If Majora's Mask 3D ever received a 2.0 update, what would it offer? What would it contain? In the "Let's Update" series on Hyrule Blog we talk about hypothetical updates to existing Zelda games that would provide meaningful improvements and possible content additions.
Majora's Mask 3D already did receive an update to the version 1.1, however, it only fixed some smaller bugs and errors. Let's do a little more with the game.
Visuals, Controls and Interface
The 3D effect should go deeper and the camera should be adjusted more to the back to avoid any 3D clipping errors. Overall it should feel more like Ocarina of Time 3D. And like in the prequel, you should be able to assign items to the I and II touchscreen buttons by selecting the item and tapping the button.
The Select button should open the item inventory, instead of the Bomber's Notebook. Notifications for the latter also should be deactivatable in the options menu. Everything still gets recorded, but the notebook won't show up every time you do or find something.
Many fans also probably would want the Zora Swimming to work like in the original game, without the barrier. This could be realized by making it so that tapping A twice and holding the button makes you swim faster. Naturally the Magic Pots in the Beaver Race wouldn't be needed anymore.
Warp and Save Points
Majora's Mask 3D did add Quill Statues for saving the game in several places, where some of them should be turned into actual Owl Statues for warping. These new warp locations should be:
Additionally the update should add new Quill Statues in front of both the Fishing Holes, so it's easier to save your progress during the fishing minigames.
New Skulltula House
There needs to be some new content and the easiest way to add something would be another Skulltula House, hiding 30 new Gold Skulltulas (or even 40 to make it a full 100 gold spiders in Termina). The Skulltula Houses both offer a lot of fun and a unique atmosphere, so adding one certainly would be appealing.
The best location would be in the Mountain Village, which never really has been an actual village with just one house:
The minidungeon itself would focus the usage of Goron Link and Hot Spring Water, so lots of ice and boulders. You should be able to enter and beat it right after acquiring the Goron Mask. Having the Fire Arrows makes the "Mountain Skulltula House" easier, but it shouldn't be required.
The reward would be another wallet upgrade, where in the end you can get the Colossal Wallet holding 999 Rupees. It's not the most original new reward, especially since the Ocean Skulltula House gives you the same thing, but there isn't any space for new masks or items. And that way it would be on par with our Ocarina of Time 3D Update.
Master Quest Mode
Another addition would be a Master Quest mode for veteran players. It's a 2nd Quest with the following changes:
The Zora Moon Dungeon and the original Twinmold fight would make the game easier in these parts, but overall it should be a mode that attracts the fans of the original Nintendo 64 game in different ways.
It probably would be tough or too much work for GREZZO / Nintendo to alter the four temples in similar ways to the dungeons from the original Master Quest for Ocarina of Time, but in the very least they could make the selection of enemies more challenging, e.g. fighting multiple Dinolfos in Woodfall Temple or even Iron Knuckles inside the Stone Tower Temple. The Stray Fairies also should be hidden in more difficult places, where in case of the Woodfall Temple they could use some of the hiding spots that had been changed from the N64 version.
Whether the game world should be mirrored like in Ocarina of Time 3D Master Quest or the Hero Mode of Twilight Princess HD is questionable. But it probably would be interesting to see Termina in a flipped state and also not too confusing, since Clocktown and the dungeons have been built around symmetry. It's actually quite easy to imagine a mirrored Termina. The clocks would go in the wrong direction, though.
Majora's Mask 3D already did receive an update to the version 1.1, however, it only fixed some smaller bugs and errors. Let's do a little more with the game.
Visuals, Controls and Interface
The 3D effect should go deeper and the camera should be adjusted more to the back to avoid any 3D clipping errors. Overall it should feel more like Ocarina of Time 3D. And like in the prequel, you should be able to assign items to the I and II touchscreen buttons by selecting the item and tapping the button.
The Select button should open the item inventory, instead of the Bomber's Notebook. Notifications for the latter also should be deactivatable in the options menu. Everything still gets recorded, but the notebook won't show up every time you do or find something.
Many fans also probably would want the Zora Swimming to work like in the original game, without the barrier. This could be realized by making it so that tapping A twice and holding the button makes you swim faster. Naturally the Magic Pots in the Beaver Race wouldn't be needed anymore.
Warp and Save Points
Majora's Mask 3D did add Quill Statues for saving the game in several places, where some of them should be turned into actual Owl Statues for warping. These new warp locations should be:
- Deku Palace
- Goron Village
- Pirate Fortress
- Ikana Graveyard
Additionally the update should add new Quill Statues in front of both the Fishing Holes, so it's easier to save your progress during the fishing minigames.
New Skulltula House
There needs to be some new content and the easiest way to add something would be another Skulltula House, hiding 30 new Gold Skulltulas (or even 40 to make it a full 100 gold spiders in Termina). The Skulltula Houses both offer a lot of fun and a unique atmosphere, so adding one certainly would be appealing.
The best location would be in the Mountain Village, which never really has been an actual village with just one house:
The minidungeon itself would focus the usage of Goron Link and Hot Spring Water, so lots of ice and boulders. You should be able to enter and beat it right after acquiring the Goron Mask. Having the Fire Arrows makes the "Mountain Skulltula House" easier, but it shouldn't be required.
The reward would be another wallet upgrade, where in the end you can get the Colossal Wallet holding 999 Rupees. It's not the most original new reward, especially since the Ocean Skulltula House gives you the same thing, but there isn't any space for new masks or items. And that way it would be on par with our Ocarina of Time 3D Update.
Master Quest Mode
Another addition would be a Master Quest mode for veteran players. It's a 2nd Quest with the following changes:
- Double damage
- Hearts only appear when using the Couple's Mask
- (Mirrored game world)
- Stray Fairies hidden in different places
- More and tougher enemies inside dungeons
- Original boss fights
- Original Zora Dungeon on the Moon
The Zora Moon Dungeon and the original Twinmold fight would make the game easier in these parts, but overall it should be a mode that attracts the fans of the original Nintendo 64 game in different ways.
It probably would be tough or too much work for GREZZO / Nintendo to alter the four temples in similar ways to the dungeons from the original Master Quest for Ocarina of Time, but in the very least they could make the selection of enemies more challenging, e.g. fighting multiple Dinolfos in Woodfall Temple or even Iron Knuckles inside the Stone Tower Temple. The Stray Fairies also should be hidden in more difficult places, where in case of the Woodfall Temple they could use some of the hiding spots that had been changed from the N64 version.
Whether the game world should be mirrored like in Ocarina of Time 3D Master Quest or the Hero Mode of Twilight Princess HD is questionable. But it probably would be interesting to see Termina in a flipped state and also not too confusing, since Clocktown and the dungeons have been built around symmetry. It's actually quite easy to imagine a mirrored Termina. The clocks would go in the wrong direction, though.
No comments:
Post a Comment