Showing posts with label Twilight Princess HD Diaries. Show all posts
Showing posts with label Twilight Princess HD Diaries. Show all posts

Wednesday, February 22, 2017

Twilight Princess HD: Hero Mode Diaries


When Twilight Princess HD got released about a year ago, I fully completed Normal Mode and left Hero Mode for a later date, where I could enjoy the game on a large TV, since I was only using the Wii U GamePad at the time. Well, by now I got a 49'' TV with nice UHD upscaling, so I finally was able to play it all again with many new angles.

I wasn't a big fan of the remaster early on, because it felt kind of pointless with the Wii version still available on Wii U and not like a huge graphical improvement. But seeing Twilight Princess HD on the big TV certainly has changed my mind, because it looks all very sharp and clear. I even compared back-to-back with the Wii version, which now looks like some pixelated mess in comparison. So, the HD version certainly has some value and I hope that Skyward Sword HD will follow on the Switch. But that's a different topic.

Well, right now I'm on a journey to complete all 3D Zelda games again in order, before Breath of the Wild gets released, and things are looking very good with Twilight Princess HD off the table. It was also the last major part of my Zelda backlog, where I'm now finally back to the point, where I have completed the entire series (with the exception of that Endless Cucco Rush in A Link Between Worlds), right in time for the next big Zelda game.

Luckily, myself from March 2016 gave me a little headstart here, where I had prepared a Hero Mode save file up to the point, where you're about to enter the Forest Temple. That took about one hour of tutorial stuff out of the equation, which was very nice to have. I could get right into the action. The game feels very "piped" and even has some parts that feel completely meaningless, especially those sewer passage under Hyrule Castle, because you can't ever return there. So, it's good, if you can skip some of it.

Overall the game gave me a very different replay experience, when compared to Majora's Mask and the Wind Waker HD before it. With those two games it was all about the "explore and scavenge" parts, while the dungeons felt like an obstacle for the actual fun. It was kind of the opposite with Twilight Princess just now, where the dungeons are the real meat. Most of them are also quite linear, but the design is great and they are fun to play. The sidequesting on the other hand lacks the motivation.

This may partly due to the terrible minigames, which can kill a good part of the replay value for 100% runs. Especially everything around the Zora's River is pretty bad. Well, I've actually grown fond of Rollgoal by now and used it to chill after the Cave of Shadows, so that didn't even frustrate me anymore. Trying to catch the Hylian Loach on the other hand did, because the landing window is just way too small. In the end I had to spam the A button while reeling to get the fish on board. And both the Rapids Ride and Fruit Pop Flight minigames suffer quite from some terrible controls combined with a "don't hit any walls" mechanic in an area, where it's quite hard to avoid walls.


At least with the Fruit Pop Flight I'm usually eager to go for that perfect score once per savegame, because it's doable with a little practice, but this still took me about an hour. It also would be so much better with actual 3D, because it sometimes it's hard to judge, where exactly the balloons are floating in the air. And I just can't stand the Rapids Ride, it's too easy to get caught up somewhere and lose lots of points due to one mistake.

It's not the only thing, where the controls are pretty bad, because the horse is beyond terrible in this version. It feels like you can't go straight, after you've made a little turn somewhere. On the GameCube I used to enjoy riding through Hyrule Field. There's this one circuit, where you can go through all fields without every hitting a loading screen, because it loads in the background. I used to ride this in circles again and again, because it felt great. But not on the Wii U version, the horse just gets stuck everywhere. It looks like they did a much better job with the horses in Breath of the Wild, so it's weird, how badly they screwed this up here.

Anyway, other than some messy controls and unfun minigames, the sidequest stuff doesn't feel as captivating. I like the bigger caves and minidungeons, but the dig caverns and Poe Souls and countless scattered treasure chests don't motivate me enough (though it did get better thanks to the Miiverse Stamps). Well, the Wind Waker also has some bland and repetitive things, but at least there it has a structure, which keeps you going. With Twilight Princess you also get access to most of these activities at once after obtaining the Master Sword, but here it's all over the place and you are bound to the game's daytime system, because Nintendo had failed to do anything about the Poes only appearing at night. And the Poes can be quite annoying to fight...

This leads me to the most interesting topic: Hero Mode. I combined it with the Ganondorf amiibo for quadruple damage and I have to say that damage-wise it felt like the right difficulty. Like in Tri Force Heroes one heart would be the minimum damage and you can rack up damage very quickly, so you have to be careful all the time. Unlike Hero Mode in the Wind Waker HD, where it's only somewhat challenging in the early game, it scales really nicely in Twilight Princess HD kept me on the edge for entirety of the game. For example King Bulblin in Hyrule Castle would do a staggering 12 hearts of damage with a single hit.

It gets a little bit too much here and there, for example falling off a cliff takes away four hearts. That's an instant Game Over early in the game, as if you were playing Zelda II - The Adventure of Link. I even died in the Forest Temple due to the long monkey "liana" at the end, because you have to time this jump correctly and it's easy to screw this up. Thanks to Link's Awakening I still have the "I cannot ever die on a savegame" mentality, so even if Twilight Princess doesn't count your Game Overs, I still never go for the "Retry" option, but I return to the title screen and go all the way back to where I died. But this mentality might change with Breath of the Wild and the new auto saving system.

There was another cheap death scene, when you go bug hunting in Kakariko. Whenever I tried leaving the exploding house, the fire hurt me with four hearts of damage, which also kills you at the time. If it wasn't for a fairy that I still had from the Forest Temple (I didn't even know that fairies worked while being in wolf form in the Twilight Zones), I wouldn't have been able to make it without taking away the Ganondorf amiibo effect.

Another big part of the difficulty is that you can't find any hearts to heal yourself. (That's not exactly true, by the way, the three fangirls in Hyrule Castle Town, as well as the Yeto & Yeta "love scene" still make hearts appear. But otherwise all hearts are gone.) And fairies are super rare, they only can be found at the end of dungeons and in the springs after completing segments of the Cave of Ordeals. I've even beaten the first segment early on, as soon as I had the chance, just to have some fairies available in Ordon Spring. And with that there finally was a good reason to go back to Ordon Province for a change. Also, Ooccoo was a lot more useful this time around, because you could use the warp function to go heal yourself at any time in a dungeon.

Anyway, it also made me use the Hero's Bow and Bomb Arrows much more than in the past, which might be a good preparation for Breath of the Wild. I usually had this mentality in Zelda games, where I don't want to deplete resources like arrows, unless it's completely necessary. But that's silly, because you're getting plenty of it in every corner, especially if you really need it. And Breath of the Wild seems like a game, where you want to make full use of your available resources to survive.

Apropos preparing for Breath of the Wild, another important part was going through the Cave of Shadows again and prepping my Wolf Link amiibo with a "20 hearts on the 40th floor in Hero Mode" record. However, it turned out that there is no such thing - whenever I scan the amiibo, it still only shows the floor number and the hearts total, but not the Hero Mode flag (unlike in the probably misleading result screen at the end of the cave). So, "20 hearts on the 40th floor" already was the best possible setup and I basically reset my save data on the amiibo for nothing.

It even shocked me at first that the second section of the Cave of Shadows opened up immediately. My plan was to secure a 19 hearts save on floor 6, which I then could use on my journey back to floor 40, where I would go for the 20 hearts by healing myself at the end. But then I feared that I wouldn't be able to do that. However, I still had to get to floor 20 once in order to unlock the rest of the cave, so I could get my 19 hearts save there. I also learned that you can use the new Toon Zelda amiibo to heal yourself an additional time, which came in handy to get that 20 hearts on floor 40 back. I wouldn't even be surprised, if you could just buy more Zelda amiibo to heal yourself more often...

The cave, however, isn't that much fun, because the wolf combat is quite limited and after floor 20 it uses a lot of cheap traps and enemy combinations to hurt you badly, if you are not careful and sometimes even if you are. The targeting system also might screw you, because sometimes it's important to target certain enemies first (e.g. Chilfos), but the game just keeps aiming you at Keese. If you use the right strategies, you can beat the Cave of Ordeals entirely without getting hurt, but this is much harder to do with the Cave of Shadows. Luck seems to be a factor here and that's not good... It's still an interesting challenge and finally a dungeon just for Wolf Link.

Last and maybe least, Hero Mode mirrors the entire game like the Wii version did. When I first played the Wii version, this confused me a lot, even caused a headache or two. And whenever I think of the world of Twilight Princess, I see the GameCube map in my mind. So, if I want to go to Kakariko, I'm thinking east. But for some reason I managed to get along with the mirroring a lot better this time around. It still felt wrong, familiar but strange. But I was able to navigate it all without any bigger issues.


So, that's it. Hero Mode done 100% with the Cave of Ordeals, Cave of Shadows, all 64 Rollgoal levels and what not. With Twilight Princess HD I'm closing the last chapter of completing the Zelda series for myself.


Breath of the Wild can come now. But I will use the meantime to replay as much of Skyward Sword as possible.

Thursday, March 10, 2016

Twilight Princess HD Wolf Link amiibo Records


Last evening I was running through the Cave of Shadows for another time, trying to score the best possible "record" basically by cheating. Now, when you reach the end of a challenge, it shows you the following statistics:

  • Your remaining hearts
  • Floor reached (either 6, 20 or 40)
  • Hero Mode or not
  • amiibo used on which floors
  • Your time
  • Best combo
  • Damage taken

"Combo" means the number of enemies that you kill with one charge circle of the wolf. You can get into the dozens with Stalchilds or Chuchus. You can also only use three amiibo: Wolf Link, Ganondorf and Zelda / Sheik. It seems that Sheik just counts as using Zelda. I don't have both, so I can't try, but from what I've heard, Sheik counts as using Zelda a 2nd time.

Anyway using Zelda / Sheik heals you completely. Using Wolf Link refills the number of hearts based on your best record, which is solely based on the number of remaining hearts at the end. So, if you finish the Cave of Shadows having full 20 hearts at the end, he acts the same as Sheik and Zelda on your next run.

And it only lets you save a new record, if you surpass this number. So, if you ever manage to get to an end point with full 20 hearts, you can't do better and it won't even let you save new records afterwards. The Wolf Link amiibo only seems to save the number of remaining hearts (best: 20) and the reached floor (best: 40). So, the best possible result would be 20 hearts on floor 40. All the other statistics don't matter and won't get saved, not even Hero Mode.

What does this mean? You basically just have to get to the end, heal yourself with Zelda or Sheik and then call it a record. And that's what I did yesterday.

Welcome to the age of amiibo. Hope it will end soon...

Update: It really only lets you save, if your surpass the number of hearts. So, if you get to floor 6 with 20 hearts on your first time, it won't let you save records for floors 20 and 40! Then only deleting the amiibo data is an option, which will take away its ability to heal, making it more difficult to get a high score.

Update 2: It seems that Hero Mode doesn't get saved either. I edited the post accordingly!

Tuesday, March 8, 2016

The Twilight Princess HD Diaries, Day 6

Today I had a clear step-by-step plan for the rest of the game:

  1. Complete the Cave of Shadows
  2. Master Rollgoal
  3. Complete the Cave of Ordeals (twice)
  4. Collect all 50 Miiverse Stamps
  5. Finish the game

And I achieved all of these goals in this order. The full playthrough took me exactly 40:00 hours, though the ingame timer always runs, so this time includes pauses. I was never a big fan of the timer in Twilight Princess and Skyward Sword, because it always gives me the urge that I should rush more and aim for a better time. And on systems like the Wii U it's not needed anyway, because there's play stats for that. Well, let's talk about the individual steps...

Cave of Shadows

The first 20 floors were pretty fast and easy, in fact I could do those without getting hurt in a couple of minutes, so I thought the other half of the cave will be pretty easy as well. And I couldn't have been more wrong. Floor 21 is where the nasty stuff starts...


So, then I finally got my Bottomless Wallet:


But this was not the only reward!


I also figured out, how the "highscore" system works. It does show you all sorts of stats at the end, before you can save on the Wolf Link amiibo, like your remaining hearts, the amiibo used, your time, damage taken and highest combo. This looks all pretty impressive at first, but all that matters for the "record" are your remaining hearts. It only saves those on the amiibo and what floor you have reached. Because my previous run to floor 20 had more hearts left at the end, I could not save a new record. So, my data on the Wolf Link amiibo shows that I'm still at floor 20...

You can, however, just heal yourself right at the end to make sure that you have a better result. The Wolf Link amiibo will give you the stored hearts from your best run and the Zelda or Sheik amiibo will heal you completely, so save those for the end.


Rollgoal

Naturally I had to defend my title as Rollgoal Master and play through all 64 levels of Rollgoal again. Doing it with the Analog Stick was very similar to the GameCube version, so there's nothing special here.

In the past I complained, how it's silly that you have to go through the same courses eight times in total. All that's different is that there's a little less time and they keep being mirrored with every level. Time isn't really an issue though, I hardly ever need more than 40 seconds for one course, which is the time limit of the eight level.

So, when they announced Twilight Princess HD, I was hoping that they would shorten the process. Basically have the first level for the Frog Lure and then go right into the most difficult set. However, considering the new Bottomless Wallet and the reward, it makes sense that you have to go through all this effort, because Hena completely fills your wallet:


That's right. If you want to fill your wallet to the 9999 Rupee maximum, this is the best way to do it. It also fills very slowly, so you can probably walk around for a while with the sounds of incoming Rupees in your ears. It's very satisfying to complete Rollgoal in this version.


Cave of Ordeals

The Cave of Shadows made me actually appreciate the wolf form in some situations, so I would use it more often in Cave of Ordeals. In the past I would avoid the wolf as much as possible and use some of the items like the Ball & Chain a lot. Now, in this run I was constantly using Wolf Link for certain enemy types, especially the Chuchus. In human form I always got hurt from the large Chuchus, when they jumped around. But in wolf form you basically just have to hold ZL and keep spamming A. You will destroy all the gel without getting hit.

I was using the Ganondorf amiibo and didn't have any trouble. It was basically the same as playing in Hero Mode, because there are only four Hearts, which you can find in the Cave of Ordeals, enemies won't drop any. But then again, I played through the Cave of Ordeals so many times that I know all the tricks (except for the wolf ones, apparently). I also made a 2nd run right away, but nothing has changed there. So, here's my inventory with three times Great Fairy's Tears, which I like to have at the end of the game:


However, the Cave of Ordeals now has more rewards to offer than just potions and fairies...


Miiverse Stamps

I didn't have too look for any missing stamps, because it actually was the case that nearly all remaining stamps were gotten from the Cave of Ordeals and Hyrule Castle. The Cave of Ordeals actually gives you a chest with a stamp on each floor with the Great Fairy, so that were five stamps in total. Two more were found in Hyrule Castle and you now also get a stamp for collecting 60 Poe Souls, where it's nice that you're getting something else here than just Rupees, even though it's just a Rupee stamp.


The final stamp is gotten automatically after collecting the 49 other stamps...


I'm planning on compiling a Stamp Location Guide the next days.


The Grand Finale

Ganondorf looks like a giant ape, when he's stabbed. But we already knew that... The additional credits were completely underwhelming. Just a black screen in the background that supports the fact that this was just a lazy remaster.

In case you wonder, there's no reward or statistic about using the Ganondorf amiibo, it's an entirely optional challenge like the Cursed Ring in the Oracle games. I really got used to those blue hearts though, so now it doesn't feel right, when the hearts are still red, so I instinctively scan the Ganondorf amiibo at the beginning of every play session.

That's it for now. I'm planning on playing through Hero Mode later this year, probably after playing the 2nd Quest of The Wind Waker HD. I might also do some more fishing and practice the Cave of Shadows, but probably nothing worth another entry in this diary series for now. Thank you for reading.

Monday, March 7, 2016

The Twilight Princess HD Diaries, Day 5


Today was dungeon crawling day. I've played through Snowpeak Ruins, Temple of Time, City in the Sky and Palace of Twilight. After you've gotten out of the big sidequest phase, there isn't much to do after the individual dungeons. Their items only give access to little possibilities throughout the overworld.

I still enjoy this part quite a lot, because the dungeons in Twilight Princess were all very well designed. It feels "cool" to play through them, except maybe City in the Sky, where I feel like the dungeons drags on too much. And I mindlessly hate the part with the hands chasing the Sols. Ugh. I've played this probably a dozen times already, but I still get nervous during this part. At least the second half of the dungeon then feels very rewarding with the glowing Master Sword, which sadly only gets used in this dungeon.

Overall I remember pretty well, how this part of the game let me down, when I played the game for the first time in 2006. Even though Twilight Princess easily became the longest and largest Zelda game, it still didn't feel satisfying to me. Like I'm running too quickly from one dungeon to the next without any real substance. Like something is missing. It felt like the game was already over, before it really started, which is also probably due to its heavy linearity.

Anyway, Snowpeak Ruins certainly was my favorite of the lot, because the idea of a ruined mansion being a dungeon felt pretty original, at least for Zelda. And I like the puzzles with the cannon, as well as the sliding block puzzles. Those are always pretty smart.

However, the snowboard minigame afterwards gave me some trouble. It feels somewhat rigged, because even if you're in 1st place, you have to score a certain time in order to win or else your opponent will run you over at the last second, which looks so super unfair. I forgot that holding down A actually slows you down, so I was too slow and got beaten by Yeto several times, before I realized my mistake. It's also another one of these wall hitting minigames that Twilight Princess has. It's like the steering in the entire game is broken.

But with a little practice all the minigames are possible. I even got a perfect score of
61454 points in the fruit balloon popping challenge. I thought that this might give you another stamp, which would have been evil, but it's just the same 200 Rupees that you got in the original for this.

I'm really looking for stamps right now, because currently I have only 41 out of 50. Unless Hyrule Castle and the Cave of Ordeals somehow give you the entire rest, I'm missing something somewhere. Which would be exciting, because this means that there are some treasure chests, which I haven't found yet. I do have completed the alphabet though, I'm mostly missing some of the faces and other stamps. And there even quite some places, where I thought that I would find stamps there, but didn't, like any of the hidden chests inside Lanayru Spring. Or I thought that I would get many stamps during the owl statue search, but this wasn't the case - there are still just Rupees in most of these locations.

But there at least has been a significant improvement in that part: the checkmarks on your map for the owl statues will be removed one by one during your search. In the original versions they would stay forever and clutter your map with red dots... and I always wished that they would go away.

Now, the Rupee situation has improved significantly over the original game, but there are still quite a lot and I wasted hundreds of them. Especially giving Agitha the remaining Golden Bugs hurts a lot. You have to give them all to get the larger wallet, so you can finally carry more Rupees. So, she basically gave me around 1000 Rupees, which didn't fit into my wallet, and then she finally expanded my wallet, so it could carry 1000 more Rupees... What an evil girl...! It's not alone her fault though, the main issue lies within the fact that there's nothing to spend Rupees on, except for wearing the Magic Armor, which only really might be useful in the Cave of Ordeals.

And the new Bottomless Wallet won't be available until you got the light infused Master Sword in the Palace of Twilight. That's when the final section of the Cave of Shadows gets unlocked. Both the Cave of Shadows and the Cave of Ordeals will be my goals for tomorrow, as well as completing the final dungeon.

Right now I got:

  • 57 Poes (Cave of Ordeals has the last three)
  • 41 Stamps
  • All Golden Bugs
  • All Heart Containers

Fun fact about my Heart Piece hunting: there's this one piece that I seem likely to forget at Hyrule Field in Faron Province. It's right up there in one of the trees and it's one of the first Heart Pieces that you can get, but I've missed both the last time that I've played through this game and now. I had 42 Heart Pieces before going into the Palace of Twilight and I wondered, where I was missing one piece, thinking really hard all over the map, where I could have missed something. I don't want to use the Fortune Teller, because it feels like cheating and I should have memorized all the locations anyway. My inner compass then was drawing me to Faron Field, I just felt like I was missing something there and at night you could even see the Piece of Heart from a long distance... I guess, it's just untypical for Heart Pieces to sit in trees, which is why I keep missing it.

Sunday, March 6, 2016

The Twilight Princess HD Diaries, Day 4

Today the big sidequest part continued and right after I made my previous post, I found the Ghost Lantern right away, which directly answered my question about its whereabouts. It's not really spectacular though...


When the use of Ghost Lantern was revealed, I labelled it as "most useless addition ever" and I probably have to take that back. Its usefulness shows in combination with the Poe counter on the maps, which I didn't know at the time. The lantern alone wouldn't be all that useful, but now you can look at the map and see what provinces have Poes left. For example there are a total of 19 Poes in the Lanayru Province, but the province many different areas including Lake Hylia and this is where the Ghost Lantern comes in. If you're only missing one or two Poes in a province, it lets you narrow it down to an area.


I guess, this is helpful for everyone, who never has collected all the Poes before. I still remember, how I criticized the whole Poe Souls quest, back when the game was released, especially when compared to the Gold Skulltulas in Ocarina of Time. The lack of an overview made it hard to help people, who were missing one Poe. It could potentially be anywhere and there was no way to narrow it down.

But the quest still has other issues, which weren't resolved with the HD version, mainly the lack of rewards and that there was no way to change the time of the day. If the lantern could do the latter, it all would be better. Unlike the normal lantern, you can't swing it, which feels weird, so I wish that they might add something that happens, when you swing the thing. Either make the time pass faster or summon nearby Poes during the day.

Next to collecting Poes, I also played quite some minigames, including the infamous Rollgoal for the Frog Lure. Using the gyro of the GamePad doesn't work very well, but you can just deactivate motion controls and play it with the Analog Stick, which works as good as on the GameCube. I only played the first eight levels and will keep the rest for when I have the Bottomless Wallet at the end of the game. In the original you got your wallet filled, when you've beaten all levels of Rollgoal, so that's how I plan to fill the 9999 Rupees.

Which didn't work as good for me were the minigames around around the Zora River. Someone in charge of developing Twilight Princess must have had some serious wall hitting fetish. If you hit a wall in these minigames, you screw up... In case of the bird minigame you even have to start over and the controls here aren't exactly awesome. With a little practice it's possible to get a highscore or even a perfect score. But overall this game has an issue with steering controls and running into walls... like with the giant boards in the Gerudo Desert, which came next.

Anyway, I did most of the sidequests at this point and before going into the Gerudo Desert I had:

  • 21 Golden Bugs
  • 23 Stamps
  • 29 Poe Souls

My stamp collection grew quite a lot, but many of the stamps got located in the hidden grottos, where you now have a good reason to visit them all.

So, there was the pinnacle of the game leading right into my favorite dungeon of the game, Arbiter's Grounds. I just love the atmosphere and the ideas. Also, every time playing this dungeon I notice, how some rooms have a similar architecture to the Earth Temple, my favorite dungeon in The Wind Waker. Well, both dungeon at least share the "undead" theme, so this might not be coincidence.

After the Arbiter's Grounds you can play a new section in the Cave of Shadows and I was surprised by its visual quality. The first six floors that you can play in the beginning look identical to the Cave of Ordeals, but floors 7 to 20 have a new stone design, which is nowhere else to be found in the game and therefore looks fresh. It feels like what the Cave of Ordeals always should have been, because it certainly looked very monotonous. There's even more variety here, like floors with lava or water. And I like, how you're forced to fight enemies, which you usually would engage in human form.

So, I'm quite enjoying this feature, despite the amiibo nature. Though right now it doesn't let me save records on the amiibo anymore for some reason, which makes me worried. The whole point of the cave seemed like improving yourself and it's a shame, if I make a good run and can't save the progress.. I got to Level 20 with only losing two hearts, but it didn't do anything.

Well, I then completed the fishing, where this is still my favorite version of fishing in the series. I just love the fishing pond and that you can bobber fish everywhere in Hyrule. On the GameCube I spent a lot of time with the fishing, I even made a list of all the locations that had fish, which I might put on my blog later.

And then continued to my 2nd favorite dungeon in the game, the Snowpeak Ruins. Or maybe it's my favorite, I can't decide, both have great design. I even used to have savegames for all the dungeons on different GameCube memory cards, so I could always replay the dungeons at any time (and I did so quite often). This would have been a great feature for a remaster such as this one...

Anyway, these are my collection stats right now:

  • 23 Golden Bugs
  • 29 Stamps
  • 45 Poe Souls

Only one Golden Bug and 15 Poes missing, but I know where they are, I just can't access them yet. And 21 more stamps to go, which is great. If I reach the end of the game and still haven't found them all, Nintendo will have done it right. I suppose that there are quite some stamps found during the Dominion Rod quest and I fear that there might be some stamps for perfect scores in minigames, e.g. the fruit popping flying wall hitting game.

Saturday, March 5, 2016

The Twilight Princess HD Diaries, Day 3

Another day, another province. Let's jump right into the missing bugs from Lanayru:

  • the insect at the lake house
  • one of the four insects in the river tunnel
  • one of the two insects in the center of Zora's Domain
  • the insect in the upper floors of Zora's Domain

It feels more similar to the insects in Faron, where they also reduced some groups and removed an insect behind a house. The one at Zora's Domain saves quite some time, though, because you don't have to climb all the way up again.

Next step was the carriage escort and that didn't go so well for me, because the new Epona controls are too stiff. I've never ran into so many walls in a video game before. The horse gets stuck where it can and actually naming it "Error" was the most appropriate thing I could have done. That doesn't look good, after they've claimed to have improved the controls and after Zelda U apparently has very good horse mechanics...

To make things worse, I fell off into Kakariko Gorge when I tried to shoot the bombing Kargarok. It came too close, the explosion threw me off the horse and into the abyss. Now let me tell you what happens: you have to restart from the beginning at the Hylia bridge... Imagine my outburst of frustration.

Still, besides all the issues with Error, I decided to do some sidequests before the Lakebed Temple, mainly getting all the Bomb Bags. Without warping you have to navigate Hyrule in its entirety and make some good use of the horse. In order to get back up to the Zora River for example, where the rafting minigame is located, you have to get shot up by the cannon, go to the northern field and there use the entrance to Zora's Domain. It's quite the detour compared to simply warping up there, so usually you would want to beat Lakebed Temple first and get the ability to switch between forms and to warp.


Getting the Master Sword is the point where the game gets the most fun for someone like me, who enjoys exploring and sidequests. The sidequests are not really well distributed throughout the game – as soon as you get the Master Sword you can do a majority of them. You don't have to, but I personally like to do sidequests as early as possible. So, that's why I usually spend many hours collecting bugs, hunting Poes, exploring grottos, fishing, opening Malo Mart and so on, before going to the Gerudo Desert.

And... now also collecting stamps! You may not like Miiverse Stamps, but I think that this was the best addition to the game. It's much more enjoyable than just collecting Rupees and it actually now gives you a good reason to search for many of the treasure chests, including the ones in hidden grottoes. There they even added new chests for the stamps, instead of replacing the content of existing ones.


And it's not like losing any Rupees hurts. You still get tons, for example from Agitha, who I had a beautiful moment with. There's this scene, where she slowly walks home from the field south of Hyrule Castle Town during dusk. You can walk slowly right beside her and Link and Agitha will keep looking into each others eyes while romantically walking next to each other, which looks funny, because they are not looking, where they are going. However, their passionate stare walk got interrupted by a nasty Poe, which could do as it pleased, because I couldn't turn into a wolf in front of Agitha...

Apropos Poes, to my surprise they actually did add a Poe Counter to each region of the map. So, they did improve the Poe hunting somewhat. I haven't found the Ghost Lantern yet and so far I didn't get spoiled about its location, which is exciting. I have some theories, where it could be. I'm thinking that you either get it from Jovanni after a certain number of Poes (it's not 10 though) or you might find it somewhere, like the cave at Lake Hylia or Arbiter's Grounds. If you already know where it is, please don't spoil it in the comments. Finding this new item will be one of my goals for tomorrow.


I'll finish this post with the Zelda U easter egg, where they put some E3 2014 images into the store at Hyrule Castle Town. However, as soon as Malo Mart takes over, those pictures are gone. Probably a way of saying that Zelda U is expensive stuff...

Friday, March 4, 2016

The Twilight Princess HD Diaries, Day 2


Today I played through the Eldin part of the game and by now I have warmed up to it. At first I didn't feel like playing Twilight Princess again, but it's getting closer to the fun part. But that's really, what all this is: Replaying Twilight Princess. Unlike the other 3D Zelda remakes / remasters, I don't really get a new experience from all of this. When I played Ocarina of Time 3D for example, it was all about exploring all the new details everywhere, it was a semi-fresh experience and I enjoyed it a lot. Even The Wind Waker HD at least looked very fresh and beautiful with its new bloomy bloom everywhere.

Twilight Princess HD looks sharper, cleaner and has more detailed textures, but that's pretty much it. There's nothing really to marvel at. The lighting even is worse in my opinion, everything looks quite pale, like the brightness is always way too high. It's especially noticeable in the "dark caves", which are not dark anymore. You don't have to use the Lantern at all, because you can see everything clearly... (Update: that has been due to the ingame brightness settings. On the lowest it's as dark as in the original.)

But at least Hyrule Field looks very pretty, I give them that, especially the part around Kakariko Gorge. It feels like this is a nice little preparation for Zelda U, though I wish that Error wouldn't get stuck on every wall. I don't see, how they have improved the horse controls, if anything they made them worse, because the horse now steers too sharply.

Anyway, like yesterday I took note, what insects went missing from the Eldin Tears of Light section, all of them in Kakariko:

  • the insect on the graveyard
  • the insect inside the shop
  • the insect in the upper inn
  • the insect in the highest building

I'm not all that happy about this, because I actually enjoyed hunting all the bugs here. Now you have buildings that you can access as a wolf for no reason at all. If anything they should have removed the Tears of Light at Death Mountain, so you don't have to go all the way up there. But... I wouldn't have removed any of the bugs at all. You can't really compare this to the Wind Waker HD, where they have removed some of the Triforce Charts, because they at least replaced them with additional Treasure Charts. Here the bugs are just gone and some parts of the game went missing...

And at the same time nothing really got added. For example there's this house in Ordon, which always remains closed. Originally they didn't have time to add an interior to this house, but now they did... Why not finally satisfy the curiosity of the players here, instead of keeping a door that leads to nowhere?

I also would have liked, if you could select the Ordon clothes in the menu. In the past I imagined having a "Hero Quest" version of the game, where everything is more difficult and Link wears the Ordon clothes all the time, similar to the 2nd Quest in the Wind Waker. With them you would take double damage, so essentially their purpose would be the same as the Ganondorf amiibo. Too bad that we live in the amiibo age, where simple features like the Cursed Ring / Tights are only available, if you buy 15€ figurines. Sigh...

Apropos amiibo. I tried the Wolf Link amiibo for the first time, which only let me play the first set of floors of the Cave of Shadows, scoring 20 Rupees. And with only five blue hearts, it was quite tough. In the Cave of Ordeals there's always some strategy to avoid damage. But here you have to jump in as a wolf and charge your attack, which leaves you vulnerable. I like the highscore system and if it wasn't for the Bottomless Wallet, I would even label this as a good use of amiibo, but if you have to buy the figurines to complete your game, it's a bad thing.

The difficulty with the Ganondorf in normal mode also feels quite good, since I keep looking for hearts more often. Of course this is a usual problem early in the game. As soon as you got more Heart Containers and bottles, you probably won't notice the difference. And that's where Hero Mode will be interesting. But since I haven't played Twilight Princess in five years, it was a good choice to start with normal mode to practice.

Nothing much happened on the Miiverse Stamp front yet for me. I only found two more, one of them under water in the Goron Mines, where I'm really happy that they changed this. This was always one of these "can't get this now" chests, where my wallet used to be full. Well, you have to backtrack to this part anyway, because you need the Clawshot for another chest, but it's still nice that I don't have to leave any chests and that I occasionally find some stamps instead of Rupees. Probably the most exciting part about the remaster...

Thursday, March 3, 2016

The Twilight Princess HD Diaries, Day 1


Nintendo sent me the game today, together with the amiibo for Ganondorf and Shiek. I'm currently not under any embargos, so I won't get the new Zelda games early, but at least I can blog about my daily progress, which I usually like to do. I should also get the Limited Edition tomorrow, but you don't need the Wolf Link amiibo right away, which is why I've already started playing. Only having the Ganondorf amiibo from the start was important to me, because I want to use it all the time. (However, you can't use any amiibo until after you've saved Faron Woords from the Twilight.)

Thing is that I've started a normal game, because I want to experience everything like I remember it from the GameCube. And sadly here the Ganondorf amiibo is the only way to make the game harder, because they decided to put Hero Mode and Mirror Mode together, instead of keeping separate options...

The same problem exists with the camera controls. For some reason they decided to combine the free camera control settings with the ones for the first person / aiming perspective. That was not the case in the Wind Waker HD and it's quite troublesome for me, because I can't have the same camera controls as in the GameCube version. If I invert the horizontal axis, it does the same for the first person view, which is super annoying. For me there's a reason, why inverted controls feel more intuitive under certain views, because you're either moving your head or an outside camera centered on you with the stick, but the game just doesn't acknowledge any of that. The original GameCube version got the camera controls right for me, while it didn't even offer any options... they just had it right, but now they don't.

It's also annoying that you can't navigate the paused item menu with the analog stick or d-pad, for some reason. Again, The Wind Waker HD let you do this and I don't understand, why they removed this, forcing me to swap items via the touchscreen all the time. Stupid Nintendo is stupid. Even the map can not be moved with the stick like in the original, you have to use the touchscreen...! I hope that there will be a day one update, where they improve this whole control and menu situation somewhat.

And this might be just me, but having Midna on the L button is also not ideal. Mainly because I played so much Hyrule Warriors that I'm used to having targeting on L by now, so I accidentally press L, whenever I want to lock on an enemy, which then results in a chat with Midna... They could have put here on the D-Pad or somewhere else and use the L button for the quick transform, which is inaccessible, if you want to play with the GamePad alone.

Those are all little complaints, but they already add up right at the beginning of the game, which is bad enough with its goat herding and tutorials. It took me two and half hours to get into the first dungeon... I have wasted some time with taking some notes or doing silly things ingame, so you might get there faster, but it's still way too much bloat. And Nintendo's improvements didn't really help with that. You have to catch only one fish this time and there's only 12 Tears of Light to collect, but there weren't any significant improvements.

I actually took note, which insects they have removed for the Tears of Light part:

  • the one on the wall on Coro's house
  • one of the two insects behind the gate
  • one of the two insects on the wall after the cave
  • one of the three insects in the center of the poison fog area

I already thought that they mostly went for the pairs, which doesn't save all that much time. You will still have to take the same routes. And they might have removed some insects, which are easy to miss, so you don't end up with backtracking.

Anyway... the frame rate is bad. Probably even worse than in the original for some reason. I remember that the original always had some issues with the fog area in Faron Woods, but here it's really apparent and the game usually slows down, whenever you fight enemies. This is what happens, if they just lazily port a GameCube game without improvements to the engine. And it's a shame, because the Wii U certainly can do better than this. (Update: Apparently this only happens, when you play on the GamePad. It's still weird, because I play on the GamePad a lot and usually don't have such issues with other games.)

Talking about the fog area... I was convinced that one of the chests there would give me my first Miiverse stamp, but this wasn't the case. This is disappointing, because I was hoping that the stamps would be in some of the more clever hidden spots, but let's see... so far I've found two of them, both in the Forest Temple, both easy enough to find.

Overall I like a lot, how the Rupee system has changed. You can already carry up to 500 Rupees with the first Wallet and that the game doesn't keep telling you, how much the blue, yellow and red Rupees are worth, is certainly great.

By the way, I named myself "Tourian" in the normal game and my horse "Error". In Hero Mode I will be "Tourist" and the horse "Bagu". Naming Epona like that seems accurate, because they haven't improved her one bit. I wish, they would have added the obstacle avoiding mechanism from the new game, because that would be smooth.

Right now I've arrived at Kakariko and I will return to the game tomorrow. It's now time for the Nintendo Direct.