Friday, March 27, 2026

The Ocarina of Time Remake Again

key art of Link riding Epona on Hyrule Field from Ocarina of Time 3D

NateTheHate has doubled down on an Ocarina of Time remake for 2026 in a podcast today, stating that this will truly be a remake and not just a remaster of the 3DS remake. And now this seems all but confirmed to the internet.

Well, it's what everybody and their mother wants to hear. Conveniently, he is also now talking about a new Star Fox game, right after Fox McCloud was announced to appear in the Super Mario Galaxy Movie for some reason. And I think that's the whole logic behind these so-called leaks. "They are putting Fox in the new Mario movie, so it makes sense for there to be a new Star Fox, right? They have released an Ocarina of Time LEGO set, so it makes sense to get a remake of Ocarina of Time, right? Why else would Nintendo do these things...?"

Maybe there is some wishful thinking in it as well. If you have the status of Nate, where a lot of Nintendo fans and video game journalist can't wait to hear your gospel, then you can throw out your predictions or your wishlist disguised as insider information. People will hear whatever you have in mind and then keep asking about those titles, which creates demand. And maybe one day Nintendo will actually give us the Ocarina of Time remake that everyone has been talking about for years...

I'm not claiming that it's truly like that, nor am I saying that a new Star Fox game or an Ocarina of Time remake are in no way possible for 2026. I'm just saying that we should be careful with such "leaks", because they have been often wrong in the past, which includes the stuff from Nate. Last year he claimed that we will be getting Kirby: Planet Robobot for the Nintendo Switch and I'm still waiting for that to happen... He is a reliable source for Nintendo Direct dates, though.

As for the actual likelihood of an Ocarina of Time remake, I keep saying the same thing: there is the big question mark of the developers. Who is going to remake the game? Who? Hmm? But so far none of the supposed leakers and insiders have said anything to answer this question. A good-looking remake for the Switch 2 will be quite the effort, so this isn't something that Nintendo or GREZZO will have done as a small side project.

So, either they have a different studio to take on this job, where this would require a huge amount of trust from Nintendo, or it's all just overblown speculation at this point.

Tuesday, March 17, 2026

Nintendo Music: Super Metroid Added

cover of the game as seen in Nintendo Music

This is one of those titles that should have been in the Nintendo Music app from the very beginning, or at least added early on. An absolute classic. Super Metroid took a huge step in defining the Metroid series for what it still is today, where some of its music has been reinterpreted again and again, first and foremost the Ridley battle theme. It's certainly the Link to the Past of Metroid.

The music and overall atmosphere made me an instant fan when I had first experienced Super Metroid back in 2008, making me want to play all other Metroid games right after. But there is a certain charm about the old Sony soundchips that never could be quite matched, for better or worse.

Anyway, we got the three most important Metroid games in the library now: Metroid, Super Metroid and Metroid Prime. In addition, there is Metroid II and a sample of the Metroid Prime 4: Beyond soundtrack. You can still see Nintendo advertising the latter on social media on a regular basis, where hopefully this will lead to the complete soundtrack soon. And I expect Metroid Prime 2: Echoes to become another Nintendo Switch Online double release of both the game and its music.

Tuesday, March 10, 2026

Next Nintendo Direct?

Nintendo Direct logo against the coliseum arena in Fire Emblem: Fortune's Weave

Many Nintendo fans have expected a general Nintendo Direct in February, because that's when we usually got one in past years. But it didn't happen... Instead, there was a Partner Showcase, a Treehouse Live session, and the usual Pokémon Presents. In addition, we got an Indie World in early March, as well as lots of Super Mario news today on MAR10 Day, which includes the final trailer for the Super Mario Galaxy Movie.

That's all good stuff, but not necessarily what you want to hear about. And now there's the question of when the next Nintendo Direct will be happening. Next week? Later in March? Next month? Or will we have to wait until June? Let's discuss this a bit...

Nintendo usually likes to schedule their major Directs after one of their bigger releases, so they don't distract from them. Of course, a Nintendo Direct could spark new excitement for an upcoming release or share new details, but in some cases everything has been said already.

And this is true for Super Mario Bros. Wonder (Nintendo Switch 2 Edition) + Meetup in Bellabell Park, which just got another presentation and is going to launch on March 26th – in two weeks from now. It gets followed by the Super Mario Galaxy Movie the week after, where generally Nintendo will want to put the spotlight on Super Mario for the time being.

Wildwoods - ??? - A mysterious creature. Is it flora, fauna, or both? Tastes a bit sweet. Rides on Yoshi's back. Makes flowers bloom!

This includes first news about Yoshi and the Mysterious Book, which was announced for Spring 2026 in the last Nintendo Direct and has now gotten a concrete release date: May 21st. This is the latest confirmed release we have so far.

Between the Super Mario Galaxy Movie and the new Yoshi game we're also getting Tomadochi Life: Living the Dream, on April 16th. The game has already gotten its own dedicated presentation at the end of January, making this another case of "we don't need to see this again."

And one of these two titles is most likely going to be the milestone for another Nintendo Direct. This means that we may have to wait at least until the end of April, or possibly even until the end of May, where June would be one of the three usual schedules (the third one being in September). But they deviate from this from time to time.

Either way, such a timing would be better for The Legend of Zelda, because they won't announce anything for its 40th Anniversary as long as the Super Mario Bros. are still eating their cake. If there's a Nintendo Direct still coming in March, they most likely won't talk about the Zelda anniversary just yet. So, keep that in mind while you're getting impatient.

As a reference, Echoes of Wisdom was announced in late June 2024 and then came out exactly three months later. So, if we're getting some top-down Zelda delicacy for the 40th Anniversary, then this will still be in the cards with a Nintendo Direct in June.

There are two more announced Nintendo games without a release date yet, which are Splatoon Raiders and Fire Emblem: Fortune's Weave. But we know so little about them that they definitely will be topics in the next Nintendo Direct, shining some more light on them.

Friday, March 6, 2026

Mario Kart World: Bob-omb Blast Returning?

"MAR10 Day" is approaching, so Nintendo is going full throttle with Super Mario stuff at the moment, which is still part of the 40th Anniversary of Super Mario Bros. (which is why you shouldn't hold your breath about similar news for Zelda). There are different online events happening in games like Super Mario Run and Mario Kart World, where for the latter Nintendo has shared an interesting screenshot:

MAR10 Day - VS RACE (03/05/2026 - 03/11/2026 09:00)

This is the online mode menu, showing the current event. There is nothing special about it on first glance, but when you look closely, you'll see that the icon for the Battle mode has changed, from a balloon and a coin to a balloon, a coin and Bob-omb.

Currently, there are only two battle modes available in Mario Kart World: Balloon Battle and Coin Runners. So, this icon change indicates that the beloved Bob-omb Blast is going to return in the near future, maybe even on March 10th for the MAR10 Day.

This has been on my list of potential free updates, where I wouldn't necessarily expect a major expansion. It may even be that an update that only comes with this mode and nothing else, though a general overhaul of the Battle mode will be appreciated. Shine Thief could return as well and ideally they will add some more dedicated battle courses into the world, since there are only two right now.

 

Via: NintendoEverything 

Saturday, February 28, 2026

Remaking The Legend of Zelda

The Legend of Zelda: The Hyrule Fantasy (fake game logo in red with the Triforce in the background)

A week ago the original The Legend of Zelda has entered its 40th year of existence, and maybe Nintendo is about to give fans a whole new way of experiencing the classic to celebrate this special anniversary. So, let's take a deeper look of how this could look like.

Of course, a remake always has been a possibility, but one that got dismissed by this blog several times. And there have been good reasons... The NES classics are rather bare-bones and if you start infusing elements from later Zelda games, you will eventually end up with a re-imagining, instead of a remake. And then this may as well become a whole new game of its own.

That's exactly what has happened with Oracle of Seasons. When Capcom was working on Zelda projects for the Game Boy Color, they first had pitched a remake of the first game in the style of Link's Awakening. But before you knew it, you were able to ride on a Dodongo and the project evolved into something else.

southwest corner of the Zelda I game world
Source: VGMaps.com

You can even see where the idea of changing the seasons may have come from, by looking at the game's world. There is this Akkala-like area of autumn trees to the southwest, while the graveyard to its north is surrounded by white trees and rocks, almost like it has been snowing there. And this sudden change of scenery could have been an inspiration for the game's core mechanic.

Anyway, this perspective has changed with the Link's Awakening remake, which is currently leading to whole bubble of potential follow-ups. There are even rumors that GREZZO has been busy with a third game already for a while now, a project called "Bernard", following "Richard" (the Link's Awakening remake) and "Edward" (Echoes of Wisdom). But we have no idea what "Bernard" actually is, where there are a number of possibilities, like a new coop Zelda game or even a dungeon maker.

But on top of the list is certainly a remake of the two Oracle games, which turned 25 years old just yesterday. However, Echoes of Wisdom came out only one and a half years ago and remaking two whole Zelda games since then is rather ambitious. Maybe a little too ambitious to make it in time for the 40th Anniversary. And that's why they could have considered something simpler: the original The Legend of Zelda.

Now, remaking the first Zelda in the new Link's Awakening style makes sense for a number of reasons. There is the aforementioned history of how Capcom was trying to achieve the same on the Game Boy Color, where this could be finally be realized. It could even serve as an interim step for remakes of Oracle of Ages & Season, since they could re-use new enemies (like the Bubble) and all of the bosses, where Aquamentus, Gleeok and co. were featured in the Oracle games as well.

It also makes sense in the context of Link's Awakening alone. While the Game Boy classic was originally meant to bring A Link to the Past to the handheld, it also looked back at the NES original to make it happen. You have the same screen-transitioning system, and as a result dungeons were constructed in a pattern of square rooms, which ultimately led to the Color Dungeon in the DX version as a homage and the whole Chamber Dungeon feature in the remake. Certain enemies, like the Pols Voice, Vire or even Gohma, also returned for the first time since the original.

comparing the tree cave in the NES classic to the Witch Hut in the Link's Awakening remake

And by re-using the assets of the Link's Awakening remake, as well as Echoes of Wisdom, they could actually cover quite a lot already. Most of the normal enemies would already have models. Items like Bombs, Boomerang and Bow have already been implemented before. And they could even re-use the meat echo for the bait item... The more you think about it, the more it feels like the game is halfway remade already.

Keep in mind, though, that such a remake would mainly be about modernizing the visuals and the combat in the current top-down Zelda style. But this alone would already make it much more accessible and fun. Some enemies, like Darknuts or the Wizzrobes, could become less aggravating, while others may even become more challenging, first and foremost the Lynels.

The world and the dungeons should stay the same, however, as it was intended. The overworld would become seamless, just like with Link's Awakening, and they may add some visual clues as to what trees you can burn and what rock walls can be blown up, because nobody got time for that nonsense today. But there is no reason to fill it with stuff that wasn't there before, unless they want to go down the same route as Oracle of Seasons.

You would also now be able to assign items to both the X and Y buttons, while the letter and potions may even work fully automatically, so you don't have to put them on a button at all. And for the remaining seven items the game could make use of the Breath of the Wild quick select, without it being a pain, since there are only so few.

One of those items could even get a dedicated button, where the best candidate is probably the Candle. You needed it all the time in dungeons to light up the dark rooms and this could get annoying very quickly, because it forced you to swap items every so often. Also, the screen-based usage of the Blue Candle won't make any sense when there are no transitioning screens any longer, so it may simply have a cooldown, which gets shortened by the Red Candle. And it should create a sphere of light around you inside dark rooms when you haven't used its fire yet, so you can still see a little bit.

The Bow could also be overhauled to use actual arrows as ammunition. And the shops that offered you an arrow now simply sell bundles of them for a refill. However, to still offer the classic functionality, the Magic Book now also upgrades the Bow (in addition to the Magical Rod), so that it still uses up Rupees when you're out of arrows. Kind of like how the Magic Armor in various Zelda games lets you deplete your Rupees instead of your health.

On the overworld the Clock power-up would probably freeze all enemies in sight or within a certain radius, like it does in Hyrule Warriors on the Master Quest map. And with the Bait it would be nice if you could carry more than just one at a time, so you're not just keeping it to bribe certain Goriyas.

Finally, the Compass would be another good candidate for a revision, because all it did in the original was showing you the location of the Triforce in a dungeon. It should still do that, of course, but it could also give you a signal in dungeon rooms that have a key, just like in Link's Awakening. Or it may even give a general signal whenever there is a secret related to defeating all enemies in a room.

And that's pretty much it. No fuzz, no nonsense, just the original game modernized. However, to make this a bit more interesting and to offer something new for most fans, this should also come with the maps and dungeons of the first BS-X Zelda game, released in the 90s for the Satellaview peripheral for the Super Nintendo. It was essentially a 16-Bit remake of the original, but it got broadcasted like a TV show with time-based events, where in each episode you were playing two dungeons.

Because of their unusual nature, these games have never been re-released by Nintendo in any way or form, but they still could remake the two maps and their unique dungeons without any of the event stuff. Fans have done it before, so it's entirely possible. In the remake it could look like this:

four screens with a classic artwork of Link looking at Hyrule. Classic Quest, Second Quest, Lost Quest Map 1, Lost Quest Map 2

When you start the game you get a choice between four different quests. The "Classic Quest" is the game as you know it. The "Second Quest" lets you play the devious altered version of the original, without naming yourself "Zelda" or beating the normal game first. And the "Lost Quest", which comes in two variants, would bring you to the maps from the BS-X Zelda.

This could even be seen as difficulty modes. The Classic Quest would be the normal difficult, the 2nd Quest hard, while the Lost Quests would be a lot easier, because their overworlds are only half the size and the dungeons were meant to be cleared within a short time. 

Of course, GREZZO could also add the usual Hero Mode option for those who are looking for a bigger challenge. But this probably should be implemented in the same way as in Echoes of Wisdom, meaning that you can just turn it on and off at any time.

Also like in Echoes of Wisdom, outfits could give Link a different appearance, to add some variety and novelty without altering the gameplay. This is where amiibo could come into the equation. For example, the 8-Bit Link could give you something like the Timeless Tunic from Tri Force Heroes, so that Link appears in a retro voxel style (and the music changes to the classic chiptunes from the NES). Or there could be a variant based on A Link Between Worlds, so he looks more like the classic Link, in case you don't like the toy style.

They should call this remake "The Legend of Zelda: The Hyrule Fantasy" to distinguish from the original – at least in the west, since this has been the subtitle of the Famicom Disk game in Japan. It should be available on the Nintendo Switch, but with a free upgrade for the Switch 2. And maybe this could even be something that they will simply shadow-drop at the end of a Nintendo Direct, where they will offer a physical release later on, similar to Metroid Prime Remastered. You know, as a surprise for the 40th Anniversary...

Friday, February 27, 2026

Replaying The Legend of Zelda via NSO

title screen as seen in the Nintendo Switch Online app

Last weekend was the beginning of the 40th Anniversary of The Legend of Zelda and that's a great reason to revisit the NES classic. Last time I played through the entire game was over nine years ago, on the Wii U, where I had made it my mission to play through most Zelda games again during the 30th Anniversary and before Breath of the Wild came out, starting a new era for the series.

Of course, it's not like I have had no contact with the game since then. I played a bit on the Game & Watch system that was released for the 35th Anniversary. And it was my favorite part of the Nintendo World Championships: NES Edition. But this was really about going through everything from start to finish again, both in the 1st and the 2nd Quest.

using the rewind menu

For this I was using the Nintendo Switch Online version, which brings one major novelty with it: you can now rewind at any time. Well, this has been a thing for many years now, so I'm a little late to the party, but it makes replaying the NES games a lot more forgiving and fun.

I wasn't using any guide maps at first, so I was simply guessing from my memory where I could bomb walls and burn trees, but my memories were a bit hazy. Luckily, you can just quickly rewind to not having wasted your bombs or having to go back and forth between screens to reload the candle.

Old man: "Let's play a money-making game."

The best usage in the early game turned out to be the money-making game, however. Make a pick and rewind whenever it was the wrong one. It is predetermined when you enter the cave, so you can just look at the result, rewind one step and then pick the positive value. This completely erases the need to farm Rupees in this game, making items like the Blue Ring quickly accessible.

Technically, all of this was already possible with Restore Points on the Virtual Console, but it was much more of a manual effort, because you needed to create a new save state every single time. Rewinding is so much more convenient that it makes me want to re-explore some other Zelda classics later this year, just to see what can be done with it.

Most importantly, it lets you quickly undo mistakes. You need to defeat a Dodongo, but only have exactly two bombs left? Not a problem any longer... Or in the 2nd Quest you will often go through one-way doors, where the other side is basically a trap that forces you to backtrack through the whole dungeon. Again, this isn't a problem any longer...

Speaking of the the 2nd Quest, here I was mostly following my "guide" from when I had played the game on the Nintendo 3DS right for the 30th Anniversary. The main difference was that I went through all of Level 8 right away, making it the second dungeon to complete.

holding up the Triforce piece at the end of Level 8, the big Spiral

Thanks to the rewind feature, all those triple Dodongos became rather trivial. And getting the Magical Key early was also a relief, because the keys are not evenly distributed throughout the 2nd Quest dungeons, where this can create annoying dead-ends, unless you have purchased keys in advance.

The 2nd Quest's Level 8 doesn't have any Blue Darknuts or Wizzrobes in it, making it easier in comparison to Levels 6 and 7. And I also often used the rewind when fighting those annoyances to minimize damage.

save file menu with a red Link and a raised sword and 16 Heart Containers and 0 game overs

By the way, you can save your game (without it counting as a death) by activating a second controller and then pressing Up + Select on the second controller in the item menu. This works just fine with the Nintendo Switch Online version. I've only used this once, right at the very end of the 2nd Quest, because the Restore Points are more convenient for saving, but I wanted to have actual save data present to get a sense of completion.

Oracle of Ages & Seasons: 25 Years

logo of both games next to each other with two screenshots below each, matching the color scheme of the logo

Today is Pokémon Day. And 25 years ago, on February 27th 2001, Nintendo and Capcom released a different spin on the "Blue and Red" formula with The Legend of Zelda: The Mysterious Seeds, which got divided into two chapters released as two separate games. They would later be known as Oracle of Ages and Oracle of Seasons to the west, and instead of being two different versions of the same game, they were two unique games in the same scope of their Game Boy Color predecessor, Link's Awakening DX, with the twist that you could connect their stories and worlds via passwords.

So, two new Zelda games came out on the same day and you had to decide which one to play first, where depending on this choice certain events in the games will play out differently. It was a fairly new concept, which adds a lot of replay value to both games, because you have to play each of them at least twice to experience all of the story and collect all of the items. (And at least four times to experience absolutely everything, due to some other choices you can make.)

It wasn't the only thing to let these games stand out within the Zelda series, even to this date, as their titles may indicate. Oracle of Ages brought the time traveling ideas from Ocarina of Time to the next level, where can swap between past and present on the spot with hundreds of years between, while small changes in the past may have big effects on the present. And Oracle of Seasons lets you alter the world's time of the year, where lakes freeze in winter and dry out in summer.

These games were quite ambitious for Game Boy titles and you can already experience them on the Nintendo Switch, via the Nintendo Switch Online offerings. However, the password system is far from intuitive, which is why this blog has been a strong advocate for a remake, ever since Link's Awakening was announced for the Nintendo Switch. You can read all about this idea in the Oracle of Worlds article from 2019, which I later renamed into Seeds of Courage, following the release of Echoes of Wisdom.

The Legend of Zelda: Seeds of Courage fake game logo

But the concept is quite simple: same engine and look as the new Link's Awakening and Echoes of Wisdom, one single game, no passwords. You start by choosing either "Holodrum" or "Labrynna" as the starting point of Link's adventure and everything unfolds naturally from there. After beating the first story chapter, you will then be transported into the other land, but the Maku Trees are now connected via a portal, so that you can easily travel back and forth both lands without switching between games.

That's the short version, but my ideas from 2019 have stayed mostly unchanged. After Echoes of Wisdom, however, it makes sense to revise the Magic Rings to work in the same way as the accessories, meaning that you should be able to equip multiple rings at once and carry them all around. This would make a number of rings a lot more useful in certain situations, which you otherwise probably would just ignore.

Now, this title would become a Nintendo Switch 2 exclusive and there may even be a good technical reason for this. Switching between the ages and seasons isn't as simple as switching between screens in the original, because you would have to load a whole other world. And maybe on the Nintendo Switch 2 this can be achieved without major loading times.

In any case, such a remake would be the perfect way to celebrate both the 25th Anniversary of the Oracle games, as well as the 40th Anniversary of The Legend of Zelda in the year 2026. After all, Oracle of Seasons was half a remake of the NES classic. Maybe they could make use of that fact and feature the classic enemies and bosses in new ways that re-explore the original Zelda... Or maybe they will remake the first game first and then re-use those assets for the Oracles afterwards.