Showing posts with label 40th Anniversary. Show all posts
Showing posts with label 40th Anniversary. Show all posts

Tuesday, August 11, 2026

The Legend of Zelda 40th Anniversary Leak

The Legend of Zelda: 40th Anniversary (self-made logo)

There have been quite some worries all around the internet whether Nintendo has forgotten / skipped the 40th Anniversary of Zelda, despite the fact that the 30th Anniversary wasn't initiated until September 2016 either. Well, if you have followed this blog, then you will know that there never have been any doubts, especially with the remake of Ocarina of Time coming later this year.

However, just like with this remake, things got leaked in advance, before Nintendo could give us an official announcement. There are photos floating around of upcoming merchandise, which includes a logo for the anniversary on the package. This looks to be 100% legit with several sources confirming this. Apparently, there already have been leaks last month about this topic, which somehow eluded me... But it all lines up. Don't read the rest of the article if you still want to be surprised.

Monday, June 8, 2026

Nintendo Direct June 2026 Predictions

This blog awakens from a week-long slumber. But starting tomorrow, there will be a lot more to talk about, because Nintendo has announced a Nintendo Direct and a Treehouse Live for June 9th. This was once more predicted by NateTheHate, who has been quite certain about there being an Ocarina of Time remake, coming to Nintendo Switch 2 this Christmas.

In any case, the Nintendo Switch 2 is one year old now and in desperate need for some news, where it's likely that Nintendo has waited for this particular anniversary to make further announcements. We will be getting the Star Fox remake later this month, which likely will be showcased in the Treehouse Live session. And there is one title from the last Nintendo Direct left, Fire Emblem: Fortune's Weave, which is probably going to be the Direct's opener. Luigi's Mansion 4 could be another big title for this fall, but the biggest topic of the Nintendo Direct will be...


The 40th Anniversary of The Legend of Zelda

It is now time. The 40th Super Mario Bros. anniversary is fading out and the Super Mario Galaxy Movie was a big hit, where Nintendo will shift their attention towards Zelda for the rest of the year and the first half of 2027, until the launch of the Zelda movie. "Same thing in green," as we like to say in German.

They have wrapped up filming and even moved the movie's launch date one week ahead, to April 30th. So, they might show us a first teaser trailer, like they did for the Super Mario Galaxy Movie in the last Direct. In the very least, Miyamoto will remind us that this movie is coming and that we can look forward to it.

With that in mind, I wouldn't expect any news about a new 3D Zelda for now. Aonuma will likely mention that one is in development and that they are working very hard on it, but they probably want to transition from the movie into the new, big Zelda game in one year, in the June 2027 Direct.

This doesn't mean that we won't be getting anything else, but for the 40th Anniversary we will be looking at remakes and other side projects. And there are a couple possibilities, all coming from different development studios:

The Ocarina of Time remake, as already mentioned, is looking to be the hottest candidate for tomorrow, based on all the recent rumors. This would certainly make some waves, because you have all those middle-aged people out there, who used to love Ocarina of Time in their childhoods, but who have lost interest in Nintendo or gaming due to different reasons. Such a remake, in combination with the Zelda movie, could rekindle that interest. No other Zelda game holds this much power in nostalgia, not even A Link to the Past.

artwork of adult Linl sitting on a ruined wall and playing the Ocarina of Time

It's also possible that the movie will be somewhat based on Ocarina of Time, because that's where Miyamoto was still heavily involved with the series and he is calling the shots for the movie. And if it's true that Monolith Soft has been developing this remake (or re-imagining), then we could be getting something truly special here, not just some warmed up Ocarina of Time 3D for the sake of it.

As for Grezzo, they are certainly working on another top-down Zelda game, where this still a lot of juice left with their current toy-like style. This could lead into a new coop title, following Echoes of Wisdom, or a remake of the Oracle games. In either of these cases, I wouldn't expect this to be revealed and released before 2027, maybe even 2028, but there is one possibility where they could have cooked up something for this year: a remake of the first Zelda game, also in the Link's Awakening style.

comparing the tree cave in the NES classic to the Witch Hut in the Link's Awakening remake

If all those Ocarina of Time rumors turn out to be a bust after all, then I will put my money on this idea, because this is the best fit for the 40th Anniversary. Of course, both these remakes can co-exist, especially if they are made by completely different teams and if Ocarina of Time is more of a re-imagining.

A remake of the first game could even be shadow-dropped right after the Nintendo Direct, similar to Metroid Prime Remastered, so we already have something to play until Ocarina of Time comes out later this year. It could also still be available on the Nintendo Switch, with a prettier version for the Nintendo Switch 2, so that the Zelda fans who haven't migrated yet aren't left out entirely during the anniversary.

It could also be a free download, as a gift for the anniversary (Nintendo could still make money from selling physical copies via the Nintendo Store). A remake of the first Zelda game makes a lot of sense for this occasion and in the current top-down style, but it's not exactly a crowd-pleaser, unlike Ocarina of Time.

Now, the modern Breath of the Wild brand also wants to be served as a slice in the 40th Anniversary birthday cake, where this could go into different routes. The Super Mario Maker was originally made for 30th anniversary of Super Mario Bros., where now it could be Zelda's turn with an equivalent in 3D.

Alternatively, Age of Imprisonment could be getting some paid DLC. Keep in mind, though, that the free updates have made the game very much definitive, where there is even a special reward for clearing every mission in the Forbidden difficulty mode (see here). So, the probability that Koei Tecmo will expand the base game even further goes towards zero. However, they could add a whole new game mode for a Ganondorf campaign, where playing as Ganondorf has been a very common request from fans (and they listen). Call it "Rise of the Demon King", or something like that, which would be entirely separate from the main game.

Finally, the 40th Anniversary itself may come with some other goodies and events. They could revive the Zelda concerts, release more amiibo, reveal some new merchandise, or even a special-themed Nintendo Switch 2. And the anniversary itself should get a fancy logo, which is something they had skipped with the 35.

 

Better on Nintendo Switch 2 

In other news, an ever-green topic are always free updates of Nintendo Switch games and Nintendo Switch 2 Editions. There could even be some ties to the 40th Anniversary of The Legend of Zelda, where Skyward Sword HD hasn't gotten an update yet. But similar to Donkey Kong Country Returns HD, they could drop this at any time, so I wouldn't necessarily expect any news tomorrow.

Age of Calamity is left as well, where Koei Tecmo may have been working on a Nintendo Switch 2 Edition of the game, instead of an Expansion for Age of Imprisonment. Or maybe we will be getting both...

Super Smash Bros. Ultimate (Min Min on Hyrule Temple Battlefield form) displayed on a Nintendo Switch 2 in handheld mode

But as for other Nintendo franchises, the biggest candidate is easily Super Smash Bros. Ultimate. Sakurai's team at Bandai Namco has finished working on Kirby Air Riders last year and is likely working on a new Smash Bros. game next, but it will take years for this one to come out. And a Nintendo Switch 2 Edition of Ultimate could keep things afloat until then, which is a similar situation to Animal Crossing: New Horizons.

Don't expect any major new contents with that one, however, because they will need to keep the online multiplayer backwards compatible with the Nintendo Switch playerbase. Maybe they will add some more stages and/or Echo Fighters, but those should be part of a free update. A Switch 2 Edition on the other hand could add a new game mode exclusive to the new hardware.

 

Metroid?

Let's not forget that Metroid will be getting 40 later this year as well. However, Nintendo has yet to celebrate an anniversary of this franchise, so I wouldn't hold my breath, especially when they are busy with Zelda. It's also too early for Metroid Prime 5, though I'm sure the rumors about it being in development are true, despite the lack of success of Metroid Prime 4.

But MercurySteam may have been cooking in the meantime. They are not doing so well, with lay-offs announced just some weeks ago (see LinkedIn), where they could certainly use another hit. And Metroid Dread was one of their biggest hits. We could be looking at a Super Metroid remake, where this would be a lot of remakes in 2026, or potentially even Metroid 6. Even an HD remaster of Metroid: Samus Returns would be fine at the moment.

 

Retro Challenges 

Instead of releasing another "Nintendo World Championships" title, it looks like Nintendo will update the Nintendo Switch Online apps to include similar, NES Remix-style challenges (source). Select titles in the NES, Super Nintendo, and Game Boy collections will receive such challenges, which already got installed with the latest update of these apps. And this will probably unlock tomorrow, after the Nintendo Direct.

 

Conclusion

There have been boring Nintendo Directs in the past, but this won't be one of them. I haven't been as excited about a Nintendo Direct in years and I'm 100% positive that Zelda fans will be feasting good tomorrow. Stay tuned for a busy month on Hyrule Blog.

Saturday, February 28, 2026

Remaking The Legend of Zelda

The Legend of Zelda: The Hyrule Fantasy (fake game logo in red with the Triforce in the background)

A week ago the original The Legend of Zelda has entered its 40th year of existence, and maybe Nintendo is about to give fans a whole new way of experiencing the classic to celebrate this special anniversary. So, let's take a deeper look of how this could look like.

Of course, a remake always has been a possibility, but one that got dismissed by this blog several times. And there have been good reasons... The NES classics are rather bare-bones and if you start infusing elements from later Zelda games, you will eventually end up with a re-imagining, instead of a remake. And then this may as well become a whole new game of its own.

That's exactly what has happened with Oracle of Seasons. When Capcom was working on Zelda projects for the Game Boy Color, they first had pitched a remake of the first game in the style of Link's Awakening. But before you knew it, you were able to ride on a Dodongo and the project evolved into something else.

southwest corner of the Zelda I game world
Source: VGMaps.com

You can even see where the idea of changing the seasons may have come from, by looking at the game's world. There is this Akkala-like area of autumn trees to the southwest, while the graveyard to its north is surrounded by white trees and rocks, almost like it has been snowing there. And this sudden change of scenery could have been an inspiration for the game's core mechanic.

Anyway, this perspective has changed with the Link's Awakening remake, which is currently leading to whole bubble of potential follow-ups. There are even rumors that GREZZO has been busy with a third game already for a while now, a project called "Bernard", following "Richard" (the Link's Awakening remake) and "Edward" (Echoes of Wisdom). But we have no idea what "Bernard" actually is, where there are a number of possibilities, like a new coop Zelda game or even a dungeon maker.

But on top of the list is certainly a remake of the two Oracle games, which turned 25 years old just yesterday. However, Echoes of Wisdom came out only one and a half years ago and remaking two whole Zelda games since then is rather ambitious. Maybe a little too ambitious to make it in time for the 40th Anniversary. And that's why they could have considered something simpler: the original The Legend of Zelda.

Now, remaking the first Zelda in the new Link's Awakening style makes sense for a number of reasons. There is the aforementioned history of how Capcom was trying to achieve the same on the Game Boy Color, where this could be finally be realized. It could even serve as an interim step for remakes of Oracle of Ages & Season, since they could re-use new enemies (like the Bubble) and all of the bosses, where Aquamentus, Gleeok and co. were featured in the Oracle games as well.

It also makes sense in the context of Link's Awakening alone. While the Game Boy classic was originally meant to bring A Link to the Past to the handheld, it also looked back at the NES original to make it happen. You have the same screen-transitioning system, and as a result dungeons were constructed in a pattern of square rooms, which ultimately led to the Color Dungeon in the DX version as a homage and the whole Chamber Dungeon feature in the remake. Certain enemies, like the Pols Voice, Vire or even Gohma, also returned for the first time since the original.

comparing the tree cave in the NES classic to the Witch Hut in the Link's Awakening remake

And by re-using the assets of the Link's Awakening remake, as well as Echoes of Wisdom, they could actually cover quite a lot already. Most of the normal enemies would already have models. Items like Bombs, Boomerang and Bow have already been implemented before. And they could even re-use the meat echo for the bait item... The more you think about it, the more it feels like the game is halfway remade already.

Keep in mind, though, that such a remake would mainly be about modernizing the visuals and the combat in the current top-down Zelda style. But this alone would already make it much more accessible and fun. Some enemies, like Darknuts or the Wizzrobes, could become less aggravating, while others may even become more challenging, first and foremost the Lynels.

The world and the dungeons should stay the same, however, as it was intended. The overworld would become seamless, just like with Link's Awakening, and they may add some visual clues as to what trees you can burn and what rock walls can be blown up, because nobody got time for that nonsense today. But there is no reason to fill it with stuff that wasn't there before, unless they want to go down the same route as Oracle of Seasons.

You would also now be able to assign items to both the X and Y buttons, while the letter and potions may even work fully automatically, so you don't have to put them on a button at all. And for the remaining seven items the game could make use of the Breath of the Wild quick select, without it being a pain, since there are only so few.

One of those items could even get a dedicated button, where the best candidate is probably the Candle. You needed it all the time in dungeons to light up the dark rooms and this could get annoying very quickly, because it forced you to swap items every so often. Also, the screen-based usage of the Blue Candle won't make any sense when there are no transitioning screens any longer, so it may simply have a cooldown, which gets shortened by the Red Candle. And it should create a sphere of light around you inside dark rooms when you haven't used its fire yet, so you can still see a little bit.

The Bow could also be overhauled to use actual arrows as ammunition. And the shops that offered you an arrow now simply sell bundles of them for a refill. However, to still offer the classic functionality, the Magic Book now also upgrades the Bow (in addition to the Magical Rod), so that it still uses up Rupees when you're out of arrows. Kind of like how the Magic Armor in various Zelda games lets you deplete your Rupees instead of your health.

On the overworld the Clock power-up would probably freeze all enemies in sight or within a certain radius, like it does in Hyrule Warriors on the Master Quest map. And with the Bait it would be nice if you could carry more than just one at a time, so you're not just keeping it to bribe certain Goriyas.

Finally, the Compass would be another good candidate for a revision, because all it did in the original was showing you the location of the Triforce in a dungeon. It should still do that, of course, but it could also give you a signal in dungeon rooms that have a key, just like in Link's Awakening. Or it may even give a general signal whenever there is a secret related to defeating all enemies in a room.

And that's pretty much it. No fuzz, no nonsense, just the original game modernized. However, to make this a bit more interesting and to offer something new for most fans, this should also come with the maps and dungeons of the first BS-X Zelda game, released in the 90s for the Satellaview peripheral for the Super Nintendo. It was essentially a 16-Bit remake of the original, but it got broadcasted like a TV show with time-based events, where in each episode you were playing two dungeons.

Because of their unusual nature, these games have never been re-released by Nintendo in any way or form, but they still could remake the two maps and their unique dungeons without any of the event stuff. Fans have done it before, so it's entirely possible. In the remake it could look like this:

four screens with a classic artwork of Link looking at Hyrule. Classic Quest, Second Quest, Lost Quest Map 1, Lost Quest Map 2

When you start the game you get a choice between four different quests. The "Classic Quest" is the game as you know it. The "Second Quest" lets you play the devious altered version of the original, without naming yourself "Zelda" or beating the normal game first. And the "Lost Quest", which comes in two variants, would bring you to the maps from the BS-X Zelda.

This could even be seen as difficulty modes. The Classic Quest would be the normal difficult, the 2nd Quest hard, while the Lost Quests would be a lot easier, because their overworlds are only half the size and the dungeons were meant to be cleared within a short time. 

Of course, GREZZO could also add the usual Hero Mode option for those who are looking for a bigger challenge. But this probably should be implemented in the same way as in Echoes of Wisdom, meaning that you can just turn it on and off at any time.

Also like in Echoes of Wisdom, outfits could give Link a different appearance, to add some variety and novelty without altering the gameplay. This is where amiibo could come into the equation. For example, the 8-Bit Link could give you something like the Timeless Tunic from Tri Force Heroes, so that Link appears in a retro voxel style (and the music changes to the classic chiptunes from the NES). Or there could be a variant based on A Link Between Worlds, so he looks more like the classic Link, in case you don't like the toy style.

They should call this remake "The Legend of Zelda: The Hyrule Fantasy" to distinguish from the original – at least in the west, since this has been the subtitle of the Famicom Disk game in Japan. It should be available on the Nintendo Switch, but with a free upgrade for the Switch 2. And maybe this could even be something that they will simply shadow-drop at the end of a Nintendo Direct, where they will offer a physical release later on, similar to Metroid Prime Remastered. You know, as a surprise for the 40th Anniversary...

Saturday, February 21, 2026

40th Anniversary of Zelda

The Legend of Zelda: 40th Anniversary (self-made logo)

On February 21st 1986, ゼルダの伝説 (The Legend of Zelda): THE HYRULE FANTASY was released for the Famicom Disk System in Japan. 40 years later the game has left a legacy like rarely any other, with a succession of 20 more titles, half of them remastered or remade, a rich variety of different art styles and gameplay ideas, and even an ongoing spin-off series with Hyrule Warriors.

The Legend of Zelda is the reason why this blog exists, though I was still in the making myself when the original came out. But Europe had to wait until November 1987 anyway to get their NES version.

screenshot of the first screen in the game world

When you first played the game you were presented with a choice: will you go left, right, up, or down into that cave? Well, you won't get very far if you don't go into the cave first, but that's a lesson for you to learn and it's really up to you. It is your adventure. And it's this level of freedom that later inspired Breath of the Wild to go in a bold new direction, where even the rocky walls aren't an obstacle any longer, bringing the series to a whole new level of popularity and success.

Despite that, Nintendo had decided to skip over celebrating the 35th Anniversary in 2021, save for a Game & Watch system. And to be fair, 35 years are an odd anniversary, where it doesn't necessarily scream for attention, but that's different in the case of four whole decades. Nintendo won't let this opportunity for marketing slip away, especially when they have a whole Legend of Zelda movie coming out next year (even though the series will be 41 years old by then).

But don't hold your breath just yet. They are still in the middle of advertising the 40th Anniversary of Super Mario Bros., where Mar10 day is coming up, the Nintendo Switch 2 Edition of Super Mario Bros. Wonder and of course the Super Mario Galaxy Movie on April 1st. We shouldn't expect to hear about the Zelda anniversary from its creators before that's all behind us. And this also has been true in the past, where they have waited until June to announce something for 25th and 35th Anniversaries and even until September in case of the 30th.

So, at this point we can only speculate and here it's easy to bring up a number of ideas from the past, like those for the 35th Anniversary that weren't meant to be at the time:

  • A game collection
  • Special-themed hardware
  • A dungeon / shrine maker 

Giving us The Wind Waker HD and Twilight Princess HD in a collection is still on top of many fan wishlists, where similar to Super Mario Galaxy + Super Mario Galaxy 2 this could run on both the Nintendo Switch and Switch 2, offering something for the fans who have yet to migrate to the new system. However... it's probably more in Nintendo's interest for those people to move on and also to subscribe to the Expansion Pack of the Nintendo Switch Online service, which gives you access to GameCube games on the Switch 2, including The Wind Waker. They will certainly also add Twilight Princess at some point, maybe even this year, and an HD collection would only make such offerings less interesting.

screenshot of entering Hyrule Field in Twilight Princess HD

By the way, it will also be the 20th Anniversary of Twilight Princess, sitting right in the middle of the franchise's history. There won't be any better timing to bring this game back, but this may come down to releasing Twilight Princess as part of the NSO GameCube library and finally adding its soundtrack to Nintendo Music. We can anticipate this to happen in the very least.

As for Special Editions of the latest hardware, that's a strong possibility, since the Nintendo Switch 2 doesn't have much to offer yet. Resident Evil Re9uiem will be the first game to come with a themed Pro Controller and that's really it. We could also see a Pro Controller for the 40th Anniversary, or some Joy-Cons, or maybe even a whole Nintendo Switch 2.

But Zelda-themed hardware usually launched alongside a new game, like Tears of the Kingdom and Echoes of Wisdom in the more recent years. It's a bit early for a brandnew Zelda game, though. If we're getting some release in 2026, then it will likely be a side project.

One such side project could be the equivalent to the Super Mario Maker, which became a thing during the 30th Anniversary of Super Mario Bros., more than ten years ago. And it's time that Zelda gets something of its own here. This could be a top-down dungeon maker experience, or a Shrine Maker based on Breath of the Wild and Tears of the Kingdom. Both could have realistically been in development at Nintendo / GREZZO for many years now, in parallel to the latest games.

Something simpler would be the Zelda World Championships, which is like the Nintendo World Championships, where you play short slices of the games and try to solve tasks as quickly as possible. But instead of different games from one system, this would be focused solely on the history of the Zelda series, featuring the two NES classics, A Link to the Past, Link's Awakening DXOcarina of Time and more.

Alternatively, we could be looking at a remake. The internet is currently obsessed with the idea of remaking Ocarina of Time again, which will happen eventually, but it needs the right studio for the job. And GREZZO, the developers behind Ocarina of Time 3D, effectively became the top-down Zelda team over the last decade. Speaking of, a remake of Oracle of Ages & Seasons may actually be the more likely candidate.

Of course, it hasn't even been two years since the release of Echoes of Wisdom, so this is a bit too hopeful, but they can re-use a lot of assets from both the Link's Awakening remake and Echoes of Wisdom, which could have sped up the development significantly. They also wouldn't have to create new environments and scenarios, just recreate old ones and mash them together in a more satisfying package.

Well, such a remake doesn't necessarily have to do anything with the ongoing anniversary. In fact, they rarely ever do. Ocarina of Time 3D was tied into the 25th, but this happened retroactively. Meanwhile, both Twilight Princess HD and Skyward Sword HD came out in the year of an anniversary, but weren't marketed as such.

fighting Aquamentus in Oracle of Seasons

Yet, the Oracle games are in a more unique position, because their development started out as a remake itself – a remake of the very first Zelda game, the one we're all celebrating today. As a result, nearly all of the game's enemies and bosses can be encountered in the GBC classics, which are also seeing their own major anniversary in less than a week: it has been 25 years since their launch on February 27th, 2001.

If they were to remake Oracle of Ages & Seasons, then those assets could theoretically be even used for a remake of The Legend of Zelda. Nothing too crazy, just the original game in the Link's Awakening style, as it was once intended by Capcom. This would be a throwback to a throwback and the ultimate deal for the anniversary, which also could be released for both the Switch and the Switch 2. Maybe they will even have focused on such a project first, because it doesn't require as much development effort, before moving on to the Oracle games in the next step.

Otherwise, Nintendo could also repeat some of things they had done for past anniversaries:

  • Start a new symphony orchestra tour
  • Launch some more Zelda amiibo
  • Release a new book 

The simplest option are amiibo, where they already have been some trustworthy rumors earlier this year that Nintendo will be breathing them in 2026. We're still waiting for the amiibo of Mineru's Construct, but that one will be entirely separate. (Or maybe it launches alongside that Shrine Maker?) For the 40th Anniversary they could just go over the entire series and fill some gaps: Zelda from Ocarina of Time and Echoes of Wisdom, or Din, Nayru and Farore as the Oracles, or Twili Midna, Fi, Linebeck, Ravio...

But it wouldn't be Nintendo if they didn't come up with something special, something that no one is expecting or even talking about. It could be a new cooperation with another video game franchise, some unique merchandise or events, or introducing Rupees as an actual currency in Japan. Let's wait and find out, though the Nintendo of late has been playing it quite safe and by the numbers. However, after the two lackluster anniversaries in 2016 and 2021, which paled in comparison to their Super Mario counterparts, it would be nice to see some more attention on our favorite franchise.

 

Happy 40th Anniversary, The Legend of Zelda! 

Thursday, January 1, 2026

Dawn of a New Year – 2026

real life actors playing Link and Zelda in an wide green landscape

While it's technically just a change in date, there is something magical about looking forward to another year and what exciting things it may bring for your hobbies and passions, like The Legend of Zelda. And with the 40th Anniversary taking place from February 21st onward, there will certainly be something to talk about.

 

Expanding Worlds

The year starts with a small collaboration between The Legend of Zelda and Animal Crossing: New Horizons. The 3.0.0 update for the game will launch on January 15th, in exactly two weeks, and contain a number of new features, including new amiibo-induced crossovers.

a room full of Zelda items and the player dressed up as Zelda from Tears of the Kingdom

You will be able to obtain outfits, items and furniture based on the Zelda series, as well as two new villagers: Tulin and Mineru from Tears of the Kingdom. Sadly, the Zelda-themed villagers from New Leaf are not returning for this, but it's still better than nothing and will allow Zelda fans to make their islands feel a lot more special.

In general, updates and expansions like this one could become a strong point of interest in 2026. For example, Hollow Knight: Silksong will get its first free expansion, Sea of Sorrow. And it's possible that Hyrule Warriors: Age of Imprisonment may get further DLC. There are no shared plans so far, but there is certainly demand for playable Ganondorf and Sonia, where Koei Tecmo may follow up on that. It wouldn't be the first time.

Another game that sees a lot of demand for DLC is Mario Kart World. 200cc, more costumes, the Koopalings, or contents based on Donkey Kong Bananza are what first comes to mind, but for a major expansion they could return to the crossovers with other Nintendo franchises. Bring back Link and the Master Cycle (Zero), introduce Zelda as a driver, and have an island that represents Hyrule. And Samus is practically begging to make a guest appearance in Mario Kart with her newest toy, Vi-O-La.

 

40th Anniversary of The Legend of Zelda

Super Mario Bros. was celebrating its 40th Anniversary last year, which was mainly used to advertise the upcoming Super Mario Galaxy Movie, where at the forefront was a two-in-one "port" of Super Mario Galaxy and Super Mario Galaxy 2 for the Nintendo Switch.

Well, there is also a Zelda movie coming up, but it won't be part of the anniversary, since it's scheduled to launch in theaters on May 7th next year. Still, they will get the ball rolling this year and in the very least present us with a first trailer, while potentially using the anniversary to create some hype.

But a glimpse is also the best what we can hope for when it comes to a new Zelda game. The latest installments, Tears of the Kingdom (2023) and Echoes of Wisdom (2024) are still too recent for anything to be even close to finished. The next 3D Zelda game should be right in the middle of its development, where maybe Nintendo will present us a first teaser trailer.

So, we should not expect another 25th Anniversary, which was huge and revolved around the launch of Skyward Sword. The 30th and 35th anniversaries didn't coincide with a new Zelda game and therefore haven't brought much on the table (only some amiibo, an artbook, and a Game & Watch system).

Maybe this will repeat here. Or maybe they have something else in store, where the likeliest candidate is another remake. And you may already know where this is heading, since the rumor mills have been running for a while: Ocarina of Time.

key art of Link riding Epona on Hyrule Field from Ocarina of Time 3D

It simply makes sense. They have remade or remastered all 3D Zelda games at least once, where now they can start it all over again. And this could also get fans of traditional Zelda excited for both the Nintendo Switch 2 and the movie.

If this is really a thing, the only question is who has been working on such a remake. The folks at Tantalus, the developers of Twilight Princess HD and Skyward Sword HD, are good with ports and texture updates, but not necessarily remakes. And the folks at GREZZO, who had developed Ocarina of Time 3D, have effectively taken over the top-down Zelda branch.

Speaking of, instead of Ocarina of Time, we could also be looking at a remake of Oracle of Ages & Seasons. This could have been developed in parallel to Echoes of Wisdom, where there are even some indications that this might have been the case, or at least that they were remaking the Oracle games at some point. The accessory system was clearly based on the Magic Rings and the return of Smog as a classic boss was rather curious... Make out of that what you will.

Alternatively, we could be looking at something else entirely, like a Shrine Maker based on Breath of the Wild and Tears of the Kingdom. They have already been pushing both games with the launch of the Nintendo Switch 2, where they got the first Nintendo Switch 2 Editions, and such a project could be the next step. However, it probably wouldn't be an official part of the 40th Anniversary.

In any case, they could release a 40th Anniversary Edition of the Nintendo Switch 2, just to annoy all the Zelda fans who have purchased a Nintendo Switch 2 already. That's a classic Nintendo move. 

 

40th Anniversary of Metroid?

Nintendo has yet to celebrate any of the anniversaries of their other Action Adventure series, but there is a first time for everything. To be fair, they had the perfect opportunity in 2021 with the release of Metroid Dread, but didn't seize it. In any case, it will have been five years since the last 2D Metroid release, so it's time for another remake or even Metroid 6. And theoretically it would have been possible for MercurySteam to cook something if they hadn't been busy with their latest 3D game, Blades of Fire... So, it's probably best to not expect anything.

Sunday, July 28, 2024

Zelda World Championships Concept

While playing Nintendo World Championships: NES Edition, but also NES Remix in the past, I personally had the most fun with the different challenges for The Legend of Zelda and Zelda II - The Adventure of Link, to the surprise of no one. As a Zelda fan since my childhood, those are the two NES games that I've played on an actual Nintendo Entertainment System and that I find the most enjoyable. And the rest of the NES games feels like a mixed bag, where I can't find the motivation to really dive into all the different challenges.

So, I had this idea that they should make a "Zelda World Championships" instead, which entirely focuses on Zelda and Zelda alone, spanning the majority of the classic games that are part of the Nintendo Switch Online service. This could be a great idea for the 40th Anniversary in 2026, as a nice way of re-experiencing the series in one competition-based package. On the successor to the Nintendo Switch, which should be a thing in two years, they could potentially even include GameCube titles, so we're looking at the following list:

  • The Legend of Zelda (NES)
  • Zelda II - The Adventure of Link (NES)
  • A Link to the Past (SNES)
  • Link's Awakening DX (GBC)
  • Ocarina of Time (N64)
  • Ocarina of Time - Master Quest (N64)
  • Majora's Mask (N64)
  • Oracle of Ages (GBC)
  • Oracle of Seasons (GBC)
  • The Wind Waker (GCN)
  • Four Swords Adventures (GCN)
  • The Minish Cap (GBA) 
  • Twilight Princess (GCN)

That's 13 games in total, same amount as in the Nintendo World Championships: NES Edition, so that's actually more than enough. Master Quest is probably the most exotic addition, taking a similar place to Super Mario Bros. - The Lost Levels, but the version for the Game Cube also was just an N64 ROM hack, essentially. It would even be nice to have it in the Nintendo 64 library on Switch at some point...

As for the two NES games, they should get a completely different set of challenges than what is already present in the current Nintendo World Championships, of course. For some of the more fun challenges, like defeating some Octoroks, they could simply bring it to a different screen. They could also go more into "spoiler" territories and include the Ganon or Thunderbird fights. And overall they probably don't need as many challenges this time, because they will be the least popular games in this collection.

Four Swords is missing in this list, because that's a tricky case. For it to work they would have to use the singleplayer mode from the Anniversary Edition, but that might not be an option... It would still be nice to have this, just so that some people may give it a try and like it enough to then play the new online version.

The Nintendo DS or Wii games aren't included either, but that's because of their different control styles. You want to be able to play everything with either a pair of Joy-Cons or a Pro Controller, effortlessly switching between different challenges from different games. Technically, Skyward Sword HD can be played that way, but they won't be able to emulate that version of the game.

fighting the Armos Knights in A Link to the Past

As for the challenges, there is so much that they could do here, from basic stuff, like quickly defeating enemies and bosses or solving certain puzzles, to mini-games and exotic things.

In Link's Awakening they could make you steal from the shop as fast as possible, or clear the Dream Shrine. With Ocarina of Time they could emulate the Running Man Challenge, where they make you go from Gerudo Valley to Kokiri Forest on horseback. That Donkey Kong homage from a linked game in Oracle of Ages, where Vire has abducted Princess Zelda, is certainly a must. And in The Wind Waker they could make you win the battle in the Shark Island grotto, or hunt down all the kids in Windfall Island.

As for the 3D games, especially the ones from the N64, there is the question of how they will handle the controls and inventory. With most challenges they could just preselect the allowed or necessary items, and only assign them to the X and Y buttons, while the main menu is blocked. You don't want things to get too clunky and the menus were rather slow on the N64.

Beating entire dungeons from start to finish also isn't an attractive option for the 3D games, because it simply takes too long, save for something like the Bottom of the Well. But it should work fine for all 2D games prior to The Minish Cap. The best example is probably Link's Awakening, because the Chamber Dungeon from the remake already comes with some speedrunning aspects and this can be a lot of fun. And the dungeons are all quite short and sweet, also offering lots optional parts for optimization.

Swamp Shooting Gallery in Majora's Mask

Anyway, this concept isn't meant to go into details, it's really just an idea. Do what they do with the Nintendo World Championships, but make it all about Zelda. Of course, this can be applied to other franchises as well, like Super Mario, Kirby or Metroid...

But Zelda probably has the richest history here overall, because they've made a new main game for every system, except for Virtual Boy. Metroid has skipped over the Nintendo 64 and Game Boy Color. Or Super Mario had only remakes on the Game Boy Color and Advance. But with Zelda you go both through the history of the franchise and Nintendo's classic systems. And that's beautiful.