Monday, April 30, 2012

The Future of Zelda 2012



I opened this blog in 2008 with a post called The Future of Zelda, at a time, where little to nothing was know about it. We knew that something was in development, but there were no announced titles, no concepts, nothing. 2008 was a total void for Zelda fans (save for Smash Bros. Brawl). Right now we're back in the same situation. We left the 25th Anniversary behind us, played many cool new Zelda titles and enjoyed many Zelda goodies such as Hyrule Historia. And now there's nothing. Nothing left to do, nothing to look forward to. We just know that something is in development, but we know nothing about the upcoming game(s). We've entered the Zelda void. Maybe they'll show us something at E3, maybe not. But until then we can only speculate and this is why I will post a new edition of my "the Future of Zelda" article.

A Tale of Two Games


It's not uncommon that there are two Zelda games in development at the same time. Actually it has always been that way ever since Majora's Mask. Right now Nintendo is working on both a 3DS Zelda game and a WiiU one. The 3DS game is probably getting the full priority, while the WiiU Zelda game most likely is still in experimental stages. But for those two games pretty much anything is possible. It's still unclear what play style, perspective or controls they will have. Or how the graphics will look like.

Originally the handheld Zelda games would go with the classic topdown perspective, while the big console Zeldas used the 3rd person play style of Ocarina of Time. But with Ocarina of Time 3D we now got a third person Zelda on a handheld and the new Zelda game on the 3DS might even follow that play style. But unless the WiiU Zelda now goes back to the topdown view, it would mean abandoning the classic Zelda play style. And I guess many Zelda fans wouldn't like that. Of course it's not like with Mario, where the 2D Mario games are ten times more popular than the 3D ones, but "2D Zelda" still should continue to exist. Well, what do we know about the upcoming Zelda game for the 3DS? Nothing really, only some statements by Aonuma. The biggest quote is probably that the game will be something "where 3D really matters". Aonuma also stated that the game will be based on what they built for the Nintendo DS Zelda games (see here). Both of this lead me to the speculation that the 3DS Zelda game actually might be a classic "2D" Zelda experience from the topdown perspective.

Why? In Ocarina of Time 3D the 3D effect didn't really matter. It looks nice, but turning it off doesn't change the gameplay experience in any way. In Super Mario 3D Land, however, certain bonus levels provided optical illusions in a fixed perspective, where jumps were hard to judge with the 3D turned off. Here the 3D really mattered. And ever since they introduced the "3D Classics" I was obsessed with the thought of seeing classic Zelda dungeons with a depth added to them. Imagine the dungeon room going into your screen. Super Mario 3D Land even got a Zelda stage, which shows how this would look like. I think the fixed topdown perspective would work great in combination with 3D. And in case of a topdown Zelda it would also make sense for them to built on the Nintendo DS Zelda engine. However, the stylus controls probably won't return. The 3D screen isn't a touchscreen, so you can't have both and the game will probably implement very old school Zelda controls. So, I guess the 3DS Zelda has a good chance to be a very old fashioned Zelda experience.

On the WiiU I really don't know what to make out of that tablet controller. Also, Nintendo praised their Skyward Sword controls so much, it would look stupid to abandon them immediately. The WiiU Zelda should keep the Skyward Sword play style and focus on nice graphics. They've shown us the incredible Zelda graphics demo and this is what the fans now want. They already made the same mistake with the 2000 Space World GameCube Zelda video, which looked pretty amazing at the time, and then making the Wind Waker instead. They shouldn't repeat this mistake, they've shown us the shiny Temple of Time and now fans want this or at least something similar impressive.

About the controls? All I see in that controller is something similar to Four Swords Adventures. But playing that game with the GameBoy Advance in your hands was pretty uncomfortable. Even though it always says things like "look at GBA screen" and "look at TV screen", switching between screens gets pretty confusing and annoying, It's a terrible play style. So, what could you use the tablet for? For maps and menus, naturally, similar to all the DS and 3DS Zelda games so far. But using this controller would mean giving up the Wiimote play style. And Skyward Sword felt pretty good and natural. So, what's more important? Having an easy access to maps and menus or the cool sword controls? I'd go with the Skyward Sword controls all the time. The WiiU controller could become a glorified "Tingle Tuner" though... okay, the Tingle Tuner was just an aweful feature with its only use to annoy the main player. But the general idea isn't that bad. It happens that you play Zelda and there's someone watching you play the game. That person could use the WiiU controller to study maps and give valuable information or even influence the environment in some ways like shown in the tech demo.


Majora's Mask 3D


Okay, it is actually not true that we don't know anything, because Majora's Mask 3D is pretty much a given. They just said that they will develop an original Zelda game for the 3DS first, before they release another remake. But Majora's Mask 3D is a simple task, take Majora's Mask and make it look like Ocarina of Time 3D. This time though they should definitely add some actual new content. Like a new dungeon or whatever. I will write a more detailed post in the future about MM3D ideas, but one feature I would like to see is expending the game's Pictograph item into the Pictobox experience of the Wind Waker including a new figurine collection. It's a perfect fit, the figurines would look awesome in 3D and thanks to the repeating 3 day cycle there wouldn't be any missables, which was the worst thing about the figurine collection in TWW. And it should work a little bit easier, for example you shouldn't have to wait one day for a figurine to be made. The figurines should also be stored in your inventory, because otherwise you would lose them on your time travels. Also, a Master Quest for Majora's Mask would be pretty sweet. Expect more thoughts about Majora's Mask 3D soon.


Grezzo and Retro


Grezzo established theirselves as the Zelda remake guys, they made both Ocarina of Time 3D and the Four Swords Anniversay Edition. And they probably will also develop Majora's Mask 3D, when it's time. Until then I think they will work hand in hand with Nintendo on the 3DS Zelda game. No matter how the game will look like, their experience and manpower will be an asset. Another valuable asset for Nintendo has been Retro Studios, who have made some pretty amazing games in the past ten years. It already has been hinted by Miyamoto that they could work on Zelda and let me tell you that this would be the best damn thing that happened to Zelda in a long time. They have a good understanding of what made the classic games great and how to put it into a modern game. They could bring Zelda back to its roots, while still giving you a fresh and modern Zelda experience. Of course Nintendo wouldn't hand over their next Zelda game entirely to Retro. So, I think the next two Zelda games will be born under the star of codevelopment. The 3DS Zelda game will be codeveloped by Grezzo and the WiiU Zelda game will be codeveloped by Retro. More manpower for Zelda.


Zelda on the eShop


Let's not forget the realm of the eShop, where past Zelda game will make their return. The Legend of Zelda already found its way to the 3DS Virtual Console and the remaining ambassador games, Zelda II and the Minish Cap, will most likely follow. Also, don't forget Oracle of Ages and Seasons, two games that haven't been available since the GameBoy Color days. The Game & Watch Zelda could also be remade, an actual 3D version where the 3D effects are used to properly emulate the LCD effects would be lovely. Talking about 3D remakes, I still think it would be an awesome idea to get a 3D Classics version of A Link to the Past, based on the GBA version and including the Ancient Stone Tablets addon levels. For the ultimate version of A Link to the Past. I would love to buy that.

Anyway, some Zelda classics will definitely see a return as downloadable games. But I would also like the idea of new 2D Zelda games as exclusive downloads. Similar to the Four Swords Anniversary Edition without the remake part. Imagine a new Zelda game in the lovely style of the Minish Cap. Or something in the improved ALttP style from Four Swords Adventures. Small Zelda games for a small price, no big new gimmicks here, just classic Zelda gameplay. I would love to buy that.


Spinoffs


A big "NO" here at the moment. The Tingle series is over and the Zelda team shouldn't waste their time on something like Link's Crossbow Training 2 or Link's Fishing Adventure.

Saturday, April 21, 2012

Nintendo Direct April 2012

Today Nintendo hold another of their Nintendo Direct news events. While there's no Zelda related stuff here, there are some things I'd like to point out.

First of all it's nice to get a face for Nintendo of Europe, Satoru Shibata, the president of NoE. Nintendo of Japan always had Iwata und Nintendo of America had Reggie Fils-Aimie. I think this is the first time that Shibata took the spotlight and I like this development.

Then guess who's celebrating his 20th Anniversary?


Yes, Kirby is getting a anniversary compilation later this year. It seems a little bit random that they've now started to celebrate a 20th Anniversary, while they've ignored the 25th Anniversay of Metroid. But the truth is that they'll probably celebrate the anniversaries, whereever it fits best and makes the most profit. The 25th Anniversary of Zelda came with a good timing because of the releases of Ocarina of Time 3D and Skyward Sword. The anniversary goodies and the games perfectly boosted each other resulting in more profit.

Metroid right now is pretty much dead, which is why Nintendo ignored it mostly save for the Virtual Console releases. In case of Kirby they already tried to promote the franchise last year with the Kirby TV channel. But the new Kirby game, Kirby's Return to Dreamland, got lost in the shuffle of many other good releases such as Skyward Sword, Super Mario 3D Land and Mario Kart 7. The 20th Anniversary of Kirby might be an attempt to bring the new Kirby game back in the spotlight. People, who've overlooked the game before, might buy it now.

One last thing of notice is the new Nintendo 3DS update which lets you organize your stuff in folders. I like that, however, these news reached me one day too late. Yesterday I cleaned my 3DS from all the downloadable demos and videos, while I just could have put them in folders... :D

Thursday, April 12, 2012

3DS Virtual Console: The Legend of Zelda

The Legend of Zelda is one of three Zelda games that were part of last year's Ambassador Program, where early 3DS adopters received free games as a repayment for the early price cut. However, these games will also become available for everyone else one after another and today The Legend of Zelda hit the European eShop. You can download it for the price of 5€, which is the same price as on the Wii Virtual Console.


I've already downloaded the game and tested it. It looks a lot sharper than the muddy Link's Awakening DX, which is satisfying.

Well, the purchase did hurt a little bit. It's not that 5€ are a big deal, the price for the game is okay, but I've already bought the game for the Wii Virtual Console. And I'm mad that this doesn't count. I've got a Club Nintendo account, where all my purchased games from the last ten years are registered including all Virtual Console and eShop games. And this account is linked to the eShop. So, Nintendo has a database, where they can clearly see, that I've already bought the NES Classics version of Zelda for the GameBoy Advance and that I've also downloaded the game for Wii. Why shouldn't this count? Why should I have to pay for the game a second or a third time? Just because it is on the 3DS? If the game had 3D effects like Kid Icarus then I would understand, but it doesn't. It's the same old game. Or is it because VC games now got a save state? That's not really a good reason and common emulators offer 10 quick save slots, which lets this new feature look rather pathetic. So, why do I have to pay?

Of course no one forced me to buy the game for the fifth time (except for my inner Zelda collector), but generally it would be nice to have a cross-system Nintendo account where all your downloaded games are stored and can be redownloaded on all of your internet-ready Nintendo systems. The thing is that this account already exists in Europe, but it isn't used...

On the bright side this game also marks the return of the Zelda channel in the eShop. Four Swords is still gone though.

Wednesday, April 4, 2012

Ganon's Apprentice Comic

At Zelda Universe Forums some guy published an Ocarina of Time comic from the Norway Club Nintendo magazine.

Download.

It's a short story, where Malon gets kidnapped by one of Ganondorf's henchman and Link seeks out to rescue her. The drawing style is quite edgy, just take a look at Malon:


I didn't know they used botox in Hyrule... And I didn't like that the focus of the story was on some evil guy called Radamantro, Ganon's apprentice, who was made up for the comic and never appeared in the games. But overall it's quite cool and full of nice details, for example you can spot Majora's Mask next to Ganondorf's throne. So, it's definitely worth a look.

But that's not the reason why I'm posting this. Today I've made a German translation of the comic for ZeldaEurope, which you can read here.

Saturday, March 17, 2012

The Adventures of Stink

So, last weekend Jade from ZeldaEurope and I decided to torture ourselves by watching the Zelda Animated TV series. *plays intro*




The show ran in late 1989 as part of the Super Mario Bros. Super Show on Fridays. Though Zelda II was already released at the time and enemies from the game even appear in the show (like the Moby or Deelers), the show mostly just takes the story from the first game into consideration. So, it appears that there are only two Triforces and the Triforce of Courage never gets even mentioned. Ganon resides at Death Mountain, where he has the Triforce of Power and his Evil Jar (this is where the enemies go, when Link "kills" them), and constantly tries to steal the Triforce of Wisdom from the castle, where Link and Zelda live. This is the status quo of the show and no matter what happens, it will be restored at the end of each episode. So, if one party has the chance to get their hands on the other Triforce, you already know that they will fail.

You also know that Link will always fail to hit on Zelda, no matter what. For the show the silent protagonist Link, who we all know and love, got turned into this jackass, who always try to get to first base with Zelda. It's weird, because normally you would identify yourself with Link, but here he can be hard to sympathize with. Zelda on the other hand literally wears the breeches in this show. She can be a bitch, but she is a lot tougher than in any other Zelda media. She even saves Link's life more often than he saves her.

And then there's Ganon. Like with all Zelda characters at the time there was only little known about him, he was basically just a big fat pig, which was able to cloak itself and teleport. So, they gave him Skeletor's voice, charme and character and made him teleport all around the room like he's drunken. And he has this ridiculous laugh, but that's about it.

One last thing of notice is that they used sound effects directly taken from the game. Like the sword beam or when Link gets items from his magic pouch, that magically shrinks all his stuff. This is actually pretty interesting, because no game so far tried to explain how Link is able to carry all his junk. Except for Skyward Sword, where you got the Adventure Pouch, which seems to be inspired by this.

We watched the German version of the show, but I've also seen the English original before. But the German dub definitely adds to the overall cheesiness of the show, the infamous "Excuuuuse me, princess" catchphrase gets replaced by two different catch phrases based on the situation. One is "Ich tuuuuuuu mein Bestes, Prinzessin" (I'm doooooooing my best, princess) and the other one goes "Es tuuuuut mir Leid, Prinzessin" (I'm soooooorry, princess). It's just sounds so ridiculously bad.

If I had to pick my favorite episode, it probably would be "The White Knight". Link and Zelda meet this snobby prince and Zelda totally has the hots for him. Of course Link, who gets called "Stink" by Zelda in front of the prince (hence the title of this post), gets jealous and lucky for him the prince doesn't like to get his hands dirty. But in the lands of the fantasy world Hyrule you would think that they could come up with more interesting problems. The Zelda universe was already pretty deep and exciting during the NES era and the possibilites for stories are exciting. However, instead they end up building a water park for King Harkinian or solve other ridiculous problems like Moblins building a labor union...

Well, we had a good time watching this. It's not as bad as the CD-i games, but for a Zelda fan it still can be quite embarrassing. However, if you manage to ignore the bad quality and the fact that the show was aimed for young kids, you can have a lot of fun with it. The show can be unintentionally hilarious. But it's not the end... Jade then pointed out that the Zelda Valiant Comics are based on the TV show, so I decided to check them out for the first time. And these comics are really the continuation of the show.... oh, my Din!

After the show got cancelled these Zelda comics appeared during the year 1990, there seem to be six or seven magazines in total. While the comic is based on the show, it also fully deals with the world from Zelda II - The Adventure of Link, which got mostly ignored in the TV show. The castle from the show is now the North Palace and other locations from Zelda II like the individual towns are mentioned and visited. You even get this nice map with the first book:


The scale of the area from the first game is way too large, but overall it's really cool. The world from Zelda II never really got so much attention as here and the comics make you wish that some game might return to Northeastern Hyrule in the future.

Also, Link actually carries the Triforce of Courage in the comics, which he got from the Great Palace. There's only one Zelda, however, so it's the Zelda from the show and the first game who fell asleep and Link had to safe her instead of a different princess from a distant era. I thought it would have been interesting to have a second Zelda next to the one from the show. You know, for jealousy and stuff, because after all Link hitting on Zelda is still part of the comic. Overall the tone of the comic is a lot more serious and darker than the show, for example there is one chapter where Link aquires the Triforce of Power, which then corrupts him and turns him into another Ganon. That's pretty deep stuff, but then comes the moment when Link tries to kiss Zelda (usually at the end of a chapter), which ruins everything and immediatly takes you back to the Super Mario Super Show's cheesiness.

And there's some other weird stuff in the comics. You actually get to see Link's parents in a land called Calatia. And Dark Link is not really a shadow, but more like a shapeshifter, while the Thunderbird is just a red eagle. So, while the comic is a lot better than the TV series, it's still quite weird.

If you're interested, you can watch the show here and get the comics here.

Thursday, March 15, 2012

Link and Samus Costumes in Dynasty Warriors Vs.

Dynasty Warriors Vs. for the 3DS will feature Link's Skyward Sword outfit and Samus' Zero Suit as unlockable costumes:


I've never played Dynasty Warriors, but I doubt that this will change my mind. Damn, this looks weird. Especially Samus. I understand that these are Dynasty Warrior characters wearing Nintendo outfits. But it looks really weird.

Normally I'm into these kind of cameos, for example I love SoulCalibur II for the sole reason of having Link as a character and I got DOA:Dimensions for the Metroid stage. So, having both Link and Samus as a cameo would be pretty exciting. Maybe there are characters in the game, where the costumes don't look completely weird. But I doubt it...


Source: Kotaku (news) / NintendoEverything (pictures)

Monday, March 12, 2012

Yarna Desert Skeleton Secret

So, a friend of mine got this huge batch of old Club Nintendo magazines. For those who don't know what a Club Nintendo magazine is, that was basically one giant advertisement in form of a paper available for free at local retailers in the 90s. It was mostly all propaganda (all games were really good and you should have bought them), but it was still nice to have. I'm sad that I've thrown my magazines away (though I saved all the Zelda articles in one big folder, in clear film) and looking through the magazines brought back a lot of childhood memories.

And then I stumbled over something shocking in the tips and tricks section of one magazine. There's a secret in Link's Awakening, which I didn't know about! There's no Zelda game which I have played so many times and so intense as Link's Awakening. And I seriously thought that I knew everything about it. That was until now. When you sprinkle Magic Powder on some remains in the Yarna desert, it tells you about the bombable wall in the cave above, where you can get a Piece of Heart.


I was quite surprised about this, earlier I thought that the Piece of Heart was just hard to find if you don't know that you can bomb the wall here. But it seems they've put a hint about it in the game. There's no reaction if you sprinkle on any of the other remains in the desert, so this seems to be an exceptional occurrence. But it might be that there are similar hints hidden throughout the game and I will sprinkle on EVERYTHING on my next playthrough... For example there's another Heart Piece cleverly hidden behind a wall in a cave in the Ukuku Prairie. There could be another hint about this heart hidden somewhere. I'll keep you posted.