Sunday, July 24, 2016

Metroid Prime Blast Ball: All Paint Job Feats


In Metroid Prime: Blast Ball you can collect 15 Paint Jobs for your mech that get unlocked by getting certain achievements. Here's a list of what you will have to do to unlock them all:

  • First Blast Ball Win
  • 10 Blast Ball Wins
  • 100 Blast Ball Wins
  • Won 7 Blast Ball Games in a Row
  • Scored within 5 Seconds
  • Scored 3 Goals in a Game
  • Performed 3 Assists in a Game
  • Performed 5 Blocks in a Game
  • Scored 50 Goals
  • Performed 50 Assists
  • Performed 100 Blocks
  • Pushed Ball over 10km
  • Ran over 10km
  • Beat a Challenge
  • Beat 10 Challenges

The unlockable Paint Jobs are:

Camouflage, Clover, Clubs, Diamonds, Fire, Flower, Hearts, Lightning, Polka Dot, Shark, Spades, Star, Kraid, Mother Brain, Ridley

These are not tied to specific feats. For each player it's completely random, which feat does unlock what Paint Job. For example in the above image you can see that the Shark Paint Job got unlocked by the task "Won 7 Blast Ball Games in a Row". However, this might be different for you and the Shark Paint Job can't be associated with that achievement. This means that you can't "show off" with a certain Paint Job, so just go ahead and chose whatever Paint Job you like best visually.

Additional Paint Jobs can be unlocked with amiibo:

  • Samus
  • Zero Suit Samus
  • Mario
  • Luigi
  • Peach
  • Rosalina
  • Bowser
  • Bowser Jr.
  • Skull - Any other amiibo

Apparently Super Mario seems to be really popular in the Metroid universe...

Saturday, July 23, 2016

Majora's Mask 3D Fishing Journal 2, Final Day


With all the freebies on Thursday it felt like Nintendo honestly didn't want me to find time to return to my fishing sessions and catch that final piece for my collection, but I did it anyway and thus finally completed Majora's Mask 3D again.

The strategy to catch the Great Fairy Fish was pretty much the same as last time. Go do a lot fishing at the Ocean Fishing Hole during the first two days and then save your game at the Dawn of the Final Day, so you can reset, if you didn't have any luck. Now, keep using the door at the Ocean Fishing Hole with the Great Fairy's Mask on, until the hair glimmers. Then check for the Great Fairy Fish (you really have to go close to the crystal cave as Zora Link) and repeat, if it's not there.

Any small Fairy Fish then will do, it doesn't matter much, where they are. You don't have to push your luck and try to find a combination, where the small one spawns right in front of the big one. You can just lure him there and use your Fishing Rod to move him in the right spot.

Finally, reeling the Great Fairy Fish in takes a long time with the incredibly weak Young Link, for me it took 5 ingame hours with the Inverted Song of Time in tact. So, you probably don't want to try this after the final midnight, or else the moon might crash on your during the process. Play it safe.

Luckily with such a big fish the pillars in the water don't seem to be a problem. With smaller fish like the Ambrosial Amberjack the borders can really get in the way and make it hard to reel them in at the end. Landing fish on the shore is much easier. But this doesn't seem to be a problem with the really large fish, which just pop on the ground easily.

Here are my records of my second fishing playthrough (the values in parenthesis are from the German translation):

  • Termina Bass: 13cm (60cm)
  • Termina Loach: 22cm (79cm)
  • Groovy Carp: 5cm (38cm)
  • Sweet Ranchfish: 5cm (39cm)
  • Fragrant Reekfish: 10cm (52cm)
  • Mooranha: 5cm (38cm)
  • Postal Salmon: 34cm (97cm)
  • Cuccofish: 6cm (40cm)
  • Ancient Fish: 107cm (172cm)
  • Ferocious Pirarucu: 174cm (220cm)
  • Colossal Catfish: 117cm (180cm)
  • Lord Chapu-Chapu: 357cm (315cm)

  • Termina Seabass: 32cm (95cm)
  • Goodta Goby: 6cm (42cm)
  • Ambrosial Amberjack: 39cm (104cm)
  • Bashful Angler: 47cm (114cm)
  • Dancing Sea Bream: 21cm (76cm)
  • Fairy Fish: 11cm (56cm)
  • Ninja Flounder: 20cm (75cm)
  • Skullfish: 34cm (97cm)
  • Nuptuna: 97cm (164cm)
  • Grand Swordfish: 184cm (226cm)
  • Savage Shark: 223cm (249cm)
  • Great Fairy Fish: 342cm (308cm)

It took me a total of three cycles (about 6 real hours) to replay the fishing minigame and it overall was quite enjoyable. I probably wouldn't do it again anytime soon and rather try to improve the size records for each fish, but if you're only aiming at catching one fish per type to get the entries, it can be done pretty quickly.

Friday, July 22, 2016

Metroid Prime Blast Ball Released


Out of nowhere Nintendo released Metroid Prime Blast Ball to the public yesterday and I'm having a blast with this game (pun intended)! I discovered it last night and it was so fun and addicting that I stayed up until 7AM, which is quite unusual for me.

And this is great advertisement for Federation Force. Despite being a Metroid fan I wasn't really excited about it (understandably) and didn't even have this on my radar at the moment, but Blast Ball plays so well that I might give it a chance now. The fact that I'm almost exclusively playing on my New 3DS right now, also helps, but it's a good move from Nintendo's end.

At least Nintendo of Europe's end. The way I understood it for North America is that there the game is only a demo and if you want to keep playing, you have to buy Federation Force. In Europe it seems to be a standalone game, where they completely separated both titles. And I prefer this, because Blast Ball makes perfect sense as a small download title that you can play in between, without swapping any cartridges. In this form I will play it certainly a lot more, because it's quick and easy to access. And since I like Blast Ball so much, I still might give Federation Force a go now.

The gameplay itself is very simple, but hard to master. I guess, most people will compare it to Rocket League, but as an old Unreal Tournament fan it feels more similar to the Death Ball mod for Unreal Tournament 200x, only more grounded. And these matches can get very intense and exciting, where scoring a goal feels really satisfying. I especially like, how the goals get smaller after every score, because this makes it easier to catch up for the losing team, which result in more suspense for the overall match.

It could use some more fine tuning, though. The blaster runs out too quickly for my taste. I understand, why there's a limit, but I once too often couldn't score a goal, just because my blaster was on cooldown. And it's not like the small blasts are that great, it's just limiting and a way to have you charge as long as possible. And the ejection power-up is way too overpowered, the game probably would be better without it. A Missile Pack power-up would have been nice instead, where you get three fast and strong shots without charging.

There is some other stuff that needs to be improved as well...

  • The 3D is horrible. I already think that the 3D in Majora's Mask 3D looks too flat, but Blast Ball has like two layers. Even some paper fold book gives you more depth. It's like with the Wii U GamePad. The closer we get to the NX, the more Nintendo seems to abandon the 3D effect, instead of endorsing it. I still keep the 3D on, because it helps with judging the battlefield. It would just be better, if it had some real depth to it.
  • There is no online friend mode. You can only play with random people and that's completely stupid. Last night I was skyping with a friend and we both played the game sharing commentaries, but we couldn't play it together, which was really disappointing. This needs to be added.
  • There is no black list. Probably the most important feature from Tri Force Heroes isn't as desperately needed here, but I still saw people playing goal keeper for the enemy team or just trying to be "funny" in creative ways. And then I should be able to say "Squadala! You're off!"
  • When joining a new game, you might get many error messages first. Probably similar issues to Tri Force Heroes here.
  • Inactive players stay on too long. One team might be stuck with a player, who does nothing, or games can't start at all, because the host is idle. This in combination with the constant error messages can make it quite difficult to find a game.

But I do like the international aspect with the pre-set voice recordings in multiple languages. You can even alter the pitch, where the high and low pitch voices sound really funny. "Gooood joooob!" But you also get the foreign speak, where it shows you the translated message in the HUD, which gives you a nice sense of playing with people all over the world. Tri Force Heroes certainly didn't offer this...

I also like the "Indigo vs. Gold" theme over the traditional "Blue vs. Red" and the visual readability of them game is very well done. Even when switching sides I never have any orientation issues. Only the health meter could work better, because it flashes red, whenever you get hit, even if it is minor damage. It stays red, if you're in danger, but these flashes make you also believe that you're in danger for a split second, which is confusing. They just should add red effects around the crosshairs instead.

Well, if they fix some of these issues and keep the game up for free, I will certainly keep playing it for quite a while. Look out for "Tourian".

Thursday, July 21, 2016

Hyrule Warriors Legends: 4th SpotPass Gift


Koei Tecmo sends out a little reminder that this game still exists with another SpotPass Fairy and the following gifts:

  • 500,000 Rupees
  • 10x Golden/Delicious Elixir Soup
  • 10x Golden/Delicious Carrot

The fairy is the Master Quest Light Fairy design and with her we finally got all the SpotPass Fairies that are available in Japan (see here). Her name is "Phosa" in German or "Magnolia" in English.

I can make good use of the Rupees right now, because I completely burned my 9+ Million in order to get all characters to a Level 80 minimum. And getting more fairy food is always helpful. There is a total of 13 fairy slots right now and I haven't really bothered with updating my collection. I still have the last three gift fairies...

Hopefully they will also offer the currently unavailable fairy costumes (along with the Classic Tunic for Link) soon. Those would actually be great SpotPass gifts for the future, but all of this will probably end up as some extra DLC, if it becomes available at all.

Wednesday, July 20, 2016

Majora's Mask 3D Fishing Journal 2, Day 2


Another day has passed and another 3-day-cycle of fishing is over. I have to say that playing this sidequest after everything else in Majora's Mask 3D does feel good. Link saved Termina from its demise already and now it's time to relax somewhat and do some fishing after all these troubles.

Yesterday the Sweet Ranchfish gave me trouble, but I could cut things short with this little fellow by just quickly exiting and re-entering the Swamp Fishing Hole and checking the side pond. Around 9AM on the first day I already got the Sweet Ranchfish and that's when the fisherman asked me the following...

This pond's all
fished out. Why
not try your
luck in the sea?


I said "Okay" and here we are. I spent the rest of the cycle fishing at the ocean and it's looking as good as yesterday. I'm now only one fish short and it's the big boss, the Great Fairy Fish. So, there's a fitting finale awaiting for tomorrow or whenever I'm lucky enough to meet the Great Fairy of Fish. Now, here's the list of what I caught today...

  • Termina Seabass: 32cm
  • Goodta Goby: 6cm
  • Ambrosial Amberjack: 38cm
  • Bashful Angler: 37cm
  • Dancing Sea Bream: 21cm
  • Fairy Fish: 9cm
  • Ninja Flounder: 20cm
  • Skullfish: 34cm
  • Nuptuna: 97cm
  • Grand Swordfish: 184cm
  • Savage Shark: 221cm

I caught two of the Savage Sharks, where it felt like the game wanted to troll me a little. The first Savage Shark was all over the place. Before I even could cast the lure and think about catching some smaller fish, the shark would already be on the other corner of the pond. It took several tries to lure him in. But one door later I saw one right at the shore surrounded by lots of these small Goodta Goby, which he also eats. And catching that Savage Shark never has been easier than this.

For both the Great Swordfish and the Savage Shark I used Fierce Deity Link, which made things really easy and epic at the same time. He's so strong that even catching a Nuptuna with Young Link gave me more trouble...


And I'm not looking forward to the loooong struggle against that Great Fairy Fish again, where you're also forced to use Young Link with the Great Fairy's Mask. But at least in this game the fish tend to give up after a while. If you pull them long enough, they get exhausted and you can just pull them in easily. It's when they start to show you their faces all the time. It's one of the things that makes the fishing in Majora's Mask 3D much more enjoyable than in Ocarina of Time. This and the fact that your line doesn't break as easily.

What's different in the Ocean Fishing Hole is that it takes a lot more time to scout for the fish you wants. You have to dive around as Zora Link for a while, where the border can be annoying, because the Fishing Hole Guy just keeps telling you not to swim out further. As much as invisible walls are terrible game design, they are certainly better than getting text boxes over and over again just because you're getting a little bit too close to the border...

You also have to try the corresponding masks in multiple places, which was another problem with fish like the Nuptuna. The Nuptuna looks like an Ambrosial Amberjack, which might make you insecure and keep trying with the Couple's Mask, but it's a lot larger and brighter and therefore somewhat easier to spot. It also seems to favor the third night around the carneval celebrations.

That's it for today and I will finish this post with some epic fishing screenshots... Behold!


Tuesday, July 19, 2016

Majora's Mask 3D Fishing Journal 2, Day 1

It's fishing time, again!

I did complete the whole thing last year, after Majora's Mask 3D got released, but I want to do it again and I want to do it a little bit more efficiently. I want to try to get all the fish in as few cycles as possible.

And overall I'm having fun with this, because this is easily the most interesting and fleshed out variant of fishing in the Zelda series, which at the same time really added something more to the different masks in the game, where many of them are only used once and now get to see some more value with the fishing.

The random number generation aspect can be off-putting, but all you really have to do is use the door and check the pond. And that's not really a big issue. In fact I managed to almost complete the entire Swamp Fishing Hole collection in a single 3-day-cycle. Here's what I caught:

  • Termina Bass: 13cm
  • Termina Loach: 22cm
  • Groovy Carp: 5cm
  • Fragrant Reekfish: 10cm
  • Mooranha: 5cm
  • Postal Salmon: 34cm
  • Cuccofish: 6cm
  • Ancient Fish: 107cm
  • Colossal Catfish: 117cm
  • Ferocious Pirarucu: 174cm
  • Lord Chapu-Chapu: 357cm

The only thing missing would be the Sweet Ranchfish. And I did in fact saw one, and despite being lured with Epona's Song he just wouldn't bite and then suddenly disappeared (probably because it was around 3PM, since he just appears from 6AM to 3PM). If that little fish wouldn't have been so fickle, I could start with the Ocean Fishing Hole tomorrow, instead of spending another cycle in the swamp for just one measly, little fish.

Otherwise it went quite well. I even caught three Lord Chapu-Chapus. Yes, THREE of them...


With Fierce Deity Link (and probably Goron Link) you can reel them in relatively quickly. When I caught my first Chapu-Chapu last year, I was playing as Deku Link and it took forever to reel it in (don't fish as Deku Link, ever). And this demotivated me from trying to catch him again until now, where I found that it's easy enough with the power of a god.

The Colossal Catfish also appeared automatically in the last hours of the 3rd day, because the earth is rumbling all the time. You directly get the jingle, when entering the pond, so you can just quickly leave and enter, until you hear the sound. You don't have to go on that pillar and stomp it as Goron Link each time.

And if you thought that the Zora Moon Dungeon was bad, try dolphin jumping onto that pillar... Yes, you can just hop there as Deku Link, but usually I'm checking the pond as Zora Link and then just want to quickly go up to the pillar to check for the catfish, where a dolphin jump seems like a shortcut, but it usually isn't. Anyway, if you visit the pond during the final hours, it saves you the trouble of going onto that pillar. But you also have to be careful that there's time left to catch the Colossal Catfish. Getting smashed by the moon, because you were too distracted with fishing, is probably one of the most unheroic ways of dying in a Zelda game, right after getting zapped by a shopkeeper for stealing.

Well, lets see, if I can get that Sweet Ranchfish tomorrow. That little...

Replaying Majora's Mask 3D


After replaying Ocarina of Time 3D, it was a logical choice to replay Majora's Mask 3D again as well and play both of the remastered Nintendo 64 Zelda games back to back.

And the one thing that I disliked the most this time was the flatter 3D, when compared directly to Ocarina of Time 3D. It just doesn't give you the same sense of depth and distance that Ocarina of Time 3D has. And there's no good reason for this, because the 3DS does have a 3D slider. If you don't want the 3D effect to be as deep, just regulate it down. Every 3DS system has this option and the game could look a lot more impressive, if the 3D was the same as in the predecessor.

But despite the lack of 3D, it was a very enjoyable experience overall. Majora's Mask is still one of my absolute favorite Zelda games, if not my favorite, so diving back into this title always brings me back to times of the Nintendo 64 and the childhood experiences in Termina. It's such a rich game world that is still unmatched in the series and just completely captivates you with its atmosphere and attention to detail.

More so in the "remake", where this time I could enjoy it a lot more. When Majora's Mask 3D came out last year, I wrote my Majora's Mask 3D Daybook and I was almost entirely focused on the changes, where some of them didn't make me all too happy. But once you know what you're getting with the new version, it's not so bad actually. It's still not the ultimate version of the game and probably never will be, but both versions have something to go for.

And what the 3DS version has to offer is the better overall replay value. At least that's how I feel right now after replaying it and when it comes to 100% runs. With the original game I rarely ever replayed it, because you can replay all the parts anyway. You can replay all the dungeons, bosses and quests and even make use of all the masks in them, e.g. killing bosses as Fierce Deity Link. As a kid in front of the Nintendo 64 I usually preferred just diving back into Termina, exploring every little corner and playing with all the possibilities. But I rarely started the game over. I did it once or maybe twice on the N64, once on the GameCube (which I never finished due to the freezing issues) and twice on the Wii. And that's not a whole lot considering that it's one of my favorite games.

The biggest wall were usually the minigames. Especially the Beaver Falls Race and the Shooting Galleries were rather off-putting. While the Zora Swimming itself got worse on the 3DS version, at least the swimming minigame got a lot easier, because the time isn't cut as short. I got stuck on one of the rings multiple times, but I still had lots of time left at the end. It's weird, because you supposedly have the same time limits, but either the time is running slower or you are swimming much faster on the 3DS. And while the Town Shooting Gallery was a pain with an Analogue Stick, I always get a "Perfect" score with the gyro aiming of the 3DS. So, there's that. Even the Deku Minigame got easier, because the Deku Flying lets you look down and marks your landing spot with a reticle. The Goron Race is still unfair as hell, but I won despite several crashes, as if the Gorons were all waiting for me at the end.

So, with the minigame wall gone I've suddenly discovered a whole new world of replay value, especially with all the things you can do around Clocktown alone after the initial 3-day-cycle as a Deku. There are so many sidequests and options, it's exciting and really draws someone like me back into the game, who usually wants to get stuff as early as possible. Before entering Woodfall Temple I already got the Adult Wallet, Bomb Bag, Big Bomb Bag, Great Fairy's Mask, Kafei's Mask, Bremen Mask, Blast Mask, Kamaro's Mask, Mask of Truth, Bunny Hood, Keaton Mask, Postman's Hat and 18 Pieces of Heart. There's so much to do and to get. And it rarely dies down, there are always new sidequests on the next step, even though the biggest wave certainly is in the beginning. But that's where it should be.

I also tried to do as much in one cycle without stressing myself. I usually play a new temple at the Dawn of the First Day, but there's enough time to do other things before and after the jump back in time. Of course the 3DS version is not as generous with this as the Nintendo 64 version, where it even was possible to beat the entire game in two cycles (including the first one as a Deku Scrub). Since the Song of Inverted Time isn't as powerful anymore, you don't want to cram too many activities in one cycle. Overall I used ten cycles in total to get everything done:

  • Cycle 1: Deku minigame
  • Cycle 2: Sidequests in and around Clocktown
  • Cycle 3: Anju & Kafei (partly), Southern Swamp, Swamp Spider House
  • Cycle 4: Woodfall Temple, Snowhead
  • Cycle 5: Snowhead Temple, Gilded Sword
  • Cycle 6: Romani Ranch, Ikana Graveyard
  • Cycle 7: Great Bay Zora Eggs
  • Cycle 8: Ocean Spider House, Great Bay Temple, Frog Choir
  • Cycle 9: Anju & Kafei (complete)
  • Cycle 10: Ikana, Stone Tower, Moon

This isn't all that impressive, only the last cycle really cut things close and only because I kept missing a fairy within the Stone Tower Temple, which led to some unnecessary tower flips, which could have been avoided otherwise. I also had trouble getting the Piece of Heart at Ikana Castle, the one on the pillars. Since the edge on the upper castle wall isn't completely orthogonal, Link just likes to slide off, instead of doing an auto-jump. I fell off that castle so many times and had to go back up (which isn't a short way, you have to get through multiple puzzles again and again) so many times, I really got frustrated and also lost quite some time here. Rolling before the jump was the key, by the way... The new Twinmold fight also takes a lot longer, which shouldn't be underestimated. So, it's best to go back in time before Stone Tower Temple as well.

And if you want to complete new fishing quests as well, at least two additional cycles will be required. But I will talk more about this in new Fishing Journal entries.


Replaying the game also brought back my interest in this guy:


That's such a crazily disturbing design for a good guy. For the longest time I imagined a Zelda fighting game and Gabora was originally part of it, smashing things with his sledge-hammer. So, he's certainly a new contender for Hyrule Warriors in a team-up with his buddy Zubora. But Majora's Mask has so many potential characters that I would look to see: the Happy Mask Salesman, the Deku Princess, the Deku Butler, Darmani, Mikau... And of course stages based on all the main areas. But lets save this for future Hyrule Warriors postings.

Well, here are some silly details about my playthrough...

  • Bomber Code: 53124
  • Lottery Numbers: 946, 103 and 159

The Bomber's Notebook can be annoying on a replay session, though, because it pops up every single time, when you get something. It disrupts the gameplay and overall the Bomber's Notebook doesn't provide much helpful information other than telling you, what you've already done. On the Nintendo 64 the notebook was a schedule, where you could easily see, which characters had important events on what time. On the 3DS it became more of a checklist for the sidequests and there should have been an option to turn the notifications off.

Now, it's more that the Bomber Kids themselves are useful with their rumors. They saved me from some bad trouble twice, because with both the Woodfall Temple and the Snowhead Temple I completely forgot to deliver the collected Stray Fairies to the Fairy Fountains, because there's so much stuff to do after these temples. But luckily the Bomber Kids were eager to tell me that. Good kids!

Last time I wondered, if it's possible to shortcut to the Bean Seller via the new hole on the outside of the palace walls. And it's indeed possible to do so, which means you can entirely avoid the right wing of the Deku Palace gardens and their guards. You just have to turn right in front of the palace and jump over the lily pads in the water to get to your first provision of Magic Beans.

Also, I had surprisingly little trouble with the Goron and Zora dungeons on the Moon. I didn't miss a single dolphin jump this time - just pull up, where you have these bubbles in the water. The Goron dungeon was a little bit trickier to get right, because Goron Link doesn't like to go straight anymore... But nothing of this was as frustrating as that Piece of Heart at Ikana Castle.

Well, that's it from my replay session of Majora's Mask 3D. I will talk more about the game in the upcoming days, where I will also will try to complete the fishing minigame a second time.