Sunday, November 2, 2025

Breath of the Wild – Voice Memories Tour

standing on the infamous ledge on the Great Plateau, looking over Hyrule, wearing a Hyrule Hood

In order to get attuned to Hyrule Warriors: Age of Imprisonment, I had decided to play the Nintendo Switch 2 Editions of both Breath of the Wild and Tears of the Kingdom. My main goal was to discover all the Voice Memories that come with the Zelda Notes app and get back into the world of these games while doing so.

Sadly, I didn't have much time during the weekend, so I'm only finished with Breath of the Wild for now and will have to rush through Tears of the Kingdom before Thursday. But I also don't want to rush, where I try to wander, glide or drive from one Voice Memory to the next, getting a good look at this Hyrule in 4K resolution and 60FPS. And it's certainly quite nice.

Funnily enough, I had originally purchased my current 50'' TV to play Breath of the Wild on it almost nine years ago. And Breath of the Wild was now the first game where I made use of its 4K resolution... Its visuals have aged well, but it's probably a good thing that its textures got updated for this.

standing in front of the old man's hut

Anyway, I'm not going into detail about the Switch 2 Edition here, since my focus was on experiencing all 125 Voice Memories. And this was more fun than I thought it would be. The problem with such recorded audio messages is that you just stand there listening, which pauses the gameplay and feels a bit awkward. It is not a good design choice, where other games are guilty of this as well (for example the Horizon series). The actual Memories, which show you a cutscene, work much better in this regard.

However, that would not have been the right format for the information conveyed here, which is about the smaller details of Hyrule, from the time before the Great Calamity. And listening to Zelda makes it feel like an audio guide for a museum or tourist attractions. You look around, while she gives you some history about it.

Since these Voice Memories were recorded after Tears of the Kingdom and during the development of Age of Imprisonment, they have used this as an opportunity to hint at certain things. For example, Zelda mentions that Mipha was rather embarrassed by how publicly they have displayed her statue at Zora's Domain, where in Tears of the Kingdom Sidon moved it to a more remote location.

Speaking of Sidon, they are even teasing a scenario from Age of Calamity here, by stating that little Sidon was intrigued by the Lynel at the Shatterback Point.

And even the room behind the Goddess Statue in the Forgotten Temple gets mentioned, even though this is of no significance to this game. It may even cause first time players to try and find a way in, not knowing any better. 

north Gerudo ruins, lots of sand stone pillars

There is also talk of how the ruins north of Gerudo Town once used to be part of the town, before a tyrant unleashed a Molduga and destroyed it. That tyrant was certainly Ganondorf and maybe we will see this happening in the new Hyrule Warriors.

But the Voice Memories also raise some questions that may get answered. For example, there are multiple theories as to how the Rauru Settlement got its name. It could have been the king's residence, Queen Sonia's birthplace, or simply the village of place of great support for Rauru. The truth might be something else entirely and maybe we are going to find out. 

And then there are the Dueling Peaks, of course, where we already saw in Tears of the Kingdom how it was one mountain in the past. Maybe some event in Age of Imprisonment will cause the mountain to split. Maybe it was even Zelda herself, which would be hilarious.

I also thought it was interesting how the nearby Deya Lake got artificially created to prevent a drought of Lake Hylia, as a reservoir. So, I expect this lake to not be a thing in Age of Imprisonment.

looking at a blasted rock wall in Gerudo Canyon

One Voice Memory, "The Divine Beast of Lightning", even confirms the excavation site of Vah Naboris. It's a shame that they couldn't do the same for the others, because I thought this was quite interesting. In hindsight this seems like the most obvious spot for it, but I actually never took note of it.

Another very interesting reveal comes with the Springs of Power, Wisdom and Courage. Zelda explicitly states there that these were sights to worship the three Goddesses Din, Nayru and Farore. of course, this makes sense for every Zelda fan, but I don't think these Goddesses were ever mentioned by name in Breath of the Wild and Tears of the Kingdom.

What I also liked is how the Voice Memories will take you to the locations on the map that you can potentially miss for the 100%, because there is nothing else there, just a name on the map. Those are the Shadow Hamlet Ruins, Stolok Bridge and the Gerudo Desert Gateway. Thanks to the Voice Memories there is now something else there... Well, technically.

You don't see anything in the game itself, which is probably the biggest complaint I have about this feature. It reminds me of how certain things worked in The Wind Waker. On the GameCube you had the additional secrets that you could only see via the Tingle Tuner. And on the Wii U you could use the map on the GamePad to navigate to treasure spots that you only see from a distance. In both cases you had to use a second screen to find something that you couldn't see on the TV.

However, the Zelda Notes app doesn't update in real time. It only updates your location on the map every two to three seconds. And the radius that triggers these Voice Memories is actually quite small. In some places it's obvious where you need to stand, in others you might run back and forth until you finally hit the spot...

the giant Calamity Ganon cocoon

There was also one memory that was quite difficult to find, in the throne room of Hyrule Castle's Sanctum. You can't just walk there, because it will trigger the final battle. Instead, you have to go to the room above the Sanctum and take a staircase that leads down from there. This let's you safely approach the throne without triggering anything.

This was my final memory, by the way. I started at Hateno Village, went to Lurelin Village from there, to the Faron Woods, to West Necluda and Kakariko Village, to Zora's Domain, Akkala, Death Mountain, Hyrule Forest, Mount Hebra and Tabantha, the Gerudo Region, the Great Plateau, Hyrule Field and finally Hyrule Castle. 

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