Showing posts with label Battle Quest. Show all posts
Showing posts with label Battle Quest. Show all posts

Monday, May 1, 2023

Ryo Nagamatsu has left Nintendo

Face Shrine in the Link's Awakening remake, last room before the boss

The bad news continue... Today composer Ryo Nagamatsu has announced on Twitter that he has left Nintendo as of April 30th. This is what he has to say:

I have made a decision to leave the company of April 30, 2023. I will work a little wider and more directly to help those who need my help and to help the industry. Thank you all for your kind support! I look forward to serve you in the future!

He is the guy who has made the music for all the recent top-down Zelda games: A Link Between Worlds, Tri Force Heroes, and the Link's Awakening remake, where his Zelda career actually started with The Legend of Zelda: Battle Quest, the mini-game in Nintendo Land. He really did some great work on the series and certainly left a mark, where this will be a loss, but let's wish him all the best!


Via Nintendo Life

Saturday, July 27, 2013

The Legend of Zelda: Bow of the Goddesses

So, I was thinking about how the next Zelda game for the Wii U could look like. And then the obvious would hit me. The game will revolve around the bow and will probably even have "Bow" in the title.

Why? Well, Skyward Sword focused on the Wiimote controls, where the sword would become the center attention. But this will be history on the Wii U. Nintendo is in desperate need of a game, which truly utilizes the Wii U GamePad, and most likely Zelda will become the guinea pig yet again. Zelda was the game to utilize the Nintendo DS touchscreen, it was the game to utilize the Wiimotion Plus and it will (sadly) be the game to utilize the Wii U GamePad. No questions about that. So, they'll most likely drop the Skyward Sword controls in favor of the Wii U GamePad.

However, the GamePad doesn't allow for motion controlled sword & shield (maybe the shield, but it would be awkward). It's best utilized for aiming for with the bow. So, it's only natural to assume that the Wii U Zelda game will have the bow as its big main gimmick this time. Maybe it has many different arrow types, where some of them can even alter the environment. Of course you would have some very special bow, like the "Bow of the Goddesses" → this could be even the title of the game.

If you look at what Nintendo has already done with Zelda on the Wii U, this is pretty clear. The Battle Quest minigame in Nintendo Land is essentially one big foreshadowing:


Suddenly the archer takes the center spot, becomes the most important fighter. The whole game was designed around archery.

And in the Wind Waker HD the two items, which profit the most from the Wii U Game Pad, are the Picto-Box and the Hero's Bow. So, yeah, I'm calling it now. The Wii U Zelda game will have the bow as its big thing.

(PS: Please note that this is not something I'd want. It's just me predicting Nintendo's next weird move with Zelda.)

Tuesday, June 5, 2012

The Legend of Zelda: Battle Quest Announced



If you read the post's title alone, you might be pissing your pants for excitement. "The Legend of Zelda: Battle Quest? That sounds awesome!" Too bad it's just some stupid minigame in Nintendo's next minigame collection for the Wii U: NintendoLand.

The game will feature Miis dressed as Link in an on rail shooter experience in fabric visuals. Two of them can swing the sword similar to Skyward Sword, while the first player uses the Wii U Gamepad to fire arrows with a bow. That's pretty much it... nothing exciting here, much like the rest of the Nintendo E3 2012 press conference.



And I'm pissed that a cool name like "The Legend of Zelda: Battle Quest" gets wasted on a minigame.

Source: Kotaku, NintendoEverything