Saturday, December 6, 2014

The Legend of Zelda U - Game Awards 2014 Footage

Watch it here.

Impressive. I wasn't all that excited about the E3 footage, but that's more like it. It overall reminds me a lot of Far Cry 4, just more beautiful. But it has a lot of similarities like the large mountain areas, the towers and parachuting around the area. Actually they even made the first Skyward Sword trailer finally come to life here, where Link jumps off a cliff and skydives into a landscape. That never happened in the actual game, but is now part of Zelda U. It's also reminiscent of the well know artwork from the first Zelda game:


28 years later their original vision of The Legend of Zelda now comes to life.

In general I have the feeling that this might be the next milestone for Zelda after Ocarina of Time. Zelda on the N64 was the big game of its generation and ever since Zelda only has seen experiments. The biggest game during all these years was Twilight Princess, which evolved from Ocarina of Time, but also made several steps back like with the very linear game world. I personally enjoy having an open world in Zelda more, because for me exploration is really the most important part of a Zelda game. It also adds to the replay value.

So, naturally the new Zelda game fully appeals to me. But with games like these, there's always the same problem: having empty worlds. Even The Wind Waker and Twilight Princess already had this issue, where they filled the world with repeating elements like having the same towers and islands all over the ocean. While the landscape here looks rich and natural, there isn't much to catch your eyes. And for a Zelda game it's important to have something interesting in every corner. It already lacks the enemies, Aonuma took even a while to find some during the video, which is a bad sign. Or more enemies come out at night, since this game brings the day cycle back, you even have a digital clock on the map:


You can spot quite some interesting things here, but not many. What I like is that the maps looks really natural with its river courses and lakes. It doesn't have the artificial vibe of past Zelda games, where the world usually was made from chambers.

In the northeast you can spot something that looks like a lake in the shape of a skull and might be related to Death Mountain, maybe you even have the classic Spectacle Rock there. There's also some spiral formation southeast of it.

In the southeast corner of the map you can see something, which looks like Crescent Island. And maybe it is. It would be interesting to have a world here, which also connects Labrynna and Holodrum to Hyrule. But I doubt that this will be the case, though it's entirely possible that this is named "Crescent Island" as a reference.

And in the southwest you can spot something, which appears to be a tower above clouds or snowy mountains. All of these and the mountain top in the south, which is shaped like a fairy, are the landmarks catching my eye right now.

Thursday, December 4, 2014

Hyrule Warriors: Costume Frenzy

In case you haven't heard yet, the preorder costume sets for Hyrule Warriors will be available on the eShop later this month, on the 18th December. At least this was announced for Japan, but I guess this will be the case in the other regions as well. It kind of fits, because the December is the only month without a new DLC pack and it could be a nice Christmas present.

Overall I enjoy having lots of different costumes for a character, because it adds quite some variety. Some of the reskins, which you unlock on the DLC Adventure Map, are pretty cheap though. It would have been nice to get some actual costumes out of these ideas, like a full Skyward Sword costume for Impa or a true Rutela costume for Ruto for example, though her pink recolor actually looks really nice. But having only reskins feels like wasted potential with some of these. Others look really great, like the silver golden Fi or Cia in blue. And Ghirahim even got a costume without his cape, which is pretty cool. I made a picture series of all Twilight costumes on ZeldaEurope, in case you want to take a look at all of them.

And I would actually like to see some small costume packs released alongside the preorder ones, mainly with these costumes:

  • Ocarina of Time Sheik
  • Ocarina of Time Impa
  • Skyward Sword Impa
  • Demise costume for Ganondorf

While Impa and Ganondorf already got Skyward Sword recolors, I still want full costumes for these, mainly for the sake of completion. Not only Link and Zelda should have all their reincarnations. And those could be released as Ocarina of Time Pack 2 and Skyward Sword Pack 2.

Then there's still the question of the dark costumes:


Only Link got his so far, but everyone in the game has a dark version, where it would be fun to have them playable. But I was thinking that maybe the new game modes in the final DLC pack will provide that, so you will be able to unlock the dark costumes there. Maybe even the Wizzro imposter costumes, where the characters appear in a ghostly tone.

On the Majora's Mask Adventure Map I expect to see more recolors and I'm hoping for some of these:

  • Lana in Red
  • Cia in Red
  • Ruto with Mikau's tattoos

A Fierce Deity Link recolor à la Smash 4 could be possible, but this would be the cheapest and most disappointing way of dealing with Fierce Deity Link. Unless of course Fierce Deity Link is a full character and they just add the recolor costume for fun.

A red costume for Lana would give her one color scheme for each goddess / Oracle, which fits her character design very well. Cia has all of Lana's colors and she would look good in red, too.


Apropos red costumes, what Koei also likes to do is Christmas costumes and I was thinking that this might not be too bad. Link in a Santa outfit is not too far from his usual clothes, a Santa Darunia could be fun and imagine a sexy Santa costume for Cia and Twili Midna, something like that:


Artwork by VanEvil

Of course there's no Christmas in the Zelda universe, so this probably won't happen... :D

Thursday, November 27, 2014

Hyrule Warriors: Twilight Princess DLC Disappointment

Okay, the new content itself is great as always. Love the new movesets, Twili Midna plays totally awesome (except for the weird squeak sounds) and I could see her become one of my favorite characters. The ideas on the new Adventure Map are interesting and feel fresh. And the costumes are fun.

But other than that, they did everything wrong, which could be done wrong. Everything. Murphy's Law at its best.

Let's start with Twili Midna ... while she seems to be an awesome character, she's completely self-contained. She doesn't have any unlockables at all, not even a new costume. She gets more Heart Containers while leveling up and her higher tier weapons are obtained randomly. I know that you can buy her separately in Japan, which is probably the main reason, why they did that. We don't have this purchase option in Europe, so I don't care, and even if we did, I would probably be disappointed about buying a character, who doesn't have anything to do in the game.

If you primarily play Adventure Mode, Twili Midna won't see any use. There is not a single mission for her, which is a massive letdown, considering that the entire Adventure Map was themed after Twilight Princess. You just keep playing the 16 original characters... on the 2nd mission it already starts with you being locked to Imp Midna. Why did they make you pay for an entire new character, if she doesn't see any use at all?

I'm not even sure, if she appears on the new Adventure Map at all, like as an ally or enemy (Update: it seems like she does). But she certainly doesn't in Legende Mode, while this would have been the perfect opportunity to patch her in. Especially Cia's mission on the Twilight Palace should have Twili Midna, because it was Cia, who cursed her into the imp form... now they finally created Twili Midna, but they still don't use her.

And with this way of nonexistent character integration with the DLC I don't even care much about the upcoming Majora's Mask characters... they probably won't be of use as well. And that's a shame.

I also don't understand, why we did get two more Darkness weapons... forget about my posts about element balance, they clearly don't care. We have eight Darkness weapons now and we probably might get two more in the Majora's Mask pack, if it's really Fierce Deity Link and Skull Kid. They probably wanted to keep Twili Midna as a shadow character and at least the Mirror does Light element damage as well. Maybe in the sequel they will introduce true multi-element weapons...

Okay, this might be nitpicking, but I feel the same about the Dominion Rod...


It completely looks and feels like a Light weapon. And we have Princess Zelda here, where it's weird to have her wield a dark weapon... so, I don't understand the concept of this being a darkness weapon yet.

Another big disappointment is the lack of any new stages. Even at the discount the DLC is at roughly 30% of the main game's price. So, I would expect about 30% of the content, which would include about three or four new stages. But nothing of the like. The City in the Sky would have been awesome or Snowpeak Ruins. Ordon Village could have been a possibility as well. But getting nothing is just lame. It's really boring to play the same 14 stages over again and again, this game badly needed new ones.

The Adventure Map is even based on the different regions of the original Twilight Princess map, just rotated by 90°. But you get a snowy regions for example, which would have been perfect for the Snowpeak Ruins.

I will probably still enjoy what we got, but overall I'm let down by all of this...

Friday, November 21, 2014

Hyrule Warriors: Level Increase and new Potions

Yes!!

You can go past Level 99 in version 1.4. All my characters are on Level 99, so this is a welcome addition. Also, good thing I haven't bothered with A ranking Boss Rush yet. I was secretly hoping that something would be coming that might make this level easier and looks like I'm in luck. If you could kill the bosses in one strike each, this level would be a lot more enjoyable. With Cia I can get it done under 15 minutes, because she's awesome, but it involves a lot of luck having the bosses in positions, where it's not total madness. You get hit by Manhandla one time and the A rank is gone.

And I hope the new potions will include a Materials+ potion. I will be using this all the time and then finally there will be a good use for all the materials, which I have collected. You can even go past 99 units per material now.

Man... I really felt like this game was about to be done, but it's quite the opposite...! Koei Tecmo will keep this baby alive for a while. And there goes all my free time. :D

But this explains, why there are Heart Pieces on the Adventure Map. With new levels every character gets a couple of new Heart Containers.

Hyrule Warriors: Twilight Princess Adventure Map, Dominion Rod


So, Zelda's really getting the Dominion Rod. Nice fit. It looks like a light element weapon though and so far no Phantoms involved, but I guess that each combo might result in a different statue. She's also getting an Ilia costume, which looks creepy. I would have preferred a Rutela costume for Ruto, since she could use some more attention, but whatever...

Now let's take a look at the new Adventure Map:


This looks really interesting. Completely new item cards, Twilight zones and more. And less space. It's "only" 93 missions in total to be accurate. And there only seem to be six new weapon upgrades. I suppose the Dominion Rod tiers might just be available randomly like with Epona. But for Twili Midna's Mirror it could make sense to be upgraded via the Adventure Map, since her Heart Containers and Heart Pieces should also be there. But then we would only get four new 8-Bit weapons.

Talking about Heart Pieces ... there's a new one for Midna, the Imp Midna, not the new one. This is very interesting, because this could mean that each character is getting four new Heart Pieces. Considering that this map is quite smaller than before, you wonder, if everyone really gets five new Heart Containers in total on this map. If not... this would mean that they might plan even more DLC in the future, because I suppose that the last line of hearts will be completed at the end of the DLC for everyone. (Update: You can go past Level 99 now, which is why there are only Heart Pieces.)

But here's Ganondorf's new costume and 8-Bit weapon:


It makes sense for him to have the keys, because they match his asymmetrical sword style. And the costume makes him look even more like Demise, I like it. Too bad it doesn't seem like we're getting the dark costumes here. I really wanted that Dark Agitha. But I still think that.

There are these weird red and green Twilight Orbs / Portals. I suppose these hide the costumes, which means that there are 14 costumes in total.

Thursday, November 20, 2014

Hyrule Warriors: New Weapon for Zelda Incoming!

One Facebook Nintendo revealed that Zelda's getting a new weapon in the upcoming Twilight Princess DLC next week. Nice thing that they didn't make this an exclusive amiibo weapon, haha.

Since this is a Twilight Princess pack, I already had the idea of the Dominion Rod for her. You can even expand this idea by controlling different Phantoms from Spirit Tracks, which would be a nice reference to that game and to her new move in Smash. And this would most likely give her a fire type weapon, if it involves Fire Phantoms.

Another possibility would be the Ice Rod. While not being from Twilight Princess, it would create a nice water type weapon and the water element hasn't seen a new weapon yet.

There's also a new picture of Twili Midna:


I kind of dislike that they reused the Shadow Wolfs from Imp Midna here, but it looks kind of cool. It's probably one of her specials.

Also, Link is getting a Postman costume! Very nice choice. I was thinking about the Hero's Shade, but he's still a potential character in my eyes and wouldn't have worked well as a costume, since costumes don't change the sound. And the Postman wouldn't be a fighter, so a costume for Link is a nice touch. I could even imagine Link becoming a postman in a Zelda game.

I wonder what the other costume could be, if it has any relation to Twilight Princess... I can only come up with more costumes for Link, like his Ordon clothes, the Zora Armor or the Magic Armor. But maybe it's a Rutela costume for Ruto. That could be beautiful.

And the Adventure Map is going to be Twilight Princess themed. So, there goes the idea of having the dungeons, I guess... unless they meant that the missions will focus on Twilight Princess and even offer new stages from this game like the Snowpeak Ruins. Which I still hope is the case, despite the lack of Yeto. And I wouldn't mind getting a completely original Adventure Map.

I'm really excited for all of this. Too bad Smash Bros. 4 for Wii comes out one day later, so I won't find much time to play the new Smash... :D

Wednesday, November 19, 2014

Hyrule Warriors: Star / 8-Bit Weapon Speculation

As joke weapons in Hyrule Warriors they went for gigantic 3D voxel weapons based on the 8-Bit items from The Legend of Zelda (NES). This is what we got so far:
  • Link's Sword: 8-Bit Wooden Sword
  • Link's Magic Rod: 8-Bit Candle
  • Impa's Giant Blade: 8-Bit Boomerang
  • Sheik's Harp: 8-Bit Stepladder
  • Lana's Book: 8-Bit Book of Magic
  • Zelda's Rapier: 8-Bit White Sword
  • Fi's Goddess Sword: 8-Bit Silver Arrow
  • Ghirahim's Demon Blade: 8-Bit Arrow

There's even more. If you play Network Link battles, you can already spot certain characters with additional 8-Bit weapons, which aren't unlockable yet. This includes what appears to be the Red Ring for Midna and even some 8-Bit Rupee Parasol for Agitha. I've yet to see them myself, so I can't clearly tell. But I suppose, some of these might be unlockable on the next Adventure Map and maybe in the end everyone will get at least one 8-Bit weapon.

Let's think about what other items from The Legend of Zelda could act as potential star weapons in Hyrule Warriors, just for fun ... here are some of my ideas:

  • Zelda's Baton: 8-Bit Recorder
  • Ganondorf's Great Swords: 8-Bit Magical Swords
  • Darunia's Hammer: 8-Bit Hammer (from Zelda II)
  • Ruto's Zora Scale: 8-Bit Food
  • Zant's Scimitars: 8-Bit Magical Boomerangs
  • Cia's Scepter: 8-Bit Magic Rod
  • Volga's Dragon Spear: 8-Bit Magical Key
  • Twili Midna's Mirror: 8-Bit Compass
  • Tingle's Balloon: 8-Bit Fairy

Some of this I could easily see happening. Other stuff might be too weird. Darunia for example is a tough choice, but I could see him smashing things with a Raft on a stick, because that's probably the heaviest item in the classic 8-Bit arsenal. Or they simply give him the Hammer from Adventure of Link.

I'd love the Food for Ruto, since it was basically the bait item of the first game. Giving this to a fish woman would have some irony. And Ganondorf certainly needs the Magic Sword, so each of the three main characters have one of the classic swords each. Since there are even different sprites fort he Magical Sword, he could use both of them for his weapons.

If Tingle is really in the game, giving him the classic 8-Bit Fairy as his balloon would be fitting, don't you think? The 8-Bit Heart Container also could act as a mask for Skull Kid, if he's in, since Majora's Mask had the shape of an heart.


I had some other ideas in the past for what could act as potential star weapons. Like the Skull Hammer for Darunia, the Bug Catching Net for Agitha or the Great Fairy's Sword for Impa. But with the exception of the Bug Catching Net those would be serious alternatives and not some joke weapons. I also had the idea of 16-Bit weapons like the Magic Hammer for Darunia or the Magic Mirror for Twili Midna. But all of that might be material for a sequel and for the first game they probably keep the theme of 8-Bit weapons.