As a celebration of the 20th Anniversary of Unreal Tournament, I've been quite busy working on this for the last couple of months: the "Ultimate Console Map Pack".
- CTF-PS2-Phalanx
- CTF-PS2-Sepulchre
- CTF-PS2-Spirito
- CTF-PS2-Stormfront
- CTF-PS2-Sundial
- DM-PS2-Brickyard
- DM-PS2-CanyonFear
- DM-PS2-Coagulate
- DM-PS2-Core
- DM-PS2-Flux
- DM-PS2-Hood
- DM-PS2-Loathing
- DM-PS2-SorayamaBeta
- DOM-PS2-Coagulate
- DOM-PS2-Hood
- DOM-PS2-Osiris
The DOM (Domination) versions of Coagulate and Hood were actually only playable on the Dreamcast, but their PS2 counterparts already had the necessary control points in them, so this was easy to change.
The Dreamcast exclusive maps then were the following (23 in total):
- DM-DC-Babylon
- DM-DC-BlockParty
- DM-DC-ColdSteel
- DM-DC-Damnation
- DM-DC-Depot
- DM-DC-Dust
- DM-DC-Gearbox
- DM-DC-Girder
- DM-DC-Google
- DM-DC-Halberd
- DM-DC-Industrial
- DM-DC-Infernal
- DM-DC-Instinct
- DM-DC-Megaplex
- DM-DC-Nebula
- DM-DC-NeoTokyo
- DM-DC-Outskirts
- DM-DC-Paladin
- DM-DC-Pantheon
- DM-DC-Sector9
- DM-DC-Singularity
- DM-DC-StationControl
- DM-DC-Underlord
As already mentioned, all of these were originally "Rocket Arenas" and got items, weapons and so on added to them for their Dreamcast appearance.
Now, I've also been working on a couple of bonus maps:
- CTF-PS2-Fortress
- DM-PS2-Gutter
- DM-PS2-Osiris
- DOM-PS2-Brickyard
- DOM-PS2-Loathing
- TDK-DC-Nebula
Fortress and Gutter are maps that were made for the PS2 versions, but got cut in the end. Osiris was originally a Deathmatch map, where I had to add the control points for Domination. But I thought it would be nice to keep the DM version as well.
Also, I've discovered that both the beta version of Brickyard (which took a lot of editing to turn it into its final DM version), as well as DM-Loathing had control points in them, which I've used for some bonus Domination maps.
The "Tournament Darkmatch" version of Nebula was more or less an accidental product, but it was fun, which is why I've added this as well. Before this project I didn't even know that Unreal Tournament had this hidden game mode, where you fight in the dark with flashlights, which is probably a remain from Unreal.
Finally, some of the PC maps got altered for the console counterparts, where this pack aims at including these edited maps as well:
- AS-HiSpeed-PS2
- CTF-Command-DC
- CTF-Coret-DC
- CTF-Dreary-DC
- CTF-LavaGiant-DC
- CTF-Niven-DC
- DM-Agony-DC
- DM-Barricade-DC
- DM-KGalleon-PS2
- DM-Malevolence-DC
- DM-Phobos-DC
This list is still missing a couple of maps, most notable the PS2 versions of CTF-Dreary, CTF-November and CTF-Niven, which is one of the reasons, why this is still work in progress.
But I'll be taking a break from this project from now on, where I just wanted to share the current status with this post. Once I'm ready to release this to the public, I'll provide an update.
8 comments:
I too am designing UT99 ULTIMATE EDITION V4 in a package here is my website for info ut99ultimate.blogspot.com
The project is very interesting
Thank you. I'm afraid it came to a halt when I wrote this post last year, where I haven't found the time and motivation to go back to this and UT99, because I was simply too busy with other games and passion projects in my freetime.
But I do want to finish this, so please bear with me here. I might also release a beta version of this pack and let other people take over.
ok, yesterday I started with the project and today I continue and when it will be ready. I can upload to my Google drive I still have 100gb available for your Ultimate pack too
Plus in my Ultimate edition I released the add log here called @December2020fixlist.txt
https://drive.google.com/file/d/1c2W1cYZgoTNLhaZOwO1UHy0E_wOVKDgR/view?usp=drivesdk
Pls release this!
I will. I'm sorry that this came to a halt, but I definitely want to finish it.
Post a Comment