Showing posts with label Tears of the Kingdom. Show all posts
Showing posts with label Tears of the Kingdom. Show all posts

Wednesday, April 1, 2026

Tears of the Kingdom – Secrets of the Zonai (Art and Histories Book) Announced

default cover in black with the Sages and Ghost Rauru

It's happening after all. The Master Works artbook for Tears of the Kingdom was released in Japan back in 2024 and Dark Horse has announced that they are going to publish the English version this year, on October 20th. This piece of news came yesterday and somehow flew under my radar, so this isn't some April Fool's joke.

 

green cover with a sleeve, a Secret Stone, a map of the Depths and some other goodies

They are also going to release a "Hero's Edition" with some goodies, which is similar to the one for Creating a Champion. I really liked that one, so I might be getting it as well, even though this looks like a cheap knock-off. That basic artwork of the Sages simply doesn't have the same class as the photo of the Champions. And a map of the Depths isn't all that exciting, because there is nothing in the Depths. But I appreciate the idea of mirroring the previous Hero's Edition, and the Secret Stone collectible is a actually an upgrade.

Wednesday, December 31, 2025

2025 – Year of the Sages

2025 illustration using the key art from Age of Imprisonment as a background

We're looking back at yet another year and there is actually quite a bit to talk about when it comes to Zelda, keeping the momentum after The Legend of Zelda: Tears of the Kingdom and Echoes of Wisdom in 2023 and 2024.

This is mainly due to Nintendo's newest system, the Nintendo Switch 2. Already in January of this year we saw the announcement, which would characterize the rest of 2025 for the Japanese video game company. A Nintendo Direct at the beginning of April then gave us a look at the lineup for the rest of the year.

The Nintendo Switch 2 itself launched on June 5th, together with Mario Kart World and Nintendo Switch 2 Editions of Breath of the Wild and Tears of the Kingdom. These paid upgrades let the games run in 4K, 60FPS and HDR, but they also give you access to a second save slot in case you want to start over without losing your previous progress.

In addition, you can connect both games to the Zelda Notes app on your smartphone. This lets you easily find missing shrines and Koroks, discover a large number of new voice memories, hunt for trophies, and even share Autobuild creations via QR codes.

Two years after its release, four new amiibo were released for Tears of the Kingdom, one for each of the new sages: Riju, Sidon, Tulin and Yunobo. New paraglider fabrics, which you can unlock with these amiibo, were added to the game as part of the update.

Both Echoes of Wisdom and the remake of Link's Awakening also received the same boost in resolution and performance, where in this case they were part of a series of free updates. Echoes of Wisdom even got a new feature on top, where you can now create favorites in the list of echoes.

Via the Nintendo Switch Online Expansion Pack you could now play GameCube games on the Nintendo Switch, which includes The Wind Waker. It's not the port of the HD remaster that everyone was hoping for, but it's better than nothing...

And all of the above happened on the same day, on June 5th, so there were a lot of old things to enjoy in a new light all at once, given that you already had/have a Nintendo Switch 2. Only the new amiibo could still be used on a normal Nintendo Switch.

Zelda following Sonia and Rauru

But that wasn't the end of it, where Nintendo still had another ace up their sleeve to potentially convert Zelda fans to the new system in its first year. Right in April we got the announcement for a new Hyrule Warriors game, called Age of Imprisonment, which was going to explore the Imprisoning War from the memories in Tears of the Kingdom.

For the first time in the Hyrule Warriors series this would become a canonical tale, where you get to experience Zelda's journey into the past as it happened. And this also put the beloved princess in the role of the protagonist for the second time after Echoes of Wisdom, while there were many new faces to meet, like the ancient sages under their masks, or the traveling Korok Calamo and his Construct friend, who looks and acts suspiciously like Link.

At first the game was scheduled for winter, but then came out already on November 6th. Two free updates followed to flesh out the post-game, adding a new difficulty mode, more Challenges, tougher monsters, and more. And this makes you wonder if Nintendo was pushing the game into 2025 for some reason...

In any case, the first months of the Nintendo Switch 2 were a celebration of the new era for Zelda, which has started with Breath of the Wild in 2017, with the launch of the Nintendo Switch. Whether Nintendo will further continue this era on the Nintendo Switch 2 or start something new remains to be seen.

Something completely new that awaits us is the upcoming Zelda movie. This year we got a first glimpse, announcing Bo Bragason and Benjamin Evan Ainsworth as Zelda and Link. However, we will have to wait until May 7th 2027 to see it.


2025 – The Arrival of Lurking Legends

While it was too early for a new Zelda game to come out in 2025, Action Adventure enjoyers still got served quite well, because 2025 saw the release of two of the most long-awaited games in the gerne with Metroid Prime 4: Beyond and Hollow Knight: Silksong. These titles had been announced in 2017 and 2019 respectively and were in the making ever since.

However, the former saw a bumpy development, which had to be restarted in the middle, while Silksong simply took as long, because Team Cherry had too much fun developing it. And the different results tell the tale, where the sequel to Hollow Knight delivers one of the best Metroidvania experience to date, while Prime 4 is suffering from a small identity crisis.

Sunday, December 21, 2025

Zelda Calendar 2026

photo of the 2026 calendar front, showing the Game Awards artwork of Tears of the Kingdom

It is that time of the year again, where your current wall calendar will soon have completed its service. And in the past Zelda fans could look forward to something new every year, but those days seem somewhat over...

The team at Danilo decided to make their Tears of the Kingdom calendars a trilogy, so it's more of the same. That means you get another 12 months of character artworks from the last 3D Zelda game, with some repeats and some new ones. Here is what's in it:

photo of the backside, showing the different motives of each month and the poster

Link, Riju, Sidon, Tulin and Ganondorf are repeats from 2024. Zelda, Yunobo, Rauru and Hestu are repeats from 2025. And the Great Deku Tree, Purah and Mineru have their first occurrence.

Well, this could have been easily reduced to two calendars. Especially the current poster, which was last year's cover motive (and vice versa), seems rather uninteresting. And since there had been five repeats in the previous calendar already, two would have been enough to include all the artworks. Plus, they still haven't made use of everything there is yet, like Yunobo's default artwork.

photo of the opened calendar, month December featuring Mineru

At least the overall design has improved quite a bit, compared to last year. There is a lot more variance in the backgrounds and they have added the names of the characters, which looks good. I still like the one from 2024 the best, even though it has the simplest design of the three, but its simplicity made it the most stylish in my opinion.

Of course, the new calendar is very much still up-to-date with the releases that we had this year. Tears of the Kingdom got a Nintendo Switch 2 Edition, new amiibo, and its own spin-off game with Hyrule Warriors: Age of Imprisonment. A calendar based on the latter would have been amazing, though, but that probably wasn't as easy/cheap to realize, since it involves a third party. In addition, Mineru and Tulin will make their crossover debut in Animal Crossing: New Horizons, so there is some small relevance to 2026 as well.

Still, some love for Echoes of Wisdom would have been nice. This is where Abrams could have shined, but I'm pretty sure they have simply recycled stuff from their previous calendars, while getting some inspiration from Pyramid with their cover motives. So, I'd rather take the Tears of the Kingdom calendar for a third time, because this has at least something "fresh" in it.

Wednesday, November 5, 2025

Tears of the Kingdom – Voice Memories Tour

running through the golden grass of the Great Sky Island towards the Temple of Time, sporting a Hylian Hood

After exploring all the Voice Memories in Breath of the Wild over the weekend, I went on to do the same in Tears of the Kingdom. And this was arguably more important in preparation for Age of Imprisonment. It was also a bit more interesting, because you get memories from Rauru and Master Kohga in addition to Zelda's, where every character is responsible to entertain you on a different layer of the map.

Rauru's were probably the least interesting. He only got 35 of the 240 Voice Memories and they felt a bit pointless, at least most of the time. Also, with the sky islands it didn't make much sense to travel from one memory to the next, so I teleported quite a lot. And Rauru's memories were often right next to the warp point, making this quite effortless.

Well, it was interesting how Lightcast Island got used as training grounds for Rauru's (and Zelda's) light power. Maybe this will play a role in Age of Imprisonment, but it's doubtful that the Warriors engine will properly be able to implement light reflections. He also mentions that there used to be more Crystal Refineries, but the vendors are just a menu point in Hyrule Warriors anyway, so I also doubt that this will have any relevance.

Oh, and they've used Frost Emitters to create the snowy sky islands, also as a training ground, but for Constructs. Zelda mentioned something similar about Mt. Hylia in her Breath of the Wild Voice Memories, where she suspects that the snowy landscape is not a natural phenomenon, but instead was potentially created by ancient technology to provide such proving grounds for heroes.

viewing over Hyrule from a sky island at dusk

As for Zelda's new Voice Memories, they felt a bit more lively and closer to the heart, mainly due to them happening only recently. It bridges the two games quite nicely and there is a lot in here where you'd wish that this were part of the main game.

The most important point by far is the confirmation that all the Sheikah technology has turned to dust and disappeared some time after Calamity Ganon had been defeated. I don't understand why they couldn't have mentioned this in Purah's diary as well, because this should have been the minimal effort to give the players some sort of connection to the events of Breath of the Wild.

It also gets explained that the wells were all freshly dug up in their attempts of rebuilding Hyrule. Well, it doesn't make much sense that it never occurred to anyone to do this any earlier, since water is essential to everyone's survival. But I do appreciate that they didn't ignore the fact that the wells were all buried in Breath of the Wild.

They even tried to explain how the Horned Statue moved from one place to another. When it was calling out to Zelda, trying to steal her life energy, there was some divine intervention in the form of a lightning strike. And then it toppled into the water... I don't see how it would end up beneath Hyrule Field from Hateno even if it were able to float, but anyway.

Zelda also talked about the Horned Statue in Breath of the Wild and the majority of the Voice Memories share the exact same locations, often referencing each other. For example, you can find one at the inn in Zora's Domain, in both games. First Zelda lamented how hard the beds were, suggesting that they should come up with something that feels like floating in water. And 100 years later she is rejoiced to find water beds.

standing at a memorial stone with a Silent Princess laid on it, the floating Hyrule Castle in the background

But there are some new places as well, where some of the Voice Memories make you revisit the "video memory" locations from Breath of the Wild, which was a nice touch. It didn't cover absolutely all of them, however. And they make you also visit all the memorials that were placed all over Hyrule to commemorate the people fallen in the Great Calamity. This was a good detail in Tears of the Kingdom, but also something that you could just ignore completely before. And I like that this is given more significance to the Voice Memories now.

As for other details, you will learn that Misko was imprisoned in the Hyrule Castle Lockup a long time ago. And I liked the joke about Eventide Island, where Link was afraid that they might be stripped of their possessions again, so he covered his eyes when approaching the island together with Zelda... but didn't warn her beforehand.

Oh, and there was this joke about the old man's hut. In Breath of the Wild Princess Zelda absolutely trash-talks the thing, how they should have it teared down for safety concerns. And in Tears of the Kingdom she has learned by now that her father had built the thing and felt a bit sorry.

gliding with the glowing Twilight Mirror fabric through the dark Depths

If you're looking for some comedy gold with these Voice Memories, then you want to be traveling the Depths. What Master Kohga has to say has zero value, but it is absolutely entertaining, also thanks to his fantastic English voice actor, Erik Braa.

It is very different from the rest, because it's more like an actual journal, where you can follow his steps through the Depths right from the spot where he fell down in Breath of the Wild, still cursing the cursed Link. Well, a lot of it is about his obsession with Zonai Devices, which makes sense, since effectively half of the Depths and all of the Yiga installations down there simply exist for the Autobuild stuff.

His obsession with the "Magnificent One" is equally funny, especially with how Kohga tries to not be annoyed by the Gloom, because it has to be a blessing from the Demon King. And it's irony of fate how he turned around at the Gloom's Approach, because some from the Yiga thinks they have figured out the Zonai terminals. But I like to think that Ganondorf didn't care about the Yiga at all and probably would have just killed Kohga if he came any close.

Interestingly, Master Kohga was traveling back to the surface and down into other chasms, in order to reach the Abandoned Hebra Mine and the Gloom's Approach. And no one took note... So much for the observation from Lookout Landing. Well, to be fair, the Yiga know how to be stealthy.

But what I didn't understand how Kohga knew of the "Magnificent One" in the first place. He mentions him very early, when he first ran into some hostile Bokoblins as he was still alone down there, but how did he know about Ganondorf at that point in time? After all, they were worshiping Calamity Ganon before, not the Demon King. So, that seems to be a plothole, but otherwise I liked this part quite a lot.

It also reminded me that I'd really like to learn more about the Depths in general. What is this whole place even supposed to be? Remnants of past Hyrules? What's the deal with the Bargainers? And can we have a Bargainer as a playable character in Age of Imprisonment? Maybe I can discover some answers tomorrow already...

Thursday, October 30, 2025

The Legend of Zelda x Animal Crossing: New Horizons

The Legend of Zelda x amiibo

It is finally happening! After more than five years, Animal Crossing: New Horizons will be hosting a collaboration with The Legend of Zelda. You can learn all about it in today's announcement, but let's get through everything shown. There are new furniture and clothing items, as well as Tulin and Mineru as new villagers.

Like in Animal Crossing: New Leaf, you will need amiibo from the Zelda series to unlock these things. We don't know any specifics, but in the very least you should be able to use Tulin's and Mineru's. Speaking of, we don't have a release date yet for the latter, but it might be available on January 15th at the latest, which is when the 3.0.0 update for Animal Crossing: New Horizons launches. (It's also possible that other Zelda amiibo can unlock Tulin and Mineru – we don't know yet.)

screenshot from the presentation showing a room full of Zelda items and the player dressed up as Zelda from Tears of the Kingdom
exterior of Mineru's house with some Zelda decorations around

On Nookipedia you can find a complete list of all the Zelda contents in past Animal Crossing games, where most of it was in New Leaf. Some of these contents will return, but not all of it. From what we could see in the footage, it's at least the following:

  • Heart Container (now in the Breath of the Wild style)
  • Rupee (with different colored variants)
  • Fairy Bottle 
  • Master Sword (with pedestal)
  • Triforce 
  • Majora's Mask
  • Hero's Cap, Clothes & Pants
  • Champion's Wig & Outfit

In addition to the returning items, you can spot a variety of new things:

  • Ancient Princess outfit set
  • Tulin's garbs
  • Mineru's garbs
  • Master Sword & Hylian Shield backpack
  • Ocarina of Time
  • Decayed Guardian
  • Silent Princess
  • Zonai Authentication Crest
  • Tri
  • Tri Rod
  • Korok Forest Wall
  • Korok Forest Floor 

Most of it is from three most recent Zelda titles on Nintendo Switch, which makes sense, but there could have been a bit more variety. At least one item from The Wind Waker, Twilight Princess and Skyward Sword would have been nice. But maybe there is more that they haven't shown...

Tulin: "I'm SO pumped to be here. As soon as I got the invite, I hopped on my kayak and rowed over, gust!"
Mineru: "I never thought a visit to a campsite, of all things, would change my life!"

The most important additions are the two new villagers, though. We have Tulin as a jock bird, who has "gust" as his catchphrase. And Mineru is a snooty deer saying "construct". They look both very detailed, which is also thanks to the new outfit items that come with them.

Sadly, there is no news on the four Zelda villagers from New Leaf:

  • Ganon (cranky pig)
  • Wolf Link (smug wolf)
  • Epona (peppy horse)
  • Medli (normal bird)

There would be no overlap between the personalities of the old and new Zelda villagers, where you could cover 75% of all personality types with them, leaving only lazy and big sister. I originally had planned my island with these four characters in mind, but now I have to rethink who I'm going to keep.

And it's understandable that they wanted to replace Medli with a more recent Rito, but it's still a shame about the other three. In the very least they could have brought back Pig Ganon, since he was featured in Echoes of Wisdom. Maybe this will still happen or maybe they haven't announced all of the collaboration items yet, but I very much doubt it. I'm just happy that this collaboration is happening at all, after all hope seemed lost years ago.

Update (Nov. 7):

The official Japanese website now has a complete list of who each amiibo will summon. The good news is that you have a lot of options for Tulin and Mineru, so you don't need to purchase their specific amiibo. The bad news is that none of the previous Zelda villagers will return, which is very disappointing.

Those have been the main reason why I wanted this collaboration to happen, but it wouldn't be Nintendo if they didn't leave something to be desired. They just can't help it.

Sunday, July 20, 2025

The Next 3D Zelda – General Direction?

Link paragliding above the Hyrule Ridge in Tears of the Kingdom in 4k

Both Breath of the Wild and Tears of the Kingdom have been tremendous hits for the Legend of Zelda and for Nintendo as a whole, where they will shape the future of the series one way or another. We can be certain that the open world direction will be kept and iterated, where a high level of freedom has become the biggest selling point. Other than that, we really don't have a clear idea about the way forward, only Nintendo does.

The most interesting question is how the game will look like and whether we're going to see a new Link and Zelda. Breath of the Wild really has established a new brand for the series, one that has become very successful and recognizable, much like the Nintendo Switch itself. With the re-introduction of both titles as "Nintendo Switch 2 Editions", it also seems in Nintendo's own interest to push forward with this brand on their new system.

On the other hand, we have a series that has always been quick to reinvent itself, to experiment with different art styles and ideas. So, it is not out of the question that they might come up with something that looks completely new and fresh. It just doesn't feel necessary at the moment...

Overall there seem to be three different options going forward:

  1. A third game in a Breath of the Wild trilogy.
  2. Another game in the same style, but taking place in a different era.
  3. A completely new version of The Legend of Zelda. 

The first option doesn't seem very likely, because Aonuma already said so in an interview with GameInformer from late 2023 – they were not keen about making a sequel to a sequel. And they had exhausted their ideas for this iteration of The Legend of Zelda.

However, it felt more like they were talking about this Hyrule specifically. And no one wants to return to the same Hyrule a third time (or a fifth time if you count the Hyrule Warriors games), where you may even be of the opinion that Tears of the Kingdom doing so already was a mistake. That's up to debate, but a third game in the same Hyrule would certainly overstay its welcome, no matter how much they are going to change this time.

If they are going to make another game with the same Link and Zelda, it will have to take place in a different land. That's actually a very common thing to do for sequels in the Zelda series. We have Koholint Island in Link's Awakening, Termina in Majora's Mask, the world of the Ocean King in Phantom Hourglass, or Hytopia in Tri Force Heroes. But this always gave the sequels the character of a side story and if they truly were to make a Zelda trilogy for the first time ever (with that I mean a story with the same Link and Zelda for three games in a row), then it would feel weird if it were to end on a such a note.

"Calamity Ganon... will be sealed away forever with the power I posess." - Zelda with a glowing Triforce on her hand

Still, the idea of a true trilogy is tempting and there is also quite some potential with such a sequel. While Tears of the Kingdom has brought back some classic ideas from Ocarina of Time, like Ganondorf, the sages and their temples, it never touched upon the most fundamental part of the lore: the Sacred Realm and the Triforce. Despite appearing in symbols and seemingly as part of Zelda's sealing powers, the Triforce still a forgotten mystery in this world of Hyrule and we have yet to learn why that is. And making this the topic of a third game would certainly be fitting.

There is also Princess Zelda herself. Ever since the first teaser trailer for the sequel to Breath of the Wild, where Link and Zelda went to explore Hyrule's underground together, there has been a lot of interest in a game where she is also playable, right next to Link. This didn't come to fruit with Tears of the Kingdom, but Nintendo made the princess the protagonist of a main game shortly after, with Echoes of Wisdom. Maybe also to test how such an idea would be truly received...

But after all the hardships the Zelda from Breath of the Wild and Tears of the Kingdom went through, she really deserves to be in the spotlight of a 3D Zelda game where you play as both Link and the eponymous princess. It would be disservice if they were to replace her in such a scenario.

Well, there is still the problem of dealing with the same Hyrule for a third time. We don't want this, but there is no good reason for Zelda to leave this Hyrule, unless she gets forced to or this some sort of higher calling. However, this could connect quite well with a plot around the Triforce – the third game could lead both Link and her inside the Sacred Realm. And the Sacred Realm can take all sorts of shapes, maybe even reflect other Hyrules from the past somehow...

However, we are already getting Hyrule Warriors: Age of Imprisonment as an upcoming spin-off game, where you primarily follow Zelda's journey in the distant past of Hyrule's founding. So, this will already be a game where this Zelda is the playable main protagonist. And maybe, just maybe it will also explore the topic of the Triforce...

Link cooking at the old man's hut in Breath of the Wild in 4k

The third option certainly can't be dismissed, but it feels also not very likely. As already said, they have established a strong brand with Breath of the Wild and they are already continuing with this brand on the Nintendo Switch 2. The mix of realism and cel shading also has worked out quite well for the series, it's truly the best of both worlds. So, coming up with something completely new for Zelda at this point might not be what they want and might also not be needed.

This leaves us with the second option. Same art style, but new Link, new Zelda and a new land. This would be similar to Spirit Tracks, but it's also something that Nintendo has done very recently. Donkey Kong Bananza uses the art style of Super Mario Odyssey and shares that game's vibes, where it's easily recognizable as a spiritual successor, but it's also truly its own thing. It's a new 3D Donkey Kong with emphasis on destroying the environments. However, that game started its development on the Nintendo Switch, which won't be the case for the next big Zelda.

But staying with the current art style would make it clear out of the box that they are going to continue on the open world route, while placing it in a different era (and potentially even a different Hyrule) would allow for a number of changes. For example, such a game wouldn't have to bring back the exact same weapon system, where this never had so many fans to begin with. But that's a topic worth discussing on its own.

In any case, Zelda games always have been defined by their gameplay ideas and the next one won't be any different. The story usually gets developed around the core mechanics, not the other way around. And they choose whatever art style delivers their ideas the best. What those gameplay ideas will turn out to be, that's the million dollar question...

Wednesday, June 18, 2025

Donkey Kong Bananza vs. Harmony

banner art of DK smashing the ground and Pauline on his back

Today Nintendo has aired a Direct for Donkey Kong Bananza and the game looks quite phenomenal, they are truly doing something fresh and grand with this classic IP. The Direct revealed a young Pauline as DK's singing sidekick and since this is likely coming from the creators of Super Mario Odyssey, it feels like a potential prequel to that game, where Pauline became the mayor of New Donk City. Some more connections between Donkey Kong and Super Mario, besides the usual Mario Karting, certainly wouldn't hurt. After all, it all began with Donkey Kong on Arcade.

Anyway, something about the footage felt quite familiar to me and it wasn't just the Super Mario Odyssey style and outfits. It was about a singing girl riding on some big animal, who can even transform into bigger animals with the power of "Bananza", like a running Zebra and a flying Ostrich. It reminds me of the cancelled game by Retro Studios, called "Harmony", where a demo of it was leaked alongside a Nintendo Switch devkit dump earlier this year.

Harmony title screen (c)2017 Retro Studios / Nintendo

You can read some technical stuff about it on TCRF. There also used to be some footage of it, but it was taken down, where you will have to settle for a video from Arlo. Anyway, in the game you were going to play a redheaded girl, who sings to summon different creatures, like some grassy plant giant, who even has a similar statue to Donkey Kong. And then she is riding on their tops as you control these creatures, just like young Pauline on Donkey Kong. It wasn't anything amazing, so I'm not disappointed that this project didn't go anywhere, but to me it seems like some essence of this is going to live on with Donkey Kong Bananza.

Since the Harmony demo is from 2017, the prototyping Switch days, I doubt that Bananza had any influence on its cancellation. Like, the similarities could have been considered a problem, but I feel like it's more likely that there was a healthy influence. Maybe there was and we could hear about this in the developer interviews. Maybe Retro Studios was even involved in the development somewhat, but they were busy with Metroid Prime 4: Beyond, so it's doubtful.

In any case, the duo of Donkey Kong and Pauline has a lot more charm, so I certainly prefer that direction. And this truly has to manifest in the next Super Smash Bros. game somehow – I don't want the old Donkey Kong anymore, I want DK & Pauline. The Kong Bananza could even become his Final Smash.

Another game that I was reminded of by the footage is Tears of the Kingdom. The Lagoon Layer looks a lot like the Sky Islands. And the giant holes that lead down to the next layer feel a lot like the chasms into the Depths. If only the digging would have been as smooth in that game...

Friday, June 6, 2025

Tears of the Kingdom – Sage Fabrics

Link using the Paraglider close to the ground with Yunobo's Vow flashing

It's been a while since I have played Tears of the Kingdom. In fact, I haven't really touched the game since completing it about a year ago. And given that you own a Nintendo Switch 2 already, there are now several good reasons to revisit the title, such as improved visuals or the new voice memories in the Zelda Notes app. But if you stay with the Nintendo Switch for now, like I do, then the new amiibo will have to do.

Sadly, they still haven't fixed the amiibo system (and probably never will). So, if you want the new paraglider fabrics in a timely manner, you will have to save scum, where at least this still works fine. I got lucky with Sidon, who gave me his fabric on first try, and with Yunobo after a couple of tries. But in case of Tulin and Riju I had to reload over a dozen times.

The designs of the new fabrics are nothing outstanding, but still quite good nevertheless. They were at the risk of treading the grounds of redundancy, since you already have the fabrics for the different tribes in the game and also the four Champion fabrics, where now they had come up with something new. But Riju's is the only one where this might be an issue, but I personally like its design much better than Urbosa's or the Gerudo fabric.

And the others are a bit more original. With Tulin it even looks like you have mounted him right above you, which is funny. And Yunobo's fabric is bearing the YunobCo symbol, which is really cool, but it would have been disappointing if this weren't the case, and this feels like an omission in the main game, even. The only letdown might be Sidon, where I personally like the other Zora designs better, but at least they were trying to do something different.

Anyway, below you can find a gallery of all the new stuff. For each of the fabrics you can see the message when obtaining them, their full design in the paraglider rework, and how they look in action.

 

Sage of Wind Fabric


Sage of Wind Fabric: Tough fabric bearing a Tulin, Sage of Wind design. It looks like it could be used to make a paraglider. 
Tulin's fabric in the paraglider rework
Tulin's fabric shown in game flying above Rito village

 

Sage of Fire Fabric


Tough fabric bearing a Yunobo, Sage of Fire design. It looks like it could be used to make a paraglider
Yunobo's fabric in the rework menu, bears a Yunobo Corp logo
flying with the fabric above Goron City

 

Sage of Water Fabric


Tough fabri bearing a Sidon, Sage of Water design. It looks like it could be used to make a paraglider.
Sidon's fabric in the rework
landing with the fabric in Zora's Domain

 

Sage of Lightning Fabric


Tough fabric bearing a Riju, Sage of Lightning design. It looks like it could be used to make a paraglider.
Riju's fabric in the rework with a red Gerudo symbol on a golden crown
landing with the fabric in Gerudo Town

Thursday, June 5, 2025

Got the Tears of the Kingdom Sages amiibo

photo of all four new amiibo boxes

While the entire Nintendo community is busy with showing off their shiny, new Nintendo Switch 2s, my inner Nintendo simp will have to settle with what's probably the least interesting thing that came out today: the four amiibo of the Sages. Tulin, Yunobo, Sidon and Riju, all featured in their awakened form, now also get some well-deserved attention in the form of plastic figurines, equipped with NFC chips.

It's only fair after how they had to take the backseat to the Champions in Breath of the Wild (well, technically it was Teba in that game and not Tulin), but sadly they didn't get the same four-in-one pack. Or maybe this is a good thing, because some people might only want one of them, e.g. Sidon. And the prices are 33% higher this time around.

photo of the new amiibo from the front

photo of the backsides of the new amiibo

The figurines themselves are nice. They can't really compete with the Tears of the Kingdom Ganondorf from late 2023, but I do personally like them more than the Link and Zelda that we got in this series. Wielding the Champion weapons makes them look a lot more interesting already.

Riju and Tulin are quite filigreed, especially Riju, and they come with bent see-through stands to keep them in the air. Yunobo is very sturdy, not as heavy as Daruk used to be, but it still feels quite nice. And Sidon shines with his impressively detailed crown and collar.

photo of Revali and Tulin amiibo photo of Daruk and Yunobo amibbo photo of Mipha and Sidon amiibo photo of Urbosa and Riju amiibo

They truly don't have to hide from their Champion counterparts, where they show more details here and there. For example, Sidon's Lightscale Trident actually shows those little, cyan pendulums beneath the top part. But they still go nicely next to each other, as you can see in the photos above.

comparison photo of the amiibo box backside: the one for Ganondorf shows some ingame information, while the new ones are completely generic

What's not so nice are the new backsides for the amiibo boxes. They are now completely generic, only telling you that you can use amiibo with compatible software. And what software that might be is now up to you to find out... To be fair, with an amiibo from Tears of the Kingdom, you can make an educated guess, but it was still nice to read what it actually does within the game.

Well, it's curious that they were still featuring the Nintendo 3DS on the package back in 2023, where it's understandable that they don't want to show that any longer, or even things like saving your Mii on the amiibo. But they could have swapped all that for the Nintendo Switch 2 and generally put some more effort into this.

Of course, this isn't a deal breaker and most people may even throw the package away anyway. However, I always cut off the cardboard part to collect them for later reference and because the artworks look nice. And now there is a stylistic split between the first three Tears of the Kingdom amiibo and this group.

Still, I'm looking forward to the Mineru amiibo and to complete the collection. I have yet to scan them for their fabrics, where I haven't even seen them all, but I will do this later today or tomorrow and then make another post.

Tuesday, June 3, 2025

Nintendo Music: Tears of the Kingdom Added

Tears of the Kingdom album cover

There it is! Just in time for the Nintendo Switch 2 Edition release of Tears of the Kingdom, we get the entire soundtrack on Nintendo Music. It contains a total of 344 tracks, fully based on the official soundtrack from last year, track by track, which means that it also has all the trailer music. This new playlist is a beast to listen to and a gigantic addition with almost twelve hours, arguably the most important one for the franchise.

But of course they shouldn't stop here. Hopefully, the soundtrack of the Link's Awakening remake will be coming soon, to cover as much from the Nintendo Switch as possible. There has yet to be an official soundtrack for Echoes of Wisdom, where they will probably release that first, before they add it to Nintendo Music... Which means that it could still take years before it appears in the app, given that they bother with releasing a CD version of it to begin with, but I personally liked the game's music quite a lot.

The soundtracks for A Link Between Worlds and Majora's Mask are also good candidates to be dropped at any point. With Twilight Princess I'm guessing that they might wait for the game to be included into the Nintendo Switch Online library, where they could even do like a double release, where you get the GameCube game and the soundtrack in the same week. This could also be true for stuff like Phantom Hourglass and Spirit Tracks, but those have low priority and first there needs to be Nintendo DS games.

Anyway, there was no new Zelda music last month, but instead they have added a "Best of: The Legend of Zelda series" playlist, which is so shallow that it wasn't even worth mentioning until now. At least they are updating it when adding new games, where in case of Tears of the Kingdom they've added the main theme, the opening and Lookout Landing...

Sunday, May 4, 2025

The Legend of Zelda: Face of the Trials (Shrine Maker Concept 2.0)

Link standing at an alter from the end of a Shrine of Light with a double lance

Both The Legend of Zelda: Breath of the Wild and Tears of the Kingdom are going to be relaunched on June 5th with their Nintendo Switch 2 Editions. You can just pick up from where you have left on the Nintendo Switch or potentially even start all over again, using the second save files. Or maybe you will be playing them for the first time ever.

Whatever is the case, thanks to the power of the Nintendo Switch 2, both titles should be free from any limitations of their previous systems, so you can enjoy them with smooth frame rates even when there is a lot going on at once. And with that in mind, this opens the doors for new possibilities, which brings us back to the idea of a Shrine Maker, an idea as old as Breath of the Wild itself.

 

The Basics

First, let's run through the basics again, but with some refinements. This will be Zelda's equivalent to the Super Mario Maker, but instead of 2D platformer levels you will be making 3D mini-dungeons. This will set it apart from both the Super Mario Maker, but also something like the Super Dungeon Maker, which was inspired by traditional top-down Zelda dungeons. It will utilize a similar interface to the Puzzle Creator from Portal 2, where you carve out a 3D space via a voxel-based grid, while making good use of the different assets from Breath and Tears.

near the end of a Sheikah Shrine equipped with Flame Spear

Each level has an entrance and you will have to reach the shrine at the end, which is essentially your flag pole. Both can be freely placed by the person designing the level, and whatever challenges await the player between is also up to that person, where they could design a puzzle, or have the player defeat enemies in a series of rooms (like the Trial of the Sword). But in order to upload a level you will need to beat it yourself first.

Clearing a shrine will reward the players with something akin to the Spirit Orbs or Lights of Blessing, let's call them "Hero Tokens", where four tokens can be traded for either a Heart Container or a Stamina Vessel, just like in the main games. The maximum is the same as in Tears of the Kingdom, so 40 hearts and three stamina wheels, where unlike in the main games you can actually maximize both here, since there is technically an infinite number of tokes to obtain.

Designers can define a recommended value of hearts and stamina for their trials and they will have to beat the shrine with these prerequisites, but players are not bound to them, so they can try their luck with less or completely steamroll shrines that are meant for beginners.

As additional rewards, the shrines can contain optional treasure chests with Rupees in them. The system will be similar to the Chamber Dungeon from Link's Awakening, meaning that their value will be determined by the shrines theoretical difficulty. Of course, this system still can be cheesed somehow, e.g. by making a shrine full of strong foes that can be avoided, but you won't just be able to create a shrine that offers a hundred chests filled with Gold Rupees. Replaying shrines will also lower the value of Rupees obtained from any previously opened chests and you can't get a token from the same shrine twice.

Rupees then can be used to purchase and enhance armor, which the players can freely equip before a trial... given that the trial allows it. Tokens will also be required to enhance your armor, so that they still have a usage once you've maximized your stats. The available armor will offer anything from the main games that can be somehow useful in a trial, which is most of it. They can also be dyed, where applicable, for an amount of Rupees – you don't need to collect any other materials here.

So, unlike Super Mario Maker, this game will offer constant progression, which will allow you to overcome more difficult challenges. A number of default trials that come with the game could even give you a basic goal, without the need of dealing with player-created content.

There even could be an actual story, taking place after the events of Tears of the Kindom. Purah discovers a plethora of ancient shrines all hidden deep under the earth and sends Link to investigate them, by teleporting him directly into the shrines. Simple, but effective.

 

Inventory

As already mentioned, players are able to equip a set of armor before starting a trial, where they can pick whatever they feel is best suited for them, given that they have unlocked it, and can also mix and match pieces as they see fit. Set Bonuses still apply, so you could use an enhanced Flamebreaker set to avoid fire damage. But you won't be able to change armor in the middle of a trial, unless certain pieces are given to you as part of the challenge.

Link raising the Master Sword at the end of the Trial of the Sword

Players will also be equipped with the basic Master Sword and – unlike in the main games – it will not break, so you will always have a fallback weapon. There will also be plenty of mechanics to ensure that the players won't run out of necessary resources to beat a trial, where weapons can respawn or fruits will regrow. Potentially, you could even make select weapons unbreakable as well.

However, the creator still has the option to make limited resources part of the challenge. They can also make their trial a "Proving Grounds", in which case the player won't be able to choose armor and won't have the Master Sword. The creator can give them a set of pre-defined armor, however.

In any case, you will have access to the Paraglider, where all the different fabrics could return as another unlockable, whether that's from amiibo, from Rupees, or both. Potentially, you could also have the Earthwake as a fallback for when you have no weapons. And the other key item(s) may be determined by what type of shrine we're looking at...

 

Sheikah or Zonai?

The most important choice when creating a level is whether you want to build an Ancient Sheikah Shrine or a Zonai Shrine of Light. It's a choice made upfront, because this will not only alter the aesthetics, but also the different gameplay elements, where unlike in Super Mario Maker they won't be easily interchangeable. The main reasons for such a split are Fuse and the Ultrahand.

Fuse, in particular, changes heavily what kind of equipment you should have access to. Tears of the Kingdom only had very basic weapons and plain arrows, where you are meant to fuse them with materials or other weapons. It's not really compatible with all the advanced weapons you had in Breath of the Wild, which is why they got cut. What would happen if you were to fuse an opal to a Flameblade, for example? Would their elemental effects cancel each other out? Nintendo probably didn't want to bother with figuring out such questions, since Fuse is already insanely complex as it is.

So, when going for a Sheikah Shrine, you may not be able to fuse things any longer, but you will have access to all the weaponry from Breath of the Wild, including the different arrow types. Maybe there could even be new ones, like Water and Wind Arrows, just to give you a bit more of the versatility of Fuse without having Fuse.

Link boating over lava towards the shrine goal

Ultrahand on the other hand relies a lot on the different Zonai devices. Of course, they could simply make a Sheikah variant of everything, so it's not necessarily a limitation by style, but it would make sense from a lore perspective and also makes it clear right from the start what type you're dealing with.

Let's say that Link obtains some sort of Zonai bracelet, which gives him access to Fuse, Ultrahand, Ascend and Recall again. But it's only active within the Shrines of Light. Likewise, there could be a "Purah Pad 2" (as a nod to the Nintendo Switch 2), which by default gives you the Camera Rune and maybe the compendium. But within a Sheikah Shrine it draws power from them to enable Bombs and Stasis (in their enhanced form), as well as Magnesis and Cryonis. There could even be Bombchus as a third type of bomb and maybe you could use Cryonis on lava in this game to create rock platforms.

But throwing materials will work in any type of shrine, so finding a Sapphire would be actually useful in a Sheikah Shrine for some freezing blasts. In general, the quick inventory management will be based on Tears of the Kingdom, so you can quickly drop stuff and so on.

There also shouldn't be any limitations regarding enemies, other than what kind of weapons they are able to wield. But you could theoretically deploy a Guardian in a Shrine of Light, or a Gloom Spawn within a Sheikah Shrine. The only exception might be the Constructs due to their ability to fuse, but otherwise that's something where you could break completely loose from the usual shrine conventions, where you only ever face either Guardians or Constructs. Instead, you can have any type of enemy, even overworld bosses, similar to the Trial of the Sword. But Hyrule Warriors: Age of Calamity already has done this as well with its Coliseum challenges.

And this does not only concern the monsters, but other elements as well. You wouldn't normally find a cooking pot within a shrine, but this could be something that can be placed nevertheless. They could even go wild and include all sorts of recurring structures from the overworld, like trees or the skull caves... Again, the Trial of the Sword already did the same, even though it is not a real shrine, but a trial of the mind.

 

Themes

Well, if we really were restricted to only having the blue Sheikah Shrines and the green Shrines of Light, then the visual variety of the game would suffer quite a bit. It's already a major complaint about both Nintendo Switch games that their shrines all look the same. One way to avoid this would be a number of skins, which can be freely swapped during creation.

giant gears in the Final Trial's main chamber

The first thing that comes to mind are the Divine Beasts as an alternative to your typical Sheikah Shrine. The Final Trial from The Champions' Ballad shows how those aesthetics can be used to create something that was essentially a larger shrine. There could also be a twisted Yiga Shrine variant, where everything is in red/orange and the Sheikah symbols are upside down.

As for the Shrines of Light, maybe let's reduce those lights and go for a "Zonai Mining Facility" variant, where they are placed within the Depths and give the same gloomy feel. There could also be a theme based on the ancient Zonai ruins, like the Lomei Labyrinths.

floating platforms in the Palace of Twilight with a cyan glow
screenshot from ArchitectureOfZelda.com

If we wanted the fanbase to lose their minds, however, there could even be styles based on past Zelda titles. The most obvious example is something based on the Palace of Twilight from Twilight Princess, which feels like a predecessor to the whole magical technology theme from the later games. In such a case you wouldn't just want it to be a visual theme, however, but also something that alters part of the sound effects or potentially even some of the gameplay elements. For example, instead of the usual metallic orbs, you could have Sols. And the sockets that are activated by these orbs could get a corresponding reskin.

Technically, this could even warrant a third main variant of shrines – Shrines of Twilight essentially, or Twilit Shrines –, where they could take things even further, maybe even re-introduce enemies like the Shadow Beasts. But with such a project they would probably just want to focus on re-using the assets from Breath of the Wild and Tears of the Kingdom one more time.

Another good candidate for a classic theme would be the Tower of the Gods from The Wind Waker. It also gives similar vibes of ancient technology and fits the whole "trial for the hero" concept that these shrines all go for. Naturally, such classic themes would have to be created within the engine and visual style of the new games.

 

Only on Nintendo Switch 2

This whole idea isn't new and Nintendo could theoretically already have done this on the current Nintendo Switch, as a direct follow-up to the two games that this based upon. However, like with Hyrule Warriors: Age of Imprisonment, there might be a number of advantages of having this exclusive to the upcoming Nintendo Switch 2.

  • Performance. That's the obvious reason, where both Breath of the Wild and Tears of the Kingdom don't always ruin smoothly on the Nintendo Switch. Rest assured that things will be tested to the extreme with such a tool, where creators will certainly throw too many monsters at you. But at least you will have stable 60FPS when you fight those dozen Lynels all at once.
  • Mouse controls. This new Joy-Con feature will certainly make it a lot more convenient to control a level editor in 3D. Pointer and touchscreen controls will still work as well, but won't be as comfortable.

If the next Zelda game continues the open world direction, then it will likely have shrines again, or at least something similar that works mini-dungeons. And if the next game were to continue the Breath of the Wild brand, then it would be possible to expand a shrine maker with everything new. Maybe it won't even come out before, so it will already feature the next game and its shrines as the basis, but also still supports everything from Breath of the Wild and Tears of the Kingdom.

Monday, April 7, 2025

Breath of the Wild – Improvements Needed from Tears of the Kingdom

screenshot of the main menu of Breath of the Wild Nintendo Switch 2 Edition. Version 1.7.0 DLC Version 3.0

On June 5th both Breath of the Wild and Tears of the Kingdom will receive major updates that allow them to be played with nicer graphics, better performance and additional features on the Nintendo Switch 2 (see here). In case of Breath of the Wild we will be looking at version 1.7.0.

Well, we're talking about Nintendo here, where it's rare that they are fixing their games once they are released, unless we're dealing with critical issues. But they do it from time to time, so there are the occasional updates for your quality of life needs... And the Nintendo Switch 2 Edition is a great chance to bring over a number of such improvements that were introduced with Tears of the Kingdom, where they had learned from their mistakes in Breath of the Wild.

Of course, we would have heard of such improvements by now if there were any, since Nintendo invited the press to play many of the upcoming Nintendo Switch 2 games. So, this is likely another missed opportunity to do one or more of the following:

  • When using the quick select you can now sort and drop your weapons, bows and shields
  • Whenever you can't take an item out of a treasure chest, because your inventory is full, it displays the quick select to let drop something and make room.
  • The Travel Medaillon can now be upgraded at the Hateno Ancient Tech Lab, so that you may place up to three of them at the same time.
  • The armor inventory limit has been increased to 150.
  • The Sheikah Sensor now has a height pitch, making it easier to track things in a vertical space.
  • There are no glitched treasure chests any longer that cannot be accessed.
  • When you touch the ground after gliding, riding, swimming or boating for a longer period of time, randomly spawning foes won't appear instantly any longer.
  • Not all Lynels will evolve into the silver / golden tier, so you can still get all their pictures and weapon tiers at the end.
This is all some minor stuff, really, but it made Tears of the Kingdom more enjoyable overall, where it would be a shame if Breath of the Wild never saw the same level of polishing.
 
4K screenshot of Link aiming at a boar in the game's tutorial phase on the Great Plateau

There are also some bigger things that they could change or add, but this is really entering true remaster territory. It starts with the main menu, where the vertical inventories allow for a much quicker navigation.

And they should also add Sticky Frogs, Sticky Elixirs and the Froggy Armor, which always has been one of the most-wanted features for the game. Climbing in the rain wasn't the big game changer in Tears of the Kingdom, because the Zonai vehicle stuff lets you traverse terrain easily, but this addition would see a lot of use in Breath of the Wild. Another much desired feature was the Recipe Book, giving you a nice overview of everything you can cook and also an incentive to really try out all the different ingredients.

There also could be the more sophisticated sky diving mechanic, even though you wouldn't be able to utilize it as much. And finally, a remaster should add some additional shrines to offer more warp points. The Rito Stable, Kara Kara Bazaar and Deplian Badlands immediately come to mind here, where all of these areas got shrines in Tears of the Kingdom.