Wednesday, December 31, 2025

2025 – Year of the Sages

2025 illustration using the key art from Age of Imprisonment as a background

We're looking back at yet another year and there is actually quite a bit to talk about when it comes to Zelda, keeping the momentum after The Legend of Zelda: Tears of the Kingdom and Echoes of Wisdom in 2023 and 2024.

This is mainly due to Nintendo's newest system, the Nintendo Switch 2. Already in January of this year we saw the announcement, which would characterize the rest of 2025 for the Japanese video game company. A Nintendo Direct at the beginning of April then gave us a look at the lineup for the rest of the year.

The Nintendo Switch 2 itself launched on June 5th, together with Mario Kart World and Nintendo Switch 2 Editions of Breath of the Wild and Tears of the Kingdom. These paid upgrades let the games run in 4K, 60FPS and HDR, but they also give you access to a second save slot in case you want to start over without losing your previous progress.

In addition, you can connect both games to the Zelda Notes app on your smartphone. This lets you easily find missing shrines and Koroks, discover a large number of new voice memories, hunt for trophies, and even share Autobuild creations via QR codes.

Two years after its release, four new amiibo were released for Tears of the Kingdom, one for each of the new sages: Riju, Sidon, Tulin and Yunobo. New paraglider fabrics, which you can unlock with these amiibo, were added to the game as part of the update.

Both Echoes of Wisdom and the remake of Link's Awakening also received the same boost in resolution and performance, where in this case they were part of a series of free updates. Echoes of Wisdom even got a new feature on top, where you can now create favorites in the list of echoes.

Via the Nintendo Switch Online Expansion Pack you could now play GameCube games on the Nintendo Switch, which includes The Wind Waker. It's not the port of the HD remaster that everyone was hoping for, but it's better than nothing...

And all of the above happened on the same day, on June 5th, so there were a lot of old things to enjoy in a new light all at once, given that you already had/have a Nintendo Switch 2. Only the new amiibo could still be used on a normal Nintendo Switch.

Zelda following Sonia and Rauru

But that wasn't the end of it, where Nintendo still had another ace up their sleeve to potentially convert Zelda fans to the new system in its first year. Right in April we got the announcement for a new Hyrule Warriors game, called Age of Imprisonment, which was going to explore the Imprisoning War from the memories in Tears of the Kingdom.

For the first time in the Hyrule Warriors series this would become a canonical tale, where you get to experience Zelda's journey into the past as it happened. And this also put the beloved princess in the role of the protagonist for the second time after Echoes of Wisdom, while there were many new faces to meet, like the ancient sages under their masks, or the traveling Korok Calamo and his Construct friend, who looks and acts suspiciously like Link.

At first the game was scheduled for winter, but then came out already on November 6th. Two free updates followed to flesh out the post-game, adding a new difficulty mode, more Challenges, tougher monsters, and more. And this makes you wonder if Nintendo was pushing the game into 2025 for some reason...

In any case, the first months of the Nintendo Switch 2 were a celebration of the new era for Zelda, which has started with Breath of the Wild in 2017, with the launch of the Nintendo Switch. Whether Nintendo will further continue this era on the Nintendo Switch 2 or start something new remains to be seen.

Something completely new that awaits us is the upcoming Zelda movie. This year we got a first glimpse, announcing Bo Bragason and Benjamin Evan Ainsworth as Zelda and Link. However, we will have to wait until May 7th 2027 to see it.


2025 – The Arrival of Lurking Legends

While it was too early for a new Zelda game to come out in 2025, Action Adventure enjoyers still got served quite well, because 2025 saw the release of two of the most long-awaited games in the gerne with Metroid Prime 4: Beyond and Hollow Knight: Silksong. These titles had been announced in 2017 and 2019 respectively and were in the making ever since.

However, the former saw a bumpy development, which had to be restarted in the middle, while Silksong simply took as long, because Team Cherry had too much fun developing it. And the different results tell the tale, where the sequel to Hollow Knight delivers one of the best Metroidvania experience to date, while Prime 4 is suffering from a small identity crisis.

Tuesday, December 23, 2025

My Take on Metroid Prime 5

Metroid Prime 5 fake logo in front of Sylux artwork

According to Nintendo, Metroid Prime 4: Beyond was the beginning of a new tale after the Phazon saga from the original Metroid Prime Trilogy, where they may have already plans to continue this tale sooner than later. So, let's explore the possibilities. Spoilers for the game's ending right ahead!

Metroid Prime 4: Beyond (Review)

game's logo + REVIEW

Teased 18 years ago, announced eight years ago, and its development rebooted six years ago... Metroid Prime 4: Beyond has a very long development history and now has finally become a reality on the Nintendo Switch and Nintendo Switch 2. But was it worth the wait? Does it hold up to the reputation of the original Metroid Prime Trilogy? And how how does Sylux fare as a villain? If you have followed my logbook, then you will already have a good idea, but here is the condensed version.

Sunday, December 21, 2025

Got the F4F Revali

photo of the statue, next to the Revali amiibo for scale

The collection is finally complete! I have now received all of the First 4 Figures Champions as presents over the last couple of years, starting with Urbosa in 2023, followed by Mipha and Daruk last year. And as an early Christmas gift there is now Revali joining them.

Somehow my partner managed to hide this from me in our closet for the past six months, but since she had put Daruk in the same spot, I must have learned to turn a blind eye to it.

photo of the backside

Well, normally you save the best for the last, but I would be lying if I said that Revali was my favorite of the Champions. The statue is still awesome, though. They have used an actual bowstring for the weapon, or at least a proper string, which is a fantastic detail. And to make Revali shine more, I got the light-up version:

photo of the statue with the lit up stand

My Mipha has this as well, but not the other two, so I will have to see how I make good use of this. And I still need to buy a proper display cabinet for them all, where there had been other priorities throughout the year. But at least I now won't have to leave an open space inside once it's in place.

Zelda Calendar 2026

photo of the 2026 calendar front, showing the Game Awards artwork of Tears of the Kingdom

It is that time of the year again, where your current wall calendar will soon have completed its service. And in the past Zelda fans could look forward to something new every year, but those days seem somewhat over...

The team at Danilo decided to make their Tears of the Kingdom calendars a trilogy, so it's more of the same. That means you get another 12 months of character artworks from the last 3D Zelda game, with some repeats and some new ones. Here is what's in it:

photo of the backside, showing the different motives of each month and the poster

Link, Riju, Sidon, Tulin and Ganondorf are repeats from 2024. Zelda, Yunobo, Rauru and Hestu are repeats from 2025. And the Great Deku Tree, Purah and Mineru have their first occurrence.

Well, this could have been easily reduced to two calendars. Especially the current poster, which was last year's cover motive (and vice versa), seems rather uninteresting. And since there had been five repeats in the previous calendar already, two would have been enough to include all the artworks. Plus, they still haven't made use of everything there is yet, like Yunobo's default artwork.

photo of the opened calendar, month December featuring Mineru

At least the overall design has improved quite a bit, compared to last year. There is a lot more variance in the backgrounds and they have added the names of the characters, which looks good. I still like the one from 2024 the best, even though it has the simplest design of the three, but its simplicity made it the most stylish in my opinion.

Of course, the new calendar is very much still up-to-date with the releases that we had this year. Tears of the Kingdom got a Nintendo Switch 2 Edition, new amiibo, and its own spin-off game with Hyrule Warriors: Age of Imprisonment. A calendar based on the latter would have been amazing, though, but that probably wasn't as easy/cheap to realize, since it involves a third party. In addition, Mineru and Tulin will make their crossover debut in Animal Crossing: New Horizons, so there is some small relevance to 2026 as well.

Still, some love for Echoes of Wisdom would have been nice. This is where Abrams could have shined, but I'm pretty sure they have simply recycled stuff from their previous calendars, while getting some inspiration from Pyramid with their cover motives. So, I'd rather take the Tears of the Kingdom calendar for a third time, because this has at least something "fresh" in it.

Friday, December 19, 2025

Age of Imprisonment Chronicle, Entry 11

Blood Moon variant of the title screen at Hyrule Castle, version 1.0.3

This week the version 1.0.3 update for Hyrule Warriors: Age of Imprisonment was released, so it was time to briefly return to the game for the latest addition of Challenges, the new Phantom Ganon appearances, and some weapon building.

Difficulty: Very Hard
Scenarios: 24
Challenges: 167
Quests: 406
Map Completion: 100% (Again)

Tuesday, December 16, 2025

Age of Imprisonment – Second Free Update Revealed

Zelda facing Phantom Ganon

We're already getting the version 1.0.3 update for Hyrule Warriors: Age of Imprisonment this week, the second of the two free mini expansions. It's scheduled for December 18th, but last time it already came out a day earlier, where maybe they are releasing 0AM Japanese time. So, keep an eye out tomorrow. You can find all the info on the Japanese website, and only there, so the official English names are still pending.

However, the update says pretty much in the expectations from last month, where it does check off a number of boxes and fills the obvious gaps, except for the one on the roster that everyone was really hoping for. But the minor version number already indicates that this isn't meant as anything substantial. Still, there is truly more stuff in here to keep you engaged (official English names pending):

  • A new Forbidden difficulty mode. Clearing a certain number of battles in this difficulty will unlock additional waves of rewards, similar to the Contribution Level Quests. This includes more pure Zonaite Steel and even increases to the total of rations. There are no checkpoints in the Forbidden difficulty.

  • New Phantom Mode battles. These will randomly alter already cleared scenarios, where they will have an evil eye for their icon on the map. Here Phantom Ganon chases after you. In addition, enemies might be turned into their gloom or even vicious variants. You can earn pure Zonaite Steel as rewards.

Those are truly the equivalents the Apocalyptic difficulty and the Blood Moon battles from Age of Calamity, but more sophisticated. The changed enemies in Phantom Mode could truly prove a challenge and the additional rewards give you a real incentive to clear the entire game in the new difficulty mode, which wasn't the case before.

It will also be great to have something to play on rotation with the Phantom Mode, just to keep the game going for when you want it to. And you get more ways of earning pure Zonaite Steel, which was badly needed.

Vicious Lizalfos going crazy with red lightning

As expected, they will add more Vicious Monsters and corresponding Challenges as well. These are Lizalfos and Chuchus, where the latter look especially crazy, almost like a homage to Arrghus or Wart from A Link to the Past and Majora's Mask with all those smaller slimes surrounding them.

Curiously, they haven't made any vicious variants of the Horriblins, Gibdo or the Molduga. And they most likely won't add those later, since these vicious monsters are utilized in the new Phantom Mode and Koei Tecmo has explicitly spoken of two updates... I can't say that I'm overly sad about this omission, because these battles have gotten quite frustrating in the last update. And now you can do them all over again in the new difficulty mode... Ouch.

sky island stage

In addition, there will be some more Challenges with new mission types, like battles focused on certain warriors, or a "fight to the death with a powerful foe", whatever that means. Well, it's probably a Challenge featuring the Forbidden Construct, which will be similar to Rauru's battle in the last update, offering you a new weapon as a reward. Which is part of some smaller extras:

  • A new training stage in the sky, where you can also perform Sync Strikes.
  • New unique skills for the Mysterious Construct, one for all three weapon types. This includes the "Shield Charge", as a counter against dashes.
  • The Forbidden Blade as a new one-handed weapon for the Mysterious Construct and the recruits.

The additional unique skills for the Mysterious Construct make so much sense in hindsight, because there were some clear gaps here. You could always use Zonai devices instead, but it's better to have options.

In the first update we got the High Guard's Spear and the Longsword of Light, so with the Forbidden Sword there is now one powerful extra weapon for each category. It also looks quite interesting, like a dark counterpart to Zelda's Blade of Light:

the Mysterious Contruct carrying a Zonaite Sword with a glowing gloom blade

It's actually the weapon the Forbidden Construct is using, hence the name. That's neat, but certainly not the weapon / character that everyone was hoping for. Maybe they will offer paid DLC in the near future, but I'm not really expecting it.

 

PS: The timing is absolutely perfect, since I just finished Metroid Prime 4 two days ago. Yet, I feel like I'm not getting a break here with these back-to-back releases...

Silksong – Sea of Sorrow Announced

artwork of a dark looking Hornet between splashing waves

Team Cherry has announced the first big expansion for Hollow Knight: Silksong on their blog, featuring a small teaser trailer. It will be called Sea of Sorrow, adding a maritime area to the game, amongst other things. Two months ago I had discussed my DLC ideas for the game and this was right on top of the list.

This first free expansion will most certainly add the missing "Pharloom Bay" area, which we saw in the earlier trailers, but didn't make the cut. This included a new port town, with lots of barnacles around, and will likely be placed to right / east of Bilewater.

Another part of it is the "Lifeblood Spire", which is probably the facility that we can see in the new trailer. They haven't shared any details, but it looks like their DLCs will be going in the right direction.

They give "2026" as a release date, but be careful with that... Team Cherry has a reputation now for taking their time. But to be fair, they had released all content updates for the original Hollow Knight within 18 months from the game's launch, so it's probably going to be in the first half of 2026.

Monday, December 15, 2025

Metroid Prime 4 Logbook, Entry 6

CHRONO TOWER

It's not a true Metroid Prime game if there isn't something to collect before you can face the final boss. Not that it matters much when you're going for 100% anyway... In any case, there is a lot of sand to see, before heading into the mostly disappointing finale. Endgame spoilers incoming, so read at your own risk!

Scans: 100%
Items: 100%

Saturday, December 13, 2025

Metroid Prime 4 Logbook, Entry 5

GREAT MINES

Did somebody say Phazon Mines? No? Well, great... There was one last major area to explore with one last Teleporter Key to obtain, before the game is heading into the big finale. And it all feels like a very intentional throwback to the original Metroid Prime with this particular setting...

Scans: 93%
Items: 67%

Friday, December 12, 2025

Metroid Prime 4 Logbook, Entry 4

Jungle, ice, lava... Metroid Prime 4: Beyond certainly doesn't cover itself with originality when it comes to environmental themes. Maybe they should have called this game "New Metroid Prime"? Anyway, let's see what the Magmoor Pyrosphere, errhhh... the Flare Pool has in store. With some desert driving in between.

Scans: 81%
Items: 51%

Monday, December 8, 2025

Metroid Prime 4 Logbook, Entry 3

ICE BELT

Let's talk about the coolest part of the game so far, the Ice Belt. In old Metroid Prime fashion you'll find a sleeping laboratory there, but it leads to a different revelation...

Scans: 67%
Items: 27%

Sunday, December 7, 2025

Metroid Prime 4 Logbook, Entry 2

VOLT FORGE

The next area you get to explore is the Volt Forge, which is mainly a mass production facility for the game's other big gimmick: the motor bike. So, I've proceeded with that part and did some first cruising through the desert of Sol Valley afterwards.

Scans: 44%
Items: 16%

Saturday, December 6, 2025

Metroid Prime 4 Logbook, Entry 1

FURY GREEN

Ah, well... let's just do this. I'm 90 minutes into the game, where I have played through both the intro sequence and the first area, which covers the demo and the previews. So, these are some very early impressions.

Scans: 30%
Items: 9%

Got Metroid Prime 4: Behind

photo of the game case next to some cards and a small black bag on a big mouse pad and three amiibo packages

A little late to the party... That's what you get when you pre-order from Nintendo directly. So far I've been an advocate of the My Nintendo Store, despite paying full prices, because you usually get a number of nice goodies, mint quality, and the game on time. However, they hate the idea of you getting the game a day early, so they always keep the deliveries very close to their chest. A little too close. And during the Christmas season, in the week after Black Friday no less, this backfired. My package was stuck in some delivery limbo, where nothing happened for 48 hours...

But I blame Nintendo here. They sent it too late without the necessary priority labels / fast shipping. So, I honestly can't recommend their shop any longer if you want to be playing on launch day. And yes, I could have just gone to some store and pick the game up there, but I wanted the additional goodies and this would have created some unnecessary back and forth. And after the mixed previews and reviews my excitement wasn't the greatest either, so I was able to wait two more days after having waited 18 years.

It only sucked that I had taken one day of vacation... But luckily I was able to move some hours around to have more time to play on Monday. I just hope they won't ever release a new Zelda game in December again, because I won't be as patient in that case.

photo of nine cards laid out on the mouse pad

Anyway, the My Nintendo Store sold the so called "Power Set" of Metroid Prime 4: Beyond. It came with a big mouse pad, 61x35 cm, and a set of nine holographic cards. You also get a small key chain in a litte pouch with the game's logo on it, but that's the purchase bonus item that comes with any physical version of the game.

In addition, there are three amiibo: Samus, Samus on Vi-O-La, and Sylux. For some reason, the first two already were released alongside Hyrule Warriors: Age of Imprisonment a month ago, on November 6th, but I haven't touched them until today. At least they were delivered on time.

photo of the amiibo frontsphoto of the amiibo backsides

And they look really nice. Well, I personally find the normal Samus to be somewhat redundant, since we already got a very good looking version of that suit with Metroid: Samus Returns, but there is some extra detail with the purple psyschic power stuff and it has a different pose.

Their functionalities inside the game seem to be either useless or questionable, which is a problem with main Metroid games, it seems. Federation Force did it actually best with the paint jobs...

Now, I'm off to finally play the game. I'm not entirely sure if I want to do detailed blogging about my impressions and progress, now that I have effectively lost two days of potential play time, but let's see how I feel after the first couple of hours. It will be a shame if I don't, but in that case a late review will have to suffice.

Saturday, November 29, 2025

Age of Calamity – Nintendo Switch 2 Edition Proposal

Hyrule Warriors: Age of Calamity - Nintendo Switch 2 Edition fake logo

Whether Koei Tecmo will keep expanding Hyrule Warriors: Age of Imprisonment after its free updates or not, they shouldn't move on to the next Fire Emblem Warriors just yet. Instead, they should stay on the project a little longer and bring Hyrule Warriors: Age of Calamity on the same page as its successor, via a shiny Nintendo Switch 2 Edition. This is a very common request, because a lot of people have not been happy with the performance of the original on the Nintendo Switch.

With such an upgrade the game would run in 4k and 60FPS, but since we're talking about a Nintendo Switch 2 Edition and not a mere free update, there also need to be some Switch 2 features to warrant it. One would be support for Game Share, which is an excellent addition in Age of Imprisonment that makes playing the coop mode much more enjoyable.

And the other would be increasing the number of enemies that are visible and ready to be attacked all across the board. The original game often only rendered a limited number of enemies, even when more were in the area. So, you might have 100 Bokoblins in front of you, but the game was only displaying 50 of them at once (just as an example). And the rest were popping in as the others got defeated. That's not a thing in Age of Imprisonment any longer and actually a very good feature for an upgrade, because it makes the game a lot more responsive and fun.

Still, this isn't much and like the Nintendo Switch 2 Edition of Animal Crossing: New Horizons this should come at the lowest price point, so only 4.99€ for the Upgrade Pack. 

A free update that accompanies the Nintendo Switch 2 Edition could also address some other issues and omissions, which were left in the field after the Expansion Pass was finished. Plus, some improvements from Age of Imprisonment may also be implemented. Here are some ideas:

  • Zelda's Royal Attire as a new outfit option
  • Quick follow-up to exposed weak point gauges
  • A way of re-obtaining certain one-time weaponry, including the Lucky Ladle and Prototype Ancient Short Sword
  • A new blacksmith feature to maximize the otherwise random base damage values of weapons
  • Increased levels for Vicious Monster Battles during Blood Moons
  • Improved camera behavior
  • Update: Battles completed on Apocalyptic are highlighted (like in version 1.0.3)

They could also finally make Astor playable in the post-game, but who am I kidding?

Well, Nintendo probably wouldn't release this all too soon, because right now they want to focus on Age of Imprisonment and don't take away from its sales. But in a year or so this could be a worthwhile addition to the ever-growing library of Nintendo Switch 2 Editions. 

Age of Imprisonment – 2nd Update Predictions & Suggestions

Zelda and Calamo after their Sync Strike

This week the first free update for Hyrule Warriors: Age of Imprisonment has been released and one more is to follow. The goal of these updates is to make the game last longer, where Koei Tecmo is expanding the post-game, but the first update did very little here. So, what can we expect from the second one? Will it be the game's saving grace or simply more of the same?

For this exercise, let us try to stay within realistic expectations. After all, we are talking about free updates here, where there have been no announcements for any paid DLC so far. This alone makes new playable characters, battlefields and story scenarios rather questionable, because these are selling points.

To be fair, the first Hyrule Warriors has received some playable characters in its free updates on the Wii U and Nintendo 3DS – Cia, Volga, Wizzro and Medli. But they all served as hooks for the paid DLCs that were released alongside them. You could play with these characters and level them up, but you couldn't get their stronger weapons, alternate costumes, or additional Heart Containers without the new Adventure Maps. It doesn't work like that in Age of Imprisonment, where a new character should automatically come with a number of Quests attached to enhance their state and skills.

Age of Calamity on the other hand didn't give us anything for free. Even quality of life improvements were locked behind Quests that were part of the Expansion Pass, which has caused some criticism at the time (in the very least from this blog). Luckily, this isn't the case here, but we also shouldn't expect this to become a free Expansion Pass. The first update is by no means an equivalent to "Pulse of the Ancients".

Let's just take a look at the numbers of everything that got added this week:

  • 6 new Quests
  • 5 new Challenges (Lv. 81 to 85)
  • 6 new Vicious Battles
  • 3 new vicious monster
  • 2 new weapons
  • 1 new Sync Strike 

It's a drop in the bucket. And it already feels incomplete, where it's likely that the second update will continue from what they have started here. So, we will probably be getting some more Challenges, spanning from level 86 to 90, as well as more Vicious Battles, potentially covering some of the missing vicious monster types.

Mineru riding around a Vicious Flux Construct

Those are Lizalfos, Horriblin, Molduga, Chuchu, Aerocuda and Gibdo. This would be six in total, where ideally they will just cover them all and don't do any more experiments with horrible combinations of them, because these were not fun in the slightest.

With unique Sync Strikes there is also a lot of potential to close some more gaps. The most obvious ones are left by Rauru, who doesn't have unique actions with any of the four masked sages, even though he is acting as their leader. Or they could just do more with Calamo.

As for new Challenges, it would be nice if there was an equivalent to the "Rack Up Your K.O. Count" missions from the first Hyrule Warriors, where your goal is to score as many K.O.s as possible within a given time limit. They have done something similar in the first update with the Poe collecting, which was a lot of fun and probably one of the best additions so far.

Another very interesting Challenge was "The Struggle for Ash Swamp", where the Ash Swamp is one of two battlefields in the game that don't have a story scenario on them. The new Challenge emulated that and let us explore the battlefield in its entirety for the first time. And here it would make sense if they were to follow this up with the second side battlefield: Damel Forest.

Sholani and Ronza in Damel Forest

This one is remarkably similar to its counterpart in Age of Calamity, but you only ever get to play parts of it in Age of Imprisonment, never the whole thing. This is a shame, but it doesn't have to stay like this. How about a Challenge where they are out to explore the mysteries of the ancient Zonai and run into a horde of possessed Constructs? A big horde. And let Mineru talk a bit about hiding sky islands in large thunder clouds.

That's it for the obvious additions, following the first update. However, if this were to be all, it certainly would be disappointing, especially when it comes to making the game last longer. But there are a couple of features still missing from Age of Calamity, where it would be nice to have them in Age of Imprisonment as well.

One of these things is the Apocalyptic difficulty. This is a no-brainer, really, and probably the simplest way of prolonging the game: let the players do it all over again in an even harder mode. There were also the Blood Mood battles, which increased the difficulty of the story scenarios. The only problem is that many of them are already under a Blood Moon, so they would have to come up with a different explanation or variant.

Another possibility could be randomized, rotating missions. Age of Calamity did this via its Vicious Monster Battles, but these are now fixed, so they are cleared normally like any other Challenge. And the new ones can be quite infuriating, where you probably don't want to replay them regularly anyway.

An alternative could be something like horde battles, based on "The Battle of Hyrule Field" scenario in chapter 5, where you fight off the Demon King's army. Those would randomly take place on different battlefields and even make use of a random selection of monsters.

Maybe these could even be used to threaten your territories after you are done with all the normal defense missions, where these now span the entire region and not just small parts of the map. But this could potentially be annoying.

And if there is nothing else left to do in a Warriors game, there is always grinding and weapon building. But the latter is very tedious and could use some improvements to make it more fun. Most importantly, you should get more Zonaite Steel after clearing a battle, not just one. The new Quests from the first update give you a piece of pure steel for each type, which was a nice gesture, but not a solution to the problem. Maybe they should add a Quest which unlocks more steel drops per battle. Alternatively, they could introduce some general Aside Quests that will keep rotating forever and let you obtain three pure steel per turn.

They should introduce a weapon shop among the services. Here you could buy more copies of any weapon that you've already obtained once, including one-time rewards, like the High Guard series or the new Longsword of Light. Right now, if you were to dismantle any of them, there is no way of getting them back. And that's unfortunate.

artwork of Sonia holding her bow

But that's all just peanuts. We know what the people truly want and that's more playable characters, first and foremost Sonia and Ganondorf. This is what would draw attention back to the game. But as stated initially, it may not be the most realistic thing to expect from these free updates.

Both characters also have clear story reasons as to why they were not playable to begin with. Honoring the canon of Tears of the Kingdom is what prevented Sonia from becoming playable, while following the structure of Age of Calamity, where everything on the map is from the perspective of the good guys, is what prevents Ganondorf.

Neither problem is particularly easy to solve. And in the context of the free updates we might be setting us up for disappointment when we are expecting either one. However, in case of Sonia, there is an alternative: Zelda could inherit her Longbow of Light as a second weapon / moveset for herself.

It makes sense from a story perspective and Sonia could even assist Zelda here in spirit, quite literally. And so far Zelda always had a second weapon type in all the Hyrule Warriors games, even a third with the DLCs. It's strange how now she has only one, even though she has become the main character. Inheriting Sonia's bow would remedy that and it also would be a meaningful addition.

In any case, there should be a second bow available. While there is Zonaite Steel specifically for bows, Raphica is the only recipient of these so far. And that is also rather strange. Since the first update has filled out some gaps in the base game, there is a good chance that we might get another bow with the second. And Sonia's is the obvious candidate here, whether as a new weapon for Zelda or in form of the queen herself. If there's one big highlight in these free updates, it will likely be this.

Another candidate for a bow moveset could be Calamo with the Forest Dweller's Bow, where fusing materials to arrows has been a big feature in Tears of the Kingdom, one that has yet to be utilized in Age of Imprisonment. But it would probably turn out quite similar to his default moveset. 

Koume and Kotake kneeling in front of Ganondorf in the desert who chills on a rock

As for Ganondorf... Yes, there is a lot of demand for him on the internet right now, but if they were to make him playable, then they should do him justice. And making him some bonus character, where he becomes a puppet for the good guys during the post-game, isn't that. With Ganondorf we are definitely looking at paid DLC territory, because he would effectively require his own game mode and map to properly realize a Demon King campaign.

There is some interesting potential here, though. He could become the antithesis to the heroes, where he is always fighting for himself and therefore doesn't perform any Sync Strikes. The L button then could be used for a weapon swapping feature, where you can swap between his sword, club and spear on the fly, which is what makes him stand out as a boss. But let's discuss this after the second update...

With Age of Calamity they also had no plans to release any DLC, but once they saw the demand they brought the team back together and made it happen. And history could repeat itself here, where Koei Tecmo has a history of listening to the fans. For the most part.

These free updates, however, are seemingly just there to tie up some loose ends, where one might think that this game got rushed out for some reason. After all, they had announced this for the winter season, originally, where it's not winter yet... So, let them complete the unfinished post-game first and then they can think about a proper expansion.

Friday, November 28, 2025

Age of Imprisonment Chronicle, Entry 10

title screen with Hyrule Castle in a blue sky, version 1.0.2

It is done. 100%. Just in time for Metroid Prime 4: Beyond next week, I have completed the new Hyrule Warriors. Of course, this state won't last long, because we will get a second content update in the near future, but for now I'm finished. Let's talk about the rest of the post-game, as well as the additions that came with the 1.0.2 update two days ago (one day earlier than they had announced).

Difficulty: Very Hard
Scenarios: 24
Challenges: 159
Quests: 402
Map Completion: 100%

Tuesday, November 25, 2025

Age of Imprisonment – First Free Update Revealed

Zelda fighting a horde of Vicious Bokoblins

We are getting the first update for Hyrule Warriors: Age of Imprisonment and it's already happening in two days, on November 27th. You can view Nintendo's announcement on X, and the Japanese website for more details. Koei Tecmo had previously announced that this game will be getting two free updates to make it last longer and this is the first of them.

For the most part this seems to focus on the post-game, so they will add more Challenges and Quests to it:

  • New Vicious Battles: Silver Bokoblins, Sludge Like and Flux Construct
  • New Weapons: High Guard's Spear and Longsword of Light
  • New Sync Strike between Zelda and Calamo
  • The ability to perform Sync Strikes with Flux Constructs and a new Challenge featuring them
  • A Challenge that lets you fight against Rauru for real
  • A Challenge about collecting many Poes 
  • A Challenge where you can go for over 2000 K.O.s

In addition, there will be a number of other improvements. For example, in the training chamber you can now swap characters and weapons on the fly. Or you can display open Aside Quests in the mission preparations.

Quino and Cadlan holding new weapons

By the way, the High Guard's Spear is the missing piece in the series of weapons that were provided as a save data bonus. There you had the High Guard's Sword and Claymore, but not a matching spear. You will be able to use these new weapons as the Mysterious Construct or with any of the recruits.

For some reason the version number will be 1.0.2, indicating that this is meant as a mere patch. Normally, with small content updates you would expect this to be version 1.1.0. Maybe some of the contents were already part of the game and simply weren't properly integrated or finished yet. The High Guard's Spear and the missing vicious monsters are an indicator for this.

Qia facing a Vicious Sludge Like

In any case, the timing of this is impeccable. I've just arrived at the post-game last weekend and it truly feels a bit lackluster, where I will be welcoming any additional Challenges, especially ones that offer new things to do. But this is very little overall and if there's nothing to make the weapon building any easier (either lower requirements for the levels or a faster way to obtain more Zonaite Steel), then this won't be a saving grace.

Hopefully, the second update will add more substantial things, like new story scenarios and movesets or even characters. 

Sunday, November 23, 2025

Age of Imprisonment Chronicle, Entry 9

It's time for the big finale, the climax of the Imprisoning War. Spoilers for the final boss and ending incoming, so read at your own discretion. In addition, I took a first glimpse at the post-game and its offerings.

Difficulty: Very Hard
Scenarios: 24
Challenges: 128
Quests: 364
Map Completion: 90.89%

Friday, November 21, 2025

Age of Imprisonment Chronicle, Entry 8

title screen showing a balloon

I'm running out of the title screens showing the Forgotten Temple, so it's time to reclaim Hyrule Castle. Or so I thought... Let us dive into chapter 5 here, which is where the Imprisoning War is about to reach its end.

Difficulty: Very Hard
Scenarios: 22
Challenges: 111
Quests: 295

Wednesday, November 19, 2025

Age of Imprisonment Chronicle, Entry 7

another title screen at the Forgotten Temple

Demon King? Secret stone? Master Sword? Zonai Construct? Silver Lynel Saber Horn...? At least one of these deep questions was answered during the rest of Chapter 4, where I've gotten one last recruit and fought the other archfiends.

Difficulty: Very Hard
Scenarios: 19
Challenges: 106
Quests: 227

Monday, November 17, 2025

Age of Imprisonment Chronicle, Entry 6

title screen showing some pillars in the Forgotten Temple in the background

The completion statistics below will already tell you the next story: over the course of the weekend I have advanced in only two scenarios of Chapter 4, but the number of Challenges and Quests has doubled, meaning that I was mostly busy doing side missions. Lots of side missions. But the roster is now almost complete with Ardi and four new recruits.

Difficulty: Very Hard
Scenarios: 15
Challenges: 76
Quests: 142

Zelda Movie: First Look at the Filming

three photos of the actors of Link and Zelda in a green landscape in New Zealand, fully dressed

Last week there has been a leaked footage of the live-action production for the upcoming Zelda movie. Today Nintendo has reacted by confirming the whole thing on social media.

Filming is underway for the live-action film of The Legend of Zelda in a lush, natural setting, with Bo Bragason-san who will play Zelda and Benjamin Evan Ainsworth-san who will play Link. Filming is on track for the film’s release on May 7, 2027. It will take a while until the release, so we would be grateful if you would wait patiently and look forward to it.

Yes, please wait patiently and don't disturb the film shootings!

In the leak you can also spot Dichen Lachman as Impa, which is an awesome choice. I liked her a lot in Dollhouse, if anyone still remembers that show (I do barely). But she's also in the cast of Severance, which is on my watch list.

And so far this is looking quite nice. The landscapes in New Zealand are very beautiful for this. They have made for a good Middle Earth, and they will make for a good Hyrule.

What I'm most curious about is how they will handle the different tribes, like the Gorons and the Zora, but I'm not expecting to see any of that in the near future. Maybe we will see a first trailer by the end of next year...

Saturday, November 15, 2025

Zonaite Steel Frontiers

Horizon is Sony's equivalent to the new open world Zelda, which has started alongside Breath of the Wild in 2017. And they have announced a new game in the series, Horizon MMORPG - Steel Frontiers. As the title suggests, this will be an online role-playing game, and that reminded me of a thought I had eight years ago, when Breath of the Wild was still new:

World of Hylia - Zelda RPG Concept 

If Nintendo were to re-use the Hyrule from Breath of the Wild for a third / fifth time, then an RPG or even an MMORPG would be an excuse. It could take place somewhere between the Great Calamities, so that Hyrule Castle and Hyrule Castle Town can be experienced at their fullest. Or it could take place after the Imprisoning War, giving the players the ability to build a kingdom of their own.

What rekindles this idea are also these guys: 

In Hyrule Warriors: Age of Imprisonment you get to play as a number of  fighters from the different tribes. Hylians, Rito, Gorons, Zora and Gerudo. And they all look a bit like they came out of a character creator for a Zelda RPG.

However, the different species in Zelda are truly something else from your usual fantasy cost. It is fun and unique to play as a Rito, a Goron or a Zora. They could also include Koroks and potentially even the Sheikah and Yiga (depending on the era).

Well, I have never played an MMORPG before and I have never seen the appeal in something like World of Warcraft, but if there's one franchise that could get me to play one, then it's definitely The Legend of Zelda.

And at least Nintendo would release this for their audiences on Nintendo Switch 2. Sorry, not sorry, Sony. :P

Friday, November 14, 2025

Metroid Prime 4: Beyond ~ Overview Trailer

game's official key art

In less than three weeks Metroid Prime 4: Beyond will hit the shelves and that feels unreal, also because Nintendo hasn't been talking much about the game... at all. But this has changed today, where they've released a seven minute long overview trailer, explaining the game to dummies. Did you know that Samus could jump?! Woah...!

But it also introduces the main areas of the game, which probably won't win any awards for originality, with both their naming and their environmental designs:

  • Fury Green
  • Volt Forge 
  • Ice Belt
  • Flare Pool 

It is very reminiscent of the areas you had in Metroid Prime, but also in Metroid Prime: Federation Force with the jungle, ice and fire themes. Volt Forge probably is the most novel out of the four, but you could still compare it to Talvania.

biking through desert

All of these areas are connected via the "Sol Valley", which is the huge, open desert. This is where you will primarily use your bike, Vi-O-La, confirming that this is essentially a more interactive replacement of the classic elevators. But I like how the main areas are all visually highlighted in the horizon, e.g. you get a giant tree for where the Fury Green lies, so you can always tell where your destination is.

But we've seen all this already, so the biggest reveal in the trailer is that Samus won't be alone: she will have the company of some Federation Troopers... yaaayyy... There are Makenzie, Duke, Armstrong, Tokabi, and others, who are also stranded on Viewros and who will assist Samus on various occasions.

Every good Metroid fan will have flashbacks to Other M with this one, but as long as they don't forbid you to use your suit upgrades, it will be fine. Though, it seems they do like to talk... a lot. To be fair, some of it looks really cool. But if you're the type of Metroid fan, where isolation is key to your experience, then this game will probably disappoint you, especially if you already disliked the Federation troopers in Prime 3.

Producer Kensuke Tanabe is a huge fan of the Galactic Federation for some reason, which brought us the infamous Federation Force, and he had already said many years ago that he wanted to explore more of it with this game, especially with Sylux as the antagonist, who hates the Federation. But this has some potential... Maybe the Federation soldiers will all get hunted down by Samus's "archrival" to let this new villain shine. I mean, the way how they all talk about seeing their families again, you already know that they won't see their families again... For the drama!!

Also, we get to see the new beam system in action, even though it's not explained in the trailer. But there seem to be Plasma, Ice and Shock Beams, all elements corresponding to the different areas on Viewros. The difference to the first Metroid Prime here is that they get swapped alongside Missiles and use up ammunition, much like the beams in Echoes.

Curiously, the Nintendo Switch 2 Edition doesn't seem to be compatible with a Switch 1. They explicitly stated that you should purchase the game edition that matches your system, but as far as I know the Nintendo Switch 2 Editions of Breath of the Wild and Tears of the Kingdom still work on an old Nintendo Switch – they will simply lack the upgrade features. So, you effectively get the Switch game on the cartridge and the upgrade pack, but this seems to be different here for some reason.

Or maybe Nintendo is just saying that, because they still want to sell some copies of the Nintendo Switch version. But it could be a good thing that I have a Nintendo Switch 2 by now, because I have preordered the Nintendo Switch 2 Edition in good faith that I could play it on my Switch at first and then use it on a Switch 2 later...

Thursday, November 13, 2025

Age of Imprisonment Chronicle, Entry 5

title screen with lots of grates and Zonai Devices in the background

Ready your Zonai Devices! Yesterday I was able to finish Chapter 3, where the rest of the chapter initiated a first visit to Death Mountain and the Lost Woods. But there is also Agraston and another new fighter to talk about...

Difficulty: Very Hard
Scenarios: 13
Challenges: 40
Quests: 76

Tuesday, November 11, 2025

Age of Imprisonment Chronicle, Entry 4

title screen now showing a fortification in the background at the Forgotten Temple

After the end of the second chapter, the game opens up a bit more, where I've been busy with clearing a plethora of Challenges and recruiting a bunch of new allies, including two of the Sages: Qia and Raphica.

Difficulty: Very Hard
Scenarios: 11
Challenges: 32
Quests: 58

Saturday, November 8, 2025

Age of Imprisonment Chronicle, Entry 3

title screen with Hyrule Castle in the background, but this time in a gloomy red

The Demon King has risen! This entry covers the rest of the second chapter, where you have to play a series of three scenarios in a row, all in the red glow of the first Blood Moon. But this is also where you can unlock three more characters to play with, so there is already quite a bit to talk about, before going into Chapter 3.

Difficulty: Very Hard
Scenarios: 8
Challenges: 6
Quests: 17

Friday, November 7, 2025

Age of Imprisonment Chronicle, Entry 2

title screen with Hyrule Castle in the background

The battle continues. After some struggles, I've beaten the scenario "Growing Suspicion", which is in the middle of chapter 2 and leads to the big turning point in the early story. There I had hit my first brick wall on the Very Hard difficulty.

Thursday, November 6, 2025

Age of Imprisonment Chronicle, Entry 1

title logo

Let's go! Hyrule Warriors: Age of Imprisonment was released today and I'm doing my usual thing on this site, because that's what it's for. I've been a huge fan of the first two Hyrule Warriors games, where I have completed them for the most part and I bet that this won't be any different.

As for now, I've only completed the first chapter, which includes the same level that was playable in the demo, which you could find in some stores in North America (and maybe elsewhere) and which was the basis for a number of previews out there. So, I think this is a good cut to give you some very early impressions.