero and Challenge Mode, so you might want to keep a second attack weapon with that skill just for Adventure Mode and some of its sturdier missions there.

Of course the choice of attack skills also depends on the character. With Agitha you might prefer Special Attack+ over Normal Attacks+. Or with Fierce Deity Link you might prefer Magic+ over Hasty Attacks+. Fierce Deity Link is also the only character, where I'd opt for Special+, just to get as much SP as possible for converting it into magic.

I also like to have the element skills Fire+, Water+, Lightning+, Light+ and Darkness+. Especially Darkness+ and Fire+ are really useful. Light+ on the other hand is negligible and with Water+ and Lighting+ you might argue that they can disrupt your attacks more than they are helpful. But I still like to have these skills, because they are the only skills next to "Hasty Attacks", which offer a noticeable functional upgrade for your weapon, instead of just increasing your damage output or luck.

I decided to drop Bombs+ and Bow+ from my main weapon, because you can always use the Item Power-Up Mixture from the 1.4 update. But I still like to have them for my secondary looting weapon. For these I use the 8-Bit weapons, if they are available, e.g. I got an 8-Bit White Sword and an 8-Bit Candle, both with 5 stars and 8 slots each. They look something like this:

  • Materials+
  • Rupees+
  • Stars+
  • Slots+
  • Element+
  • Hasty Attacks
  • Bombs+ or Bow+
  • (Legendary)

"Legendary" isn't a must here, but for some weapon types I unlocked two or even more Legendary Skills, which I will use. And then it simple has the Looting skills: Materials+, Rupees+, Stars+, Slots+. Experience+ is not there, because it becomes obsolete, whenever you hit Level 255. Of course all of the Looting skills become obsolete at some point. Materials+ used to be one of my favorites in the past, but after he Twilight Map and completing all badges, it's the least important Looting skill for me. Rupees+ is obsolete, if you abuse the Rupee glitch. And Stars+ and Slots+ will become obsolete eventually, as soon as I've completed my weapon collection. Not that they are terribly effective...

But for the most part it just seems like a good scheme for 8-Bit weapons and I will probably not bother with creating looting weapons for weapon types, which don't have an 8-Bit variant. Only the ones, I really like, e.g. the Scepter.

Saturday, May 23, 2015

Got Majora's Mask Light

This was a recent item in the European Club Nintendo. It cost 6000 stars and I got exactly 6050 stars left, so I ordered it to be finally done with Club Nintendo, which gets closed later this year.

The Majora's Mask Light is a nice decorative item and emits a warm light from the eyes of the mask. However, it gets powered by two button cell batteries (AG13), so I'm afraid that you will have to change batteries quite often. And from the overall quality it's just cheap plastic, nothing compared to the nice Mario Kart 7 trophies, where I got the Green Shell two years ago. Probably not worth the 6000 stars.

In the dark:

With package:


Size comparison with the Link amiibo: