Friday, November 18, 2016

Hyrule Warriors (Legends): Rearranged Rosters

Now, that the rosters of both Hyrule Warriors and Hyrule Warriors - Legends are final, I can't help but feel a little bugged by how Koei Tecmo simply sorted all the characters by when they were added to the games and not by meaning. So, I started to rearrange the rosters in my head and made a little project, where I threw the character select screens into Photoshop.

My criteria for the new order were simple enough:

  • Sort the characters by games / eras.
  • Put different versions of the same character above each other, e.g. Zelda and Sheik.

On the Nintendo 3DS this turned out pretty well...


As you can see, the different Links are all together in one row together with the two prominent sidekick guides. The columns then list the characters from the same game or era. This worked out so well, because the columns have five slots each and for the most part there are teams of five connected characters, so each column has its own "theme":

  • Zelda Main Characters in Hyrule Warriors
  • Hyrule Warriors Original Characters
  • Ocarina of Time / Majora's Mask Era
  • Toon Eras
  • Twilight Princess (only 4)
  • Other

Ghirahim and Fi had to split, where I decided to put Ghirahim below his buddy Zant, so that most of the villains are on the lower rows (which put Medli in an odd place). It also put Fi right next to Midna, which places these two guide sidekicks together as well, as I already mentioned earlier.

A good new order for the Wii U roster isn't as obvious as first, but if you map the exact same order onto the Wii U character select screen, it also works out quite well:


The Twilight Team gets split in the middle here, but otherwise it's all nicely connected. I also like, how Cia ended up next to Link.

Well, I suppose with Hyrule Warriors 2 Koei Tecmo could aim at an order more similar to this.

Wednesday, November 16, 2016

Breath of the Wild: No March Release?


You've probably seen the rumors by Emily Rogers about Breath of the Wild potentially not being part of the Nintendo Switch launch lineup. Reasons are that the localization and testing will need a lot more time than originally anticipated.

It does fit the picture, though. During E3 2016 Nintendo purposefully avoided confirming a March 2017 release, in fact they kept emphasizing that the game is simply slated for 2017, leaving themselves some room. Emily Rogers was spot-on about many things this year, so I do trust her word. You shouldn't always trust her sources and things change behind the curtains all the time, so these rumors are bound to be inaccurate in some cases. But if Emily hears something from multiple sources, then we should listen... In any case these rumors sound plausible.

And I personally don't mind. I played Ocarina of Time at Christmas 1999 - one year after the original release. That didn't make the game any worse and it's still one of the best games of all time today. Nintendo has gone so far with Breath of the Wild, they might as well take all the time they need to make it perfect, so it will become the timeless experience that is Ocarina of Time. All that stands in our way is our impatience, but that won't matter in two years and certainly not in ten.

In my case I still want to go through my Zelda backlog of Wii U (Virtual Console) games, I want to play Skyward Sword again and I also want to take the time to fully complete both Hyrule Warriors games. So, for me as a Zelda fan there's more than enough entertainment left on the current systems, which is why I can wait a little longer.

A later release also would go perfectly hand in hand with the idea of a Limited Edition bundle, because these Special Edition hardwares and different console colors never appeared at launch. They might appear half a year later, though. So, if this turns out to be true, I will strictly advise any Zelda fan NOT to buy the Switch at launch, because you want to wait for the Golden or Sheikah Slate Edition that comes with Breath of the Wild a little later.

Sunday, November 6, 2016

Hyrule Warriors: 30th Anniversary DLC Character?

Look at the current roster of Hyrule Warriors - Legends...


With such a blatant gap in the character select menu, you ought to ask, whether they might have planned a 30th character for the game. It's the 30th Anniversary of The Legend of Zelda after all and receiving one final character would certainly be a nice gift. This idea isn't new, in fact I've dealt with it on Hyrule Blog several times already (for example here).

However, I personally thought that this character would be Hilda, because so far every DLC character, both free and paid, has been integrated into the DLC Adventure Mode Maps of Legends. They get their higher weapon tiers there, as well as 15 collectible Heart Containers. This is much better than on the Wii U, where save for Cia, Volga and Wizzro all DLC characters stayed autonomous with nothing to do and their tier 2 and 3 weapons unlocked already. They could add one more character to Legends that works the same way, but he or she would break all current patterns and then give you a tier 4 weapon right from the start...

For a full new character it would need another Adventure Mode Map, but update 1.6.0 already added a medal for receiving all other medals, which is a big indicator that they don't plan to add any more Adventure Mode Maps or anything bigger at all. I had this vision, where they could have used the Level 9 dungeon from The Legend of Zelda as a finale map, but that seems off the table for now. And retroactively adding the characters' goodies on older Adventure Maps might be too much of an override. It's still possible that we're getting an autonomous character, but chances are slim.

And to be totally honest, I wouldn't even know, who would make a good candidate at this point. There are plenty of characters left, but most of them are either best saved for a sequel or should have been paired with any of the previous DLC offerings. Toon Ganondorf, Makar, Linebeck, Byrne, Hilda... All of them have potential, but if Koei Tecmo had them planned, we already would have gotten them with the corresponding DLC packs. After all Medli was released for free alongside the Master Wind Waker Pack and not just now. If they had Toon Ganondorf or Makar planned, they could have turned the Master Wind Waker Pack into a full DLC pack with two new characters. So, I doubt that we will see them now. Same goes for Linebeck, Byrne or Hilda, who could have accompanied the DLC featuring their games.

Groose has been requested quite often by fans, which even was acknowledged by Koei Tecmo (which is a big deal, they did the same for Yuga and Linkle), but he would be completely loose at this point. Groose is such an obvious choice, because he left an apparent gap inside the story mode, where Skyward Sword was the only era to not feature two heroes. And even his weaponry is part of the story campaign, so all it ever needed is Groose to be part of the Sealed Grounds scenario as well. But that's best done in a sequel, where they can change the story accordingly or come up with an entire new story.

Another request that I see often is Vaati from The Minish Cap, but according to producer Yosuke Hayashi at the Wondercon earlier this year this would be "difficult". There was no further elaboration on that, but right now we have to assume that all the Capcom Zelda games are off-limits.

One of my favorite picks outside the Capcom games would be Nabooru, but again she's someone, who's best delivered in a sequel together with a Gerudo Fortress / Desert Colossus stage and Twinrova as her personal opponent. That would be great and right now she would feel rather out of place and meaningless.

And there lies the problem... If this is really supposed to be a 30th Anniversary gift, then it should be something meaningful and not just some side character from a game that already has been featured. Agahnim from A Link to the Past could make a great classic character, but his role is too similar to Yuga's, where adding him right after Yuga would be somewhat uninteresting. On GameFAQs I see people often suggest the Old Man from The Legend of Zelda as a "joke character", where all his quotes are from the original game, like "Master using this and you can have it". But I'm not sure about getting such a faceless character just for the laughs. The old man got more defined in later games with characters such as Saharahla or Oshus, where you might even find a good weapon type to go with them (Oshus could use his cane).

There's also the Old Man in Breath of the Wild, who probably has a more important role, and it's slightly possible that they might try to promote the game with a new character in Hyrule Warriors. It wouldn't be the Link from the game, because that could just be realized as a costume for Link and maybe a Sheikah Slate weapon type (which could finally give him an actual Darkness weapon). In the very least I could imagine them doing the costume, but any of it will have to wait until the actual game was released. And at this point Koei Tecmo might be already working on a sequel for Nintendo Switch, where Breath of the Wild certainly will be a great base for new content. So, I doubt that they would do anything beyond a costume.

With that I'm at an impasse. A new character might not integrate well into Legends without any new Adventure Mode Maps and there doesn't even seem to be any real candidates at this point. So, it's best to get used to that gap in the lower right corner, because it might never be filled.

But at least we can still expect some smaller goodies like costumes or additional fairy contents, where I made a post about potential future updates here.

Update: There's also the possibility that there's going to be a collaboration character from another Nintendo franchise, e.g. Samus. In that case it would even make sense for the final character to be separated from the rest of the game. See this further post for more thoughts about this idea.

Hyrule Warriors Legends: Future Updates?

The Legends of Hyrule Pack is through and with the A Link Between Worlds DLC Hyrule Warriors - Legends should be completed. But it's still possible that Koei Tecmo will give us additional updates for the game in the future with some content for free.

In the very least there is still some stuff that's not available for everyone yet:



Like with the new Darkness Fairy that got added in version 1.6.0, it's possible that the rest of the fairy goodies also gets added retroactively to the original Adventure Mode Maps. All the fairy rewards don't count towards map completion anyway, so it wouldn't be a big deal, if some of it got added after you've completed the maps. This also goes for fairy clothing. If you've already received them as gifts, they will be simply checked off on the map after the update, like you've gotten them in the mission before.

As for the Classic Tunic, they could just unlock it with the 1.7.0 update - after all that's the same version number, when the Wii U game got this costume for free last year. Or alternatively it could be a reward on the Rewards Map for one of the multiple missions that don't actually hold a reward, e.g. "Chosen by Fate". And there's the possibility that one of the new Zelda amiibo (e.g. 8-Bit Link) does the trick, similar to how the Spinner was unlocked by Link's amiibo in the Wii U version.

(I would also like them to add the Dark Toon Link costume, as well as all his Four Swords colors, while they're at it. I give them points for creativity when it comes to Toon Link's costumes, but that he doesn't have any of his obvious colors is kind of weird.)

Of course it might be that Koei Tecmo will sell these as small content packs like they did with the preorder costumes on the Wii U, but I doubt it. It doesn't hold the same value as the costumes back then, since the additional fairy sets are for the most part just recolors of existing pieces. And the Classic Tunic used to be free DLC on the Wii U, where it would be weird, if they suddenly tried to sell it on the 3DS. Those weren't DLC content packs anyway, all of the preorder / special offer content was already in the base game and received as presents from the Extras menu. And they should stay as that, as gifts.

We will certainly get another SpotPass offering later this month and I suppose that either around that time or around Christmas we will see the 1.7.0 update with some, if not all of the missing contents.

But considering that there are two fairy designs "missing", a fifth Fire Fairy and a fifth Lightning Fairy, they might split it up into two different updates, 1.7.0 and 1.8.0. Throw out some small gifts here and there to keep the game in the news and to keep the player base interested.

There also remains the question of a potential 30th character... But that's for another post.

Saturday, November 5, 2016

Hyrule Warriors Legends: Lorule Map Impressions


Complete. With the Lorule Map we can finally conclude the gigantic chapter of the Adventure Mode in Hyrule Warriors - Legends. A total of ten Adventure Maps (including the Rewards Map) provide you with numerous missions and tons of unlockables. The Lorule Map is certainly not an exception and keeps up the good quality that came with both the Koholint and Grand Travels Maps.

First of all, this is the Hyrule and Lorule from A Link Between Worlds in the glorious 8-Bit style. And it's quite the accurate representation, which is very nice after the weirdly distorted environments of the previous two DLC Adventure Maps. It's also surprisingly linear, unlike the original game. It does have a very nice flow to it, though. You keep opening up parts of Lorule and these separate parts are very suitable for individual play sessions. So, you might just go and play the Skull Woods area for today. With the confined areas it has a good structure and you get a much better sense of completion and progress than most of the other Adventure Maps, where you go all over the place.

You also don't have to replay missions for Item Cards, not even once. With the right course everything puts itself together very well. It does some teasing, where you early on see an ice statue, but you won't be able to get the Fire Rod until the very end, but otherwise you can usually get what you need within the vicinity. It's of note that this is the only Adventure Map that doesn't have a Compass Item Card. But you don't need this anyway, because it's always obvious where you have to use what item.

The Item Cards also activate Nice Powers, but this feels somewhat like wasted potential, because ten of them just change the recommended element. Only Bombs and Hammer give you some bonus effects, which are Rupee and attack power increases. You can have two of these effects at once, but the next item card used will overwrite them.

The options with the Instruments of the Sirens were certainly richer, but in the very least the Lorule Map keeps giving you double weapons, exactly like the Termina Map. I personally would have preferred some other bonus, like a constant EXP boost, but it does help with weapon grinding.

And it does so, because they did add "Divisive plan" missions for the characters who didn't have one yet, with the exception of Marin. And with the double weapon drops they are now the best way to grind for perfect weapons, especially the fight against three Yugas on D14. Sadly, both Volga and Ruto became low level missions, so you don't have a natural grinding spot for Lightning and Water weapons, but I do understand that they wanted to give Yuga and Cia the higher spots. It's just that again the best missions are preferred by Light weapons.

In general, this map plays very quickly, despite it also having the full size of 16 x 8 squares. That's because there are no missions with a fixed time frame, e.g. "Rack up your K.O. count" or K.O. / Rupee competitions. For the most part you can also chose a 2nd character, which lets you easily plow through the whole thing with your main character(s). The difficulty is about the same level as all the DLC maps. It can get a little tougher with the 4+ weapon missions, but it's nowhere near Twilight Wii U fake difficulty.

So, again it's all very moderate, but if you were hoping for a challenge for your fully built characters, then you will be disappointed. It does make sense in terms of the DLC, though. Some people might only buy the one map, because they don't have the time or the money for it all. And if you then get something ridiculous as the Wii U Twilight Map, it sure will feel like you bought the wrong content. Also, with new characters like Ravio and Yuga on the map, you don't want the difficulty to skyrocket.

(It just would be nice if you had something to do with your fully developed characters. The Wii U version has the Challenge Mode for this and while I really don't miss this mode, I do miss a good opportunity to use your high level characters with perfect weapon builds.)

Anyway, there are two new Challenge Battle types. One is called "Scour the battlefield in pursuit of victory!" and has enemy characters hide under some random officer monsters. You have to beat right one to uncover the hiding foe. This can be a little bit annoying, because like with the Turncoat Soldier missions they might appear sometime after the fact that you defeated the officer. The second new type is called "Hunt down and defeat your foe!" (which should have been the name of the first new type), which is basically a new variant of "Defeat all Giant Bosses" just with Bombchus. Those can remove a significant amount of health from the giant bosses, but you can also just ignore them and defeat the bosses without help.

In addition, they added a new Adventure Battle type, where you have to capture six keeps. Sounds simple, but it does feature some very aggressive and respawning teams of Keep Saboteurs, which swiftly take your own keeps. In fact, such enemy aggression is rarely ever felt in the game, where you really have to do some defending here. Otherwise Koei Tecmo focused too much on the same Adventure Battle types here, especially "Use diversionary tactics to defeat the enemy!" with the Magic Stash Troopers gets used one too many times...

There is also a new supporter mechanic, where Ravio appears on the battlefield, but he doesn't join you right away. As the coward he is, he waits for you to beat many enemies first, before he feels safe enough to join you. You can also just go and kill him first, which is the Cia thing to do. But since Ravio is a theme here, I was also playing much more cowardly than usual thanks to the new Magic Fountain+ ability, which lets you blast away everything with Fairy Magic by just tapping the touchscreen corner repeatedly. Strats.

For your efforts you finally get the remaining 4+ weapons, the last Heart Containers for everyone, as well as new costumes, where the selection is quite good, but not perfect. I like that Lana and Cia got a Zelda and Hilda costume pair, that's pretty nice. And everyone of the sages got featured as a costume. On the other hand it's weird that seemingly quite some characters, like Linkle, got a Ravio recolor (should I call her "Raviole" in that case?), but not Link himself. It's the first time that he didn't get a costume, while it's also the first time during this DLC season that a color costume for him would have been perfectly clear. While he did have a purple tunic outfit from the Master Quest Map, it doesn't have the dark hair or the striped scarf. So, no real Ravio costume for Link is really a missed opportunity.

I was also hoping for some good fairy clothing, since this is probably the last time, where we will receive a big batch of content. The new stuff is alright, but it still feels like there is a lack of options, especially for Fire Fairies. For example, I was hoping for something that could make the Din lookalike actually look like Din in terms of clothing. It's possible for Nayru, but not for Din, and overall the fire clothing is pretty lackluster. Also, completing the map doesn't give a new fairy slot, so we're still at 14.



Overall, the Lorule Map is really good. It's full size, plays very fluidly and is neatly organized. It does leave some things to be desired, though, especially the lack of Hilda feels like a big chasm within the environment.

Wednesday, November 2, 2016

Hyrule Warriors: Ravio and Yuga Impressions

The A Link Between Worlds Pack for Hyrule Warriors and Hyrule Warriors: Legends gave us two character additions from the lands of Lorule, the cowardly salesman Ravio and the demonic art collector Yuga. Compared to some additions from the previous DLC offerings, they don't seem to be particularly outstanding, but let's still take a short look at how they turned out...

 

Ravio


While his running animation is certainly hilarious, Ravio doesn't seem to offer everything that you would have expected, like a varied multi-element moveset based on all his shop items. It's just all Darkness and not all of it are weapons from his shop.

With DLC characters Koei usually likes to recycle some assets from the game to get them done and he really got the short end of the stick with that. Instead of the items from his shop, the Bow, Bombs and Boomerang he uses are simply the Hyrule Warriors variants, mostly in their upgraded forms. So, instead of using the Tornado Rod to create tornados, Ravio throws the Power-up Boomerang at things... And that seems a little bit like a low effort from Koei Tecmo's end.

Only the Hammer and Ice Rod are really from his shop, where these two tools essentially work in combination with each other, which is pretty nice, because freezing things and smashing them with a Hammer was one of the first true item combos in the Zelda series. The Ice Rod gets utilized in most of the combos and it really should have been the "Hammer + Ice Rod" weapon type, where the Ice Rod also has visible tiers.

But I do like the Rental Hammer tiers, especially the Nice Hammer variant with the Triforce symbolic on it. The handle even resembles Hilda's scepter as a reference, which makes me a little sad that she wasn't part of the last DLC wave as well. Other than that, Ravio didn't get all that many references. You can't take off his bunny mask in any way, you can only look under it to catch a glimpse of who's really under there (but they didn't create an actual face). His buddy Sheerow is also nowhere to be found...

They didn't go all-in with this character, but this at least leaves some potential for a sequel. There he could get a Tornado Rod weapon type with Sheerow in it, a maskless costume and more.

The moveset in itself also could be better, while it isn't entirely terrible either. His charged C1 launches enemies inwards, which can be used for some follow-up combos, but he isn't really all that good at anything particular. Especially breaking Weak Point Gauges of Giant Bosses seems to be difficult in one turn. That he isn't the strongest does fit his character, though... I also do like how they captured his clumsiness within the moveset, e.g. the Focus Spirit Finisher, where he drops the big Bomb.

For his badges he needs mostly Impa and Gohma materials, so nothing special. It's quite weird that the drops Young Link's materials, though. Why not Link's? Link drops an actual SCARF like Ravio has, which would have fit much better. This is another devil detail that just annoys me.

 

Yuga


Marvel at the most glorious victory animation in the entire game! Koei Tecmo outdid themselves with that and Yuga overall leaves a good impression at first glance. At least on the Wii U. I really do like the visual and sound effects with his weapon on the home console, however, it seems quite butchered on the 3DS system. It just doesn't give the same strong feeling, when he whirls around the picture frame in a large area.

That's probably the best part of his moveset, the wide range of the attack string. In addition, he has an interesting mechanic, where you can leave a magic circle after each combo by holding down the button. These circles freeze enemies in place and explode after a little while, which can also be used strategically to capture enemies in your combos. He also uses the Fire element for his C3 combo, which works good enough on Manhandla, while his C4 wrecks Argorok.

That's about it. The moveset also does leave little to desire when it comes to references. He hops into a painting with his C1, he shoots strong electric bolts with the C4, he even summons Ganon's trident with multiple moves and there are various sound effects from A Link Between Worlds, which is nice. The only thing that I'm missing would be summoning soldiers by painting them. It would have been amazing to see the classic A Link to the Past soldiers in 3D...

He drops Ganondorf's materials, but he doesn't need them himself. You would expect him to be the big Ganon fanatic that Toon Zelda turned out to be, but he likes Argorok and Lana instead. Well, whatever... I also did get used to his new design pretty quickly and overall he seems like a solid addition to the game, but nothing extraordinary.

Tuesday, November 1, 2016

Hyrule Warriors Legends: Last Dual-Elemental Weapons


The final DLC has been released and with its Lorule Map we get the remaining 11 dual-elemental weapons. Let's see, how these do or do not meet our expectations from last time. I've personally haven't unlocked any of them yet, but SmokeRulz has compiled a complete list on GameFAQs:



Okay, out of these 11 I've only anticipated two of them: the Dark Tome and the Light Crossbows. These made sense, unlike some other stuff on the list. The Light and Darkness combo is heavily overpowered, because the majority of the character enemies are weak to either one, and I didn't expect to get this for the main weapons of the Triforce Trio, especially since it feels weird to have them all use their opposing element so directly. I would have given the Water element to the Great Swords ("Swords of the Flood") and the Fire element to both the Hylian Sword and the Rapier. Link could have gotten the Darkness element on some of his other weapons, maybe the Spinner, not sure.

Also, Impa definitely should have gotten the Darkness element. She's the Sage of Shadows after all... And this just seems like a missed opportunity. It also would have helped somewhat with the balance of element combinations, which currently seems completely off:



Why do we need so many Light + Water weapons? Impa's Giant Blade is a great example, where they should have chosen another element instead, because we only have two Dark Water weapons at the end. The devil is in the details with Koei Tecmo, it's weird choices like this that really bug me in the game.