Captain Toad: Treasure Tracker originally came out on the Wii U in 2014 and was re-launched for both the Nintendo 3DS and Switch four years later. Out of the Mario franchise this is probably what comes closest to a Zelda game in spirit. Its idea even had been envisioned as a Zelda spin-off starring Link at first, before they made Captain Toad the main character and integrated it as a mini-game into Super Mario 3D World. But both this and the recent top-down Zelda installments embrace a cute diorama style, where you're looking onto a small toy world.
Now, I had played and completed the Wii U version about ten years ago and recently felt like replaying it on the Nintendo Switch, also because its DLC was discounted and seemed like the ideal thing to get from my last remaining Gold Points. And since I never had reviewed the original in any way or form, it is now time to make up for it, here on Hyrule Blog.
No Jumping!
The idea of the game is quite simple: it's a platformer where you can't jump. So, if you move off a ledge, you will just plummet down on the square right below (or to your death). You need to use things like slopes, staircases, elevators or ladders to get to higher grounds, where in many ways this is similar to your classic Zelda top-down gameplay. But Captain Toad can't hit enemies, unless he throws something at them (usually turnips) or picks up the Super Pickaxe power-up, which makes you invincible for a short period of time and lets you break through certain blocks.

What stands out the most are the levels themselves, however, where the majority of them was designed as these little dioramas, a chunk cut out of its environment, which you can freely rotate. A big part of the gameplay is exploring these miniature worlds in close detail, not just with your playable character, but also with the camera. Things may be hidden around a corner, where you don't see it initially. And this is really the core charm of the game.
Short & Sweet
With the nature of these dioramas comes a shorter level length overall, but they make up for it with replayability, or at least giving you an incentive to play them multiple times over. It's a very addicting game to complete, where it starts with collecting three crystals per stage. These stay collected even when you die, but you will have to finish the level. And they are used to unlock more stages, where going forward requires a certain number of them, but usually not all of them.
Then there's a hidden task, which gets revealed after finishing a level once, but often it's fun to figure it out beforehand. This can be things like collecting a number of coins, finding a hidden Gold Mushroom, defeating all enemies, activating switches only a certain amount of times, and so on. Collecting all three crystals and clearing the hidden task marks a level as completed.
Your record of collected coins is also stored per level, where it can be fun to top those, but the coins aren't required for anything outside of the hidden tasks. 100 of them will give you an extra 1-Up and that's it.
In addition, there is a "hide and seek" game with the Pixel Toad, where you have to go around the level to look for him. Often he is hidden quite cleverly, where you even need to progress in the stage a bit to reveal the spot. On the Wii U this feature required you to use the Toad amiibo, the later versions unlock it after the stage got finished once.
And if that's not enough to do for you, you can also challenge yourself by completing the stage in a given time. That can be surprisingly fun, because it's often like a puzzle in itself to figure out the fastest route. But you also need to be quite efficient in multi-tasking, which can lead to some frustrations (more on that later).
Both the Pixel Toad and the time trials are completely optional, so there is nothing to unlock from them, except for a mark on the cover of the corresponding book, which appears once you've done these tasks in all of its stages. The books are called "episodes" and there are three of them in total. The first two have 18 stages each, and the third one has 28 stages in total. This includes boss fights and some special levels, where you drive around in a mine cart and shoot turnips.
You will swap between Captain Toad and Captain Toadette between these episodes and within the third one. There is even a bit of a story, starring a big bird named Wingo, who steals Power Stars and riches from them two, usually leaving one of them alone and in search for the other. But it's very simple, the usual Mario stuff.
Throw, Turn & Touch
Now, for a game that is so strikingly simple, its controls are irritatingly overloaded, so much so that it often feels like you need three hands to play it. Controlling the camera is very important, where this gets primarily done with the right stick, like in many other games. And this poses the first problem, because in order to pick up things or sprint you have to press or hold either A, B or Y (the latter can also turn your headlight on and off for some reason), which means you have to change between those and the right stick all the time.

When playing the time trials or some of the bonus challenges, you often need to hold down one of these buttons to run faster, but you will also need to adjust the camera constantly... Well, some camera work can be done with the shoulder buttons (mainly L and R to rotate), but it's not as precise and intuitive as using the stick. And they also don't let you change the camera's Z-axis. The solution is to alter the button mappings in the system settings, so you can perform the basic actions with ZL or so, where the game doesn't have any control options outside of inverting the camera. And that isn't ideal.
On top of all that, the game was originally intended to be played with a touchscreen, so there are a lot of interactions in the environment that can only be achieved by touching things, like special platforms (and even the Pixel Toad). Enemies can also be stunned by touching them, which can be critical later on. If you don't play in handheld mode, then there will be a motion-controlled cursor, where you trigger things via ZR. If you've played Super Mario 3D World on the Nintendo Switch, then you will be familiar with this, because they have used the exact same method there. And this works surprisingly well, given that you perform this on its own. The problem arises from when you have to multi-task in the game's various challenges. Then you have to run, turn the camera and activate things with the touchscreen / cursor all at the same time, and this can get a bit overwhelming...

Another problem came from ladders, where sometimes you stop climbing them, even though you keep pressing in the same direction, because of the camera. That's a bit annoying. What can also be annoying are the wheels, which are automatically grabbed even when you are just running... Often you just want to run past by them, but then get stuck on them. At least they are much quicker to use on the Nintendo Switch thanks to motion controls. The propeller platforms are also gone entirely in the Switch version, which required you to blow into the microphone...
Bonus Book
After completing all three episodes, it unlocks the "Bonus Episode", which contains a number of different stages. First and foremost, there are four levels based on another Super Mario title: Super Mario 3D World on the Wii U and Super Mario Odyssey on the Nintendo 3DS and Switch.
The former were just levels taken from that game. They were slightly modified, so you can play through them without jumping, and weren't all that exciting. Meanwhile, the Super Mario Odyssey stages were all completely new and offer two true highlights with Secret of the Inverted Pyramid and Updown, Downtown. So, it's a very good trade overall.
That being sad, it still leaves a sour aftertaste that this game's connection to Super Mario 3D World got cut off like that. After the credits of the third episode have rolled, you could see how Captain Toad enters the Sprixie Kingdom to continue his journey there. So, it was set up as a prequel, which made sense, considering that both games share a lot of assets. And while Captain Toad also appears in Super Mario Odyssey, it was really 3D World that first featured him in a playable role that then spawned this game.
Ideally, the ports would have retained connections to both titles somehow. And even if the Sprixie Kingdom stages weren't that great, they could have remade the six original Captain Toad levels from 3D World instead and modified those a bit.
Speaking of modified levels, that's the other main part of the Bonus Episode. Seven of the existing stages got remixed here with new objectives. In the four "Toad Brigades" you will have find three other Toads, who will then follow you and need to be protected. And in the "Mummy-Me" variants you are chased by this game's version of the Cosmic Clones from other 3D Mario titles, so they will follow your every move and you can't ever stop for longer than a second.
This includes a variant of the first Draggadon encounter, the dragon boss that you've probably seen before from Nintendo's promotional material around the game. And at this point this boss has really overstayed its welcome, because one of these fights can be found in every single episode. If you also replay the levels for the target times, then you will have to deal with him eight times at minimum...
The "Mummy-Me Maze Forever" then takes things to the utmost extreme, where this a 50 floor long trial dungeon, something all too familiar to Zelda fans. It's that slap in the completionist's face that Mario games often like to do at the end and I will talk a bit more about this in a separate post...
Otherwise, the Bonus Episode also lets you replay all three prologues, as well as all the Coins Galore bonus stages, which appear from time to time and let you collect lots of coins (which are only good for adding lives). There are no Pixel Toads to seek in the entire episode, but it still wants you to speed-run all of its levels, with the exception of the Mummy-Me Maze Forever (luckily). So, all in all there is quite a bit to do in the game, which can keep you busy for up to twenty hours.
Track Together
The Nintendo Switch version comes with two two different cooperative modes, which can be played together locally: Assist Mode and Adventure for Two. The latter was added in the 1.1.0 update, so you can't use this out of the box.
In Assist Mode the two players have to share a set of Joy-Cons. The main player will use the left one and the assisting player the right one. As the assist you are in charge of the motion-controlled pointer, but you can also throw red turnips to defeat enemies, which is basically cheating in certain levels. So, use this mode to make your life easier with any of the game's challenges. Both players can control the camera, but player 1 gets priority here.
Adventure for Two on the other hand really lets you play together, where for most of the game the second player is represented by a purple Captain Toad. The camera stays centered on the first player, who again has camera control priority, and therefore this mode can get a bit frustrating for the second player, because you might end up out of view.
A Treasure
Captain Toad: Treasure Tracker is a fantastic, little game. Other than the fact that you sometimes have to control three different things at the same time, it's highly recommended for everyone who is looking for a charming, slow-paced, puzzle-focused adventure title. The game also sells on a lower price point and will get a free update for Nintendo Switch 2 on June 5th, so you can't go wrong here.