Showing posts with label Age of Calamity. Show all posts
Showing posts with label Age of Calamity. Show all posts

Monday, January 26, 2026

Nintendo Switch 2: Potential Game Upgrades with Content

DK holding to some grass on the ceiling with Dixie on his back

Nintendo has released a free update for Donkey Kong Country Returns HD, which not only upgrades the game for the Nintendo Switch 2, but also adds some new features, like a playable Dixie Kong and the new Turbo Attack mode. The nice thing is that these additions are found on the original Nintendo Switch as well. During the first wave of free Switch game updates back in June there hasn't been anything like this, where the closest thing was the new Echo favorite functionality in The Legend of Zelda: Echoes of Wisdom.

If there were any new contents or big new features, it was usually tied to a "Nintendo Switch 2 Edition", which costs some extra money. In case of Animal Crossing: New Horizons, however, the Switch 2 Edition takes a backseat to the big 3.0 update, which brings a lot of new things on the table, even to players who are still on the Nintendo Switch.

This is a welcome shift and makes you think about what other games could see a similar treatment: upgrade them for the new hardware while offering something new to enjoy on both generations. So, here are some ideas where I would like to see this happen...

 

Donkey Kong Country: Tropical Freeze

It's a no-brainer. They could add the Turbo Attack mode to bring it on the same page as Donkey Kong Country Returns HD, but they should try to make it more fun... Forever Entertainment may even be working on this as we speak, because they clearly took Dixie out of Tropical Freeze, which means that they have been touching the sequel.

 

Hyrule Warriors: Age of Calamity

If Koei Tecmo were to update one of the older Hyrule Warriors games, then Age of Calamity should have priority, because it really needs this for the performance alone. A Nintendo Switch 2 Edition of the game got already discussed on this blog last year, so let's keep this brief. But there is certainly some potential for some smaller content additions to both versions of the game, like Zelda's Royal Attire outfit or re-obtaining any special weapons. Or they could make things a bit more interesting by adding Astor as a playable character.

 

Hyrule Warriors: Definitive Edition

As already mentioned, this should get in line after Age of Calamity. Nevertheless, it would be nice to see this updated to 4K as well. The game already supports full HD resolution on the Nintendo Switch 2 in handheld mode by accident, which is interesting.

Compared to its successors the game feels quite outdated, however, where it's questionable that Koei Tecmo would bother with adding new contents. But if they did, this would be the perfect opportunity to finally fill that 30th character slot after 10 years. Of course, adding a new character isn't as "trivial" as in the newer games, because they should get missions in Adventure Mode for all their upgrades.

One idea could be Zelda & Tri from Echoes of Wisdom, where you also get a small, new Adventure Map based on the game with rifts and different Echoes as Item Cards. This could be lovely and maybe also a nice gesture for the 40th Anniversary. But this is a very unlikely scenario, especially when people are still asking for a playable Ganondorf in Age of Imprisonment... And they should rather focus on that.

 

Metroid Prime Remastered

This should bring it to the same level as Metroid Prime 4: Beyond, supporting the same visual modes and Joy-Con mouse controls. But this is also the perfect opportunity to finally bring back the Fusion Suit, which hasn't been available in the remaster for some reason...

 

Super Smash Bros. Ultimate

They should just do the exact same thing as Donkey Kong Country Returns HD and finally add Dixie Kong as a playable character. Well, Sora was a good final character and new characters would also require them to make more amiibo, but apparently Nintendo will be going wild with amiibo this year anyway.

And the recent developments have pushed the doors wide open for some new Super Smash Bros. Ultimate contents. Masahiro Sakurai and his team at Bandai Namco have only just released Kirby Air Riders. So, even if the man was willing to make another Smash Bros. in his lifetime, it would take years for this new game to be finished. And like with Animal Crossing, it makes sense to offer something in the meantime, where a Nintendo Switch 2 Edition of the previous title is in order.

For such a Nintendo Switch 2 Edition they could introduce a new game mode, which is more hardware-hungry and therefore wouldn't have been possible on the Switch. Maybe something akin to Smash Run from Super Smash Bros. for Nintendo 3DS, but bigger. After all, it was based on City Trial, which was a big deal in Air Riders. But that's just an example...

In any case, additions like fighters and stages should be done for both the Nintendo Switch and Switch 2 versions, so they stay compatible in online play. I wouldn't expect anything major from this, like a whole third Fighters Pass, simply because the big additions will be saved for the next Smash Bros. game. But they could give us some free additions of characters in established franchises, which may even include new Echo Fighters (Hilda from A Link Between Worlds would be lovely).

Actually, Echo Fighters might be the way to go here, because they would allow for some easy additions, while technically keeping Sora as the last numbered fighter. They could even make Dixie Kong happen as an echo of Diddy. And maybe they will bring back some of the missing stages, like Woolly World (in celebration of Yoshi in the Super Mario Galaxy Movie):

screenshot of the Woolly World stage from Super Smash Bros. for Wii U

They would be filling some gaps, while creating player retention during the launch of a Nintendo Switch 2 Edition. It's the exact same strategy as with Animal Crossing: New Horizons and makes perfect sense for this year.

Saturday, November 29, 2025

Age of Calamity – Nintendo Switch 2 Edition Proposal

Hyrule Warriors: Age of Calamity - Nintendo Switch 2 Edition fake logo

Whether Koei Tecmo will keep expanding Hyrule Warriors: Age of Imprisonment after its free updates or not, they shouldn't move on to the next Fire Emblem Warriors just yet. Instead, they should stay on the project a little longer and bring Hyrule Warriors: Age of Calamity on the same page as its successor, via a shiny Nintendo Switch 2 Edition. This is a very common request, because a lot of people have not been happy with the performance of the original on the Nintendo Switch.

With such an upgrade the game would run in 4k and 60FPS, but since we're talking about a Nintendo Switch 2 Edition and not a mere free update, there also need to be some Switch 2 features to warrant it. One would be support for Game Share, which is an excellent addition in Age of Imprisonment that makes playing the coop mode much more enjoyable.

And the other would be increasing the number of enemies that are visible and ready to be attacked all across the board. The original game often only rendered a limited number of enemies, even when more were in the area. So, you might have 100 Bokoblins in front of you, but the game was only displaying 50 of them at once (just as an example). And the rest were popping in as the others got defeated. That's not a thing in Age of Imprisonment any longer and actually a very good feature for an upgrade, because it makes the game a lot more responsive and fun.

Still, this isn't much and like the Nintendo Switch 2 Edition of Animal Crossing: New Horizons this should come at the lowest price point, so only 4.99€ for the Upgrade Pack. 

A free update that accompanies the Nintendo Switch 2 Edition could also address some other issues and omissions, which were left in the field after the Expansion Pass was finished. Plus, some improvements from Age of Imprisonment may also be implemented. Here are some ideas:

  • Zelda's Royal Attire as a new outfit option
  • Quick follow-up to exposed weak point gauges
  • A way of re-obtaining certain one-time weaponry, including the Lucky Ladle and Prototype Ancient Short Sword
  • A new blacksmith feature to maximize the otherwise random base damage values of weapons
  • Increased levels for Vicious Monster Battles during Blood Moons
  • Improved camera behavior
  • Update: Battles completed on Apocalyptic are highlighted (like in version 1.0.3)

They could also finally make Astor playable in the post-game, but who am I kidding?

Well, Nintendo probably wouldn't release this all too soon, because right now they want to focus on Age of Imprisonment and don't take away from its sales. But in a year or so this could be a worthwhile addition to the ever-growing library of Nintendo Switch 2 Editions. 

Thursday, November 6, 2025

Got Age of Imprisonment

photo of the game's box and a notebook with an artwork of Zelda on it

This has arrived with the mail just now. I've ordered from the My Nintendo Store, where you get this neat, little notebook on top. It's nothing special, but better than nothing. But of course it costs full price to order it there, while the game was already considerably cheaper elsewhere.

With Age of Calamity I had actually imported the game from a different country in the EU, because I absolutely hated the German title, "Zeit der Verheerung". And it's not any better now with "Chronik der Versiegelung" (loosely translates to "Sealing Chronicle"), where I still don't understand why they felt the need to localize the subtitles of the Hyrule Warriors games. Nintendo never does this with any of their games, it's always all in English, and so far no one has complained about that... It's so weird. Also, the German age rating will ruin any good cover, which was also sometimes a reason to import certain games, but I find the Switch 2 boxes generally not all that appealing, so I probably won't care as much going forward.

boxes of Age of Calamity and Age of Imprisonment right next to each other, same size

But I was surprised to learn that the Switch 2 boxes are of the exact same sizes as the old ones. I expected them to be the same size as the Switch 2 itself (without Joy-Cons), simply because that's where the old size came from. But I'm not complaining, quite the opposite, because this makes them a much better fit into my current collection.

Naturally, I will do my usual blog about the game, so you can look forward to that in the upcoming days and weeks. I'm excited!

PS: I also got the first two Metroid Prime 4 amiibo. But I will show those on December 4th, once Sylux is available as well.

Tuesday, April 8, 2025

Hyrule Warriors: Age of Imprisonment Announced

game's logo with the Ganondorf mural art in the background

Let's finally talk about what's one of the biggest surprises from the Nintendo Switch 2 Direct last Wednesday, even though it probably doesn't qualify as news at this point any longer... But I wanted to save the most important topic on this blog for last – the upcoming Hyrule Warriors: Age of Imprisonment.

As you may know, I've always been enjoying the Hyrule Warriors games, where it's already been over a decade since the first title on the Wii U. And while playing Tears of the Kingdom it became apparent very quickly that what they had done with Breath of the Wild and Age of Calamity could be easily repeated here. Again, you have a major conflict that unfolds in the distant past, where you only catch glimpses of it via memories. And this conflict is none other than the Imprisoning War, though it's technically not the Imprisoning War we know from A Link to the Past, but something very reminiscent in the rich history of the latest Hyrule. Still, it is a very important historic battle, taking place long before the events of the first Calamity from 10,000 years ago.

a look at a gigantic monster armor under the blood moon

There's the one memory, called "The Demon King's Army", which plays in the late game and shows Ganondorf on a fierce horse, leading hundreds and thousands of his monsters into battle. And this was effectively just a commercial for the next Hyrule Warriors – they already knew when they were making this particular cutscene what it would convey. That this is something that the fans want to experience for themselves. So, it made all the sense to follow up on Tears of the Kingdom with this and here we are:

the above cutscene translated into Hyrule Warriors

In my predictions about the Future of Zelda from early 2024 this was big on my list, where I expected this around 2026, which may even become true. Though, I honestly did not anticipate this to be revealed already, as one of the first exclusive games to come to the Nintendo Switch 2 within its first year.

But Hyrule Warriors: Age of Calamity was the game that made me finally buy a Nintendo Switch back in 2020 (after years of waiting for a Zelda edition of the console), so it's only poetic that its successor will likely get me to buy the Nintendo Switch 2. At least this will be happening much sooner this time, because I honestly regret having waited that long with the Switch.

That being said... it looks like the game is running like garbage again. The only aspect of the gameplay in the trailer that tells me that this is in fact a Nintendo Switch 2 game is the sheer amount of enemies. This goes far beyond anything what Age of Calamity was able to pull off and it's very impressive how they were able to translate the tremendous mass of monsters we saw in the Demon's King Army memory into a Warriors game. But I probably would have prioritized performance, because the biggest point of criticism about Age of Calamity was its poor frame rate, where Age of Imprisonment doesn't seem to run any better.

To be fair, the footage was in 4k and there will probably be a performance mode to target a higher frame rate. Maybe things will even get somewhat optimized in the next months, before the game is released. And hopefully they will also update Age of Calamity while they are it, so you can finally enjoy playing it with stable 60FPS.

Zelda following Sonia and Rauru

There is another valid concern and that is how the story will unfold, which is the other problem many people had with Age of Calamity. In its early marketing it looked like we were going to experience a bold new Warriors game that dared to explore one of Hyrule's darkest chapters, the Great Calamity, where the kingdom will ultimately fall to ruin. But that was not what we were getting, instead the game used time travel to unfold an alternate turn of events.

And while it was disappointing, it was also understandable to a degree. They probably didn't want to make a game where all your efforts are in vain, where you lose your fighters and everything ends in a disaster. And naturally they also wanted to make the descendants of the Champions playable – especially Sidon and Riju were big fan favorites that you couldn't just leave out in a Warriors game all about Breath of the Wild. And to be fair, the roster of 21 playable characters (technically even 25) left very little to desire at the end. You have to give them that.

Now, with Age of Imprisonment they are dealing with a backstory that actually ends on a win. The Imprisoning War ends with Rauru and his Sages successfully sealing Ganondorf. And this leads into the events of Tears of the Kingdom. From a story perspective there is really no need to alter the events with even more time traveling...

However, this would cut the roster quite short. We have seen three playable characters so far with Zelda, Rauru and Mineru. The other sages will certainly become playable as well, so that's seven in total, only a third of what Age of Calamity had to offer. Sonia is sadly out of question if they respect the canonical events. Maybe Ganondorf and some of his minions (like Twinrova) will become playable this time in a villain campaign. Maybe they will bring back both the Great Fairies and Hestu, because they have been around for eternities. That would add some more, but it still couldn't compete with the previous title.

But like with Age of Calamity they won't dismiss the descendants. Sidon, Riju, Yunobo and Tulin will most likely become playable as well. They are even getting new amiibo this year, so there is no way that they are going to leave them out of this game. And Link, of course. As much as everyone enjoys the recent spotlight on Princess Zelda, where this will be another big chance for her to shine, Link has to join the fun eventually. The question is how they will pull it off, while respecting the events of the Imprisoning War...

Zelda, Link and the four sage descendants at the Temple of Time

One idea would be to pick up from the epilogue of Tears of the Kingdom, where Princess Zelda asks Link, Purah and the sage descendants to stand with her in order to keep the peace in Hyrule for all time. Well, she probably didn't mean it so literally, but maybe they will find a way to use her time powers to go back into the past and support Rauru in his battle. Well, this would create yet another alternate timeline, but who's counting at this point? (It's three. Three timelines, just like the classic Hyrule.)

So, the game would start with Zelda arriving in the past. Then you would play the events of the Imprisoning War as you know them from Tears of the Kingdom. But after the finale the game's second half unfolds, where Zelda and her team return to the past and alter the timeline, which unlocks many more characters to play as (potentially even Sonia).

I think that this would be the best approach. And overall there is a lot of potential with the ancient Hyrule, because there is so much we have yet to see there, where this will be very exciting. But let's talk more about that in upcoming posts...

Saturday, December 9, 2023

My Games of the Year 2018 - 2023

With the Game Awards out of the way and looking at back at a year that brought us the next huge Zelda experience, I thought that it was the perfect time to update my games of the year list from six years ago, back when Breath of the Wild blew everyone's mind and scored all the awards. What games have really made my years since then? See for yourself:

  • 2018: Super Smash Bros. Ultimate
  • 2019: The Legend of Zelda: Link's Awakening
  • 2020: Hyrule Warriors: Age of Calamity
  • 2021: Metroid Dread
  • 2022: Death's Door
  • 2023: The Legend of Zelda: Tears of the Kingdom

If you have followed this blog or just browse through the posts during the respective years, then there shouldn't be many surprises here. There's probably only one title that I need to explain, but let's briefly go through this list...

After Super Smash Bros. for Nintendo 3DS & Wii U failed to captivate me in 2014, losing big time against Hyrule Warriors, my love for Nintendo's crossover fighting game was instantly reignited with the "Everyone is here!" trailer at E3 2018. And Super Smash Bros. Ultimate then kept me on my toes for the next three years with its character additions, where I still play the game (ir)regularly today.

The Legend of Zelda: Link's Awakening was my first Zelda game and my first big love in video games, where it will always have a special place in my heart. And the remake from 2019 did so many things right that I consider it to be among the best what the Zelda series has to offer, right next to Breath of the Wild and Tears of the Kingdom. It's also something that I can play again and again.

Curiously, while both my favorite games of 2018 and 2019 were Nintendo Switch titles, I didn't have my own Nintendo Switch in these years yet, because I was still waiting for that inevitable Zelda edition at the time, which didn't arrive until this year. The game that finally made me buy a Nintendo Switch despite this was Hyrule Warriors: Age of Calamity in late 2020, which came as a big surprise and combined some of my previous games of the year into one epic package, where the addicting action of Hyrule Warriors makes fantastic use of the world of Breath of the World.

2021 then marks the first Metroid title on my list. Since I hadn't discovered the series before 2008, the only real contenders so far have been Metroid: Other M and Metroid: Samus Returns, where the former wasn't exactly the best choice, even though I liked the game quite a bit, and the latter had no chance against Breath of the Wild in the same year. Metroid Dread on the other hand didn't have much competition and also became my favorite title in the series to play, where it's just a blast.

Well, it's not entirely true that Metroid Dread didn't have any competition, because there was also Death's Door. But I did play this at the very end of the year, where it really bleeds into 2022 for me and I've decided to make it that year's entry, because I didn't actually play any new games otherwise. I was mainly busy with Hollow Knight, which technically was my big game of the year 2022 when it comes to pure play time, but it's in a weird spot as a 2017/2018 title. While there is some leeway with this list, this is stretching things.

And Death's Door really was the game that has brought me into the realm of smaller indie titles to begin with, which then led me to explore Hollow Knight. I've also already played through the game three times in total by now, where for me it has a similar level of replayability to Link's Awakening, which is a high praise. I have a feeling that Death's Door really will stay with me and therefore deserves the spot on the list.

Another contender for 2022 was Quake Champions, which I have been playing a lot for the last three years and which went out of "early access" last year. But the content updates during 2022 weren't that great and I don't think I want any service game in this list, because all the other entries are something that I could still enjoy today to some degree. It's more something for the category of "best ongoing game".

Anyway, this brings us to this year, 2023, which was dominated by Tears of the Kingdom and should be smallest surprise here. At least there wasn't a new Metroid game under its shadow or anything similar, where luckily Hollow Knight: Silksong still escapes us and therefore could become a contender for one of the next years, maybe already in 2024.

It's also of note how the Zelda series is now clearly in a six-years-cycle with its 3D installments. My graph makes this quite visible with three main titles in one column. Skyward Sword came out in 2011, Breath of the Wild in 2017, and now Tears of the Kingdom in 2023. At this rate we shouldn't expect the next big Zelda before 2029...

Wednesday, September 7, 2022

2nd Haul of My Nintendo Store Rewards

photo of Age of Calamity notepad and Metroid Dread pins

This came with the post today. Well, the Nintendo Switch Card Case was from the last time, I only put it on the photo as a size reference. So, what I got was the Metroid Dread pin set, as well as the notepad based on Hyrule Warriors: Age of Calamity. These are two of my favorite Nintendo Switch games, where I simply wanted the extra (free) merchandise for them.

The items aren't that nice, however, where I liked my last haul much more. The pins are very tiny, where they are truly meant to be put on clothing as a detail, but I would never do that, because this puts holes in the fabric and having the metal end under your clothes is annoying. I guess I would have preferred some larger magnets or something, but it is what it is and there isn't much official merchandise around Metroid Dread available anyway...

The notebook is fine. The cover has a nice relief to it and each page has this special print on them:

inside of the notepad

It's still just a simple A5 notepad, though, with a cardboard backside. But since it looks so nice, I probably will never write on it. It's the curse of such merchandise – I want to have it around, but I don't want to use it, because it's too "precious".

You seemingly can order more now, however, in case you really want to use up that fine pad. You can only get one item per order, but you can make multiple orders with the same item as long as you have enough Platinum Points left. I also can get a second of the Nintendo Switch Card Case 8 again if I ever need one, which is really good. Given that it will be back in stock someday...

And the whole ordering process is now much better than it used to be one year ago thanks to the updated My Nintendo Store. You can now purchase the My Nintendo Rewards directly with your Platinum Points, so you don't need a code any longer, where you were only able to redeem a single code per order. I had to pay for shipping thrice last year, which was ridiculous. Now I was able to do a single order with the two items, where I only had to pay 2,99€ for shipping once and they have delivered it all in one package. As it should be.

You can now also use PayPal, which makes things more convenient and should give a lot more Nintendo fans in Germany (and other countries where credit cards aren't that common) the opportunity to buy something. Though, I've heard that pre-orders still require a credit card, but I personally don't mind that any longer.

So, while the items aren't as great as last time, the whole "shopping experience" was a lot simpler and more satisfying. It's just too bad that a lot of the more interesting items, like the Super Nintendo controllers, are constantly sold out. And my favorite of the My Nintendo Rewards, the Card Case 8, is also currently not available, as already mentioned.

Still, together with the Nintendo Switch user icons, where I try to collect most of them, I was rarely so low on Platinum Points as I am now. It's good to finally have multiple useful uses for them.

Sunday, January 30, 2022

Age of Calamity: Requested Sooga

Sooga fighting a bunch of Hylian Soldiers at Hyrule Outpost

The interview with the developers of Age of Calamity by Nintendo Dread continues, where there's again a translation provided by Nintendo Everything. This times it's all about the additions of new stages and fighters that came with the Expansion Pass.

The most interesting fact is probably that there was no intention of making Sooga playable, but there were so many requests from fans coming that they decided to go for him. Again, like with the Expansion Pass as whole, which only came to be because of fan requests, this feels somewhat weird. Sooga's fate was left ambiguous in the main game, but you can still see him alive and well in the bonus credits. And if there was one more playable character, he simply made the most sense. He was already in the game and he is very cool, so naturally fans were asking for him (including this blog).

It's absolutely great that Koei Tecmo focused on what the fans wanted. You rarely ever hear anything like this from Nintendo, where the developers usually just follow their own vision, often for good reasons. If you just focus on what the fans want, you won't be able to surprise them and you won't be able to innovate. Often the players want something that they don't even know about yet. But with a game like Hyrule Warriors, a game that's all about appealing to the fans, it simply makes sense to give the fans exactly what they want.

Still, it's perplexing how Koei Tecmo didn't see any of this coming... The fans wanted DLC? The fans wanted to play as the badass Yiga commander? Who would have thought...? No one could have ever guessed that...!

Also, they clearly state that they had other ideas instead of Sooga, but I don't think anyone would have been against getting whatever character(s) Koei Tecmo had in mind here in addition. The more, the merrier. So, why didn't they make more fighters? With Age of Calamity they had the chance to create a product that can be called very much "complete", where all suitable characters and locations are covered by the game. This is something that never would have been possible with the original Hyrule Warriors, because there were too many possibilities. And they were so close here.

At the same time you wouldn't expect that the fans are fully content either. Don't they ask for even more DLC? Don't they ask for Astor or Kass? You would think so... And with the narrative of this interview doing another season of DLC feels like a good call, unless the first Expansion Pass severely underperformed. But we're talking about the best-selling Warriors game as of yet.

Sunday, January 23, 2022

Age of Calamity: Unplanned Expansion Pass

Terrako looking at the camera

With Hyrule Warriors, Hyrule Warriors: Legends and Breath of the Wild we learned about their DLC expansions quite early, with some of them even before the release of the game, where those were obviously planned some time before launch. This was different for Age of Calamity, however, where it took months before we heard anything. Now, a recent interview with Nintendo Dream (as translated by NintendoEverything) throws some light on the situation.

In fact, the development didn't even start until one month after the game's release, where the team got already disbanded and had moved on to other projects. But they received so much feedback asking for DLC on the game's website that they decided to bring everyone back and work on the game some more.

It's really nice to hear that Nintendo and Koei Tecmo were listening to the fans here, but at the same time it's weird that they didn't plan on making DLC in the first place, since such a title lends itself to expansions. It's a no-brainer, really. And even with Robbie, Purah, and Sooga now finally playable in the game, there are still some more boxes left to check (see more ideas for DLC).

With most Nintendo games these days there is always this little bit left. You know, some obvious omissions that would make a game feel more complete, but they simply aren't happening. And that's not even talking about any more playable characters, where the roster feels very complete for what they were going for, but it's often about small things, like Zelda's Royal Attire (which exists in the game's code as a playable costume), or alternative ways of getting some of the DLC's one-time weapons. Let's hope that the Japanese fans keep asking for such things on that website.

The interview clearly states that they have wrapped up once more, however, so unless they decide to bring the team back together a third time this was probably it and we shouldn't be expecting any more updates or DLC. But let's see...

It's also interesting how much priority this had over any other project. Well, it's the best-selling Warriors game to date, so making DLC for this probably was more important than whatever the different team members were going to do next.

Friday, December 31, 2021

2021 – Year of the Ancients

2021 summary image with the Expansion Pass artwork for Age of Calamity in the background and the most prominent items in the foreground

If you were to say that 2021 was a good year, then most people would probably burst out laughing. It was a good year for The Legend of Zelda, though, where there were many similarities to the year 2016, which is where the 30th Anniversary of the series took place. Back then we got the release of Twilight Princess HD, the release of Hyrule Warriors: Legends and all of its DLCs, as well as some small goodies for said anniversary, like new amiibo or the Arts & Artifacts book. It was also the year before Breath of the Wild came out, where Nintendo had a lot to show about the upcoming new Zelda game during E3.

Well, in 2021 things weren't as extensive, but still similar. In the early year we didn't really know what would await us, but the ice was quickly broken in February's Nintendo Direct, which is where the Expansion Pass for Hyrule Warriors: Age of Calamity was announced, as well as The Legend of Zelda: Skyward Sword HD for Nintendo Switch. The rest of the year was then laid out at E3 2021, which announced the new Game & Watch system for Zelda, but also gave us another trailer for the sequel to Breath of the Wild, which is supposed to come out next year.

Now, Age of Calamity already came out last year, but a game like this always lends itself as a platform for some DLC, where the Expansion Pass came in two waves – one in June and one at the very end of October, called Pulse of the Ancients and Guardian of Remembrance respectively. All combined the DLC added three new playable characters, new weapon types for Link and Zelda, eight new story scenarios, five new stages, ten new enemies, 36 new Challenges, and plenty of new Quests. It's not something that can keep you as busy as all the DLC for Hyrule Warriors: Legends in 2016, but it had more quality to it and expanded the game on all fronts.

Between all of this Nintendo has also released Skyward Sword HD, where Skyward Sword was the last 3D Zelda game from before the Nintendo Switch era to yet to be remade or remastered. The original Wii title was released ten years ago, during the 25th Anniversary, where it now basically was the next in line. Its upscaled graphics look beautiful in HD and the new button-only controls made the game a lot more accessible. All the control options still aren't fully ideal, however, and the remaster was completely devoid of any new content.

The game also came with some merchandise in the form of Special Edition Joy-Cons and an amiibo of Zelda and her Loftwing. The latter looks lovely, but sparked also some controversy with its ingame functionality, where the amiibo is used as a key for a new fast travel system, which lets you return to the sky and back to where you were at any time.

Speaking of merchandise, for the 35th Anniversary of The Legend of Zelda Nintendo has released a Game & Watch system for the classic NES title, which also includes its younger sibling, Zelda II - The Adventure of Link, as well as the original GameBoy version of Link's Awakening. In addition it comes with a playable clock and timer based on the NES games, and a the Game & Watch title Vernim, which now stars Link as the playable character.

It's a neat, little system, but this was it for the 35th Anniversary. For some reason Nintendo has decided to not do any major celebrations this time, no 35th Anniversary logo, campaign, books, or anything else. (Keep in mind that the release of Skyward Sword HD officially didn't have anything to do with the anniversary, much like Twilight Princess HD in 2016.) And to be fair, 35 years isn't as special as a quarter century or another decade. Still, Super Mario Bros. also got such a Game & Watch device and many more things in 2020 and early 2021, including a whole theme park in Japan, where as a Zelda fan you can't help but feel a bit left out.

But of course this is nothing what fans of the Metroid series had to endure for the last decade... And here it's good to see that 2021 finally gave the franchise a real treat.

Metroid Dread 2021

Enter Metroid Dread. After almost 20 years we finally got the long awaited sequel to Metroid Fusion and this game was certainly worth the wait. The E.M.M.I. can be a bit of turn-off initially and the controls take some getting used to, but overall MercurySteam has done an excellent job of crafting what's easily one of the best Metroid games in existence, which shines with its fast-paced, smooth gameplay, as well as lots of replayability.

The game also came with a Special Edition, which included a steelbook, an artbook, and some holographic art cards. And two amiibo, one for the new Fusion Suit Samus and one for the E.M.M.I., were also released this year.

As with Zelda, Nintendo didn't celebrate the 35th Anniversary of Metroid in any major form, but Metroid Dread in itself already did a good job with that. Both the art items in the Special Edition and the unlockable endings pay tribute to the main games of the series, while many of the story elements from the Metroid series also come together in Metroid Dread.

So, both for Zelda and Metroid this was overall a good year and we can be looking forward to more from these franchises.

Saturday, November 20, 2021

Age of Calamity: Expansion Pass Development Backgrounds

Zelda rounding up some Bokoblins with the Master Cycle Zero at a village

There is a new interview with Koei Tecmo at the Japanese site Nintendo Dream Web, where they talk about the Expansion Pass in some detail. I've only looked at a Google translation so far and there is probably more to come, but there are already some interesting facts to take out of this.

  • The first teaser artwork for the Expansion Pass actually has the cone of the Master Cycle Zero's headlights in it, so you could technically see this coming.

  • They really wanted the prototype weapons and armor from Robbie look like DIY projects, where for example the Ancient Arrows are put on a stick, so this creates a visual difference to the same things from the future in Breath of the Wild. The new Prototype Ancient Gear set fully reflects that. (This means there was probably no intention of ever putting the real deals into the game, even though the ancient weapons were found in the game's code.)

  • The idea behind the Flail was referencing Link's weapon cycle from Breath of the Wild somewhat. You take a weapon from the enemy, it breaks after a little while, and then you take a new one.

  • They wanted to provide a new gameplay experience with the battlefields that are split in two separated areas, like Kakariko Village. This was only possible with the ability to swap between different playable characters.

  • Bokoblins had a life of their own in Breath of the Wild, where it was not possible to incorporate that into Age of Calamity. But they wanted to have some of that with the new cutscenes, where they carry around Terrako. Originally, there was going to be a scene about Bokoblins living their daily lives in peace, where they carry some prey, but then Link charges in and ruins it all. Kind of to show the other side of the war. They also had some back and forth with the Zelda team about how fast Bokoblins would react to Link in such scenes. They can't be too intelligent, nor too ignorant.

  • Sooga's flashback was shown in first person, so they wouldn't have to reveal his face (obviously). But this also helped protecting the mysteriousness around the character.

  • Astor's story is another such mystery, where they wanted to leave it to the players' imaginations.

 

The last point makes it seem quite final, like there is no intention of going any further with this. If there were more DLC, it would naturally put a focus on Astor. But at the same time, if there were more DLC, they wouldn't reveal anything right now.

Still, it would be a shame, if this really were the end, because there is enough stuff left untouched to potentially fill a second Expansion Pass, which includes Astor as a playable character. But let's wait and see.

Sunday, November 14, 2021

Age of Calamity: More DLC Ideas

artwork of Astor and the logo of Hyrule Warriors Age of Calamity

The Expansion Pass for Hyrule Warriors: Age of Calamity has been fully released by now and with its gap-filling story scenarios, as well as the additions of the Battle-Tested Guardian, Sooga and Purah / Robbie it made the game feel overall a lot more wholesome. However, with the scope on Breath of the Wild it wouldn't actually take that much to make the game feel truly complete – to go all the way with this particular Warriors title. In addition, like every game ever made, Age of Calamity does have some rough edges that could need some polishing.

So, let's go over the main ideas for even more additional content and also some quality of life improvements. Some of these things could be implemented via free updates, but most of it is meant for a second Expansion Pass. Also, keep in mind that there is no reason to believe that we might get any of this, so don't get your hopes up.

This article will contain spoilers about the playable characters in Age of Calamity!


Weapon Updates

Right now there is a variety of weapons in the game that can only be obtained once and then never again. Unlike the Master Sword and Bow of Light, which both get their own dedicated, fixed slot, those can be sold and fused at any time. But if you happen to do this, you won't be able to get them back, which shouldn't be a thing. Now, these are the weapons in question:

  • Lucky Ladle
  • Training Sword
  • Prototype Ancient Short Sword
  • Serene Champion's Spear
  • Steadfast Champion's Greatsword
  • Soaring Champion's Bow
  • Nimble Champion's Sword
  • Gallant Hero's Spear
  • Stalwart Hero's Feast
  • Swift Hero's Bow
  • Thunderous Hero's Bridle

The Lucky Ladle used to be a pre-order bonus for the game and you get the Training Sword when you also have a savegame for Breath of the Wild on your system. The rest of the weapons are from the Expansion Pass, where there was no good reason to make any of them limited to a single exemplary.

Now, this should be addressed via a free update, because it affects things already purchased, and the solution is very simple: Quests. In case of the Champion and Hero weapons you could simply make the existing Quests repeatable, much like the Research Quests for the Flail and the Master Cycle Zero in the Royal Ancient Lab. Speaking of, this would also be the perfect place to add a similar Research Quest for the Prototype Ancient Short Sword. As for the Lucky Ladle and the Training Sword, they could add new Quests somewhere on the map, where you can obtain them (again).

Hylian Blacksmith Guild on the map

Another quality of life improvement goes into the Hylian Blacksmith Guild, where an option should be added to maximize the base attack value of any weapon. Like in Breath of the Wild, this value is random on any found weapon, but in that game weapons broke, so it ultimately didn't matter that much. In Age of Calamity, however, weapon building is an important part of the game and here players naturally want to work with the best possible basis.

Currently, the highest possible base attack damage for most third tier weapons is 84 (88 with Octo-Polish in some cases), but the only way of obtaining this is playing the same lengthy Level 93 Challenge over and over again to hope for the lucky drop at the end. It's atrocious, but that some fans are still willing to go through this effort simply shows how much they care for this game. Koei Tecmo might as well throw them a bone and let players fix up any good weapons that they already have found and built. This could be costly, but it will beat the grinding in any case.

Speaking of grinding, the Vicious Monster Battles should get a boost whenever there is a Blood Moon in place, where they go up into the 90s. This way you can also get best possible weapon drops from them. If players still need to grind for more weapons, at least they should have a bit of variety. And to further this variety it would also be good to get new "EX Alerts" for the stages that didn't any yet, like Hyrule Field.


New Characters

With the first Hyrule Warriors you could probably double the roster and still find more ideas for potential playable characters. But since Age of Calamity focuses on a single Zelda title, its roster is pretty close to completion already. Ignoring any characters that may be too huge, like King Dorephan, here is a list of the remaining viable candidates:

  • Astor
  • Harbinger Ganon
  • Kass
  • Beedle
  • Kilton

The Expansion Pass already made some of the NPC characters from the base game playable, like Sooga, one of Koei Tecmo's original characters made specifically for Age of Calamity, where Astor and Harbinger Ganon are the other ones left. However, unlike the Yiga Clan, these villains have no reason to join our heroes throughout the story in the battle against the Calamity, which is probably why they weren't made playable yet. It just didn't fit the narrative.

That Astor must have actually been planned to be playable at some point was indicated by some data-mined voice lines of characters calling each other for swapping. This also included Purah and Robbie, who now became playable.

But if they make Astor and maybe also Harbinger Ganon playable, then this should go hand in hand with some first real villain scenarios. The Expansion Pass already had a Challenge, where you play as the villains against the bad guys, which is quite fun, but more DLC should really expand upon that and explore Astor's storyline in a couple of scenarios.

During this storyline there also could be special Challenges, where you take control of the Blight Ganons, similar to the Divine Beast Battles. Some of them might be too large to become actual playable characters, mainly Windblight Ganon, but having special Blight missions would solve this issue.

artworks of Harbinger Ganon and Kass

Another character that definitely should come with a new storyline is Kass, where it's possible that he also made his way back in time somehow. This could have happened because of Terrako's "magic" or maybe Kass found a way himself, where for example he has learned the "Song of Time" (which would be the perfect title for that expansion). It doesn't matter, but it would be nice to have this beloved character playable after all. The story could also show us finally his teacher in person.

With the two merchants, Beedle and Kilton, we're already scraping the bottom of the barrel, but that's a good thing. These would be some pure fun additions, where Kilton could swing his Spring-Loaded Hammer to safely attack those precious monsters and Beedle could be fighting with a bug-catching net. Kilton is already referenced in Age of Calamity, while Beedle shows up all over the Zelda timeline anyway, so there would be no hurdle to add these characters from Breath of the Wild just like that.


New Weapon Types

This category isn't really that interesting, where the most important weapon addition already got covered by the Expansion Pass: the Master Cycle Zero. With most of the characters it's also hard to imagine anything outside of what they already have.

There could be horses, where the game so far makes it seems like they became extinct after Terrako's time traveling. They were a prominent way of transportation in the flashbacks of Breath of the Wild, but for some reason the heroes always travel on foot in Age of Calamity, even when time is of the essence... But if Koei Tecmo were to add a horse as a weapon for someone, then this someone would probably end up being either Link or Zelda again, where both really don't need more movesets. King Rhoam and Impa might be an alternative, though.

It would also be nice if Impa were to get something new in general, because she was kind of taking a backseat most of the game.


New Attire

One thing that the Expansion Pass didn't add at all were unlockable outfits. The only new outfit is the Prototype Ancient Gear, which came as the purchase bonus for the DLC. But that's it. Considering that there are still dozens of armor pieces for Link left, which didn't make it over from Breath of the Wild, that's quite strange, because those would have been the perfect reward for some more additional Challenges of all sorts.

Here is a complete list of what's missing, 47 items in total:

  • Ancient Helm, Cuirass and Greaves
  • Cap, Tunic and Trousers of the Hero
  • Cap, Tunic and Trousers of the Sky
  • Cap, Tunic and Trousers of Time
  • Cap, Tunic and Trousers of Twilight
  • Cap, Tunic and Trousers of the Wind
  • Fierce Deity Mask, Armor and Boots
  • Island Lobster Shirt
  • Korok Mask
  • Majora's Mask
  • Midna's Helmet
  • Nintendo Switch Shirt
  • Old Shirt, Well-Worn Trousers
  • Phantom Ganon Skull, Armor and Greaves
  • Phantom Helmet, Armor and Greaves
  • Ravio's Hood
  • Salvager Headwear, Vest and Trousers
  • Sheik's Mask
  • Tingle's Hood, Shirt and Tights
  • Vah Medoh, Vah Naboris, Vah Rudania, and Vah Ruta Divine Helm
  • Zant's Helmet

Of course not everything from this list needs to be there, obviously the game worked fine without any of them. And with some items they may not even want them in the game, like the ancient armor set, where they now have the prototype variant for it, or the salvager set based on Xenoblade Chronicles 2.

But it still would be nice to have some of it, especially all the items based on other Zelda games, which would be a nice and easy way of celebrating 35 years of Zelda in Age of Calamity. Those could even be locked behind special Challenges that reference the games and characters in question, e.g. a Rupee hunting mission for the Tingle set.

Link in his Tingle outfit in Breath of the Wild

They could also add some new things, where the most obvious choice is Link's ancient hero garb from the upcoming sequel to Breath of the Wild. This could be like a promotional item or something, maybe even unlocked when you have a save game of the sequel on your system.

As usual, that's a lot of stuff for Link and absolutely nothing for the rest of the cast. In the very least Zelda should also get access to her Royal Attire, the blue regal dress that she wears in some of the cutscenes:

Curiously, this outfit is actually coded into the game, there is just currently no way of unlocking it, except for mods. And that's a shame. Why would Koei Tecmo hold something like that back, if it wasn't for more DLC? Fans really shouldn't have to mod their Nintendo Switch systems to get access to all contents.


Golden Enemies

The first Expansion Pass has already explored the addition of enemies quite well, but we still didn't get the golden enemies from the Master Mode in Breath of the Wild. Koei Tecmo had the perfect opportunities to add them via the Blood Moons, the Apocalyptic difficulty or the Vicious Monster Battles, where it's weird that this hasn't happened yet...

An actual Master Mode where you start over might be too much at this point, but maybe they could still add them via new Challenges. Alternatively, with a new campaign focused on Astor, there could be something to unlock here to make Blood Moons stronger, where then the scenarios have even higher levels and upgrade all the default enemy tiers by one, just like in Breath of the Wild's Master Mode.


New Stages

If they were to add more story scenarios, e.g. for Astor or Kass, then those should have new locations to visit. And there are actually still a couple of empty areas on the map of Age of Calamity, where additional battles could take us to these places:

  • Deep Akkala
  • Deya Village
  • Faron Grasslands
  • Gerudo Highlands
  • Lake Floria
  • Lake Hylia 
  • Lurelin Village
  • Mount Lanayru
  • Tabantha Tundra

That's enough possibilities for two more DLC packs. And this leads us to...


Expansion Pass 2 Concept

If they were to add some of the things mentioned in this article, then this would most likely be done via a second Expansion Pass. Here is a concept of how this could look like, where like the first Expansion Pass this would come in two waves. These two waves would be more similar to "Guardian of Remembrance", meaning the focus is on adding new story scenarios and playable characters.


Wave 3 – Gears of Prophecy

  • New story sequences following the mysterious prophet Astor, who supports the diminutive Guardian harboring Calamity Ganon's Malice and its dark vision of the future.
  • New playable characters: Astor, as well as Harbinger Ganon.
  • New locations: Deya Village, Gerudo Highlands, Mount Lanayru and more.
  • Blight Ganon Battles: take control of the four Blight Ganons in newly added Challenges.
  • Raise the power of the Blood Moon with new golden enemies.

 

Wave 4 – Song of Time

  • New story sequences following the bard Kass, who traveled back in time to learn of new heroics.
  • New playable characters: Kass, Beedle, and Kilton.
  • New locations: Lake Floria, Lurelin Village, Deep Akkala and more.
  • Legendary Challenges: unlock attire based on past legends from newly added Challenges, where you also battle against golden foes.

 

Conclusion

The more you think about the remaining potential with Age of Calamity, the more it will hurt if there's no more DLC left. There is enough possible content here to fill a second Expansion Pass, where this would also make the game feel really complete, something that was far harder to achieve with the first Hyrule Warriors. So, hopefully Koei Tecmo and Nintendo aren't already done with the game.

Saturday, November 13, 2021

Age of Calamity: Expansion Pass Review

Almost one year after the release of Hyrule Warriors: Age of Calamity for the Nintendo Switch the game's Expansion Pass has been completed. It came in two waves: Pulse of the Ancients and Guardian of Remembrance, where the former was already released back in June and the latter at the end of last month, two weeks ago.

Now that the entire Expansion Pass has been released, it's the perfect time to evaluate it. How much does it really add to the base game? How does it compare to the DLCs from Hyrule Warriors and Hyrule Warriors: Legends? Well, let's find out. If you haven't played Age of Calamity yet, then keep in mind that this review might contain some spoilers, mainly about the playable characters!


No Freebies

One thing Koei Tecmo and Nintendo liked to do with the original Hyrule Warriors was giving free "samples" of the DLC that everyone would receive with the updates, which even included new playable characters. The villain trio of Cia, Volga and Wizzro were originally NPCs, but they became playable with version 1.3.0. And Hyrule Warriors: Legends added Medli for free as its first DLC character. There were also other additions and changes that came with the updates, like increased level caps for all the characters or new features for the weapon smithy.

Impa dodging an explosive barrel from one of the new Moblin variants

There is none of that in Age of Calamity. Well, there is, but it's all tied to the Expansion Pass and if you don't purchase it, then your game will stay exactly the same, except for some under-the-hood improvements. To be fair, most of these freebies in Hyrule Warriors were still tied to the paid DLC somehow and were essentially meant to lure you into buying the additional contents. For example the free characters didn't have any of their weapon upgrades or additional Heart Containers, unless you got the new Adventure Maps as well. Still, you were at least able to try these characters a bit and also to complete all their skills.

With Age of Calamity it's actually much easier to add a new character with the full package, because all they need are practice mission and a dozen of Quests for all their upgrades, which both can be placed anywhere on the map. No big extension of the game is needed and thus the game truly could have gotten some free character additions without any drawbacks at any time, but Koei Tecmo and Nintendo decided not to, which is somewhat disappointing... Of course this is not a big complaint, just an observation how things have changed since 2014.

However, a line needs to be drawn for any quality of life improvements, where those should not be locked behind paid DLC. The Expansion Pass offers you the possibility to store more weapons for all characters and to finally purchase apples, but both have to be unlocked via the new Royal Ancient Lab, while the original Hyrule Warriors had offered similar changes for free. This was already a bad trend in Breath of the Wild, where the paid DLC included items to make your life easier, like calling your horse from anywhere or getting help for finding Koroks. This was not okay back then and this is still not okay today.


Quality Before Quantity

Overall the Expansion Pass expands Age of Calamity on all fronts by adding new playable characters, new weapon types, additional Quests, Challenges, story scenarios, as well as even new enemies, music, stages, moveset additions, and more. It's as full-featured as it gets, but you also have to judge the Expansion Pass by the number of additions. Here is how much the Expansion Pass adds to your game, compared to how much of the same was already in the base game (in parenthesis):

  • New Characters: 3 (18)
  • Additional Weapon Types: 2 (3)
  • New Attire: 3 (69)
  • New Stages: 5 (21)
  • New Scenarios: 8 (20)
  • New Challenges: 36 (161)
  • New Quests: 112 (376)

Given the price of 19.99€ for the Expansion Pass, this doesn't really add all up. To be fair, the base game is quite extensive and can keep you entertained for over 60 hours (a lot more on the higher difficulties), where it also had an unusually large amount of characters for a new Warriors game. And getting three more characters and two new weapon types (movesets) for existing characters was essentially the standard with the similar DLC bundles for Hyrule Warriors, so this is absolutely decent.

The one thing that is mainly lacking is the number of additional Challenges, which was a strong suit of the DLC for Hyrule Warriors and Hyrule Warriors: Legends with the additional Adventure Maps. While arguably being quite repetitive, those could take many, many hours to complete, but the Expansion Pass for Age of Calamity doesn't really have anything comparable. The DLC itself aims at the late game, where its new Challenges are all above a recommended level of 50 and even go up into the 90s. But at this point all of it might feel like a drop in the bucket, where it won't take long for experienced players to overcome them.

At the same time you have praise that they were going for many new things with the additions. While the DLC Adventure Maps for Hyrule Warriors (Legends) offered a ton of new missions, those missions usually just recycled the existing contents. There were no new enemies, no new stages, and no new music (other than for the overlaying Adventure Maps themselves), where this always felt like a missed opportunity – not so with the Expansion Pass for Age of Calamity. It has all that, which is absolutely great and where Koei Tecmo really has put quality before quantity this time.

It's still a shame that they couldn't have done some more things to keep players busy. While the game now has a couple of new stages, those new stages rarely get even used by the DLC for additional Challenges. And this feels like a missed opportunity of its own.

However, there is a new type of Challenge, where you battle "Vicious Monsters", which keeps respawning and has some random elements to it. Those make use of all the new stages, as well as most of the enemy additions, where you can keep playing them for grinding. But of course this is not as exciting as completing a whole new set of Challenges.

One thing that is completely absent from the Expansion Pass are unlockable outfits, which could have served as a great reward for additional Challenges. The only new attire you get is the Prototype Ancient Gear set for Link as the purchase bonus, but otherwise there is nothing to find. Well, with the DLC for Hyrule Warriors (Legends) you didn't get many full costumes either, it was mostly just color swaps, which wouldn't be a good fit for this game's attire system. But in the very least they could have brought back some more of Link's many armor pieces from Breath of the Wild and maybe also offer that blue regal dress for Zelda.


Pulse of the Ancients

While the Expansion Pass is probably best enjoyed in its entirety, it originally was split into two halves with a very different focus. The first DLC wave was all about adding new Challenges and Quests to the game, where many of the latter take the form of "Research Quests" in the Royal Ancient Lab. This point on the map opens its own progression window, in which you will unlock the aforementioned quality of life improvements, as well as the new weapon types for Link and Zelda, the Flail and the Master Cycle Zero.

Hungry Hunches Research Quest

This is the part of the DLC that can already be started quite early in the game, right after the first chapter, where you can continuously work on clearing all the Research Quests. The ultimate goal is finding the Battle-Tested Guardian, but you really need to complete a whole series of Quests before that. These special Research Quests still work like any other Quest in the game, so you supply a number of materials to solve them. The catch is that some of the required materials are entirely new, like research papers that you obtain from certain actions, where you aren't able to get any of them before installing the DLC.

Some of the materials are also gotten as rewards from the new Challenges. Those start from Level 50 onward, so they are definitely not meant to be taken on in the early game. There aren't many new Challenges to find here, only 15 in total (ten more with the second DLC wave), but Koei Tecmo tried to offer some new things with them. For example there are Challenges where Robbie and Purah want to do some research and ask you to defeat your enemies in a specific way.

One of the new Challenges asks you to rack up a certain number of K.O.s within a time limit and there is another one about getting Rupees, which is reminiscent of similar missions from Hyrule Warriors (Legends). But these are kind of weird and don't work in the same way, because they keep shifting the goal post and it's not really clear how much you really have to get in the allotted time.

In "Survival of the Fittest" you're asked to simply survive for ten minutes, where the game keeps throwing tough enemies at you and it's really up to you how you do this. You can try and fight them all, or keep running in circles, or make good use of Daruk's shield. There is no wrong, as long as the clock keeps ticking down.

Other Challenges try to emulate some small stories, where there is even one which pitches the villains against the good guys. The game otherwise doesn't really have much in this direction, so it's a quite refreshing take.

Urbosa fighting one of the new Meteo Wizzrobes near Rito Village

But overall there isn't that much to play here, as already mentioned, where seasoned players will be done with all the new Challenges fairly quickly. So, if you're hoping to be kept busy on a similar level as the Adventure Maps in Hyrule Warriors (Legends), then you're out of luck.

As a slight compensation Koei Tecmo introduced "Vicious Monster Battles", called "EX Alerts" on your map, which keep re-appearing and offer different of these "Vicious Monsters" at the end. Those are your typical tough foes, ranging from Moblins to Lynels, which also includes most of the new enemy types introduced in the DLC. But they all have crazy modifiers to them, like lots of health, or insane attack powers, but rarely also beneficial things, like better drops.

What enemy or enemies you're getting is pretty much random, but it adds a certain replay value to these Challenges and makes them a nice place for grinding. You even have to grind these missions for a while, because they are the only place where you can obtain the Vicious Monster Reports, which are required to complete a variety of the Research Quests in the Royal Ancient Lab.

Luckily, they don't have any time limits, where they are relatively stress-free, save for the waves of elemental enemies it always keeps spawning at the end. Sadly, these missions don't make use of all the possible stages, not even half of them, and they don't provide the best possible outcome for weapons in the game. Otherwise this would have been perfect to keep the game going and the ideal way of farming good weapons without getting bored too quickly.

And you still might want to work on your weapons in case you're venturing into the new Apocalyptic difficulty mode. However, this mode is just another modification of the damage values, so it's not very exciting. While the damage you take is atrocious, you can at least compensate the tankier enemies with better weapons, especially now that you can upgrade them to Level 50 for some crazy good values. Unlike the other difficulty modes, Apocalyptic does even affect drops – weapon drops to be more specific –, where there is a slight incentive to play it, other than the for the challenge.

If this mode did more, it would have been much more interesting, however. This was the perfect opportunity for adding the golden enemies from Breath of the Wild's own DLC, where Koei Tecmo could have utilized the same system for upgrading the enemies. But there's nothing like that, where this new difficulty mode feels like a cheap addition, rather than something that adds true replay value.


Guardian of Remembrance

The second half of the paid DLC offers eight new scenarios, which take place all over the base game's storyline and come with a variety of new cutscenes. If you're in this game for the story, then this will be the heart of the Expansion Pass for you. Still, you shouldn't expect anything overly important, where similar to The Champions' Ballad it gives you some more fractured insights into what has happened, filling some of the gaps, but without offering a new story arc or something like that.

Rhoam meeting with Urbosa at the Great Plateau

Generally, this is all about giving most of the characters (that aren't optional) some more screen time. Half of the scenarios focuses on the Champions and their descendants, where they are put together on a mission and share some nice moment together. If you always wanted to see how Sidon interacts with himself as a little kid, then you might be in for treat.

Both King Rhoam and Master Kohga get their own scenarios as well, which is pretty awesome and makes the game feel overall more wholesome. Only Hestu is out of luck here and doesn't get much love, but in the least he shows up for some final montage that you can unlock by clearing all "Memory Quests".

These Memory Quests are special conditions that have to be fulfilled during the scenarios, where there is three of them for each. They are similar to the Hard Mode Gold Skulltulas in Hyrule Warriors and the third condition is always obscured as "???", where you have to figure out what to do for yourself. In some of the scenarios it's quite obvious what it wants you to do, in others not so much, where this can be quite frustrating if you don't want to look things up on the internet.

Half of the new scenarios also come with new battlefields: Goponga Village, Kakariko Village, Lanayru Road and Mount Daphnes, where the latter includes the Coliseum. Together with the Forgotten Temple, which gets used for some Challenges in the "Pulse of the Ancients" DLC, that's five new locations from Breath of the Wild for you to visit and they all look really great in action.

Vah Rudania above Kakariko Village

The big highlight is probably Kakariko, where Vah Rudania came for a visit. While the stage feels very cramped around the town center, it looks gorgeous and even comes with an amazing new music track. Sadly, they don't have any new Koroks on them, where the Memory Quests are kind of the replacement reason for you to explore the entire battlefield at all times.

The other half of the new scenario also reuses some of the old stages, where so far each new scenario got a unique battlefield for it. Even when the base game returned to previous locations, it heavily altered them in some form or explored new areas around the same stage. This doesn't happen here, which isn't too bad, but it would have been great if Koei Tecmo kept up the stage variety. In the very least they could have gone with different times of day or weather conditions to offer something more fresh. Imagine the Breach of Demise at night example.

But the new stages don't get used too much anyway. For the most part it's only two or three new Challenges for each of the new stages, which already includes the randomized Vicious Monster Battles, where they could have done a little bit more here.

The Challenges that got added with the second DLC also aren't as creative as the ones from "Pulse of the Ancients". For the most part it's the typical boss fights under time limits, where the base game already had one too many of those. So, some more Challenges that take place on the new stages and make use of some new ideas would have been really nice here.


New Weapons

Of course with every Warriors game the most important thing are the playable characters, where three new ones were added with the DLC and two of the old ones got new tools to play with. Let's first talk about the latter, because this is what you also can get the earliest in the DLC. The newly added weapon types are the Flail and the Master Cycle Zero, which go to Link and Zelda respectively. Now, these two happen to be the only characters who already had additional weapon types in the base game, where they really didn't need the extra attention...

Zelda driving the Master Cycle Zero

It still fits them best, however, where it's especially nice that Zelda was given the Master Cycle Zero – after all she is the one using the Sheikah Slate in this game and who is always very interested in technology. This moveset is as crazy as you would expect and actually even gives you a speed boost, which is something that normally doesn't happen in Hyrule Warriors. Even Link on Epona used to ride only as fast as everyone else was running in the previous title. So, this is a welcome change and can be quite useful.

The Flail let's you copy the basic weapons of your enemies, which leads to some interesting results and also different attack speeds. Overall this moveset feels reminiscent of Link's Gauntlet from Hyrule Warriors, just not as completely over-the-top.

Link in the Prototype Ancient Armor attacking some Bokoblins with the Flail at the Tabantha Frontier

Both the Master Cycle Zero and the Flail come in three different variants, which all have the same base attack values, but a different strong attack. This can be a dash attack, a shield or a laser, where it's really up to you what you like best. But it's certainly an interesting change from the usual three tiers that weapons get in this game and Hyrule Warriors in general.

Otherwise there are also new "skins" or specimens of existing weapon types for half of the original cast. There is the Prototype Ancient Short Sword, which you will get right away with the purchase bonus and you can also unlock a special weapon for each of the Champions and their descendants after their new story scenarios. Those all behave the same way, where they have the same starting base damage as the Master Sword and come with a free "Attack Speed++" seal pre-installed, which is favored by most players anyway. Their growth is much stronger than other weapons, however, where at the end their damage will go above 200. That's still not as good as tier 3 weapons with a high base damage, which is quite disappointing and feels somewhat pointless, but it's still a very solid alternative. And they look really cool.

 

New Characters

Moving on to the new characters, which are undoubtedly the true highlight of any DLC for a Hyrule Warriors game or Warriors games in general. All of the three newcomers play very differently and offer some interesting options over what the base game roster has already provided, where the additions are overall quite satisfying.

A Guardian firing a laser at a horde of Bokoblins in the canyons of the Breath of Demise

The first DLC wave offered the Battle-Tested Guardian, which is effectively your typical Guardian as a playable character, with a few extras to make the moveset more complete and a small story as to why this isn't just your typical Guardian after all. But they are the signature enemies of Breath of the Wild, where it's great to have one playable in Age of Calamity. Visually the Battle-Tested Guardian is heavily inspired by the first Guardian that we ever saw, the one from the first teaser for the game at E3 2014, which is a nice throwback to where it all started.

It's free from any malice and it feels right to finally use a Guardian for its intended purpose: defend Hyrule from evil. With its ZR ability you can actually lock on to foes and then fire the laser beam with your strong attack, just like you would expect, which feels absolutely great, but of course isn't as overpowered as when enemies are using it against you. The animations look fantastic as well, where it only turns its head whenever you steer it, but the body stays in position and the tentacle legs do the job.

The Battle-Tested Guardian also does some crazy things, where for example it turns basically into a U.F.O. whenever it needs to fly. And it has the usual problems of playable characters of its size, where the hitbox is quite big, which makes it very difficult to dodge various attacks.

Robbie slicing some Bokoblins at Akkala Citadel with Purah standing right next to him

Then we have Purah & Robbie, which is also a very unique character, because it's actually a character duo, where the two scientists are finally working together to battle some foes themselves. There is an argument to be made that they could have been two separate playable characters, where Purah kind of got the short end of the stick here, because Robbie does most of the work. But it's really their teamwork and their interaction that makes this character so special.

Robbie uses some sort of robot suit with two long blade arms, which has a huge range, one of the largest attack ranges in the game, but it's a little slow as a compensation. He even has his Ancient Blade Saws from Breath of the Wild installed in the best version of the weapon, which is a nice detail.

Purah on the other hand supports him by deploying machines based on the Divine Beasts, which you can call via the ZR button. Which of the four inventions you get is random, but like in Tetris it shows you the next one. And once deployed they unleash a powerful attack, which even depletes the weak points of enemies, which is very, very useful. You just have to be careful not be hit yourself, which can stun you or knock you down.

Overall these two characters are the real star of the DLC, where they are in charge of the Royal Ancient Lab, they narrate the new stories and then even become playable themselves at the end. The only downside is that they don't become playable as part of the new story scenarios, where there is an actual reason for them to fight or defend themselves. So, it feels more like an afterthought and at the point where you get these new characters there might not be anything left for you to do in the game... And that's a shame.

Sooga doing a ninja pose with an explosion behind him... he doesn't look at it, because he's a cool guy

There is one more DLC character, whose identity has been officially revealed by Nintendo and Koei Tecmo in the meantime, so it probably doesn't count as a spoiler any longer: Sooga. This character fills another obvious gap in the roster, where Master Kohga was already playable, but we didn't really know what has happened to his reliable right hand man. Now you can take control of his destiny and make him join the ranks of the playable fighters.

And it's really good to finally have him playable, where Sooga is one of Koei Tecmo's original characters for this game, who is essentially a unique Yiga Blademaster and a really cool guy. His moveset is a lot of fun and very strong in boss fights, because he comes with a new counter mechanic for his ZR move, which feels really good to land. So good in fact that you might want a similar mechanic for everyone. Three successful counters without getting hit also boosts his normal attacks significantly, but you will lose everything once you take damage.

The only complaint about this character is that his moveset doesn't contain everything that you would expect. The long-distance sword beams, those signature wind attacks used by the Yiga Blademasters and also Sooga himself, are completely absent. Some of his attacks have similar effects, but the reach is quite limited, so it's not the same thing... You are also not able to actively teleport around, like Yiga usually do. Considering that even Mipha can teleport herself for some reason, this feels like a weird omission.


New Enemies

Not only does the Expansion Pass add new stages to the game, there are also about a dozen new enemies as well. Of course most of these are simply new variants of existing enemies, like three new types of Moblins, but they are quite creative. The bomb barrel throwing Moblins for example, which already could be annoying during the Divine Beast missions, now face you actively on the battlefield. And there are new flying Moblins, who are using a backpack full of Octo Balloons as a funny sight.

But they shouldn't be underestimated, which also goes for the three enhanced types of Wizzrobes, who are returning from Breath of the Wild, but are much more deadlier in this game. The same is true for the Giant Chuchus, which can be surprisingly fast and almost feel like a new boss battle.

Daruk fighting a Giant Fire Chuchu

Speaking of boss battles, the DLC also adds two of them. The first is against one of the new characters, where this one can be quite tricky, because the fight goes cleverly against your expectations at some points. For example this boss knows how to actively dodge your rod attacks, so you can't just spam for some easy weak point attacks. But the fight still stays entirely fair, so it's an overall refreshing battle.

The same can't be said about the other new boss, which is part of the new story scenarios and also gets used in some of the new Challenges. This one is best described as an abomination and it completely goes against the rules of this game. Your rods and even Stasis have no effect on this boss at all and it can land some very cheap hits. Its weapon arms also get their own weak points to take them out, which is something new, but this feels more like a distraction at times. It's almost like Koei Tecmo wanted a little bit too much with this boss, where the whole story around it also feels very unnecessary.


Conclusion

The Expansion Pass for Hyrule Warriors: Age of Calamity really puts quality before quantity with its new story scenarios, new battlefields, new music, new enemies, and so on. It's a good change from the similar DLC seasons for Hyrule Warriors on Wii U and Hyrule Warriors: Legends on Nintendo 3DS, which lacked in some of these categories, while also providing the usual addition of three new characters and two new weapon types, which are fun as always.

However, some more quantity wouldn't have hurt, especially when it comes to the new Challenges, and the lack of more attire is disappointing. And while the game feels a lot more complete after the Expansion Pass, it's still not completely satisfying...