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Saturday, May 23, 2009
Tingle Mii
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Tingle
Friday, May 22, 2009
Metroid Prime Trilogy coming
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I've been wondering for a while now, why Nintendo of America and Europe didn't announce Metroid Prime and Metroid Prime 2: Echoes for the western "New Play Control!" series. But that was apparently for a very good reason. They decided to bundle those games together with Metroid Prime 3: Corruption on ONE single disc, titled "Metroid Prime Trilogy".
Sounds awesome. The games will be started from a hub, that lists all three games and the multiplayer mode seperately. Metroid Prime and Echoes both now use the awesome controls of Corruption including the Spring Ball ability, which should make getting certain items much easier, both now have 16:9 support and thus better visuals and the loading times will be much faster (which means, doors open faster). Also, both games now use Corruption's credit/voucher system for unlocking artwork and other extras. This will be used to unlock the Fusion Suit instead of the GameBoy Advance connection (but the playable version of Metroid will get cut out, since they want to sell the Virtual Console version). And very handy will be a global options menu, where you can set the controls and other options for all three games at the same time. Besides that nothing has changed, which also means, nothing else got cut out. The mutliplayer mode of Metroid Prime 2: Echoes will still be there, though it will only support local 4 player splitscreen and not online multiplayer via Wi-Fi. But that's better than nothing. Also, the difficulty stays the same (except for some ball jumping puzzles obviously). The bad news is, there won't be any new content. No new multiplayer levels or anything.
I'm really looking foward to this, the Metroid Prime games were my favorite games on the GameCube and Corruption's strenght always lied in the awesome and well implemented controls. So, both combined definitely is something worth getting and will raise the enjoyment of the first two games substantially. I was pretty pissed, when Nintendo didn't announce Metroid Prime 1 and 2 for the "New Play Control!" series on the western market, while Japan already got their copy of Metroid Prime. But this definitely settles it. Buying one game will also be cheaper than buying two "New Play Control!"-games, plus you also get a copy of Corruption, which still is a full price game. So, this is pretty much the best deal since "Super Mario Allstars" on the SNES.
It will be released in North America on 24th August and hopefully in Europe soon after. Update: In Europe it's dated for September 4th.
Source: Kotaku.com
Additional info:
Japanese MP2 Echoes site
IGN preview
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Metroid,
Metroid Prime Trilogy
Monday, May 18, 2009
The Moon is hitting the US... finally
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Source: Nintendo Press Release
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Majora's Mask
Wednesday, May 13, 2009
The Future of Zelda: Virtual Handheld
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- Zelda Game & Watch
- Link's Awakening (GB)
- Link's Awakening DX (GBC)
- Oracle of Ages (GBC)
- Oracle of Seasons (GBC)
- Four Swords (GBA)
- The Minish Cap (GBA)
This is even more than there are currently Zelda titles available for the actual Virtual Console on the Nintendo Wii. I've crossed out the original Link's Awakening on the GameBoy, because why should Nintendo release it, when there's a better version? Also, I skipped over the two Zelda games in the NES Classics series, because both of them are already available on the Virtual Console.
An interesting thought now would be, that some of those titles - hypothetically - could make use of new the features of the Nintendo DSi. The photos from the photo sidequest in Link's Awakening DX could be sent to the internal DSi picture software, so you can do with those pictures whatever you do with pictures on the Nintendo DSi. The Oracle games could use a shared save-file instead of the annoying password system. Think about it, your progress in one game will automatically be recognized by the other, items (like the rings) will automatically be transferred to all linked savegames and so on. This would save you a lot of trouble, because the worst part of the original game was writing down and typing in those weird codes. That was a real turn-off. (Of course the original password system should remain, in case you want to use some of your old passwords. The connected save games basically should replace the Link Cable connection in the old version.)
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As for The Minish Cap, they could give us the missing third bomb bag expansion, that was only available in the US version. Small addition, but neat.
But to do this Nintendo can't just simply emulate those games, they would have to port and modify them. And that way they can't make much profit from those games, especially if you add the costs from ESRB rating and license issues to the equation. Which is why it probably won't happen. Maybe they will emulate the link cable connection with a local wireless connection of DS systems, because should be at least able to play Tetris or trade your Pokémons with someone. But even that would be highly doubtful, since they didn't care about that when they hardware-emulated GameBoy Advance games on previous DS systems. Playing Four Swords online is wishful thinking of myself and this whole article can be labelled as highly unrealistic. Still, I wanted to share those ideas. However, I really hope, they're going to announce a Virtual Handheld on the upcoming E3. Either that or the Nintendo DSi's exclusive features will remain to be uninteresting in my eyes. But after last year I wouldn't get my hopes up and bet my money on the Zelda clock and calculator (Majora's Mask style clock, please).
Tuesday, May 12, 2009
The Future of Zelda: Zelda Wii
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Nintendo announced for this year's E3, that they won't disappoint us again after last year's Wii Music disaster and present at least one major core title for the Wii. Sounds great and we all hope it's not going to be Animal Crossing in space, but Zelda Wii.
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But the point is, that the theme is important. They have to try something new, another "let's have Hyrule Field, Hyrule Castle, Kakariko, Lake Hylia and Death Mountain" style Zelda environment already didn't work so well for Twilight Princess and is getting very, very boring. Also, the sea travelling is overdone by now, so they need something new. A cell-shaded Hyrule in style of The Wind Waker's underwater world seems to be the choice of Spirit Tracks, so that's not an option either. Saturo Iwata mentioned at some point, that he likes the idea of a Western Zelda based on the old Kakariko shootout in Twilight Princess... well, maybe that's where the idea with the steam train came from? Well, as long as they don't make a Sci-Fi Zelda (we can play Metroid, if we want that) I'm open minded for any ideas, as long as we don't end up in the Great Sea or another boring version of Hyrule again. I have enough of boring Lake Hylia, boring Kakariko and boring Hyrule Castle. If it has to take place in Hyrule again, why not there where Zelda II took place with all those nice villages?
To sum up, Nintendo really has to come up with something unique here. Twilight Princess is not the way a Zelda game should look like on the Wii, gameplay and controls need to be revolutionized and the choice of theme for next big Zelda game will be important as well. But it's very hard to predict anything at the moment, so let's hope - like last year - the E3 will shed some light on this one.
Sources:
Castle in the Sky artwork by kimag3500
Key Nintendo game coming
EA about Wii MotionPlus
Labels:
Skyward Sword,
The Future of Zelda,
Zelda Articles
The Future of Zelda: Retrospective
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11 months ago, before last year's E3 I wrote an article called The Future of Zelda on this blog, which dealt with the possibilities of future installments of the Zelda series. With the next E3 happening on June 2nd I want to reflect on my predictments last year and do some more. I will divide this in three articles, the first one being a retrospective. So, let's take a look at what possibilities I had considered last year:
- Zelda Wii obviously, discussed first person gameplay
- a second NDS Zelda in the style of Phantom Hourglass made by the NDS Zelda team
- a retro style Zelda game for WiiWare
- Majora's Mask on Virtual Console (and maybe even Master Quest)
- another spin-off title in the style of Link's Crossbow Training ("Link's Fishing Adventure" as a joke example)
Interesting enough, two of those predictments actually became reality. The Nintendo DS gets with Spirit Tracks a second Zelda game in the style of Phantom Hourglass. And the Virtual Console finally got its newest bestseller with Majora's Mask, well at least outside the US. However, both of this wasn't very hard to predict. I'm just glad it actually happened, I had a lot of fun playing Majora's Mask again and I'm looking foward to this very bizarre game with the train in it.
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On the other hand I still would like to see a WiiWare Zelda becoming reality. You know, in the style of A Link to the Past and Four Swords Adventures. MegaMan 9 has proven that the WiiWare system is perfect for new games in classic styles. I would love to see a Super Mario Bros. 4 or a second A Link to the Past. However, this is probably not, what Nintendo wants. For Nintendo itself both the WiiWare and DSiWare services are meant for marketing tests. It's perfect, because it's cheap. Market testing with $50 titles is risky, so they use these platforms to test new game concepts without any potential loss. That's why you see a lot of weird games or applications from Nintendo on both services, instead of oldskool Mario and Zelda games. Some people say, Nintendo doesn't create any classic Mario or Zelda games for WiiWare or DSiWare, because this gives the young, new development teams on those services too much competition. But the truth is, they're already competing against oldskool Mario and Zelda games, those on the Virtual Console. They're competing against games like SMB3 or A Link to the Past, because you can download those for the same price. Which is why WiiWare games have to be innovative. I'm not sure, what WiiWare could have in store for Zelda. Maybe the small Zelda team, who made Four Swords Adventures and both NDS Zeldas will explore that option, as soon as Spirit Tracks is finished.
About "Link's Fishing Adventure" or other spin-off Zeldas for that matter, I can live without that. But right now it's unknown, what Vanpool currently is working on. Rumors say, it's a sequel to their first Zelda related game, Tingle's Rupeeland. I would be interested in this one, too. Wether Master Quest will ever make it to the Virtual Console or not is still difficult to judge. But it was nothing more than an emulated Nintendo 64 game anyway and after the release of Majora's Mask, the conditions are looking much better. But I doubt, that this will happen in the near future.
There are two more parts of "The Future of Zelda" coming on this blog soon. One will focus on Zelda Wii and the other will deal with the question, what a Virtual Console on the Nintendo DSi could offer. So, stay tuned.
Labels:
The Future of Zelda,
Zelda Articles
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