Saturday, April 16, 2011

Ocarina of Time 3D Ocarina Use, 2nd Quest and Stone of Agony


Check out this hands-on report from GameXplain. At first the talk only about the updated graphics, blah blah blah, but then they drop some interesting details.

At first there's the Ocarina, which isn't a normal item, which has to be assigned to a button, anymore. Instead it always uses the touchscreen button in the lower left corner (seen that on screenshots). The nice addition is, while playing the Ocarina the touchscreen displays your song list. That's handy. When I haven't played Ocarina of Time (or Majora's Mask) for a while I usually have the problem, that I don't remember how the songs went. Then I have to stop playing, open the menu, look up the song, try to remember it, return ingame and then finally play it or look it up again. But not anymoooore, yay. Well, I guess that's just one of the many benefits of having two screens. Like the boot swapping and so on.

The Stone of Agony is still in the game. But instead of using rumble, it tells you the location of hidden secrets with sounds. I'm actually quite interested in this, because I never used the Stone of Agony before. I didn't have the Rumble Pack for the Nintendo 64 (it was huuuuge), I turned off the Rumble in the GameCube version (because it created some lack and back then I didn't like rumble effects) and the Virtual Console didn't support it. So, I don't really know, when the Stony of Agony tells you anything. But I guess it's good for the secret grottos (especially the ones that are opened with the Song of Storms - how can you tell?) ...

Last but not least, Master Quest is unlocked by beating the game once, like the 2nd Quest in Zelda I. That's cool, I wonder if you can also start a Master Quest by using ZELDA as your name. That would be a nice touch. However, how GameXplain can call this a "minor addition" beats me, Master Quest rocks.

Besides all the known updates everything in the game itself, sounds and music are identical to the original. So, GameXplain calls this actually a "remastered version" and not a remake. Thank you! But again no infos about any new content.

Source: GameXplain (via Zelda Informer)

Ocarina of Time 3D April Screenshot Mayhem



Tons of new Ocarina of Time 3D screenshots were released this week. I won't post them here, you can view them all at Zelda Informer or any other Zelda site. Some look great, others aren't too impressive. Check out andriasang for some comparisons, some screenshots don't look all that different from the original. Some look even worse, especially the one where young Link draws the Master Sword. What's up with the textures there?

Wednesday, April 13, 2011

Ocarina of Time 3D Japanese Teaser Site


News, news, news. To make it short, Nintendo of Japan opened a teaser site for Ocarina of Time 3D. It's no big deal, but just look at the beautiful artwork. It's fucking amazing and even has some pseudo 3D effects on the site (doesn't work on all browsers though). It's simply magical, they could have used that for the boxart. On the downside, the site doesn't offer any new infos yet except for the Japanese release date, June 16th, which is one day before Europe gets the game. Still it's such a shiny site.

Source: Zelda Informer

Enter Grezzo

So far we believed that Nintendo EAD3 was working on the Ocarina of Time remake for the Nintendo 3DS. And while Aonuma and Miyamoto definitely supervised the project, the work was done by another company called Grezzo. At least according to this sheet from Nintendo of Australia:



Okay, so that's why the game looks so good. And it's no big deal either, since Nintendo has outsourced Zelda games before, like the four Zelda games created by Capcom's studio Flagship. Or the Tingle spinoff games made by Vanpool. Of course you can't compare the infamous Ocarina of Time to the Tingle games. But you can't do much wrong with a faithful remake and placing such a remake in the hands of a small but motivated studio is actually a clever choice. It's not only that Nintendo saves their own resources, so they can focus on Skyward Sword, it's the perfect opportunity for the studio to get a name. And they won't do anything to hurt this classic or disappoint the fan base. I wasn't kidding when I said, this might be the reason why the remake looks so promising, in fact things like the added Master Quest or the potential new content might be the result of a small and young studio putting all their energy into this project. So, enter Grezzo.

Well, Grezzo is a relatively new studio, so you probably haven't heard of them before. They only released one WiiWare game called Line Attack Heroes in Japan. But their CEO, Koichi Ishii, was responsible for some of the Mana games in his career, games which are quite close to Zelda. In fact I replayed/reviewed one of the Mana games here on my blog, Mystic Quest.

And if this remake turns out to be good and successful, I already know, what Grezzo's next game will be. Majora's Mask 3D is waiting.

Source: Siliconera (via Zelda Informer)

Tuesday, April 12, 2011

Play Zelda Game & Watch Online



If you ever wanted to play the Zelda Game & Watch game, now is your chance. There's this site PicaPic.com which devoted itself to accurately reconstruct old LCD games online with the help of some flash. It's a very cool project and their recent addition definitely should gain some attention. Because it's ZELDA. Yeah, you can play this Game & Watch classic online right now, if you want to. And I suggest you really play it right now, because I'm not sure if this is exactly legal. Nintendo produced the Nintendo Mini Classics remakes and the game was part of the Game & Watch Gallery 4, so the "this game is hard to get nowadays"-argument doesn't exactly count. And they released some Game & Watch games for DSiWare at some point, which they will hopefully continue on the new 3DS Virtual Console.

However, the effort, which was put into the Pica Pic project, is amazing. It feels so much like the real deal. I already own the Nintendo Mini Classic version of this game, but playing this in high resolution on my computer is much better. It even feels like it's a littler easier. The game itself is no big deal, just some Zelda II style action, you dodge and block attacks from the enemies and try to kill the Moblin to the right to clear the room. Then you proceed to the next room, where the process repeats itself. Until you get to the boss, which is a giant Dragon, that can be beaten with a tomahawk item. Something the Zelda series never has seen outside of this game.

I hope they'll also remake the Zelda Game Watch. That one had a top down perspective and Aquamentus as a boss. And I never played that one, so I would be really curious. And keep looking for my highscores! ^^

Source: Zelda Power (via Zelda Informer)

Ocarina of Time 3D Release Date & US Boxart



Nintendo released a press release today giving us the release date for Ocarina of Time 3D. It's June 17th here in Europe and June 19th for North America. That's basically just two months from now. And there's the not too shabby looking looking boxart as shown above. I was first wondering about the harp in the upper-right and lower-left corners, since Skyward Sword will feature a harp, but that's probably just Shiek's harp. Well, here's what the press release has to say about Ocarina of Time 3D:

The Legend of Zelda: Ocarina of Time 3D brings a completely re-mastered version of an epic entry in the beloved The Legend of Zelda game series to Nintendo's newest hand-held system, Nintendo 3DS. The game couples phenomenally enhanced graphics with stunning, glasses-free 3D visuals to bring to life the daring adventures of its hero, Link™. A streamlined touch-screen interface and newly implemented motion controls provide a fresh and intuitive feel as players immerse themselves in the tale of the creation of Hyrule and the struggle for control of its all-powerful ancient relic. The game will also feature new challenges not included in the original game. The Legend of Zelda veterans can look forward to the Master Quest – a second quest with revamped puzzles and redesigned dungeons that feature the same graphical and interface upgrades as the main game. The Legend of Zelda: Ocarina of Time 3D is a masterful improvement on one of the landmark releases in video game history.

So, again Master Quest confirmed. And there's talk about "new challenges", I hope they don't simply mean Master Quest with that, because that wouldn't be a new challenge. And the ESRB rating of the game is 10+, because of "Animated Blood", "Fantasy Violence" and "Suggestive Themes". Nice to know the blood effects stayed, even though it's probably just the green effects.

On a side note, in the press released Wii Play Motion was announced. That's special, because it's Nintendo's first MotionPlus game since WiiSports Resort. So, Skyward Sword doesn't have all the weight on its shoulders when it comes to delivering some MotionPlus experience.

Source: Zelda Informer

Tuesday, April 5, 2011

Donkey Kong Country Returns (Review)

Donkey Kong Country Returns was already released in December and normally I get Nintento blockbuster titles at day one, but I hesitated with this game for two reasons. On the one hand I never really was a Jump'n'Run gamer to begin with, played the Super Mario Land games on the GameBoy and then never touched a Jump'n'Run game until New Super Mario Bros. Wii – a game I got primarily for the multiplayer. Then I played the Mario Galaxy games, which were really good, but when Returns came out I just wasn't in the mood for Jump'n'Runs. And on the other hand I never really played the original Donkey Kong Country games. I tried them, but never liked them... shame on me.

Because of all this I was uncertain whether I should get this game or not. But the fact that Retro Studios made this game, the developers of the Metroid Prime Trilogy, three of my favorite games in the last years, certainly made me curious. (And then there was a "buy 3 games get one for free" deal at our local media store, so I just couldn't resist anymore.) And I don't regret it, this game is a blast.

Well, you you may have bought this, because you liked the original SNES games or because you thought you will get something similar to the very popular New Super Mario Bros. Wii. However, when you expect a faithful addition to the original games, combined with Mario-style multiplayer, then Donkey Kong Country Returns doesn't deliver so well. If you're a fan of originals, then this lacks certain aspects, like some characters or the realistic visuals. And the multiplayer certainly isn't as great as with Mario. But is it a bad game because of this? Hell no, this is one real fun and solid platformer in it's own right.

Returns doesn't have as many levels as New Super Mario Bros. Wii, but you'll play through all the levels multiple times, because there's so much stuff to do with each level, offering a lot of replayability. Well, one of the first things to do in each level are the four KONG letters. They are pretty similar to the coins in New Super Marios Bros. (Wii), but you'll have to get all four of them in one run without dying, though checkpoints count. You may remember them from the SNES games, however this time they are of more use than an extra life. Collecting all KONG letters in each level of a world opens a temple level (or K-level) and those are really hard. Finishing all K-levels opens a crazy final level, where you can unlock the Mirror Mode.

The KONG letters are always in plain sight and the challenge is often about timing or skill. This is unlike the hidden puzzle pieces, which you keep, even when you die – you just then have to complete the level to get them. And looking for them is really fun for me, it's an element from the Metroid games which Retro included here. You have to look in every little corner, can't leave a stone unturned. Collecting these puzzle pieces unlocks stuff in the gallery, another nice feature Retro took from the Metroid Prime games.

Next to collecting things, there are two other disciplines: Speedruns and Mirror Mode. Most levels were designed in a way that you can quickly breeze through them if you know the level really well and if your timing is perfect. Bouncing off enemies and the sorts. You'll notice this in some of the harder levels, where you die many times and repeat some of sections as often. You'll get better and better, faster and faster. However, you don't have to speedrun if you don't want to. You can earn four different medals for each level (bronze, silver, gold, platinum), but there's nothing else to unlock from speedruns. So, if you don't like speedruns, you won't have to do them.

Mirror Mode is the hardcore mode of this game. It's not only that the levels are mirrored, this isn't even a big deal. And I personally find the mirroring of Twilight Princess very confusing and sometimes I have trouble with the mirror courses in Mario Kart, but in Donkey Kong Country Returns it was never a problem. However, in addition to the mirroring, you also won't get to use Diddy Kong and you can't get hit, so it's one mistake and you're dead. In some levels this doesn't really make a difference, for example the mine cart or rocket barrel levels, in others this is a huge deal, especially with some of the bosses. So, beating the Mirror Mode can be quite a challenge and I haven't even done it yet myself.

Anyway, Retro tried to make each level unique in some way. And some ideas are pretty cool, for example there is a level with a Kraken in the background, who destroy parts of the environment or tries to attack you. Or in one level you're hunted by man-eating killer ants, you're going to hate this one, trust me. However, even if each level has something unique to it, some gameplay ideas are repeated too often and it feels like the game is lacking in variety at times.

First and foremost, there are too many of the mine cart and rocket barrel levels, which get annoying at one point. Meanwhile, there are only three of those really awesome sundown silhouette levels, which really look awesome. And you'll only get to use Rambi four times in the game, where some other animal buddies would have been nice and added more to the variety. The worst thing, however, are the "collect 'em all"-challenge rooms, because they get repetitive, boring and annoying. But you get a puzzle piece from each one of them, so you'll have to do them if you want to complete the game. And if you screw up, you can't repeat them. You have to either kill yourself or start the level over...

The difficulty level of this game is another good topic. It's really challenging, you'll die many, many time, but it never gets frustrating and you won't loose motivation so easily. In some levels I died about 30 to 50 times, especially the temple levels were really hard. But it rarely got frustrating, even when it gets unfair, because there are some obstacles you won't see coming... But you'll always get a little further, you'll get a little bit better. You really have to study some of the levels, die many times doing so, but you get better and beat them at one point. It's this progress that keeps your motivation up: "on the next try I'll do it!". And before you know, you became so good at a level that you could beat it blindfolded without getting hit (very good for Mirror Mode). What also adds to the motivation are the collectibles. If you have all the puzzle pieces and all you need to do is finish the level, it makes you keep going. Especially in the temple levels this was a factor for me, where otherwise I probably would have lost my motivation and quit some of these levels early.

And in case you struggle with this game, there's always Cranky Kong's shop, which really helps you out. You can buy lives here for the coins, which you collect in the levels, there are enough of them to easily stock up 99 lives. In a Mario game you may play the first level over and over again until you have lives, but there's no need for such grinding here. And then there are three other items, which you can equip for a level: Squawk the parrot, the extra heart and banana juice. Squawk helps you finding puzzle pieces by squawking at an area where a secret is hidden. I normally wouldn't use something like that, but in longer and harder levels, where you only miss one puzzle piece, this can be a help. And the Squawk doesn't spoil how to get the puzzle piece, he just tells you an estimated area. The extra heart might feel useless at first, but becomes very handy in later levels. The banana juice works like 10 extra hearts, it's only good for boss battles though, because once you die you'll lose it. Also, the shop offers a key for each world, which unlocks a new area in this world.

The Controls are okay. Shaking the Wiimote for certain actions was already used in the Mario Wii games, so you might be used to that. Only blowing feels out of place, but everything else is tight and responsive.

There is multiplayer, where you can play with someone else, but it's quite terrible in comparison to New Super Mario Bros. Wii. The main player won't have Diddy Kong any longer, who is essentially a power up, which gives you two more hearts and floating ability. This is gone in multiplayer and you have to get used to that if you haven't played without Diddy Kong yet. And there are just too many collectibles for multiplayer. I want all those puzzle pieces and KONG letters, but the second player may not care and investigating everything for the hidden puzzle pieces can kill the pacing. But most importantly, there are many levels where the second player is of no use at all, mainly the mine cart and rocket barrel levels. The only difference is that you will lose two lives instead of one each time you crash. And that's no fun. So, if you're looking for another game like New Super Mario Bros. Wii, you'll probably be disappointed with Donkey Kong Country Returns. This game is better played alone.

Fans of the original Donkey Kong Country games may also be disappointed with the newest installment for other reasons, like...

"It doesn't have the dark, realistic looks!" 

"Where are the Kremlings?"

Well, if you haven't played the originals, this game is really good as it as. Also, the Tiki as a villain are quite clever, and their music is catchy (the final boss was awesome). Talking about music, the soundtrack was made by Mr. Kenji Yamamoto, known for his work on the Metroid Prime Trilogy. The "Tidal Terror" song, which is quite reminiscent of the Sanctuary theme from Metroid Prime 2: Echoes, already gives this away, without looking at the game's credits. Also, in world 8 you can hear vibes from the Magmoor Cavern song. He's really good at mixing classic tunes with fresh ones, which makes for a great soundtrack.

There you go. Save for the multiplayer and some repetitive level ideas, I would say that Donkey Kong Country Returns is a great platformer, probably the best Wii exclusive game of the last year. I had tons of fun with this game, in fact I'm still having fun, because I'm not done yet with Mirror Mode and speedruns. There's a lot to do, a lot to discover and collect, a lot to unlock, the difficulty is great, very hard, but never frustrating and you'll keep up motivation. Retro Studios has proven with this game, that they are indeed Nintendo's new ace in the hole after Rare. I can't wait to see what they will do next...