Monday, January 11, 2016

Tri Force Heroes: Potential Coliseum Challenges

Today I've updated my post about Coliseum Improvements with a simple new idea: challenges.

I previously complained about not having a completely neutral arena and about the Wallmasters ruining fair duels. All of this could by solved by adding specific Drabland Challenges as optional rules to the arena. Those could be:

  • Evade the Wallmaster!
  • Avoid the volcanic rocks! / Don't get hit by snowballs!
  • Don't fall at all! / Avoid falling and quicksand!
  • Win without using a sword!
  • Fight in the dark!

So, instead of a Wallmaster appearing during every duel, this would become a challenge, where players can vote, what crazy things they want or not. And by default, the Sky arena wouldn't have any volcanic rocks anymore, but you can add them now to any arena; in case of the Snowland arena(s) it would even be snowballs.

I'm also more strongly obsessed with the idea of having multiple arenas per area. I mean, look at the Den of Trials! Pretty much every floor there could qualify as an arena for the Coliseum! These kind of places are easy to make and they would a lot more variety to the whole game mode.

Together with challenges the Coliseum wouldn't grow boring so easily.

Saturday, January 9, 2016

Completing Oracle of Ages & Seasons on the 3DS

In June 2013 I was replaying Oracle of Ages & Seasons, after they were released on the Nintendo 3DS Virtual Console (see this post). To make things more interesting, I used the same Hero's Secret to start a "New Game+" both in Ages and Seasons to play both games simultaneously. And I had a special goal: collect all 64 Magic Rings from scratch again, which I hadn't done since the GBC. I completed both starter savegames in 2013, but I saved the Linked Games for a later date. And this date happened to be now. I started before New Year's Eve and completed everything today, which certainly was a nice start for this year of gaming. This year the Oracle games will also celebrate their 15th Anniversary, where they currently mark the midway point of the series.

Well, by now I have four savegames, two in each game, one for every possible linking scenario, all with full 16 Heart Containers, all upgrades and all 64 Magic Rings. Only seven rings remained to be collected from the Linked Games, which were the following:

  • Power Ring L-3 (found in Holodrum's expended Hero's Cave)
  • Armor Ring L-3 (found in Labrynna's Hero's Cave)
  • Heart Ring L-1 (Temple Secret)
  • Swimmer's Ring (Diver Secret)
  • Snowshoe Ring (Mamamu Secret)
  • Blue Joy Ring (gotten from Zelda)
  • Spin Ring (Plen Secret)

I was a little worried about the Swimmer's Ring, because I remembered that the diving minigame felt like that you actually need the Swimmer's Ring to beat it. You have to go through an underwater tunnel maze and reach a star within 30 seconds, but it's a really close thing. I got it at exactly 30 seconds on my third try and the trick was not stopping for the fish to kill them, but swimming right through them. You might even get some boosts from being hurt.

The only other interesting rings were the ones from both Hero's Caves. Especially the one in Ages I haven't played in many years and I remember that on the GBC this dungeon really made me rage. Particularly this evil room:


If you screw up in here (and it's very easy to screw up), you will have to start over, which is a nightmare. The following room works with the same principle of starting over and there you have to jump around corners, which also is hard to pull off. Luckily on the 3DS restore points make rooms like these a lot more tolerable, so I didn't destroy any furniture this time around.

I also got the 100th Ring, the Slayer's Ring and the Rupee Ring in all four savegames. Well, for your collections you only need them once, but for the sake of completion you can still get these achievements in all games, which requires you to appraise 100 rings, kill 1000 monsters and collect 10,000 Rupees every time. And this can take a little while, though it's not too bad...


The Musician

Another interesting point were the choices to make: what animal buddies do I want and what outcome shall the Bipin and Blossom's son have? For the AgesSeasons route I wanted Ricky as the animal, I named the kid "Error" and I wanted him to be a Hero. For the SeasonsAges route I chose Dimitri as the partner, named the kid "Bagu" and wanted him to be a musician.

This was around the seventh time that I played through the games and never before I had a musician. During my three original playthroughs on the GBC I happened to get a Slacker first, then an Arborist and finally a Hero. Now, 15 years later, I finally got a musician for the first time, so say "hi" to Bagu:


However, it was quite the struggle to get him. The information on ZeldaWiki is all but correct, which gave me some trouble. I tried the following combinations:

  • 10 Rupees → Sing → Quiet & Egg
  • 10 Rupees → Sing → Weird & Chicken
  • 10 Rupees → Sing → Weird & Egg

And only the last one worked! The other two gave me an annoying Slacker, how I hate this kid... I actually had to replay the first two dungeons of Ages three times over to achieve my goal.

One of the times I was even super lucky with everything else going on. Maple dropped her Piece of Heart right in front of me at our first meeting after Level 1, I also got three rings from her and a potion. Plus, I scored the Light Ring L-2 on my first time in the Shooting Gallery, which the last time took me forever to get. Crazy RNG.

You can imagine that I wasn't exactly happy about giving all this up, just because the kid didn't grew up the right way again... But it was worth it, because I feel like the musician is the most useful outcome. You can listen to a song that you normally don't have free access to and it fully heals you like a fairy. Other outcomes only get you a Gasha Seed or 100 to 200 Rupees at best.

Actually with the musician you can make another choice with the song. He either plays the melody from when you saved one of the Oracles ("courage") or Zelda's theme in the game ("love"), so there's a total of five different outcomes for the kid. If I ever will replay the Oracle games ever again, I will go for the musician again and Zelda's song, together with Moosh as the animal buddy, because I never used him again after getting him in my very first playthrough.

In case you wonder, creating the Hero didn't give me any trouble. The decisions I made were "10 Rupees → Play → Quiet & Girlfriend".


That's essentially it for now... replaying the Oracles really made me want to play Link's Awakening again. In comparison I especially disliked how they have scrolling in the dungeons, since it slows down the gameplay quite a lot. I feel like the majority of the rooms could have been compressed and displayed without any scrolling, it's only really the (excellent) floor tile puzzle rooms that need the bigger size.

But following the ending of the linked Oracle games I decided to replay Link's Awakening next... see you on Koholinth!



Friday, January 1, 2016

Dawn of a New Year – 2016

The open world of Zelda Wii U

One year ago I had in mind that 2015 would give us Zelda U and this year we would see the next Zelda on 3DS. These roles got switched and I'm not unhappy with it. I was moving at the end of last year, so the 3DS is my preferred gaming system right now. And Zelda U certainly feels like a better fit for the big 30th Anniversary of the franchise, similar to how Skyward Sword got released during the 25th Anniversary.

Anyway, a new year has begun, so let's look ahead what awaits the Zelda fans in 2016. It's the 30th Anniversary of The Legend of Zelda and the new game for Wii U is scheduled to release, where until then we can get entertained by Twilight Princess HD and Hyrule Warriors Legends.

So, there are certainly some parallels to the year 2011, where the 25th Anniversary took place and Skyward Sword got released, the last big console Zelda. They have been working on both these games for five years and it has been over a year that we saw something from The Legend of Zelda for the Wii U (ignoring the small teaser in the last Nintendo Direct). But we should learn more at E3 2016, which will take place between June 14th and 16th in Los Angeles, at the latest, where Nintendo will certainly teach us all about the game, which then should arrive in the last quarter of the year.

And the game will without a doubt be the highlight of 2016. A giant, open world awaits us, which can be explored by foot, horse, or sailcloth. And there will be dangerous monsters, where you will have to flee at first to find the right strategy, which might involve jumping off your horse in slow motion to fire special arrows. And that's what we know so far, where will certainly will learn more this year.

Until the game arrives the 30th Anniversary may keep us happy. The 25th Anniversary gave us Ocarina of Time 3D, the free Anniversary Edition of Four Swords, special hardware, Hyrula Historia, and the birth of the Symphony of the Goddesses, all next to the main dish Skyward Sword. It was an eventful year and since the next big anniversary won't take place until ten years from now, it should make sense for Nintendo to commercially "celebrate" as much as possible in 2016.

Link on Epona in Twilight Princess HD

To start things off there is the remaster of the GameCube and Wii classic, Twilight Princess HD. It gets released on March 4th on Wii U, together with an amiibo of Wolf Link, where we will have to let ourselves be surprised by what it and the other Zelda amiibo will do in the game.

Three weeks later, on March 26th, we then will already see Hyrule Warriors Legends for the Nintendo 3DS. Apparently, there were requests for a Nintendo 3DS version of the never-ending madness from the Wii U, so Koei Tecmo has ported the game to the handheld and extended it with new contents. Toon Link, Tetra, the King of Red Lions, Skull Kid, and Linkle will all join the party, as well as new stages and an Adventure Map based on The Wind Waker. Plus, Ganondorf will get a Trident weapon. This game is a massive time sink and could easily keep you busy for the rest of the year, if you let it...

The Wii U version will only get the new characters and weapons, but there is also the possibility that Hyrule Warriors Legends will see some DLC of its own with new characters and more, like Groose and Nabooru.

Otherwise I'm convinced that Tri Force Heroes will get additional updates with contents. It was already data-mined that there are four more DLC outfits planned, as well as one more area. It's even possible that this could be tied to the 30th Anniversary somehow, similar to the "Realm of Memories" in the Four Swords Anniversary Edition. Speaking of, Nintendo might even re-release this title once more for everyone who has missed it five years ago.

Other re-releases are in the realm of possibilities as well, like Skyward Sword as a Wii download game in the Wii U eShop. Majora's Mask also didn't make it onto the Wii U Virtual Console yet and maybe they will do something with Link's Crossbow Training, now that there will be Twilight Princess HD.

golden New 3DS XL with a Hylian Crest

Concerning the hardware, Europe still didn't get the "Hyrule Edition" of the New Nintendo 3DS XL, which was released in North America at the end of October and will be released in Japan this month together with Hyrule Warriors Legends. Maybe in Europe it will be part of the anniversary, maybe it won't get here at all, we'll see. Plus, with the exception of Tri Force Heroes, Nintendo has released special hardware alongside every Zelda in the last five years, where we might see a golden Wii U or something...

This also raises the question of Nintendo's next console, currently known as the "NX", where we will probably see it at E3 for the first time. It's even thinkable that the new Zelda won't be exclusive to the Wii U, but is also planned for the next generation, just like how Twilight Princess came out for GameCube and Wii. And these type of questions will hopefully be answered in the course of the year...

Other than games, DLC, and hardware, we might see some other things around Zelda during the year. In the very least the Symphony of the Goddesses is still on tour with concerts in Essen, Zurich, Vienna, Geneva, and Paris in October.


Summary

It's the 30th Anniversary of The Legend of Zelda and we will celebrate! Twilight Princess HD, Hyrule Warriors Legends, and The Legend of Zelda for Wii U will captivate us, while the Symphony of the Goddesses keeps pleasing us musically. And those are only the events that we know of so far, where there may be some surprises ahead of us, like additional contents for Tri Force Heroes.

Anyway, his is what we can expect in 2016:

  • More Tri Force Heroes Content
  • Twilight Princess HD (March 4th)
  • Hyrule Warriors Legends (March 25th)
  • E3 2016 (June 14th to 16th)
  • Symphony of the Goddesses (October)
  • The Legend of Zelda for Wii U

Happy New Year, everyone!

Thursday, December 31, 2015

2015 – The Year of Fierce Deity

Another year went by and while we have a big year for Zelda ahead of us with the 30th Anniversary, this year wasn't too bad either. We got one new remake, one new multiplayer game, and some more DLC. And all of it had one constant: Fierce Deity Link was in it. Ever since I first played Majora's Mask 15 years ago I was fascinated by this dark being and hoping that we would be able to play as the Fierce Deity again at some point.

Hyrule Warriors then made my wish come true first with its Majora's Mask DLC early in the year, which let's you play as Tingle and Young Link. The latter can turn into Fierce Deity Link via magic, where for the first time since the year 2000 fans could take control of this scary and mysterious being to defeat enemies with your mighty sword beams. In addition, the DLC came with an Adventure Map based on Termina, where you could find masks for the different characters as costumes, including a Fierce Deity costume for Link.

The remake Majora's Mask 3D would follow two weeks later, though I was not happy that Fierce Deity Link went from a boss killer to a fisher in this game. You can't easily kill Gyorg with him anymore, but they let you catch other fish instead... oh well. But otherwise the remake looked pretty good, offered an improved system for saving and time management, and the two fishing locations, where you fish with masks... including the Fierce Deity's Mask.

On the same day Nintendo also released the New Nintendo 3DS (XL), the presumably final iteration of the Nintendo 3DS line, where there was even a golden Majora's Mask Special Edition for collectors and fans.

At the end of February we then saw the final DLC for Hyrule Warriors with the Ganon Pack, which included the Boss Challenges and Ganon's Fury modes. This ended the DLC pass for the game, but it wouldn't take long before the game saw some news again...

March 2015 then brought the bad news: the new The Legend of Zelda game for Wii won't arrive until 2016, because Aonuma's team needs the time to implement some new ideas. Well, next year will be the 30th Anniversary, which is good timing, and for the rest of 2015 Nintendo had other things in store to entertain the fans.

One of those was the Symphony of the Goddesses, which returned to Germany with concerts in Düsseldorf, Munich, and Hamburg. They've played the new "Master Quest" program, where Majora's Mask saw a lot of attention in the form of two entire suites, posters, and T-shirts.

While the E3 in June didn't show us anything about the big Zelda for the Wii U, they had announced two new games for the Nintendo 3DS: Hyrule Warriors Legends and Tri Force Heroes. Well, I personally was hoping for an online Four Swords game to happen and I got my wish, where I had a lot of fun battling with other Zelda fans through the 32 levels of the Drablands.

One of my favorite features of the game are the outfits, which feel like a perfect hybrid of the masks from Majora's Mask and the Magic Rings from Oracle of Ages & Seasons, with things like a Goron and a Zora costume. The first update of the game then provided us with a nice Fierce Deity costume, which is pretty badass. Needless to say that many Sword Beams were fired in the year 2015.. 

The update also included the Den of Trials and a Linebeck costume, but a reunion with Linebeck also took place on the Wii U Virtual Console, where both Phantom Hourglass and Spirit Tracks became available in November.

Tuesday, December 29, 2015

Phantom Hourglass & Spirit Tracks (Wii U VC Review)

Logos of Phantom Hourglass und Spirit Tracks above a white Wii U GamePad

This review was originally published on ZeldaChronicles (formerly known as ZeldaEurope) and got translated for this blog in 2022 by the same author. Nintendo had provided a download code.

On November 13th both The Legend of Zelda: Phantom Hourglass and The Legend of Zelda: Spirit Tracks, the two Nintendo DS Zelda titles, became available on the Wii U eShop for 9.99€ each. Let's take a look at how both games play on the current home console and what you will have to keep in mind before purchasing. Both games got fully completed for this review.


Full Steam Back!

Phantom Hourglass and Spirit Tracks were originally released for the Nintendo DS in 2007 and 2009 respectively. And thanks to their touchscreen controls, they are amongst the more controversial Zelda games. Regardless of whether you like the stylus-only input or not, the games offered some other weird ideas and concepts in addition...

screenshot of Phantom Hourglass with the golden boat on the ocean as displayed on the Wii U GamePad

Phantom Hourglass is the direct sequel to The Wind Waker and takes places on the ocean as well. But this time you're traveling on a steam boat, whose course has to be drawn on the map. To obtain the required sea charts you will have to visit the infamous Temple of the Ocean King multiple times, an enormous dungeon with a total of 14 floors, where initially you can only explore a few of them. These floors are patrolled by the so-called Phantoms, invincible enemies that you need to avoid. Also, the temple will drain your life energy, unless you are inside a safe zone or there is still sand running through the eponymous Phantom Hourglass, which essentially adds a time limit to the dungeon. Needless to say that the Temple of the Ocean King is quite controversial: some hated it, others welcomed the challenge (where the dungeon at least had some, unlike the other temples in the game). Other things of note are Linebeck's prominent character, the excellent Spirit Orb collectible, as well as the rather minimalistic soundtrack.

golden train on the way to Outset Village

Spirit Tracks on the other hand was a lot more melodic, where two years after the release of Phantom Hourglass Nintendo took up its game mechanics again and tried to implement them in a different way. Instead of a steam boat, you now take control of a steam train in order to reach new areas. Before you can do that, you need to get the Rail Maps from the Tower of Spirits, this game's central dungeon. Unlike the Temple of the Ocean King, however, you don't have to repeat the same sections multiple times and there is no clock running in the background. Plus, you now can also take control of a Phantom, one at a time, which leads to some unique gameplay ideas, where you have to play cooperatively. Partly, some of those ideas were even brought back in Tri Force Heroes with its "Totem" mechanik. On the other hand Spirit Tracks is much more linear, gated, and slower than its predecessor, for a rather dull game experience with little freedom.

So, both games have their similarities, differences, strengths, and weaknesses. And you can now discover for yourself which one you prefer on the Wii U, where both titles have been released simultaneously for the Virtual Console.


Return on the Wii U GamePad

Once you're playing Phantom Hourglass or Spirit Tracks on the Wii U GamePad, which is the only option because of the touchscreen controls, you will quickly get the feeling that both games should probably be on top of Nintendo's list for potential remakes. The pixelated 3D graphics haven't aged well at all and you will clearly notice the lower frame rate (despite it being stable), especially if you have played Tri Force Heroes right before, which is simply much better on these regards. The Nintendo 3DS game(s) will also make you miss their more traditional controls, where you steer Link via the analogue stick. While the touchscreen controls were a good choice for the Nintendo DS, since the games wouldn't have played as well with the D-pad alone, it's a different story with the Wii U GamePad in your hand(s), which is much larger and heavier than the Nintendo DS and therefore makes playing with the stylus in one hand quite uncomfortable.

Since Virtual Console games only get emulated and not ported, you will either have to make do with the touchscreen controls or wait for an actual remake. If you pick up the Virtual Console versions, however, then it will be advised to support the GamePad somehow, e.g. on a table or your lap. And you should definitely install one of Nintendo's screen protectors, because the many sword strikes with the stylus will leave small scratches.

If you follow these advice, then it will play mostly fine, and you also get all possible screen settings. You can split things, so that the Nintendo DS touchscreen is fully on the Wii U GamePad and the upper Nintendo DS screen gets displayed on the TV. Otherwise there are six different configurations for having both screens on the GamePad (and TV), where four of them come with support for left- and right-handed modes.

Screen Setting, Vertical Layout (Right-Handed): For games which use stylus controls only. Screen Smoothing OFF.

One even lets you use the Wii U GamePad vertically, which makes best use of the screen size and can be quite comfortable with the GamePad resting on your lap or a table. The option to have one screen in a bigger size and the other small next to it is also interesting. Since the upper screen gets mostly used for displaying the map in the Nintendo DS Zelda games, it's a good choice for using the GamePad horizontally, at least for the most part.

However, there is no option to display both screens right next to each other without a gap. This is fine with Phantom Hourglass, because the game takes a gap into account for displaying scenes that go over both screens, e.g. certain boss battles or the shooting gallery. But Spirit Tracks doesn't do the same and here it would have been nice if there were an option to remove or reduce the gap, so that these scenes look better. But this was already an issue with the original game.

Another problem with the original Spirit Tracks have been frame drops on the Nintendo DS, e.g. when being attacked by those tanks. But the game runs smoothly on the Virtual Console, which is fantastic.

Sadly, all those display options came at the expense of the usual controller setting, where you can freely change your button layout. For some reason this not possible with the Nintendo DS games any longer. Of course, with Phantom Hourglass and Spirit Tracks it's not a big deal, because you will play via the touchscreen the entire time. But having the Virtual Console menu on ZR can be an issue whenever your GamePad rests on something while playing, because then the menu might be accidentally triggered. And here it would have been good if you could simply assign it to a different button.

All things considered, Phantom Hourglass actually plays quite nicely on the Wii U GamePad, where it was fun to play through the game via the Virtual Console once more. Spirit Tracks on the other hand doesn't get along with the microphone of the Wii U GamePad, especially when you want to play the Spirit Flute. Already with the Whirlwind item you will notice that you have to blow quite strongly in order for it to work, but playing the flute feels like a physical impossibility, because the GamePad won't allow for continuous blows...

an old Nintendo DS against a black background with a Spirit Flute play on the screens

There already have been similar issues on the Nintendo 3DS, which may be caused by the integrated noise cancellation of the microphone, which makes it impossible to play the Spirit Flute like you could on the older Nintendo DS models. And this creates a frustrating obstacle, where you just want to put the game aside... The Wii U also doesn't give you any options for configuring the microphone, but Nintendo really should have done something to make the game work, e.g. a button to simulate microphone input.


Curiosities

If you're familiar with Phantom Hourglass, then you will know about the infamous puzzle where you had to close your Nintendo DS. The Nintendo 2DS already had the same problem and the solution is also the same: you activate the Sleep Mode, which in this case gets achieved by calling the Virtual Console menu. This gets noted in the Virtual Console manual, but there are no hints about this in the game, which will certainly cause some confusions.

Also confusing may be some orphaned features in the games, specifically the Battle and Tag Modes. This gets addressed in the manual as well, but nothing was done to make them inaccessible, unlike in Oracle of Ages & Seasons on the 3DS Virtual Console, where you couldn't talk to the Blue Snake and so on. Quite the opposite, Phantom Hourglass even lets you open the Wi-Fi settings of the Nintendo DS! This is of no use, of course, because you can't play Virtual Console games online on the Wii U. But in the least Nintendo could have removed the menu entries in the game, so you won't be baffled by it in the first place.

The Tag Mode, which basically was a predecessor for StreetPass, also can't be used any longer, so you won't have the possibility to trade treasures and Ship Parts with other players. This may not seem like a problem at first, because you technically can find everything on your own, but the probabilities for them are biased, so that you will find certain treasures more often than others, which is different for every save file. This was to encourage you to use the Tag Mode and quite a problem a in Spirit Tracks, where getting all the necessary treasures for the Train Cars is a grind otherwise.

two chests waiting at the end of the Temple of the Ocean King, the clock shows 25:00, the best possible time

Luckily, you can use the Virtual Console Restore Point to put your luck a little more in the right way by reloading your game right before getting a treasure, until you get whatever you need. But even such methods will only help you so much.

The internal clock of the Nintendo DS also takes a role in collecting things, where the shop offers of treasures and Ship Parts change every day and the Masked Ship only appears at certain times. The Suspension and Restore Points will save the time when they got created, however. This makes sense from a technical point of view, but can be confusing at first. To synchronize the internal clock of the Nintendo DS emulator with that of your Wii U again you will simply have to reset the game via the Virtual Console menu. But don't forget to save within the game before that.


Conclusion

Phantom Hourglass and Spirit Tracks were clearly optimized for being played on the Nintendo DS and if you have the choice, then you should go for the originals. Thanks to the extensive screen settings it's still quite enjoyable to play Phantom Hourglass on the Wii U, but the same can't be said about Spirit Tracks, where Nintendo needs to do something about the microphone issues.

The Good:
  • Lots of screen settings
  • No drops in the frame rate
The Bad:
  • Microphone issues in Spirit Tracks
  • No controller settings
  • Orphaned multiplayer functions

Wednesday, December 23, 2015

Tri Force Heroes: Hero Points Update

Tri Force Heroes was updated to version 2.1.0 yesterday as a little surprise. And Nintendo is still working hard on fixing the problem with people quitting all the time. It seems the black listing didn't do anything and now they give you rewards for not quitting, if you don't get your vote. This gives you Hero Points, which earns you free missing materials at the merchant and an upgrade for the Bear Minimum outfit.

I have completed the game already for 100% and if I play, I play to help others completing their challenges. And it's nice that this is now also rewarded. If you select "I can't decide" (which actually means "I don't care"), you will also get Hero Points. And this really brought me back into playing the game. It's a nice incentive for people to stay around and play more, help others.

The problem is, however, that you might run into a group of people, who all just select "I don't care" and clearly all have completed the game already. That's not much fun for me, I like the feeling of at least achieving some progress for someone else, being helpful, but also laying back. I don't want to be all "do this, come here, do that".

And the reward was a bad choice...


I kind of liked, how the Bear Minimum was a "Hero Mode" costume, making the game more difficult. If I score 30 Hero Points, it will be a better version of the Cursed Tights, making yet another costume obsolete and also destroying the only real challenge costume. Actually it's more a reason not to go for Hero Points...

They should have upgraded the Hero's Tunic in different ways for scoring Hero Points instead. It's called the Hero's Tunic anyway and right now it doesn't have any use at all. So, why not give this costume an upgrade instead? - The answer to that question turned out to be simple: the Dopples in the singleplayer mode are using the Hero's Tunic, so it has to stay neutral to keep things balanced there. On the other hand this would have been an even nicer reward, because it helps you with completing the singleplayer Challenges.

Tuesday, December 22, 2015

Replaying Phantom Hourglass on the Wii U

Last night I completed Phantom Hourglass on the Wii U Virtual Console. This is the fourth time that I have beaten this game and the third time, where I fully completed it for 100%, which means 25:00 Best Time, all Heart Containers, Spirit Gems, Fish, Treasures, Ship Parts and so on. Last thing to do was getting drunk at Beedle's until I achieved V.I.P. status.

Before that I was stuck getting the Golden Chimney and the Regal Ring, which took a while. At the end I even abused the Restore Points of the Virtual Console to get the job done. With the Regal Ring it didn't really work, when I won treasures at the archery minigame, it would give me everything but the Regal Ring. But then I made a Restore Point right before saving Nyave in the Southwestern Sea, where I got "lucky" eventually. With Ship Parts in the archery minigame it didn't work as easy though, because even after scoring 2000 points, it seems like there's only a limited pool of random of ship parts, which you can win at a time. So, the Restore Points only help a little. Also, the game has these phases, where it hands you new Ship Parts one after another in small bursts, probably after getting a certain number of duplicates or so. But while playing the archery minigame I usually keep getting the same junk, until suddenly the missing parts were popping in. And by using Restore Points you would miss these bursts.

However, like in my 2nd playthrough I was stuck with missing one final ship part, but at least it was nice that it was a golden part. That way I didn't lose motivation and I used to be a little more creative with building my ship. For example I used the Tropical Ship in combination with the other gold parts, which looks very nice, a lot better than with the actual golden hull, because of the nice grass.

Needless to say that I've played the archery minigame A LOT again...


But it plays very nicely on the Wii U GamePad, if you hold it sideways. I sat in an armchair, put my left arm on the armrest and the GamePad on my belly. This way I could play comfortably. I even got a 2400 score, which is pretty good, though I think my highscore on the Nintendo DS was 2500 points. I need to check this.

In 2011 I replayed the game on a rented copy, because I didn't want to delete any of the completed savegames on my original copy. (see my post here). I didn't complete the game at the time, because I didn't get to keep it anyway, but I took note of the treasure and ship parts values. Interestingly enough I got the exact same values again this time:

  • Pink Coral / Bright Parts: 1500
  • White Pearl Loop / Iron Parts: 50
  • Black Pearl Loop / Stone Parts: 800
  • Zora Scale / Vintage Parts: 800
  • Goron Amber / Demon Parts: 50
  • Ruto Crown / Tropical Parts: 50
  • Helmaroc Feather / Tourist Parts: 50

Was Recht ist, kommt wieder! This might have been coincidence, but maybe the random generation of the values is based on your name. I think, I also used "Tourian" on the rented copy, but I'm not sure anymore. In any case, I got the chance to finally complete the same "setting" and it's quite the powerful combination. There are no 150 Rupee values, but two sets worth 800 Rupees and two sets worth 1500 Rupees. You can make a lot of money here and I kept getting the stone and vintage parts all the time, until I couldn't see them anymore.

I was a lot more lucky with the fish this time though. I got a Stowfish quite early on a Loovar and the first swordfish shadow, which I had encountered, actually brought up the Neptoona! However, this wasn't until after the end of the game, because I first thought that the swordfish shadows would appear right after getting the Big Catch Lure. But you have to find a Rusty Swordfish on a normal shadow first... I kept wondering for the entire game, why no swordfish would show up, but it was actually my mistake. And that's why I was one Heart Container short, when I faced Bellum... Not that this makes any difference, but I simply like to be done with everything, before I got to the final boss.


Like the last time I've replayed this game, I decided to collect the 3rd and 4th Sea Chart in one go, but unlike the last time it went really smoothly. I got about 10 minutes left, when I reached the end. I also used my Speed Guide to get the 25:00 Best Time without any effort.

Now... there are good reasons, why you'd want to get the 3rd and 4th Sea Charts at the same time. One is that you don't have to return to the Temple of the Ocean King until after you've got the Phantom Sword. The other is that it lets you explore the entire 2nd half of the game freely on your own terms. You can play the three temples in any order, which leaves six possible ways of beating the game. And these are the orders I did in the past:

  • Ice Temple → Goron Temple → Mutoh's Temple
  • Mutoh's Temple → Ice Temple → Goron Temple
  • Ice Temple → Mutoh's Temple → Goron Temple

This time I actually decided to start with the Goron Temple for once. Then I went for Mutoh's Temple and for the first time I've played the Ice Temple last. This leaves the Grappling Hook for the end, where you will revisit most islands to find treasures with this tool, while Hammer and Bombchus are only useful in the Temple of the Ocean King. Because of this I previously preferred to get the Grappling Hook early, but it also has a nice touch to keep it for the end.

I probably won't replay the game for a fifth time, until Nintendo releases a remake, though I'm pretty certain that the Nintendo DS games will get remakes in the next generation after playing this. The graphics are extremely outdated and there's so much room for improvement. But I will talk about this in separate posts. Anyway, if that happens, I will go through Mutoh's Temple → Goron Temple → Ice Temple next. The intended order of Goron Temple → Ice Temple → Mutoh's Temple I will save for last, hehe. Only boring people play that.


But overall it was enjoyable to replay the game on the Virtual Console, though it gave my screen protector something to do for the first time. Before playing Phantom Hourglass there was nothing on it, but now it got quite some tiny scratches... Can't help it, but I have to say that those are probably the only Zelda games, where I don't like cutting grass. You rarely get hearts out of them and swiping the touchscreen like that isn't really good for it. And because of this, if Nintendo ever does remakes, I certainly want optional button controls, which should work fine with analog sticks or slide pads. I was a fan of the touchscreen controls back then, but after playing Tri Force Heroes it just felt weird.

I also had issues at first with understanding, how the internal clock works now on the Virtual Console to find the Masked Beedle and so on. You actually have to reset the game in order to synchronize the clock with the Wii u again. If you're using Return and Restore Points, they will have the time stored, when you left them. So, if I leave the game via the HOME menu now and come back in a week, it still thinks it's the 22nd December. Keep that in mind, if you ever want to play the Nintendo DS Zelda games on the Wii U.

That's it for Phantom Hourglass. I'm not sure, how Spirit Tracks will go... I won't be able to play it for some time and I got to the Ocean Lands, but the microphone on the Wii U doesn't really work for this game. Playing the Spirit Flute is pure pain...