After exploring all the Voice Memories in Breath of the Wild over the weekend, I went on to do the same in Tears of the Kingdom. And this was arguably more important in preparation for Age of Imprisonment. It was also a bit more interesting, because you get memories from Rauru and Master Kohga in addition to Zelda's, where every character is responsible to entertain you on a different layer of the map.
Rauru's were probably the least interesting. He only got 35 of the 240 Voice Memories and they felt a bit pointless, at least most of the time. Also, with the sky islands it didn't make much sense to travel from one memory to the next, so I teleported quite a lot. And Rauru's memories were often right next to the warp point, making this quite effortless.
Well, it was interesting how Lightcast Island got used as training grounds for Rauru's (and Zelda's) light power. Maybe this will play a role in Age of Imprisonment, but it's doubtful that the Warriors engine will properly be able to implement light reflections. He also mentions that there used to be more Crystal Refineries, but the vendors are just a menu point in Hyrule Warriors anyway, so I also doubt that this will have any relevance.
Oh, and they've used Frost Emitters to create the snowy sky islands, also as a training ground, but for Constructs. Zelda mentioned something similar about Mt. Hylia in her Breath of the Wild Voice Memories, where she suspects that the snowy landscape is not a natural phenomenon, but instead was potentially created by ancient technology to provide such proving grounds for heroes.
As for Zelda's new Voice Memories, they felt a bit more lively and closer to the heart, mainly due to them happening only recently. It bridges the two games quite nicely and there is a lot in here where you'd wish that this were part of the main game.
The most important point by far is the confirmation that all the Sheikah technology has turned to dust and disappeared some time after Calamity Ganon had been defeated. I don't understand why they couldn't have mentioned this in Purah's diary as well, because this should have been the minimal effort to give the players some sort of connection to the events of Breath of the Wild.
It also gets explained that the wells were all freshly dug up in their attempts of rebuilding Hyrule. Well, it doesn't make much sense that it never occurred to anyone to do this any earlier, since water is essential to everyone's survival. But I do appreciate that they didn't ignore the fact that the wells were all buried in Breath of the Wild.
They even tried to explain how the Horned Statue moved from one place to another. When it was calling out to Zelda, trying to steal her life energy, there was some divine intervention in the form of a lightning strike. And then it toppled into the water... I don't see how it would end up beneath Hyrule Field from Hateno even if it were able to float, but anyway.
Zelda also talked about the Horned Statue in Breath of the Wild and the majority of the Voice Memories share the exact same locations, often referencing each other. For example, you can find one at the inn in Zora's Domain, in both games. First Zelda lamented how hard the beds were, suggesting that they should come up with something that feels like floating in water. And 100 years later she is rejoiced to find water beds.
But there are some new places as well, where some of the Voice Memories make you revisit the "video memory" locations from Breath of the Wild, which was a nice touch. It didn't cover absolutely all of them, however. And they make you also visit all the memorials that were placed all over Hyrule to commemorate the people fallen in the Great Calamity. This was a good detail in Tears of the Kingdom, but also something that you could just ignore completely before. And I like that this is given more significance to the Voice Memories now.
As for other details, you will learn that Misko was imprisoned in the Hyrule Castle Lockup a long time ago. And I liked the joke about Eventide Island, where Link was afraid that they might be stripped of their possessions again, so he covered his eyes when approaching the island together with Zelda... but didn't warn her beforehand.
Oh, and there was this joke about the old man's hut. In Breath of the Wild Princess Zelda absolutely trash-talks the thing, how they should have it teared down for safety concerns. And in Tears of the Kingdom she has learned by now that her father had built the thing and felt a bit sorry.
If you're looking for some comedy gold with these Voice Memories, then you want to be traveling the Depths. What Master Kohga has to say has zero value, but it is absolutely entertaining, also thanks to his fantastic English voice actor, Erik Braa.
It is very different from the rest, because it's more like an actual journal, where you can follow his steps through the Depths right from the spot where he fell down in Breath of the Wild, still cursing the cursed Link. Well, a lot of it is about his obsession with Zonai Devices, which makes sense, since effectively half of the Depths and all of the Yiga installations down there simply exist for the Autobuild stuff.
His obsession with the "Magnificent One" is equally funny, especially with how Kohga tries to not be annoyed by the Gloom, because it has to be a blessing from the Demon King. And it's irony of fate how he turned around at the Gloom's Approach, because some from the Yiga thinks they have figured out the Zonai terminals. But I like to think that Ganondorf didn't care about the Yiga at all and probably would have just killed Kohga if he came any close.
Interestingly, Master Kohga was traveling back to the surface and down into other chasms, in order to reach the Abandoned Hebra Mine and the Gloom's Approach. And no one took note... So much for the observation from Lookout Landing. Well, to be fair, the Yiga know how to be stealthy.
But what I didn't understand how Kohga knew of the "Magnificent One" in the first place. He mentions him very early, when he first ran into some hostile Bokoblins as he was still alone down there, but how did he know about Ganondorf at that point in time? After all, they were worshiping Calamity Ganon before, not the Demon King. So, that seems to be a plothole, but otherwise I liked this part quite a lot.
It also reminded me that I'd really like to learn more about the Depths in general. What is this whole place even supposed to be? Remnants of past Hyrules? What's the deal with the Bargainers? And can we have a Bargainer as a playable character in Age of Imprisonment? Maybe I can discover some answers tomorrow already...




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