Showing posts with label Super Smash Bros. Melee. Show all posts
Showing posts with label Super Smash Bros. Melee. Show all posts

Monday, October 1, 2018

Super Smash Bros. Zelda Stages: Temple


Ever since its introduction in Super Smash Bros. Melee, Temple or "Hyrule Temple" has been a staple in the series, re-appearing in all home console iterations. So, together with Hyrule Castle this Zelda stage appeared the most often in Smash, four times in total.

Temple was also always was one of the largest stages in the series and one that has many fans, which certainly was one of the reasons why this stage kept returning. The stage is fun to play in 8-Player Smash and it's infamous for its "Fight Club" area at the bottom and other easy-to-abuse corners. So, like all Zelda stages it never really could be considered for tournament legality... But for everyone else this is certainly a fun stage, which would be dearly missed, if it didn't return.

The stage is also quite extraordinary when it comes to the Zelda franchise. Most other stages are based on the popular 3D Zelda outings like Ocarina of Time or Twilight Princess. But Temple is based on the Palaces in Zelda II - The Adventure of Link and with that came one of the most popular music tracks in Smash history - the Temple theme.

There's a nice detail in the stage's Omega form, where you can see the actual stage split in two in the background:


While floating ruins and palaces in the sky can be found in some Zelda games like Skyward Sword or Four Swords, the Palaces in Zelda II - The Adventure of Link didn't appear in the sky like that and the stage could be mistaken for one from the Kid Icarus franchise on first glance...

Wednesday, September 26, 2018

Super Smash Bros. Zelda Stages: Great Bay


Great Bay is finally back. This is the only Zelda stage from the first three Smash Bros. games that didn't reappear in Super Smash Bros. for Wii U. So, it's good to have it back and it's looking better than ever, with some details taken from Majora's Mask 3D. Apparently you can now even spot a Piece of Heart in the background, where you would find it in the original game...

Well, despite the attention to detail the stage isn't entirely faithful to the original location, of course, because some creative liberties had to be taken to turn the Marine Research Laboratory into an actual stage, like turning it by 90° or having the giant turtle appear right next to it. The whole act of the Moon crashing on Termina was also altered and of course fastened.

It will be interesting to see, how the Moon Assist Trophy is affected by this stage. Ideally they would use the Moon from the stage for this, since the Assist Trophy even starts appearing in the same corner:


So, there could be a seamless transition from what's already present. The same could even happen with Tingle, if he happens to return as an Assist Trophy - you could simply have the Tingle on the stage do weird things.

Most of the Zelda stages usually depict an area from the early game, but Great Bay is an exception to this, much like Gerudo Valley (though you can visit the Gerudo Valley first thing as a child after leaving Kokiri Forest, if you wanted to).