Showing posts with label amiibo. Show all posts
Showing posts with label amiibo. Show all posts

Tuesday, May 12, 2026

Tears of the Kingdom – Mineru's Contruct amiibo Revealed

box of the amiibo

On this day three years ago The Legend of Zelda: Tears of the Kingdom was released for the Nintendo Switch. And Nintendo is still not entirely done with the game, where today they have given us the release date for the upcoming amiibo of Mineru's Construct: it's going to be September 17th.

image of the amiibo with different arm posesthe amiibo up close

Similar to the Guardian amiibo from Breath of the Wild, you will be able to bend its arms to your liking. You can even do the shield pose with the crossed arms. So, this is certainly going to be one of the more sophisticated and bulkier amiibo, one with a heftier price tag.

two screenshots of the new paraglider

And like all the other amiibo around Zelda, this one will give you a unique fabric for your paraglider, the Sage of Spirit Fabric. It has a very subtle glow-in-the-dark effect, where the third eye will light up.

This fabric is already in the game. It came with version 1.4.0 last year, which added the features for the Nintendo Switch 2 Edition and the other four Sage Fabrics. So, you can technically already get it with the right NFC chip.

Tuesday, January 6, 2026

Rumor Mill: More Zelda amiibo

amiibo: Mineru's Construct coming soon

This is coming from the same source as the recent 3D Zelda rumors, Nick "Spheshal" Baker. And he claims that Nintendo is going all-in with amiibo in 2026, where there will be more than what you would expect. This includes one for Luigi's Mansion, which could hint at Luigi's Mansion 4 coming out this year, but there are also "some Zelda ones".

Well, we already know of Mineru's Construct from Tears of the Kingdom, so that's definitely going to be a thing. And they could theoretically make more amiibo for that title, like Rauru, Sonia or Purah, but they have covered the most important ones with Zelda, Link, Ganondorf and the Sages.

Zelda amiibo series

An alternative would be another anniversary line, like what they had done for the 30th Anniversary ten years ago. This mainly covered different incarnations of Link, where they could focus more on Princess Zelda and other characters this time around. Here are some ideas:

  • Zelda (Ocarina of Time)
  • Ganondorf (Ocarina of Time)
  • Ganondorf (The Wind Waker)
  • Zelda (Twilight Princess)
  • Ganondorf (Twilight Princess)
  • Twili Midna (Twilight Princess)
  • Fi (Skyward Sword)
  • Link (A Link Between Worlds)
  • Ravio (A Link Between Worlds)
  • Zelda & Tri (Echoes of Wisdom)

If we're getting the Ocarina of Time remake that everyone is talking about, then amiibo for that game will make a lot of sense, where they could add a new feature to support them. For example, they could expand the lineup of masks, which give you different interactions, like the Goron, Zora and Gerudo Mask.

This could also be the perfect opportunity to deliver an amiibo for Echoes of Wisdom, where it's curious that this didn't happen back in 2024 already. And maybe they could even add some more costumes to the game that can be unlocked with them.

Tears of the Kingdom could also receive another update to support new amiibo with more Paraglider fabrics. It's a simple thing, really, but always a good excuse to boot up the game once more. 

Saturday, December 6, 2025

Got Metroid Prime 4: Behind

photo of the game case next to some cards and a small black bag on a big mouse pad and three amiibo packages

A little late to the party... That's what you get when you pre-order from Nintendo directly. So far I've been an advocate of the My Nintendo Store, despite paying full prices, because you usually get a number of nice goodies, mint quality, and the game on time. However, they hate the idea of you getting the game a day early, so they always keep the deliveries very close to their chest. A little too close. And during the Christmas season, in the week after Black Friday no less, this backfired. My package was stuck in some delivery limbo, where nothing happened for 48 hours...

But I blame Nintendo here. They sent it too late without the necessary priority labels / fast shipping. So, I honestly can't recommend their shop any longer if you want to be playing on launch day. And yes, I could have just gone to some store and pick the game up there, but I wanted the additional goodies and this would have created some unnecessary back and forth. And after the mixed previews and reviews my excitement wasn't the greatest either, so I was able to wait two more days after having waited 18 years.

It only sucked that I had taken one day of vacation... But luckily I was able to move some hours around to have more time to play on Monday. I just hope they won't ever release a new Zelda game in December again, because I won't be as patient in that case.

photo of nine cards laid out on the mouse pad

Anyway, the My Nintendo Store sold the so called "Power Set" of Metroid Prime 4: Beyond. It came with a big mouse pad, 61x35 cm, and a set of nine holographic cards. You also get a small key chain in a litte pouch with the game's logo on it, but that's the purchase bonus item that comes with any physical version of the game.

In addition, there are three amiibo: Samus, Samus on Vi-O-La, and Sylux. For some reason, the first two already were released alongside Hyrule Warriors: Age of Imprisonment a month ago, on November 6th, but I haven't touched them until today. At least they were delivered on time.

photo of the amiibo frontsphoto of the amiibo backsides

And they look really nice. Well, I personally find the normal Samus to be somewhat redundant, since we already got a very good looking version of that suit with Metroid: Samus Returns, but there is some extra detail with the purple psyschic power stuff and it has a different pose.

Their functionalities inside the game seem to be either useless or questionable, which is a problem with main Metroid games, it seems. Federation Force did it actually best with the paint jobs...

Now, I'm off to finally play the game. I'm not entirely sure if I want to do detailed blogging about my impressions and progress, now that I have effectively lost two days of potential play time, but let's see how I feel after the first couple of hours. It will be a shame if I don't, but in that case a late review will have to suffice.

Saturday, September 13, 2025

Metroid Prime 4: Beyond ~ amiibo Announced

boxes of three new amiibo: Samus, Samus & Vi-o-la, and Sylux

It's a thing for Metroid, it's really thing. There have been few Metroid releases over the past ten years, but most of them got their own amiibo, which always included that game's version of Samus in her default suit, as well as the most prominent enemy. And Metroid Prime 4: Beyond won't be any different, except that they'll also throw Samus on her new bike on top, which even has a name: it's called "Vi-o-la".

That one is probably going to cost a bit more, I'm guessing 30€. The Kirby Air Riders amiibo actually cost 50, which is insane. We have arrived at a time, where a single amiibo costs as much as games used to.

What's also interesting are the release dates. For some reason, the first two, Samus and Samus on her bike, will actually launch alongside Hyrule Warriors: Age of Imprisonment on November 6th. And then Sylux gets released on December 4th, the launch date of Metroid Prime 4.

We don't know yet what they will do in the game, but I'm not expecting much. Curiously, there is only one Metroid title that didn't get its own amiibo after their introduction in 2014 and that's Metroid Prime: Federation Force, but it's also the one that made the best use of them with all those paint jobs for your mechs. It even proactively supported the Metroid amiibo that came out one year later for Samus Returns (see here).

Samus Returns rightfully got some criticism for locking an entire difficulty mode behind one of its amiibo, where Metroid Dread hasn't repeated that mistake, but its functionality also wasn't exactly great... There you got an extra Energy and Missile Tank for scanning the new ones, which would be missing otherwise.

Ideally, Metroid Prime 4 will not only support its own amiibo, but all the ones that came before, including those for Smash. Maybe there could be skins for your bike that are unlocked via amiibo, like a Dark Samus design.

Friday, June 6, 2025

Tears of the Kingdom – Sage Fabrics

Link using the Paraglider close to the ground with Yunobo's Vow flashing

It's been a while since I have played Tears of the Kingdom. In fact, I haven't really touched the game since completing it about a year ago. And given that you own a Nintendo Switch 2 already, there are now several good reasons to revisit the title, such as improved visuals or the new voice memories in the Zelda Notes app. But if you stay with the Nintendo Switch for now, like I do, then the new amiibo will have to do.

Sadly, they still haven't fixed the amiibo system (and probably never will). So, if you want the new paraglider fabrics in a timely manner, you will have to save scum, where at least this still works fine. I got lucky with Sidon, who gave me his fabric on first try, and with Yunobo after a couple of tries. But in case of Tulin and Riju I had to reload over a dozen times.

The designs of the new fabrics are nothing outstanding, but still quite good nevertheless. They were at the risk of treading the grounds of redundancy, since you already have the fabrics for the different tribes in the game and also the four Champion fabrics, where now they had come up with something new. But Riju's is the only one where this might be an issue, but I personally like its design much better than Urbosa's or the Gerudo fabric.

And the others are a bit more original. With Tulin it even looks like you have mounted him right above you, which is funny. And Yunobo's fabric is bearing the YunobCo symbol, which is really cool, but it would have been disappointing if this weren't the case, and this feels like an omission in the main game, even. The only letdown might be Sidon, where I personally like the other Zora designs better, but at least they were trying to do something different.

Anyway, below you can find a gallery of all the new stuff. For each of the fabrics you can see the message when obtaining them, their full design in the paraglider rework, and how they look in action.

 

Sage of Wind Fabric


Sage of Wind Fabric: Tough fabric bearing a Tulin, Sage of Wind design. It looks like it could be used to make a paraglider. 
Tulin's fabric in the paraglider rework
Tulin's fabric shown in game flying above Rito village

 

Sage of Fire Fabric


Tough fabric bearing a Yunobo, Sage of Fire design. It looks like it could be used to make a paraglider
Yunobo's fabric in the rework menu, bears a Yunobo Corp logo
flying with the fabric above Goron City

 

Sage of Water Fabric


Tough fabri bearing a Sidon, Sage of Water design. It looks like it could be used to make a paraglider.
Sidon's fabric in the rework
landing with the fabric in Zora's Domain

 

Sage of Lightning Fabric


Tough fabric bearing a Riju, Sage of Lightning design. It looks like it could be used to make a paraglider.
Riju's fabric in the rework with a red Gerudo symbol on a golden crown
landing with the fabric in Gerudo Town

Thursday, June 5, 2025

Got the Tears of the Kingdom Sages amiibo

photo of all four new amiibo boxes

While the entire Nintendo community is busy with showing off their shiny, new Nintendo Switch 2s, my inner Nintendo simp will have to settle with what's probably the least interesting thing that came out today: the four amiibo of the Sages. Tulin, Yunobo, Sidon and Riju, all featured in their awakened form, now also get some well-deserved attention in the form of plastic figurines, equipped with NFC chips.

It's only fair after how they had to take the backseat to the Champions in Breath of the Wild (well, technically it was Teba in that game and not Tulin), but sadly they didn't get the same four-in-one pack. Or maybe this is a good thing, because some people might only want one of them, e.g. Sidon. And the prices are 33% higher this time around.

photo of the new amiibo from the front

photo of the backsides of the new amiibo

The figurines themselves are nice. They can't really compete with the Tears of the Kingdom Ganondorf from late 2023, but I do personally like them more than the Link and Zelda that we got in this series. Wielding the Champion weapons makes them look a lot more interesting already.

Riju and Tulin are quite filigreed, especially Riju, and they come with bent see-through stands to keep them in the air. Yunobo is very sturdy, not as heavy as Daruk used to be, but it still feels quite nice. And Sidon shines with his impressively detailed crown and collar.

photo of Revali and Tulin amiibo photo of Daruk and Yunobo amibbo photo of Mipha and Sidon amiibo photo of Urbosa and Riju amiibo

They truly don't have to hide from their Champion counterparts, where they show more details here and there. For example, Sidon's Lightscale Trident actually shows those little, cyan pendulums beneath the top part. But they still go nicely next to each other, as you can see in the photos above.

comparison photo of the amiibo box backside: the one for Ganondorf shows some ingame information, while the new ones are completely generic

What's not so nice are the new backsides for the amiibo boxes. They are now completely generic, only telling you that you can use amiibo with compatible software. And what software that might be is now up to you to find out... To be fair, with an amiibo from Tears of the Kingdom, you can make an educated guess, but it was still nice to read what it actually does within the game.

Well, it's curious that they were still featuring the Nintendo 3DS on the package back in 2023, where it's understandable that they don't want to show that any longer, or even things like saving your Mii on the amiibo. But they could have swapped all that for the Nintendo Switch 2 and generally put some more effort into this.

Of course, this isn't a deal breaker and most people may even throw the package away anyway. However, I always cut off the cardboard part to collect them for later reference and because the artworks look nice. And now there is a stylistic split between the first three Tears of the Kingdom amiibo and this group.

Still, I'm looking forward to the Mineru amiibo and to complete the collection. I have yet to scan them for their fabrics, where I haven't even seen them all, but I will do this later today or tomorrow and then make another post.

Monday, April 7, 2025

Tears of the Kingdom – Sages amiibo Announced

amiibo figures of Riju, Sidon, Tulin and Yunobo

Also amongst all the news last week was the reveal that they will be making more amiibo for Tears of the Kingdom, which are also going to be released on June 5th, together with the Nintendo Switch 2 and the Nintendo Switch 2 Edition of the game. There will be four new amiibo at once, of the four Sages Riju, Sidon, Tulin and Yunobo.

This is very reminiscent of when they had released the four Champion amiibo for Breath of the Wild, about a month before the Champions' Ballad DLC pack. Only that this is happening much later. But Tears of the Kingdom never got such a DLC phase, where it returned to the spotlight, so I suppose the Nintendo Switch 2 upgrade is that DLC phase, where they use the chance to market the game even further.

two overlapped screenshots showing Link using a Gerudo and a Rito paraglider

The amiibo will unlock new paraglider fabrics, like all others before them. And I'm certain that they will also work with the upcoming Hyrule Warriors: Age of Imprisonment in some form. In addition, an amiibo of Mineru's Construct is planned for a later date, where I suppose this will be a bigger one and maybe you can even bend the arms, like with the Guardian amiibo.

So, at the end Tears of the Kingdom will have eight amiibo in total, which is almost as much as the nine for Breath of the Wild. They made sure that the game is in no way treated inferior to its popular predecessor... Except for the lack of a Master Mode.

Sunday, June 23, 2024

Echoes of Wisdom ~ amiibo Ideas

the amiibo of "Toy Link"

According to the official Japanese website, The Legend of Zelda: Echoes of Wisdom will support amiibo. That's not really surprising, since every Zelda game has done so on the Nintendo Switch: Breath of the Wild, Link's Awakening, Skyward Sword HD, and Tears of the Kingdom.

Well, Skyward Sword HD only really supports the Loftwing amiibo to give you a teleport function, which should have been a free quality of life update, but otherwise the new Zelda games tried to make use of the different Zelda amiibo somehow. Breath of the Wild and Tears of the Kingdom are the best examples here, where scanning the amiibo can give you daily loot and some exclusive items based on the individual amiibo, like weapons, armor pieces, and Paraglider fabrics.

In Link's Awakening, however, only its amiibo of Link gives you something unique: the Shadow Link +effect for the Chamber Dungeon. Otherwise you can unlock five special chambers, but those aren't tied to any specific amiibo. Instead, any Zelda amiibo will do the trick, but you will need five different ones. The advantage here is that you don't need to own all the different amiibo to unlock everything, but it was still quite odd and having rewards based on the respective amiibo at least creates the illusion that such unlocks are justified to begin with.

Zelda in her hood at the gates to Hyrule Castle, holding the Tri Rod in her hand

As for Echoes of Wisdom, it's safe to assume that the game will launch next to an amiibo of Princess Zelda in the same style as the one for Link's Awakening, probably with the Hylian Hood and the Tri Rod. It simply makes too much sense and the two will look adorable right next to each other. Such an amiibo wasn't announced yet, but this will certainly happen at a later point.

(It would be awesome if such an amiibo were to get support in Tears of the Kingdom for a Paraglider fabric, based on the new Hylian Hood. They could even offer a new variant of the Hylian Hood with that design, but then you should also be able to find it somewhere in the Depths.)

Zelda obtaining a Lizalfos echo

You also don't have to think too hard about how the new game might utilize amiibo: the echoes created by the Tri Rod immediately come to mind here, where maybe amiibo can spawn special objects and enemies that let you learn their echoes. These could be reskins of existing things or new things entirely.

As an example, Zelda can spawn a Peahat to fly. There also seem to be birds, which she can use in the same way. So, why not have a Loftwing from the respective amiibo? And the Link from Ocarina of Time could spawn a Time Block, which works like normal blocks, but looks more fancy. Naturally, Wolf Link could finally return. Or Link's amiibo from Tears of the Kingdom could spawn a Construct as an enemy that you can't find otherwise.

There are a lot of possibilities with this, but they would need to make sure that this isn't game-breaking in any way, where this let's you learn objects that you're not supposed to have yet. In the very least, with special allies and enemies they can make them cost more of Tri's stamina, where a Wolf Link may use up four triangles or so.

Nintendo might also just go with something simpler, e.g. different hoods for Zelda, which would be similar to the Paraglider fabrics from Tears of the Kingdom. But at this scale this probably wouldn't have the same value, because you would barely notice the designs. Or maybe the game will have another feature, where amiibo could be used, something that we haven't seen yet.

Monday, November 6, 2023

Got the Zelda and Ganondorf Tears of the Kingdom amiibo

boxes of the two new amiibo

Today I received the latest amiibo: Zelda and Ganondorf from Tears of the Kingdom. This should complete my collection of merchandise around the game that directly comes from Nintendo. And this is also probably the last thing that Nintendo will do with the game for now...

Again, I've ordered from the My Nintendo Store and in Europe you'll get these nice boxes, where the inside is decorated with artwork from Tears of the Kingdom. They probably still had some left from the launch of the game:

the amiibo boxes inside a box with TotK artwork

Already got the glider fabrics from the amiibo, where the one from Zelda is quite nice and the Gerudo King Fabric not so much. But Ganondorf makes up for it with the more impressive amiibo overall. Zelda's just floats weirdly in the air, where she is held up by a big plastic stand. The Master Sword is also slightly bent, which doesn't look to great overall. It's not as bad as the Skyward Sword Link amiibo from 2017, but still noticeable.

The Ganondorf amiibo can also give you the Gloom Sword, which is interesting. While scanning for the fabric I didn't get any other Phantom Ganon weapons, where the Demon King's Bow would be really good, but I suppose they just wanted to give you the sword that he's holding and nothing more.

I will add photos of both unboxed amiibo later, once I'm able to take pictures with better lighting.

Update:

photo of all three Tears of the Kingdom amiibo

photo of all three Tears of the Kingdom amiibo from a different angle

Thursday, September 14, 2023

Tears of the Kingdom – Princess Zelda and Gerudo King Fabrics

Princess Zelda fabric on the Paraglider

Gerudo King fabric on the Paraglider

Nintendo has shared images of the fabrics that you can get from the upcoming Zelda and Ganondorf amiibo for The Legend of Zelda: Tears of the Kingdom. They are already in the game, so this isn't something new to see, because they had been data-mined months ago. I suppose you can even get them via NFC chips right now, but I haven't bothered to try this.

The amiibo are releasing on November 3rd, as announced in the Nintendo Direct as the only bit of Zelda news.

Monday, July 24, 2023

Got the Pyra & Mythra amiibo

photo of the packaging
As another interlude, before I continue with Tears of the Kingdom, I wanted to show my latest and for now last addition to my Super Smash Bros. amiibo collection, also as a follow-up to the Minecraft amiibo from last year. The Aegis, Pyra & Mythra, are now available as amiibo in a double pack since Friday.

It feels forever ago that they were released in Super Smash Bros. Ultimate, which was in March 2021. They are number 92 and should be the last amiibo in the Smash series for now. And before you say "Sora", he probably won't be getting one, because Disney...

photo of the two amiibo from the front

photo of the two amiibo from the back

Anyway, even if this is the end, they've certainly saved a highlight for the finale. They are a looker and quite detailed, where they are among my favorites under the new additions. My absolute favorite from the Smash line is still Min Min, however.

Wednesday, June 21, 2023

Tears of the Kingdom – Ganondorf and Zelda amiibo Announced

amiibo Ganondorf

When the Tears of the Kingdom segment of the recent Nintendo Direct started, I was concerned for a moment, because I wasn't ready for some big news yet. Luckily, this was only about the two upcoming amiibo figures, where it's good to have them confirmed officially.

It didn't come as a surprise, because we already knew about two additional Paraglider fabrics, which can be found in the game's code. This isn't even the first time that this happened, where Breath of the Wild came with items for the Majora's Mask and Skyward Sword Link amiibo, before they were officially announced in a Nintendo Direct, one month after the release of the game, on April 13th 2017. So, history is simply repeating itself here.

You can take a look at the the fabrics on Eurogamer and the one from Zelda looks quite nice, but I'm not a fan of the Gerudo King Fabric. It might be the other way around with the figurines, where it's great to finally have a Ganondorf figurine as part of the Zelda line (the existing one was for Super Smash Bros.), while I'm not entirely sold on the ghostly Zelda yet:

amiibo Zelda

Now, I definitely like that they are going with her Zonai outfit here – I would have preferred the same for the Link amiibo, even if that would be like making an amiibo of Link in the Old Shirt and Well-Worn Trousers from Breath of the Wild. So, I get why they went with the Champion's Leathers, but the early game design is still cooler.

Now, the artwork they chose for Zelda looks a bit off, because her expression is so empty. I hadn't even seen this artwork before and I haven't encountered Zelda like this in the game yet, where this might be a bit of a spoiler, but it makes me more curious than anything. Luckily, the figurine itself doesn't appear as "soulless" and having the Master Sword in this weird state certainly adds more value over just Zelda in this dress.

These amiibo aren't planned before winter, which strikes me as odd, because by that point I would have expected a third wave with amiibo of the sage descendants. An amiibo of Sidon would sell like hot cakes, let's face it...

Tuesday, June 13, 2023

Tears of the Kingdom Adventure Log, Entry 12

at the Woodland Stable with Hyrule Castle in the background

Last week I've been traveling (in real life), where I've only played a little bit each evening in handheld mode. And during this time I didn't want to go for anything major, so I focused once more on exploration and doing some things on the sidelines. A lot of my game time on the weekend, where I was back home, then went into scanning amiibo, to unlock all the exclusive fabrics...

After clearing (and cleaning) Zora's Domain, I went back to Lookout Landing to check out any new possibilities. This brought me back to Hyrule Castle for yet another treasure hunt, as well as to Hateno to upgrade my Purah Pad, where afterwards I've been exploring some more around the Necluda region, but also Mount Lanayru. This included some extensive tours through the Depths, where I have been facing a certain someone two more times.


Hidden Castle Treasures

Completing one of the dungeons in Tears of the Kingdom acts as a major milestone, not just for the player, but also for some event-based progression. That's somewhat of a difference from Breath of the Wild, where you could basically do everything without freeing the Divine Beasts. The only exception was the Champions' Ballad DLC, where you had to finish the four main dungeons first.

In Tears of the Kingdom, however, quite a few things only happen at Lookout Landing once you've investigated one of the "regional phenomena" and completed the corresponding dungeon, in my case the Water Temple. Karson, for example, will finally have finished that mini stable, so you can register, board, and take horses at Lookout Landing as well, which adds tremendously to its value as a base of operations.

Jerrin will also have swept a hole in the wall of the bunker, somehow, which gives you quick access to the Horned Statue as well, which has been moved all the way from Hateno, somehow. Like in Breath of the Wild, I don't think I will ever make use of it, because I simply stick to a plan, where I've just followed my best practices from the first title.

(To elaborate, I went for a single stamina upgrade early on, which is usually enough to get that bit of that extra boost you need. Then I put all my Lights of Blessing into Heart Containers until I got 13 total, which used to be the amount required for the Master Sword and generally gives you some leeway. And afterwards I've invested everything into Stamina Vessels, where by now I have the three full wheels... So, from now on it will just be Heart Containers.)

Anyway, you could theoretically get to the Horned Statue before this point in the game, because there is a huge underground cave system spanning all the way to Hyrule Castle, going beneath Hyrule Castle Town. When I last explored the castle and what's left of it on the ground, I simply missed the entrances to these tunnels, where you have to open some grates with the Ultrahand. But these entrances are not the only things that I didn't see before...

with Shadow Sidon at Hyrule Castle, near the 1st gatehouse

In the tunnels you can find all three pieces of the soldier set, but also the Royal Guard Boots. I had previously found the Royal Guard Uniform in the lower sections of the lifted castle, so I deduced that the Royal Guard Cap must be hidden somewhere in the uppermost parts. It simply made sense that way. Since the Champion's Leathers were already in the throne room, there was only one meaningful place left and that's truly where I found the cap... A bit to my embarrassment, I must admit, because I've explored this place before and simply missed the chest behind a corner.

Luckily, I didn't have the right idea right away, which led me to another big thing that I have missed on my previous tours through the castle dungeon. When I had first climbed to the very top I did so on the side that's still whole, but there is an alcove on the other side, inside the damaged roof. I thought that I might find the chest there, but I found something else instead:

the Dusk Bow lying in a ripped open roof of the castle top

The Twilight Bow, right there for the taking. It's actually called "Dusk Bow" now, where for some reason they have renamed all the amiibo weapons in the English version. It also functions differently, where it doesn't shoot Light Arrows any longer, since the game doesn't feature multiple arrow types, like before. Instead, it just shoots normal arrows and they will drop eventually, but the range is still very good and even better than the Phrenic Bow. So, it's probably still the preferred choice for aiming at the dragons. And it's nice that you don't have to play the amiibo lottery any longer to get it, because you can just pick up a new one right there whenever you need it.

For the usual convenience, I even placed my first Travel Medallion in the same spot as always, at the top of the castle... We'll get to the part where I've obtained this ability in a minute, because there is still more that I found, around the ground parts of the castle.

There were some areas that I hadn't explored in the castle, like the docks, the mine shafts (which still have the classic mine carts from Breath of the Wild), or the lockup. The Hylian Shield isn't in its old place, even though the stone slab for it can still be found and read, but there is the Royal Hyrulean Fabric there and the whole room acts as another Gloom Spawn trap. Well, it already triggered the Floormasters when I was investigating the cell from the outside, so no panic for me...

And you can still find the Hylian Shield, where it's actually much easier to obtain now than it was in Breath of the Wild. In fact, if you know where to look, you can just grab right after your tour to the first gatehouse at the beginning of the game. I still have one of those Royal Shields I got from Hyrule Castle as well, so getting the Hylian Shield so early will probably remove the need for any other shields, save for some of the Zonaite / Zonai stuff. Well, I left it in its chest (and loaded a save right before opening it), because I want to know if you can still get good modifiers on it later in the game.


 

Been There, Done That

The most important event that gets triggered at Lookout Landing after the first dungeon is that Josha can finally tell you more about the Depths. She has found out that the statues in the Depths are creating a trail, where one statue is pointing at the next, similar to the statues in the Gerudo Desert. Well, I already knew as much, but I didn't know that the basic ones are leading you to the central mine. It didn't really matter, of course, because I've already found the place following my own curiosity...

So, I could show the two Sheikah my Autobuild ability right away and finally get Robbie to move his butt back to the Hateno lab, which lets you obtain some more goodies for the Purah Pad. And here I had a very similar picture of overachieving...

Robbie: "Here is the Shrine Sensor, try it to find the shrine below the lab..."

Link: "..."

Robbie: "Oh, you had already found it, as expected from you! Never mind, but for the next upgrade you need to travel all the way to my old lab in Akkala and bring me the prototype of—"

Link: "You mean this thing?"

Robbie: "Oh, come on now...!"

This went on for pretty much everything, where I could get the sensor+, a second Travel Medallion, and the Hero's Path right away, because I already had all the necessary requirements. And I'm certain that many of you had a similar experience. It really seems like you are supposed to go for one of the dungeons as early as possible, so that the Hateno Lab creates some actual goals for you, but if you explore even a little bit then this will be a joke.

Only the third Travel Medallion is not available to me yet, because it requires you to have activated all Skyview Towers, but I'm already happy to have one more extra. In Breath of the Wild I made hardly use of the thing, because I've usually put it at the top of Hyrule Castle (as already mentioned) and just leave it there, since this is one of the most convenient locations for it. But with one extra I can finally utilize it in new ways, like creating return points whenever I'm in need of supplies.

As for the Hero's Path Mode, they seemed to have fixed it from how it worked before. In Breath of the Wild it came with this weird behavior, where it recorded absolutely everything, even when loading a previous save file. This was even a bit sneaky, where the path first is correct, and then it merges everything after loading once more. So, you load a previous save, because you've screwed up somehow or for whatever reason, and the Hero's Path picks up exactly where you left off in that save, as you would expect. But if you now save your game and load this save file, it will have also recorded everything you did before loading the older save, where it then displays you as teleporting.

It was a bit of a mess and created a variety of problems, because the path showed you going to places where you technically never been before. And it discouraged using any save file other than the most recent one after booting the game...

Tears of the Kingdom has fixed this and it now works exactly as you would expect. So, if you load a previous save, the Hero's Path picks up from there and that's it. It stays clean and only shows you where you have been for real. And this makes me happy – it's small improvements like this I've always wanted for Breath of the Wild. It's just too bad that it took an entire sequel for them to happen.

But that's it for the Purah Pad, eh, Robbie? No Master Cycle? No Bombs? No Cryonis? Can I have Stasis+ back, please? No...?


Up For Grabs

Since I was at Hateno, I decided to just go and explore from there. This led me to the circular road near Lake Jarrah, which sadly is another Gloom Spawn spawn point... It's a good thing that I've avoided this area when I first went to Hateno to check out the house or else I would probably have been a lot more afraid of it than I already was after my first encounter at the Great Plateau. But by now I have little reason to be afraid of it, where it was time for a good fight...

I'm otherwise still quite hesitant with battling big foes, however, because this game still has level scaling. By now Silver Bokoblins are popping up everywhere, who have this funny glowing bobbles for their horns, which makes them look like an anglerfish. And this spirals, where you keep fighting stronger enemies and this makes everything in the world stronger. This wouldn't be a problem in itself if it didn't cause things to forever disappear in Breath of the Wild, mostly some Lynel weapons and the Blue Lynels altogether in Master Mode. And I'm a bit worried that they have repeated the same mistake and I'm going to miss something somewhere, because I've taken one too many fights.


Bubbul Diet

My travels then went along the southern mountains of the Necluda regions, where ultimately I ran into Koltin's shop for the first time, at the Farosh Hills. His brother was certainly a bit smarter when it came to choosing his landing spots, but in the end Link will be their only customer anyway. Finally, I could trade all the Bubbul Gems that I've been collecting from caves, where it leaves a checkmark on the entrance on the map whenever you find it. And while this offers a certain satisfaction in itself, it's of course always better to get some rewards for such collectibles.

In this case you can obtain all the monster masks, which includes a new one for the Horriblins. And these masks might actually be useful again, depending on where you will find Majora's Mask. Ideally, it's one of the final rewards you get from Koltin or hidden in some dangerous place, because in Breath of the Wild you could just get it right after the Great Plateau and there was no point in purchasing any of the monster masks. It completely made them obsolete.

Well, here you have to get them at least once in any case, because Koltin only offers his rewards in a certain order, where you have to take what he offers next. There are some rare monster parts in between, which includes some stuff I haven't gotten before, but I already had enough Bubbel Gems to get the Lynel Mask.

It's funny how he says that he probably needs to eat lots of Bubbul Gems all at once to make his dream come true of becoming a Satori. But instead of asking for everything you got, he starts with two gems... And then asks for two more, where afterwards the amount slowly increases, like with Hestu and Korok Seeds. By all accounts, he is not the smartest tool in the shed, but as long as I get new armor pieces out of it, I'm fine.

There is even a completely new set to obtain here, the mystic set based on Satori, where I've gotten two of its pieces, the Mystic Robe and Trousers. They function like the Magic Armor from Twilight Princess, so when you take a hit, it will cost you Rupees instead of health. That's an interesting addition and a fitting ability, considering that the Blupees were all about Rupees, at least in Breath of the Wild.

It doesn't protect you from fall damage, environmental damage, or gloom, however, and I have yet to figure out why you would want to wear more than one piece at a time (other than the potential set bonus), but it's not like I will make good use of it anytime soon, because I'm always short on Rupees and there is so much stuff to buy, like the housing containers, other armor pieces, and armor upgrades...

You can say about the modern Zelda games what you want, where the open world direction is divisive among the fans, but one thing they've absolutely nailed is making Rupees useful, up to a point where I'm actually happy about finding some in a treasure chest.


Vehicular Messes

The whole idea of building vehicles is something I still haven't embraced all that much, because I usually end up being unsatisfied with the results. Also, whenever you find pieces to build something, it either seems too contrived, because it gives you exactly what you need, or it feels too inconvenient, because it's missing something crucial and then you need to use your capsules to complete things. Only the stashes in the Depths give you more options, but often I also end up desiring something there, usually the headlights... Why are there rarely ever headlights? It's pitch-black down there!

flying through the Depths on a glider with two fans

There are the exceptions where I build a vehicle that works and it takes me to where I want to go, but often I just crash my constructions in the nearest pond of gloom and I just leave it behind in frustration, going by foot again... Oh, how much I miss the Master Cycle Zero!

And for transporting Koroks it can be annoying when you find something, but not really what you might want. Well, it forces you to get creative, at least... Like, for example this improvised side car cycle:

There were two stone plates, two big wheels, and a steering wheel available. What to make out of it? A stone cycle, of course! I guess, I could have made something that drags the Korok to his destination, but this was way cooler.


Familiar Things

Near the Popla Foothills Tower you can find one of those Bokoblin forts, where I was not happy to discover that the entire thing is identical to the one to the east of Zora's Domain, including the underlying terrain. Well, copy pasted structures are not a new thing for Zelda games, so it's not just about that. The Wind Waker and Breath of the Wild both had plenty, but they usually were small and always distinct in a way, so it wasn't as bad. (Except for the reefs, the reefs were really bad.) Copying a whole fortress is a different story, however.

They've been quite lazy with this, where the Depths are filled with the ever-same buildings and giant plants, which gets very repetitive. And I've already talked about the identical sky islands that are seemingly everywhere... After five years of development and re-using the same overworld I expected a bit more here.

flying through the sky on a glider

At least, I've been to one unique sky island this time, and that's the Zonaite Forge Island. I went there with a glider from the top of the Great Sky Islands, but I also could have used the Zora Armor to reach it, as I discovered afterwards. But this particular island already stands out from a distance, inviting you to explore it.

at the bottom of the island, looking at a circular gate made out of dragons, lit from behind by the sun

lasers!

It's where you have to sky dive through the lasers, as seen in the final trailer, and at the bottom you can find the Zonaite Waistguard, a part of yet another new set, where in this case it improves the capacity of your Energy Cell, if I got this correctly. There is so much new armor to collect in this game, on top of what you've already had in Breath of the Wild, that I had to look up whether you even have enough space for it all in your inventory or not. But the new armor limit is apparently 150 and it is indeed enough, but not by much. (Breath of the Wild had 107 unique pieces in the end, but only space for 100, which was a bit of a problem... one that I keep mentioning again and again.)

Proving Grounds: Low Gravity

The dangerous sky dive also leads you a Proving Grounds Shrine, where you have to fight in low gravity, which was a lot of fun and turned the whole island into a rich experience. I would have expected a Blessing Shrine here, where similar to Breath of the Wild it seems a bit random when you receive one. Well, in Breath of the Wild the problem usually was that it didn't make sense from a story perspective, but you still had to undergo some sort of Shrine Quest to get a Blessing.

Here this is often the case as well and the Shrine Quests are usually coming from the shrines directly, like with the crystals, where it makes absolute sense to receive a Blessing. But then there are Shrines inside caves, where you have to do nothing other than just finding them, and you still get a Blessing, just like that, like the Susub Shrine near Deya Village, or the Jogou Shrine at Mount Lanayru.

at a shrine in a snowy region

The Zakusu Shrine, also at Mount Lanayru, on the other hand requires you to solve a Shrine Quest, "The High Spring and the Light Rings", where you have snowboard through some rings in time, like in one of Revali's trials during the Champions' Ballad. It's the exact same thing, really, only in green. And you would expect a Blessing, but instead it asks you to survive another Proving Grounds afterwards...

Why didn't they swap the two shrines here? What is the meaning of all this? And why can't I put down that hoodie...? At least for the last question I finally found the answer...

 

The Secret of the Hood

I've previously assumed that there might be another variant of the Hylian Hood, where it's put down, maybe even the one that Zelda wore in the beginning of the game... It's a bit simpler, but also a lot less convenient. You have to talk to Cece in Hateno while wearing the Hylian Hood and she will put it down for you... (I guess, this will only work after completing the mayoral election side adventures.)

Hylian Hood in the inventory, variant where it's put down

Talk to her again and she will put it on your head again. Apparently, Link is a small child unable to alter his clothing himself. He probably also needs Cece to tie his shoelaces for him... Why in the world didn't Nintendo just make this an entry in the inventory menu? What if a player wants to put the hoodie up or down depending on the situation, e.g. the weather? You have to go to Hateno and talk to a character every time you want to change this... It couldn't possibly be any less convenient.

So, my idea was to buy a second Hylian Hood, where I keep the other variant, similar to how you might want the same piece in different colors. But you can't do this either, because Cece will then change both hoods at once...

watching the Blood Moon with a Korok from the Zonaite Forge Island

Ugh!! I'm... seeing... red... Well, I suppose I will just keep it as it was. It's nice that you can change the Hylian Hood now, but with how they've implemented it there is no way that I'm going to make proper use of it. Just the usual Nintendo things.

Update: it turned out that you can still get two different Hylian Hoods by buying a second one. You need to first put down your current hood before the purchase, then buy the second one, which will be put up by default. (Thanks to CheenoJones for pointing this out!) So, now you can switch between the two states as you please:

two different Hylian Hoods in the inventory

However, you will have to invest the resources and Rupees to upgrade the second one. And you will have to be really careful when talking to Cece afterwards, where you either need to deny her request to change the hood or simply don't wear it in her shop, because otherwise she will synchronize both Hylian Hoods and it was all for naught... So, this is still just a workaround for something that shouldn't be as complicated to begin with.


amiibo Ambitions

Talking about awkward Nintendo things, there are also amiibo to ruin your day. Well, they've made the truly good change that you can now find all the armor pieces and weapons, which were previously exclusive to amiibo in Breath of the Wild, like the Dusk Bow mentioned above. You can even purchase more of them at the giant Poe statue. So, that's all fantastic and leaves the amiibo as a cheat for obtaining these items early and for free, which in theory is totally fine with me and something I prefer over how Breath of the Wild has handled things.

But there are still amiibo-exclusive items with the Paraglider fabrics, where by now almost every Legend of Zelda amiibo offers one. I wouldn't mind if the fabric was the first thing you get from scanning, but it's not and they seem to be awfully rare. Yes, this was not my initial impression, where the last time I got eight of the fabrics just from giving all my amiibo a try. I only save-scummed a bit to confirm that it still can be done... But either I was very lucky at the time or the probabilities change after some point, e.g. after having finished one of the dungeons, because it took me over three hours to get the other fourteen fabrics...

Lon Lon Ranch Fabric

They are even rarer than the other special items, very much so. I got over a dozen "Dusk Claymores" from Ganondorf before the Demon King Fabric, for example. It was absolutely infuriating and I don't know how long it would take to get everything without save-scumming. But I only really wanted the fabrics and nothing else, because you can find everything else in the game and using the amiibo feels too much like cheating now, so this is why I kept saving and reloading until I got what I wanted.

big head Link at his house in Akkala with Epona in the background

At least I got a preview of the new Awakening set, which is hilarious. I've already seen it in the artbook, so this didn't come as a surprise, but I can't wait to find the whole thing for real. This is the silliest look and will make for some goofy scenes. The amiibo doesn't seem to come with a special weapon, though, at least I didn't get any. But the Egg Fabric became my new favorite:

Egg Fabric in the inventory

flying with the Windfish egg design above the dye shop

As you may know, Link's Awakening was my first Zelda game and the remake is still among my top 3 Zelda games, so I love this design very much and it will accompany me for a while, where this alone was worth all the trouble.

Some of the amiibo are treated as identical by the game, so you can use them at once to try to obtain the same fabric. They are the following:

  • Smash Link and Twilight Princess Link
  • Smash Toon Link and Wind Waker Link
  • Smash Young Link and Ocarina of Time Link

Only the last couple is new, where previously the Young Link amiibo dropped fish and a chest with weapon stuff, but no special items. It's a shame that they didn't bother with adding something here, e.g. the Kokiri Sword and Deku Shield... But at least it's one less fabric you need to grind.

Wolf Link also doesn't seem to do anything this time, it only drops meat. I think that the ingame Wolf Link simply didn't make the cut, because it interfered with the new partner system. But maybe they will patch it back in, once Twilight Princess HD becomes available for the Nintendo Switch and more people will have the opportunity to prep the amiibo.

So, if you want the Mirror of Twilight Fabric, the Wolf Link amiibo won't do you any good, so you will have to scan either the Link from Super Smash Bros. 4 or Twilight Princess. And this may create a bit of a problem:

two Eponas

Using any of these amiibo for the first time will spawn Epona. Since I've still had one from Breath of the Wild, I ended up with another... And even though I brought that one to the stable as well, where now I have two Eponas, the amiibo kept spawning more Eponas every now and then... Which is either different from Breath of the Wild, where you only could get one from the same amiibo, or some bug.

The solution to this problem is quite simple, however, because Epona now won't spawn in places where you can't take here to a stable. So, simply scan your amiibo on a sky island and you won't get any unwanted legendary horses...

Mirror of Twilight Fabric

Update: You can also get the Mirror of Twilight Fabric from the Wolf Link amiibo, in fact, which occasionally drops a chest instead of just meat. (Thanks to Speckmantelmade for the info!)

Now, after all these efforts, here is the complete list of all 22 fabrics that I got from scanning all the amiibo over and over again:

Well, I'm done with amiibo for now, until they release more of them...


Follow the Glory

Josha mentions that there is another set of statues, which leads away from the giant temple in the center of the Depths to somewhere else. This one looked like it could be Sonia or Hylia or simply a Hylian woman, so I've decided to follow it in the hopes of finding maybe something about Zelda's whereabouts.

woman statue from behind

woman statue from below

But these statues are probably meant to resemble the Seven / Eight Heroines and to represent the Gerudo, where they lead below the Gerudo Desert, past by the South Lomei Depth Labyrinth. In the trailers it looked like the Lomei Labyrinths got lifted into the sky somehow, like Hyrule Castle, but this isn't the case. Instead, there (always) have been three labyrinths in the same spot: one on the ground, one in the skies, and one in the Depths. Only the former was accessible and visible in Breath of the Wild, where I'm looking forward to how this will all play out now. But in this case I couldn't do anything, where it looks like you have to access the lower labyrinth from the one above.

Back to following the heroine statues, they will lead you to the Gerudo Abandoned Mine. And this is where you will meet this guy again:

Kohga trying to interact with a Zonai hologram and Link wearing the full yiga set watching him

He didn't fall for the disguise, though... And I would suspect that Josha is secretly working for the Yiga by luring you to these places if Kohga didn't already tell me that he would go to there. He also announces his next destination with the Lanayru Mine, where I've already been there, so it's another thing where I'm a bit ahead. Josha also tells you to investigate the Zora statues in the area, but I've already found the mine from a cave under Zora's Domain... Which was a bit disappointing at the time, because there was nothing much there, so the whole discovery felt completely meaningless.

Link on a raft chasing Kohga on a raft

But this was before you can participate in boat battles! I just love how each time you face Kohga you get something completely different. At the Gerudo Mine he attacks you from a glider with cannons, which was a bit more challening than the boats, but I appreciate the diversity.

His last stop is beneath the Hebra Mountains and he can count himself lucky that I haven't been there yet or else we would be fighting again already. I'm going to investigate this once I go for the Rito, but Death Mountain will come first. Until then, there is still some glory left to Master Kohga!

 

Progress:

  • Sage's Vows: 1
  • Sage's Wills: 4
  • Memories: 7/18
  • Towers: 11
  • Shrines: 74
  • Lightroots: 40
  • Korok Seeds: 222