Monday, September 3, 2018

Super Smash Bros. Ultimate: Stage Ideas


With a grand total of 96 returning stages, Super Smash Bros. Ultimate already leaves little to be desired when it comes to stages. However, only four new stages have been revealed so far, three of them based on newer games, where there are certainly many more possibilities for exciting additions.

In this post I want to go over some stage ideas that I would like to see implemented in the game. Naturally, this will focus on stages from games that I've played and liked, so there is a big bias here. I've mentioned some of these ideas briefly in previous posts, but some of them have evolved over time.

Let's start with two new stages from The Legend of Zelda. This is still a Zelda blog after all and there is no such thing as "too many Zelda stages".

  • Clock Town

    With Skull Kid being a big candidate for a newcomer, it would be nice if he came with his own stage. This would be a morphing stage, which starts in South Clock Town on the Dawn of the First Day. But time will progress and the Carnival of Time will be celebrated, where the Clock Tower opens at midnight on the Third Day. After this the stage will morph to the top of the Clock Tower. And once the Moon gets closer, the players will be warped to the Grassy Playfield on the Moon. Afterwards it will all start over.

  • Lorule Castle

    This can be a simpler stage and even mirror the classic Hyrule Castle stage with a Lorule design from A Link Between Worlds. So, it would take place on top of Lorule Castle. Nothing too special, but the music alone would make this godlike.

Next will be stages from Donkey Kong and Metroid, specifically their most recent games - Donkey Kong Country: Tropical Freeze and Metroid: Samus Returns. Both of these franchises have a lot in common. Both were stuck with two fighters since Super Smash Bros. Brawl and both finally are getting a newcomer now in the form of a big bad, King K. Rool and Ridley. Chances are that there will also be Dixie Kong as an Echo Fighter, much like there is Dark Samus. Also, both franchises had a total of six stages in the history of Smash, with only four of them returning in Super Smash Bros. Ultimate. So, there were two Donkey Kong stages and two Metroid stages cut. And it would be nice if each franchise got one stage to make up for this...

  • Grassland Groove

    Or anything from Donkey Kong Country: Tropical Freeze... like the Fruit Factory. You can't really go wrong with anything from that game, but the Bright Savannah has some of the best music and the basis for some solid stages, like in the Grassland Groove level. Here the platforms bob around in tact with the music, which could create some interesting stage.

  • Planet SR388

    This level will be based on Samus Returns and consist of multiple parts. It starts harmless on the surface, where Samus' Gunship is parked. But eventually the floor will crumble and the fighters will be taken deeper into the caves of Planet SR388, where the Diggernaut or the Metroid Queen could await you as bosses.

Let's stay with Metroid for a bit, where the franchise has so many more places to offer, which could be used as stages. So far most of the Metroid stages take place on the classic Planet Zebes. The original "Planet Zebes" stage, Brinstar, Brinstar Depths, Norfairs... It's all inspired by the first game and maybe Super Metroid, but it's all quite generic. The only places from other Metroid games were Frigate Orpheon from Metroid Prime and the Pyrosphere from Metroid: Other M.

  • Tourian

    Well, we got Brinstar and Norfair, so we might as well add the classic Tourian stage to complete the Planet Zebes collection. And I wouldn't be "TourianTourist", if I didn't make this suggestion. This one seems like a no-brainer. The whole set-up would create an interesting stage, where the players have to dodge Rinkas and destroy the Zebetites, so they can reach each other. Mother Brain could be still a boss in the stage, despite being an Assist Trophy. And like with the Dracula boss fight, they might do a big Mother Brain boss fight based on Super Metroid.

  • Sanctuary Fortress

    This isn't very likely, because Metroid Prime 2: Echoes isn't really the newest game anymore, but also not the same classic material as its predecessor. But with Dark Samus in the game it would be nice to have a stage to accommodate her. The stage itself could switch between Light and Dark Aether, where in Dark Aether the fighters get constantly hurt, unless they are in a light bubble.

  • Slipstream

    Metroid Prime: Federation Force certainly isn't the most popular game, but it's a recent game and could have been on the radar when Super Smash Bros. Ultimate started production in 2015. The 16th mission, Slipstream, also would make for a perfect Smash stage. It's a platform that moves on high speed through a canyon, while it gets attacked by a Space Pirate Warship. There are lots of crazy mechanics that they could use here, like parts of the platform being destroyed, Pirate Aerotroopers (Flying Pirates) attacking and the fighters working together to take out the Warship.

Last, but not least, here is a stage based on one of my favorite games ever, which hopefully will have an appearance in Super Smash Bros. Ultimate one way or another:

  • New World

    If there's really some Minecraft content in Super Smash Bros. Ultimate, a stage would be one of the most important things here, because the randomly generated block world is the absolute star of Minecraft. The stage itself could be something that keeps changing, similar to the Super Mario Maker stage. And it could be something, where the players are able to destroy part of the stage, block by block. The stage could also morph into the Nether and into the End, featuring boss fights against the Wither and the Ender Dragon. So much potential!

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