It's a question that many Zelda fans have on their mind right now: will the remake come with the Master Quest mode and dungeons? Ocarina of Time 3D did, but the Nintendo 3DS game was truly a 1:1 remake, even based on the original game's code, so they could easily duplicate the quirky ROM hack nature of the modified dungeons, where you suddenly have cows stuck in the walls of Jabu-Jabu's Belly.
This may not be the case for the remake, where they are truly redoing everything from scratch and also taking many liberties in the process, especially when it comes to the environments. The Water Temple, for example, now features a new bombable wall in of the tunnels around the middle section, as you can see above.
They could, of course, still replicate the ideas and nature of Master Quest, maybe also throwing in some spins of their own, but it would be a lot of extra work. Luckily, they haven't said much about additional features yet, other than the amiibo masks and the microphone support, where they are likely introducing some at a later point. And maybe the Master Quest mode will become a headline then, or maybe they will release it as paid DLC in the future.
If they add Master Quest, then I hope that they won't mirror the game this time. I hated it when they did this in Ocarina of Time 3D and I will always find the Wii / Hero Mode version of Twilight Princess to be utterly confusing. I'm not a fan of Mirror Modes in general, because they are just the cheapest and most literal way of putting a spin onto a game. The remade world of Ocarina of Time will be novelty enough.
Also, things like double damage should probably moved into a simple Hero Mode option, which can be chosen right from the start. It could just be a toggle like in Echoes of Wisdom, so you won't end up with four combinations of different game modes.

2 comments:
"I'm not a fan of Mirror Modes in general, because they are just the cheapest and most literal way of putting a spin onto a game."
The world itself has to be mirrored while keeping controls, animations, UI, text, maps, camera behavior, scripted events, collision, puzzles and directional logic working correctly. Zelda games are full of things that explicitly depend on left/right orientation.
It may be conceptually simple compared with designing entirely new content, but implementing it robustly across a whole Zelda game is definitely not just a free checkbox.
In racing this is one of the ways to make the track more challenging and it works.
Yeah, so you might disagree with this on a personal level, but it is indeed a deliberate choice from the designers. :-)
Yes, I absolutely disagree. You're making it sound more complicated than it actually is. And confusing the player by mirroring the world is not a challenge I enjoy in the slightest. I also hate Mirror Mode in Mario Kart. Only ever play it once for filling the three stars and then be done with it forever. It has never been fun and never will be.
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