Showing posts with label The Wind Waker HD Logbook. Show all posts
Showing posts with label The Wind Waker HD Logbook. Show all posts

Friday, February 10, 2017

The Wind Waker HD: 2nd Quest Logbook

The current journey is clear: before Breath of the Wild gets released in exactly three weeks, I want to re-experience all 3D Zelda games on my Wii U again. And after things were progressing quite slowly with the Nintendo 64 games on Virtual Console, I'm back on track with the Wind Waker HD. Only after one (work) week I was able to complete the 2nd Quest mode and thus finally the entire game...

the file menu with a normal mode file named Tourian and the 2nd Quest named Tourist

When the remaster came out in October 2013, I completed everything in the normal game mode (see my The Wind Waker HD Logbook) and left the 2nd Quest mode for a future playthrough. And that playthrough happened now. It started last Saturday, where I played til Tower of the Gods, while on "Sidequest Sunday" I did the majority of exploring of the Great Sea.

Like the last time, I've avoided to start doing things as early as possible. That's unusual for me, because I usually try to get all Heart Pieces and other optional things as early as possible in the games. I even did this in a past playthrough on the GameCube once and it's kind of fun to get some Triforce Charts really early or whatever, but to save time I didn't start scavenging the ocean until after the battle with the Helmaroc King. It's just more convenient to do everything on a per-quadrant basis, where I systemically charted the entire sea, cleared all islands, conquered all platforms and submarines and even salvaged all Light Rings yet again.

Apropos Light Rings, I had the same phenomenon like in my first playthrough of the Wind Waker HD, where early in the game I couldn't find the Light Ring to the southeast of Dragon Roost Island, but it then appeared later throughout the game. Strange.

It would also have been nice, if the charts would cross out all the things, that you've already gotten or done. e.g. if you got all the treasure chests on one of the platforms, it should be crossed out in the Platform Chart. Even a Blue ChuChu Chart, which keeps track of them, would have been great. The same goes all the Light Rings... Whenever I replay the Wind Waker now, I keep track using pen and paper on my printed Light Ring Chart, but that feels somewhat old-fashioned, especially while playing the game with a touch device, which includes a pen. At the least the ability to take notes on your maps like in Phantom Hourglass would have been nice.

Anyhow, doing these things were quite fun to me, but it does lack the necessary variety in the Wind Waker. Most of the activity is tied to the boat and all the platforms, the submarines and also some of the islands are simply just the same thing over and over again. But I'm confident that Breath of the Wild with its similar approaches can be fun, while at the same time deliver more variety thanks to the different terrains and the fact that there will be much more to do, especially with the over a hundred Sheikah Shrines.

Gohdan coming off the wall

Talking about the Sheikah Shrines: the Tower of the Gods really had this big Sheikah technology vibe coming from it, especially with the blue relays everywhere and the eye symbolic of Gohdan. The Beamos even had a level of deadliness to them, which may or may not compare to the Guardians. But it's hard to destroy them without being hit first and in Hero Mode they can do quite some damage.

Overall I left Hero Mode activated during the entire time and it felt much tougher than before. I've never died, but the lack of any hearts combined with the double damage can be threatening, because a lot of things can easily hurt you in this game. The enemy cannons, which you will mostly face in the six reefs, for example two or even more hearts of damage with one hit and these hits can rack up quickly, because you don't get thrown out of your boat anymore. And it's not like there are fairies around every time, early in the game I even used the "Save & Quit" method a couple of times to "heal" myself.

But of all 3D Zelda games the Wind Waker probably offers the most fun and intense fights, where the secret cave on Shark Island will always be the prime example. It's just so much fun to wreck the hordes of various enemies in this game. Twilight Princess then wasn't as fast and it felt more grounded, while Skyward Sword overdid the whole motion control directional puzzle thing instead of delivering actual combat. But the Wind Waker really shines here, except for two factors. You can't attack tumbling enemies, which is super annoying, and the game uses lots of small enemies to effectively prevent you from targeting the important ones, like the summoning Wizzrobes. It's even used in boss fights with Molgera.

It's the boss fights, where I also tried something different for this playthrough, namely Kalle Demos. For the first time I used the Forest Water trick on it to kill the thing quickly. It's not hard to do, if you leave the dungeon right before the boss and use the "warp pots", but it will block one of your bottles for half an hour...

Link standing in front of the stone head rock on the Stone Watcher Island

Otherwise I didn't do anything special with this playthrough. The focus lied on enjoying the visuals, where the Wind Waker HD easily delivers the best in the series so far. The Cel Shading style is timeless and the bloom makes everything pop. It just looks really nice and I can't get enough the lush, sunbathed views of all the island. It might be even a shame that this game never got an actual sequel with the same graphics, because the whole style was never matched on the weak Nintendo DS hardware and the graphics of Twilight Princess, while having their own charm, didn't age as well.

But what didn't entice me as much this time was Miiverse. I still think that the Wind Waker HD did an excellent job of incorporating Miiverse into the game and with the Tingle Bottles it's probably still the best Miiverse inclusion I've seen so far. But after a few drawn dick pics I quickly lost the motivation to go after them. It just wasn't the same as in the days after release, but that's to be expected. Part of it was also, because I've already completed the Nintendo Gallery in the 1st Quest, so that Carlov isn't even present in the 2nd Quest. As soon as you arrive at Forest Haven, you can immediately enter a fully completed figurine gallery. I did this even once on the GameCube, but with the Wii U version it was much easier and saved me quite some time here.

Still, one small additional goal that I had with this playthrough was collecting all eight missable figurine shots on my Deluxe Picto Box:

  • Tetra
  • Kogoli
  • Cyclos
  • Big Octo
  • Phantom Ganon
  • Helmaroc King
  • Wizzrobe King
  • Puppet Ganon

I took them all again and scattered them over Miiverse yesterday... So, if you're still missing one of them, go to the game right now and you might be lucky to pick up one of my Pictographs in a Tingle Bottle.

incoming Helmaroc King

Tuesday, October 8, 2013

The Wind Waker HD Logbook, Final Day

Beaten. 100%. That's it for now. (Spoilers ahoi!)

Well, there wasn't much left to do for today. The Wind Temple, two remaining Triforce Shards, three more Treasure Charts, a hand full of figurines and of course the final dungeon and boss.

I haven't done the slide puzzle game at Link's cabana. However, I'm not sure whether this actually counts towards 100% or not, because if you beat all puzzles, it will just start over. But I'll save that for later in case I'm bored. I also like to fill my Spoils Bag with 99 of everything (except Blue Chu Jelly, there you can only have eight). It sounds ridiculous, but it's actually quickly done if you know the right places. And it looks nice in your inventory. For the Knight's Crests there's a hidden room inside the Phantom Ganon maze, which has three Darknuts in it (including one of the caped guys, in case you missed it earlier for your figurine collection). Simply kill them with Light Arrows, collect the orbs, leave the room and repeat. That's something I'll do later, because I don't really have anything else for my Wii U and I don't plan to buy any other games in the near future.

Getting the Hero's Charm so late in the game feels a little bit weird. Well, I never really used this item until now, so it doesn't bother me as much. But if you're fan of it, it might trouble you that you don't have the chance to get this until after you got the Mirror Shield. In the GameCube original you could get the Hero's Charm right after Dragon Roost Cavern, if you wanted it badly. So, you were able to play the majority of the game with this item equipped.

On the other hand it's nice to get some actual reward from the Savage Labyrinth instead of just a lame Piece of Heart. It's interesting, how this changed over the versions. In the original Japanese version you get 10 Rupees at the end of the Savage Labyrinth as a kind of twisted joke. Then the updated western release put a Piece of Heart there. And now the Hero's Charm finally offers some real reward.

Another good thing about this change is that selfies with the Hero's Charm on the Miiverse are somewhat special and rare. It would be annoying, if everyone used this item for their shots, because Link looks really terrible with it. So, putting this item in such a late place in the game was probably not a bad idea.

Generally, I like how you can take screenshots or pictographs, post them on Miiverse, access your Miiverse posts from the internet, and save the images on your computer. That almost feels like Nintendo entered the internet age. Making screenshots in a Nintendo game was only possible with emulators, but now I can easily make screenshots on the console and post them right on my blog. Here you go:

I love this! This will make things in the future a lot easier.

(Update: Actually this is even easier. While being ingame you can directly upload your current screen on any website using the Wii U webbrowser. I'm posting images to my blog with this. Wow, Nintendo, you really surprised me here. I've even added some pictures to the previous posts.)

I also like the location of Treasure Chart #46. It's at the second secret cave at Pawprint Island, the one with the aweful summoning Wizzrobe battle. In the past I usually forgot about this cave, even though it's one of only three locations, where you actually need the Hookshot. And you used to get only Rupees there, so it was easy to miss this one on your playthrough. But not anymore.

With the new camera I finally had the chance to make more pictographs during the Puppet Ganon battle. It's interesting that it wouldn't give me the sigil during the 2nd or 3rd phase of the battle. So, it seems like Carlov accepts only pictographs from the first phase. It's good to know that. Or it might be that all my attempts to shoot the 2nd or 3rd phase were simply not good enough. The 1st phase is the easiest to catch anyway, so it doesn't really matter.

In the Ganondorf fight they added new red sparks, when your and Ganondorf's swords clash in the battle. It's a cool effect, simple but effective, like most improvements in this version.

And they've updated the credits. Now they show you a bubble of every character and monster in the game, as well important islands and events. It's really nice and a good update from the boring credits on the GameCube version that had like the same eight bubbles repeating over and over again.

Well, that's it for now. Of course to truly achieve 100% with this, I have to get a 100%ed 2nd Quest file as well. Since my figurine collection is already finished, this should be somewhat easier. But I won't be doing this in the near future. I will be saving the 2nd Quest for when I actually got an HD TV. I was playing this on my small, old tube TV. But while it only has a small screen, the image quality and the colors are brilliant. The Wind Waker HD looked beautiful on it. On the GamePad? Not so much, even though it should be the same resolution. But on the GamePad the colors didn't look as bright and vibrant. Also, some of the image looked noisy. Especially the red text. So, yeah, my small, eight year old TV has a better image than the Wii U GamePad. I'd still like to play the game on a big screen one day, which is what I'm saving the 2nd Quest for.

Now I'm actually in the mood for some quality topdown Zelda. Hopefully, A Link Between Worlds delivers.


Miiverse Posts:

Monday, October 7, 2013

The Wind Waker HD Logbook, Day 4

selfie with the Hero's Charm with view on Outset Island

I'm currently at the entrance of the Wind Temple, so I've made some progress today. Everything else is pretty much done, I'm only missing three Treasure Charts and two Pieces of Heart, which are gotten from the charts. And there's two Triforce Shards left, but that's it. So, I'm close to finishing this 100%.

After the Forsaken Fortress I conquered the six reefs to get all the special charts. I already mentioned in the last post that some of these charts are useless at this point, when you have been thorough. The charts don't get unlocked until after your 2nd visit at Forsaken Fortress, while you can easily go for all the Big Octos and Great Fairies before that.

One thing I noticed myself doing is that I sometimes actively change the wind with the Swift Sail, so I don't have to do it on the island with the baton... I did this at the reefs a couple of times, but also on other islands like the Angular Isles. I guess, I'm just lazy, but it shows how convenient the Swift Sail really is. Using the baton all the time to change the wind was always quite a hassle.

After I was done with the reefs, I went for the Triforce Shard below Link's cabana. I like to imagine that these holes actually lead you to mini-dungeons down in the sunken Hyrule. Similar to the Earth and Wind Temples, which are accessed from mountain tops. Basically all islands in the Great Sea are mountain tops from the old Hyrule. So, with the mini-dungeon under Link's cabana you're in a sewer. It never really made sense to have a fully developed sewer under one little cabana, but if you take it as a dungeon in old Hyrule, this could be anywhere. When I played this today, I imagined that these are the sewers from Hyrule Castle or something similar. So, it feels right to get Triforce Shards from these locations instead of charts. However, now getting all the money from the Triforce Shard locations feels somewhat "off". You don't really need all the money anymore, but you get showered in it.

Next stop was Fire Mountain and Ice Ring Isle to get the Power Bracelets and Iron Boots. I can't help but feel sad that they didn't use this updated version as a chance to add more to these places. Have some more full fledged dungeons. It didn't need new bosses or enemies, but at least something like the Bottom of the Well and Ice Cavern mini-dungeons in Ocarina of Time. Which means that they get map and compass and a (already existing) miniboss to protect the new items. I didn't expect them to revamp the entire story and add big temples to these places, but something new would have been nice. It's just that these two islands feel very special.

I noticed that there some more changes to the map menu. One is that it doesn't tell you anymore what you got from the sunken treasures. It got replaced by the Fishman icon. While the latter is an excellent addition, I can't see why we shouldn't have both. It was a nice info to see how many Pieces of Heart you got from Treasure Charts. Or to see what can be found where in general. Also, the Tingle Chart used to make a stupid clown's horn sound when you closed it, which is now gone as well. And they managed to bug the menu, sometimes it looks like multiple islands are selected.

To finally make some progress I've beaten the Earth Temple and the entire Savage Labyrinth. The Earth Temple always was my favorite of the dungeons in The Wind Waker. Which isn't saying much, since the dungeons are all pretty weak. But this time it didn't have the same vibe to me. Maybe it was because I played it on the GamePad, which makes it look more like a handheld game, maybe it was the different lighting, maybe a mix of both. But it didn't have the same feel to it.

In the Savage Labyrinth I noticed that you can't loot enemies anymore. On the GameCube you could use the Grappling Hook to steal hearts, bombs, arrows, and Rupees from them. Of course in Hero Mode hearts are out of question, but they don't give you anything this time except for the usual spoils. Not that you would need any of it... even though I was playing in Hero Mode, it didn't feel any tougher than before. Well, in the original version the enemies inside the Savage Labyrinth also don't drop anything by default, so it has always been the case there that you didn't get any hearts (unless you steal them with the Grapple). The only real difference with the Hero Mode now is the double damage. But after you got a certain number of hearts, it's not really a big deal anymore. I was able to get through the whole thing with one soup. And I did make some stupid mistakes.

The Nintendo gallery is almost complete. I'm only missing five figurines at the moment, which are the Wizzrobe miniboss, Molgera, Knuckle, an Elite Darknut, and Puppet Ganon. I got everything else including the Legendary Pictographs, which are now in color and look different. Nice thing is that you can grab all Legendary Pictographs in one run. You still have to change the day for each one, but since this is an one time thing, it's not so bad.

Tomorrow I'll beat the game and probably put the Wii U back in the closet for now...

Miiverse posts:

Sunday, October 6, 2013

The Wind Waker HD Logbook, Day 3

Toon Link doing a selfie with the ghost ship in the background

Sidequest day!

The whole day I did pretty much nothing else than sidequests. Before I went to Forsaken Fortress again to advance the story, I did every possible sidequest. I collected all available figurines, mapped the entire ocean, salvaged ALL Light Rings (that's a lot), conquered all Lookout Platforms (all but one, where you need the Fire Arrows), conquered all Submarines, killed all Big Octos, completed the Goron trading scenario, filled all sockets on Windfall Island with decorations, did the Forest Water quest and more. I also collected all three Triforce Charts and got their pieces.

So, only the things that require the Hammer, Fire/Ice Arrows, Power Bracelets, Iron Boots, Mirror Shield and/or Hookshot are left. Also, the Eye-Reefs are inactive before your return to Forsaken Fortress, they're all completely peaceful. So, I have to return there to cause havoc and get their treasures. However, it's weird that you get things like the Big Octo Chart or the Great Fairy Chart from these reefs, while in reality you can easily find all Big Octos and Great Fairies before getting those charts. So, these rewards are rather useless for thorough players.

 

Light Rings

Talking about charts, my printed out Light Ring Chart worked great. The Light Rings are all in the same exact same locations (I also happened to find the one southeast of Dragon Roost... don't know why I couldn't find it in the beginning of the game), so I could cross them off the chart and keep track of all of them. And they now give you ALL 50 Rupees. All of them. It makes them feel more worth it. I remember that, when I played the GameCube version, I was heavily annoyed by all the Light Rings, because they felt like a boring chore, where you do repetitive things for a few Rupees. But 50 Rupees per chest? It makes it really worth it to go for these things. The clusters of five Light Rings now even give you 250 Rupees! Though, because of the lack of Triforce Charts, there isn't much use for all the Rupees. I got all three Triforce Charts deciphered, bought everything from the golden Beedle, finished the trading transactions and I even filled the entire house of the rich people with Shop Guru statues... but I'm still close to 5000 Rupees yet again. I guess, I have to try out the new Magic Armor, which takes your Rupees instead of magic.

 

Figurines

Of all the tasks I did today, the figurine collecting was probably the quickest and most enjoyable. Being able to make and deliver 12 pictographs at once makes this so much easier and more fun, it's great. It didn't even take one hour to get everyone from Windfall, Dragon Roost, Forest Haven and Outset. On the GameCube the figurine collecting was probably one of the most tedious sidequests in the history of Zelda, but Nintendo did a great job to turn the whole thing into something fun and enjoyable. The way it always should have been. I can't praise this enough, collecting all figurines in The Wind Waker HD is quick and great.


a Tingle Bottle found in a small lake on Dragon Roost Island

Tingle Bottles

I was hoping all day that I would get a Tingle Bottle with something useful for my collection. Like Puppet Ganon, Tetra, or any other missable. But usually I only get joke messages. And the jokes start to repeat themselves. Yesterday I made a selfie in Tetra's cabin where you can see an image of Link at the wall. And made a joke about it. Today I got about four Tingle Bottles from other people doing the exact same thing... and now I feel stupid. I really try to focus on sending out useful messages (locations of Tingle Statues, the new Treasure Charts, photos of missable figurines), but sometimes I just can't help but make a stupid selfie. It's just so hilarious.

 

Boating

It's weird that they didn't update the Boat / Rupee Course with a new level for the Swift Sail. It would also have been the perfect spot to award you with Treasure Chart #42 - instead you get it now from the annoying Pig-Finding game on Windfall.

Talking about the Swift Sail... It happened to me today that I accidently jumped with full speed into a Big Octo and got insta-defeated, because I was too close to him when the battle started... lol. I guess, you have to look out at where you're going with the new sail.

And another change that wasn't reported by any big newssite is the fact that they updated the maritime battling. You don't get knocked off from your boat by enemies anymore, which makes fighting on boat A LOT easier and less annoying. Running into a group of sea Octoroks could be very frustrating on the GameCube, because you kept being knocked off your boat. Also, Gyorgs can now be killed with only one arrow instead of two. And the items left by killed enemies on the sea now fly towards you. There have been many improvements to make fighting on boat somewhat more enjoyable.

 

Forest Water

I like that the item now has a timer. It gives you 30 Minutes instead of 20. It takes the challenge out of the thing, I was doing all kinds of sidequests while delivering the Forest Water and still did it all with 10 Minutes left on the clock...

I had the problem though that there weren't any marks on my map. On the GameCube the map would display which islands have the trees and which ones already got watered. This was completely missing from my map. Luckily I was able to remember most of the locations. Only the Fairy Island gave me trouble, because I couldn't remember which one of the five had the Korok. Without any marks on your map, the 30 minutes are completely justified, I guess.

However, I heard that other people still get the marks on their map when they collected the Forest Water. Don't know what exactly I did screw up... I didn't have charts of all islands at this point, because I was combining the Forest Water quest with some first time visits on certain islands. Maybe that was the reason. Or maybe I have to talk to the Deku Tree first. Talking to him after I got the Forest Water, didn't do anything... So, I don't know, what went wrong exactly.

 

Miiverse Posts:

Saturday, October 5, 2013

The Wind Waker HD Logbook, Day 2

Selfie of Toon Link smiling in front of an artwork of the legendary hero

Last night I kept playing until Jabun. In the Forbidden Woods I really like the rooms, where the sunshine falls in. The other rooms didn't look that great, especially with the all the fake lighting. I wished they would have opened up all of the dungeon's ceiling and let sun cast light in all rooms.

Hero Mode gave me a good time in this dungeon, for some reason I struggled quite a lot with the first double Moblin fight. I stil haven't died yet and at the point, where I am now in the game, I doubt, I'll ever will, but it's a lot tougher than the original game. Health can become a problem and you need to be prepared (or really good).

The Forbidden Tingle Statue inside Forbidden Woods can actually be gotten without bombs. There's a Bomb Flower in the room right above, where the chest would spawn. You can just throw it down (you might have to rebound it from the wall) and make the chest appear that way. Which is nice, because you don't have to backtrack there to get the Tingle Statue. You only have to do that with Dragon Roost Cavern. Usually I do like it, when there's backtracking in Zelda, but the entrance of Forbidden Woods is just really inconvenient to get to, so I'm happy about the fact that you don't have to backtrack for the statue.

Usually, in Zelda games I try to do sidequests as early as possible. For me it's a kind of memory training. I try to remember where I can what at every point in the game. And I pick things like Pieces of Heart up as soon as I can. However, The Wind Waker is one of the few exceptions here. Right after the Forbidden Woods, the entire world opens up. You can go everywhere (with the exception of Forsaken Fortress, I think). And there's something to do on every island. You can even get your first Triforce Shard right away. On the one hand this is pretty exciting for me and this is one of the things that really make The Wind Waker great. However, it's so much more convenient to wait until you get bombs and some other gear, because you can do more things at once at the individual islands and maybe even be done with one area in one run.

So, I continued the main quest until Jabun. Did the 999 hits on Orca though. Get the aweful stuff done early. This was also the last thing I did last night in zombie mode, before I fell asleep...

Today I continued the main quest right away and beat Tower of Gods. After this I started sidequesting. Usually just travelling, completing the maps, collecting Light Rings, conquering some platforms and visiting some islands (mostly the Fairy Islands). It seems like I have been right and all Light Rings now give you 50 Rupee. I guess, this makes them more worthwhile. However, there are still platforms, where you have to destroy four cannons, climb the thing, beat four monsters and in the end you get a 20 Rupees or a Boko Baba Seed... if anything they should have added more to the platforms instead of the Light Rings. They did add two new Treasure Charts (43 and 44, I even found 44 today) on platforms, but that's it. But those Light Rings give you so many Rupees... I have only gotten two or three big treasures yet, still I was able to effort everything in the golden Beedle shop... 50 Rupees per Light Ring is insane.

Also, the boat controls are somewhat messed up. Sometimes it's like they don't react in time. I'm cruising the boat to change my locations to the right spot, but the crane won't come out...! Then the boat keeps cruising, so that I miss the spot again. On the GameCube, the boat would stop instantly whenever you brought the crane up. And I really miss that, salvaging is kind of a hassle sometimes now. Also, the cannon does the same strange thing, where I want to put it away, but it doesn't react at all. I keep hitting the button, but nothing happens. I think this happens, whenever you cruise (steering the boat without a sail).

I also don't like that you aim with the right analog stick now. If you have the Bow or the Boomerang assigned to X or Y, you can't shoot and aim at the same time. It's very inconvenient. Of course there's the gyro aiming, which is good, but in Ocarina of Time 3D I preferred to use a mix of both. I would use the slide pad, whenever I needed to make big movements, and then use the gyro aiming for precision. Works just fine. But not in The Wind Waker HD thanks to the messed up control scheme. And if you use the Pro Controller, there's no gyro aiming and aiming gets very problematic. And why? Just because Nintendo thought you needed some FPS mode? They did change a lot of the controls from the GameCube version and I have a hard time adopting to them... In first person mode it might even happen that I accidentally walk off a ledge, because I still think that the left analog stick does the aiming. It would have been better if they let you toggle what the left analog stick does by pressing L. Simply press L when you want to walk around. Or include options for a classic Wind Waker control scheme.

Here are my Miiverse posts from today:

Friday, October 4, 2013

The Wind Waker HD Logbook, Day 1

Played many hours today, I'm currently at the entrance of the Forbidden Woods, though I've done pretty much all available sidequests up to this point, which is why it took so long.

I'm not a big fan of the Wii U GamePad so far. It's quite heavy, playing with this thing for longer time periods is quite uncomfortable. And Zelda is a game, which you want to play for longer time periods. Also, it's not as helpful as I thought it would be. Changing your view between the TV screen and the GamePad can be confusing, it's not like with the 3DS, where both screens are right next to each other. You have to refocus your eyes constantly, which can cause disorientation in the game. I even switched to the GamePad only mode a couple of times, because it was more comfortable playing that way.

The Hero Mode does its job, at least early in the game it's quite challenging. Unlike in Skyward Sword here are rarely chances to heal yourself, in Skyward Sword you could heal while sitting, which made the Hero Mode there pretty easy, but you don't have this option in The Wind Waker. This must have been the first time, where the rats, who sell you Red Potions in Dragon Roost Cavern are actually useful and come at the right time. Also, it's a good move to assemble one additional Heart Container before Dragon Roost. It's doable, you can find one Piece of Heart at the Forsaken Fortress, you get one from the Killer Bees, one from Salvatore and one at Pawprint Island. You just have to make sure not to miss any. And at Forest Haven you can easily farm Blue Potions by giving the one Korok four Boko Baba Seeds. You even get your first additional bottle in the Submarine near Bomb Island. So, there's some strategy to overcome this.

photo of Gohma

I do like collecting the Tingle Bottles, but so far I haven't got any good messages yet. I for myself try to be useful, my first Miiverse message was an image of Kogoli (don't know if he's still missable, but just in case) and my second one was Gohma. Hopefully some people can make use of that.

I got the Swift Sail right after Dragon Roost Cavern, but not just that, I bought every other auction item as well... I got so much money so early in the game, it's not even funny. How? They changed the Light Rings! In the original those lose treasures mostly gave you only 20 Rupees, sometimes 50. Now it seems like they ALL give you 50. At least every Light Ring between Windfall and Dragon Roost and between Dragon Roost and Forest Haven gave me 50 Rupees. That's 700 Rupees already just from the first areas! I think, noone has reported this change yet.

However, there was one Light Ring from the chart, which I couldn't find. I don't know if this an error with the guide or if they removed this Light Ring. It's the one southeast of Dragon Roost. It might be that they removed some... I'll continue to investigate this.

The Swift Sail comes with a disadvantage. It's naturally harder to steer with this thing. I thought picking up the Tingle Bottles would be easier with this, but it's quite the opposite. I usually have to switch back to the normal sail to make precise movements. I think they removed the small boost that you got, when you equipped the sail. In the original The Wind Waker you would repeatedly turn the sail on and off to move faster, this doesn't work anymore. However, it seems to work with the Swift Sail. The Swift Sail seems to have some starting boost to it, so I think it's faster to mash A with this thing.

With the early Pictobox you can make pictographs of all Koroks right at the beginning, when they're all still at Forest Haven. I would advise doing so, because it's much easier than when they are all scattered all over the ocean. The Minintendo gallery now is a dream. It's nice to know in advance, when a shot is great, especially with bosses and other quick moving enemies. And that Carlov takes up to 12 pictures at once, makes it even better. No more playing Song of Passing hundreds of times. 12 Pictographs feels like the right number, you can usually cover everything inside one dungeon or an area with 12 pictures. The only exception would be Windfall and maybe Dragon Roost, but every other place can be done in one run.