Wednesday, July 1, 2026

Metroid Ravenous Leaked

Metroid Dread wallpaper showing Samus with Raven Beak behind her

One of my overblown expectations for the June Nintendo Direct included the announcement of a new Metroid project by MercurySteam, which didn't happen. But it looks like we might be still getting one in the near future.

The Ministry of Justice and Public Safety in Brazil temporarily listed a rating for an upcoming Nintendo title, called Metroid Ravenous. This was certainly by mistake and has been removed already, but the internet sees everything and never forgets, so you can find some screenshots of the matter, originating from UniversoNintendo.com.

Well, this is certainly exciting. MercurySteam could have been working on a Super Metroid remake and that would have been awesome as well, but amidst the current wave of remakes of beloved classics from the 90s, it's probably best to follow up directly on Metroid Dread, which came out in 2021 and was absolutely fantastic. After having waited 19 years between Metroid 4 and 5, shortening that wait to five years would certainly be a refreshing change of pace for the franchise, right in time for its 40th Anniversary.

The title "Ravenous" indicates that Samus is not yet done facing her dark Chozo connections, as revealed by the antagonist Raven Beak. Sorry, English is not my first language and I interpreted the word as "raven-like", but it actually means "voracious". My bad. But in that case...

But now that the cat is out of the bag and the bag is out of the river, Nintendo might as well release a trailer for the game as soon as they have one ready. Show us what this is about. I'd also love to see a Nintendo Switch 2 upgrade for Metroid Dread, while they are at it.

Mario Kart World: Drill and Boomerang Rally Added

Drill RallyBoomerang Rally

After the addition of Bob-omb Blast back in March, the latest update for Mario Kart World adds some new features as well, and promises a series of similar free content updates for the future. With version 1.7.0 they have added two new rallies for the Knockout Tour: the Drill and the Boomerang Rally.

It's probably the easiest way to expand the game, without actually adding anything. Out of the 202 routes, which are connecting the different courses, only 62 were used in the Grand Prix mode and the Knockout Tour. The rest has been exclusive to the VS Races and Free Roam mode. So, it makes a lot of sense to utilize them for additional Knockout Tours.

Ideally, there would be custom or random rallies for the Knockout Tour, but having more dedicated rallies certainly is more convenient when playing online. Custom rallies would require the players to vote for six courses one after another, instead of just a single rally. And nobody has the patience for that.

You can access these new rallies in a similar way to the Booster Course Pass cups in Mario Kart 8 Deluxe, where you now flip between two rows via the L and R buttons. Next to the two new rallies, there are open slots for six more, which they are going to add in future updates.

flying Penguin surrounded by blue stickers

In addition, you can now use your sticker collection in the Photo Mode. It's almost strange that this wasn't in the game already, especially since Super Mario 3D World + Bowser's Fury had a similar feature to reuse the Miiverse stamps. And this is finally adding a little more value to collecting all these stickers.

The update even got its own trailer. And you can find the full patch notes on Nintendo's website, where there have been a number of tweaks. For example, they have raised the acceleration of characters and vehicles with low acceleration.

If they add two more rallies per update, then this means that we will be getting three more of these updates, hopefully each of them also coming with their own additions. These could include 200cc, more outfits, and potentially even new drivers. (See here for more ideas.)

And it doesn't look like they are interested in adding more Knockout Tour rallies via paid DLC, if there's going to be any. However, this fits the general idea that paid DLC would probably expand the world with new islands around it, e.g. DK Island. And these islands wouldn't connect as nicely to the rest of the world, so they may not contribute to the Knockout Tour in any case. Each island could serve as an individual Grand Prix cup, however, with four new courses per island.

Hopefully, they will release new magnets on the Nintendo Store once all rallies and eventual DLC cup have been released. I need my fridge trophies.

Tuesday, June 30, 2026

Ocarina of Time Remake Suggestions

Back in May I talked about how a full re-imagining of Ocarina of Time could look like. Well, from the little footage we've got, it's too early to tell whether the upcoming Ocarina of Time for Nintendo Switch 2 will be like that, or more of a faithful remake, where they reuse the game's code and simply wrap a modern graphics engine and some shiny new cutscenes around it (like they did with the new Star Fox).

Whatever might be the case, I took some notes while replaying the Nintendo 64 classic for things that they should improve either way, going beyond what they already have done with the Nintendo 3DS version. This will be a long list, so you have to hit the "read more" button.

Saturday, June 27, 2026

Replaying Ocarina of Time via NSO

looking at the sunset in Hyrule Field as young Link, with Hyrule Castle Town to the right

After the announcement of the Ocarina of Time remake for this year, I felt like I needed to refresh my memories of the original game. Well, it's not like I have forgotten everything, because I have played the N64 original so many times over the years that most of it is ingrained into my brain. But it has been over nine years since I had last played the game and some details got blurry...

The best example are probably the Gold Skulltulas. There was a time where I could have listed you all 100 of them of the top of my head. And while I still was able to do this for the most part, I was confused about what Skulltulas on the overworld only appear for young Link and for adult Link. If that's not a dire reason to replay the game immediately, then I don't know...

Last time I played the game on the Wii U. It was during the 30th Anniversary of Zelda, where I had made it my goal to play through absolutely all Zelda games on the Nintendo 3DS and the Wii U, before Breath of the Wild came out. Unsurprisingly, my experience with the game on the Nintendo Switch (2) has been very similar, where a lot of my sentiments from the time still stand. And Nintendo has done some improvements to Nintendo 64 service since its lackluster launch back in 2021, so that it's not any worse than the Wii U version used to be.

Overall, the Nintendo 3DS remake is still the preferred way to play the game (next to the unofficial Ship of Harkanian PC port of the Nintendo 64 version), but for this blog I like to go with Nintendo's latest offerings to see what they can do for you. (That and playing on my Switch 2 is simply the most convenient for me right now.)

In late 2024, I even got the Nintendo 64 controller for the Nintendo Switch, but I probably should have saved that money, because the classic Nintendo 64 analogue stick is absolutely awful. Not sure how we ever managed to play games with that thing... Nintendo really should have modernized this into something that looks mostly like the N64 stick, but feels better.

Well, the main reason to buy the N64 controller was the default button mapping for the normal controllers, which wasn't exactly ideal either. You had to hold down ZR to turn the four face buttons into the C-buttons and it was utterly confusing. So, at the time it seemed like going with the dedicated Nintendo 64 controller was the best option, despite its stick. But shortly after I bought the peripheral, Nintendo introduced per-game button mapping for the service, which eliminates most problems.

It should have been like this from the beginning. And now it looks like Nintendo was making it shitty on purpose, just so that people would buy the additional hardware. It certainly had worked in my case...

Anyway, I went with a Pro Controller in the end and my button mapping for Ocarina of Time looks like the following:

  • A: C down
  • B: A
  • X: C left
  • Y: B
  • R: C right
  • ZR: R
  • ZL: Z
  • D-pad: C-buttons 

This felt like the most natural with how the buttons on the Nintendo 64 controller were arranged and how they are displayed on the HUD. The only problem was that I'm using the B-button to confirm things inside the game, while it's still the A-button within the menus, which kept confusing me. But this is a general problem, which you also have when coming from a PlayStation or Xbox controller back to Nintendo.

But before you set up your controls, you should pick the right version to play. I simply went with the PAL/European version at first, because that's the one I grew up with, but after Dodongo's Cavern I realized that I probably should have went with the NTSC/North American version instead, which is based on 60Hz instead of just 50. As a result, the PAL version doesn't actually run at 20FPS, but 16.66FPS, making it even more sluggish.

And the difference is quite noticeable. The North American version runs more smoothly and also slightly faster. In the early game you have to run around a lot, back and forth from Hyrule Castle Town to other places, and here the slight increase in speed made things already less dull. I also noticed the difference when killing Gold Skulltulas with the Fairy Slingshot. In the PAL version, I often miss the second shot, because the spider is still in its hurt animation from the first shot. In the NTSC version on the other hand, I can just fire at the spider twice in a row without missing.

The Shooting Gallery mini-game becomes even harder, though, especially since you still have the problem of the all-or-nothing stick sensitivity with these emulated versions. But luckily, there is now the rewind, so you can just quickly undo any mistake. It makes most mini-games easier, where it also helped with the fishing. I got a 20-pounder on my "first try", because I could just rewind whenever it broke from the line. I say "most" mini-games, however, because the Bombchu Bowling Alley is still a pain, even with rewind.

The rewind is generally nice to undo small mistakes with great effect, for example in lava rooms where you need to collect Silver Rupees. Or if you accidentally jump down somewhere where it would take some significant backtracking to return to where you were.

same scene as in the first screenshot, but as adult Link

Whenever I replay Ocarina of Time, I try to mix up the dungeon order a bit and this run was no different. Though, for a moment I thought about just doing the vanilla order, but with the remake in mind it's interesting to think about how it could allow for a little more freedom, so I was testing my limits.

As adult Link I first tried to achieve as much as possible without going into the Forest Temple as I could. Free Epona, grab the Hookshot, clear the Ice Cavern, become a member of the Gerudo, and complete the Biggoron's Sword trading sequence, all without going into any of the temples.

Then I proceeded with the Water Temple to secure the Longshot and finished the Fire Temple, before finally doing the Forest Temple. The Fairy Bow is quite the gatekeeper in the game's second half: it unlocks two target shooting mini-games and the whole Big Poe hunt, while it's also required to finish the Water Temple. None of the other temple items in the game give you as much to do.

And of course, beating the Forest Temple is required to get Sheik out of the way, so I could proceed with the Bottom of the Well, the Spirit Temple, and the Gerudo Training Ground. And only then I went back to the Water Temple to clear it, which finally lets you learn the Nocturne of Shadow for the Shadow Temple.

It's a shame that Nintendo has never added the Master Quest version to their online service, because I'd like to give those goofy dungeons another run as well. But with the upcoming remake this will probably not happen anytime soon... Maybe I will also go and play the Nintendo 3DS remake one more time in the next months, but I didn't like how they mirrored everything for the Master Quest mode.

And for now I have achieved my goal of refreshing my memories, so I'm ready for the remake and prepared to talk more about Ocarina of Time in the upcoming weeks and months. It will be exciting to see how the game has evolved once more, and I do have collected a number of ideas for how to improve it. More on that later...

Tuesday, June 23, 2026

30 Years of Nintendo 64

product image of the original Nintendo 64 with a grey controller

It's probably not a coincidence that Nintendo is launching the new Star Fox remake this week, since this is marking the 30th anniversary of the Nintendo 64. We will also be getting a remake of The Legend of Zelda: Ocarina of Time later this year, and if this is marking a new trend, then we might be getting a Super Mario 64 remake afterwards, to complete the trinity of Shigeru Miyamoto's first 3D hits before he retires.

The Nintendo 64 holds a special place in my heart, because it was my first own home console. I got it only three years later, for Christmas 1999, the fancy grape purple edition (see here). But games like Ocarina of Time were absolutely magical at the time, which might be difficult to grasp today, with the clunky controller and the blocky graphics. There was nothing like this before. It was a whole world in your TV, which felt alive and which you could freely explore in three dimensions.

And there was a big emphasis on those three dimensions. Just look at the first dungeon, Inside the Great Deku Tree, with its multiple floors, where you had to jump down from the very top to break through a giant spider net in the middle. While you had tower-like dungeons in A Link to the Past and Link's Awakening, where you could drop down from one floor into the rooms below, such verticality in the level design wasn't possible before. It was awe-inspiring.

Another thing I always like to praise about the games from this early 3D era is their atmosphere. What they may have lacked in the number of polygons, they made up for it with incredible soundscapes and soundtracks. Play the rattling of the windmill in Kakariko Village, with birds humming in the distance, and I'm immediately taken back into the place, fully immersed.

Anyway, it looks like the remake of Star Fox is more of a remaster with a full engine swap, re-using the code base of the Nintendo 3DS version. Let's see whether they will take the same approach for Ocarina of Time or give us a complete re-imagining. In any case, it will be a nice way of celebrating 30 years of this beloved classic console.

Monday, June 22, 2026

30 Years of Quake

30 years ago, on June 22nd 1996, Quake was released. One day before the Nintendo 64 and Super Mario 64 in Japan, it was at the forefront of real-time 3D rendering at the time, offering fully polygonal models and levels in three dimensions. It was the spawn of a new era in gaming in the late 90s, where such 3D graphics were the shiny new thing, but still so blocky that you had to make up for it somehow.

And games like Quake, or later Ocarina of Time, did with it their atmosphere, created by fantastic sound effects and a striking soundtrack, in this case provided by Nine Inch Nails. With many inspirations taken from Lovecraft, Quake created something unique, something that has left a legacy until today with a number of sequels.

Personally, I'm only half a fan of the series, where I've primarily played the multiplayer episodes: Quake III Arena, Quake Live and Quake Champions. But eSports is another category where Quake had excelled things – to this day it's one of the fastest first person shooters with one of the highest skill ceilings, where it's incredibly impressive to watch professional games of Quake, even though the Quake Pro League sadly ended in 2023.

But you have to give it to Bethesda for keeping things alive with Quake Champions nevertheless. It's currently running its 30th season, while the average player count on Steam is around 250... This is rivaling the numbers of Sony's mega-flop Concord from two years ago, but Quake Champions somehow manages to stay afloat, with one main developer behind the project – a level designer who also creates weapon and character skins, while constantly delivering new features and improvements for the game, working close with the game's tiny community. It's truly refreshing to see this in modern times.

And it seems like the plans are to slowly transition Quake Champions out of its live service model, like how it was done with Quake Live, to preserve it for the future, despite its small following. The latest Battle Passes have been offering players a second chance of obtaining certain cosmetics and weapon skins, some of which that weren't available for years. For example, the current pass (which is entirely free) finally brings back all of the time-limited QuakeCon weapon skins, just in time for QuakeCon 2026 from August 6th to 9th – an event that has been "Quake" in name only, for several years now.

Still, if you're a fan of classic Arena Shooters, then you should give this a try, and now is a great time to do so. But if you're sticking to a Nintendo Switch, you can also play the remasters of the first two games by Nightdive Studios, with lots of additional content. Though, I personally would recommend to use something with a mouse and keyboard...

Friday, June 19, 2026

Nintendo Music: Age of Imprisonment Added

cover of the game as seen in the Nintendo Music app

We're already getting another Nintendo Music release for the Zelda franchise and this time it's something more special: the first Zelda spin-off featured in the app, Hyrule Warriors: Age of Imprisonment. It has a total of 69 tracks, with 62 of those marked as highlights.

Some of my personal highlights are "Land of Antiquity", "Wicked Designs", and the main theme. A lot of the sound is quite remix-heavy, though, and with that not quite as good as the predecessor's, Hyrule Warriors: Age of Calamity.

Which begs the question whether or not we'll see this as an addition in the future. Neither of the composers work directly under Nintendo, but Nintendo may have secured all necessary rights in this particular case, already with the Nintendo Music app in mind. This app wasn't a thing when Age of Calamity came out, however...

Tuesday, June 9, 2026

Ocarina of Time Remake Announced

The Legend of Zelda: Ocarina of Time

The rumors were true, the leaks were real... Nintendo is going to release a remake, or re-imagining, of Ocarina of Time later this year. They have revealed this at the end of today's Nintendo Direct in a short teaser trailer, which shows the story tale from the beginning of the game, about the Kokiri boy without a fairy.

tapestry of child link sleeping in the twigs of the Deku Tree

This is done via a tapestry and you can already tell how this is not going to be a mere remake or remaster, like Ocarina of Time 3D, but a whole re-imagining with its own spins. One of the major differences is how the Triforce already resonates with Link here, glowing on his left hand. This didn't happen in the original, because at this point the Triforce was still in the Sacred Realm and not yet split. (But other Zelda games have done something similar later on.)

Link lying in his bed, surrounded by green fireflies

Visually, this looks a bit like one of those Unreal Engine projects you keep seeing. And maybe Nintendo has hired one of those people to just work on this remake, who knows? Jokes aside, it's actually still the biggest question mark: who is making this remake? Judging by all the leaks, it's probably not Nintendo themselves.

There was some speculation about how Monolith Soft may be working on this, where this had me quite excited, but they are still having their hands full with all the Xenoblade stuff. They are a very big team, so it can't be ruled out completely, but this assumption remains questionable at the moment.

Meanwhile, I really hope that this isn't done by GREZZO (again), because this would mean that we're not getting any more top-down Zelda games in the near future. With their experience on Ocarina of Time 3D, they would be a good choice for this project, but this would be a very painful trade for me personally, because I really liked the direction of Link's Awakening and Echoes of Wisdom.

And whoever is remaking Ocarina of Time here, they will be busy with remaking Majora's Mask next. It will be the same story as with Majora's Mask 3D, where the fans keep asking for it until it eventually happens. It is the natural follow-up, though I've been saying the same for years about Oracle of Ages & Seasons.

But first let's see how this remake will actually look like. So far we haven't really seen much, certainly no gameplay. And we will probably have to wait until the September Direct to learn more... 

Nintendo Direct June 2026 Roundup

Sothis swinging an axe at you

Okay, I was dead wrong about this Nintendo Direct. And I certainly have hyped myself up here too much; my expectations were too premature. The main reason was that I was truly expecting Nintendo to start the 40th Anniversary of The Legend of Zelda with this Nintendo Direct, but instead they are still going with the Super Mario Bros. anniversary for now.

Specifically, they are adding even more FOMO events to the Donkey Kong Bananza DLC. I've recently managed to finally catch up with the newer 3D Mario games, having completed both Super Mario Odyssey and Super Mario 3D World + Bowser's Fury, where now would be the perfect time to get into Bananza, but all these mobile game shenanigans really are a downer. The leaked challenges for the Nintendo Switch Online games are even tied to this as well, with some Donkey Kong-focused time-limited event, the "DK Challenge".

Fire Emblem: Fortune's Weave is looking good and will launch on September 17th. Like its predecessors, it's getting a Special Edition, the "Dagdan Collection", with a world map, an artbook, art cards, and a steelbook. Nintendo used to do a lot of these for Nintendo Switch games, but not in the recent years. I think the last one was actually for Tears of the Kingdom three years ago...

Monolith Soft is cooking, but apparently not with the Ocarina of Time remake, but with Nintendo Switch 2 Editions of the entire Xenoblade Chronicles trilogy. And with a new Xenoblade game, called Xenoblade Genesis. I still have to catch up with the series as a whole and may use those Switch 2 Editions to do so, but there's only so much time...

Anyway, the big finisher was a teaser trailer for the Ocarina of Time remake. I've been a doubter at first, then I've embraced the idea of Monolith Soft developing a re-imagining (which seemingly isn't the case), and now we have this. More on that in a separate post.

But it looks to me like the 40th Anniversary of The Legend of Zelda got postponed to the September Direct. There is also the chance that they may not celebrate the anniversary at all, but with this remake and the movie coming, I doubt that they will skip it. They probably just want to keep it closer to the movie. So, most of the things that I said yesterday are still a possibility, it's just not going to happen (yet).

The announcement of the Ocarina of Time remake also would have had a lot more impact if this wasn't leaked in advance. Now it was just a confirmation of something that the internet has been speculating about for months. And it was nothing more than that, leaving me somewhat disappointed about the whole Nintendo Direct at the end.

Monday, June 8, 2026

Nintendo Direct June 2026 Predictions

This blog awakens from a week-long slumber. But starting tomorrow, there will be a lot more to talk about, because Nintendo has announced a Nintendo Direct and a Treehouse Live for June 9th. This was once more predicted by NateTheHate, who has been quite certain about there being an Ocarina of Time remake, coming to Nintendo Switch 2 this Christmas.

In any case, the Nintendo Switch 2 is one year old now and in desperate need for some news, where it's likely that Nintendo has waited for this particular anniversary to make further announcements. We will be getting the Star Fox remake later this month, which likely will be showcased in the Treehouse Live session. And there is one title from the last Nintendo Direct left, Fire Emblem: Fortune's Weave, which is probably going to be the Direct's opener. Luigi's Mansion 4 could be another big title for this fall, but the biggest topic of the Nintendo Direct will be...


The 40th Anniversary of The Legend of Zelda

It is now time. The 40th Super Mario Bros. anniversary is fading out and the Super Mario Galaxy Movie was a big hit, where Nintendo will shift their attention towards Zelda for the rest of the year and the first half of 2027, until the launch of the Zelda movie. "Same thing in green," as we like to say in German.

They have wrapped up filming and even moved the movie's launch date one week ahead, to April 30th. So, they might show us a first teaser trailer, like they did for the Super Mario Galaxy Movie in the last Direct. In the very least, Miyamoto will remind us that this movie is coming and that we can look forward to it.

With that in mind, I wouldn't expect any news about a new 3D Zelda for now. Aonuma will likely mention that one is in development and that they are working very hard on it, but they probably want to transition from the movie into the new, big Zelda game in one year, in the June 2027 Direct.

This doesn't mean that we won't be getting anything else, but for the 40th Anniversary we will be looking at remakes and other side projects. And there are a couple possibilities, all coming from different development studios:

The Ocarina of Time remake, as already mentioned, is looking to be the hottest candidate for tomorrow, based on all the recent rumors. This would certainly make some waves, because you have all those middle-aged people out there, who used to love Ocarina of Time in their childhoods, but who have lost interest in Nintendo or gaming due to different reasons. Such a remake, in combination with the Zelda movie, could rekindle that interest. No other Zelda game holds this much power in nostalgia, not even A Link to the Past.

artwork of adult Linl sitting on a ruined wall and playing the Ocarina of Time

It's also possible that the movie will be somewhat based on Ocarina of Time, because that's where Miyamoto was still heavily involved with the series and he is calling the shots for the movie. And if it's true that Monolith Soft has been developing this remake (or re-imagining), then we could be getting something truly special here, not just some warmed up Ocarina of Time 3D for the sake of it.

As for Grezzo, they are certainly working on another top-down Zelda game, where this still a lot of juice left with their current toy-like style. This could lead into a new coop title, following Echoes of Wisdom, or a remake of the Oracle games. In either of these cases, I wouldn't expect this to be revealed and released before 2027, maybe even 2028, but there is one possibility where they could have cooked up something for this year: a remake of the first Zelda game, also in the Link's Awakening style.

comparing the tree cave in the NES classic to the Witch Hut in the Link's Awakening remake

If all those Ocarina of Time rumors turn out to be a bust after all, then I will put my money on this idea, because this is the best fit for the 40th Anniversary. Of course, both these remakes can co-exist, especially if they are made by completely different teams and if Ocarina of Time is more of a re-imagining.

A remake of the first game could even be shadow-dropped right after the Nintendo Direct, similar to Metroid Prime Remastered, so we already have something to play until Ocarina of Time comes out later this year. It could also still be available on the Nintendo Switch, with a prettier version for the Nintendo Switch 2, so that the Zelda fans who haven't migrated yet aren't left out entirely during the anniversary.

It could also be a free download, as a gift for the anniversary (Nintendo could still make money from selling physical copies via the Nintendo Store). A remake of the first Zelda game makes a lot of sense for this occasion and in the current top-down style, but it's not exactly a crowd-pleaser, unlike Ocarina of Time.

Now, the modern Breath of the Wild brand also wants to be served as a slice in the 40th Anniversary birthday cake, where this could go into different routes. The Super Mario Maker was originally made for 30th anniversary of Super Mario Bros., where now it could be Zelda's turn with an equivalent in 3D.

Alternatively, Age of Imprisonment could be getting some paid DLC. Keep in mind, though, that the free updates have made the game very much definitive, where there is even a special reward for clearing every mission in the Forbidden difficulty mode (see here). So, the probability that Koei Tecmo will expand the base game even further goes towards zero. However, they could add a whole new game mode for a Ganondorf campaign, where playing as Ganondorf has been a very common request from fans (and they listen). Call it "Rise of the Demon King", or something like that, which would be entirely separate from the main game.

Finally, the 40th Anniversary itself may come with some other goodies and events. They could revive the Zelda concerts, release more amiibo, reveal some new merchandise, or even a special-themed Nintendo Switch 2. And the anniversary itself should get a fancy logo, which is something they had skipped with the 35.

 

Better on Nintendo Switch 2 

In other news, an ever-green topic are always free updates of Nintendo Switch games and Nintendo Switch 2 Editions. There could even be some ties to the 40th Anniversary of The Legend of Zelda, where Skyward Sword HD hasn't gotten an update yet. But similar to Donkey Kong Country Returns HD, they could drop this at any time, so I wouldn't necessarily expect any news tomorrow.

Age of Calamity is left as well, where Koei Tecmo may have been working on a Nintendo Switch 2 Edition of the game, instead of an Expansion for Age of Imprisonment. Or maybe we will be getting both...

Super Smash Bros. Ultimate (Min Min on Hyrule Temple Battlefield form) displayed on a Nintendo Switch 2 in handheld mode

But as for other Nintendo franchises, the biggest candidate is easily Super Smash Bros. Ultimate. Sakurai's team at Bandai Namco has finished working on Kirby Air Riders last year and is likely working on a new Smash Bros. game next, but it will take years for this one to come out. And a Nintendo Switch 2 Edition of Ultimate could keep things afloat until then, which is a similar situation to Animal Crossing: New Horizons.

Don't expect any major new contents with that one, however, because they will need to keep the online multiplayer backwards compatible with the Nintendo Switch playerbase. Maybe they will add some more stages and/or Echo Fighters, but those should be part of a free update. A Switch 2 Edition on the other hand could add a new game mode exclusive to the new hardware.

 

Metroid?

Let's not forget that Metroid will be getting 40 later this year as well. However, Nintendo has yet to celebrate an anniversary of this franchise, so I wouldn't hold my breath, especially when they are busy with Zelda. It's also too early for Metroid Prime 5, though I'm sure the rumors about it being in development are true, despite the lack of success of Metroid Prime 4.

But MercurySteam may have been cooking in the meantime. They are not doing so well, with lay-offs announced just some weeks ago (see LinkedIn), where they could certainly use another hit. And Metroid Dread was one of their biggest hits. We could be looking at a Super Metroid remake, where this would be a lot of remakes in 2026, or potentially even Metroid 6. Even an HD remaster of Metroid: Samus Returns would be fine at the moment.

 

Retro Challenges 

Instead of releasing another "Nintendo World Championships" title, it looks like Nintendo will update the Nintendo Switch Online apps to include similar, NES Remix-style challenges (source). Select titles in the NES, Super Nintendo, and Game Boy collections will receive such challenges, which already got installed with the latest update of these apps. And this will probably unlock tomorrow, after the Nintendo Direct.

 

Conclusion

There have been boring Nintendo Directs in the past, but this won't be one of them. I haven't been as excited about a Nintendo Direct in years and I'm 100% positive that Zelda fans will be feasting good tomorrow. Stay tuned for a busy month on Hyrule Blog.

Friday, May 22, 2026

Nintendo Music: A Link Between Worlds Added

cover of the game as featured in the Nintendo Music app

The Zelda additions to the Nintendo Music app have generally gotten more sparse, but maybe they are saving some for the upcoming 40th Anniversary celebrations. In any case, A Link Between Worlds is a good one. It comes with a total of 105 tracks, including the Nintendo 3DS start screen jingle and all the different Milk Bar performances.

This is entirely based on the soundtrack CD, which was one of the last Club Nintendo rewards here in Europe, back in 2015. But it features the exact same tracks, just in a different order. And it's a real treat, even though the Hyrule Hotfoot theme is still haunting me in my dreams, because that's what also gets played during the Endless Cucco Rush.

But tracks like the Lorule theme make me want to play the game again right now. And I've always been a fan of how the Lorule dungeon theme is played in a different style in each dungeon. It was the masterful entry of Ryō Nagamatsu to the series, where it's such a shame that he has left Nintendo. At least they still have the rights to his music for these games, which can't be said for everything.

Not sure they will ever add Oracle of Ages & Seasons, Four Swords, or The Minish Cap, because these were the Capcom productions and Nintendo doesn't seem to have the music rights in this case. They couldn't be included into the Symphony of the Goddesses and aren't featured in the music selection of Super Smash Bros. Ultimate. So, don't expect these to be added... ever. If the Oracle games are remade, they may even have to get new music for the most part (they can still re-use some of the tracks from Link's Awakening). 

Anyway, we still haven't gotten Link's Awakening, neither the original, nor the DX version, nor the remake. Majora's Mask and Twilight Princess are absent as well, where I expect the latter to be added alongside the GameCube title for Nintendo Switch Online, maybe later this year. And then you also have Four Swords AdventuresSpirit Tracks, Tri Force Heroes, and Echoes of Wisdom left. So, they won't run out of Zelda soundtracks to add anytime soon, with or without the Capcom titles.

Tuesday, May 12, 2026

Tears of the Kingdom – Mineru's Contruct amiibo Revealed

box of the amiibo

On this day three years ago The Legend of Zelda: Tears of the Kingdom was released for the Nintendo Switch. And Nintendo is still not entirely done with the game, where today they have given us the release date for the upcoming amiibo of Mineru's Construct: it's going to be September 17th.

image of the amiibo with different arm posesthe amiibo up close

Similar to the Guardian amiibo from Breath of the Wild, you will be able to bend its arms to your liking. You can even do the shield pose with the crossed arms. So, this is certainly going to be one of the more sophisticated and bulkier amiibo, one with a heftier price tag.

two screenshots of the new paraglider

And like all the other amiibo around Zelda, this one will give you a unique fabric for your paraglider, the Sage of Spirit Fabric. It has a very subtle glow-in-the-dark effect, where the third eye will light up.

This fabric is already in the game. It came with version 1.4.0 last year, which added the features for the Nintendo Switch 2 Edition and the other four Sage Fabrics. So, you can technically already get it with the right NFC chip.

Friday, May 8, 2026

Re-Imagining Ocarina of Time

stylized modern logo for "The Legend of Zelda: Ocarina of Time" in gold

The recent rumors had me thinking... What if they are not remaking The Legend of Zelda: Ocarina of Time, like Grezzo did on the Nintendo 3DS? What if Monolith Soft (or whatever studio is set on this hypothetical project) is actually working on a complete re-imagining of the game? What would that look like? And what could this lead to?

Thursday, May 7, 2026

The Ocarina of Time Remake Rumors Gaining Traction


Well, I have been in doubts about the rumored Ocarina of Time remake, but I may stand corrected. Nintendo has just announced a Star Fox remake last night, which was another big part of the same rumors. It felt a bit too convenient after the Fox McCloud cameo in the recent Super Mario Galaxy Movie, since these projects should be entirely unrelated (they even said that the idea came from Illumination, not from Miyamoto himself), but here we go.

Anyway, the Ocarina of Time rumors are getting a lot more support now, mainly from Nash Weedle. My biggest question always has been about the development team, because it seemed unlikely that the main Zelda team or GREZZO have had the time to be working on this. And apparently it's Monolith Soft, the studio behind the Xenoblade Chronicles series, who helped creating the world of Breath of the Wild. I hope they are ready to work on Majora's Mask right afterwards, making them a third Zelda team for years, but first let's see how their version of Ocarina of Time is going to look like.

Nash even had the idea that they are going to split the game up, similar to the Final Fantasy VII remakes. One game for young Link and one game for adult Link. But this makes me only doubt that he has ever played Ocarina of Time before in his life. If something like that were the case, then switching between past and future would mean switching between games, similar to how Oracle of Ages & Seasons worked on the Game Boy Color. And no one wants that. Plus, it makes no sense even from a technical standpoint, since a majority of the game world gets shared between young and adult Link with only a few differences.

However, it could indeed be that we're not dealing with a faithful remake here, but some crazy re-imagining that has only the name and characters in common with the original. A new game based on the classic ideas, with a much bigger world and all that. It's interesting to think about, where this could give the project a whole new appeal, for old and new fans alike. But it would be also at risk at losing the original charm.

Let's see. Like everyone and their mothers, I'm expecting there to be a Nintendo Direct in early June, which is hopefully going to put an end to all these rumors. It's time for the 40th Anniversary of The Legend of Zelda to kick in, where I'm sure that it's going to feature some remake next to the upcoming movie.

Tuesday, April 14, 2026

25th Anniversary of Animal Crossing

Artwork saying "Thank you 25th" with K.K., Isabelle, Tom Nook and a huge leaf

Nintendo is being weird today, because they are celebrating one of their anniversaries on point. On April 14th 2001, Dōbutsu no Mori was released in Japan for the Nintendo 64, which would later be known as "Animal Crossing". The series has a long crossover history with The Legend of Zelda, where earlier this year we got the 3.0 update for Animal Crossing: New Horizons with Tulin and Mineru as new villagers, as well as various Zelda items.

Today we got a new update (version 3.0.2), which adds a postcard themed after the original game, as well as the "Leaf Statue" item, which serves as a lamp. They've also added the first game's soundtrack to Nintendo Music. It's certainly nothing amazing, but better than nothing

Still, this will make many people wonder what happened to the 40th Anniversary of The Legend of Zelda, which Nintendo has yet to acknowledge in any way or form. But keep in mind that this is normal... at least when it comes to the Zelda anniversaries.

The main difference is that Nintendo has never done any extensive anniversary campaigns for Animal Crossing. It was just another artwork for the 20th Anniversary, for example. The only two series where Nintendo has done extensive campaigns are Super Mario and Zelda (Pokémon is handled by the Pokémon Company). And Zelda always has to wait a little, so it doesn't clash with Super Mario's.

But the Super Mario Galaxy Movie is in the cinemas now and we will get Yoshi and the Mysterious Book next month, so we're getting there. Expect to hear about the Zelda anniversary in a Nintendo Direct in June. And in the meantime, go play some Animal Crossing. It's chill.

Wednesday, April 1, 2026

Tears of the Kingdom – Secrets of the Zonai (Art and Histories Book) Announced

default cover in black with the Sages and Ghost Rauru

It's happening after all. The Master Works artbook for Tears of the Kingdom was released in Japan back in 2024 and Dark Horse has announced that they are going to publish the English version this year, on October 20th. This piece of news came yesterday and somehow flew under my radar, so this isn't some April Fool's joke.

 

green cover with a sleeve, a Secret Stone, a map of the Depths and some other goodies

They are also going to release a "Hero's Edition" with some goodies, which is similar to the one for Creating a Champion. I really liked that one, so I might be getting it as well, even though this looks like a cheap knock-off. That basic artwork of the Sages simply doesn't have the same class as the photo of the Champions. And a map of the Depths isn't all that exciting, because there is nothing in the Depths. But I appreciate the idea of mirroring the previous Hero's Edition, and the Secret Stone collectible is a actually an upgrade.

Tuesday, March 31, 2026

Mario Kart World: Bob-omb Blast Added

Bob-omb Blast mode screen

Whether this was by accident or on purpose, Nintendo had teased us with the return of Bob-omb Blast in Mario Kart World earlier this month. Back then I said that we shouldn't necessarily expect more than this and today they indeed released an update, version 1.6.0, which primarily gave us this mode. There are also some balance changes, but Bob-omb Blast is the main attraction here.

Pauline driving towards an explosion that spells "BOOOM" on the Big Donut battle course

And I'm happy to have it back. This is the best thing that came out of Mario Kart: Double Dash!! and has always been my favorite Battle Mode... mode. You certainly want to use the "Frantic" item option for this one, so you always have the double item boxes for that enjoyable explosion spamming. Overall, this is more similar to the version from Mario Kart 8 Deluxe, so you have balloons, you won't see anyone holding stacks of bombs, and so on.

driving towards an explosion and a giant T-Rex on Dino Dino Jungle with Dry Bones

It's a fantastic addition, but it doesn't make up for the lack of dedicated battle courses. There are only two of them and only one of those is actually fun to play (Big Donut), where as a result even Bob-omb Blast gets boring quickly. That's one of the biggest complaints I have about Mario Kart World – that they didn't use the space between courses for more Battle Mode goodness. And with the exception of Dino Dino Jungle, I find the modified race tracks too large. I can race around DK Pass for a minute without running into any opponents... And that's lame.

Monday, March 30, 2026

Maze Island in Animal Crossing: New Horizons

part of the maze, looking up to the Triforce

One of the big new features in version 3.0 of Animal Crossing: New Horizons were the "Slumber Islands", where you can create up to three in three different sizes. They let you freely design without the limitations of your actual island, which is perfect to realize ideas that otherwise would have been too large or inconvenient. And one of the ideas I had was recreating an island from The Legend of Zelda: Phantom Hourglass.

Sunday, March 29, 2026

The Dodolint Chronicles II

Princess Zelda between four houses

It's been two and a half years since I had posted my Dodolint Chronicles and during these two and a half years I have kept playing Animal Crossing: New Horizons more or less regularly. For a while it slowed down to only once per week, but since the announcement of the 3.0 update I went back to playing on a daily basis, in an attempt to finish my vision of a Zelda-themed island. So, let's have a look of how this has been going...

Friday, March 27, 2026

The Ocarina of Time Remake Again

key art of Link riding Epona on Hyrule Field from Ocarina of Time 3D

NateTheHate has doubled down on an Ocarina of Time remake for 2026 in a podcast today, stating that this will truly be a remake and not just a remaster of the 3DS remake. And now this seems all but confirmed to the internet.

Well, it's what everybody and their mother wants to hear. Conveniently, he is also now talking about a new Star Fox game, right after Fox McCloud was announced to appear in the Super Mario Galaxy Movie for some reason. And I think that's the whole logic behind these so-called leaks. "They are putting Fox in the new Mario movie, so it makes sense for there to be a new Star Fox, right? They have released an Ocarina of Time LEGO set, so it makes sense to get a remake of Ocarina of Time, right? Why else would Nintendo do these things...?"

Maybe there is some wishful thinking in it as well. If you have the status of Nate, where a lot of Nintendo fans and video game journalist can't wait to hear your gospel, then you can throw out your predictions or your wishlist disguised as insider information. People will hear whatever you have in mind and then keep asking about those titles, which creates demand. And maybe one day Nintendo will actually give us the Ocarina of Time remake that everyone has been talking about for years...

I'm not claiming that it's truly like that, nor am I saying that a new Star Fox game or an Ocarina of Time remake are in no way possible for 2026. I'm just saying that we should be careful with such "leaks", because they have been often wrong in the past, which includes the stuff from Nate. Last year he claimed that we will be getting Kirby: Planet Robobot for the Nintendo Switch and I'm still waiting for that to happen... He is a reliable source for Nintendo Direct dates, though.

As for the actual likelihood of an Ocarina of Time remake, I keep saying the same thing: there is the big question mark of the developers. Who is going to remake the game? Who? Hmm? But so far none of the supposed leakers and insiders have said anything to answer this question. A good-looking remake for the Switch 2 will be quite the effort, so this isn't something that Nintendo or GREZZO will have done as a small side project.

So, either they have a different studio to take on this job, where this would require a huge amount of trust from Nintendo, or it's all just overblown speculation at this point.

Likewise, it's always a red flag when people talk about a new 3D Mario when we have just gotten Donkey Kong Bananza from the 3D Mario team last year. To be fair, Nate says that it's not happening this year, but this is after claiming that there will be a 3D Mario ready for Christmas 2026. And now he makes it sound like they have postponed this to 2027, but either way this is very questionable information.

Tuesday, March 17, 2026

Nintendo Music: Super Metroid Added

cover of the game as seen in Nintendo Music

This is one of those titles that should have been in the Nintendo Music app from the very beginning, or at least added early on. An absolute classic. Super Metroid took a huge step in defining the Metroid series for what it still is today, where some of its music has been reinterpreted again and again, first and foremost the Ridley battle theme. It's certainly the Link to the Past of Metroid.

The music and overall atmosphere made me an instant fan when I had first experienced Super Metroid back in 2008, making me want to play all other Metroid games right after. But there is a certain charm about the old Sony soundchips that never could be quite matched, for better or worse.

Anyway, we got the three most important Metroid games in the library now: Metroid, Super Metroid and Metroid Prime. In addition, there is Metroid II and a sample of the Metroid Prime 4: Beyond soundtrack. You can still see Nintendo advertising the latter on social media on a regular basis, where hopefully this will lead to the complete soundtrack soon. And I expect Metroid Prime 2: Echoes to become another Nintendo Switch Online double release of both the game and its music.

Tuesday, March 10, 2026

Next Nintendo Direct?

Nintendo Direct logo against the coliseum arena in Fire Emblem: Fortune's Weave

Many Nintendo fans have expected a general Nintendo Direct in February, because that's when we usually got one in past years. But it didn't happen... Instead, there was a Partner Showcase, a Treehouse Live session, and the usual Pokémon Presents. In addition, we got an Indie World in early March, as well as lots of Super Mario news today on MAR10 Day, which includes the final trailer for the Super Mario Galaxy Movie.

That's all good stuff, but not necessarily what you want to hear about. And now there's the question of when the next Nintendo Direct will be happening. Next week? Later in March? Next month? Or will we have to wait until June? Let's discuss this a bit...

Nintendo usually likes to schedule their major Directs after one of their bigger releases, so they don't distract from them. Of course, a Nintendo Direct could spark new excitement for an upcoming release or share new details, but in some cases everything has been said already.

And this is true for Super Mario Bros. Wonder (Nintendo Switch 2 Edition) + Meetup in Bellabell Park, which just got another presentation and is going to launch on March 26th – in two weeks from now. It gets followed by the Super Mario Galaxy Movie the week after, where generally Nintendo will want to put the spotlight on Super Mario for the time being.

Wildwoods - ??? - A mysterious creature. Is it flora, fauna, or both? Tastes a bit sweet. Rides on Yoshi's back. Makes flowers bloom!

This includes first news about Yoshi and the Mysterious Book, which was announced for Spring 2026 in the last Nintendo Direct and has now gotten a concrete release date: May 21st. This is the latest confirmed release we have so far.

Between the Super Mario Galaxy Movie and the new Yoshi game we're also getting Tomadochi Life: Living the Dream, on April 16th. The game has already gotten its own dedicated presentation at the end of January, making this another case of "we don't need to see this again."

And one of these two titles is most likely going to be the milestone for another Nintendo Direct. This means that we may have to wait at least until the end of April, or possibly even until the end of May, where June would be one of the three usual schedules (the third one being in September). But they deviate from this from time to time.

Either way, such a timing would be better for The Legend of Zelda, because they won't announce anything for its 40th Anniversary as long as the Super Mario Bros. are still eating their cake. If there's a Nintendo Direct still coming in March, they most likely won't talk about the Zelda anniversary just yet. So, keep that in mind while you're getting impatient.

As a reference, Echoes of Wisdom was announced in late June 2024 and then came out exactly three months later. So, if we're getting some top-down Zelda delicacy for the 40th Anniversary, then this will still be in the cards with a Nintendo Direct in June.

There are two more announced Nintendo games without a release date yet, which are Splatoon Raiders and Fire Emblem: Fortune's Weave. But we know so little about them that they definitely will be topics in the next Nintendo Direct, shining some more light on them.

Friday, March 6, 2026

Mario Kart World: Bob-omb Blast Returning?

"MAR10 Day" is approaching, so Nintendo is going full throttle with Super Mario stuff at the moment, which is still part of the 40th Anniversary of Super Mario Bros. (which is why you shouldn't hold your breath about similar news for Zelda). There are different online events happening in games like Super Mario Run and Mario Kart World, where for the latter Nintendo has shared an interesting screenshot:

MAR10 Day - VS RACE (03/05/2026 - 03/11/2026 09:00)

This is the online mode menu, showing the current event. There is nothing special about it on first glance, but when you look closely, you'll see that the icon for the Battle mode has changed, from a balloon and a coin to a balloon, a coin and Bob-omb.

Currently, there are only two battle modes available in Mario Kart World: Balloon Battle and Coin Runners. So, this icon change indicates that the beloved Bob-omb Blast is going to return in the near future, maybe even on March 10th for the MAR10 Day.

This has been on my list of potential free updates, where I wouldn't necessarily expect a major expansion. It may even be that an update that only comes with this mode and nothing else, though a general overhaul of the Battle mode will be appreciated. Shine Thief could return as well and ideally they will add some more dedicated battle courses into the world, since there are only two right now.

 

Via: NintendoEverything 

Saturday, February 28, 2026

Remaking The Legend of Zelda

The Legend of Zelda: The Hyrule Fantasy (fake game logo in red with the Triforce in the background)

A week ago the original The Legend of Zelda has entered its 40th year of existence, and maybe Nintendo is about to give fans a whole new way of experiencing the classic to celebrate this special anniversary. So, let's take a deeper look of how this could look like.

Of course, a remake always has been a possibility, but one that got dismissed by this blog several times. And there have been good reasons... The NES classics are rather bare-bones and if you start infusing elements from later Zelda games, you will eventually end up with a re-imagining, instead of a remake. And then this may as well become a whole new game of its own.

That's exactly what has happened with Oracle of Seasons. When Capcom was working on Zelda projects for the Game Boy Color, they first had pitched a remake of the first game in the style of Link's Awakening. But before you knew it, you were able to ride on a Dodongo and the project evolved into something else.

southwest corner of the Zelda I game world
Source: VGMaps.com

You can even see where the idea of changing the seasons may have come from, by looking at the game's world. There is this Akkala-like area of autumn trees to the southwest, while the graveyard to its north is surrounded by white trees and rocks, almost like it has been snowing there. And this sudden change of scenery could have been an inspiration for the game's core mechanic.

Anyway, this perspective has changed with the Link's Awakening remake, which is currently leading to whole bubble of potential follow-ups. There are even rumors that GREZZO has been busy with a third game already for a while now, a project called "Bernard", following "Richard" (the Link's Awakening remake) and "Edward" (Echoes of Wisdom). But we have no idea what "Bernard" actually is, where there are a number of possibilities, like a new coop Zelda game or even a dungeon maker.

But on top of the list is certainly a remake of the two Oracle games, which turned 25 years old just yesterday. However, Echoes of Wisdom came out only one and a half years ago and remaking two whole Zelda games since then is rather ambitious. Maybe a little too ambitious to make it in time for the 40th Anniversary. And that's why they could have considered something simpler: the original The Legend of Zelda.

Now, remaking the first Zelda in the new Link's Awakening style makes sense for a number of reasons. There is the aforementioned history of how Capcom was trying to achieve the same on the Game Boy Color, where this could be finally be realized. It could even serve as an interim step for remakes of Oracle of Ages & Season, since they could re-use new enemies (like the Bubble) and all of the bosses, where Aquamentus, Gleeok and co. were featured in the Oracle games as well.

It also makes sense in the context of Link's Awakening alone. While the Game Boy classic was originally meant to bring A Link to the Past to the handheld, it also looked back at the NES original to make it happen. You have the same screen-transitioning system, and as a result dungeons were constructed in a pattern of square rooms, which ultimately led to the Color Dungeon in the DX version as a homage and the whole Chamber Dungeon feature in the remake. Certain enemies, like the Pols Voice, Vire or even Gohma, also returned for the first time since the original.

comparing the tree cave in the NES classic to the Witch Hut in the Link's Awakening remake

And by re-using the assets of the Link's Awakening remake, as well as Echoes of Wisdom, they could actually cover quite a lot already. Most of the normal enemies would already have models. Items like Bombs, Boomerang and Bow have already been implemented before. And they could even re-use the meat echo for the bait item... The more you think about it, the more it feels like the game is halfway remade already.

Keep in mind, though, that such a remake would mainly be about modernizing the visuals and the combat in the current top-down Zelda style. But this alone would already make it much more accessible and fun. Some enemies, like Darknuts or the Wizzrobes, could become less aggravating, while others may even become more challenging, first and foremost the Lynels.

The world and the dungeons should stay the same, however, as it was intended. The overworld would become seamless, just like with Link's Awakening, and they may add some visual clues as to what trees you can burn and what rock walls can be blown up, because nobody got time for that nonsense today. But there is no reason to fill it with stuff that wasn't there before, unless they want to go down the same route as Oracle of Seasons.

You would also now be able to assign items to both the X and Y buttons, while the letter and potions may even work fully automatically, so you don't have to put them on a button at all. And for the remaining seven items the game could make use of the Breath of the Wild quick select, without it being a pain, since there are only so few.

One of those items could even get a dedicated button, where the best candidate is probably the Candle. You needed it all the time in dungeons to light up the dark rooms and this could get annoying very quickly, because it forced you to swap items every so often. Also, the screen-based usage of the Blue Candle won't make any sense when there are no transitioning screens any longer, so it may simply have a cooldown, which gets shortened by the Red Candle. And it should create a sphere of light around you inside dark rooms when you haven't used its fire yet, so you can still see a little bit.

The Bow could also be overhauled to use actual arrows as ammunition. And the shops that offered you an arrow now simply sell bundles of them for a refill. However, to still offer the classic functionality, the Magic Book now also upgrades the Bow (in addition to the Magical Rod), so that it still uses up Rupees when you're out of arrows. Kind of like how the Magic Armor in various Zelda games lets you deplete your Rupees instead of your health.

On the overworld the Clock power-up would probably freeze all enemies in sight or within a certain radius, like it does in Hyrule Warriors on the Master Quest map. And with the Bait it would be nice if you could carry more than just one at a time, so you're not just keeping it to bribe certain Goriyas.

Finally, the Compass would be another good candidate for a revision, because all it did in the original was showing you the location of the Triforce in a dungeon. It should still do that, of course, but it could also give you a signal in dungeon rooms that have a key, just like in Link's Awakening. Or it may even give a general signal whenever there is a secret related to defeating all enemies in a room.

And that's pretty much it. No fuzz, no nonsense, just the original game modernized. However, to make this a bit more interesting and to offer something new for most fans, this should also come with the maps and dungeons of the first BS-X Zelda game, released in the 90s for the Satellaview peripheral for the Super Nintendo. It was essentially a 16-Bit remake of the original, but it got broadcasted like a TV show with time-based events, where in each episode you were playing two dungeons.

Because of their unusual nature, these games have never been re-released by Nintendo in any way or form, but they still could remake the two maps and their unique dungeons without any of the event stuff. Fans have done it before, so it's entirely possible. In the remake it could look like this:

four screens with a classic artwork of Link looking at Hyrule. Classic Quest, Second Quest, Lost Quest Map 1, Lost Quest Map 2

When you start the game you get a choice between four different quests. The "Classic Quest" is the game as you know it. The "Second Quest" lets you play the devious altered version of the original, without naming yourself "Zelda" or beating the normal game first. And the "Lost Quest", which comes in two variants, would bring you to the maps from the BS-X Zelda.

This could even be seen as difficulty modes. The Classic Quest would be the normal difficult, the 2nd Quest hard, while the Lost Quests would be a lot easier, because their overworlds are only half the size and the dungeons were meant to be cleared within a short time. 

Of course, GREZZO could also add the usual Hero Mode option for those who are looking for a bigger challenge. But this probably should be implemented in the same way as in Echoes of Wisdom, meaning that you can just turn it on and off at any time.

Also like in Echoes of Wisdom, outfits could give Link a different appearance, to add some variety and novelty without altering the gameplay. This is where amiibo could come into the equation. For example, the 8-Bit Link could give you something like the Timeless Tunic from Tri Force Heroes, so that Link appears in a retro voxel style (and the music changes to the classic chiptunes from the NES). Or there could be a variant based on A Link Between Worlds, so he looks more like the classic Link, in case you don't like the toy style.

They should call this remake "The Legend of Zelda: The Hyrule Fantasy" to distinguish from the original – at least in the west, since this has been the subtitle of the Famicom Disk game in Japan. It should be available on the Nintendo Switch, but with a free upgrade for the Switch 2. And maybe this could even be something that they will simply shadow-drop at the end of a Nintendo Direct, where they will offer a physical release later on, similar to Metroid Prime Remastered. You know, as a surprise for the 40th Anniversary...