Showing posts with label Breath of the Wild. Show all posts
Showing posts with label Breath of the Wild. Show all posts

Friday, September 11, 2026

Age of Calamity - Definitive Edition: Save Data Bonus Weapons

images of the Training Sword and Soldier's Broadsword

Similar to Hyrule Warriors: Age of Imprisonment, you can also receive bonus weapons in Age of Calamity's upcoming Definitive Edition whenever it detects save data of related games on your system.

As in the Nintendo Switch version, you can get the "Training Sword" for when you have save data for The Legend of Zelda: Breath of the Wild present. So, that's actually not new and you may even have this already. But they have also added a bonus for Age of Imprisonment, where you will get an "Ancient Sword", which is the Soldier's Broadsword from that game.

Having this weapon in Age of Calamity feels a bit odd, like something that shouldn't belong in this era at all. It's also funny how Age of Imprisonment gets a save data bonus via Age of Calamity, where this now goes back and forth.

Sunday, September 6, 2026

Got the Breath of the Wild Vinyl Collection (Limited Edition)

cover with the Sheikah emblemcover with the game's logo

This item has arrived on Friday and now adds to the plentiful collection of different things to have all around The Legend of Zelda: Breath of the Wild. It's the game's soundtrack, or at least a part of it, on vinyl, making this more of a high quality collectible.

If my girlfriend didn't have a small record player, I probably wouldn't have bothered with this, but I'm glad that I got this. It looks as pretty as it sounds. They made great use of the different official artworks for the slipcases and the sleeves. The discs are also wrapped in additional paper sleeves, which make use of various character artworks, like Mipha or the Bokoblin.

front of the slip case with disc 1 showingback of the slip case with an artwork of Link climbing

photo of all eight disc sleeves with their artworks

There are eight records in total (though, a cheaper 2LP variant also exists), covering the highlights, including the beloved Nintendo Switch Presentation Trailer music. See the Nintendo Store page for the full track list.

one of the records running in a player, it's labeld as Disc 8 and has a golden Hylian emblem in the middle

And while I'm not a big vinyl lover myself, I can hear the difference in sound quality, and there is a certain prestige about listening to music like this. It's much more active. You don't just turn on some fan-uploaded playlist on Youtube or the Nintendo Music app, while you go and do something else. You place these records into the player to really listen, while maybe enjoying a glass of wine. And Breath of the Wild certainly offers some tasteful ambience with its music.

Let's see if Nintendo will follow up on this. Actually, now that I'm thinking about this, a 40th Anniversary vinyl collection could be one of the things announced on Tuesday, featuring tracks from all over the Zelda series.

Saturday, August 1, 2026

The Future of Zelda: Leaving Hyrule

illustration of Link looking at Death Mountain during dawn from the Great Plateai

My first adventure with Link was on the island Koholint, which is a virtual world that I keep close to my heart. And after I had explored the different iterations of Hyrule from the NES classics and Ocarina of Time, Nintendo invited us to visit the strange lands of Termina, Labrynna, Holodrum and Subrosia. When the Zelda series first had gained traction in the early 2000s, half of the games took place in Hyrule and the other half someplace else.

As exciting as this was, Nintendo has not followed this trend. In fact, most of the games that came after featured some version of Hyrule, where lately they even have revisited the Hyrule from a previous title. Now, the upcoming Ocarina of Time remake certainly won't change any of that, but going forward it will be nice to breath some fresh air... And that's what this article will be about.

Wednesday, December 31, 2025

2025 – Year of the Sages

2025 illustration using the key art from Age of Imprisonment as a background

We're looking back at yet another year and there is actually quite a bit to talk about when it comes to Zelda, keeping the momentum after The Legend of Zelda: Tears of the Kingdom and Echoes of Wisdom in 2023 and 2024.

This is mainly due to Nintendo's newest system, the Nintendo Switch 2. Already in January of this year we saw the announcement, which would characterize the rest of 2025 for the Japanese video game company. A Nintendo Direct at the beginning of April then gave us a look at the lineup for the rest of the year.

The Nintendo Switch 2 itself launched on June 5th, together with Mario Kart World and Nintendo Switch 2 Editions of Breath of the Wild and Tears of the Kingdom. These paid upgrades let the games run in 4K, 60FPS and HDR, but they also give you access to a second save slot in case you want to start over without losing your previous progress.

In addition, you can connect both games to the Zelda Notes app on your smartphone. This lets you easily find missing shrines and Koroks, discover a large number of new voice memories, hunt for trophies, and even share Autobuild creations via QR codes.

Two years after its release, four new amiibo were released for Tears of the Kingdom, one for each of the new sages: Riju, Sidon, Tulin and Yunobo. New paraglider fabrics, which you can unlock with these amiibo, were added to the game as part of the update.

Both Echoes of Wisdom and the remake of Link's Awakening also received the same boost in resolution and performance, where in this case they were part of a series of free updates. Echoes of Wisdom even got a new feature on top, where you can now create favorites in the list of echoes.

Via the Nintendo Switch Online Expansion Pack you could now play GameCube games on the Nintendo Switch, which includes The Wind Waker. It's not the port of the HD remaster that everyone was hoping for, but it's better than nothing...

And all of the above happened on the same day, on June 5th, so there were a lot of old things to enjoy in a new light all at once, given that you already had/have a Nintendo Switch 2. Only the new amiibo could still be used on a normal Nintendo Switch.

Zelda following Sonia and Rauru

But that wasn't the end of it, where Nintendo still had another ace up their sleeve to potentially convert Zelda fans to the new system in its first year. Right in April we got the announcement for a new Hyrule Warriors game, called Age of Imprisonment, which was going to explore the Imprisoning War from the memories in Tears of the Kingdom.

For the first time in the Hyrule Warriors series this would become a canonical tale, where you get to experience Zelda's journey into the past as it happened. And this also put the beloved princess in the role of the protagonist for the second time after Echoes of Wisdom, while there were many new faces to meet, like the ancient sages under their masks, or the traveling Korok Calamo and his Construct friend, who looks and acts suspiciously like Link.

At first the game was scheduled for winter, but then came out already on November 6th. Two free updates followed to flesh out the post-game, adding a new difficulty mode, more Challenges, tougher monsters, and more. And this makes you wonder if Nintendo was pushing the game into 2025 for some reason...

In any case, the first months of the Nintendo Switch 2 were a celebration of the new era for Zelda, which has started with Breath of the Wild in 2017, with the launch of the Nintendo Switch. Whether Nintendo will further continue this era on the Nintendo Switch 2 or start something new remains to be seen.

Something completely new that awaits us is the upcoming Zelda movie. This year we got a first glimpse, announcing Bo Bragason and Benjamin Evan Ainsworth as Zelda and Link. However, we will have to wait until May 7th 2027 to see it.


2025 – The Arrival of Lurking Legends

While it was too early for a new Zelda game to come out in 2025, Action Adventure enjoyers still got served quite well, because 2025 saw the release of two of the most long-awaited games in the gerne with Metroid Prime 4: Beyond and Hollow Knight: Silksong. These titles had been announced in 2017 and 2019 respectively and were in the making ever since.

However, the former saw a bumpy development, which had to be restarted in the middle, while Silksong simply took as long, because Team Cherry had too much fun developing it. And the different results tell the tale, where the sequel to Hollow Knight delivers one of the best Metroidvania experience to date, while Prime 4 is suffering from a small identity crisis.

Sunday, December 21, 2025

Got the F4F Revali

photo of the statue, next to the Revali amiibo for scale

The collection is finally complete! I have now received all of the First 4 Figures Champions as presents over the last couple of years, starting with Urbosa in 2023, followed by Mipha and Daruk last year. And as an early Christmas gift there is now Revali joining them.

Somehow my partner managed to hide this from me in our closet for the past six months, but since she had put Daruk in the same spot, I must have learned to turn a blind eye to it.

photo of the backside

Well, normally you save the best for the last, but I would be lying if I said that Revali was my favorite of the Champions. The statue is still awesome, though. They have used an actual bowstring for the weapon, or at least a proper string, which is a fantastic detail. And to make Revali shine more, I got the light-up version:

photo of the statue with the lit up stand

My Mipha has this as well, but not the other two, so I will have to see how I make good use of this. And I still need to buy a proper display cabinet for them all, where there had been other priorities throughout the year. But at least I now won't have to leave an open space inside once it's in place.

Saturday, November 15, 2025

Zonaite Steel Frontiers

Horizon is Sony's equivalent to the new open world Zelda, which has started alongside Breath of the Wild in 2017. And they have announced a new game in the series, Horizon MMORPG - Steel Frontiers. As the title suggests, this will be an online role-playing game, and that reminded me of a thought I had eight years ago, when Breath of the Wild was still new:

World of Hylia - Zelda RPG Concept 

If Nintendo were to re-use the Hyrule from Breath of the Wild for a third / fifth time, then an RPG or even an MMORPG would be an excuse. It could take place somewhere between the Great Calamities, so that Hyrule Castle and Hyrule Castle Town can be experienced at their fullest. Or it could take place after the Imprisoning War, giving the players the ability to build a kingdom of their own.

What rekindles this idea are also these guys: 

In Hyrule Warriors: Age of Imprisonment you get to play as a number of  fighters from the different tribes. Hylians, Rito, Gorons, Zora and Gerudo. And they all look a bit like they came out of a character creator for a Zelda RPG.

However, the different species in Zelda are truly something else from your usual fantasy cost. It is fun and unique to play as a Rito, a Goron or a Zora. They could also include Koroks and potentially even the Sheikah and Yiga (depending on the era).

Well, I have never played an MMORPG before and I have never seen the appeal in something like World of Warcraft, but if there's one franchise that could get me to play one, then it's definitely The Legend of Zelda.

And at least Nintendo would release this for their audiences on Nintendo Switch 2. Sorry, not sorry, Sony. :P

Sunday, November 2, 2025

Breath of the Wild – Voice Memories Tour

standing on the infamous ledge on the Great Plateau, looking over Hyrule, wearing a Hyrule Hood

In order to get attuned to Hyrule Warriors: Age of Imprisonment, I had decided to play the Nintendo Switch 2 Editions of both Breath of the Wild and Tears of the Kingdom. My main goal was to discover all the Voice Memories that come with the Zelda Notes app and get back into the world of these games while doing so.

Sadly, I didn't have much time during the weekend, so I'm only finished with Breath of the Wild for now and will have to rush through Tears of the Kingdom before Thursday. But I also don't want to rush, where I try to wander, glide or drive from one Voice Memory to the next, getting a good look at this Hyrule in 4K resolution and 60FPS. And it's certainly quite nice.

Funnily enough, I had originally purchased my current 50'' TV to play Breath of the Wild on it almost nine years ago. And Breath of the Wild was now the first game where I made use of its 4K resolution... Its visuals have aged well, but it's probably a good thing that its textures got updated for this.

standing in front of the old man's hut

Anyway, I'm not going into detail about the Switch 2 Edition here, since my focus was on experiencing all 125 Voice Memories. And this was more fun than I thought it would be. The problem with such recorded audio messages is that you just stand there listening, which pauses the gameplay and feels a bit awkward. It is not a good design choice, where other games are guilty of this as well (for example the Horizon series). The actual Memories, which show you a cutscene, work much better in this regard.

However, that would not have been the right format for the information conveyed here, which is about the smaller details of Hyrule, from the time before the Great Calamity. And listening to Zelda makes it feel like an audio guide for a museum or tourist attractions. You look around, while she gives you some history about it.

Since these Voice Memories were recorded after Tears of the Kingdom and during the development of Age of Imprisonment, they have used this as an opportunity to hint at certain things. For example, Zelda mentions that Mipha was rather embarrassed by how publicly they have displayed her statue at Zora's Domain, where in Tears of the Kingdom Sidon moved it to a more remote location.

Speaking of Sidon, they are even teasing a scenario from Age of Calamity here, by stating that little Sidon was intrigued by the Lynel at the Shatterback Point.

And even the room behind the Goddess Statue in the Forgotten Temple gets mentioned, even though this is of no significance to this game. It may even cause first time players to try and find a way in, not knowing any better. 

north Gerudo ruins, lots of sand stone pillars

There is also talk of how the ruins north of Gerudo Town once used to be part of the town, before a tyrant unleashed a Molduga and destroyed it. That tyrant was certainly Ganondorf and maybe we will see this happening in the new Hyrule Warriors.

But the Voice Memories also raise some questions that may get answered. For example, there are multiple theories as to how the Rauru Settlement got its name. It could have been the king's residence, Queen Sonia's birthplace, or simply the village of place of great support for Rauru. The truth might be something else entirely and maybe we are going to find out. 

And then there are the Dueling Peaks, of course, where we already saw in Tears of the Kingdom how it was one mountain in the past. Maybe some event in Age of Imprisonment will cause the mountain to split. Maybe it was even Zelda herself, which would be hilarious.

I also thought it was interesting how the nearby Deya Lake got artificially created to prevent a drought of Lake Hylia, as a reservoir. So, I expect this lake to not be a thing in Age of Imprisonment.

looking at a blasted rock wall in Gerudo Canyon

One Voice Memory, "The Divine Beast of Lightning", even confirms the excavation site of Vah Naboris. It's a shame that they couldn't do the same for the others, because I thought this was quite interesting. In hindsight this seems like the most obvious spot for it, but I actually never took note of it.

Another very interesting reveal comes with the Springs of Power, Wisdom and Courage. Zelda explicitly states there that these were sights to worship the three Goddesses Din, Nayru and Farore. of course, this makes sense for every Zelda fan, but I don't think these Goddesses were ever mentioned by name in Breath of the Wild and Tears of the Kingdom.

What I also liked is how the Voice Memories will take you to the locations on the map that you can potentially miss for the 100%, because there is nothing else there, just a name on the map. Those are the Shadow Hamlet Ruins, Stolok Bridge and the Gerudo Desert Gateway. Thanks to the Voice Memories there is now something else there... Well, technically.

You don't see anything in the game itself, which is probably the biggest complaint I have about this feature. It reminds me of how certain things worked in The Wind Waker. On the GameCube you had the additional secrets that you could only see via the Tingle Tuner. And on the Wii U you could use the map on the GamePad to navigate to treasure spots that you only see from a distance. In both cases you had to use a second screen to find something that you couldn't see on the TV.

However, the Zelda Notes app doesn't update in real time. It only updates your location on the map every two to three seconds. And the radius that triggers these Voice Memories is actually quite small. In some places it's obvious where you need to stand, in others you might run back and forth until you finally hit the spot...

the giant Calamity Ganon cocoon

There was also one memory that was quite difficult to find, in the throne room of Hyrule Castle's Sanctum. You can't just walk there, because it will trigger the final battle. Instead, you have to go to the room above the Sanctum and take a staircase that leads down from there. This let's you safely approach the throne without triggering anything.

This was my final memory, by the way. I started at Hateno Village, went to Lurelin Village from there, to the Faron Woods, to West Necluda and Kakariko Village, to Zora's Domain, Akkala, Death Mountain, Hyrule Forest, Mount Hebra and Tabantha, the Gerudo Region, the Great Plateau, Hyrule Field and finally Hyrule Castle. 

Wednesday, October 29, 2025

Breath of the Wild: Vinyl Soundtrack Announced

promotional image of the 8LP soundtrack with colored records

A vinyl record collection was announced today by Nintendo. Not by Nintendo Japan, mind you, but Nintendo of Europe and America, which is unusual. Well, according to Bill Trinen in an interview with Variety, this is an experiment, where they are gaging the interest in such physical soundtrack releases, while in Japan the CD has remained as a popular format.

They are probably underestimating the collector's value of these items, where I have imported some of the soundtracks from Japan, even though I rarely listen to CDs nowadays. And I know of other Zelda fans who have imported these as well. Records are much fancier, of course, where we actually have a record player at home, which we use every now and then, like for a fancy evening. So, I might be getting this.

Four different versions will be available... You can either go for a 2LP "best of" with 34 tracks, or an 8LP collection with 130 tracks. And each of these come in a standard edition with black records and a limited edition with colored records.

Update: the prices for this are quite heavy. It's 190€ or 195$ for the 8LP Limited Edition. And 60€ or 50$ for the 2LP Limited Edition. You can find full track listings in the My Nintendo Store:

Double LP
8LP Box Set

Sunday, July 20, 2025

The Next 3D Zelda – General Direction?

Link paragliding above the Hyrule Ridge in Tears of the Kingdom in 4k

Both Breath of the Wild and Tears of the Kingdom have been tremendous hits for the Legend of Zelda and for Nintendo as a whole, where they will shape the future of the series one way or another. We can be certain that the open world direction will be kept and iterated, where a high level of freedom has become the biggest selling point. Other than that, we really don't have a clear idea about the way forward, only Nintendo does.

The most interesting question is how the game will look like and whether we're going to see a new Link and Zelda. Breath of the Wild really has established a new brand for the series, one that has become very successful and recognizable, much like the Nintendo Switch itself. With the re-introduction of both titles as "Nintendo Switch 2 Editions", it also seems in Nintendo's own interest to push forward with this brand on their new system.

On the other hand, we have a series that has always been quick to reinvent itself, to experiment with different art styles and ideas. So, it is not out of the question that they might come up with something that looks completely new and fresh. It just doesn't feel necessary at the moment...

Overall there seem to be three different options going forward:

  1. A third game in a Breath of the Wild trilogy.
  2. Another game in the same style, but taking place in a different era.
  3. A completely new version of The Legend of Zelda. 

The first option doesn't seem very likely, because Aonuma already said so in an interview with GameInformer from late 2023 – they were not keen about making a sequel to a sequel. And they had exhausted their ideas for this iteration of The Legend of Zelda.

However, it felt more like they were talking about this Hyrule specifically. And no one wants to return to the same Hyrule a third time (or a fifth time if you count the Hyrule Warriors games), where you may even be of the opinion that Tears of the Kingdom doing so already was a mistake. That's up to debate, but a third game in the same Hyrule would certainly overstay its welcome, no matter how much they are going to change this time.

If they are going to make another game with the same Link and Zelda, it will have to take place in a different land. That's actually a very common thing to do for sequels in the Zelda series. We have Koholint Island in Link's Awakening, Termina in Majora's Mask, the world of the Ocean King in Phantom Hourglass, or Hytopia in Tri Force Heroes. But this always gave the sequels the character of a side story and if they truly were to make a Zelda trilogy for the first time ever (with that I mean a story with the same Link and Zelda for three games in a row), then it would feel weird if it were to end on a such a note.

"Calamity Ganon... will be sealed away forever with the power I posess." - Zelda with a glowing Triforce on her hand

Still, the idea of a true trilogy is tempting and there is also quite some potential with such a sequel. While Tears of the Kingdom has brought back some classic ideas from Ocarina of Time, like Ganondorf, the sages and their temples, it never touched upon the most fundamental part of the lore: the Sacred Realm and the Triforce. Despite appearing in symbols and seemingly as part of Zelda's sealing powers, the Triforce still a forgotten mystery in this world of Hyrule and we have yet to learn why that is. And making this the topic of a third game would certainly be fitting.

There is also Princess Zelda herself. Ever since the first teaser trailer for the sequel to Breath of the Wild, where Link and Zelda went to explore Hyrule's underground together, there has been a lot of interest in a game where she is also playable, right next to Link. This didn't come to fruit with Tears of the Kingdom, but Nintendo made the princess the protagonist of a main game shortly after, with Echoes of Wisdom. Maybe also to test how such an idea would be truly received...

But after all the hardships the Zelda from Breath of the Wild and Tears of the Kingdom went through, she really deserves to be in the spotlight of a 3D Zelda game where you play as both Link and the eponymous princess. It would be disservice if they were to replace her in such a scenario.

Well, there is still the problem of dealing with the same Hyrule for a third time. We don't want this, but there is no good reason for Zelda to leave this Hyrule, unless she gets forced to or this some sort of higher calling. However, this could connect quite well with a plot around the Triforce – the third game could lead both Link and her inside the Sacred Realm. And the Sacred Realm can take all sorts of shapes, maybe even reflect other Hyrules from the past somehow...

However, we are already getting Hyrule Warriors: Age of Imprisonment as an upcoming spin-off game, where you primarily follow Zelda's journey in the distant past of Hyrule's founding. So, this will already be a game where this Zelda is the playable main protagonist. And maybe, just maybe it will also explore the topic of the Triforce...

Link cooking at the old man's hut in Breath of the Wild in 4k

The third option certainly can't be dismissed, but it feels also not very likely. As already said, they have established a strong brand with Breath of the Wild and they are already continuing with this brand on the Nintendo Switch 2. The mix of realism and cel shading also has worked out quite well for the series, it's truly the best of both worlds. So, coming up with something completely new for Zelda at this point might not be what they want and might also not be needed.

This leaves us with the second option. Same art style, but new Link, new Zelda and a new land. This would be similar to Spirit Tracks, but it's also something that Nintendo has done very recently. Donkey Kong Bananza uses the art style of Super Mario Odyssey and shares that game's vibes, where it's easily recognizable as a spiritual successor, but it's also truly its own thing. It's a new 3D Donkey Kong with emphasis on destroying the environments. However, that game started its development on the Nintendo Switch, which won't be the case for the next big Zelda.

But staying with the current art style would make it clear out of the box that they are going to continue on the open world route, while placing it in a different era (and potentially even a different Hyrule) would allow for a number of changes. For example, such a game wouldn't have to bring back the exact same weapon system, where this never had so many fans to begin with. But that's a topic worth discussing on its own.

In any case, Zelda games always have been defined by their gameplay ideas and the next one won't be any different. The story usually gets developed around the core mechanics, not the other way around. And they choose whatever art style delivers their ideas the best. What those gameplay ideas will turn out to be, that's the million dollar question...

Sunday, May 4, 2025

The Legend of Zelda: Face of the Trials (Shrine Maker Concept 2.0)

Link standing at an alter from the end of a Shrine of Light with a double lance

Both The Legend of Zelda: Breath of the Wild and Tears of the Kingdom are going to be relaunched on June 5th with their Nintendo Switch 2 Editions. You can just pick up from where you have left on the Nintendo Switch or potentially even start all over again, using the second save files. Or maybe you will be playing them for the first time ever.

Whatever is the case, thanks to the power of the Nintendo Switch 2, both titles should be free from any limitations of their previous systems, so you can enjoy them with smooth frame rates even when there is a lot going on at once. And with that in mind, this opens the doors for new possibilities, which brings us back to the idea of a Shrine Maker, an idea as old as Breath of the Wild itself.

 

The Basics

First, let's run through the basics again, but with some refinements. This will be Zelda's equivalent to the Super Mario Maker, but instead of 2D platformer levels you will be making 3D mini-dungeons. This will set it apart from both the Super Mario Maker, but also something like the Super Dungeon Maker, which was inspired by traditional top-down Zelda dungeons. It will utilize a similar interface to the Puzzle Creator from Portal 2, where you carve out a 3D space via a voxel-based grid, while making good use of the different assets from Breath and Tears.

near the end of a Sheikah Shrine equipped with Flame Spear

Each level has an entrance and you will have to reach the shrine at the end, which is essentially your flag pole. Both can be freely placed by the person designing the level, and whatever challenges await the player between is also up to that person, where they could design a puzzle, or have the player defeat enemies in a series of rooms (like the Trial of the Sword). But in order to upload a level you will need to beat it yourself first.

Clearing a shrine will reward the players with something akin to the Spirit Orbs or Lights of Blessing, let's call them "Hero Tokens", where four tokens can be traded for either a Heart Container or a Stamina Vessel, just like in the main games. The maximum is the same as in Tears of the Kingdom, so 40 hearts and three stamina wheels, where unlike in the main games you can actually maximize both here, since there is technically an infinite number of tokes to obtain.

Designers can define a recommended value of hearts and stamina for their trials and they will have to beat the shrine with these prerequisites, but players are not bound to them, so they can try their luck with less or completely steamroll shrines that are meant for beginners.

As additional rewards, the shrines can contain optional treasure chests with Rupees in them. The system will be similar to the Chamber Dungeon from Link's Awakening, meaning that their value will be determined by the shrines theoretical difficulty. Of course, this system still can be cheesed somehow, e.g. by making a shrine full of strong foes that can be avoided, but you won't just be able to create a shrine that offers a hundred chests filled with Gold Rupees. Replaying shrines will also lower the value of Rupees obtained from any previously opened chests and you can't get a token from the same shrine twice.

Rupees then can be used to purchase and enhance armor, which the players can freely equip before a trial... given that the trial allows it. Tokens will also be required to enhance your armor, so that they still have a usage once you've maximized your stats. The available armor will offer anything from the main games that can be somehow useful in a trial, which is most of it. They can also be dyed, where applicable, for an amount of Rupees – you don't need to collect any other materials here.

So, unlike Super Mario Maker, this game will offer constant progression, which will allow you to overcome more difficult challenges. A number of default trials that come with the game could even give you a basic goal, without the need of dealing with player-created content.

There even could be an actual story, taking place after the events of Tears of the Kindom. Purah discovers a plethora of ancient shrines all hidden deep under the earth and sends Link to investigate them, by teleporting him directly into the shrines. Simple, but effective.

 

Inventory

As already mentioned, players are able to equip a set of armor before starting a trial, where they can pick whatever they feel is best suited for them, given that they have unlocked it, and can also mix and match pieces as they see fit. Set Bonuses still apply, so you could use an enhanced Flamebreaker set to avoid fire damage. But you won't be able to change armor in the middle of a trial, unless certain pieces are given to you as part of the challenge.

Link raising the Master Sword at the end of the Trial of the Sword

Players will also be equipped with the basic Master Sword and – unlike in the main games – it will not break, so you will always have a fallback weapon. There will also be plenty of mechanics to ensure that the players won't run out of necessary resources to beat a trial, where weapons can respawn or fruits will regrow. Potentially, you could even make select weapons unbreakable as well.

However, the creator still has the option to make limited resources part of the challenge. They can also make their trial a "Proving Grounds", in which case the player won't be able to choose armor and won't have the Master Sword. The creator can give them a set of pre-defined armor, however.

In any case, you will have access to the Paraglider, where all the different fabrics could return as another unlockable, whether that's from amiibo, from Rupees, or both. Potentially, you could also have the Earthwake as a fallback for when you have no weapons. And the other key item(s) may be determined by what type of shrine we're looking at...

 

Sheikah or Zonai?

The most important choice when creating a level is whether you want to build an Ancient Sheikah Shrine or a Zonai Shrine of Light. It's a choice made upfront, because this will not only alter the aesthetics, but also the different gameplay elements, where unlike in Super Mario Maker they won't be easily interchangeable. The main reasons for such a split are Fuse and the Ultrahand.

Fuse, in particular, changes heavily what kind of equipment you should have access to. Tears of the Kingdom only had very basic weapons and plain arrows, where you are meant to fuse them with materials or other weapons. It's not really compatible with all the advanced weapons you had in Breath of the Wild, which is why they got cut. What would happen if you were to fuse an opal to a Flameblade, for example? Would their elemental effects cancel each other out? Nintendo probably didn't want to bother with figuring out such questions, since Fuse is already insanely complex as it is.

So, when going for a Sheikah Shrine, you may not be able to fuse things any longer, but you will have access to all the weaponry from Breath of the Wild, including the different arrow types. Maybe there could even be new ones, like Water and Wind Arrows, just to give you a bit more of the versatility of Fuse without having Fuse.

Link boating over lava towards the shrine goal

Ultrahand on the other hand relies a lot on the different Zonai devices. Of course, they could simply make a Sheikah variant of everything, so it's not necessarily a limitation by style, but it would make sense from a lore perspective and also makes it clear right from the start what type you're dealing with.

Let's say that Link obtains some sort of Zonai bracelet, which gives him access to Fuse, Ultrahand, Ascend and Recall again. But it's only active within the Shrines of Light. Likewise, there could be a "Purah Pad 2" (as a nod to the Nintendo Switch 2), which by default gives you the Camera Rune and maybe the compendium. But within a Sheikah Shrine it draws power from them to enable Bombs and Stasis (in their enhanced form), as well as Magnesis and Cryonis. There could even be Bombchus as a third type of bomb and maybe you could use Cryonis on lava in this game to create rock platforms.

But throwing materials will work in any type of shrine, so finding a Sapphire would be actually useful in a Sheikah Shrine for some freezing blasts. In general, the quick inventory management will be based on Tears of the Kingdom, so you can quickly drop stuff and so on.

There also shouldn't be any limitations regarding enemies, other than what kind of weapons they are able to wield. But you could theoretically deploy a Guardian in a Shrine of Light, or a Gloom Spawn within a Sheikah Shrine. The only exception might be the Constructs due to their ability to fuse, but otherwise that's something where you could break completely loose from the usual shrine conventions, where you only ever face either Guardians or Constructs. Instead, you can have any type of enemy, even overworld bosses, similar to the Trial of the Sword. But Hyrule Warriors: Age of Calamity already has done this as well with its Coliseum challenges.

And this does not only concern the monsters, but other elements as well. You wouldn't normally find a cooking pot within a shrine, but this could be something that can be placed nevertheless. They could even go wild and include all sorts of recurring structures from the overworld, like trees or the skull caves... Again, the Trial of the Sword already did the same, even though it is not a real shrine, but a trial of the mind.

 

Themes

Well, if we really were restricted to only having the blue Sheikah Shrines and the green Shrines of Light, then the visual variety of the game would suffer quite a bit. It's already a major complaint about both Nintendo Switch games that their shrines all look the same. One way to avoid this would be a number of skins, which can be freely swapped during creation.

giant gears in the Final Trial's main chamber

The first thing that comes to mind are the Divine Beasts as an alternative to your typical Sheikah Shrine. The Final Trial from The Champions' Ballad shows how those aesthetics can be used to create something that was essentially a larger shrine. There could also be a twisted Yiga Shrine variant, where everything is in red/orange and the Sheikah symbols are upside down.

As for the Shrines of Light, maybe let's reduce those lights and go for a "Zonai Mining Facility" variant, where they are placed within the Depths and give the same gloomy feel. There could also be a theme based on the ancient Zonai ruins, like the Lomei Labyrinths.

floating platforms in the Palace of Twilight with a cyan glow
screenshot from ArchitectureOfZelda.com

If we wanted the fanbase to lose their minds, however, there could even be styles based on past Zelda titles. The most obvious example is something based on the Palace of Twilight from Twilight Princess, which feels like a predecessor to the whole magical technology theme from the later games. In such a case you wouldn't just want it to be a visual theme, however, but also something that alters part of the sound effects or potentially even some of the gameplay elements. For example, instead of the usual metallic orbs, you could have Sols. And the sockets that are activated by these orbs could get a corresponding reskin.

Technically, this could even warrant a third main variant of shrines – Shrines of Twilight essentially, or Twilit Shrines –, where they could take things even further, maybe even re-introduce enemies like the Shadow Beasts. But with such a project they would probably just want to focus on re-using the assets from Breath of the Wild and Tears of the Kingdom one more time.

Another good candidate for a classic theme would be the Tower of the Gods from The Wind Waker. It also gives similar vibes of ancient technology and fits the whole "trial for the hero" concept that these shrines all go for. Naturally, such classic themes would have to be created within the engine and visual style of the new games.

 

Only on Nintendo Switch 2

This whole idea isn't new and Nintendo could theoretically already have done this on the current Nintendo Switch, as a direct follow-up to the two games that this based upon. However, like with Hyrule Warriors: Age of Imprisonment, there might be a number of advantages of having this exclusive to the upcoming Nintendo Switch 2.

  • Performance. That's the obvious reason, where both Breath of the Wild and Tears of the Kingdom don't always ruin smoothly on the Nintendo Switch. Rest assured that things will be tested to the extreme with such a tool, where creators will certainly throw too many monsters at you. But at least you will have stable 60FPS when you fight those dozen Lynels all at once.
  • Mouse controls. This new Joy-Con feature will certainly make it a lot more convenient to control a level editor in 3D. Pointer and touchscreen controls will still work as well, but won't be as comfortable.

If the next Zelda game continues the open world direction, then it will likely have shrines again, or at least something similar that works mini-dungeons. And if the next game were to continue the Breath of the Wild brand, then it would be possible to expand a shrine maker with everything new. Maybe it won't even come out before, so it will already feature the next game and its shrines as the basis, but also still supports everything from Breath of the Wild and Tears of the Kingdom.

Monday, April 7, 2025

Breath of the Wild – Improvements Needed from Tears of the Kingdom

screenshot of the main menu of Breath of the Wild Nintendo Switch 2 Edition. Version 1.7.0 DLC Version 3.0

On June 5th both Breath of the Wild and Tears of the Kingdom will receive major updates that allow them to be played with nicer graphics, better performance and additional features on the Nintendo Switch 2 (see here). In case of Breath of the Wild we will be looking at version 1.7.0.

Well, we're talking about Nintendo here, where it's rare that they are fixing their games once they are released, unless we're dealing with critical issues. But they do it from time to time, so there are the occasional updates for your quality of life needs... And the Nintendo Switch 2 Edition is a great chance to bring over a number of such improvements that were introduced with Tears of the Kingdom, where they had learned from their mistakes in Breath of the Wild.

Of course, we would have heard of such improvements by now if there were any, since Nintendo invited the press to play many of the upcoming Nintendo Switch 2 games. So, this is likely another missed opportunity to do one or more of the following:

  • When using the quick select you can now sort and drop your weapons, bows and shields
  • Whenever you can't take an item out of a treasure chest, because your inventory is full, it displays the quick select to let drop something and make room.
  • The Travel Medaillon can now be upgraded at the Hateno Ancient Tech Lab, so that you may place up to three of them at the same time.
  • The armor inventory limit has been increased to 150.
  • The Sheikah Sensor now has a height pitch, making it easier to track things in a vertical space.
  • There are no glitched treasure chests any longer that cannot be accessed.
  • When you touch the ground after gliding, riding, swimming or boating for a longer period of time, randomly spawning foes won't appear instantly any longer.
  • Not all Lynels will evolve into the silver / golden tier, so you can still get all their pictures and weapon tiers at the end.
This is all some minor stuff, really, but it made Tears of the Kingdom more enjoyable overall, where it would be a shame if Breath of the Wild never saw the same level of polishing.
 
4K screenshot of Link aiming at a boar in the game's tutorial phase on the Great Plateau

There are also some bigger things that they could change or add, but this is really entering true remaster territory. It starts with the main menu, where the vertical inventories allow for a much quicker navigation.

And they should also add Sticky Frogs, Sticky Elixirs and the Froggy Armor, which always has been one of the most-wanted features for the game. Climbing in the rain wasn't the big game changer in Tears of the Kingdom, because the Zonai vehicle stuff lets you traverse terrain easily, but this addition would see a lot of use in Breath of the Wild. Another much desired feature was the Recipe Book, giving you a nice overview of everything you can cook and also an incentive to really try out all the different ingredients.

There also could be the more sophisticated sky diving mechanic, even though you wouldn't be able to utilize it as much. And finally, a remaster should add some additional shrines to offer more warp points. The Rito Stable, Kara Kara Bazaar and Deplian Badlands immediately come to mind here, where all of these areas got shrines in Tears of the Kingdom.

Sunday, April 6, 2025

Breath of the Wild & Tears of the Kingdom – Nintendo Switch 2 Editions Announced

wide European cover art of Breath of the Wild with the logo stating "Nintendo Switch 2 Edition"

wide cover art of Tears of the Kingdom with the logo stating "Nintendo Switch 2 Edition"

Last year we had some rumors that Nintendo might be working on a new version of Breath of the Wild for the Nintendo Switch 2. Not only turned this out to be true, but they are also going to release an enhanced version of Tears of the Kingdom at the same time, as part of the Nintendo Switch 2 Edition program. You can watch a full overview trailer on Youtube, which wasn't featured in the Nintendo Direct, and these editions will launch together with the Nintendo Switch 2 on June 5th.

"The Legend of Zelda: Breath of the Wild - Nintendo Switch 2 Edition" and "The Legend of Zelda: Tears of the Kingdom - Nintendo Switch 2 Edition." That's quite a mouthful. I would have called these "2nd Edition" if it weren't for the fact that this is the third version of Breath of the Wild, counting the one on Wii U, which already had less features than the Switch version.

Anyway, those are not full-fledged remasters. Like with Metroid Prime 4: Beyond, these are the same old Nintendo Switch games with some graphical updates installed on top of them. They don't go into any specifics here, only mentioning higher resolutions and frame rates, as well as HDR support, but I suppose it will be similar to Metroid Prime 4 (either 120FPS or 4k in 60FPS). They also have improved the texture quality for Breath of the Wild and the load times of both games are now much faster.

entering Korok Forest in Breath of the Wild in 4K

In addition, both games will now support a second save file, which comes with the usual number of automatic and manual save data entries. This will allow you to start a new game without losing your old data or using a second user profile on your system, which is handy. Your old save data will also carry over. Plus, it sounds like you will technically be able to continue on your adventure on an old Nintendo Switch after playing on the Switch 2, but the data in the second save data slot won't be accessible in that case.

If you have the Nintendo Switch Online Expansion Pack, then you will get access to these updates for free, as long as you stay subscribed. So, this will work similar to DLCs like the Booster Course Pass or Happy Home Paradise, where the access to them can be revoked. We've seen that there is going to be a new version of Breath of the Wild, version 1.7.0, which enables all this and may only be offered on Nintendo Switch 2. Version 1.6.0 was already exclusive to the Switch and never made it onto the Wii U (it contained the VR feature).

There has yet to be a confirmation on this, but it looks like the Nintendo Switch 2 Edition of Breath of the Wild won't come with the DLC on the card. At least the box or the website doesn't mention anything about the DLC (Update: the site even warns about in-game purchases). Curiously, there have been editions of the game that also came with the DLC on card, so this would feel like a rip-off if it were true, because you would still have to pay more for Breath of the Wild than Tears of the Kingdom if you want the full experience.

 

ZELDA NOTES

There is an additional aspect here and this is the new "Zelda Notes" app, which is similar to the NookLink app for Animal Crossing: New Horizons. You will be able to access it via the existing Nintendo Switch Online app.

a smartphone displaying the app for Tears of the Kingdom: Voice Memories, Navigation, My Play Data, Global Play Data, Daily Bonus, amiibo, Photo Studio, Item Sharing, Autobuild Sharing

This offers a variety of new features for both games, some of which are useless gimmicks, but others are actually quite interesting. The not-so-interesting stuff is an amiibo boost, where you can scan any amiibo a second time per day after using it five times. You can also edit your screenshots in the Photo Studio. And there is an Item Sharing feature, which seems to be the spiritual successor to the Tag Mode from Phantom Hourglass and Spirit Tracks, where you can trade consumable items and weapons with your friends.

The Autobuild Sharing is probably more interesting, because this lets you turn your builds into a QR code, which then can be scanned and transferred into the game by other players. This is really nice to have and makes we wish that Link's Awakening will be added to the Zelda Notes app at a later date, because this would be awesome for sharing Chamber Dungeons.

Then there's the Play Data, which keeps track on a number of statistic and even features a set of medals that you can earn based on them. So, both games are now basically getting achievements, the uncreative kind. I'm mostly curious about how this will behave in relation to your existing save data. Both games do track a number of hidden statistics, mainly in relation to the level scaling system, and maybe everything this new play data needs is already there. It would be very unsatisfying if the hundreds of hours I have put into both games were for nothing with these play statistics.

Many players are not even done with their existing playthroughs, but maybe the Navigation app will help with finally getting to the 100%. It's essentially like all the fan-made guide maps out there, or apps like the Breath / Tears Companion. So, this isn't anything new, but the main advantage is that this can be connected to your game, so the apps knows what things you have already found and what you still need to discovers. It's very convenient and absolutely perfect for finding your last missing shrines or Korok Seeds.

For those who have already completed the game or aren't as interested in collecting golden poops, there are also the Voice Memories, offering a new experience. These play special diary entries in certain locations, featuring Princess Zelda, King Rauru and even Master Kohga. However, these are not an actual part of the game – you have to visit the corresponding locations in the game and the app will then play the voice entries. It's a bit weird and disconnected, which reminds me of the Tingle Tuner in The Wind Waker. There you also had these little story segments happening on your Game Boy Advance, but with nothing visible in the game. It's weird. Still, this might be the most worthwhile addition and a good reason to revisit all these locations, where it looks like there will be a lot of them.


My Thoughts & Plans

Overall, these new editions make a lot of sense. They could have gone with completely new remasters of these two games and they certainly would have sold well, where in case of Breath of the Wild I also had a number of ideas how to improve the game while they are at it. And some of that may still make it into the upcoming update... (More on that later.)

But I also dreaded the idea of there already being a third version of the game, while I haven't even started Master Mode on the Nintendo Switch yet. Turns out that this is actually a good thing, because when I now replay this massive title for the fourth time, I will be able to do so with better frame rate, nicer graphics, and some new features, which is a great incentive. Collecting all 900 Koroks again will also be easier with Zelda Notes.

4K screen of Link standing on a sky island in Tears of the Kingdom

But I'm not sure I ever want to replay Tears of the Kingdom, unless there is a major remaster, which gives you a new experience. This game was just too much for me. I will check out the new Voice Memories in any case, which should work in the existing save files, and then let's see how these new medals will work. Luckily, I will be able to play the upgraded versions right away, once I have a Nintendo Switch 2, with the NSO Expansion Pack. Though, in the long run it makes sense to purchase the upgrade packs or even the physical editions, so you don't require the subscription. I also own the Booster Course Pass and Happy Home Paradise...

Anyway, these upgrades also makes sense when you're looking outside the bubble of the Zelda fandom. Even inside the Zelda community the number of players who have fully completed both games is quite low, mainly due to the Korok Seeds. And the more "casual" players are either still in the middle of playing these games or have lost interest at some point, because it was all too much. And these people were certainly taken into consideration when making these new versions of both games, not just the fans. Being able to pick up from where you've left off in 4k graphics and with additional guidance certainly sounds appealing.

Wednesday, January 1, 2025

Dawn of a New Year – 2025

It's the dawn of a new year, but also the dusk of an era: the Nintendo Switch is getting eight years old in March and its successor should be revealed by then, but in March at the latest, according to Nintendo's president, Shuntaro Furukawa (see the message from May). You can now start holding your breath.

There have been a ton of rumors and a variety of leaks flying around in the last months, where we may or may not already have a good picture of how the Nintendo Switch 2 will look like, but it doesn't really matter much. What matters are the games that come with it and here we already had a substantial code name leak that has proven to be correct: we got a new Zelda game code-named "Edward" in 2024, which means that Nintendo is probably working on "U-King-O" as well, a remaster of Breath of the Wild for the next system, code-named "Ounce". And if that's all true, then this will likely be what Zelda fans can look forward to in 2025.

It may feel too soon for a remaster of Breath of the Wild, but keep in mind that Breath of the Wild is also getting eight years old soon. It has been this long and this is the next 3D Zelda in line to get a remaster or remake after Skyward Sword HD in 2021. In addition to better visuals, it could also profit from a better integration of its DLC contents, as well as many of the quality of life improvements that came with Tears of the Kingdom. But let's talk a bit more about this in the next weeks...

At least this time we won't get a dual release, where new Zelda game launches for two Nintendo systems at once, put right between the old and the new. This role might go to Metroid Prime 4: Beyond, however, where we have seen a first trailer back in June and where we know that this will still come to the Nintendo Switch, as promised many years ago. But it's getting quite late for that and Retro Studios might be able to offer a much better looking version for the Switch successor.

But being the third most successful video game system after the PlayStation 2 and Nintendo DS, the Nintendo Switch will certainly see some more support going forward for its massive install base alone, with titles such as Donkey Kong Country Returns HD and Xenoblade Chronicles X: Definitive Edition, both coming in the next three months. Maybe we will finally get those ports of The Wind Waker HD and Twilight Princess HD in 2025? Or will we have to settle for the GameCube versions of these games as part of Nintendo Switch 2 Online offerings? Let's find out together...

Happy New Year!

Sunday, December 29, 2024

Got the F4F Daruk

photo of the Daruk statue next to his amiibo

This is what I got for Christmas, so I must have been a good boy. Mipha and Urbosa were already in my collection, where all of these have been presents from my partner, who is being quite generous here. But I already had a feeling when a big package arrived earlier this month and I was told to stay away from it...

Well, Daruk is certainly the most impressive of the bunch, who brings a nice weight with him and the largest weapon with his Boulder Breaker. It's the same as with his amiibo, only much larger, where the statue is roughly 29cm tall and the amiibo 9.5cm, so about three times the size. But the small Daruk could fit in big Daruk's fist.

similar photo to above, but it shows the backside of both

Packaging was also much better than with the other two, because they used polystyrene foam to pad the backside and the plastic cover is simply put over the front. There is little risk of damaging anything this way and it's also much easier to put him back into his box.

I still need to keep them all in their boxes, because I didn't really have space for a big display cabinet in my old apartment. But these times are over and I will post pictures of all of them next to each other once I set everything up.

Thursday, October 31, 2024

Nintendo Music Released

Switch Online Nintendo Music

The next out-of-nowhere surprise is the launch of Nintendo's newest smartphone app: Nintendo Music. Not to be confused with Wii Music, this is effectively their own little Spotify, where members of Nintendo Switch Online get to listen to video game soundtracks without any additional costs.

I gave it a try right away this morning and this is quite neat. The interface is clean and the playlists are extensive for the given games. At first I thought that these are only a sound selection, but those are the "highlights" with only the most important songs and you can also listen the complete soundtrack with everything.

For example, the default playlist of Breath of the Wild contains 62 songs, where you have the opening, the shrine music, the villages, the Champion themes, and so on. But the app also has the complete soundtrack with all 211 tracks, which only was available in Japan so far, like most of the official soundtracks. This one contains every piece of music you might want to listen to, including the DLC stuff and the epic trailer themes. It's a blast, and you also get a unique screenshot or image for almost every track to spark your memories.

Well, I don't know why the Windmill Hut theme from Ocarina of Time isn't part of the highlights, but at least it's there... And there are also playlists based on characters, which may even span different titles. Like, there is the Great Deku Tree, where you get tracks from both Ocarina of Time and Breath of the Wild. That's good to have when you're building the corresponding LEGO set, I guess...

smartphone running the app with the Animal Crossing: New Horizons Opening Theme playing

The only problem with this app is the same as with any of the NSO offerings: they are drip-fed. So far there are 22 soundtracks available and they will gradually expand this over time, because Nintendo wants to keep this thing in the news. I can think of a number of reasons why they don't release all their old games at once to the service, since they still need to be tested and potentially re-rated, and so on. But in this case it's only music...

The biggest effort at this point should be translating all the titles into English and adding screenshots for every song. That's still a good amount of work, don't get me wrong, but hopefully this will see additions on a more frequent and extensive basis than what they are doing with NES, SNES, and so on.

Here's what soundtracks are included in the app as part of the launch, with the gaming system and the number of tracks in parenthesis:

  • Super Mario Bros. (NES, 16)
  • Metroid (NES / Famicon, 12)
  • Dr. Mario (GB, 8)
  • Kirby's Dream Land (GB, 15)
  • Donkey Kong Country (SNES, 26)
  • Super Mario World 2: Yoshi's Island (SNES, 26)
  • Star Fox 64 / Lylat Wars (N64, 39)
  • The Legend of Zelda: Ocarina of Time (N64, 82)
  • Fire Emblem: The Blazing Blade (GBA, 100)
  • Metroid Prime (GCN, 36)
  • Nintendogs (NDS, 50)
  • Tomodachi Collection (NDS, 62)
  • Wii Channels (Wii, 62)
  • Super Mario Galaxy (Wii, 81)
  • The Legend of Zelda: Breath of the Wild (Switch, 211)
  • Mario Kart 8 Deluxe (Switch, 149)
  • Super Mario Odyssey (Switch, 136)
  • Kirby Star Allies (Switch, 213)
  • Animal Crossing: New Horizons (Switch, 407)
  • Splatoon 3 (Switch, 118)
  • Pokémon Scarlet & Violet (Switch, 199)
  • Pikmin 4 (Switch, 153)

The ones of bigger interest to this blog are highlighted, so Zelda fans will only get Ocarina of Time and Breath of the Wild for now, where they've started things with arguably the two most popular Zelda games. But we will certainly get more in the future, where The Wind Waker and Skyward Sword are already announced to come soon, among others.

However, let's hope that they will keep it simple and not bring the NSO Expansion Pack into this. It would be lame if you only could listen to the soundtrack of Tears of the Kingdom, for example, as long as you're paying for the advanced subscription.

But it would be compelling, because this is some very good value added to Nintendo Switch Online, where for me personally this is fantastic to have. I love listening to video game soundtracks, but I've gotten very lazy about managing MP3s on my phone, since there is Youtube and I rarely listen to music out in the wild. Right now I mainly have some indie game soundtracks on there, which I got from Steam: Hollow Knight, Death's Door, TUNIC, Dorfromantik, and some others. I also have some soundtracks from the Trine and Unreal series, where those are some great tunes.

As for Nintendo music, I have two MP3s from Spirit Tracks, the main themes, because that's the music you want to be listening to during a train ride, but that's really it. The other Nintendo-related albums on my phone are remixes, like Essence of Lime... So, having this app will fill a big gap for me and I love it.

In addition, you can create your own playlists, and shuffle things while hiding certain games as spoilers. You can also extend songs where applicable, so that they loop like they do ingame (which is very clever). They have thought of everything important and I highly recommend to check this out.