Saturday, July 27, 2024

Nintendo World Championships: NES Edition (Review)

game logo

Are you a true American, who was born in the 70s or 80s and thinks that the classic Nintendo Entertainment System is the best video game console ever made? And do you still love to compete in who can do things quickest? Well, then Nintendo World Championships: NES Edition was made for you, congratulations!

If not, then you might be wondering whether this game is really worth it or not... And to be upfront, this really should have been part of the Nintendo Switch Online service's offerings, alongside Tetris 99 and F-Zero 99. Instead, it costs 30 bucks, or twice as much if you're going for the Deluxe Set physical edition.

Under the hood you will get what's effectively a reskin of NES Remix, with a couple of main differences. There are only individual challenges, so no stages where you do a series of tasks. There are also no remixed levels or special conditions, it's all about doing a certain task or reaching a certain goal as fast as possible. You also don't have any lives or tries, instead it will rewind whenever you potentially screw up or do things that you're not supposed to, like a majority of possible glitches.

fighting a Stalfos in Zelda II as part of a challenge called "No bones about it".

The rewind functionality is rarely ever useful, however. The timer will keep running, so there is a huge penalty attached to it. With shorter challenges you're always better off to reset. In addition, you don't have any control about how far it rewinds, where it might set you back into a situation where you just fall into your death again, potentially even keeping you in a loop... So, you have to reset anyway.

And when you reset, the three second countdown at the beginning can get a bit annoying, especially since the this may take longer than some of the challenge themselves... It's still good to have, because you want to be ready and already started with the right button(s) pressed, but it could be shorter.

Also, what could be better is the button layout, where NES Remix gave you Y as a second Select button, which is very useful and more comfortable for a variety of games, e.g. Metroid and Zelda II. At least, you can use X as an alternative to B, so that's something... But there are no control options of any kind, which is always a negative and a general problem with Nintendo.

playing a Metroid challenge

As for the emulation itself, it feels similar to the Nintendo Switch Online offerings, meaning that you will experience the games in all their messy glory. There will be significant slowdowns whenever there are too many enemies on screen in Metroid, for example. The timer won't slow down for you, though, so you will have to take this into account.

For each challenge they've created a specific RAM save state (essentially a Suspend / Restore Point), so you should get the same RNG on each try, to make things as consistent as it gets. In practice this means that you can predict enemy movements in certain challenges, because they always will be the same, which then enables you to become even faster.

That's it for the basics, in total there are over 150 challenges to play, spread over 13 different NES titles, which is far less than what the NES Remix games had to offer, but it aims to be a bit more of a quality selection. Here is a list of the games in question:

  • Ballon Fight
  • Donkey Kong
  • Excitebike
  • Ice Climbers
  • Kid Icarus
  • Kirby's Adventure
  • The Legend of Zelda
  • Metroid
  • Super Mario Bros.
  • Super Mario Bros. - The Lost Levels
  • Super Mario Bros. 2
  • Super Mario Bros. 3
  • Zelda II - The Adventure of Link

This should cover most of the fan favorites and focuses on the early Nintendo games that have aged best, though none of them have aged particularly well, except maybe Super Mario Bros. 3. You will still get some stiff and clunky stuff in there, like Donkey Kong, Ice Climbers, or even Kid Icarus and Metroid. And your enjoyment of the Nintendo World Championships will heavily depend on the enjoyment of these games.

At least the challenges weren't spread out equally, so the more popular games get more challenges than something like Excitebike. Also, you don't have to play other games first in order to get to the good stuff. You can just focus on whatever game(s) you like best, because everything you do is rewarded with coins, based on your score and the difficulty. Those coins then can be used to unlock challenges and purchase player icons based on the 13 games. So, you can technically play the same challenge over and over again to unlock everything in the game, even though you probably don't want to do it that way.

The score is determined by eight different ranks: C, B, B+, B++, A, A+, A++, and S. For the S-rank you usually have to get close to perfection, with a little leeway. So, getting those can be quite challenging, especially if this is your first contact with speedrunning. But it also heavily depends on the challenge in question and the required times, where some will give you an easier time than others.

Super Mario Bros. challenge of collecting all coins in the first pipe section of the game

As for the challenges themselves, they range from "short and sweet" to "speedrun the entire game, please". In case of Super Mario Bros., for example, you start with picking up the first mushroom and collecting some coins. This goes over into entire levels, until finally you have to beat the entire game. To be fair, this is the exception and it can be achieved within a couple of minutes thanks to the warp zones.

That is the game's "Legend" difficulty challenge, where each title gets one such lengthier task, some more than others. In case of the two Zelda games you will have to speedrun the entire first dungeon. Meanwhile, in Metroid you only have to do the final escape sequence, where the developers were merciful enough to leave out the atrocious Mother Brain fight before it.

"Reach the Triforce with all Haste" hint page

For those Legendary Challenges you can read hints, called "Classified Information", where it shows you the intended route for the S-rank or other useful tips, so you don't have to look at online maps or guides of these games to figure it out yourself. These hints look like pages from classic manuals or strategy guides from that era, which is really awesome and something that more games should do.

The manuals used to be a fantastic source of information and beautiful artworks back in the day, where Nintendo slowly economized this to a point where modern games don't came with any manual at all. It's understandable, but games like TUNIC and now Nintendo World Championships show how you can bring these back within the game itself. It's very lovely!

This is entirely subjective, but you may find the shorter challenges to be more fun and addicting. In those you really focus on one task to get it done just right. Fight that one Lynel at the cave to the White Sword as quickly as possible. Again, again, and again until you get that one near-perfect try. It gets you into the "zone".

The longer the challenges become, however, the more it goes into conventional speedrunning territory, where you have to put everything together and optimize both in large and small scale. In some cases, like Super Mario Bros., it even feels like all the challenges before are just there to teach you how to speedrun the game in its entirety. And that might not be to everyone's taste.

But these longer challenges also often have more leeway for the S-rank, where you can afford to make some mistakes and potentially still get it. The Parapa Palace from Zelda II - The Adventure of Link is a great example of this, luckily.

However, this wouldn't be the "Nintendo World Championships" if this was just about personal highscores. There needs to be some competition and the game let's you go at it in three different ways: Party Mode, World Championships, and Survival Mode.

a screen of party mode with both players scoring 1st place and +15 points in a challenge about defeating monsters in Zelda II

Party Mode let's you compete locally with up to eight players. Here you get different themed sets of challenges, or you can just create your own. You then score points based on your placement and the winner gets it all... This is entirely separate from the rest of the game (the one player mode), so none of your highscores here will have any effect. And this can run out of steam quickly, so don't bank on it for this to become your next party game.

Otherwise, you have the two "online" modes, Wold Championships and Survival. For both you get the same set of five challenges, which are going to change every Monday. In World Championships you get to play these challenges individually and you can try to achieve a highscore. New highscores will be transferred into the singleplayer Speedrun Mode, even if you haven't unlocked the given challenges yet. But this won't work the other way around, so you have to make a good score for the running competition.

You won't see your standings until that competition is over, however, so there are no real leaderboards to follow until then. That's probably not to demotivate players from trying their best, because seeing the highscores on online leaderboards can be daunting. And there is a sense of wonder of how well you did in the end... But for those who really want to compete for the top this is a questionable decision at best.

Gold Division Victory

In Survival you will play three challenges back-to-back against the ghost data of seven other players. Each round the bottom half gets disqualified and you goal is to make it to the end. This is divided into Silver and Gold levels, where for the former you get generally more easier opponents, while in the Gold Division you're often up against people's best attempts, making this fairly challenging.

Winning here will earn you some pins, where there's 183 to unlock in total, most of them from scoring an A-rank in all the individual challenges. These pins are like little trophies (and also what the physical pins in the Deluxe Set are based upon), where you can show off one of them in pride next to your username.

the pin menu showing a Gleeok trophy

The other customization a statement, like "Game Boy Generation", your favorite NES game from a comprehensive list, as well the aforementioned player icons. The latter are unlocked via coins and can get rather expensive, e.g. the awoken princess from Zelda II costs 1000. The hardest challenges only cost 300 to unlock, in comparison, so this may keep you busy for a while, grinding all that virtual money.

Finally, if you're super crazy about all of this and can't get enough, there is the "Legendary Trial" to unlock, where you will have to clear all 13 Legendary Challenges one after another, which can take half an hour. Good luck with that!


Conclusion

All in all, Nintendo World Championships: NES Edition is another take on NES Remix, with a bit of competition sprinkled on top. If you enjoy speedrunning and mastering individually segments in video games, then you should have a good time with this, given that you don't mind the age of the games in question. Otherwise this title won't have much to offer...

Hopefully, Nintendo will move on from the NES with this concept and offer something for Game Boy and SNES generation in the future, or potentially even something based on individual franchises with a mix of different platforms.

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