In Tri Force Heroes you can find the Drablands Diaries all around Hytopia, which tell of a journey through the individual areas. In each book there is a hint about a special object in the levels of each area, where the journalist took a photo of it. The game invites you to follow in his footsteps, where I've been taking screenshots of all of these secrets for Miiverse. Here I also want to share my collection with a brief explanation of all the secrets.
Wednesday, November 18, 2015
Sunday, November 15, 2015
Tri Force Heroes 100% Completion, Part 2
Well, by now I have completed all challenges in singleplayer mode as well. With that I pretty much cleared the entire game. I haven't collected all 15 Friendly Tokens yet, but I either want to do this with real people or in the new update, where you can buy them. I'll see about that, but I could get the rest of the tokens at any time, so this doesn't really matter right now.
Singleplayer went surprisingly well. It still would be nice, if you could steer the totem at any height (could be very useful for that spin attack throw trick) and if there was some way for the dopples to follow you Four Swords style. But you get used to stacking the other Links and carrying them around to save time. One main advantage of the singleplayer is the much lower damage most of the time. I felt like the majority of fights were a lot easier to handle, if you only offer one target, instead of three. On the other hand it's shame that you can only select one outfit for the green Link and the shared Energy Gauge can be very annoying.
While playing singleplayer I also took photos of all the 32 secrets from the Drabland Diaries (see Reddit for more info), which was a lot of fun to discover them all. You don't get anything for it and these photos are not really permanent, so I don't count this as part of the 100%, but I still did it anyway. That way the photo album at least has some purpose and now looks quite nice.
Friday, November 13, 2015
Hyrule Warriors Legends: Linkle Announced
There she is! Amazing. I was hoping to see her finally in the Direct and Koei Tecmo again listened to the fans! They made Linkle a thing and she looks lovely. Overall Koei Tecmo did a great job with their original characters, so I'm not worried at all about this.
It would even be nice to have her as an option in Zelda U. And why not? Since the game seems to have a huge focus on the Bow, she might be a nice fit.
By now we got five new characters for Hyrule Warriors Legends. I think that they may want to have six in total, as many as there were added to the original game via DLC and updates. And Toon Ganondorf is probably the most likely candidate here, next to Toon Zelda. Maybe both.
I still would like to see Nabooru, the Deku Princess, Mikau, Yeto, Groose and Batreaux in the future, but they don't strike me as important. Maybe Groose though, Skyward Sword could really use another good character for their team and he was already dearly missed in the original, since it would have made quite some sense to have him there.
So, I think it's going to be Groose or one or two more toon characters.
Tri Force Heroes: First Update + Free DLC Announced
I was kind of afraid that the DLC will be very short lived, if you only get one new area, but if that area actually has a total of 30+ levels, then this should be more than enough. Actually this area is about the size of the entire original game, but this depends on how complex these 30+ levels will turn out to be.
In any case my previous thoughts about the possible DLC areas seem to be spot on with the "Den of Trials" being very similar to the Hero's Trial from Four Swords Anniversary Edition. They're simply reusing all the assets from the game for this and there's lots of focus on fighting enemies, even some purple colored ones. I wouldn't be surprised, if it turns out that GREZZO are the ones doing the DLC, while the main game was done by the A Link Between Worlds team.
Now it also makes a lot of sense to schedule another update around the 30th Anniversary on February 21st, where they do something similar to the Realm of Memories, where we go back to familiar places from past games. This would be an amazing feature and it would be a good Anniversary gift to the fans, similar to Four Swords AE five years back (though they should re-release this as well).
Interestingly enough the uncovered Tripini dialogues suggested that the new areas will require payment. I think it's entirely possible that they had planned to charge for this, but then decided against it, because the game itself wasn't selling too well. Some good publicity like this could have more people buy it and in the end this will lead to more profit than leeching on the few people, who have actually bought the game already.
So, this was a good choice and it takes all my concerns away for DLC. Even with multiple 3DS systems at hand, I can just install the update on all of them to have access.
And it's great that they still went for the Fierce Deity costume idea! It was the first on my original list for ideas, but I gave up on it after I saw the Sword Suit. It's the third sword beam based outfit already, but it's at least different from the Sword Master Suit by shooting four beams in all directions.
Linebeck's costume on the other might prove to be a problem, if now many people are going to be using it, instead of chosing the right outfit for the job. At least in singleplayer it's a nice "risk" in order to get the materials you need.
I still want that Fairy and Bee costumes, but they are probably too boring for the DLC. The Linebeck and Fierce Deity costumes are the kind of exciting I was talking about in my last post. Now you'd expect something like a Ganondorf costume in the future.
By the way, the update also fixes a couple of issues. You can now buy Friend Tokens, you can blacklist disconnecters and you have better matchmaking. It's good. If the following update also fixes the singleplayer mode and maybe adds a local two player mode, while changing some of the annoying rules in the arena, I might not end up all too unhappy with this game.
Twilight Princess HD Announced
Whyyyyyyy? This seems so unnecessary. You can already play the Wii version of the game on Wii U, the graphical updates seem marginal and there's nothing really to improve, since the game's flaws are in the underlying game flow and can't be fixed with a few adjustments. This has to be the first time, where I'm not excited about an upcoming Zelda release since the GameCube era. And coincidentally it was Twilight Princess, which originally re-sparked my love for Zelda in the year 2005.
But this doesn't look too exciting. Something along the lines of that Wii U tech demo from 2011 for the next console could have been more impressive and maybe more valuable, since we will be running out of remakes soon. Skyward Sword HD would be the last to follow and that's something I could easily picture, since those painting style graphics are meant to be upscaled to HD.
Anyway, the biggest blow in the face were probably the amiibo features. Seriously... who needs that? At least it's only one... I'm getting used to these amiibo Special Editions by now, I also got them for Captain Toad: Treasure Tracker and Splatoon. And as long as I don't need to buy tons of amiibo, my hate for this trend will be contained. Though I'm worried what all the Zelda Smash amiibo are going to do, since I only have Link and I don't really want any of the others.
It's not all bad though. I'm positively surprised that they used the unmirrored GameCube version as the base. That's nice, since I originally played the game on GameCube first and memorized the world that way. Every time I played the Wii version, it was very confusing to me. And the GameCube version is the true world, how it was intended.
I wonder, if they will keep the Wii controls as an option though. And whether the game will be still mirrored in that case or not. I hope not, so that the Wii version remains to be the oddball, but on the other hand this could become a nice feature.
And since this blog always has been dedicated to possibilities with Zelda, let's think about what they could improve, even though my excitement isn't there...
The first thing that came to mind, was playing all 64 levels of Rollgoal yet again on the GamePad, which would be actually a very nice fit for the minigame. I even started to wonder, if this was the sole motivation for the entire game, Aonuma thinking "Wouldn't that minigame be nice on the Wii U? Let's remake Twilight Princess already!"
But one thing that could get me really excited ends with "Quest". 2nd Quest, Master Quest, Hero Mode ... call it whatever you want, but I always liked the idea of having a harder version of Twilight Princess, where you take double or even triple or even quadruple damage and where stronger enemies appear everywhere. Add some Darknuts to the Lakebed Temple, please! This would be exciting to have.
Besides that the game already has it all. Maybe also a Boss Challenge somewhere, maybe make the citizens of Hyrule more talkative... but overall it's just a very linear experience, which they probably won't fix, so I don't have many ideas for improvements.
Except this one: please stop telling me how much all the Rupees are worth. Thank you.
November 2015 Nintendo Direct Zelda Overload
- Twilight Princess HD reveal
- Phantom Hourglass & Spirit Tracks for Virtual Console
- Tri Force Heroes DLC
- Hyrule Warriors Legends release + Linkle reveal
- Maybe some footage of Zelda U
I was also preparing a post about how I didn't think that Twilight Princess HD would be a good idea and my fears became reality, but I will save this for another post.
Best news were the DLC for Tri Force Heroes! It's free, just the way I wanted it, so I can easily install the DLC on all my systems. Perfect. And it looks like I was right about the Hero's Trial idea, but more about this in an upcoming post as well!
PS: Linkle ftw
Monday, November 9, 2015
Tri Force Heroes – Coliseum Review
This review was originally published on ZeldaChronicles (formerly known as ZeldaEurope) and got translated for this blog in 2022 by the same author. A second copy of the game was provided by Nintendo for testing purposes.
Since the main game of Tri Force Heroes is now all about cooperation, it's more important than ever to offer something where you can brawl it out with other players. And that's where the Coliseum comes in. It's comparable to the Shadow Battles from Four Swords Adventures, but based on the StreetPass battles from A Link Between Worlds. If you ever wanted to play those against human players, instead of the AI, then the Coliseum will now grant you your wish.
Rules
For the first time ever Zelda fans can now test their sword skills against each other online, either in a 1-on-1 or in a three-way battle, which is a lot of fun, but also has its downsides. The main problem is that the winning player gets determined by who has been defeated the least amount of times after 90 seconds or who has the most hearts left on a tie. When the timer ran out in A Link Between Worlds, the deciding factor was the damage dealt, which worked much better. The way it is in Tri Force Heroes you will only be motivated to stay away from the action, true to the motto »when two people quarrel, a third rejoices«.
While it's possible to play duels, for some reason they felt the need to add a Wallmaster, who randomly picks its target and goes for instant kills. If you get hit by one, then it's very hard to still catch up to your opponent. Plus, this is just a distraction from the actual fight, where it would have been good if there were an option to turn off the Wallmaster completely, so that it won't ruin your serious 1-on-1 fights.
You
can play the Coliseum online or locally, but not in Download Play.
There are also no bots, where it would have been nice to have the Shadow
Links from A Link Between Worlds back as an option to play this mode on your own.
Item & Outfit Usage
You can find items in some of the arenas, which are randomly placed on multiple sockets, if present. This creates a race to the best item(s) at the start of the battle, especially if you're using outfits to boost a specific item. But this also means that some matches are decided right at the beginning by pure luck and that's just not a good concept for a competitive mode. Eventually, it would have been better if you could choose your item before the battle, just like with the Shadow Link battles in A Link Between Worlds, or if players were to lose their items when they get defeated. But the way it is things are just not working out too well.
Especially the Hammerwear turned out to be very overpowered, where this outfit not only makes the hammer faster, it also deals a total of six hearts of damage per hit, the strongest attack in the entire game. While there are only two levels with the hammer in place, any matches on these levels can be decided within seconds if one of the players uses the Hammerwear and gets the item. Overall, the outfits feel like an interesting addition to the Coliseum, where the choice can lead to different strategies. But in practice there is simply a handful of outfits which completely dominate the Coliseum. And as long as you don't have them, you will be at a disadvantage.
But
the Coliseum itself is also a good way of getting certain costumes,
because the gold-ranked materials, which are offered as a reward, can
otherwise only be obtained once by clearing all challenges of one area.
The Coliseum let's you obtain them much faster, where it's not
surprising to see players online who are simply supporting each other to
win these materials, instead of battling. You will also get some
Rupees, but the amounts are completely laughable: 20 for the first
place, 10 for the second, and five for the third. That's just not worth
it.
It also would have been nice to have something like the StreetPass Challenges in A Link Between Worlds, so that you have an incentive to try all the outfits inside the arena to complete different tasks. This would have made things more interesting and offered some more variety, where it's not just about winning. Speaking of, it doesn't count your lost games, only how many times you have won. And that's good, because there is nothing to lose and there is no reason to quit a match just because it's not going well.
Arenas
There is a total of eight different levels available in the Coliseum, one per Drabland
area. There could have been more, but at least they offer a lot of
variety via different ideas. The level for the Dunes, for example, takes
place on a giant tilting platform, but it doesn't have any items. Neither does the last arena, instead it rains magma rocks there. Otherwise, the available items are determined for each arena, where it's usually two or three different ones. In one case you can even find all eight items, where you can keep swapping them for some more chaos.
It's still a shame that the items
are given for every arena, where an upfront selection would have offered
more variety and depth, especially to the arenas which don't have any
items by default. Of course then everyone would just use the Hammerwear and the hammer, but these items are in need of a nerf anyway.
Conclusion
The Coliseum could have been the one thing that keeps Tri Force Heroes going for a little longer, where Zelda fans can enjoy themselves in some good competition. And with eight varied arenas and the different outfits there is some potential for fun. Sadly, the rules are too messed up to play this more seriously, while the outfits can also make it a very unbalanced affair.








