Thursday, April 30, 2020

No Nintendo Direct in June?

Nintendo Direct logo

According to VentureBeat there won't be a traditional Nintendo Direct around the E3 time frame in June this year, because the "work from home" covid-19 initiative has set many things back.

Well, we will survive, if this turns out to be true, but this is still a shame, because right now there is a serious news drought. We should still be getting that ARMS fighter for Super Smash Bros. Ultimate in June, but otherwise there isn't much to talk about... Which is normal for this time of the year, but normally things also get exciting in June again and then stay exciting for the rest of the year, until the next big release hits us.

I wouldn't be surprised, if Nintendo skips E3 this year completely and instead puts all their energy and big reveals into the usual early September Direct. But I wouldn't mind to be wrong here.

For May I have planned a special on this blog about one of my favorite video game genres outside of Nintendo's scope, Arena Shooters, but I understand that this will be only be interesting to few of my readers. But it will be still better than nothing and I want to get my thoughts about this topic off my chest.

Monday, April 27, 2020

Majora's Mask 20th Anniversary

old cover art of Majora's Mask with a green background and the mask at the center, stating 20 years

Every Nintendo lover out there seems to make a hot story out of this anniversary, since there doesn't seem to be anything else to talk about right now - other than turnip prices in Animal Crossing: New Horizons, so I might as well as join in on the fun. The Legend of Zelda: Majora's Mask just turned 20 years today, congratulations!

This actually caught me off guard, because for me the 20th Anniversary of the game would have been in November, which was a much more fitting time for this type of game. But it seems that Japan got it half a year before the rest of the world, which wasn't unusual back then...

Majora's Mask was actually the first Zelda game, where I got the game on launch day (November 17th in Europe) and where I closely followed any news about the game from magazines and TV, because of the lack of internet. This started with articles about "Zelda Gaiden" and later "The Mask of Mujula", depicting how very different the game will be and feel from Ocarina of Time.

Not counting Ancient Stone Tablets, this was actually the first Zelda game that re-used the engine, graphics, sounds, characters, enemies and items from a previous title to save some development time. To me it never felt like this was a bad thing, because Ocarina of Time was absolutely amazing and I was excited to get more like it. To get a game that expands many of the ideas, like the masks, the time system and the different tribes. The idea of transforming into a Deku, Goron or Zora was ingenious and still is.

In many ways both N64 Zelda games also complement each other. Majora's Mask had very different environments to offer and set its focus clearly on side quests and character interactions, while it only offered four main temples. And together both games create one big experience that shouldn't be missed by anyone.

Happy 20th Anniversary, Majora's Mask!

Wednesday, April 22, 2020

Back to Arena Shooters

For me currently history is repeating itself from exactly ten years ago. We got the latest topdown Zelda the year before and the next big Zelda game is in the making, but there probably won't be any news about this game until June (or even later this year) and there aren't (m)any interesting Nintendo topics to talk about, at least not for me personally.

Instead I have invested time and money in some new PC hardware and got back into my favorite genre that doesn't have anything to do with Nintendo: Arena Shooters. Ten years ago this has been Unreal Tournament 3 (as evident here and here) and now it is mainly Quake Champions, but I've also tried the "new" Unreal Tournament, as well as some others.

promotional image of Quake Champions with the Ranger fighting Visor

Overall this is a genre that has been nearly dead for a decade now, where the shift has been clearly towards more tactical and console-friendly experiences like Call of Duty and of course the latest Battle Royale trend. The new Unreal Tournament was even abandoned in a pre-alpha state in favor of the very popular Fortnite by Epic Games, while Quake Champions is seemingly only developed by a single guy now (still better than no one). These type of games are just not popular any longer...

For me, however, Arena Shooters are still the way to go. And I don't even play first person shooters all too competitively, instead I play them for the fun of it, where fast is fun and unrealistic is fun. And I often find them relaxing, which may seem weird considering that these games are all about fast-paced, adrenaline-induced action. But Arena Shooters have this certain flow to them, where getting killed doesn't take you out of the game, where I rarely get stressed (unless you're doing flag runs, but that's part of the reason why I'm not a fan of Capture the Flag modes). And the high variety in different gametypes and maps always made sure that these game don't get boring too quickly.

In general I'm planning to talk a little bit more about this genre and some of its games from the last years in a special feature on this blog. Just so that you know.

I've also been playing the original Unreal Tournament quite a lot ever since its 20th Anniversary in November. Here I have been working hard on a quite extensive map pack, which I hopefully will be able to release in the next weeks. But more on that later.

Thursday, April 16, 2020

Nintendo Switch 10.0.0 Update Teasing New Model?

Nintendo Switch logo

Nintendo has released a new major update for the Nintendo Switch this week, which comes with the ability to transfer data from your system memory to a SD card, as well as re-mapping the buttons of your controllers. This is certainly nice to have, but the interesting part is what normal users can't see. According to Mike Heskin on Twitter it points at a new hardware model "nx-abcd" with "evidence of a secondary display of sorts".

As someone, who's still holding out on buying a Nintendo Switch, this gives me hope that waiting over three years might eventually be rewarded. Now all this new Switch model needs is a shiny, golden Zelda edition right at launch.

It's also curious how it might support a second screen. Using two screens to play is the one thing that the Nintendo Switch currently can't emulate, even thought for most games there are ways around this, as demonstrated by Dr. Kawashima's Brain Training for Nintendo Switch or Super Mario Maker 2. But there are certainly games that would require it or profit from a second screen.

A good example are the Zelda HD remasters on the Wii U, where the second screen could be used for maps and such. If they were to port The Wind Waker HD to Switch right now, it would loose one of the things that made it actually better and more convenient than the GameCube original. But on a new Switch that somehow supports a second screen, it would still be possible to carry over these advantages.

So, let's see whether Nintendo has something to announce about this in June...

Monday, March 30, 2020

Nintendo Switch Flipnote Leak

Update: This turned out to be an early April Fools' joke. Well, they got me and it hit the right nerves, I must say. :D

...

There are a couple of screenshots of Flipnote for Nintendo Switch going around, which according to this site were data-mined from Nintendo's servers. This is entirely possible and normally wouldn't be of any interest to this blog, if it weren't for this screenshot:

leaked screenshot of Flipnote on Nintendo Switch

It shows a couple of things drawn in Flipnote and the contents are really interesting. Of course none of this doesn't have to mean anything, but if this was to be presented around the next major Nintendo Direct in June, it could be in direct relation to some other upcoming announcement.

So, what can we see here?

  • In the top middle we can see a scribble of LD-002G Scervo, the robot pirate captain from Skyward Sword, holding a Nintendo Switch in his hand. He also seems to have Link's head over his shoulder, like a fairy. It's weird that they would go for Scervo out of all characters in the Zelda universe for something like this, but Scervo holding a Switch is even weirder. So, this is a really curious depiction and could point towards Skyward Sword HD finally coming to Nintendo Switch this year.
  • There are two drawings about Mario, which doesn't have to mean anything, but could be related to the newest Super Mario 35th Anniversary rumors, where we would be getting lots of Mario games this year.
  • In the same sense we can see Olimar from the Pikmin series. This is entirely harmless, so it's not anything as outlandish as Scervo holding a Switch, but it still could be related to either Pikmin 3 or even Pikmin 4 coming to Switch.
  • And there's Ribbon Girl. This could be related to ARMS in general, since Nintendo really seems to be pushing the game out of its grave again at the moment, but it could also be her, because she made it into Super Smash Bros. Ultimate. However, considering how super secretive the development of the DLC fighters is, this is very unlikely.

But all of this could point at some really good news. I'm personally hoping for Skyward Sword HD, because it could finally lead to that golden Nintendo Switch Special Edition I've wanted for three years now. And Ribbon Girl would be my favorite fighter from ARMS to make it into Smash, where I would 100% main her. I would be really happy about all of this.

Well, let's stay cautiously optimistic and see if there is any truth to any of this in two months... .

About the Super Mario 35th Anniversary Rumors

Mario on top of a flag pole in Super Mario 3D World

So, there have been some incredible rumors going around about the Super Mario franchise and its 35th Anniversary, see for example on videogameschronicle.com. If these rumors from different major sources are to be trusted, Nintendo will celebrate Super Mario's 35th birthday big time with various remasters/ports of most of his 3D games to the Nintendo Switch, as well as a new Paper Mario title.

The 3D titles include the following:

  • Super Mario 64
  • Super Mario Sunshine
  • Super Mario Galaxy
  • Super Mario 3D World Deluxe

Rumors about the latter have been going around for a while now together with an enhanced port of Pikmin 3. And a enhanced port of Super Mario 3D World seems very likely in any case, since this takes the least effort. In the end Nintendo will probably have ported all major Wii U titles to the Nintendo Switch that didn't get a direct sequel (like Splatoon 2 or Super Mario Maker 2). So, this is entirely possible.

But getting HD remasters of three of Mario's previous 3D outings almost sounds too good to be true. Unlike a port of a game that was already in HD, this will take some significant amount of effort, but Nintendo has hired various studios in the past to do their remasters for them, like GREZZO or Tantalus in case of Zelda.

Speaking of Zelda, if these rumors hold true, then this could translate to Zelda next year as well. So far it was questionable whether Nintendo would be celebrating a 35th Anniversary to begin with (it's not a decade, nor a quarter century), but if they're willing to use this date for advertisements, it could lead to a similar line-up in 2021 for Zelda.

We're talking...

  • The Wind Waker HD
  • Twilight Princess HD
  • Skyward Sword HD
  • Oracle of Ages & Seasons
  • The sequel to Breath of the Wild

Not necessarily all in one year, but all being in development. Skyward Sword HD still might come even this year, but more about this in the next post...

Thursday, March 26, 2020

Super Smash Bros. Ultimate x ARMS – Challenger Pack Predictions

Super Smash Bros. x ARMS logos

That the next Challenger Pack for Super Smash Bros. Ultimate will feature ARMS has been very exciting news for me, because it's one of my favorite games for Nintendo Switch, despite its shortcomings. But it's super stylish, has great music and excellent character design.

And in general I'm an advocate for more 1st party titles in the DLC for Super Smash Bros. Ultimate. They should at least try to represent the era of Nintendo Switch and the late era of Wii U and Nintendo 3DS somewhat, where so far we only got Splatoon, Breath of the Wild and Super Mario Odyssey in the base game. Fire Emblem: Three Houses was a start for the DLC, but ARMS is even better. And I bet we will also be getting another Pokémon from Sword & Shield, while ideally Donkey Kong Country: Tropical Freeze will finally get the representation it deserves...

Anyway, as for ARMS, they did a clever announcement here, where they didn't reveal the exact fighter, only the game, so people will be speculating about their favorite candidate from ARMS for the next two months.

all 15 fighters from ARMS as showcased in the Direct

It's theoretically possible that they might go with a collection of characters here, like with the Koopalings or Hero. But in this case only the physically similar fighters like Spring Man, Ribbon Girl, Min Min or Ninjara could be considered and they would all loose their unique personality and special traits with that, which would be a shame. Multiple characters via alts only work well, if they really are the same thing, may it be because of the Clown Kart or because of their silent protagonist status. But with ARMS it would be a waste, where getting one character with his full personality in place would be the better deal. So, let's focus on this.


Spring Man?


If we were talking about a newcomer in the next Super Smash Bros. game, then pretty much everyone would expect Spring Man to be the first ARMS representative. But he's already in the game as an Assist Trophy and the nature of this reveal makes him quite questionable overall. Why make it a secret, if they are just going with the main dude anyway? Why tease the possibility of getting any fighter from ARMS, if they are just going with the poster child?

Well, maybe it's to avoid questions about his Assist Trophy or even the expectation that they will upgrade more Assist Trophies afterwards. In this special case it's theoretically possible to turn Spring Man's Assist Trophy into Springtron whenever a Spring Man player is present, but such a trick wouldn't work for most Assist Trophies.

However, getting an upgraded Assist Trophy would feel cheap in any case, because then you are paying for something that's already half in the game. Spring Man's model and some of his animations and sound effects are already there, all they need to do is finish the job, while all other DLC fighters so far were completely new.

As a compensation they could go for yet another exception and include an Echo Fighter in the pack, two for one. In this case the Echo Fighter would almost certainly become Ribbon Girl, the game's second poster child, which was even a suggestion that I've made when Super Smash Bros. Ultimate was still in development in 2018. And this would be an ideal outcome.

But all of this would make this Challenger Pack quite extraordinary, where Sakurai would have lots of explaining to do, why these are exceptions and we shouldn't be expecting anything like this for any of the other Challenger Packs...


Who else?


With all of this in mind, the "Ryu" of ARMS is probably out of the picture, but there are more than a dozen other possibilities to go with, which are all more interesting anyway and where I'm personally hoping for one of the ladies, because other than female Byleth the DLC really only offered male fighters so far. And ARMS has some very cool girls to offer.

So, let's talk about the three most popular ones:

  • Ribbon Girl would be my pick. She's the second poster child of the game, where she's on the cover of the game punching Spring Man in the face, and therefore would represent the game as well as Spring Man – she even sings in the title song. Her singing could also be used to give her lots of personality via taunts and idle animations. And for what it's worth, her default Arms have the same color scheme as the ARMS logo. She would also be the most suitable to receive colored alt skins based on the other fighters. And her multi-jump and fast fall abilities would fit Super Smash Bros. very well, while she's overall not too obscure with her mechanics, like some of the others. However, with that she would probably end up as another boring reveal, much like Spring Man. She's simply the most obvious choice next to him and these two characters would probably be received best as Echo Fighters of each other in a nice bundle.

  • Twintelle is overall super popular and arguably the sexiest character in the game, which is part of the reason why she has so many fans. It's "dat ass". But her main gimmick is that she doesn't have extendable "Arms" and instead fights with her hair, which might not be the best representation for ARMS overall, a game that is all about extendable arms. The Direct even directly stated that "this fighter's arms can exteeeend", which wouldn't be true for Twintelle (though this doesn't necessarily have to mean anything, because the fighter was probably even a secret to the people making the Direct announcement). Using her hair could give her additional options for grabs, however, since she can use her arms normally. In ARMS she is also able to slow down enemy attacks, which would make her feel very similar to Bayonetta overall – Bayonetta even acts as Twintelle in her Spirit Battle. But because Bayonetta experienced some glitches after the last update, people speculated that she might be the base for the next DLC fighter, so this could actually speak for Twintelle...

  • Min Min is a another fan favorite and even won last year's "Party Crash Bash", which was essentially a popularity content tournament, where it's possible that this has influenced the choice for a fighter in Super Smash Bros. Ultimate. She also offers some more interesting weapons and abilities like the dragon arm, which could be utilized for Special Moves and showcasing the use of two different Arms, or the ability to kick, which would be perfect for aerial attacks and even jabs, while overall staying quite close to the concept of extendable arms. So, she's special enough to make her more interesting and even work better in Smash, but not too crazy to make her more complicated than necessary.

However, there is one small issue here: all of these ladies are already present in Super Smash Bros. Ultimate in the form of Spirits, together with Spring Man and Ninjara. Of course they could simply change the existing Spirits somehow, since it would be silly to exclude the most popular choices upfront because of some PNGs. They could even replace the fighters in the existing Spirit Battles with the DLC characters, if you have purchased them.

In case of Ribbon Girl and Ninjara things would even be less complicated, because they don't actually have a Spirit Battle. You can only summon them via cores. That's actually another point in favor of Ribbon Girl, while Ninjara overall doesn't feel as likely as the others, because we already have two Ninja characters in Smash Bros. already.

But you never know how Sakurai's team has planned things and it's even of note how there are Spirits and an Assist Trophy from ARMS in Super Smash Bros. Ultimate already, but no music at all, leaving this for a potential stage later on. So, maybe an ARMS fighter was on the list that Sakurai has received when planning the DLC early on, even before the release of Super Smash Bros. Ultimate.

And if Spirits from the base game really still disconfirm and it's not going to be any of them (which would be a shame), then we would be dealing with the following 10 fighters:

  • Master Mummy
  • Mechanica
  • Byte & Barq
  • Kid Cobra
  • Helix

  • Max Brass
  • Lola Pop
  • Misango
  • Springtron
  • Dr. Coyle

Mechanica would be an odd choice for similar reasons as Twintelle, because she doesn't really have extendable arms herself and instead uses a mecha suit. Byte & Barq were designed around a partner mechanic, much like Rosalina & Luma, where this might be too much for a new fighter in Smash, because the extendable arms are already more than enough for a fighter gimmick. Add different types of Arms on top and there's no need for another major mechanic, really.

Master Mummy and Kid Cobra would be cool, but would also feel like rather random choices. There's nothing that makes them really stand out, where they should be picked over any of the others. So, in the end Helix probably sticks out the most with his gooey existence and would also offer the ability to shrink and grow... maybe even as a recovery move. But then again, he would give the impression that ARMS is all about stretching your entire body, which isn't exactly the case. And he would end up being needlessly complicated for a first ARMS fighter.

The other five were all DLC characters, where Lola Pop, Misango and Dr. Coyle seem a little off and are probably not as recognizable and known as the earlier fighters. Dr. Coyle's levitation also makes her feel like the wrong pick for Smash, though it's not exactly something that has stopped other characters. And Misango is in a similar situation to Byte & Barq, where his main gimmick with the different perk masks is another major mechanic on top of what we already have.

As for the rest, it would be funny, if they were going with Springtron, simply because Spring Man is an Assist Trophy already and he's the next best thing to him. But as already said, Springtron could act as the Assist Trophy in case they are going for Spring Man. And out of the DLC list Max Brass is probably the strongest contender, because he's the greatest champion of the ARMS universe and could add another good heavy fighter to Smash.


The Stage?


Speaking of Max Brass, I've always listed the Sky Arena as a "perfect" stage for Super Smash Bros. Ultimate, if ARMS ever were to be represented, simply because you could fall off this place. And this still holds, no matter which fighter they are going with. It's used as the stage for the grand finale in the game and could even feature Max Brass (and the Hedlok) as a stage boss. In the very least its awesome music is a must.

screenshot of the Sky Arena in ARMS

Otherwise they could go with whatever stage the new fighters has in ARMS, but stuff like Spring Stadium, the Sparring Ring or the Sky Arena seem like the best fit for some general ARMS representation. Especially the Spring Stadium feels iconic to the game and would probably come with the most fun mechanics, something very unique like the King of Fighters Stadium, but with bounce pads.

screenshot of Spring Stadium

Ribbon Ring might also be okay, but if they are really going for both Ribbon Girl and the Ribbon Ring, it would more feel like a "Ribbon Girl Challenger Pack" and not one for ARMS in general... Stages like the Ramen Bowl or the DNA lab also feel too "special" already, where they are too focused around the respective fighters. So, it's probably going to be Spring Stadium in any case, where it would create a good mix, if Spring Man himself isn't the fighter.

screenshot of the ARMS basketball arena

Alternatively, they could also go for "Buster Beach", which is used for many of the game's mini games like "Hoops" and "V-Ball". It's also the home stage of Byte & Barq, but this shouldn't really matter and they could even use the two as an obstacle.

As long as the stage comes with all the best songs from ARMS, it will be a win anyway. Similar to Fire Emblem: Three Houses there will be some really good music coming with this Challenger Pack. It's just all so catchy and now all we need is more from Donkey Kong Country: Tropical Freeze.

In any case I can't wait to see the next fighter in action in June!