Sunday, November 28, 2021

Replaying Link's Awakening (Game & Watch)

ingame logo

Link's Awakening on the original GameBoy was my first Zelda game, which turned me into a fan for life after Christmas 1997. It became a tradition for me to replay this game in some form every year, a tradition I broke once or twice in the recent years, which includes 2020. But I'm making up for this in 2021, where I've already replayed the remake this June, and this week I've returned to the classic GameBoy version via the new Game & Watch: The Legend of Zelda system.

I've never been the biggest fan of the DX version (see Link's Awakening vs. Link's Awakening DX), where I'm really happy that Nintendo has now preserved the original version in some form. While I still own a copy for the GameBoy, its battery has died by now, so I can't save. I will fix this eventually, but hardware deteriorates and nothing is truly forever. Also, my best device to play GameBoy games is still my GameBoy Advance SP with a frontlit LCD screen, which is pretty dark...

So, having this Game & Watch system is actually quite neat for re-experiencing the GameBoy classic. And while they have altered some dialogues in the German version, it's still based on the "uncensored" Japanese version, so that's great as well. I also love how they've emulated the green GameBoy screen colors. It really looks like it was supposed to look on the GameBoy, which is something that the GameBoy Color and Advance couldn't replicate with their weird predefined coloring sets.

But playing through the GameBoy version one more time made me appreciate the remake even more. It's not just the constant item switching or the unnecessary text boxes, but the remake got streamlined in other parts as well, for example around Kanalet Castle. There you can just jump down from the castle balcony, so you don't have to walk back all the way through the castle again. I got used to this so much already that I was confused where the "gaps" in the castle wall went...

Or when you get the Slime Key, there is a shortcut to leave the Pothole Maze in the remake, which is just very convenient. And the additional teleporters really made traveling across Koholint so much better at almost every step after the second dungeon. All in all, there was a lot of "going back the way you came" as padding in the original, which all got shortened in the remake.

But to be fair, Link's Awakening on the GameBoy is a short game, probably the shortest Zelda next to The Legend of Zelda on the NES and Four Swords. If you remember the game well enough, you can easily beat it in one evening. While the remake offers some good shortcuts, it also takes much longer to complete thanks to the new mini-games and the Chamber Dungeon. Which is also good, but it's very much padding of its own.

So, if you just want to breeze through Koholint one more time for the sake of nostalgia, then the Game & Watch version might be the best way to do so. I can certainly recommend it.

Saturday, November 27, 2021

Game & Watch: The Legend of Zelda (Review)

a promotional graphic for the item, showing the device with Link and some Octoroks in the background 

Happy 35th Anniversary, The Legend of Zelda! To celebrate you got re-released together with your younger NES sibling for the seventh (or so) time, but this time on its very own video game system: Game & Watch: The Legend of Zelda. Let's give this thing a look.

Wednesday, November 24, 2021

Got the new Zelda Game & Watch

photo of the package and the item next to the Link's Awakening Nintendo Switch case

This has arrived in the mail today – Game & Watch: The Legend of Zelda. It's the only 35th Anniversary item so far, but it's nice to have it as this modern retro system.

It's actually quite small, much smaller than I expected, where you can see the dimensions of the system against a normal Nintendo Switch game box in the above photo. It's 11cm x 6.5cm. Here is another comparison against the Nintendo Mini Classics version of the original Game & Watch Zelda:

It's not as small as a GameBoy Micro, but it's quite similar. It's also very light, where it feels a little bit cheap. The buttons could also be better, but the display is overall quite good.

Similar to the Special Edition of Metroid Dread, the box comes wrapped in a protective plastic casing (not pictured), where this time it even has some things printed onto it, like an Octorok. And I really like this development. Yes, there is a good argument against it, because it creates more plastic waste, but I'm not throwing it into the garbage anyway, because I like that it keeps the box protected from damage, so I put the box back into the casing. And since this one has things printed onto it, people might not throw it away anyway.

There is only the game device and its cardboard stand included, however, so there's nothing in the box to recharge the battery (correction: there is actually a small USB cable, it was just hidden inside the stand). It's just standard USB-C, so it's fine and you can use whatever you have for your Nintendo Switch to charge it. Also, there is even a sheet with Gold Points for MyNintendo included, so you get something there for this purchase, even though it's not Nintendo Switch related.

Well, I've already been playing a little bit with this thing and a separate review will follow in the next days, so I don't want to get too much into things here with this post. This is just to show some photos. But I can already spoil that my favorite thing is probably the playable Timer.

Overall, Zelda II - The Adventure of Link feels like the real star of this whole thing, instead of the original The Legend of Zelda. This is not only because of the fun timer, which is based on Zelda II, but also the fact that this device lets you play the Japanese version, which is quite different from the English one. And it's my first time actually experiencing this version.

Saturday, November 20, 2021

Age of Calamity: Expansion Pass Development Backgrounds

Zelda rounding up some Bokoblins with the Master Cycle Zero at a village

There is a new interview with Koei Tecmo at the Japanese site Nintendo Dream Web, where they talk about the Expansion Pass in some detail. I've only looked at a Google translation so far and there is probably more to come, but there are already some interesting facts to take out of this.

  • The first teaser artwork for the Expansion Pass actually has the cone of the Master Cycle Zero's headlights in it, so you could technically see this coming.

  • They really wanted the prototype weapons and armor from Robbie look like DIY projects, where for example the Ancient Arrows are put on a stick, so this creates a visual difference to the same things from the future in Breath of the Wild. The new Prototype Ancient Gear set fully reflects that. (This means there was probably no intention of ever putting the real deals into the game, even though the ancient weapons were found in the game's code.)

  • The idea behind the Flail was referencing Link's weapon cycle from Breath of the Wild somewhat. You take a weapon from the enemy, it breaks after a little while, and then you take a new one.

  • They wanted to provide a new gameplay experience with the battlefields that are split in two separated areas, like Kakariko Village. This was only possible with the ability to swap between different playable characters.

  • Bokoblins had a life of their own in Breath of the Wild, where it was not possible to incorporate that into Age of Calamity. But they wanted to have some of that with the new cutscenes, where they carry around Terrako. Originally, there was going to be a scene about Bokoblins living their daily lives in peace, where they carry some prey, but then Link charges in and ruins it all. Kind of to show the other side of the war. They also had some back and forth with the Zelda team about how fast Bokoblins would react to Link in such scenes. They can't be too intelligent, nor too ignorant.

  • Sooga's flashback was shown in first person, so they wouldn't have to reveal his face (obviously). But this also helped protecting the mysteriousness around the character.

  • Astor's story is another such mystery, where they wanted to leave it to the players' imaginations.

 

The last point makes it seem quite final, like there is no intention of going any further with this. If there were more DLC, it would naturally put a focus on Astor. But at the same time, if there were more DLC, they wouldn't reveal anything right now.

Still, it would be a shame, if this really were the end, because there is enough stuff left untouched to potentially fill a second Expansion Pass, which includes Astor as a playable character. But let's wait and see.

Sunday, November 14, 2021

Age of Calamity: More DLC Ideas

artwork of Astor and the logo of Hyrule Warriors Age of Calamity

The Expansion Pass for Hyrule Warriors: Age of Calamity has been fully released by now and with its gap-filling story scenarios, as well as the additions of the Battle-Tested Guardian, Sooga and Purah / Robbie it made the game feel overall a lot more wholesome. However, with the scope on Breath of the Wild it wouldn't actually take that much to make the game feel truly complete – to go all the way with this particular Warriors title. In addition, like every game ever made, Age of Calamity does have some rough edges that could need some polishing.

So, let's go over the main ideas for even more additional content and also some quality of life improvements. Some of these things could be implemented via free updates, but most of it is meant for a second Expansion Pass. Also, keep in mind that there is no reason to believe that we might get any of this, so don't get your hopes up.

This article will contain spoilers about the playable characters in Age of Calamity!


Weapon Updates

Right now there is a variety of weapons in the game that can only be obtained once and then never again. Unlike the Master Sword and Bow of Light, which both get their own dedicated, fixed slot, those can be sold and fused at any time. But if you happen to do this, you won't be able to get them back, which shouldn't be a thing. Now, these are the weapons in question:

  • Lucky Ladle
  • Training Sword
  • Prototype Ancient Short Sword
  • Serene Champion's Spear
  • Steadfast Champion's Greatsword
  • Soaring Champion's Bow
  • Nimble Champion's Sword
  • Gallant Hero's Spear
  • Stalwart Hero's Feast
  • Swift Hero's Bow
  • Thunderous Hero's Bridle

The Lucky Ladle used to be a pre-order bonus for the game and you get the Training Sword when you also have a savegame for Breath of the Wild on your system. The rest of the weapons are from the Expansion Pass, where there was no good reason to make any of them limited to a single exemplary.

Now, this should be addressed via a free update, because it affects things already purchased, and the solution is very simple: Quests. In case of the Champion and Hero weapons you could simply make the existing Quests repeatable, much like the Research Quests for the Flail and the Master Cycle Zero in the Royal Ancient Lab. Speaking of, this would also be the perfect place to add a similar Research Quest for the Prototype Ancient Short Sword. As for the Lucky Ladle and the Training Sword, they could add new Quests somewhere on the map, where you can obtain them (again).

Hylian Blacksmith Guild on the map

Another quality of life improvement goes into the Hylian Blacksmith Guild, where an option should be added to maximize the base attack value of any weapon. Like in Breath of the Wild, this value is random on any found weapon, but in that game weapons broke, so it ultimately didn't matter that much. In Age of Calamity, however, weapon building is an important part of the game and here players naturally want to work with the best possible basis.

Currently, the highest possible base attack damage for most third tier weapons is 84 (88 with Octo-Polish in some cases), but the only way of obtaining this is playing the same lengthy Level 93 Challenge over and over again to hope for the lucky drop at the end. It's atrocious, but that some fans are still willing to go through this effort simply shows how much they care for this game. Koei Tecmo might as well throw them a bone and let players fix up any good weapons that they already have found and built. This could be costly, but it will beat the grinding in any case.

Speaking of grinding, the Vicious Monster Battles should get a boost whenever there is a Blood Moon in place, where they go up into the 90s. This way you can also get best possible weapon drops from them. If players still need to grind for more weapons, at least they should have a bit of variety. And to further this variety it would also be good to get new "EX Alerts" for the stages that didn't any yet, like Hyrule Field.


New Characters

With the first Hyrule Warriors you could probably double the roster and still find more ideas for potential playable characters. But since Age of Calamity focuses on a single Zelda title, its roster is pretty close to completion already. Ignoring any characters that may be too huge, like King Dorephan, here is a list of the remaining viable candidates:

  • Astor
  • Harbinger Ganon
  • Kass
  • Beedle
  • Kilton

The Expansion Pass already made some of the NPC characters from the base game playable, like Sooga, one of Koei Tecmo's original characters made specifically for Age of Calamity, where Astor and Harbinger Ganon are the other ones left. However, unlike the Yiga Clan, these villains have no reason to join our heroes throughout the story in the battle against the Calamity, which is probably why they weren't made playable yet. It just didn't fit the narrative.

That Astor must have actually been planned to be playable at some point was indicated by some data-mined voice lines of characters calling each other for swapping. This also included Purah and Robbie, who now became playable.

But if they make Astor and maybe also Harbinger Ganon playable, then this should go hand in hand with some first real villain scenarios. The Expansion Pass already had a Challenge, where you play as the villains against the bad guys, which is quite fun, but more DLC should really expand upon that and explore Astor's storyline in a couple of scenarios.

During this storyline there also could be special Challenges, where you take control of the Blight Ganons, similar to the Divine Beast Battles. Some of them might be too large to become actual playable characters, mainly Windblight Ganon, but having special Blight missions would solve this issue.

artworks of Harbinger Ganon and Kass

Another character that definitely should come with a new storyline is Kass, where it's possible that he also made his way back in time somehow. This could have happened because of Terrako's "magic" or maybe Kass found a way himself, where for example he has learned the "Song of Time" (which would be the perfect title for that expansion). It doesn't matter, but it would be nice to have this beloved character playable after all. The story could also show us finally his teacher in person.

With the two merchants, Beedle and Kilton, we're already scraping the bottom of the barrel, but that's a good thing. These would be some pure fun additions, where Kilton could swing his Spring-Loaded Hammer to safely attack those precious monsters and Beedle could be fighting with a bug-catching net. Kilton is already referenced in Age of Calamity, while Beedle shows up all over the Zelda timeline anyway, so there would be no hurdle to add these characters from Breath of the Wild just like that.


New Weapon Types

This category isn't really that interesting, where the most important weapon addition already got covered by the Expansion Pass: the Master Cycle Zero. With most of the characters it's also hard to imagine anything outside of what they already have.

There could be horses, where the game so far makes it seems like they became extinct after Terrako's time traveling. They were a prominent way of transportation in the flashbacks of Breath of the Wild, but for some reason the heroes always travel on foot in Age of Calamity, even when time is of the essence... But if Koei Tecmo were to add a horse as a weapon for someone, then this someone would probably end up being either Link or Zelda again, where both really don't need more movesets. King Rhoam and Impa might be an alternative, though.

It would also be nice if Impa were to get something new in general, because she was kind of taking a backseat most of the game.


New Attire

One thing that the Expansion Pass didn't add at all were unlockable outfits. The only new outfit is the Prototype Ancient Gear, which came as the purchase bonus for the DLC. But that's it. Considering that there are still dozens of armor pieces for Link left, which didn't make it over from Breath of the Wild, that's quite strange, because those would have been the perfect reward for some more additional Challenges of all sorts.

Here is a complete list of what's missing, 47 items in total:

  • Ancient Helm, Cuirass and Greaves
  • Cap, Tunic and Trousers of the Hero
  • Cap, Tunic and Trousers of the Sky
  • Cap, Tunic and Trousers of Time
  • Cap, Tunic and Trousers of Twilight
  • Cap, Tunic and Trousers of the Wind
  • Fierce Deity Mask, Armor and Boots
  • Island Lobster Shirt
  • Korok Mask
  • Majora's Mask
  • Midna's Helmet
  • Nintendo Switch Shirt
  • Old Shirt, Well-Worn Trousers
  • Phantom Ganon Skull, Armor and Greaves
  • Phantom Helmet, Armor and Greaves
  • Ravio's Hood
  • Salvager Headwear, Vest and Trousers
  • Sheik's Mask
  • Tingle's Hood, Shirt and Tights
  • Vah Medoh, Vah Naboris, Vah Rudania, and Vah Ruta Divine Helm
  • Zant's Helmet

Of course not everything from this list needs to be there, obviously the game worked fine without any of them. And with some items they may not even want them in the game, like the ancient armor set, where they now have the prototype variant for it, or the salvager set based on Xenoblade Chronicles 2.

But it still would be nice to have some of it, especially all the items based on other Zelda games, which would be a nice and easy way of celebrating 35 years of Zelda in Age of Calamity. Those could even be locked behind special Challenges that reference the games and characters in question, e.g. a Rupee hunting mission for the Tingle set.

Link in his Tingle outfit in Breath of the Wild

They could also add some new things, where the most obvious choice is Link's ancient hero garb from the upcoming sequel to Breath of the Wild. This could be like a promotional item or something, maybe even unlocked when you have a save game of the sequel on your system.

As usual, that's a lot of stuff for Link and absolutely nothing for the rest of the cast. In the very least Zelda should also get access to her Royal Attire, the blue regal dress that she wears in some of the cutscenes:

Curiously, this outfit is actually coded into the game, there is just currently no way of unlocking it, except for mods. And that's a shame. Why would Koei Tecmo hold something like that back, if it wasn't for more DLC? Fans really shouldn't have to mod their Nintendo Switch systems to get access to all contents.


Golden Enemies

The first Expansion Pass has already explored the addition of enemies quite well, but we still didn't get the golden enemies from the Master Mode in Breath of the Wild. Koei Tecmo had the perfect opportunities to add them via the Blood Moons, the Apocalyptic difficulty or the Vicious Monster Battles, where it's weird that this hasn't happened yet...

An actual Master Mode where you start over might be too much at this point, but maybe they could still add them via new Challenges. Alternatively, with a new campaign focused on Astor, there could be something to unlock here to make Blood Moons stronger, where then the scenarios have even higher levels and upgrade all the default enemy tiers by one, just like in Breath of the Wild's Master Mode.


New Stages

If they were to add more story scenarios, e.g. for Astor or Kass, then those should have new locations to visit. And there are actually still a couple of empty areas on the map of Age of Calamity, where additional battles could take us to these places:

  • Deep Akkala
  • Deya Village
  • Faron Grasslands
  • Gerudo Highlands
  • Lake Floria
  • Lake Hylia 
  • Lurelin Village
  • Mount Lanayru
  • Tabantha Tundra

That's enough possibilities for two more DLC packs. And this leads us to...


Expansion Pass 2 Concept

If they were to add some of the things mentioned in this article, then this would most likely be done via a second Expansion Pass. Here is a concept of how this could look like, where like the first Expansion Pass this would come in two waves. These two waves would be more similar to "Guardian of Remembrance", meaning the focus is on adding new story scenarios and playable characters.


Wave 3 – Gears of Prophecy

  • New story sequences following the mysterious prophet Astor, who supports the diminutive Guardian harboring Calamity Ganon's Malice and its dark vision of the future.
  • New playable characters: Astor, as well as Harbinger Ganon.
  • New locations: Deya Village, Gerudo Highlands, Mount Lanayru and more.
  • Blight Ganon Battles: take control of the four Blight Ganons in newly added Challenges.
  • Raise the power of the Blood Moon with new golden enemies.

 

Wave 4 – Song of Time

  • New story sequences following the bard Kass, who traveled back in time to learn of new heroics.
  • New playable characters: Kass, Beedle, and Kilton.
  • New locations: Lake Floria, Lurelin Village, Deep Akkala and more.
  • Legendary Challenges: unlock attire based on past legends from newly added Challenges, where you also battle against golden foes.

 

Conclusion

The more you think about the remaining potential with Age of Calamity, the more it will hurt if there's no more DLC left. There is enough possible content here to fill a second Expansion Pass, where this would also make the game feel really complete, something that was far harder to achieve with the first Hyrule Warriors. So, hopefully Koei Tecmo and Nintendo aren't already done with the game.

Saturday, November 13, 2021

Age of Calamity: Expansion Pass Review

Almost one year after the release of Hyrule Warriors: Age of Calamity for the Nintendo Switch the game's Expansion Pass has been completed. It came in two waves: Pulse of the Ancients and Guardian of Remembrance, where the former was already released back in June and the latter at the end of last month, two weeks ago.

Now that the entire Expansion Pass has been released, it's the perfect time to evaluate it. How much does it really add to the base game? How does it compare to the DLCs from Hyrule Warriors and Hyrule Warriors: Legends? Well, let's find out. If you haven't played Age of Calamity yet, then keep in mind that this review might contain some spoilers, mainly about the playable characters!

Friday, November 12, 2021

Age of Calamity: Kohga and Sooga Revealed

Kohga doing a pose in spotlights

Yes, this doesn't qualify as news, because we already know the game's full roster, but for some reason Nintendo has decided to announce that both Kohga and Sooga are playable characters in Hyrule Warriors: Age of Calamity today on Twitter. Officially, this wasn't revealed until now, where last year that had only shared artworks for some of the characters, which included Kohga, and for the DLC they only said that there is one more character without revealing that character's identity. But the Yiga cat is out of the bag now.

Curiously, they make it sound like Master Kohga became playable with the Expansion Pass. This is their wording:

The Yiga Clan strikes! Master Kohga joins the battle – and Sooga too! – in the #HyruleWarriors: Age of Calamity Expansion Pass.

Well, he already joined the battle in the main game, though... But the Expansion Pass does give him a scenario, which shows us what happens after their confrontation with Astor. And this is where Sooga may or may not join you.

But I suppose that Nintendo's marketing wanted to step things up a bit for Age of Calamity. After all, the main game is almost one year old now, so they might as well reveal more of the playable cast at this point. Half of it is still a "secret", technically, where they haven't shown various of the playable characters in the official media to avoid spoilers. Which is good, but it's been a year and most Zelda fans should already know about the full cast...

Anyway, I didn't know about Sooga's ice statue move, but it's hilarious. If you press X immediately after using Cryonis, he carves the ice block into a statue of Master Kohga. And when an enemy destroys this statue, he gets super angry, which leads into an immediate weak point attack. That's such a funny detail in his moveset and very cool.