While replaying Phantom Hourglass and Spirit Tracks, it became very apparent to me that these two games are going to be the next big Zelda remakes, maybe even made by GREZZO. I know that a lot of Zelda fans are probably sick of remakes / remasters by now, especially Twilight Princess HD seems somewhat unnecessary at the moment, but it's also partly our own fault, since we literally begged for Majora's Mask 3D to happen.
Anyway, I'm not talking about this generation, but about the next with the NX and whatever there may come. Right now you can still play these games on both Nintendo 3DS and Wii U, so there's no direct demand. We all want Zelda U next and if we get bored in a couple of years, let us have these.
Graphics
The current Wii U versions certainly do tell their age. The Nintendo DS wasn't really great for 3D graphics starting with an entire lack of shading and quite pixelated 3D visuals. When I rode the train in Spirit Tracks, I constantly imagined how the beautiful the game world would look like in a 3D or HD remake. Of all Zelda games, these two certainly would require the graphics update the most, since early 3D graphics didn't age well – unlike 2D sprite graphics, which still look fine today.
Controls
A lot of Zelda fans also probably would wish for optional button controls and after coming from Tri Force Heroes I also felt the urge to play these games with the GamePad in my hands. However, while an analog stick or slide pad certainly offers the same precision as the touchscreen controls, it would not offer the same speed. This is very obvious with the archery minigames, where there's no way that you would be able to pull off a high score with button controls. You really need that point and click speed.
But for the most part I could see the games working with button controls, at least during top-down view. The boat and train rides on the other hand were really developed around touch, but even there I could imagine that you would steer with the left analog stick, view around with right stick and precisely aim with the gyroscope. That could work just fine. This way you could also play the games on a 3D screen...
Treasure System
This needs to change so badly. There's an annoying level of grinding required in both games, if you want to complete your collections of Ship Parts and Train Cars. And fighting a random number generator is usually not the best use of your gaming time. In Phantom Hourglass the massive size of the collection was an issue, where getting the last few parts could take quite long, while in Spirit Tracks they improved the system, but made some treasures super rare for you, so you would have to trade with others.
But Phantom Hourglass should simply follow the approach of Spirit Tracks. Instead of finding the Ship Parts everywhere, you simply buy them from treasures. The best place would be the Treasure Teller in Mercay:
It makes a lot of sense. He has the money and the goods, while he lives right next to Mercay's shipyard. This certainly makes more sense than finding gigantic Ship Parts in small chests... Just replace all those with treasures, which you then use to buy the Ship Parts. In the game one treasure corresponds to one set of Ship Parts in their values, like this:
- Pink Coral ↔ Bright Parts
- White Pearl Loop ↔ Iron Parts
- Black Pearl Loop ↔ Stone Parts
- Zora Scale ↔ Vintage Parts
- Goron Amber ↔ Demon Parts
- Ruto Crown ↔ Tropical Parts
- Helmaroc Feather ↔ Tourist Parts
- Regal Ring ↔ Golden Parts
And I wouldn't go for crazy prices like in Spirit Tracks, since there are so many Ship Parts. I would simply make it so that one treasure gives you a Ship Part of the corresponding set. So, from a Ruto Crown you can get a new tropical part. And from a Regal Ring you earn a golden part. That way you won't keep getting duplicates, like in the original, where you might find five Golden Chimneys in a row, but not that Golden Wheel that you still need. Here you simply would get another gold part, as soon as you find another Regal Ring. And if you've already completed the gold set, you can still sell the Regal Rings for 1500 Rupees, which was their original use.
In Spirit Tracks they just have to get rid of the random rare treasures per savegame. Treasures of the same price should all have the same chance of appearing. This already would improve and fasten things a lot.
But additionally they should also add more spots, where you can find a specific treasure. The game already has this partly: you can get Stalfos Skulls from killing Stalfos, you can get Bee Larva from destroying bee hives, and you will always get a Regal Ring in the Lost at Sea Station. They could do more than that, e.g. scoring high in the Goron Target Range always gives you Goron Amber. Something that makes sense.
Ship Parts and Train Cars Abilities
Tri Force Heroes showed that appearances alone don't matter: the outfits in the game might look interesting, but they most importantly give you different abilities. And this could even be adapted here in various ways by completing a set of Ship Parts and Train Cars. So, each completed set would offer a certain perk next to the additional hearts. These could be things like:
- Enhanced Speed
- Big Cannonballs
- Triple Cannonballs
- Scaring Enemies
- Higher Jumps (PH)
- Quicker Salvaging (PH)
- Happier Passengers (ST)
- Freight Protection (ST)
For example Demon Ship and the Dragon Train scare enemies away, so you won't get attacked as often by pirates and the like. The Iron Ship and Skull Train could offer stronger cannons, while the Cake Train makes its passengers extra happy, so you don't lose points as easily. Stuff like that.
Other Improvements
Since improving the game flow was a big thing in all Zelda remakes so far, the Nintendo DS Zelda games certainly wouldn't be an exception. I guess, the Temple of the Ocean King is the first thing that would come to mind for many Zelda fans, but I personally enjoy it the way it is. They could add more midway points though. Some people only have an issue with repeating sections, so let them skip them. I never use the midway point, because I want to use shortcuts for an optimal time, but I wouldn't mind the option.
But I personally would look more into Spirit Tracks when it comes to improving things, starting with the slow train rides. Just make it faster, problem solved. Add a 3rd gear and maybe a 2nd reverse gear. And maybe even add some of these insane Tears of Light on the overworld for light speed travel. Those could even be unlocked by Force Gems and new tracks, since some of the additional tracks are quite useless. Naturally, the boat in Phantom Hourglass also could need an additional gear, but thanks to the teleporting the boat rides are not as tedious already...
The whole Phantom mechanics in Spirit Tracks could also be smoother. Maybe add a way to control the Phantom directly, instead of just drawing paths. The Phantom should also be faster and less prone to run into obstacles.
With Phantom Hourglass I would also want the fishing to be improved, so it's less random, especially getting a Stowfish. Spirit Tracks on the other hand needs a bigger Rabbit Net, which you should get after collecting 10 Rabbits or so. The minigame is way too annoying the way it is...
Additonal Features
Hero Mode from the start. Clear thing. Easy Zelda games are too easy.
With Phantom Hourglass they could also add something similar to the "Take 'Em All On!" challenge, where you fight lots of enemies and have a way to rebattle all bosses again. Don't lock it behind amiibo though...