Tuesday, April 14, 2015

About the Mario Kart 8 DLC Leaks

As you might know, I'm a hobby editor myself, working for ZeldaEurope. And what I learned in all those years is never trust the big media sites. They are all like sparrows. If one starts to fly, they all do. Even if there's nothing there.

Now you might have seen the Mario Kart 8 DLC leaks recently, which now got falsely debunked as a fake, because someone on GameFAQs (Nin3DSFan) used the data to make some jokes. But the original data wasn't from this guy, it was from Brawl Custom Music back in November. See this discussion about the original leak, which revealed the following five tracks for the upcoming DLC pack:

  • GCN Baby Park
  • 3DS Neo Bowser City
  • Animal Crossing
  • Woods
  • Metro

Now what happened here is the controversy about the choice of Retro tracks. I personally like them, Neo Bowser City is my favorite track from Mario Kart 7 and I would be happy to see it back, while Baby Park is certainly one of the most unique tracks from the series, which should be in there for the fun alone. It could also make a great battle arena.

But not everyone agrees with my opinion, some might find Neo Bowser City to be boring and others might find Baby Park to be a cheap addition, which caused some heavy dispute over whether this leak is real or not. Nin3DSFan (the guy on GameFAQs) now used this to have some fun, you might even call it "trolling". His posts are entertaining, I give him that, and at one point he even "admitted" in an apology that he only made the leaks up. In the very next sentence he makes clear that he's just joking, however, someone NeoGAF completely missed the joke and thought this was proof that the leak is fake. Ironically he even says that people should look more into things, before believing everything, while he didn't even manage finish reading the fake apology. Some moderator on NeoGAF then closed the thread based on this false "proof" and the news sites picked this up, ignoring all the posts about original source (including one of mine).

And this is, how modern Nintendo news sites work, ladies and gentleman. Their world view is based on NeoGAF and even there they only dig on the surface. None of these infos were new, these leaks were around since November, some even picked them up a while ago, but sites like NintendoEverything tend to miss these infos, because there are no passionate editors around, who really dig for this stuff. Remember all the pictures of the 8-Bit weapons for Hyrule Warriors from crediar, which he posted before they were officially revealed? This also never made the news, but not because it wasn't "interesting" enough, but because they simply missed it. Probably should have posted it on NeoGAF, I guess.

I'm not saying that the Mario Kart 8 leak will turn out to be real, so don't laugh it me, if it's not going to be Neo Bowser City and Baby Park. I'm just saying that they are not yet proven to be fake and after all the accurate Hyrule Warriors DLC leaks I wouldn't wonder, if this turns out to be real as well. But I guess we will know for sure in a couple of days.

The moral of this story is: don't trust the big media sites or big media in general. Those are all just sparrows. Don't get me wrong, sites like NintendoEverything are really good when it comes to sharing and collecting official info about Nintendo. I use them on a daily basis. But when you have to do more than just copying infos, mistakes like this happen a lot, sadly.


Update: And the leak was real! All tracks are in! Guess, that guy on GameFAQs was just lucky, haha... Oh, and there's Cheese Land, that was also on my wish list, because it was quite a thematically unique track from Super Circuit. There's also Ribbon Road, which looks amazing as well. I'm very happy with these! But the biggest surprise was probably getting another F-Zero track, but I guess these games are a good source for some anti-gravity action.

Sunday, April 5, 2015

Majora's Mask 3D Fishing Journal, Entry 2

After my last entry in February I relatively quickly caught all the other remaining fish except for one: the infamous Great Fairy Fish. But then I didn't have much time on my hand and going for the Great Fairy fish felt like a slow task, so I didn't return to the fishing minigame until today. And now I managed to finally complete my collection:


To get the Great Fairy Fish you have to spent a good time fishing during the first two days, so that it appears on Day 3. I don't think it matters, what and how many fish you get in advance. I mostly caught Seabass and Goby, but also one Ambrosial Amberjack, one Dancing Bream, some Fairy Fish, some Skull Fish and two Bashful Angler. So, that you have to catch all types of fish before Day 3 or even empty the pond, those are just a rumors. If anything maybe go for Fairy Fish. But you should spent a good amount of time with one fishing session.

So, now save your game at the Dawn of the 3rd Day, so you can reset, if you're unlucky. Then go to the seaside fishing pond, wear the Fairy's Mask and enter and exit, until the hair starts glimmering. If the hair doesn't glimmer, you simply exit and re-enter, there's no reason to check the pond, because there won't be any Fairy Fish around. If the hair glimmers, you can go and check, if the Great Fairy Fish is there. It's supposed to be in the crystal cave on the deep right side. Unlike Lord Chapu-Chapu it's not so easy to spot, it hides behind the sea grass and it's quite smaller than the cave. At first I thought it might be larger and as easy to spot as Chapu-Chapu, but that's not the case. You really have to go in front of the cave to see it.

Then now find the small Fairy Fish around. You might be unlucky and it's on the opposite site of the pond. This actually happened to me. But you can still get it, where it needs to be. I stood on top of the pillars in front of the crystal cave and I pulled the small Fairy Fish towards the big one and then I let it go. Some people complain, how heavily luck based he Great Fairy Fish is, because they expect a small Fairy Fish right in front of the crystal cave. But you might not get so lucky or only after many, many visits. But the small Fairy Fish doesn't need to spawn there, you only have to get it there. So give it a try.


So, here's my list of records. (I put the German values in parenthesis, because they make more sense, size-wise. Though not all of it, it's really weird.)

  • Termina Bass: 13cm (61cm)
  • Termina Loach: 22cm (79cm)
  • Groovy Carp: 5cm (39cm)
  • Sweet Ranchfish: 5cm (39cm)
  • Fragrant Reekfish: 10cm (53cm)
  • Mooranha: 7cm (44cm)
  • Postal Salmon: 42cm (108cm)
  • Cuccofish: 7cm (44cm)
  • Ancient Fish: 114cm (178cm)
  • Ferocious Pirarucu: 170cm (217cm)
  • Colossal Catfish: 125cm (186cm)
  • Lord Chapu-Chapu: 380cm (325cm)

  • Termina Seabass: 43cm (109cm)
  • Goodta Goby: 6cm (42cm)
  • Ambrosial Amberjack: 37cm (102cm)
  • Bashful Angler: 49cm (117cm)
  • Dancing Sea Bream: 22cm (78cm)
  • Fairy Fish: 12cm (57cm)
  • Ninja Flounder: 21cm (77cm)
  • Skullfish: 36cm (100cm)
  • Nuptuna: 103cm (169cm)
  • Grand Swordfish: 187cm (228cm)
  • Savage Shark: 209cm (241cm)
  • Great Fairy Fish: 392cm (330cm)

I might try to score some better records, but now that I caught all the fish types, I'm not much interested in this minigame anymore. It also doesn't provide any replay value, it feels like something, I'd only ever do once. Maybe I do it a 2nd time in a couple of years, but it's similar to all the Ship Parts and Train Cars in the Nintendo DS Zelda games. It feels great to complete these collections, but it's too random to offer any incentive to play this multiple times.

So, I most likely will keep the fishing going in this one savegame and if I ever decide to replay Majora's Mask 3D, I probably won't touch the fishing in the new savegame.

Friday, April 3, 2015

Turok: Rage Wars - All Medals

As a reply to my review from 2009, today I finally collected all 50 medals in Turok: Rage Wars.


For the longest time I was stuck with 49 of 50 medals, because the "Coming in Last" medal requires four controllers. But I thought I should just buy two cheap N64 controllers from ebay and finish this game for my Backloggery. And it sure feels great to return to an old favorite game 15 years later to finally complete it. It also shows, how great Nintendo's old hardware is. My Nintendo 64 works still like a charm and the Controller Pack still had all the save data on it. That's what I call timeless stuff. Not sure that the Wii U will fare the same.

Now in case you viewed this post, because you want to know, how to get all medals, I don't want to disappoint you. Basic rule for almost all medals was that they needed a 2nd player. As soon as I had a friend or my brother playing with me, medals kept popping in. You cannot just plug in a 2nd controller and frag a dummy, however, the game keeps checking for activity of all players. But you can trick the game by using rubber bands on the Z trigger. Which is also what I did for the last medal.

The medals are divided into 36 map achievements and 14 special medals. As for the map achievements, you simply have to win a 10 minute match with a score of 10 more on the map in multiplayer. From what I know, you also had to use very specific weapons for each level. But I avoided this by simply playing with Tal Set all the time, who has all weapons ready. Here's a list of all the achievements:


Earth Temple, Fire Temple, Water Temple and Spirit Temple? No wonder I liked this game!

Now the remaining medals had you do very specific tasks:

  • Attained 15 Frags in 5 Minutes
  • Attained 25 Frags in 10 Minutes
  • Not Getting any Frags
  • Killing Yourself 5 Times
  • Coming in Last
  • Total Frag Award
  • Total Being Killed Award
  • Sniping 10 People in a Round
  • Not Being Killed in a Round
  • Defeated Bastille
  • Defeated Syra
  • Defeated Symbiont
  • Defeated Tal Set
  • Beating the Cooperative Scenario

Most of this is self explanatory. A "round" should again be a 10 minute match. The Total Frag and Total Being Killed Awards are awarded for accumulating 1000 Kills and 1000 Deaths on one profile. The "Coming in Last" medal, which I got today, requires you to lose a four player match with at least 10 Frags difference to the third place. I used a 50 Frag limit for this one and played on my favorite map Hopeless, where you can quickly score frags.

The four boss medals are the only ones you can get in singleplayer. And from what I heard you can't get the coop medal in the US version because of a bug. If you have any questions about how to get all medals, feel free to ask in the comments.

Tuesday, March 31, 2015

Ganondorf amiibo and Hyrule Warriors?

According to some rumors about the upcoming Nintendo Direct the Ganondorf amiibo will unlock a new weapon for him in Hyrule Warriors.

While I didn't like amiibo DLC with the Spinner, we're at a point, where probably no more DLC will be happening for the game. But I'd love to get some more content, even if it's just some costume packs or even another amiibo weapon. I guess, Ganondorf could either get a horse weapon or the Trident. However, the Spinner was a smart choice as an amiibo weapon, because it matches the amiibo stand in a way. You wouldn't get that with Ganondorf, unless they give him the Spinner as well, which wouldn't make any sense.

Naturally I wouldn't trust these rumors, even though they sound very good. They even talk about a cross-buy Virtual Console for SNES and GameBoy (Color) games, which would be long overdue.

But I still would like the possibility of more updates for Hyrule Warriors, simply because I will probably keep playing this game for a long time. I recently got back into the game and started to create best possible weapons for most weapon types, after I found a reliable way of getting weapons with five stars and eight slots. I also still have the Termina map to finish, as well as the Ganon's Fury mode and the pain that comes after. And some new stuff and maybe some updates along the way would spark some more excitement. It doesn't have to be a big second season of DLC, sometimes small things are enough to get you back into a game.

The surprise 1.6.1 update kept me hoping for some of this, but in the end they only did some bug fixing, where I'm not sure what they really did. They didn't fix the Rupee glitch (and they better not with their insane bazaar prices), but maybe the out of bounds issues in Challenge mode got treated...

Saturday, March 28, 2015

Zelda Wii U Delayed

Looks like this Zelda year is already over. Zelda U won't be shown at E3 or released this year. You know, what other Zelda games had been delayed for a year and even longer? Twilight Princess and Skyward Sword ... You know what Zelda game was created under massive time pressure? Majora's Mask.

In general I agree that they should take their time to make the best game possible, but looking at the past it tells me that a delayed Zelda game doesn't necessarily result in a good Zelda game. And one of my absolute favorite Zelda games was made within a year. So, I'm indifferent about these news. But I fear that this might mean that there will be only one Zelda game developed for the Wii U, much like there was only Skyward Sword for Wii (Motion+). Only one Zelda game per system / in the same style feels like wasted potential, I like when they reuse the engine and the same style of one Zelda game to make another. They still keep doing that on the handhelds, but the big console titles seem to become singletons.

I also fear, this might also be a marketing stunt. 2016 will be the 30th Anniversary of the Zelda franchise and they can do much more with Zelda U under the Anniversary banner. Well, it doesn't seem like they're doing anything for Mario's 30th Anniversary, but there are no new Mario games coming this year except for Mario Maker. And they love to milk Zelda by now and what would be better for Zelda U than a 30th Anniversary Limited Gold Edition of the Wii U console...?

There also should be a new Zelda 3DS game in development and I wonder, if they will switch schedules? Maybe the 3DS game is going really strong and will come out this year instead. Or both will come in 2016. But I still suspect it to be a new Four Swords game on the 3DS with online multiplayer, using the A Link Between Worlds engine. That would be neat.

Friday, March 6, 2015

Hyrule Warriors: Final Update Suggestions

Hyrule Warriors is probably done and there won't be anymore updates or DLC. And it certainly has evolved into the most extensive and time consuming console game I've ever played. Still there are a few things and changes, which I would like to see on the game, before it really goes final. And maybe Koei Tecmo will release another free update to address some issues, where they could also try to listen to some fan requests. Wouldn't be the first time.

So, here are my ideas:

  • Leveling Ganon and the Cucco in the Training Dojo.
  • Adding stars and slots to any weapon.
  • Unlockable dark costumes for everyone.
  • Some additional use for silver materials.
  • Kokiri Tunic badges.
  • Lifting all character restrictions.
  • Give Link a Fishing Rod weapon.
  • Fighting Tingle

Leveling giants
Playing as a giant boss can be fun, but there's a steep difficulty curve in the few challenge maps and Ganon levels only slowly. Playing the same missions again and again without any big increase in levels is very tedious. It would be nice, if you could select Ganon in the Training Dojo via ZR and ZL and level him up there. No harm done.

Buying weapon stars and slots
With weapons the Legendary skill now became completely useless by now, if you use Level 3 weapons, because the increase in damage is absolutely insignificant at Level 255. What this skill is mostly good for is upgrading Level 1 and Level 2 weapons... but they still lack the skill slots. Level 1 can only have five at maximum and Level 2 seven. If you could buy additional slots, you would have the chance to make Level 1 and 2 weapons equal to Level 3. It's perfect, whenever you would prefer the design of a lower tier, e.g. with the Fierce Deity's Mask, the golden Ball and Chain or Zant's Freddy Kruger blades. I'd say 100.000 per slot and star would be a good price, but knowing Koei Tecmo they would probably go for a million, because they made this game so much more grinding heavy with the updates (which is why people are all nuts about the max Rupee glitch)... but in any case the option should be there. They already expanded the smithy, so they could easily add this.

Dark costumes
They are already in the game. Every character has one, even the three DLC characters, who didn't get any costumes yet. So, this is only a question of making them available. So far you can only get Link's dark costume by buying the Hero of Hyrule set, but at this point this deal should not be relevant anymore. Though I'm not sure, how they would add the costumes. Previously I was thinking that they should use the Challenge Mode for this, but this option is gone, since the mode seems to be finished judging by the medals. They could also add another small Adventure Map, which focuses on fighting dark foes, maybe throw the remaining "Divisive Plan" battles in there. Or maybe you unlock them by getting all 45 heart containers for one character... I don't know how, but they are already in the game and there's no good reason to keep them from the players. And they would be all over Miiverse, trust me...


Silver materials
I've got 999 of Fi's Boots and I have no idea, what to do with them. All the new potions use tons of bronze materials, but there should have been some use for silver materials as well. A defense potion still might be a good idea. Or being able to sell or trade materials. I previously had the idea that trading ~10 normal materials would give the rarer kind. So, you would sell 10 of Fi's Boots to get one of Fi's Crystals. At least then I could make better use of the maximum slot potion.

Kokiri Tunic badges
This probably won't happen or come way too late. But what they would do is increase your defense in any mission, which doesn't have a recommended element. This should help with some of those awful A ranks.

Lifting character restrictions
This already has been done on the Twilight and Termina Adventure Map. Whenever you score an A rank on a mission, the character restrictions get lifted, so you can finally play the mission with anyone, which is great. They should retroactively apply this to the Adventure Map and Master Quest Map as well. This would open up some nice "Rack Up Your KO Count" missions for all characters, so that fast leveling and seal breaking has some more options than just two different missions.

Fishing Rod
This is probably the only unreasonable request I'm making here, because this would require some actual work and resources from Koei Tecmo's side. Adding another weapon for free probably won't happen, unless they really want to thank all the players for their support with some free gift. And this would be a nice choice. Of course Link already has more weapons and costumes than everyone else, but it would look good in the character select, if he got full eight weapons. And the water element is the only element, which hasn't seen a new weapon in the updates or DLC. This would be a pure fun weapon, nothing serious, where Link whips his enemies with the lure and pulls out giant fish out of nowhere to smash them on his enemies. See my previous post about this idea.

Fighting Tingle
Now, this is a weird one, but you can't find Tingle anywhere in the game. Not as an ally or an opponent. He actually has an intro movie, which they showed in the trailer for the DLC, but you never get the chance to experience the full intro ingame. It's probably because they didn't have any materials for him, but how hard can those be to add? They don't have to unlock any badges or anything, they could just be there. But this probably already should have been done with the Termina Adventure Map and probably won't happen. Though he could at least appear in Online Links.

I might update this post with additional ideas, but if they add all or at least some of these things, I will be happy with the game. Of course there are some other issues like the slow grinding, the A rank damage requirements, the high prices of some things in the bazaar, the lack of new stages or the lack of an online mode. But these things probably won't be addressed until a sequel. It's too late for that.

Tuesday, March 3, 2015

Oracle of Ages & Seasons: New Secrets Generator and Decoder

In the past I often referred to the password generator made by Paulygon from the year 2001. It let you generate Secrets to start a linked game or a Hero's Quest and Ring Secrets. It always has been an useful tool for every Oracles fan.

Now kabili207 is re-engineering the tool so that it also supports the following:

  • Decode passwords by entering your secrets
  • Create a Linked Hero's Quest

The 2nd happened on my request, because I always missed that feature in the old one, even if it's only a minor thing. But the first is very important. With this you can actually find your game ID by entering your existing secrets into the tool. With that you can finally create secrets for already existing savegames. kabili207 did the Zelda fans a huge service with that.

And it looks a lot nicer than the original as well:


You can download the tool on Github. I will also update my ring guides in the near future with the new tool in mind.