Tuesday, July 12, 2016

Let's Update Ocarina of Time 3D

As with my previous post, Let's Update A Link Between Worlds, this is supposed to give some ideas of what could and should have happened, if Ocarina of Time 3D ever received a free update with new content, similar to the Den of Trials update for Tri Force Heroes. Of course Nintendo will most likely not do any of this, but it's still fun to think about the possibilities, especially right after replaying the game.

Interface Improvements

First of all, the Select button should serve as an alternative way to open the item inventory, because that's just more similar to the original or how it works in A Link Between Worlds. The inventory itself could get another column and work the same way as in Majora's Mask 3D, but that's not a must. It just would make arranging and organizing your items a little easier.

The map system should also be more similar to what we got in Majora's Mask 3D. The way too small minimaps on the top screen should be removed. In case of dungeons, you simply get the navigational arrows directly on your map, otherwise the dungeon maps are totally fine. The overworld map, while looking pretty, is also completely useless during gameplay, where the minimaps should be transferred to the bottom screen and the visual art of the overworld map with its overview of the areas and Skulltulas checks will be only visible in the map menu screen.

Last but not least, if you have a Circle Pad Pro or a New Nintendo 3DS, the C-Stick should be used to view around.

Cave of Ordeals / Trials Minidungeon

It wouldn't be the first time that I bring up this idea, in fact I had a quite detailed concept for such a cave back in 2013. But it's the only thing that Ocarina of Time doesn't have: a trial dungeon, where you fight enemies room after room. Something like the Savage Labyrinth in the Wind Waker, the Cave of Ordeals and Cave of Shadows in Twilight Princess (HD) or the Den of Trials in Tri Force Heroes. This get never boring and they essentially have become a staple in the series.

I would place this near the Desert Colossus, so it could be a reference to the Cave of Ordeals from Twilight Princess, which got placed in the Gerudo Desert. That way this new dungeon also would be endgame material and accessible by both Child and Adult Link.

It should have five different stets of rooms based on the different temples in the game and their enemies, where you also have the ability to replay certain minibosses. Dark Link should wait at the end of the water section for example. And the whole dungeon should finish with a fight against three Iron Knuckles.

At the end a Great Fairy awaits, which will grant different rewards for Child and Adult Link. Which leads us to the last part of the update:

New Items

The game has two open inventory slots!!! This still bugs me after five years, so lets fill them. Like with Majora's Mask 3D, you could just always add another Empty Bottle. There's no such thing as too many bottles - go ask Tingle's Rosy Rupeeland. But simply getting an Empty Bottle from a Great Fairy at the end of the biggest amount of enemies, which the game ever will have to offer, would be lame. And also not very useful at this point.

A way around this would be getting a Colossal Wallet at the end of the new dungeon, much like in the Cave of Shadows in Twilight Princess HD, which could now hold up to 999 Rupees. And in some location, maybe even at the entrance of the new dungeon, they could add a Business Scrub, who sells an Empty Bottle for a massive price, anything above 500 Rupees really, so that you will need to get the new wallet first in order to buy it.

And because all of this would still be boring, lets have a real interesting price with another Magic Spell based on the Goddesses. I call it "Hylia's Light" and it temporarily infuses your sword with a glowing light, which doubles your sword power. Like with Nayru's Love you can't use any other magic at the same time, so you have to strategically decide when to activate it. This should be given to Adult Link, since he already gets to play with the mighty Biggoron's Sword, so you can use this spell when replaying the dungeon as Child Link, which should be helpful with some of the mightier foes.

If you have any other ideas, what an hypothetical update of Ocarina of Time 3D should provide, let me know in the comments!

1 comment:

K2L said...

I would love, as a reward, a special Key to open secret rooms that would be otherwise inaccesible in the other dungeons, leading to extra stuff like Heart Pieces or Gold Skulltulas. In case you're wondering, Pandora's Tower gave me this idea. =)