Showing posts with label Other Games. Show all posts
Showing posts with label Other Games. Show all posts

Thursday, July 9, 2026

id Software Got Butchered

id Software logo against the map Awoken from Quake Champions during the 30th Anniversary campaign

You've probably heard the news already, but this needs to be talked about. Microsoft has announced heavy layoffs in the video game branch earlier this week: 1600 people got fired immediately and 1600 are to leave later. They've tried to make it sound reasonable by talking about trimming down management, which is usually a good thing, but these changes also hit where it hurts.

One developer was hit particularly hard: id Software, the studio behind classics like Doom, Wolfenstein and Quake. An article from Kotaku shares insights into the extent of the cuts: 136 of 185 employees got fired, more than two thirds of the staff. This happened right after the launch of DOOM: Revelation, an expansion for DOOM: The Dark Ages, leaving the studio now crippled.

One of the affected people is Adam "SyncError" Pyle, who has been keeping their free-to-play multiplayer shooter Quake Champions alive for the last couple of years, with new maps, weapon skins, features, and lots of fixes. On his own admission, he did a lot of that in his free time, not because he had to, but because he deeply cared about the game and the franchise. He worked together closely with the community, who tested upcoming features and gave feedback.

If you have someone as passionate and talented as Adam Pyle working for your company, you don't let such people go. But Bethesda under ZeniMax Media under Microsoft apparently doesn't care about such talent – they only care about margin. And classic gaming franchises like Doom and Quake seemingly don't create enough of that these days, where it looks like their fate is sealed, unless Bethesda is planning to outsource them to other studios...

Of course, these aren't the first major layoffs in the industry in the recent years. There's a whole Wikipedia article about the topic, which lists pretty much every major publisher except one: Nintendo. The worst you hear about them lately is that they are killing one of their few mobile games...

I wouldn't even be surprised if some of the people who have worked for id Software now found their way to Retro Studios, helping out with the development of Metroid Prime 5. Both are located in Texas, in Richardson and Austin to be exact, which aren't that far from each other...

And just like Retro Studios spawned from Iguana Entertainment back in the day (the creators of the classic Turok games for the Nintendo 64), all this talent from id Software may open their own studio. If that happens, then that new studio will certainly have my interest, unlike Microsoft going forward.

Monday, December 23, 2024

Echoes of Wisdom x Tetris 99

The 44th Maximus Cup is currently a thing in Tetris 99 and finally you can unlock a new Zelda theme, based on the most recent game in the series – The Legend of Zelda: Echoes of Wisdom. That's only the third Zelda theme in the game and the second Maximus Cup for a new Zelda title. The other was Skyward Sword HD in 2021, over three years ago...

While I'm still salty that they haven't done anything for Tears of the Kingdom, where the Zonai stuff would have been fantastic as a theme, the new one for Echoes of Wisdom is certainly nice. It plays the lovely overworld music in the beginning, then it goes into the Swordfighter form, and for the last 10 you will hear the dungeon battle music, which is also used in the Slumber Dojo. The game even ends on the same jingle.

So, the Echoes of Wisdom theme is worth it for the music alone and it's also a neat detail how it targets other players with Tri, or how the incoming garbage blocks have little Moblin icons. The only complaint is that your blocks looks completely generic, but at least it's easy to read.

This might become one of my favorite themes to use, the others being Game Boy, Ring Fit Adventure (no kidding) and Fire Emblem Engage. If you also want it, then you should hurry, because today is the last day to get this. And it generally takes very long until you are able to purchase old Special Themes with tickets, some have never even returned.

Tuesday, October 29, 2024

Xenoblade Chronicles X: Definitive Edition Announced

banner with mech and game logo

Nintendo can be curious sometimes. A couple of weeks ago they've announced an alarm clock out of nowhere, while the gaming world is waiting to see the successor to the Nintendo Switch. And now they casually announced one of the most anticipated ports for the current system, which is Xenoblade Chronicles X, one of the last standing Wii U titles.

The Xenoblade Chronicles series is something I have yet to get into, so please excuse my lack of insights about it, but ever since Monolith Soft had helped creating the amazing world of Breath of the Wild, it has had my interest. And I will be happy to have the entire series available on Nintendo Switch, from March 20th on, now all I need is the time to play it all...


The Switch Swan Song

Anyway, the Nintendo Switch certainly has arrived in its last year, where we can be really happy to have gotten games like Echoes of Wisdom at this point, because otherwise they will go for the low-hanging fruits, which are ports and remasters. We had Luigi's Mansion 2 HD in June, there's going to be Donkey Kong Country Returns HD in January, and now Xenoblade Chronicles X: Definitive Edition in March. And there's a lot more where these games came from...

As the author of a Zelda-focused blog I'm obliged to bring out the broken record of The Wind Waker HD and Twilight Princess HD for the hundredth time, but there is a chance that we might still get these in 2025, as long as the Nintendo Switch is still a thing, because porting over these remasters is a much lower effort than giving them a better looking remaster or even a remake on the next system. And fans have been asking for such ports ever since the announcement of the Switch, so that's easy money.

For the Switch successor we already know that we're going to see a remaster of Breath of the Wild, where the U-King-O leak was proven twice by now, once by the internal codename of Echoes of Wisdom, which is in fact "Edward", as well as the recently leaked codename of the Switch successor, which is "Ounce" and therefore really starts with O.

I'll be talking about this a bit more later this year, but what matters now is that they've already moved on to remastering the next 3D Zelda game after Skyward Sword. And at some point they'll start all over again with a remake of Ocarina of Time. But that's all for the Switch successor, while the current Switch could still receive the aforementioned ports to expand its Zelda line-up.

Now, I'm personally still hoping for a Metroid: Samus Returns HD, because after Metroid Dread this would be perfect for a quick follow-up and the game could really profit from some improved controls, next to prettier visuals. Better controls is also what could give Star Fox Zero another chance, which is probably the biggest missing Wii U exclusive after Xenoblade Chronicles X.

And Yoshi's Woolly World is another candidate, similar to Donkey Kong Country Returns. They both got a Nintendo 3DS "demaster" for some reason, where it can't hurt to have an ultimate version of the game on the Nintendo Switch, as with various Nintendo 3DS and Wii U games before. It's not going to make the cow fat at this point, as we would say in German.

Friday, June 28, 2024

Tantalus Developed Luigi's Mansion 2 HD

Luigi going through some sandy hallway with his Poltergust

Luigi's Mansion 2 HD was released on Nintendo Switch just yesterday and of course people have already seen the credits roll, confirming that the remaster was developed by Tantalus Media. The Australian studio is best known on this blog for their work on Twilight Princess HD and Skyward Sword HD.

Together with GREZZO they have supported the Zelda main team with such side projects, where both now have also worked on the Luigi's Mansion franchise in some form, since GREZZO has remade the first game on the Nintendo 3DS.

For a while I was worried that GREZZO is making the Luigi's Mansion 2 remaster as well, because I wanted some more top-down Zelda goodness from them, after their Link's Awakening remake became my absolute favorite Zelda game. And I got my wish, so I'm happy that these two studios are taking turns here. But of course there are Zelda fans who would have preferred to get Twilight Princess HD instead.

As for The Wind Waker HD and Twilight Princess HD on Switch, I believe that they became a victim of the postponement of Tears of the Kingdom. Originally, Nintendo planned to release the big new Zelda in 2022, but then they had to move it to 2023. In 2024 we're already getting the next Zelda game with Echoes of Wisdom, so there wasn't any real need for some filler releases. And Nintendo doesn't want to distract you from a new Zelda release with some remasters, which is why they have likely cancelled any plans of porting over the ones from Wii U. If there ever were any to begin with.

However, if Tears of the Kingdom's development had finished in time, we could have gotten The Wind Waker HD and/or Twilight Princess HD in 2023, just to have something for Zelda in that year. That wasn't meant to be, where Tantalus was available to develop else something else in the meantime... like Luigi's Mansion 2 HD.

But they are also available again now, where they might work on getting much requested Zelda HD ports out on the Nintendo Switch in early 2025. There won't be anything new in the foreseeable future for the Zelda franchise. They are apparently working on a remaster of Breath of the Wild for the next system (see U-King-O), but it will take many years to make new open world game. So, 2025 could become the year of remasters for Zelda.

I've said this before, but it still makes sense for Nintendo to port over the Wii U games onto the Switch, because on the next system they won't get away with mere ports, especially in the case of Twilight Princess. Time is ticking here.

As a side note, they did the Metroid Prime Remastered credits thing again, meaning that they only list the people who have worked on the remaster and not the original Luigi's Mansion 2. "Based on the work of the development team from the original Nintendo 3DS version."

Well, I get that the credits are already long enough as they are, but it's still disrespectful towards Next Level Games and everyone who has put their blood, sweat and tears into making this game. This new trend needs to stop. Credit where credit is due.

Tuesday, June 18, 2024

Nintendo Direct June 2024 Roundup

screenshot of a silhouette level in Donkey Kong Country Returns HD

Well, well, well... I went into this Nintendo Direct with high expectations. And I can't say that I'm disappointed. Technically, only one of the things from my list made it into the Direct, but that thing is nothing less than the first ever gameplay footage of Metroid Prime 4: Beyond. And that was arguably the most important one here. Hello there, Sylux!

Otherwise, I did get meaningful replacements for almost everything else. There was no remake of Oracle of Ages & Seasons, sadly, but they've made a completely new Zelda game in that style, called The Legend of Zelda: Echoes of Wisdom, which is full of surprises. In my Future of Zelda article from earlier this year, I did say that I can see them making a new top-down Zelda game next, but I didn't expect this to happen this year already and in the exact same style as the Link's Awakening remake.

As always, I will make separate posts about the big stuff later today, so I won't get into detail here, but I'm equally skeptical and excited, because on the one hand I really love the style, but on the other hand I'm not yet sold on the new "echo" mechanic. The game will launch together with a special-themed Nintendo Switch Lite, the "Hyrule Edition" and this only comes five years too late...

There weren't any of the remakes, remasters, or ports that I've been considering yesterday, but there was still something from my wishlist that I've made in January: Donkey Kong Country Returns HD. That will be really nice to have on Nintendo Switch, right next to Tropical Freeze, especially since this comes with the improvements of the 3DS version, but without its terrible frame rate.

As for Metroid Prime 2: Echoes Remastered, in hindsight it makes sense that they didn't want to draw away the attention from Metroid Prime 4. Maybe this will still come later this year as a way to pass the time, though.

Then there was something that I didn't have on my radar yesterday, even though I still wanted it: we actually got A Link to the Past & Four Swords for the Nintendo Switch Online Game Boy Advance library. You will be able to play this game online for the first time ever with friends, at least officially. That's a big deal and I will have to get the Expansion Pack now, where this will be great to have as some entertainment until Echoes of Wisdom comes out in September. In addition, there is Metroid: Zero Mission, so there is also something small for the Metroid fans here.

The only thing that was completely missing was some kind of new Nintendo Warriors game. I was absolutely convinced that they would make "Xenoblade Warriors" next and I apologize for getting anyone's hopes up here. Instead, we got Fairy Tail 2 from Koei Tecmo, which was kinda lame...

And yes, I will go apply some clown make-up after this post. I've made the Silksong mistake once now, I won't make it again. I guess, Team Cherry will just do their own thing and drop the game once they are ready... any day now.

Tuesday, March 19, 2024

Lonely Mountains: Downhill

screenshot of the game

This is one of the games that has been distracting me from Tears of the Kingdom lately, where I want to talk a little bit about it, with some connections to Zelda in mind. It's currently on sale on both Steam and the Nintendo eShop, where I can only recommend to try the demo to see if this might be something for you.

Lonely Mountains: Downhill is a simple game, all about driving down a mountain on a bike. It's played from a top-down perspective with a fixed camera and looks very pretty, despite or maybe because of its simplistic polygon visuals.

What makes this so good is its controls and physics. You pedal, steer, break, and sprint. That's it, that's the four actions that you can do in the game. But it all just feels so responsive that the biking in itself is a lot of fun. The best thing I can compare this to is the Master Cycle Zero from Breath of the Wild. If you enjoy driving it around Hyrule, then chances are that you'll like this game.

Here it's all about learning the different trails to score good times, where there are insane possibilities for shortcuts everywhere. So, this is mainly for the crowd who likes doing time trials, but there are also challenges about avoiding crashes. The tracks normally have a number of checkpoints and when you crash it will set you back to the last one without delay, so you can retry instantly. But you can also just explore freely, where a lot of effort went into creating the environments and you may find some hidden secrets.

There are four different mountains, which have four different trails each, but there is free DLC that adds a fifth, more difficult trail to each mountain. In addition, there is a fifth mountain with four trails available as paid DLC. So, all in all, that's 24 different courses, though there are some overlaps between the trails of the same mountain. You can also unlock night versions of all the trails and other changes, so there's plenty to do.

It's highly recommended to play with a controller and the screen-based steering, where you will go in the direction of your analog stick. The alternative are left / right controls, similar to the classic Micro Machines games, and I personally find those very confusing.

One thing to emphasize about this game is its atmosphere. There is no music, it's all just pure ambient sounds, but it really takes you to these places and absolutely makes you feel like you're biking in the middle of nature. This is something that I always loved about the old Nintendo 64 Zelda games, where you may even hear some familiar bird sounds, and Lonely Mountains: Downhill really perfected this craft.

My only major complaint is that the camera sometimes is a little restrictive, so that you don't really see where you're going and have to learn the courses at first to be able to drive them without accidents. This can lead to some frustrations and I really would enjoy the game more if I could just zoom out a bit.

Also, I feel like the physics can be a bit too punishing, where I sometimes feel like I should make a jump, but then just crash anyway. But I haven't unlocked all the different bikes yet, which can give you better stats, and it may just be a skill issue. (Update: other bikes do indeed help, where each one has individual strengths and drawbacks, which includes the stability.)

Today's Run

Another thing to keep in mind that this game has a "daily ride", where participating in them let's you score different cosmetics during a season. For the dailies everyone will play the same trail with the same setup and under special conditions, so that there's a new experience each day. The better you score compared to other players on a leaderboard, the more points you will earn to unlock the different items, like helmets, backpacks, paint jobs, and stuff.

The seasons are completely free, so you don't have to pay extra here for some "Rider Pass" or whatever. But of course this is yet another game on the market that wants your attention on a daily basis, where there are way too many. They are also keeping it quite tight, where a season may last only one month, but it takes (at least) 15 days to unlock everything. So, if you're conscious about this type of consumer trap, then be aware about this.

Cosmetics from previous seasons are also completely unobtainable right now, which means that a new player you will have missed a ton of "content". At least the game doesn't rub it in your face, so there's no list of "here are all the nice items that you could have had if you had been playing the game from day 1 and it's really your own fault that you didn't". It only shows you the things you have. And since the game's graphics are very simplistic, it may not even matter that much... (Update: certain seasons are also reruns from previous ones, so you have a chance of getting older items again.)

That being said, it's the perfect game to be played in-between. You can play this in very short sessions – spend around five to ten minutes to drive down a mountain, feel good about it, and then move on. And the daily rides are a good incentive to do just that.

Friday, January 19, 2024

Nintendo Switch: Remaster & Port Wish List

Nintendo Switch with fake box arts for The Wind Waker HD and Twilight Princess for the system

The Nintendo Switch will soon enter its eighth year and has the potential to become the best-selling video game system of all time, if Nintendo keeps it going for a little while longer. Still, they are with all certainty in the middle of preparing its successor and a number of new games for it, where it's even likely that any big titles that remain, like Metroid Prime 4, are going to be saved for the new system. In the meantime, Nintendo will tie us over with smaller titles, remakes, remasters, and ports, like Mario vs. Donkey Kong, or Luigi's Mansion 2 HD.

Now, this is going to be a wish list of ten titles, where I would still like them finding their way onto the Nintendo Switch, either for the sake of convenience or the sake of completeness. I will focus on games that can be either remastered or ported, meaning that they wouldn't need a from-scratch remake in order to look good enough. This essentially limits the choices to GameCube, Wii, Wii U, and Nintendo 3DS titles.

This can be anything previously published by Nintendo, so this won't just be about Zelda games. If you want to read more about those, check out my Future of Zelda Remakes & Remasters article, though there will be a bit of overlap here. Also, I'm perfectly aware that this post may look ironic, considering that I wrote this about six years ago. But times change and by now I really prefer having all games on my Nintendo Switch, where I rarely go back to my older Nintendo systems to play on them.


Luigi's Mansion HD

We're soon going to get Luigi's Mansion 2 HD for the Nintendo Switch, a remaster of the Nintendo 3DS title. The first game was brought onto the Nintendo 3DS as well in 2018 by GREZZO, where this could serve as the basis to later also have it remastered in the same style. With that we would have entire trilogy on the system.


The Wind Waker HD & Twilight Princess HD

These titles always have been such an obvious choice for ports from the Wii U that this kept coming up ever since the dawn of the Nintendo Switch. And after such a long time it's perfectly okay to take the last bit that the Wii U still has going for it. It would allow to play all 3D Zelda games on the Nintendo Switch, which is a big deal for those who don't own any older Nintendo consoles.

On the other hand, if Nintendo was willing to put more effort into these, then they would make great titles for the next console. Imagine Twilight Princess getting the same treatment as Metroid Prime Remastered – it would certainly make a lot of fans very happy if this were to happen over a simple port of the previous HD remaster.

 

Metroid Prime 2: Echoes Remastered

Speaking of Metroid Prime Remastered, it would be nice to see the sequel getting the same treatment, because it's really one of the best looking and most impressive games on the Nintendo Switch from a technical standpoint. This would serve as another filler in 2024, before we're finally getting Metroid Prime 4 and it could also be shadow-dropped in the same style as last year.

As a separate title once more, they could also put bigger focus on the multipayer mode, maybe even allow you to play it online for the first time ever. If Metroid Prime 4 also were to get multiplayer, this could serve as a play test, so to speak.

 

Metroid Prime 3: Corruption Remastered

At one point it will be nice to have the entire Metroid Prime trilogy on the Nintendo Switch in some form, but there may be a split here. If Metroid Prime 4 really is one of the first major games for the Nintendo Switch successor, then a remaster of Metroid Prime 3 might be something that they will keep for later, also making use of the better hardware. After all, there was a generational gap between the first two games and the third, even if it only was a slight one.


Wario Land: Shake It! / The Shake Dimension HD

This Wii game was the last entry in the Wario Land series, which is a shame, especially since it returned to its roots of Super Mario Land 3: Wario Land here, meaning that Wario won't transform whenever he gets hit by something. It is a hidden gem made by Good-Feel, the studio that would later make such cozy platformers like Kirby's Epic Yarn or Yoshi's Woolly World. Both of these got ported to the Nintendo 3DS as some of its last titles and maybe the Nintendo Switch will get a similar treatment from Good-Feel in its last years...


Donkey Kong Country Returns HD

Coming from Jump 'n' Runs and games made by Retro Studios, we move on to a combination of both, where they had revived the Donkey Kong Country series with two fantastic games. Donkey Kong Country: Tropical Freeze was already one of the first ports for the Nintendo Switch and it would be nice if its predecessor were to find its way right next to it. There was a Nintendo 3DS version, Donkey Kong Country Returns 3D, which added a couple of levels, better controls, and some helpful extras, but came at the price of the frame rate. A Nintendo Switch release therefore could become the ultimate version of the game.


Kid Icarus: Uprising HD

This was one of the early Nintendo 3DS games and the only "recent" game by Masahiro Sakurai that wasn't a Super Smash Bros. title. It was also the revival of the Kid Icarus franchise, which didn't last... But it had a number of barriers, where the biggest one were probably the controls. The whole AR card collection thingy, which was going on at the time, may also have been something to put you off. There have been rumors that Sakurai has been working on a remaster of this title, where this certainly would do it some good...


Xenoblade Chronicles X

Just for the sake of completion, to have the entire series on the Nintendo Switch, there's one more game to port over from the Wii U: Xenoblade Chronicles X. But if we're truly getting a "Xenoblade Warriors" this year, as I'm personally predicting, then this could also be something for later.


Metroid: Samus Return HD

Finally, after the success of Metroid Dread, MercurySteam may update their first Metroid title from the Nintendo 3DS for some quick cash. Well, they will probably go for another remake entirely, like Super Metroid or Metroid Fusion, or they are already working on Metroid 6. But in case that the assets for Metroid: Samus Returns already were developed in HD and only got downscaled for the Nintendo 3DS (which happened with other games, e.g. Super Smash Bros. for Nintendo 3DS), then a remaster would be a very good side project for the meantime and allow you to play this excellent game in the same glory as Metroid Dread.

Wednesday, June 21, 2023

Nintendo Direct June 2023 Roundup

Mario Elephant

Well, yesterday I was worried for no reason and the only elephant in the room was Mario, so I'm actually relieved with how things went. It was way too early to announce DLC for Tears of the Kingdom, so they really only brought up the two upcoming amiibo figures, where we already knew about them thanks to data-mining, and that was it. I can now return to playing the game in peace and then be ready for some more relevant news in the usual September Direct. So, I'm actually happy with the Direct, believe it or not.

The big announcement was the rumored 2D Mario game, where for a moment I was worried that the Peach game was meant to be it, but it's actually Super Mario Bros. Wonder and comes out on October 20th. It looks like the New Super Mario Bros. games with some LSD sprinkled on top, where I personally was hoping for something more different, but it should be fun nevertheless and the visuals have improved quite a bit. It's also great how they are acknowledging Alice in Wonderland here, where it was an inspiration for the original Super Mario Bros.

Then there was a first look at the upcoming fifth wave of the Booster Course Pass for Mario Kart 8 Deluxe, where I will talk about that in a separate post, because I'm a bit more invested in that than with the other Mario stuff. Also, the rumored Super Nintendo remake turned out to Super Mario RPG, so it was a very Super Mario-heavy Direct, but that's exactly the cost that you need and maybe want after a big, new Zelda release.

No Metroid news, but we already got Metroid Prime Remastered in the previous Nintendo Direct, so I'm not greedy. And with Tears of the Kingdom inserted into all our Switches, as well as Hollow Knight: Silksong potentially coming out later this year, fans of classic Adventure Adventures already have a lot to chew in 2023. I still could see a remaster of Metroid: Samus Returns happening later this year, though, where they are dropping these type of ports left and right.

We will get Luigi's Mansion 2 for the Nintendo Switch, for example, where it would be nice to have the entire trilogy on the system at some point. I have the first two games on the Nintendo 3DS, but never played them and I tend to focus on the Nintendo Switch by now, where it's likelier that I play the entire series on the current system at some point.

And you can also play all three major Pikmin games now on the Nintendo Switch, right before the release of Pikmin 4, which gives hope that they might have the same goal with the Metroid Prime Trilogy and Metroid Prime 4. But this will likely be a topic for next year. (Update: Pikmin and Pikmin 2 are only emulated, however, see here.)

The Nintendo Switch is a fantastic video game system and it's here to stay for now. Also, whatever comes next will most likely be backwards-compatible, so I'm all for getting as many Nintendo classics onto the Switch as possible. They might not be of interest for everyone and you might be sick of such announcements by now, where I can fully understand that – I've been there as well. But when it comes to preserving games and keeping them easily accessible, for new and old players alike, this is still of big value and should by all means continue.

With that in mind, it should only be a matter of time before we will also get The Wind Waker HD and Twilight Princess HD on the Nintendo Switch. But as already explained yesterday, this won't happen in the near future, because people are still busy with Tears of the Kingdom.

Sunday, April 9, 2023

Bayonetta Origins: Cereza and the Lost Demon (Review)

game's title ingame

Normally, you won't find much about the Bayonetta series on this blog, where so far I have never finished any of the main games and they also don't have much in common with the main topic of this site – Zelda and similar Action Adventures. But Bayonetta Origins has changed this. It's a Metroidvania through and through with a couple of Zelda-elements in there, where I've actually enjoyed the game quite a lot, beaten it, and nearly completed it. So, let's take a deeper look here...


Story

As the title suggests, this game takes place before the events of the trilogy at a time where Bayonetta – who is still known as Cereza – is the apprentice of a mighty witch, named Morgana. She receives training in becoming an Umbra Witch, so she can eventually help her mother, who is imprisoned at the time.

They live next to the forest of Avalon, where the Faeries are up to mischief and Cereza is forbidden from entering it. But after having visions from a boy named Lukaon, who suggests that she can find the power she is looking for inside the forest, she goes there anyway. 

Cereza entering Avalon Forest

To defend herself against the Faeries she summons her first demon, who then inhabits her stuffed toy, Cheshire. She doesn't know how to send him back to Inferno, but promises him that she will be able to do so once they find the hidden power in the forest... So, they team up and develop a heartwarming friendship over the course of their adventure, but only after a good amount of bickering.

Overall the story of the game can be perfectly enjoyed as a first-timer of the series. There are some references to the main games, of course, and certain characters make an appearance, like Jeanne early on, but it doesn't take away from the experience, so that newcomers and series veterans can enjoy this alike.


Visuals & Presentation

The game really wants to present itself as a fairy tale (or "faery tale"), where it comes with an art style that is part paper cut and part hand-drawn. It looks very pretty and turns the world of Avalon Forest into a truly magical experience. Of course something like this is usually what works best with the Nintendo Switch and therefore runs fluidly for the most part.

Cereza on a red playground with a slide inside the forest

The only problem comes during the combat, where Bayonetta Origins often overdoes it with the visual effects and everything gets very busy. It can be easy to loose track of what's even happening then, so you might just end up mashing the attack button.

Like Bayonetta 3, the game makes use of dithering to handle transparency, where then certain objects and effects may appear in a see-through pixel pattern. If you've played Hyrule Warriors: Age of Calamity, then you will be quite familiar with this as well. Luckily, it never gets as bad as in these games, because the dithering can really break immersion.

You will be taken out of it nonetheless, because there are also a lot of interruptions, where the game suddenly turns into a book and delivers some exposition, which can get annoying from time to time and often isn't even that interesting. You can skip the cutscenes, however.

Musically the experience will remind you of Breath of the Wild early on, with lots of small piano tunes, but it gets a lot more melodic later on and has some really good tunes in some of the areas. There is also great voice acting for every character with the exception of Cheshire, who always gets voiced by the narrator. But Cereza makes up for it with her adorable British accent.


Gameplay

As already mentioned, Bayonetta Origins follows the way of a Metroidvania. So, you explore a connected world and find new abilities, which then will give you access to new areas. Those abilities are all elemental forms for Cheshire, where Wood Cheshire for example will let you use a long plant tongue as some sort of grappling hook. But Cereza will also be able to absorb certain structures of these elements to increase Cheshire's magic and to open new passages. Using different elements for new abilities is something you will most likely have seen before, but there are still some good ideas and fun mechanics in there.

a gate that looks like blue glowing shattered glass inside some purple temple

On your way you will fight lots of monsters, of course, and also solve obstacles where both playable characters are utilized in different ways. A lot of this happens inside the "Tír na nÓg", mini-dungeons very similar to the Sheikah Shrines from Breath of the Wild, in both style and concept. They are a bit more flashy, however, and heavily distort reality around them, where you need to reach and destroy the core inside to dispel the illusions. Some of these shrines need to be completed in order to move forward, others are hidden and completely optional, where there are 37 in total.

But the majority of them are simple combat shrines, where you have to defeat a number of enemies and that's really it. Those may have special rules, like a time limit, and they offer certainly more variety than the Tests of Strength from Breath of the Wild, but it gets a bit stale after while. Meanwhile, the otherwise excellent obstacle courses, where you have to use Cereza and Cheshire in harmony, are an absolute rarity. Also, don't really expect any clever puzzles, this game has only few and they are mostly outside the Tír na nÓg.

At the end of these mini-dungeons you will usually find a treasure chest with a Vitality Petal, where this is another thing that will remind you of Breath of the Wild or Zelda in general. The chests open with a small piano tune and collecting five Vitality Petals will result in a Vitality Blossom, which are this game's Heart Containers and can be seen in the bottom left corner. There are also a ton of treasure chests hidden on the overworld, but most of them just contain potions, compounds for concocting these potions, and gems, where the whole game essentially just keeps throwing elixirs and Rupees at you, but nothing unique, so you will be in for some disappointment.

These things still have their use, of course, where you can unlock new abilities for Cereza and Cheshire in a skill tree via the two different gems, the "Onyx Roses" and "Avalon Drops". Most of these skills are very useful, where you might have a hard time to decide what to pick next. These can be special combo attacks, increased use of magic, faster movement, and more.

The Umbran Potions on the other hand feel a bit unnecessary, overpowered even. You may need to use a Healing Tonic in some rare instances, but giving yourself invincibility or unlimited magic is never necessary and you may feel like you should hold on to these potions for when you really need them. Only that you never really need them... It is fun to interact with the environment to get the three different ingredients, however, where you can also concoct multiple potions at once.

You can concoct potions and save your game at an Arcane Lantern, which are your Save Stations or benches in this game. They can also be used to replay the Tír na nÓg, should you have missed a chest inside them. Some of the Ancient Lanterns are found at Sanctuaries, where you can learn new skills in addition and also travel between the Sanctuaries as your only way of "teleporting".

Cereza dancing in front of a tree stub surrounded by her magic

Another thing you do as Cereza is the Witch Pulse, a dance that manipulates your surroundings. Here you will need to play a short rhythm game with the left control stick and this usually makes plants from Inferno grow, where they can be used to overcome obstacles and create shortcuts. But the Witch Pulse is also required for operating certain devices and to destroy the cores of the Tír na nÓg. And with all that this really overstays its welcome, where you have to perform this many, many times throughout the game. It just feels like they wanted to have Cereza something "meaningful" to do, since Cheshire usually does the hard work...

Sadly, the start of the game is also very slow, where you literally have to do chores for a tutorial section. Afterwards you will move through a long, linear section, which is completely separate from the rest of the game world and also just acts as a tutorial of sorts, before the actual game starts.


Controls

While under the hood Bayonetta Origins is a classic Action Adventure in the same vein as Zelda and Metroid, it sets itself apart with its two character mechanic. And this is strongly reflected by the controls, where one half of the controller falls to one character.

This isn't a new idea, where for example Brothers: A Tale of Two Sons has done this before, but it's something very rare and well implemented in Bayonetta Origins, mainly because you're playing two completely different characters. They each act as one half of a whole, where Cereza is responsible for magic and Cheshire for attacks.

Cereza and Cheshire in front of a red gate, which looks like a jester split in two

You control Cereza with the left half of the controller (or the left Joy-Con), where you steer here with the left stick, perform her Umbran Arts with ZL, and use for L for context-sensitive actions and switching into "Hug Mode", which makes Cheshire return to her as a stuffed toy. In addition, the D-pad lets you activate the four different potions, with one in each direction.

As for Cheshire, you steer him with the right stick, attack with ZR, and use the R-button to unleash him from Hug Mode, but also context-sensitive actions and special attacks. The A, B, X, and Y buttons switch between his elemental forms, where the attacks are dependent on the form he's in.

This may sound like this is a game that will make your head hurt, but it actually works surprisingly well for the most part. Of course the experience will vary from player to player, where I personally found it to be quite intuitive, as long as Cereza is on the left and Cheshire on the right. Once they cross paths, things can get a bit messy. But this seems to be something that the developers accommodated for, where the characters are often placed accordingly, especially during the Tír na nÓg trials, to make things easier on my and maybe also your brain.

As long as you're just walking around, you can also use the Hug Mode, where then you only need to steer Cereza. In this mode the Cheshire plush can be extended and swung around via the right stick, which is a lot of fun and also lets you collect items. You can even unlock an ability in the skill tree that makes you go faster in this mode, where this is the best method of traversal. You only really need to bring out Cheshire for puzzles, his abilities, and for fighting enemies...

On a site note, in the later game there will be certain points where it wants you to rotate the left control stick. Keep this in mind, because that's probably not something you want to do with Joy-Cons.


Combat

Fighting foes is where you usually make out the most of the two different characters, where Cereza is able to bind enemies and Cheshire does the damage by attacking with his claws. There are also "Bind Combos", which depend on Cheshire's form and create a powerful area attack. Both this and his special attacks use up Cheshire's magic, which only slowly replenishes during combat, but you can fill it up quickly by going into Hug Mode. Of course then there isn't much you can do to beat the enemies, so you will have to be evasive for a little while.

Cereza is the one with a visible vitality gauge and it's Game Over once this is depleted, so you need to focus on getting her out of harm's way. Cheshire still has his own vitality, where he turns back into a stuffed toy whenever it runs out, but it can also be restored by picking him up. The key to victory is really using both characters in sync, so that neither will take too much damage in any given situation.

promotional screenshot of Cereza and Cheshire fighting a basic faery with flashy effects

If you're fan of the mainline Bayonetta games with their intricate combo systems, then this game wasn't made for you. It's really simple in comparison and the focus is clearly on fighting with the two characters at once, where depending on your settings holding ZL for binds and mashing ZR for attacks usually gets the job done. There are certain actions with Cheshire where you have to hold and release the ZR button to perform them, like the Bind Combos, but you can set them to trigger with the next attack automatically, which then allows for the mashing. (This option is not available in the game's hard mode, however.)


Enemies

In the tradition of the Bayonetta main games, Bayonetta Origins comes up with an entire new species of foes. After angels, demons, and Homunculi it is now time to face the Faeries, the forest-dwelling tricksters.

ingame artwork of an Aos Sí, a pawn

They look a bit like they were made out of Sheikah technology scraps and they usually fight with blades, cannons, or magic. They start small, but gradually get bigger and more dangerous. Some of them carry shields or are protected by barriers, where you need to make use of Cheshire's different elemental forms.

All in all, there are about eighteen different types of Faeries in the game, not counting the big bosses. So, there is some enemy variety to be had, but ultimately it all feels very similar and there aren't any drastic outliers in how you will handle the combat, where the only exception are probably walking bombs, which are machines made by the Faeries.

The bosses on the other hand are quite the spectacle, where some of them are lengthy and absolutely epic. There is one particular boss around the mid-point of the game that feels like it could have been the final boss, but it's only the beginning of the big bads. Later on, the boss fights get a bit detached from the rest of the game in terms of mechanics, however, but that's not necessarily a bad thing, where they offer a lot of variety, and fans of Bayonetta will get a treat here.


World & Navigation

The entire game takes place in and around Avalon Forest, which gets splits into eighteen different areas. Some of these areas are surprisingly distinct, but this won't change the fact that a lot of it will look quite similar, since it's mostly a forest. It's still very well done how the game uses landmarks to give you a sense of how everything is connected, because this isn't always very intuitive.

Cereza looking at a Sanctuary in the distance

Luckily, there is not much need for sense of direction as long as you just follow the story, which in true Alice in Wonderland fashion wants you to follow the white rabbit, who in this case is a white wolf. Said wolf is often leaving glowing tracks on the ground, which show you the way forward.

So, the game just tells you where you need to go most of the time, which is normally a big red flag for an Action Adventure based on exploration. But it's actually quite satisfying, because the game's overall progression is linear and thanks to the wolf tracks you won't ever feel like you are missing out. You can always aim at the optional paths first and see what they have to offer, before you proceed on the main path. The Bayonetta games normally have very linear levels, where it's easy to miss something on the sidelines and you always want to be mindful of your next steps, but this isn't an issue with Bayonetta Origins.

The game world won't start to show its ugly face until the end, should you decide to backtrack with all abilities to find any missing secrets. Then things can get very confusing due to the way how the different areas are connected with each other. It's an absolute maze, which is able to let you run in large circles, while you desperately try to find a way to a certain spot that you saw either from a distance or on the map. In a way, Platinum managed to create what Nintendo has been trying to do with the Zelda series for over three decades, where this game may as well could have been titled "Cereza and the Lost Woods".

But this is mostly thanks to the camera and the map. The camera in the game is fixed, but it is not fixed in a certain direction, where it will shift and turn in whatever way they saw fit. So, you might be thinking that you're heading north while going up on the screen, while in reality you're going in the opposite direction. This can be very confusing, where you never can be sure of your current orientation, unless you keep studying the map on every turn.

Cereza lost

The map is utterly worthless, however. It shows all the areas as a plain, but this is only true for a small part of the world. The rest of the areas are vastly interconnected in the vertical space, where one area might stretch below two others, which simply can't be depicted with such a two-dimensional map... And while the exits to other areas are marked on the individual maps, it won't tell you where these exits will lead you.

To make things worse, several vertical layers are often compressed into one on the map. Some areas are split into vertical regions, like floors in a Zelda dungeon, but this doesn't help much when each region can still have multiple layers. You might go to a point of interest marked on your map only to find nothing, because it is actually 50 meters above you. And to get there you will need to take a detour over two other areas, which you won't find out by just studying the map.

It's also hard to read how these regions connect to each other, so even if there were more of them, it probably wouldn't have helped much.. It really would have required a three-dimensional map to navigate Avalon Forest without getting lost completely, but that's not what you get...


Collectibles

So, why would you be searching through Avalon Forest in the first place? Well, for starters, there are the hidden Tír na nÓg, which will increase your vitality. Clearing the Tír na nÓg will also reveal other collectibles around them, which includes Moon Pearls and Inferno Fruits. With these you can unlock more powerful abilities in the skill tree, where the gems alone are not enough.

During your adventures you will also encounter Wisps, the souls of humans who got lost in the woods. The Faeries torture them to harvest spiritual energy for their magic, but throughout the game you will fill a hideout with 40 of them to keep them safe. With most of them you simply have to set them free, others require you to bring certain potions or ingredients... And your efforts are then rewarded with more of the things mentioned above, so it's similar to collecting Gold Skulltulas or Secret Seashells. Each Wisp also comes with a description of his or her personality, where you can read quite a bit.

Speaking of, there are also Journals left behind by different travelers, which give you quite a bit to read and offer a good amount of lore around the game and the universe of Avalon Forest. It's a bit like the scans in the Metroid Prime Trilogy games, where you can read some extra information or choose to ignore it entirely. But there is a lot to study in Bayonetta Origins, should you be interested...

All of the things mentioned so far get marked on your map after clearing the Tír na nÓg, where it might seem trivial to collect them all. But as already discussed, spotting a thing on the map and getting there are two different things in this game.

Magic Gauge Increased!

There is also one collectible that is unmarked and those are the absorbable elemental objects, which will increase the magic gauge for Cheshire. These don't really count towards completion, but if you still want to find all of them, then you might get into trouble, because the ones you've missed could be absolutely anywhere and  it will be painful to find them in the gigantic forest.

In the least, nothing is missable, so you should be able to find everything still at the very end, even after beating the final boss. The game then puts you right before that boss, like most Zelda games do, and still lets you freely explore everything.


Extras

After beating the main story of Bayonetta Origins you will unlock a number of things: a hard mode, unlockable costumes, and an additional story chapter. Without spoiling anything, the latter takes place after the game's events and is essentially a small game of its own, which re-uses the main game's mechanics and environemts. It's quite short, but features a new boss and creates some interesting connections to the main games.

The costumes for Cereza and Cheshire can be used in the normal story mode and are unlocked globally by different criteria. There are variants for Cereza based on all three Bayonetta games for example, but also one that lets you play as "Jeanne and Charles". It's fun to give them all a try and they act as a more meaningful reward for completing certain aspects of the game.

The hard mode, called "Forbidden Tale", is quite disappointing, however. All it seemingly does is locking you out from the accessibility options, which included some easier controls, as described earlier, but also settings for how much damage you will take, and so on. Now, if you've already beaten the game with the default settings, then there won't be any real difference. And you may feel cheated out of a costume in that case, which is locked behind this mode.

Well, you can access this mode right from beginning via the "Platinum Code", but that's completely hidden and probably not something that most first-timers will discover. In the very least the different costumes add some value for a second playthrough, because otherwise you won't make much use out of them.

(Update: the "Forbidden Tale" hard mode actually does more than just disabling the accessibility options. You take more damage, the number of enemies has been increased, and the enemies are more aggressive overall.)

 

Time Trials

As already mentioned, you can replay any of the Tír na nÓg at a save point, but there is more to it... You can also participate in time trials to win some gems, where there are bronze, gold, and platinum scores to be achieved.

Time Trial - Jade Hill - Eerie Light

Now, Platinum Games loves to rate their players. In Bayonetta and its sequels every step of the way will get a ranking based on how long it took you, how much damage was received, your combo game, and so on. This can be very off-putting and rest assured that Bayonetta Origins does none of this. You won't miss out if you get hit once or even a couple of times. You won't miss out if you take too long to battle some foes. It's no different from Zelda or Metroid in that regard and that is good...

But Platinum Games still couldn't help it and had to include something along the lines, hence the time trials. Luckily, there are only eleven of these and for the most part they are quite fun. You can collect little clocks, which will give you some time back, similar to some of the challenge levels in the 3D Mario games, and it can be motivating to learn the trials to gradually get better.

This will test your ability to control two characters at once to its limit, however, and some of the time trials can be quite infuriating. There are four combat shrines in there, where each hit will cost you five seconds, even if it's Cheshire who has received the beating, and the last one can be particularly tricky.

You might wonder why it even matters, because naturally you will find enough gems during your travels and this isn't really a worthwhile reward for such troubles. But those are not the only rewards... Scoring gold in all time trials will unlock the "Cereza in Wonderland" outfit, while scoring platinum is required for a 100% rating of your save file. Yes, you've heard right, whenever you want to go for completion, you will also have to do all eleven time trials...

So, on top of getting dramatically lost in the forest, you should also prepare for some speed-running action in case you want to have everything cleared. And that's certainly putting a dent into the replay value.


Conclusion

Bayonetta Origins: Cereza and the Lost Demon is a Bayonetta game in name only, where you will explore Avalon Forest in traditional Action Adventure style. If you enjoy Zelda or Metroid games, then this is something else to look out for, next to the likes of Death's Door, Hollow Knight, or Tunic. The dual character mechanic also offers something more unique in the genre, while the visual style is outstanding as well.

Well, it's not a perfect game by any means, where it's a gold medal for Platinum Games at best. The combat can become a bit too busy visually, the map is a complete mess, and you are asked to do time trials for completion. But none of this should stop you from giving this game a try, where there is a demo available in the eShop.

Friday, April 7, 2023

Reviving my Nintendo 64

purple Nintendo 64 with a golden cartridge of Majora's Mask inserted and a sticker of a Poe on it

While I have a collection of older Nintendo consoles and games, I'm not much of a retro gamer. I still have my Wii U hooked up to my TV, where this is as "retro" as it gets at the moment and I mostly stick to my Nintendo Switch and the PC for gaming. My older systems rest somewhere in boxes, but from time to time I feel the need to check everything out to see if it still works.

Now, there is the problem that I don't have a tube TV any longer, not even a TV with a SCART input. So, I did get an adapter from Kaico (from my own money, so I'm not sponsored or anything), which gets put into the Nintendo 64 directly, converts the signal to HDMI, and even upscales it to 1080p. I already had the same item for my old Xbox, where I was quite happy with it and now decided to get one for my remaining consoles without HDMI.

There are also a variety of SCART to HDMI adapters available, but such a native adapter felt more natural to me and it also doesn't need an extra power source, you just plug it into your console and then use any HDMI cable. It's very simple. Of course a SCART adapter can be used on pretty much all the old consoles, but this thing also works with your Super Nintendo and GameCube, since they have the same output port. So, this really covers the rest of my old consoles, which were the Nintendo 64 and the GameCube. But I've only tested my Nintendo 64 so far and the result was quite satisfying...

Turok Rage Wars running on the TV on the map Hopeless with a Rocket Launcher

My first test was with Turok: Rage Wars, because that's my only Nintendo 64 game that didn't make make it on PC or a later Nintendo system. This was also my first Arena Shooter and is therefore still quite dear to me, where I was immediately happy to see that the 100% save game on my Controller Pack is still alive. It won't be that way forever, since everything for Nintendo 64 relied on batteries, where I probably should make a back-up soon, as long as it's still possible...

Both my save files for Ocarina of Time and Majora's Mask are also still there, which is quite incredible, given how it's been over 20 years. Most of my Game Boy cartridges have dead batteries by now, however, where it's only a matter of time for the Nintendo 64 stuff to meet the same terrible fate. But since I have all of these games on later systems it's not really critical... Only the above save from Turok: Rage Wars would be a bit of a loss.

Majora's Mask item menu with all items

Link at the start of the first day, looking behind his back into the camera

The two Nintendo 64 Zelda games don't look as good, where the graphics appear a lot more pixelated and the picture is a bit too bright. The Temple of Time now really looks like it was supposed to be the Temple of Light:

Well, it looks much better on the photo, because this is making things darker as well, but in reality I can hardly read the "500" in the bottom left corner, because the backdrop is simply too bright. Of course it stops to be a problem once you leave the Temple of Time...

It probably helps that Turok: Rage Wars was quite dark by default and got also made for split-screen multiplayer, where they kept the graphics clean and simple to keep the performance up. But for whatever reason the image doesn't fill the screen, while it does for the two Zelda games. So, it's not perfect by any means and I can't 100% recommend it, but for my purposes this adapter turned out to be a good and simple choice.

Saturday, March 18, 2023

Got Bayonetta Origins

photo of the game case and steelbook

Bayonetta Origins: Cereza and the Lost Demon... They couldn't have possibly come up with a longer title, where I probably would have just called this "Cereza". Anyway, I mainly got this with the steelbook for my collection, where the Bayonetta series is one of those cases where I tend to start the games, but never finish them.

But maybe this will be different this time, because it's more of a proper Action Adventure, instead of the usual Hack 'n' Slash cost. It feels a lot like a Zelda game on many ends, especially when a little piano piece gets played while opening a treasure chest. I also really like the double character mechanic, where you control Cereza with the left stick and shoulder buttons, while Chesire is handled with the right stick and shoulder buttons. It sounds complicated at first, but it works, because they've kept both characters very simple. It's actually quite fun, at least from what I've played so far, where I'm still early in the game.

This probably wouldn't work as well for a Zelda game, where you control Link and Zelda at once, even though I love the idea. But since you only can use the shoulder buttons and not the face buttons, you're quite limited in your actions.

The art style is also lovely, but the beginning of the game is too slow with lots of exposition. It takes over an hour to get to the point where you can play as Cheshire... Anyway, here's to another distraction until Tears of the Kingdom arrives.

Friday, December 9, 2022

Tears of the Game Awards

Cereza looking at a copy of Tears of the Kingdom

Not sure why I keep getting my hopes up to see something about the next Zelda at the Game Awards year after year... Well, it is mainly because Breath of the Wild had quite the presence at this event: we saw the first ever gameplay at the Game Awards 2014, we got a new trailer at the Game Awards 2016, and The Champions' Ballad was released right after the Game Awards 2017, where Breath of the Wild won game of the years.

Hopefully the last bit will repeat next year, but so far Tears of the Kingdom has been absent from Geoff Keighley's big show, other than being the most anticipated game for 2023. And when you have to sit through Christopher Judge slowly thanking everyone and their mother for existing (which was adorable), you kind of hope that it will lead to something. At least the event was somewhat shorter this time and there have been some huge announcements, just not from Nintendo.

Nintendo has been more concerned about promoting the Super Mario Bros. Movie, which is fine and certainly fitting for an event that focuses a lot on the cinematic side of gaming. It looks like fun and I'm going to see it, but... it's not what I'm excited about at the moment.

The other announcements from my favorite video game company also have been laughable. The Bayonetta Origins game looks very cute, but this was surely something for a Nintendo Direct, even when Bayonetta 3 won best action game.

And announcing a day one Expansion Pass for any game will always leave a bad taste in one's mouth, where Fire Emblem Engage is no exception. Bringing back units from previous Fire Emblem games also isn't exactly exciting, when this has been done before... Maybe not as glamorously, but it's something where they could just keep milking the cow once more. Yes, by that I mean that they will bring back Camilla.

Anyway, they are keeping things tight with Tears of the Kingdom. The game will come out in five months and we have seen little about it. On the hand it's not really necessary, because this is not Breath of the Wild – it's the sequel to Breath of the Wild. People already know what kind of gameplay they can expect here and it's better when Nintendo keeps the game close to their chest, instead of spoiling half of it months in advance. It will be more fun to find things out for ourselves.

On the other hand it makes you wonder if there is even much to show. I would love for them to dive into some of the new gameplay mechanics and also into the underground world, if there really is one. Maybe in the next Nintendo Direct, then, which should be around February...

Thursday, November 24, 2022

LostWinds: Winter of the Melodias

title screen

After replaying LostWinds the other day, I was frankly disillusioned about the game, because I remembered it to be a lot better than it was. However, this may have something to do with its sequel, which is a pretty much everything a sequel should be...

It takes off right where the first game ended and sends you into the curiously named "Summerfalls", where everything is frozen. First thing you notice is that you get to keep all your wind abilities from the first game, imagine that. It's actually rare for this type of Action Adventure to do this, where they usually has to be an excuse why Link, Samus, and co. lose all their stuff and skills at the beginning of the next game. Not so with LostWinds 2. Only the "Jumberella Cape" is gone, which was quite overpowered, because you could just easily fly everywhere, so that's understandable. And of course there weren't that many upgrades in the first game to begin with, but it's still refreshing.

Instead it expands upon what was done in the first game by introducing a variety of new mechanics... The most important one is without a doubt the winter, where at first you need to stay close to lit torches or the cold will hurt you. Here the ability to carry fire with the wind, which was already possible in the first game, finds a new importance. The vortex can also be used to create giant snowballs, which is pretty clever.

And generally, freezing areas are a good idea for a restriction within an Action Adventure title, where for example Breath of the Wild had some potential here, but didn't make much use of it, because you can just simple get the Warm Doublet. Here you will also get the "Oloua Suit" to keep you warm, but you have to earn it by traveling through some cold areas first. I guess, you could even compare it to Metroid Prime 2, where you can't fully explore Dark Aether until you've found the Light Suit and until then you need to stay close to bubbles of light. Except that it doesn't take that long and this game world is a whole lot more pleasant, despite the cold.

a tunnel with water solid frozen, Toku wearing his warm outfit

This comparison isn't even too crazy, because with the winter in Winter of Melodias also comes a "dual world mechanic", where you can change the seasons between summer and winter at certain statues. It's visually impressive – it makes the whole game world look completely different and the atmosphere fully changes with it, very similar to that one part in Metroid Dread. And story-wise this is achieved by Sonté, the Spirit of Seasons, where there are multiple other spirits next to Enril, the Spirit of Wind

When it comes to the gameplay, however, the changes revolve around water for the most part. Ponds, lakes, rivers, and falls are all solid frozen in winter, often blocking off your path. Sometimes it's the opposite, where a strong current won't let you get up a hill in summer, but usually you can explore more space during the warm season. Prepare for lots of Melodia Idols found at the bottom of a lake...

So, there is some wasted potential, but overall the game was a great reminder how fantastic changing the seasons in a video game can be. The Zelda series has only done this twice, primarily with Oracle of Seasons, but also with the Mountain Village in Majora's Mask. And there is just a certain sense of wonder about this, where I heavily enjoy the progressing seasons in Animal Crossing: New Horizons as well. I'd love to see another Zelda game, preferably a top-down title, to make use of this idea again. Though, I would also settle for a remake of the Oracle games right now...

playing as Riverin in a temple at the start of the game

Changing between summer and winter is not the sole focus of Winter of the Melodias, however, where the last third of the game introduces a companion, very similar to Medli and Makar from The Wind Waker. Here most of the gameplay takes place in some ruins, which can only be visited during summer, so the game heavily shifts its theme and ideas here.

And this is quite interesting, because it's not a long game. It's less than an hour longer than LostWinds, which took me about two and a half hours to beat, where I had to backtrack quite a bit in both games to collect all Melodia Idols. There are twice as many in the second game to find, but they are as pointless and often hidden very predictably, so there is not much of an improvement here.

You can also now collect letters from your mother, who you are searching for in this game, which deliver some story and therefore are more interesting. But they are usually dropped along the way, so it's not really some secret collectible...

Toku flying over Summerfalls

Like LostWinds, the game also ends after the first major boss battle, where the plot offers a much better resolve and everything feels more wholesome overall, despite the short length. The first game felt more like a demo in comparison.

But... both games talked about this ancient demon king, called "Balasar", who is the root of all the evil in the story. Its introduction may even feel very familiar to Zelda fans, because the depictions in LostWinds even use a similar art style to what Niko and Oshus have been showing you throughout their expositions in the Nintendo DS Zelda games. And Balasar is somewhat reminiscent of Bellum and Malladus, because it's this ancient mystery evil, while there are these different "spirits" of nature opposing him.

And with all that in mind, it seems like it was meant to be a trilogy, where a third game never came to see the light of day, sadly. The story wasn't interesting or exciting by any means, but I would have loved to see what gameplay ideas had come out of a third game, because Winter of the Melodias really stepped things up and brought the game to a whole new level, where for its short length it's packed with ideas.