Monday, September 9, 2024

Echoes of Wisdom ~ Returning Foes

a green Camo Goblin appearing from the ground in a jungle area

Echoes of Wisdom doesn't shy away from some good old nostalgia, featuring a ton of stuff from past Zelda games, especially with the enmies. And this shouldn't come as a surprise, because you want many classic enemies to be present, so you can summon them via the echo system. Unless you count Cadence of Hyrule, some 3D enemies even appear in a top-down title for the first time, like the Lizalfos.

Interestingly, Echoes of Wisdom will be the second Zelda game to feature the Camo Goblins (or Goo Specters), as seen in the Still World presentation. These were based on the Boo Blahs from Yoshi's Island and have only appeared in the Color Dungeon from Link's Awakening. But since they already had this enemy with the remake, Nintendo and GREZZO probably felt like bringing it back, where now it can also appear on the overworld.

You can also spot a Lynel in the Still World artwork, but they are now more similar to Breath of the Wild than what we had in A Link Between Worlds, which is good, because the Lynels in top-down Zelda games always were a bit lame. They need a power-up.

Volvagia flying over a magma chamber with multiple rock platforms and fire holes on them

Also, Volvagia appears as a boss in the game, for the first time since Ocarina of Time, which should have many fans out there excited. Overall, the Nintendo 64 games seem to be one of the stronger influences here for the enemy selection and designs, where the Peahat also got changed to the Nintendo 64 version from what we had in Link's Awakening. The Redead is based on these games as well and not the more clay-like version from Tri Force Heroes.

Anyway, it's of note how Volvagia carries a green orb around its neck, which seems to be a common thing for the bosses. The Seismic Talus, the boss of the Suthorn Ruins, also such an orb as part of its body, though there it acts more like the vulnerable cube of a Flux Construct, meaning that it keeps changing its position within the body.

Both bosses are based on bosses from past Zelda, where hopefully this won't be the case for all of them. You want some novelty as well, where so far we haven't seen much of that with the enemies. It's mainly new variants of familiar enemies, like the Ignizol, a candle-like version of the Zol, or the Electric Sparks.

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