Showing posts with label The Wind Waker HD. Show all posts
Showing posts with label The Wind Waker HD. Show all posts

Friday, June 28, 2024

Tantalus Developed Luigi's Mansion 2 HD

Luigi going through some sandy hallway with his Poltergust

Luigi's Mansion 2 HD was released on Nintendo Switch just yesterday and of course people have already seen the credits roll, confirming that the remaster was developed by Tantalus Media. The Australian studio is best known on this blog for their work on Twilight Princess HD and Skyward Sword HD.

Together with GREZZO they have supported the Zelda main team with such side projects, where both now have also worked on the Luigi's Mansion franchise in some form, since GREZZO has remade the first game on the Nintendo 3DS.

For a while I was worried that GREZZO is making the Luigi's Mansion 2 remaster as well, because I wanted some more top-down Zelda goodness from them, after their Link's Awakening remake became my absolute favorite Zelda game. And I got my wish, so I'm happy that these two studios are taking turns here. But of course there are Zelda fans who would have preferred to get Twilight Princess HD instead.

As for The Wind Waker HD and Twilight Princess HD on Switch, I believe that they became a victim of the postponement of Tears of the Kingdom. Originally, Nintendo planned to release the big new Zelda in 2022, but then they had to move it to 2023. In 2024 we're already getting the next Zelda game with Echoes of Wisdom, so there wasn't any real need for some filler releases. And Nintendo doesn't want to distract you from a new Zelda release with some remasters, which is why they have likely cancelled any plans of porting over the ones from Wii U. If there ever were any to begin with.

However, if Tears of the Kingdom's development had finished in time, we could have gotten The Wind Waker HD and/or Twilight Princess HD in 2023, just to have something for Zelda in that year. That wasn't meant to be, where Tantalus was available to develop else something else in the meantime... like Luigi's Mansion 2 HD.

But they are also available again now, where they might work on getting much requested Zelda HD ports out on the Nintendo Switch in early 2025. There won't be anything new in the foreseeable future for the Zelda franchise. They are apparently working on a remaster of Breath of the Wild for the next system (see U-King-O), but it will take many years to make new open world game. So, 2025 could become the year of remasters for Zelda.

I've said this before, but it still makes sense for Nintendo to port over the Wii U games onto the Switch, because on the next system they won't get away with mere ports, especially in the case of Twilight Princess. Time is ticking here.

As a side note, they did the Metroid Prime Remastered credits thing again, meaning that they only list the people who have worked on the remaster and not the original Luigi's Mansion 2. "Based on the work of the development team from the original Nintendo 3DS version."

Well, I get that the credits are already long enough as they are, but it's still disrespectful towards Next Level Games and everyone who has put their blood, sweat and tears into making this game. This new trend needs to stop. Credit where credit is due.

Saturday, May 14, 2022

Tantalus Currently Not Working on Twilight Princess HD

Twilight Princess HD banner artwork

With the delay of the sequel to Breath of the Wild to Spring 2023, it seemed like a no-brainer that Nintendo would want to port over The Wind Waker HD and Twilight Princess HD to the Nintendo Switch, so that Zelda fans would get something in the year 2022. However, you might already have had your doubts, because this wasn't announced right away together with the delay and Nintendo has a lot in their pipeline for the rest of the year with Fire Emblem Warriors: Three Hopes, Xenoblade Chronicles 3, Splatoon 3, and new Pokémon games.

Now, Tom Crago, the CEO of Tantalus Media, was asked in a podcast whether Nintendo has approached them for such a port or not, where the answer was a straight "no". See NintendoEverything for the full story.

Tantalus has made both Twilight Princess HD and Skyward Sword HD, where they seem like the obvious choice for the job. But of course The Wind Waker HD was made by Nintendo themselves and there is no need to remaster anything in this case, so they might just work on this in-house. However, Nintendo should have all hands full with the sequel to Breath of the Wild, where you would think it's best to let an external company do the job once more.

What would be important about such ports is that they get the same frame rate power-up as Skyward Sword HD, where the game runs now in 60FPS without any noticeable drops. This was still an issue with both The Wind Waker HD, for example during battles on the ocean, and Twilight Princess HD, for example in the swamps of Faron Woods. If they get ported over to Nintendo Switch, there will be no excuse for this at all after the smooth Skyward Sword HD, so simple ports wouldn't cut it.

And naturally, if only Nintendo were to work on such ports, we couldn't expect a remaster of Link's Crossbow Training as part of the collection. And we all know that this would be the true star. Well, not really, but it would make for an excellent extra, same as Bowser's Fury with Super Mario 3D World.


Wednesday, June 10, 2020

Zelda HD Collection?

Logos of four Zelda HD remasters


This idea has been on the mind of many Zelda fans ever since the Nintendo Switch became a thing: a collection of Zelda HD remasters, which ports both The Wind Waker HD and Twilight Princess HD over from the Wii U and adds more to the list.

Ever since the rumors in March that Super Mario could be getting a similar collection this year for its 35th Anniversary, I've been considering the same for Zelda and putting some more thoughts into this. Such a "The Legend of Zelda HD Collection" could come to Switch next year and potentially include the following four titles:

  • The Wind Waker HD
  • Twilight Princess HD
  • Link's Crossbow Training HD
  • Skyward Sword HD

As for The Wind Waker HD and Twilight Princess HD, it's only a matter of time before these two HD remasters will be ported to the Switch, just like the rest of the Wii U library. Enough time has passed to not make it feel completely ridiculous for every Wii U owner. And for Nintendo it's easy money, but it also makes sense to bundle them somehow, because we would steep into ports of ports with these titles. There has to be a limit of what Nintendo can sell as a standalone full price title and putting them together wouldn't feel like the cheapest effort of making good money with video games ever, even though they probably would sell just fine on their own...

Additionally, both games made good use of the Wii U GamePad for maps and alike, which would all be lost in the Nintendo Switch versions. So, they might even end up as inferior versions when compared to their Wii U counterparts. But if you put them together on one cartridge, no one can really complain about the value.

And Link's Crossbow Training HD would be a fun bonus for the whole package. It's not a game that you would ever expect to return on its own, where even on the Wii it was just meant as an addition for the Zapper. Here half of the work was already done by Tantalus with the remaster of Twilight Princess, where its assets for the updated graphics could be used to remaster Link's Crossbow Training as well, since the game was pretty much just a mini-game add-on for Twilight Princess, re-using its environments, enemies and so on.

Finally, there's Skyward Sword HD, which always felt like the natural choice for an HD remaster on the Switch with its Joy-Cons and all. In the past I was convinced that this would be released as a standalone title, simply because that's how it was for The Wind Waker HD and Twilight Princess HD. But there are three good reasons here, why this might change with Skyward Sword...

1) The game is pretty much the anti-thesis to Breath of the Wild, which has become by far the most successful entry in the series. Aonuma even admitted that the starting point for the development were the shortcomings of Skyward Sword with its restricted world and lack of exploration. So, to put focus on such a different 3D Zelda game, which does the complete opposite of the Zelda game that made many people buy a Switch in the first place, might not be the best idea at the moment. But putting this in a collection of various older Zelda titles would easily prevent any wrong impressions.

2) Even if you try to reduce the motion controls of Skyward Sword as much as possible, getting the sword combat to work without the Joy-cons would probably be very difficult or unsatisfying. As a result the game would only be playable with Joy-cons and not in handheld mode, which could be a big reason for people to not buy the game, especially for owners of a Nintendo Switch Lite. But bundled with The Wind Waker and Twilight Princess, which both work with traditional controls, these people would still have something to play.

3) The Zelda series has gotten a new brand styling with Breath of the Wild, where everything is made in a flat design. The logos of both Breath of the Wild and Link's Awakening are in plain white against a background, for example. However, for an HD remaster of Skyward Sword this would probably feel odd and not like a good fit. It should keep the logo and menu design of the original, similar to The Wind Waker HD and Twilight Princess HD, since it's really just supposed to be a remaster and not a new thing.

A "Zelda HD Collection" could be sold in the new brand styling, however, where the cover and the main menu are in the same style as Breath of the Wild and Link's Awakening, while it keeps the logos and everything else of the HD remasters the way it was. Problem solved.

With all of this in mind, it really feels like a good idea to put these three or four titles all together in one package. It would be an amazing way of celebrating the 35th Anniversary of Zelda, while dodging any complaints that would come with re-releasing these titles on their own for the Nintendo Switch.


No Ocarina of Time & Majora's Mask HD?


Well, some fans would probably want the two Nintendo 64 titles as well and you can't blame them, but this would really be too good to be true all at once, which is why they weren't considered for this list.

For making the above collection Nintendo could hire Tantalus again, the studio responsible for remastering Twilight Princess on the Wii U. They could apply their expertise on both Link's Crossbow Training and Skyward Sword, where the latter would already generate enough efforts for this project, and then put everything together.

Ocarina of Time and Majora's Mask on the other hand would need full-fledged remakes, something done from scratch again, where this would increase the effort for such a collection significantly. Probably even to the point where Nintendo would need to hire another studio in addition. But GREZZO was already busy with remaking Link's Awakening, where the Oracle games should come next and not the N64 games again.

Remakes of the N64 titles were already done for the Nintendo 3DS by GREZZO in the last decade and doing this yet again might be a little bit too early, both for the developers and for the customers. Nintendo is even still selling New Nintendo 2DS systems and both of the previous remakes. And if Nintendo 64 games get added to Nintendo Switch Online eventually, you will be able to play Ocarina of Time and Majora's Mask on the Switch anyway...

Also, keep in mind that we're talking about games here, where each remaster and remake so far has gotten a dedicated standalone release with years of development. Even if the Super Mario HD collection turns out to be true, this still might be a little much to ask from Nintendo's forces. The above vision is already optimistic as it is, so it's best not to expect anything more than that.

And new remakes of the Nintendo 64 games shouldn't be something that's done on the sidelines. They deserve releases on their own, starting with Ocarina of Time, with gorgeous graphics, new features and alike. This is something that I can see happening in the future, but not necessarily on the Switch where such remakes for the GameBoy Color Zelda games should have priority.


Global Collectible?


Let's say such a collection happens, it would be nice if all these games were to offer a collectible that spans all titles. Something to unlock artwork and additional goodies in the main menu, similar to the Credits in the Metroid Prime Trilogy.

This would go hand in hand with the fact that both The Wind Waker HD and Twilight Princess HD had special Miiverse features that would be in need of replacement on the Nintendo Switch, since the Miiverse is history now. In case of The Wind Waker HD these were the Tingle Bottles, while Twilight Princess HD had the stamp collection.

It would be a shame, if Tingle wasn't to get something new to replace the Tingle Tuner a second time and if all those chests in Twilight Princess contained a ton of useless Rupees again... So, an idea would be to have something here that lets you unlock things globally in the HD collection.



This could be something simple as scrolls, like "Ocean Scrolls", "Twilight Scrolls" and "Sky Scrolls". They could contain a bit of lore as an extra and would give you access to artworks and other goodies. Maybe additional scrolls could be unlocked via amiibo to also give you stuff from other Zelda games.

With Skyward Sword HD they could even tie this into new features. For example they could expand the sky world a little bit and add more to its islands. Or they could let you go on a full night-time exploration later in the game, where you're hunting for Poes or special Goddess Cubes or something similar, which in return rewards you with the new global collectible.

And in Link's Crossbow Training HD they could add new secret targets throughout all the levels, maybe one per level, which will score you with these scrolls.

In any case it would be nice to have something that spans all games in the collection, as an incentive to play them all.

Tuesday, August 29, 2017

Goodbye, Miiverse!


Today Nintendo announced via Miiverse (oh, the irony) that Miiverse will be shut down on November 8th this year for good. Until then you will be able to download your post history including screenshots and drawings.

Overall this doesn't affect me too much personally. While I like the idea of a "social network" for Nintendo gamers, I mostly have been using it to "quickly" upload screenshots for my blog with the occasional achievement post attached to it. At least on the Wii U you can still upload pictures via the browser, while the Nintendo Switch does provide a much more comfortable screenshot sharing functionality. So, on these systems I will still be able to do, what I did the most with this feature. Not on the Nintendo 3DS, however.

For most games this isn't really a loss either, because Miiverse has been a side feature for them or completely separate. There's one title, however, where this will have a greater impact by killing one of its best features: the Tingle Bottles in The Legend of Zelda: The Wind Waker HD!


This was probably one of the few titles that did a really good job with the Miiverse integration. I love collecting the Tingle Bottles and I love sharing rare Pictographs. It was very well executed and even though it has lost some of its magic, when I replayed the game earlier this year, it was still an excellent addition to the game, which now won't be available any longer.

So, if you haven't played The Wind Waker HD yet, I can only advise you to do this, as long as Miiverse is still available.

Friday, February 10, 2017

The Wind Waker HD: 2nd Quest Logbook

The current journey is clear: before Breath of the Wild gets released in exactly three weeks, I want to re-experience all 3D Zelda games on my Wii U again. And after things were progressing quite slowly with the Nintendo 64 games on Virtual Console, I'm back on track with the Wind Waker HD. Only after one (work) week I was able to complete the 2nd Quest mode and thus finally the entire game...

the file menu with a normal mode file named Tourian and the 2nd Quest named Tourist

When the remaster came out in October 2013, I completed everything in the normal game mode (see my The Wind Waker HD Logbook) and left the 2nd Quest mode for a future playthrough. And that playthrough happened now. It started last Saturday, where I played til Tower of the Gods, while on "Sidequest Sunday" I did the majority of exploring of the Great Sea.

Like the last time, I've avoided to start doing things as early as possible. That's unusual for me, because I usually try to get all Heart Pieces and other optional things as early as possible in the games. I even did this in a past playthrough on the GameCube once and it's kind of fun to get some Triforce Charts really early or whatever, but to save time I didn't start scavenging the ocean until after the battle with the Helmaroc King. It's just more convenient to do everything on a per-quadrant basis, where I systemically charted the entire sea, cleared all islands, conquered all platforms and submarines and even salvaged all Light Rings yet again.

Apropos Light Rings, I had the same phenomenon like in my first playthrough of the Wind Waker HD, where early in the game I couldn't find the Light Ring to the southeast of Dragon Roost Island, but it then appeared later throughout the game. Strange.

It would also have been nice, if the charts would cross out all the things, that you've already gotten or done. e.g. if you got all the treasure chests on one of the platforms, it should be crossed out in the Platform Chart. Even a Blue ChuChu Chart, which keeps track of them, would have been great. The same goes all the Light Rings... Whenever I replay the Wind Waker now, I keep track using pen and paper on my printed Light Ring Chart, but that feels somewhat old-fashioned, especially while playing the game with a touch device, which includes a pen. At the least the ability to take notes on your maps like in Phantom Hourglass would have been nice.

Anyhow, doing these things were quite fun to me, but it does lack the necessary variety in the Wind Waker. Most of the activity is tied to the boat and all the platforms, the submarines and also some of the islands are simply just the same thing over and over again. But I'm confident that Breath of the Wild with its similar approaches can be fun, while at the same time deliver more variety thanks to the different terrains and the fact that there will be much more to do, especially with the over a hundred Sheikah Shrines.

Gohdan coming off the wall

Talking about the Sheikah Shrines: the Tower of the Gods really had this big Sheikah technology vibe coming from it, especially with the blue relays everywhere and the eye symbolic of Gohdan. The Beamos even had a level of deadliness to them, which may or may not compare to the Guardians. But it's hard to destroy them without being hit first and in Hero Mode they can do quite some damage.

Overall I left Hero Mode activated during the entire time and it felt much tougher than before. I've never died, but the lack of any hearts combined with the double damage can be threatening, because a lot of things can easily hurt you in this game. The enemy cannons, which you will mostly face in the six reefs, for example two or even more hearts of damage with one hit and these hits can rack up quickly, because you don't get thrown out of your boat anymore. And it's not like there are fairies around every time, early in the game I even used the "Save & Quit" method a couple of times to "heal" myself.

But of all 3D Zelda games the Wind Waker probably offers the most fun and intense fights, where the secret cave on Shark Island will always be the prime example. It's just so much fun to wreck the hordes of various enemies in this game. Twilight Princess then wasn't as fast and it felt more grounded, while Skyward Sword overdid the whole motion control directional puzzle thing instead of delivering actual combat. But the Wind Waker really shines here, except for two factors. You can't attack tumbling enemies, which is super annoying, and the game uses lots of small enemies to effectively prevent you from targeting the important ones, like the summoning Wizzrobes. It's even used in boss fights with Molgera.

It's the boss fights, where I also tried something different for this playthrough, namely Kalle Demos. For the first time I used the Forest Water trick on it to kill the thing quickly. It's not hard to do, if you leave the dungeon right before the boss and use the "warp pots", but it will block one of your bottles for half an hour...

Link standing in front of the stone head rock on the Stone Watcher Island

Otherwise I didn't do anything special with this playthrough. The focus lied on enjoying the visuals, where the Wind Waker HD easily delivers the best in the series so far. The Cel Shading style is timeless and the bloom makes everything pop. It just looks really nice and I can't get enough the lush, sunbathed views of all the island. It might be even a shame that this game never got an actual sequel with the same graphics, because the whole style was never matched on the weak Nintendo DS hardware and the graphics of Twilight Princess, while having their own charm, didn't age as well.

But what didn't entice me as much this time was Miiverse. I still think that the Wind Waker HD did an excellent job of incorporating Miiverse into the game and with the Tingle Bottles it's probably still the best Miiverse inclusion I've seen so far. But after a few drawn dick pics I quickly lost the motivation to go after them. It just wasn't the same as in the days after release, but that's to be expected. Part of it was also, because I've already completed the Nintendo Gallery in the 1st Quest, so that Carlov isn't even present in the 2nd Quest. As soon as you arrive at Forest Haven, you can immediately enter a fully completed figurine gallery. I did this even once on the GameCube, but with the Wii U version it was much easier and saved me quite some time here.

Still, one small additional goal that I had with this playthrough was collecting all eight missable figurine shots on my Deluxe Picto Box:

  • Tetra
  • Kogoli
  • Cyclos
  • Big Octo
  • Phantom Ganon
  • Helmaroc King
  • Wizzrobe King
  • Puppet Ganon

I took them all again and scattered them over Miiverse yesterday... So, if you're still missing one of them, go to the game right now and you might be lucky to pick up one of my Pictographs in a Tingle Bottle.

incoming Helmaroc King

Tuesday, December 31, 2013

2013 – The Year of Rupees

2013 overview image with lots of Rupee arts

Another year passes by, time's running fast and as Zelda fans we look back to what I dub the "Year of Rupees". It's the year of rupees, because in the two new Zelda games that were released in 2013 - The Wind Waker HD and A Link Between Worlds - Rupees are very important and because this year unleashed a giant attack on the wallets of the Zelda fans. I'm not kidding, when I say that this was the most expansive year to be a Zelda fan and collector. It makes the 25th Anniversary two years ago look fairly moderate.

Actually the year started with the aftershocks of the 25th Anniversary with Hyrule Historia getting its English release. It's the bible for every Zelda fan and it's nice to have it for the timeline section alone. Also, the Symphony to the Goddesses came to Europe with concerts in London, Paris and Berlin. I visited the one in Berlin and it was an unforgetable experience. In North America the 2nd Quest of the concert started shortly after and there were concerts in Australia as well. So, probably many Zelda fans worldwide visited the event and might count this as one of the most exciting days of the year.

While in 2012 it was totally silent around Zelda, we didn't have to wait long in 2013 to get our first Zelda announcement. Already in Januar Mr. Aonuma presented the first images of The Wind Waker HD, which would be released later this year.

In April we then got our first on the new handheld Zelda game, which was later titled A Link Between Worlds at E3. As I expected last year, they handled the newest Zelda handheld installment similar to Spirit Tracks: show the game in Spring, big presentation at E3 and then release the game before the end of the year. Nintendo likes to keep their games close to the chest lately. But it also turned out to be much more traditional than expected, while the 3D got utilized in a topdown view, the game also returned entirely to the world of A Link to the Past.

To bridge the time until the new release, we got to enjoy some old Zelda games again. Oracle of Ages & Seasons were re-released for their first time on the 3DS Virtual Console after 12 years and there are probably quite some people out there, who actually got to play these game for their first. I personally used this occasion not only to replay these games, but to compile the first thorough Ring Guide for the games, because it was about time that someone did this. I only played two Hero starter gamers though and I plan to replay the Linked Games in 2014 and also collect all 64 rings again for the first time since playing the original games on the GBC!

After the adventures in Holodrum and Labrynna gamers returned to the Great Sea in September/October, but this time in HD. With the Wii U Nintendo decided to take similar paths with Zelda as on the 3DS. They remade/updated an older Zelda and bundled it with special black hardware decorated with golden ornaments from the game. This time with The Wind Waker HD and the black Wii U Gamepad, which nicely matches the black 3DS from two years ago. The game alone probably wouldn't have lured all too many Zelda fans in, since it lacks any new features, but with the bundle one or the other Zelda fan might have bought a Wii U this year. I'm actually one of them. Though I haven't used my Wii U all too much after finishing The Wind Waker HD, however, next year looks quite promising for the Wii U. And if you're still interested in the "limited" bundle, you can still get it pretty much everywhere, which is a little sad.

Harder to get might be the Limited Edition of the The Wind Waker HD, which came with a special Ganondorf figurine. Since Nintendo doesn't bundle physical games anymore (the Wii U bundle only has a download code), the whole thing was a pure collectible item for people, who want the game with disc, box and cover together with something special.

The game itself did a great job to streamline the original The Wind Waker experience. It's all faster and more fluid, mostly thanks to the new Swift Sail. Another new addition are the selfies for the Pictobox and the Miiverse integration via Tingle Bottles, which led to a new and fun way to communicate with other Zelda players. The HD graphics are beautiful, though it doesn't feel as fresh as Ocarina of Time 3D did. Also, you only need to pay for three Triforce Charts this time, so Rupees aren't actually as important in the game as they used to be.

But Rupees are very important in the new game, A Link Between Worlds, which got released at the end of November for the Nintendo 3DS. While it features some new ideas like renting items, it's overall a back-to-the-roots Zelda experience close to A Link to the Past. It's open, non-linear, heavy on exploration, fast paced and lots of fun to (re)play. I like to call it the best Zelda game since Majora's Mask. As a fan of the classic Zelda games, A Link Between Worlds is the answer to all my prayers. Many years I have talked about the issues of linear and slow Zelda gameplay of the recent installments in the series, but A Link Between Worlds is finally a Zelda game that does everything right. Or at least most of it. This makes me really happy and this also marks the year 2013 as the return of classic Zelda.

It's still the "Year of Rupees" though. While Ravio takes all your money ingame, Nintendo and Prima Games aimed to empty your wallets in real life. As if the Wii U bundle wasn't enough, Nintendo also bundled A Link Between Worlds with a 3DS XL. And it's not half as good as the 3DS bundle for Ocarina of Time 3D was (which actually had the game in physical form, an AC adapter and other accessories), but still more expansive. Also, Nintendo released a small treasure chest with sounds to store 3DS cartridges (in case you actually got the game as a cartridge and not as a mere download), which depending on where you live could be quite hard to get. In Germany it was only available in Club Nintendo and sold out after less than 7 minutes.

Another treasure chest got released by Prima Games with the "Zelda Box", literally the heaviest Zelda collectible yet. It contains six of their collecter's edition hardcover guide books, one of them new (Ocarina of Time 3D) and one of them expended (Skyward Sword). They also released new hardcover guide books for The Wind Waker HD and A Link Between Worlds, the latter not included in the Zelda box.

If you add all of this together, Hyrule Historia, tickets for Symphony of the Goddesses, two special hardware bundles, the Wind Waker HD Limited Edition, the Zelda box, other guide books and collectibles, then that's more than 800€/$ spent throughout the entire year on Zelda alone. This is ridiculous, it even makes the 25th Anniversary look cheap. Needless to say that there are probably many Zelda fans, who missed one thing or another, because they simply couldn't effort it.

However, the big storm should be over now. With the exception of the 2DS there's a limited Zelda edition of every current Nintendo hardware out there and considering how badly the current Wii U bundle sells, they probably won't make another Zelda themed bundle for the Wii U. The Zelda Box from Prima Games should be an one time thing (they made make a second box in the future though, starting with the A Link Between Worlds guide). And the Symphony of the Goddesses is on pause next year, so things should go back to normal, where Zelda things are rare and never too expansive and where the wallets of Zelda fans have a chance to regenerate.

And it's nice to see Zelda getting so much stuff and attention without any special occasion like the anniversary.

Saturday, December 7, 2013

So Many The Wind Waker HD Wii U Bundles...

This must probably be the most unlimited limited edition of something Nintendo ever since the Limited Edition of The Wind Waker (though it was nice to get a new version together with Master Quest three years after the release for 25€... :-D). I went to an electronics retailer and they are absolutely everywhere. Piles of them! It's so sad, either Nintendo overestimated the demand or noone's buying them. Probably both.

At least this gives me the hope that buying this bundle wasn't a mistake that gets punished by some golden Wii U bundle later, when the new Zelda game gets released. Because whenever that might be, they'll probably still have to get rid off the Wind Waker bundles...

The 3DS Zelda Anniversary bundle with Ocarina of Time 3D on the other hand was sold out quickly and quite some Zelda fans didn't manage to get one, so there was actual demand for golden 3DS XL, which seems to be selling out as well. When they first announced the second 3DS bundle, I wasn't happy about it, because I felt betrayed as an "early adopter", but I grew to like it. It's nowhere as good as the first bundle with Ocarina, but it's nice to be able to play my 3DS games on a bigger screen and it allows me to fake StreetPass hits, which was very useful with A Link Between Worlds. So, the golden 3DS XL prove to be useful after all and not just a mere collectible, so I can somewhat justify the purchase.

However, it would be hard to justify buying a second Wii U, unless you live in a big house and want a second one for your bedroom. Also, I'm rarely using the first one. After The Wind Waker HD I stopped using the system alltogether. Mainly because of A Link Between Worlds, but overall there aren't any must-play games for me. The Mario games are certainly nice and I will probably play them some day, but after the mediocre Marios on the 3DS I'm really sick of Mario games right now. I tried Nintendo Land, but I don't like it at all. I'm anticipating Mario Kart 8 and Retro's Donkey Kong Country: Tropical Freeze, but I'm not even done with the predecessors. I'm still missing some golden kart parts in Mario Kart 7 and in Donkey Kongy Country Returns I stopped at 160% or so. The completionist in me wants to finish those, before starting the new ones.

I think the first big must-play title for me will probably be Smash Bros. And I'm eager to learn, how the Zelda game will look like, of course.

Friday, October 18, 2013

The Wind Waker HD: Tingle Statue Guide

Knuckle surrounded by all five Tingle Statues on Tingle Island

Even without the Tingle Tuner in the game you still have the opportunity to find the five golden Tingle Statues, as well as Tingle's brother Knuckle for the Nintendo Gallery.

However, there aren't really any hints in the game of how to do this... The treasure chests with the Tingle Statues are still found in their original locations inside the five main dungeons of the game, just like in the GameCube version, but they aren't marked on the map. And instead of a Tingle Bomb you can now just use a normal Bomb (or a Bomb Flower) to let these chests appear.

The statues are then found on Tingle Island and once you've collected all five of them, Knuckle will appear at their center, so you can take a photo of him for his figurine in the Nintendo Gallery. Ankle will also give you 50 Rupees for finding a statue, 500 for all of them.


Dragon Tingle Statue

This one is hidden in the Dragon Roost Cavern on the way to the Big Key. In the northernmost part of 1F there is this room where you will have to swing over an abyss and where you can continue to the right. But on the other side there is a seemingly empty alcove. You will have to return here later in the game to lay a Bomb there.

chest in an alcove
You got the Dragon Tingle Statue! It bubbles over with warmth. It will be waiting for you on Tingle Island.


Forbidden Tingle Statue

On B1 of the Forbidden Woods you will get to a river, which can be crossed with a floating flower. To the right there is a room with a Treasure Chart in it. When entering this room you can see a small island in the water to the right. You can even make the treasure chest appear with the Bomb Flower from the upper section, so you don't have to return here later after getting the Bombs.

selfie time in front of the chest
You got the Forbidden Tingle Statue! It's covered in sticky sap. It will be waiting for you on Tingle Island.


Goddess Tingle Statue

After clearing the boat section in the Tower of the Gods, you will enter a very vertical room, where you will reach the upper door via a floating platform. Turn around on your way up to find another floating platform, where the chest can be found by bombing it.

chest on said platform
You got the Goddess Tingle Statue! Its salty seawater coating is kind of gross. It will be waiting for you on Tingle Island.


Earth Tingle Statue

After lighting up the eyes of the statue inside the Earth Temple together with Medli, you will enter some stairs down to B1. At the end of these stairs you will find a chain bridge. There you can see that the room has a weird corner, where there are some platform hanging from the ceiling to get there. You can fly to the platforms with either the Deku Leaf or Medli and make the treasure chests appear with a Bomb between all those skulls at the end.

paltforms on chains
chest between skulls and pots
You got the Earth Tingle Statue! It's cool and damp and smells like mold. It will be waiting for you on Tingle Island.


Wind Tingle Statue

From the entrance of the Wind Temple you will follow the rooms to the north until you get to a junction. This is where Makar gets abducted by Floor Masters on your first visit. You can find the chest inside the pit of this room.

rocks going up
chest on ground next to grass
You got the Wind Tingle Statue! It's sandy and kind of rough. It feels weird. It will be waiting for you on Tingle Island.

Monday, October 14, 2013

The Legend of Zelda: The Wind Waker HD (Review)

Wind Waker HD game logo saying review next to it

This review was originally published on ZeldaChronicles (formerly known as ZeldaEurope) and got translated for this blog in 2021 by the same author.

With the Wii U and Zelda, Nintendo decided to take a similar route to the Nintendo 3DS: "Let's produce a remake / remaster and release a Limited Edition bundle to make sure that fans are going to buy it anyway". Take the black model, put some golden decals on it, bundle it with the game, done. 

But this works and now it's time to review The Legend of Zelda: The Wind Waker HD on Wii U. Similar to Ocarina of Time 3D, this review will focus on the qualities of the remaster itself, not the original game. So, the focus will be on the changes when compared to the GameCube original, where the review can go in greater details and might contain some spoilers for all those, who have never played The Wind Waker before.

 

Overview

It's been ten years since the release of The Wind Waker for the Nintendo GameCube and at its time it was quite the controversial topic for Zelda fans. After Nintendo had presented a more realistic Zelda for the next generation at SpaceWorld 2000, the surprise came one year later with the cartoony cel shading visuals. Instead of a serious, adult Link we got "Toon Link", who expressively fought his way through equally expressive Moblins. And it certainly wasn't what everyone had expected for the future of Zelda at the time.

Now, ten years later Toon Link is everywhere – he is iconic and the symbol of the Zelda franchise's diversity in art styles. And those, who disliked the toon style originally, might have warmed up to it by now and gave The Wind Waker a second chance – maybe even now with The Wind Waker HD, where the game is experiencing its renaissance on Wii U.

Whoever is already familiar with the GameCube original knows that it's a carefully crafted game with timeless visuals, which weren't actually a negative, but one of the game's strengths. The Cel Shading is in perfect harmony with the ocean, which for the first time became the setting for a Zelda game. But The Wind Waker also surprised with its story, which for the first time referenced previous generations of Zelda's history with the events of Ocarina of Time. It was clear from the start that you're playing a completely new Link in a very different time.

While the visuals, the atmosphere, the story and gameplay of the original were quite good, it didn't come without any shortcomings. Often criticized were the low difficulty or the slow pacing, while two dungeons didn't make the cut and the endgame's Triforce hunt wasn't for everyone's liking. But those are even more good reasons for a remaster, where The Wind Waker HD is the perfect opportunity to not only show off the game in HD, but also improve some it on some ends for a better gaming experience... So, let's take a look at how good the remaster really is.

 

Graphics & Sound

If you were to ask Zelda fans which game should be getting an HD update, Majora's Mask or Twilight Princess would come to mind, but not necessarily The Wind Waker. Unlike Twilight Princess, the graphics of The Wind Waker have aged remarkably well. The cel shaded visuals still look good today, where the original can already create some stunning pictures when properly upscaled.

It's a timeless style, but that's probably the main reason, why Nintendo went for this remaster. Let's not fool ourselves here: The Wind Waker HD exists mainly because it was easy to make. Nintendo has confirmed as much, where only a handful of people were working on this title for about half a year, while the rest of the Zelda team at Nintendo EAD3 were busy with the new game for Wii U and A Link Between Worlds.

Link on an island next to a Korok tree

But sometimes it's enough to put things into a different light. The 3D models and environments were ported from the GameCube game over to the Wii U, while the textures have been reworked by Hexadrive. Add some bloom and other shading effects to it all and there you have your HD remaster. While for Ocarina of Time 3D the developers put a lot of work into new models and adding more details to the environments, you get none of that here. The Wind Waker HD takes the original and shines a new light on it.

This might sound disillusioning, but in the end this is all that was needed to create one of Wii U's most impressive looking games. From the moment on where you set your feet back on Outset Island and see the place bathed in sunlight, you can't take your eyes from this game. It's eye candy and the Great Sea has never looked better, where the new lighting makes it even feel more realistic and alive, all in harmony with the toon shading of the original.

What works great for the outside, doesn't really look so good on the inside, however. In the original the interiors of houses and dungeons were lit by an ambient light, where there's no perceptible light source. But the remastered version now took its new shading effects and applied them to indoor environment as well, which just looks weird and wrong. There are shadows casts on places that shouldn't have any shadows and where you can't tell where the light is coming from. It even creates bizarre scenes, where doors and pillars cast shadows, but not the walls surrounding them. And once you start noticing these details, they can be very distracting Take this shot of the Wind Temple for example:

screenshot of the Wind Temple with shadows being cast by walls

Where does the light come from? Why do the pillars have shadows, but not the walls? The dungeons would have required some actual light sources (like lanterns) instead of some global lighting that's coming from behind the walls, removing any authenticity from the scenes.

When there are lanterns and such present, however, they shine with soft color transitions, where this technically isn't cel shading any longer, where there's clear cuts between different colors. But this also makes Toon Link often look more like Clay Link, which is even the case, whenever he shows off some item from a treasure chest, which casts a light on him, making him look quite odd...

It also doesn't seem like the engine was improved much, where there are even frame drops in the same places as in the original, like certain boss fights or intense battles on the sea. And that's quite the disappointment, considering how this is a ten year old game running on Nintendo's newest console.

Also, it didn't really improve the loading very much. Aonuma claimed that the entire ocean could be loaded at once (see the Developer Direct), but you don't really notice that while playing. While you're traveling on the ocean, enemies and other entities still appear from nowhere right in front of you and you can clearly see how certain details of islands only pop in while you're approaching. It's still better than on the GameCube, however, and you don't notice how it loads between quadrants any longer.

And those who have played Ocarina of Time 3D and hope for a similar overhaul from The Wind Waker HD, will ultimately be disappointed. With the 3DS remake it felt like experiencing the classic from a new perspective, where there were new details everywhere. But with The Wind Waker HD you'll be getting the same old game with some new lighting effects. It can look very pretty, but it's still the same old.

Unlike Ocarina of Time 3D, however, not only the graphics were overhauled, but the sounds as well. Mainly some of the shorter music pieces, like for opening a treasure chest of playing the Wind's Requiem, got new versions in orchestrated quality. Some of the longer songs, like Windfall Island, also got new versions, but not every song in the game got remade... Some more re-orchestrated music would have been nice, but at least the remaster also offers something new for the ears and not just the eyes.

 

Controls & Interface

Not only the timeless visuals made The Wind Waker the perfect choice for Nintendo's first HD remaster on Wii U, but also the fact that the game was practically made for the Wii U GamePad. On the GameCube you often came into situations, where you had to switch between menus and game, often to do simple things like salvaging treasures.

You won't have this problem on the Wii U any longer, at least not as long as you play with both the TV and the Wii U GamePad, because in that case you can go through menus, change your items, navigate maps and read Miiverse messages all while the game is running. You can still pause the game, if you need to, but using the GamePad during your sea travels is certainly practical and let's you navigate to sunken treasures on your map with absolute precision.

item inventory

You can swap your items traditionally by pausing the game, but you can also flip them onto the button slots via the touchscreen without any bigger interruption of the gameplay. Plus, you don't need to assign certain items to buttons any longer, where for example the Wind Waker itself can now quickly be used via the D-Pad.

The Sailcloth is now also gone from the item menu and can be used with the A-button whenever you're on the boat. In addition, both the cannon and the crane can now be activated via the D-Pad and then controlled with the A-button, so that you don't have to put Bombs and the Grappling Hook on your items slots (but you still can, if you want). On the GameCube you had to switch between items while traveling with the Red King of Lions quite often, but in the remaster your item slots are free for other things, like the Bow, which is certainly practical and more comfortable.

It's also of note that The Wind Waker HD offers an unusual amount of options, at least when compared to other Zelda titles. You can turn off motion controls, reduce the HUD and invert axis for both the normal camera and the first person camera. However, for the normal camera you can only turn off the inverted axis for moving left and right, bot not up and down, so it's not perfect.

You can also play the game directly on the Wii U GamePad or via a Pro Controller. In both cases you won't have the advantage of using menus and maps in parallel, but it's still a plus that Nintendo lets you choose freely what works best for you, mainly for those who want to keep it close to the GameCube original.

However, you won't be able to play it exactly like on the GameCube. Nintendo has changed certain aspects of the controls, where some of these changes make sense and feel right, while others might feel counter-intuitive, especially if you're used to the GameCube original. Then it might happen that you push a wrong button or the game doesn't react the way you expect it to, where it takes some getting used to.

This mainly goes for the first person controls, where you now can move around freely, similar to Skyward Sword. This can give you a big advantage in certain situations, but the downside is that you now need to aim with the right analog stick, in case you're playing with the Pro Controller or don't want to rely on motion controls, in which case items set to the X or Y buttons don't work too well, where you're stuck with the R button.

A better solution would have been, if it worked like in Metroid Prime and you could simply switch between walking and aiming with the L button. But if you're playing with the Wii U GamePad the controls are really good, especially the aiming via motions, which is similar to Ocarina of Time 3D and offers a new level of precision.

There are also some new gimmicks, where for example you can now control Link via the touchscreen while he's conducting. You will also be able to read all the songs on the touchscreen, similar to Ocarina of Time 3D.

You can also now read the hints of the fishmen on your map, so you don't have to spend more All-Purpose Bait on them and you can study their wisdom from anywhere. However, the info what kind of sunken treasure was found at a certain island is now gone, where it would have been nice, if both the fishmen and the treasure info were on the map.

But the only thing that really seems to be missing is some way to draw or mark things on your maps, similar to Phantom Hourglass and Spirit Tracks. This way you could cross off the different platforms, Blu ChuChus and so on, but sadly the game doesn't offer anything like it, where you're still stuck with a piece of paper, if you really want to 100% clear the Great Sea.

 

Game Flow

As discussed in a blog post from two years ago, one of the biggest problems of the original game was its terrible pacing. Gameplay was often interrupted, sailing could take forever and for every change of the wind direction you had to play the Wind's Requiem, which was quite annoying. And certain things like the Grappling Hook didn't work too well. Luckily, Nintendo has addressed nearly everything in the remaster for a much better gaming experience.

The biggest improvement probably came with the Swift Sail, which increases sailing speed by 80% and magically turns the wind with the boat, so you're always having the vital momentum of a tailwind. It's the salvation for everyone who found the sailing in the original to be too tedious. To go full speed ahead without worrying about the wind direction is a lot of fun and makes the sailing so much more tolerable, where you might even ignore the warping in this version, simply because you can go so fast from A to B anyway. Going back to the original GameCube version will be hard after this.

The old sail doesn't become obsolete because of this, however. With the high speed of the Swift Sail your boat gets harder to steer, where you might switch back to normal Sail for more precision. Luckily, this is easily done via the A button, which lets you switch between the two sails at any time.

Navigating can also be a little bit harder without a fixed wind direction, because normally it was an indicator of where you wanted to go, but now you have to make use of the compass needle in the bottom left corner of the screen. This was already there in the original, but it wasn't really that important and you might not even remember this feature, because the wind was usually good enough for orientation. And of course you can also use the map on the GamePad screen.

Link sailing new Windfall Island

You also have to find the Swift Sail at first. It's not served on a silver platter and there are only few hints, where you might get this magic sail. It might even happen to some players that they play through the entire game with the slow, old sail, because they aren't really invested in side quests and simply missed the faster traveling option. But you can get the Swift Sail as soon as completing Dragon Roost Island, which is very early in the game, so that you can make use of it for the majority of your sea travels.

But the Swift Sail is not the only item, which does things faster now, where the Grappling Hook would be another example. In the original you basically had to watch a small cutscene of how it gets attached to a pole, where the game flow was interrupted with every use of the item. Sometimes you also had to change the direction of the swinging, where you needed to stand perfectly still at first...

The cutscene is still there, but at least it's three times faster and you can now change direction while swinging. Especially when going to Forest Haven this is clearly noticeable how much this feature has improved. It's not as fast and ideal like the Whip in Skyward Sword, but still a lot better than it used to be on the GameCube.

That's all great, but there are even more time savers on top of that. Texts now run much faster and the salvaging of treasures only takes half as long. Also, once you've played a song, it won't be repeated the next time, but the effect gets activated immediately. This is a blessing for something like the Command Melody, which have to play very often inside dungeons to switch between characters. It's not as easy as pushing a button to do it, but still already much faster than in the original.

However, there are still things that The Wind Waker HD could learn from other Zelda games, like the Ending or Fatal Blow in Twilight Princess and Skyward Sword, which eliminates enemies on the ground. The Wind Waker introduced the possibility of knocking down enemies, but they are completely invulnerable during this, which removes the flow out of certain fights, because you're now waiting for the enemy to recover... With some enemies, like the Magtails, such a finishing blow even exists, but it's not available for Bokoblins, Moblins and alike.

But overall The Wind Waker HD did a great job at improving the game's speed and flow, where replaying it all has become much more enjoyable.

 

Triforce Quest

There is another big optimization to the game's pacing with the infamous search for the eight Triforce Shards, but this deserves a section of its own. This whole part of the game has always been controversial, where some liked it, but others might have lost motivation.

For the eight Triforce Shards you had to first find eight Triforce Charts all over the world and then have them translated by Tingle, a character as controversial as the entire Triforce hunt itself. But of course he doesn't do it for free, where he wanted 398 Rupees per Triforce Chart, which marks the first time in the Zelda series, where the players had to find large sums of Rupees to make progress in the game. And after translating the eight charts, you had to find and salvage eight treasure chests from the bottom of the ocean...

It's a lot of things that you'd expect to do as side quests, but instead it's all part of the main quest right before the end of the game, which seemed to be a popular design choice for the GameCube era. Both Metroid Prime and Metroid Prime 2: Echoes did this as well with the Chozo Artifacts and the Sky Temple Keys, just that the search for the Triforce Shards is a lot more convoluted than the search for those.

For people, who just want to play through the story, this can be hard to endure. But not everyone hated the idea, where some might have also enjoyed collecting all the Triforce Shards, which is why it's good that Nintendo steered a middle course here, where they didn't remove the hunt for the Triforce Shards, but toned it down a bit.

The solution was quite simple: in The Wind Waker HD you will get five of the Triforce Shards directly in the places, where their Triforce Charts would have been. So, there are only three Triforce Charts left (certainly a fitting number), which need to be translated by Tingle, where this makes the whole process a lot faster and cheaper.

The nice thing is that this even still works, story-wise. The five Triforce Shards without a chart are for the most part found in underground mini-dungeons, which could be theorized to be part of the old Hyrule. It's in a way quite similar now to the first The Legend of Zelda game, where the Triforce of Wisdom was split into eight shards that are found in Hyrule's dungeons. And getting the Triforce Shard themselves inside these mini-dungeons now feels a lot more rewarding.

Link attacking the Islet of Steel with a cannon early in the game

The three Triforce Charts that you still need to get are also the ones that you could do very early in the game with tasks on the open ocean. So, it even makes sense here that these Triforce Charts are still where they are.

(The only nitpick here is that the Triforce Shard sunken near Outset Island is now gone, where it always felt special to return to Link's home to collect a piece of the Triforce. But this is not a big deal.)

And it's not like the five Triforce Charts that were removed now leave any gaps. Instead you can now find five new Treasure Charts in various places, where originally you would only find Rupees or spoils, which makes visiting these places now more worthwhile. And that's great.

 

Rupees

With five of the Triforce Charts gone you save almost 2000 Rupees in the HD remaster. Plus, getting the 1200 Rupees for the ones that are still there should now be easier than ever. All the Light Rings on the open ocean, which indicate the location of a sunken treasure, now all lead to chests with 50 Rupees instead of 20, making them more worthwhile. And with that it's very easy to amass riches in The Wind Waker HD, where you don't have to worry about Rupees at all.

To compensate this a little bit the Magic Armor now works more like its name twin from Twilight Princess: it doesn't consume magic any longer and instead it costs you Rupees, whenever enemies are hitting you. Unlike the one from Twilight Princess it doesn't consume Rupees all the time, so you run around with the barrier as you see fit. But be aware that being hit can be costly, where a Darknut might cause "damage" in the triple digits. But it's certainly a good way of burning Rupees.

 

Tingle Bottles & Miiverse

Next to the Swift Sail, there's a second new item in the game now: Tingle Bottles. They allow you to directly receive and put out Miiverse messages from your game and demonstrate how a well done Miiverse integration looks like.

Miiverse is basically Nintendo's own Twitter for their games. Every game gets its own community for messages, drawings and screenshots. You can use Miiverse to share your creative moments, to grab about ingame achievements or to get help from other players.

Miiverse message examples with a sketch of Medli

This is all quite nice, but normally you have to interrupt your game and open Miiverse to do any of this. And some players might not even bother with that. With the Tingle Bottles in The Wind Waker HD, however, Nintendo found a charming solution for this issue. Using this item lets you directly post to Miiverse without interrupting the game, which all works via messages in Tingle-shaped bottles.

The nice thing about this is that these bottles can also be washed into your game world. You can find them on any beaches or on the open sea, where you can collect them like Rupees or other normal items. They are distributed rather well and collecting them can be quite addicting, even though you won't always get the most useful posts.

Link at Spectacle Island with a Tingle Bottle at its shore

This is especially nice during your boat tours, where the Tingle Bottles now give you something to find on the otherwise rather empty waters. And you can even read the messages on your Wii U GamePad while you're still sailing as a nice distraction, where in combination with the new Swift Sail this makes the boat trips a lot less boring.

Naturally, this depends quite a lot on the community, but while playing The Wind Waker HD in its early days the messages were for the most part surprisingly pleasant. Many of the posts are funny or helpful, where Nintendo does a good job of keeping the Miiverse clear of troublemakers.

Since Nintendo doesn't want you to miss the Tingle Bottles, you now have to free Tingle in Windfall Island, before you can buy the normal sail. But since you need Tingle to make progress later in the game, this is a thoughtful change in any case.

The Tingle Bottles are the replacement for the Tingle Tuner, which let a second player join the game via GameBoy Advance on the Nintendo GameCube to "support" the main player with bombs and other things. It seems somewhat ironic that this has been cut of all things, since the Wii U GamePad would have been perfect for such a feature.

But to be fair, it wasn't the best feature ever and felt more like a cheat tool, where you can buy invulnerability or refill your hearts for Rupees. And while the intention was for it to be a two player tool, where some might miss this, many just used this on their own to get the exclusive rewards...

Speaking of, the five golden Tingle Statues, as well as Tingle's missing brother Knuckle are still in the game, despite the missing Tingle Tuner. Knuckle will appear, once you've obtained all five statues and the Nintendo Gallery won't be considered complete without him now.

Curiously, the statues are hidden in the same obscure spots as in the original, but this time you won't be getting any hints where to find and how to find them. So, if you haven't played the original version of the game and did the Tingle Tuner quests there, you either discover the statues by sheer accident or you learn about them from the internet... And maybe it was even Nintendo's intention that people will use the Miiverse to find out about this secret, where people are actually sharing these kind of things.

But it shows that Nintendo is willing to include some well hidden secrets into their games again, where it makes you hopeful that they let their players into the wild without constant hints. If all fails, you can always seek help right away via Miiverse, where this could be one of the best things that have happened to Zelda in a while.

The only real problem with Miiverse are spoilers. You can mark your posts as a spoiler, but you might forget to do so. You can report unmarked spoilers, but in that case it might be already too late for you. And not everyone shares the same sentiment what counts as a spoiler and what doesn't. Of course this isn't really problematic for a ten year old game as The Wind Waker, but receiving pictures of the final boss in a new Zelda game would certainly be an unpleasant surprise, so Nintendo has to handle this with great care for the future.

 

Picto-Box & Nintendo Gallery

The Miiverse also brings another item in the spotlight: the Picto Box. You can now directly put your pictures into the Miiverse via the Tingle Bottles and to give these pictures a certain charm the Picto Box also lets you do funny selfies, where you can choose between ten different facial expressions. This is so much fun that the majority of pictures in the community for The Wind Waker HD are selfies, yet this never gets old. Especially silly scenes, like Toon Link posing in front of a dangerous boss, are always fun, where this could be the best addition to this remaster overall.

Link smiling in front of an artwork of the Hero

Luckily, the Picto Box can now store up to twelve pictures, instead of just three, which should encourage the players to take more photos during their adventures. It's also now easier to get the Deluxe Picto Box, where it's even possible to do so now on your first visit on Windfall Island.

You still need to become Lenzo's research assistant and complete the tasks he gives you, but you don't need a Forest Firefly any longer. Therefore this item doesn't have any real use in this version of the game, other than trading them for Joy Pendants. This might seem like a rather drastic change at first, but considering how many pictures on Miiverse are still in black and white, where players have no clue how to upgrade the camera, it probably would have been better to skip the normal Picto Box altogether.

But let's not forget what the Picto Box was originally for: collecting figurines. There's the Nintendo Gallery at Forest Haven, where Carlov will craft you a figurine, if you show him a good picture of a character, an animal or a monster.

There's 134 of them to collect and in the original version of the game on the Nintendo GameCube this was quite the task to complete, since you were limited to carrying three photos at once. This resulted in a lot of back and forth, while there was also the risk that Carlov didn't like the picture. And that could be especially annoying for the eight shots that can be missed entirely, where the respective person or monster can't be found later in the game. Plus, for each figurine you needed to let time pass til the next day...

Link outside the Nintendo Gallery with beautiful visuals

Needless to say that this was one of the slowest and most cumbersome side quests in the history of the Zelda series, where The Wind Waker HD improves this on almost all fronts. As already mentioned, you can now save up to twelve pictures, but Carlov can also craft twelve figurines at once, which will save you a lot of time and traveling.

In addition, your pictures will now have a special Carlov seal on them, if they are good enough for a figurine. So, you can always be sure that your photo will do the trick in advance and you don't have to make multiple pictures of the same being multiple times, which is especially helpful for the various boss monsters and the few people that can be missed. And if you happen to still miss one of them, you now also have the option to use a picture from a Tingle Bottle.

For example if you forgot to take a picture of Tetra at a certain point in the game, not all is lost. In the original you had to wait until the 2nd Quest to finally take a picture of her, but in The Wind Waker HD you might find a good photo of her posted by the community for this very purpose. It's truly neighborly help among Zelda fans, which also shows how useful the Miiverse integration into this game can be, where everyone now should be able to complete their figurine collection on the first playthrough. (Sadly, Miiverse was shut down later in 2017, where this doesn't apply any longer.)

You now also can't miss Knuckle's figurine any longer, as already mentioned, but the figurine of Kogoli, some random Rito who disappears from Dragon Roost Island later during the game and never returns, is still missable. It would have been nice, if they fixed that as well, because that one is really hard to predict. But otherwise Nintendo has done everything to make the figurine hunt a lot more enjoyable.

 

Hero Mode

One thing many people complained about The Wind Waker was the low difficulty, where the game was way too easy and you never were at risk of dying, which could be quite disappointing for skilled players. Nintendo tries to improve things here with the "Hero Mode", which got introduced in Skyward Sword. Enemies will cause double the damage and hearts are normally not found, so that you can only heal up by using potions and fairies. Unlike in Skyward Sword there is no way of making hearts appear anyway and there are also fewer ways of healing yourself.

This can be quite challenging in the early game, where you might get into some hairy situations with no healing in sight. But the more Heart Containers and bottles you get, the less this will actually make a difference and put you in real danger. It's still an interesting change to have such limited healing possibilities overall.

Link fighting multiple Darknuts

Nintendo also listened to the fans who didn't like that you had to unlock Hero Mode in Skyward Sword by playing through the game once. In The Wind Waker HD the Hero Mode is now an option, which can be toggled on and off whenever you're selecting the game file. This means you can play in Hero Mode right from the start, which is great for veterans, but you can also turn it off at any time, in case things are getting too difficult for you.

It's not ideal for those bragging rights, however, because there is no indication whether a save file was completed in Hero Mode or not. So, maybe in the future you should get a choice between normal and Hero Mode right from the start, but you need to stick to that choice. In any case it's an option that shouldn't be missed in new Zelda games.

It's not an option that truly makes a Zelda game more difficult on all ends, however, where the "Master Quest" version of Ocarina of Time (3D) did a much better job here. Difficulty in Zelda games isn't just about combat and survival, but also puzzles or navigation, where the "Hero Mode" in Skyward Sword and The Wind Waker HD doesn't change any of that.

 

New Content?

If you know and loved the original game, there is mainly one thing that you might want to know about a remaster: is there anything new to discover? The Wind Waker probably is one of the most expandable Zelda games, where originally the game was supposed to have two more dungeons that didn't make the cut. Some fans have obsessed over these for many years, while others might be hoping to find more on the Great Sea, where it's rather empty and often feels like it was filled by using "copy & paste" with its various similar islands, watch towers, submarines and so on. Or you might not care about the ocean or dungeons at all and rather explore the sunken lands of Hyrule below...

There were many starting points to expand The Wind Waker and its experience, but Nintendo didn't explore any of this. Other than the new Swift Sail, the Tingle Bottles and the five new Treasure Charts (replacing the respective Triforce Charts) there isn't really anything new to discover for fans of the GameCube original. So, if you're hoping for new dungeons, islands, ships or quests, then you will be disappointed by The Wind Waker HD, where this feels like a missed opportunity on Nintendo's end.

Another possibility of changing the game in interesting ways would have been the 2nd Quest, which is still present in the remaster, but remains completely unchanged. Like in the original you get to use Link's blue outfit through the entire game, while his sister Aryll wears her pirate dress all the time. You can now understand the Hylian language and Treasure Charts have their locations slightly altered to make them harder to read. And you get the Picto Box Deluxe right from the start now, while your previously collected figurines are also still there, where completing this collection was probably the main reason to play the 2nd Quest for many. But since this can be done a lot more easily now during your first playthrough in The Wind Waker HD, the 2nd Quest kind of loses its edge here.

In the least they could have done some simple things, like mirroring the game world, similar to the "Master Quest" mode in Ocarina of Time 3D. Imagine having Outset Island in the southeast and Dragon Roost Island in the northwest. Or they could have taken advantage of the game's grid system to swap the locations of various islands on the map. Anything would have helped to provide a fresher experience...

 

Conclusion

With The Wind Waker HD Nintendo tried to utilize smaller changes for great effect, where this applies to graphic and gameplay alike. There hasn't changed much, but what has changed positively effects the entire game.

Once you've played the HD version, there is no going back to the original. Especially the Swift Sail and the improvements for the Picto Box are things that you wouldn't want to miss any longer. The game was also streamlined on various ends for a better experience and looks for the most part quite gorgeous with the new lighting effects.

The biggest downside of this remaster is that there is little new to discover, where it's hard to recommend this to players, who have already completed the original on GameCube and who want something new out of this. But if you haven't played either version yet, then it's highly recommended to go with this one, since it improves The Wind Waker on many ends and offers the better experience overall.

 

The Good:
  • Stunning visuals on the ocean and islands
  • Some updated tracks in orchestral quality
  • Various control options
  • Nice controls with the Wii U GamePad
  • Swift Sail and other fastened actions
  • Streamlined Triforce Quest makes sense
  • Hero Mode adds some challenge
  • Fun and useful Miiverse integration thanks to Tingle Bottles
  • Improved Picto-Box & Nintendo Gallery
  • Five new Treasure Charts

 

The Bad:
  • Weird indoor visuals
  • Frame drops like in the original
  • Counter-intuitive control changes
  • Can't draw on maps
  • No new or changed environments
  • No enhanced 2nd Quest