Aonuma in an interview with Gamespot:
“If you look at The Legend of Zelda as a series, there are some things that are fairly traditional in the structure of the game in that you have a traditional field area and then a dungeon area. So, maybe we won’t have the dungeon area be that place where you go and you fight enemies and you solve a puzzle and beat the boss, but maybe we can make some field areas that operate sort of like dungeons. Or maybe we’ll have dungeons where you’re not just going in to battle enemies, but maybe a dungeon where you go in and you lose your sword, and you have to flee from the enemies and solve puzzles.”
Arggghhhhh, why the hell would you want to do this? How stupid is this? And how's that new? I mean, why does it sound so familiar? Huh...?
Remember this? We already had that concept twice in the Nintendo DS Zeldas and it wasn't that much fun. And it's surely not innovative for that matter. And why would they reuse that idea in a game, which heavily focuses on MotionPlus sword combat? That's absolutely ridiculous. I want to KICK ASS, blow my enemies away with the sword and not run away from them. Running away in fear is not fun. If I would enjoy running away from invincible enemies, I would buy Silent Hill: Shattered Memories. I haven't bought Silent Hill: Shattered Memories. I absolutely don't get it, why they would want to do this. And I really hope, it will be just one dungeon. Or that this was just a stupid example and it's not going to be in the game, where they actually will offer some good ideas, which Aonuma just doesn't want to spoil. But with ideas like the above, they'll never surpass Ocarina of Time. I see, that they want to include challenges in Zelda games, that's nice, but there are other ways to offer challenges than just throwing invincible enemies into the game.
Don't take it away, Nintendo. Don't!
About the field areas that work like dungeons. We already saw that in the demo and it's basically nothing new (Forsaken Fortress for example). It would be disappointing if this is all they had come up with in their "change the dungeon field formula"-plan.
“If you look at The Legend of Zelda as a series, there are some things that are fairly traditional in the structure of the game in that you have a traditional field area and then a dungeon area. So, maybe we won’t have the dungeon area be that place where you go and you fight enemies and you solve a puzzle and beat the boss, but maybe we can make some field areas that operate sort of like dungeons. Or maybe we’ll have dungeons where you’re not just going in to battle enemies, but maybe a dungeon where you go in and you lose your sword, and you have to flee from the enemies and solve puzzles.”
Arggghhhhh, why the hell would you want to do this? How stupid is this? And how's that new? I mean, why does it sound so familiar? Huh...?
Remember this? We already had that concept twice in the Nintendo DS Zeldas and it wasn't that much fun. And it's surely not innovative for that matter. And why would they reuse that idea in a game, which heavily focuses on MotionPlus sword combat? That's absolutely ridiculous. I want to KICK ASS, blow my enemies away with the sword and not run away from them. Running away in fear is not fun. If I would enjoy running away from invincible enemies, I would buy Silent Hill: Shattered Memories. I haven't bought Silent Hill: Shattered Memories. I absolutely don't get it, why they would want to do this. And I really hope, it will be just one dungeon. Or that this was just a stupid example and it's not going to be in the game, where they actually will offer some good ideas, which Aonuma just doesn't want to spoil. But with ideas like the above, they'll never surpass Ocarina of Time. I see, that they want to include challenges in Zelda games, that's nice, but there are other ways to offer challenges than just throwing invincible enemies into the game.
Don't take it away, Nintendo. Don't!
About the field areas that work like dungeons. We already saw that in the demo and it's basically nothing new (Forsaken Fortress for example). It would be disappointing if this is all they had come up with in their "change the dungeon field formula"-plan.
Sources:
Zelda Universe
Gamespot
2 comments:
I was really disappointed, too. I think Zelda needs some serious shaking up, and pasting dungeon design over the backdrop of Hyrule Field sounds lazy and uncreative. I'm very excited about the swordplay, but I was really hoping for a meaningful change of structure, too.
I just want two things:
- Difficulty settings (they nerfed the fuck out of everything since the 64 Zeldas)
- Fully orchestrated soundtrack
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